Uploaded May 2024 | Updated September 2026, 2 weeks ago
It’s time to make your level interactive! In Part 19 of the Unreal Engine 5 Tutorial Series, we create our very first Gameplay Blueprint from scratch. We’ll be building an automatic sliding door that opens as the player approaches and closes behind them.
This lesson is packed with fundamental Blueprint concepts, including Actor Classes, Box Collisions, and "Casting." You’ll learn how the engine detects the player and how to trigger specific actions based on that detection. We'll start with an "instant" open/close logic before moving on to a much smoother system in the next video!
📦 DOWNLOAD THE COURSE RESOURCE PACK: Get all the assets used in this series here: gamedevacademy.gumroad.com/l/UE5coursefiles
📺 WATCH THE FULL SERIES PLAYLIST: youtube.com/playlist?list=PLsPHRLf6UN4kFesvCarnbyXLtVpjh5Ek-
In this Blueprint tutorial, we cover:
- Actor Blueprints: Creating and docking your first Blueprint class.
- Components: Adding Static Meshes and managing the "Default Scene Root."
- Triggering Events: Setting up Box Collisions for proximity detection.
- OnComponentBeginOverlap: Understanding how the engine senses the player.
- Casting: Using "Cast To ThirdPersonCharacter" to ensure only the player opens the door.
- Relative Location: Moving components in local space (the Z-axis).
- Closing Logic: Using EndOverlap to reset the door's position.
Navigation:
⬅️ PREVIOUS LESSON (#18): youtu.be/xa596vNyx2g
➡️ NEXT LESSON (#20): youtu.be/2zSESwAVoVM
Support the Channel: Join our community on Patreon to support the academy! -- patreon.com/shanewhittington
Recommended Course: Unreal Engine 5: The Complete Beginner's Course by David Nixon -- click.linksynergy.com/link?id=EeNRDtyC9kQ&offerid=1074530.660600&type=2&murl=https%3A%2F%2Fwww.udemy.com%2Fcourse%2Funreal-engine-5-the-complete-beginners-course%2F
#UE5 #UnrealEngine5 #Blueprints #GameDev #UE5Tutorial #SlidingDoor #VisualScripting #GameDevelopment #LearnUE5 #IndieDev
MORE TUTORIALS FROM ME
youtu.be/ATfzfvtvfIo QUICK TRICK to Realistically BLEND ASSETS with LANDSCAPE
youtu.be/VKCi_EDcjLM Amazing PHOTOREALISTIC Landscape Blend Material in Unreal Engine 5.1
youtu.be/XbgvO83CwAI Making Unreal Engine 5.1 PHOTOREALISTIC in 10 mins
DISCORD
♥ Join the Game Dev Academy Discord & get sorted into your Game Dev Academy house! - bit.ly/GDAdiscord ♥
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Motherboard: amzn.to/30RfX21
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PSU: amzn.to/2PN6bYL
Case: amzn.to/3fSh0TT
Keyboard: amzn.to/30PLfGM
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It’s time to make your level interactive! In Part 19 of the Unreal Engine 5 Tutorial Series, we create our very first Gameplay Blueprint from scratch. We’ll be building an automatic sliding door that opens as the player approaches and closes behind them.
This lesson is packed with fundamental Blueprint concepts, including Actor Classes, Box Collisions, and "Casting." You’ll learn how the engine detects the player and how to trigger specific actions based on that detection. We'll start with an "instant" open/close logic before moving on to a much smoother system in the next video!
📦 DOWNLOAD THE COURSE RESOURCE PACK: Get all the assets used in this series here: gamedevacademy.gumroad.com/l/UE5coursefiles
📺 WATCH THE FULL SERIES PLAYLIST: youtube.com/playlist?list=PLsPHRLf6UN4kFesvCarnbyXLtVpjh5Ek-
In this Blueprint tutorial, we cover:
- Actor Blueprints: Creating and docking your first Blueprint class.
- Components: Adding Static Meshes and managing the "Default Scene Root."
- Triggering Events: Setting up Box Collisions for proximity detection.
- OnComponentBeginOverlap: Understanding how the engine senses the player.
- Casting: Using "Cast To ThirdPersonCharacter" to ensure only the player opens the door.
- Relative Location: Moving components in local space (the Z-axis).
- Closing Logic: Using EndOverlap to reset the door's position.
Navigation:
⬅️ PREVIOUS LESSON (#18): youtu.be/xa596vNyx2g
➡️ NEXT LESSON (#20): youtu.be/2zSESwAVoVM
Support the Channel: Join our community on Patreon to support the academy! -- patreon.com/shanewhittington
Recommended Course: Unreal Engine 5: The Complete Beginner's Course by David Nixon -- click.linksynergy.com/link?id=EeNRDtyC9kQ&offerid=1074530.660600&type=2&murl=https%3A%2F%2Fwww.udemy.com%2Fcourse%2Funreal-engine-5-the-complete-beginners-course%2F
#UE5 #UnrealEngine5 #Blueprints #GameDev #UE5Tutorial #SlidingDoor #VisualScripting #GameDevelopment #LearnUE5 #IndieDev
MORE TUTORIALS FROM ME
youtu.be/ATfzfvtvfIo QUICK TRICK to Realistically BLEND ASSETS with LANDSCAPE
youtu.be/VKCi_EDcjLM Amazing PHOTOREALISTIC Landscape Blend Material in Unreal Engine 5.1
youtu.be/XbgvO83CwAI Making Unreal Engine 5.1 PHOTOREALISTIC in 10 mins
DISCORD
♥ Join the Game Dev Academy Discord & get sorted into your Game Dev Academy house! - bit.ly/GDAdiscord ♥
MY PC SPECS (Affiliate links)
CPU: amzn.to/30PEy7E
GPU: amzn.to/2PPbnve
Motherboard: amzn.to/30RfX21
RAM: amzn.to/3fPxLz7
PSU: amzn.to/2PN6bYL
Case: amzn.to/3fSh0TT
Keyboard: amzn.to/30PLfGM
Monitor: amzn.to/2PQyl4S










