InDenial Game StudioInspired by a lifelong wait for a never created Metroid 64 for the Nintendo 64. Another Metroid 64 is our take on what would encapsulate a captivating and wholly engaging Metroid experience as we never got.
This trailer showcases our level layout and design, fully functioning gameplay and mechanic suite, fully animated cutscenes, and a whole host of under the hood goodies to show off exactly what we can come up with under no restrictions and with a passion and love for our favorite game "Metroid" by Nintendo.
We are open for business.
Expect a developer update soon.
*Music and Characters belong to their respective owners, game is a playable portfolio work of art created by Mike Dorsett and Natalie Oyague for Indenial Game Studio*
Addendum: This game is made in Unity, it is not a rom, hack, mod, remake, etc. It is 100% made in house by 2 people, with all original code, with the aesthetics, narrative direction, and level design made in house as well. It does not use N64 hardware, just the control scheme modeled after the N64 controller, which you can play with JoyToKey and a controller adapter or USB N64 controller because that was a core point of one of our design pillars which revolves around the core concept of what would an N64 game for metroid be and play like if we could turn back the clock and have Gunpei design and direct it. That's how we're developing it.
It is a wholly original experience. with new and unique mechanics and gameplay that work well within the established IP.
It is not an officially licensed Nintendo game.
For all of you who thought or wrote those things, we take that as a compliment to what we have achieved here.
AM64 - Another Metroid 64 Gameplay and Mechanics TrailerInDenial Game Studio2024-09-25 | Inspired by a lifelong wait for a never created Metroid 64 for the Nintendo 64. Another Metroid 64 is our take on what would encapsulate a captivating and wholly engaging Metroid experience as we never got.
This trailer showcases our level layout and design, fully functioning gameplay and mechanic suite, fully animated cutscenes, and a whole host of under the hood goodies to show off exactly what we can come up with under no restrictions and with a passion and love for our favorite game "Metroid" by Nintendo.
We are open for business.
Expect a developer update soon.
*Music and Characters belong to their respective owners, game is a playable portfolio work of art created by Mike Dorsett and Natalie Oyague for Indenial Game Studio*
Addendum: This game is made in Unity, it is not a rom, hack, mod, remake, etc. It is 100% made in house by 2 people, with all original code, with the aesthetics, narrative direction, and level design made in house as well. It does not use N64 hardware, just the control scheme modeled after the N64 controller, which you can play with JoyToKey and a controller adapter or USB N64 controller because that was a core point of one of our design pillars which revolves around the core concept of what would an N64 game for metroid be and play like if we could turn back the clock and have Gunpei design and direct it. That's how we're developing it.
It is a wholly original experience. with new and unique mechanics and gameplay that work well within the established IP.
It is not an officially licensed Nintendo game.
For all of you who thought or wrote those things, we take that as a compliment to what we have achieved here.American Horrifica (RELEASE TRAILER)InDenial Game Studio2023-01-26 | Play Episode 1 now in browser: https://indenial-game-studio.itch.io/...
"You may live to see man-made horrors beyond your comprehension. The history and wisdom that will save us has been hidden. This knowledge we will return to you, the gift to us all as it was meant to be..."
InDenial Game Studio: Michael "Quirk" Dorsett: mdorsett1984@gmail.com Natalie Oyague: RetroQueenGamer@gmail.com
"Survival horror is a subgenre of horror and survival games of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed and vision, or through various obstructions of the player's interaction with the game mechanics. The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game. Games make use of strong horror themes, like dark mazelike environments and unexpected attacks from enemies."Silent Hill: Welcome Home with AR Gameplay Full TrailerInDenial Game Studio2022-03-08 | Our Trailer for Silent Hill: Welcome Home, complete with mobile AR gameplay at the end. Currently in active development.
Trailer Music Song by: WitchCraft - Silent HillAR/Mixed Reality Prototype TestInDenial Game Studio2022-03-08 | A dog named Sam prototype, with website application, and 'Silent Hill AR' prototype.InDenial Prototype Game Token CommercialInDenial Game Studio2022-02-25 | This first InDenial Game Token is the first of our InDenial Survival Horror NFT set. These NFT's are strictly meant to help support our studio and the projects we are working hard to make so it can be delivered to you in some fashion or another. Due to the lengthy process of creating, it is hard to work on games outside random spurts, especially if you work in games. As such we crafted an idea of showing off our prototypes, while seeing if an investor would like to invest in our studio, or specific game. We believe this method, if you are familiar with it, will protect your investment in the form of a one of a kind NFT for resale, the value of which may rise and fall depending on our current or future successes, and the value of Ethereum, which is chaotic at the moment, but is actually about 1000 up on average from last year. You will also receive solo access to our current and future survival horror game catalog by unlocking the timer by connecting your NFT to the game with MetaMask.
Our "art" is original and unique to this field of helping indie artists as there are more then just digital/photoshop artists out there. That was our concept when we first started crafting this project, and after we took the time to understand what an NFT actually was and what the hype was, we recognized several ways to profit off of this. We picked the method that delivers probably the least amount of profit, but would give the buyer a lot of perks outside salvaging there investment.
We are aware that the past couple of months has ruined what an NFT could be, and the cheesy childish digital art that seems to be the flooding the market is not it. Rest assured, months of work went into crafting our NFT, you will be able to use our NFT for an ulterior function and it really contains no ulterior motive. We are pretty active and no hidden in the gaming community and are just looking for a way to make a career in a closed off market.
1- Captain Rojo and the Insufferable Cosmic Engine 2- Aggravating Peckers 3- Twisted Metal 4- Silent Hill Mobile and PC Prototypes developed during 2021-2022
All developed and designed by: MdpOfficial/RetroQueenGamer
Original Music by M.D.P: F.K.B. (8bit)Aggravating PeckersInDenial Game Studio2021-09-18 | Work in progress version (c) 2021 InDenial Game StudioCaptain Rojo Boss AI & Gameplay Test Prototype BuildInDenial Game Studio2021-04-11 | A test of enemy AI and gameplay elements for our game titled, "Captain Rojo & the Insufferable Sentient Cosmic Engine" from InDenial Game Studio.Hologram - Mortal Kombat II / Sega GenesisInDenial Game Studio2020-11-04 | Mortal Kombat 2 played on a hologram projector. You bet I'm making a bigger one soon and modding MK11 it's goddamn 2020 where are my cheap consumer grade holograms.The Legendary Guardian (FLY Teaser)InDenial Game Studio2020-08-25 | indenial-game-studio.itch.io
Our retro themed sci-fi fantasy adventure title "The Legendary Guardian" has progressed, now featuring arcade like shooting sections featuring our Legendary Guardian in her space ship mode! Keep checking back for updates, the new version will be available in the future!
- InDenial Game StudioStream Latency TestInDenial Game Studio2020-08-12 | Testing sending gameplay output from PC to youtube on my Switch with little input lag. Tweaking settings as I experiement.Super Metroid Prime 64 [0.30 prototype]InDenial Game Studio2020-04-27 | Super Metroid Prime 64 was an internal project to keep InDenial sharp while we plan our next game during this "Stay At Home" time. Even though Nintendo might show Metroid Prime 4, or a Super remake teaser trailer for the switch at this year's E3, it's not going to be the N64 game we imagined as kids. Put together in roughly 7 to 10 days of laser focused work time, enjoy this trailer from our imagination. See You Next Mission!A short rundown of my Capstone PostMortem of Legendary GuardianInDenial Game Studio2020-02-22 | I will eventually put up a much more detailed version of this post mortem when the game gets further along in development, but for now, this is a brief synopsis of my month and a half of Capstone (finals), trying to get as much of this game together as possible with a lot of hardships along the way...InDenial Sizzle Reel (2020)InDenial Game Studio2020-02-21 | Get the latest information about our ongoing projects on our discord or RetroQueenGamer's facebook: Discord: discord.gg/GVXZWQ2 Facebook: facebook.com/RetroQueenGamer
Subscribe and stay posted for upcoming links and prototype builds available for testing and feedback.InDenial Gaming Retrospective - Michael Quirk Dorsett - Eternity: The Crystal of GaiaInDenial Game Studio2020-02-14 | Tomm Hulett inspired me to put my first game online in 1999 when I was 15. Never knew it was him until a few years ago.
Tomm Hulett, Konami, Silent Hill, WayForward, Shantae, Mythri
Michael Dorsett InDenial Game Studio (2020)The Birthday Massacre (2010) Indie 2D game.InDenial Game Studio2019-11-27 | "The Birthday Massacre", was an indie 2D game I made in TheGamesFactory. Graphics by Michael Quirk Dorsett, music by the band "The Birthday Massacre". I made this over a month while listening to TBM's album "Pins and Needles", eventually giving it to them at a show. Chibi kissed me on the cheek and the band promised we'd tour one day when I have an album out. Maybe someday, til then check out KMFDM's 2011 and 2014 albums.Quake MOD, Future Force (2001)InDenial Game Studio2019-11-27 | QuakeC scripts, textures, skins, map and music by Michael Quirk Dorsett, circa 2001. Assets available by request.