Legend of Zelda: Skyward Sword Glitch - Walking on top of SkyloftLunickTMM2026-09-22 | Legend of Zelda: Skyward Sword Glitch - Walking on top of SkyloftSRB2 2.2.10 ~ Azure Temple Zone - 2:06.48 w/ FangLunickTMM2022-04-06 | 20 seconds off the last time is pretty good.
2.2.9's introduction of ceiling clipping makes this stage a whole lot bearable with Fang. It use to be impossible to navigate the ceiling in the flame section. There might be a way to squeeze out a few more seconds by skipping 2 flame cycles, but I couldn't find it. Overall felt very nice. Enjoy.SRB2 2.2.9 ~ Arid Canyon Zone 1 - 39.60 w/ KnucklesLunickTMM2021-12-25 | I had a theory for a new routing, and it seemed neat at first until I realized my only place to land was the dumb moving platforms, so I needed to squeeze out as much time as I could to land up there early enough to actually get a good spin. And even then this only saves .2 seconds. There's definitely more to squeeze out, but I really liked this and wanted to put it up.SRB2 2.2.9 ~ Azure Temple Zone - All EmblemsLunickTMM2021-06-09 | So this is a pretty difficult routing, but will save about 2 minutes in the overall run. The nice part too is I can bail on one of the first three emblems if time is not on my side, so it seems decently RTA viable. Just have to do it. :)Top 8 Stein Monarch Deck List - MBTs Reaper Format TournamentLunickTMM2021-06-05 | Cimoooooooo's History of Yu-Gi-Oh: youtube.com/watch?v=5oHrbD_Om00&list=PLpAqSYsFkgvsOKDAAEzj4dCIAfFjwtY0y
Hello! Sorry for a bit of a different video from my normal SRB2 stuff. Wanted to put this info out since there isn't a lot of info out there. If there's interest, I have my EDOPRO replays and wouldn't mind uploading a few of them, but I don't want to stray too far from my normal uploads. Had a lot of fun and wanted to get this out there.
Introduction: 0:00
Deck explanation: 2:59SRB2 2.2.9 ~ Azure Temple Zone - 1:59.37 w/ Amy RoseLunickTMM2021-05-24 | Apparently I'm a big dirty liar and sub 2 minutes is easily achievable. I am sorry for lying to everyone.SRB2 2.2.9 ~ Red Volcano Zone - 1:21.08 w/ Espio the ChameleonLunickTMM2021-05-14 | I saw some slight optimizations and wanted to put them in. I didn't have stellar movement in a few spots, but this overall felt very good, and the spin at the start is annoying to do constantly.SRB2 2.2.9 - Greenflower Zone 2 - 25.48 w/ Espio the ChameleonLunickTMM2021-05-11 | Arid Canyon didn't really showcase his wall climbing, so wanted a good stage for that. Interesting, but unsurprisingly, speed shoes increase his wall climbing speed. Very handy for this map.SRB2 2.2.9 ~ Arid Canyon Zone 1 - 48.54 w/ Espio the ChameleonLunickTMM2021-05-10 | New character is out. Kind of fun. I think his kit is neat, but kind of hard to deal with at times. Hard to describe but his feel is just a little off. He has a lot of fun parkour abilities though, which makes roaming around stages interesting, but he is kind of awkward at times.
You can download Espio here: mb.srb2.org/addons/espio-the-chameleon.2827SRB2 2.2.8 ~ Greenflower Zone 1 - 28.45 w/ Inazuma in a WheelchairLunickTMM2021-04-01 | After much discussion with the mod team, we have finally decided to allow custom characters on the leaderboards on the speedrun page for SRB2. To start off this great moment, I have completed a quick time of Inazuma in a Wheelchair. I know the time as some improvements. Can definitely get a shorter hop at the start, but this is only the beginning. Can't wait to see what new runs get brought to the table.SRB2 2.2.8 ~ Castle Eggman 1 - 1:09.60 w/ KnucklesLunickTMM2021-03-11 | A new player joined the server and made me want to revisit this stage. I had the idea of spin dashing off the Eggman Statue for a while, but I never implemented it. I can save an extra cycle on the swings if I'm really fast, but it's pretty hard to make. Overall this is fine.Sonic Robo Blast 2 Any% Speedrun ~ 25:38.88 w/ SonicLunickTMM2021-02-25 | Edit: Just realized now my mic was muted on OBS the entire time. Whoops. Well you get to hear the rest of the discord. :)
The SRB2 Discord did some Sonic races and I decided to upload my time. It's a really nice time considering all I know of Sonic is helping the main Sonic runners and watching Lemin's stream.
I don't plan on doing anymore Sonic. He tends to hurt my wrist with the snappy movement required for thokking, but it was fun to do.
Watch me live here: twitch.tv/lunickssbSRB2 2.2.8 ~ Azure Temple Zone - 1:42.00 w/ TailsLunickTMM2021-02-25 | Was practicing for another all Emblem run, when I realized the current IL for Tails doesn't use the new Armageddon strat. I think 5 seconds can be shaved off this if I just had better movement at the end, but My wrist is actually starting to hurt quite a bit from doing this. I'm really happy to nail all this though.SRB2 2.2.8 ~ Egg Rock Zone 2 - 1:47.08 w/ ShadowLunickTMM2021-02-20 | Taken a bit of a break from SRB2 but working a bit on some more times. This feels like an actually good movement overall compared to the original ERZ2 run. A little shakey at the end, but overall, very happy with this. Expect some full game runs soon.SRB2 2.2.8 ~ Dream Hill - 1:22.28 w/ SonicLunickTMM2021-02-07 | Apologies about the lack of content lately. Been grinding some other times and practicing for a new 200 emblem run. Really happy with this time. Movement felt very clean. I feel so much more comfortable in NiGHTs than I originally did.SRB2 2.2.8 ~ Alpine Paradise 2 - 2:25.40 w/ SonicLunickTMM2021-02-04 | Refrag baiting me into upload times.
While at first glance it might seem you can do any NiGHTs stage with anyone, we get use out of Sonic's thok here to move about the map and steal some chips into mare 2.
Mare 4 is also super clean. Maintaining the booster speed through most of it. Keeping up that speed saved 12 seconds on its own, so it's crazy good.SRB2 2.2.8 ~ Techno Hill Zone 1 - 39.02 w/ ShadowLunickTMM2021-01-29 | Nothing too impressive to show off here. Just some good snap movement. You can land on the turtle after the first speed shoes, but I find homing into the yellow spring faster. The rest of the movement feels super clean.SRB2 2.2.8 ~ Prismatic Angel Zone 1 - 37.28 w/ ShadowLunickTMM2021-01-28 | Who needs that fox to get the time emblem anyway? We're doing it in style with Shadow.
Decided to detour a bit to Prismatic Angel Zone as I thought Shadow would have some cool movement here. Turns out I was right. Lots of neat applications of Shadow here. Snap Cancels, Homing Attack. Heck, during this Inazuma even helped me better understand how Homing Attack works. Time can probably be pushed a bit lower, but I beat my Tails time which is good enough for me.SRB2 2.2.8 ~ Egg Rock Zone 1 - 58.77 w/ ShadowLunickTMM2021-01-27 | Snap invincibility is very important in this stage. Can definitely save time after the speed shoe grab, but this is fine for now.SRB2 2.2.8 ~ Black Core Zone 1 - 43.94 w/ ShadowLunickTMM2021-01-25 | Ending kind of sucks but overall I'm fairly happy with this. Might get a better ending another day.SRB2 2.2.8 ~ Deep Sea Zone 1 - 31.65 w/ ShadowLunickTMM2021-01-23 | Shadow goes for a swim.SRB2 2.2.8 ~ Arid Canyon Zone 1 - 41.54 w/ ShadowLunickTMM2021-01-23 | I'm actually really pleased with this one. Has really unique routing at the start. Unsure on the ending. It feels alright, but I dunno if it'd be better to go straight past the tornado or use the bonus speed from snapping into it. Oh well.SRB2 2.2.8 ~ Techno Hill Zone 2 - 50.45 w/ ShadowLunickTMM2021-01-22 | Kind of a fun stage with Shadow due to how snap works. Still not a favorite of mine, but it's not too bad. Thanks to Particle_Ng for pushing the time with me.SRB2 2.2.8 ~ Arid Canyon Zone 2 - 1:28.42 w/ KnucklesLunickTMM2021-01-21 | We interrupt your regularly scheduled Shadow IL to bring you a Knuckles IL.
Shadow is still progressing nicely in the IL department. I have some that will be uploaded soon-ish. But I had this Knuckles time and want to post it up. Only a second save from last time, but a second is kind of a big deal anymore.SRB2 2.2.8 Speedrun ~ Shadow All Emeralds - 29:41.71LunickTMM2021-01-20 | Sub 30 Shadow all Emeralds. Feel very good about this. Handful of mistakes that can be fixed. Will likely make more attempts after I dip into any% Shadow.
-- Watch live at twitch.tv/lunickssbSRB2 2.2.8 ~ Greenflower Zone 2 - 19.94 w/ ShadowLunickTMM2021-01-20 | Shadow's warp is extremely powerful. Very fast at going upwards.
For what happens at the end, I'm jumping just at the end off the spin barrier to immediately stand up and start running. Hitting ceilings causes replays to break, which is why it desyncs the way it does.SRB2 2.2.8 ~ 100% Speedrun - 2:59:52.59LunickTMM2021-01-17 | After a long time grinding, we're finally here. Sub 3 hours. After some really sad flops, the close call that is this attempt really goes to show how much goes into these runs. I will be taking a break from this category to focus on Shadow for a bit, but I can't say thank you enough to everyone who helped make this possible and supported my attempts.
Timestamps: Main Campaign: 0:00 Frozen Hillside: 44:58 Greenflower: 50:08 Techno Hill: 54:47 Deep Sea: 1:00:53 Castle Eggman: 1:11:03 Arid Canyon: 1:16:37 Red Volcano: 1:23:36 Egg Rock: 1:25:50 Black Core: 1:30:30 Pipe Towers: 1:35:06 Forsaken Fortress: 1:39:21 Haunted Heights: 1:42:39 Aerial Garden: 1:50:28 Azure Temple: 2:01:01 Floral Fields: 2:06:59 Toxic Plateau: 2:09:49 Flooded Cove: 2:13:09 Cavern Fortress: 2:17:17 Dusty Wasteland: 2:21:43 Magma Caves: 2:24:44 Egg Satellite: 2:28:34 Christmas Chime: 2:30:24 Dream Hill: 2:34:10 Alpine Paradise 1: 2:44:49 Alpine Paradise 2: 2:49:10 Black Hole: 2:57:37SRB2 2.2.8 ~ Aerial Garden Zone - 1:57.94 w/ ShadowLunickTMM2021-01-16 | Time for a real showcase of the Ultimate Lifeform.
Aerial Gardens has always been a great place to flex the strength of movement based characters and Shadow is no exception. Being able to get into Knuckles' path and complete it is fantastic because of how much shorter it is than the normal route. With a few well placed Chaos Snaps, he can very easily zip through this whole map. And we get to use down Chaos Snap a few times.
You can download Shadow here: mb.srb2.org/showthread.php?t=50928SRB2 2.2.8 ~ Egg Rock Zone 2 - 1:53.40 w/ ShadowLunickTMM2021-01-15 | Shadow is out and I'm enjoying him for the most part. His kit is rather unique and allows for some fun movement. The worst part, IMO, is the homing attack. It triggers randomly when I don't want it to, and when I do want it too, it can collide with a wall. Otherwise solid character, and glad he's playable.
You can download Shadow here: mb.srb2.org/showthread.php?t=50928SRB2 2.2.8 ~ 100% Speedrun - 3:01:03.49LunickTMM2020-12-28 | So many small mistakes. So many missing strats. But everything is coming together. We're almost there. Sub 3 hours will be mine.
Timestamps: Main Campaign: 0:00 Credits: 42:24 Frozen Hillside: 45:57 Greenflower: 50:29 Techno Hill: 55:11 Deep Sea: 1:01:25 Castle Eggman: 1:16:55 Arid Canyon: 1:22:55 Red Volcano: 1:29:16 Egg Rock: 1:31:35 Black Core: 1:36:41 Pipe Towers: 1:40:46 Forsaken Fortress: 1:45:06 Haunted Heights: 1:48:02 Aerial Garden: 1:53:57 Azure Temple: 2:04:17 Floral Fields: 2:10:49 Toxic Plateau: 2:14:07 Flooded Cove: 2:17:33 Cavern Fortress: 2:21:42 Dusty Wasteland: 2:26:44 Magma Caves: 2:30:06 Egg Satellite: 2:33:37 Christmas Chime: 2:35:28 Dream Hill: 2:39:28 Alpine Paradise 1: 2:45:39 Alpine Paradise 2: 2:50:33 Black Hole: 2:59:13SRB2 100% Routing ~ Azure Temple Zone - Spade, Diamond, Club, Ring, and Time Emblem w/ TailsLunickTMM2020-12-16 | I don't know how soon I even want to attempt implementing this to the full run, but I can't ignore a roughly 2 minute time save. Doing it this way will let me switch to Knuckles and finish off this stage grabbing Diamond and Heart and then just leaving. Worst case if I lose Armageddon, I can do back up strats with Knuckles and get club with him.SRB2 2.2.8 - 100% Speedrun ~ 3:11:59.97LunickTMM2020-12-15 | A few mistakes here and there, but overall a great run. Working on new strats and pushing it more and more to get that sub 3 hour time.
I removed the washed out textures and just edited my own computer screen this time. Apologies for those that disliked the color last time.
Timestamps: 0:00 Main Campaign 46:25 Frozen Hillside 49:51 Green Flower Zone 54:52 Techno Hill Zone 1:04:07 Deep Depression Zone 1:14:26 Castle Eggman Zone 1:22:03 Arid Canyon Zone 1:28:37 Red Volcano Zone 1:32:47 Egg Rock Zone 1:37:49 Black Core Zone 1:41:47 Pipe Tower Zone 1:46:33 Forest Fortress Zone 1:49:45 Haunted Heights Zone 1:57:02 Aerial Garden Zone 2:08:26 Azure Temple Zone 2:17:10 Floral Field Zone 2:20:19 Toxic Plateau Zone 2:23:44 Flooded Cove Zone 2:27:49 Cavern Fortress Zone 2:32:39 Dusty Wasteland Zone 2:35:42 Magma Caves Zone 2:38:57 Egg Satellite Zone 2:42:58 Christmas Chime Zone 2:47:12 Dream Hill Zone 2:53:33 Alpine Paradise Zone 2:58:25 Alpine Paradise Zone 2 3:06:37 Black Hole Zone 3:12:26 EndingSRB2 2.2.8 - Arid Canyon Zone 1 ~ 39.85 w/ KnucklesLunickTMM2020-12-12 | Have been working on other projects recently, but I work on ILs occasionally. Just recently hit this and am very happy with it. I honestly was starting to believe sub 40 wasn't possible, but I then thought about using the red spring to get to the pillar, rather than what I was currently doing. I'm not sure if it is faster or if my overall movement was just leagues better this time around, but either way a really nice time I'm happy to have hit.SRB2 2.2.8 ~ Black Core Zone 1 - 50.28 w/ KnucklesLunickTMM2020-11-16 | Closing in on sub 50. The beginning has been sped up by getting a frame 1 jump the second bounce to get better air control, use that to make the turn, and carry a bit of the speed into the next room.SRB2 2.2.8 ~ Egg Rock Zone 2 - 2:11.48 w/ FangLunickTMM2020-11-13 | Took damage at the end which sucks, but timing that jump is hard. I'm happy enough with this time as it feels really good. Will probably continue to work on it.SRB2 2.2.8 ~ Techno Legacy Zone - 29.74 w/ Amy RoseLunickTMM2020-11-12 | Turns out all we needed to do was jump better. Thanks to Duckinsurance figuring out a jump to skip over the yellow springs, sub 30 was, in his words, "easily possible".SRB2 2.2.8 ~ Techno Legacy Zone - 30.25 w/ Amy RoseLunickTMM2020-11-12 | All the cool kids were doing it, so I wanted to join in.SRB2 2.2.8 ~ Castle Eggman Zone 1 - 1:24.20 w/ FangLunickTMM2020-11-10 | Optimized movement to get a few earlier chain cycles. Was a bit slow on the bridge section and opt not to get the wind shield because I'm pretty sure it's slightly faster not to. Good run overall I think.SRB2 Cross Momentum ~ Aerial Garden Zone - 1:54.20 w/ Amy RoseLunickTMM2020-11-06 | This stage is pain with Cross Momentum.
In some places, it's cool getting neat speed skips using Amy's kit.
In others it's a test of patients with the walls. I know this time can be demolished, but I was only going for sub 2 minutes, so I'm happy with this.SRB2 2.2.8 ~ Techno Hill Zone 1 - 48.08 w/ KnucklesLunickTMM2020-11-05 | This is by far the most technically demanding stage for Knuckles. Featuring the hardest up glide in the game for knuckles, followed by 2 more difficult ones, mostly in that the fastest version of each upglide are roughly a second faster. Along with proper management of Knuckles's poor jump height and you have a level set for disaster.
Really happy to have nailed this though. Messed up a few things, but overall it still looks really clean. Don't think I'll hit a third up glide like this one any time soon,SRB2 2.2.8 ~ Black Core Zone 2 - 54.91 w/ FangLunickTMM2020-11-02 | Forget needing RNG for sub 1 minute. We just get a full on 1 cycle on the first phase. Heck, with better RNG and an even better movement on the second dash phase, this could be pushed over a second lower, I think, but not dealing with that.SRB2 2.2.8 ~ Black Core Zone 2 - 1:00.68 w/ FangLunickTMM2020-10-31 | Inching ever closer to sub 1 minute. I think hitting under that is possible, however, it requires some good rng from Metal's movement after being hit. You can slightly control it, but it's still luck dependent on how he moves.SRB2 2.2.8 ~ Techno Hill Zone 1 - 44.94 w/ FangLunickTMM2020-10-31 | Made a faster cycle thanks to tighter lines and sped up the last section a bit with better jumps. Final section could probably be slightly faster with the spring, but this is really good.SRB2 Cross Momentum ~ Greenflower Zone 1 - 9.74 w/ Amy RoseLunickTMM2020-10-27 | Thanks to Hyper Walls, Xmomentum Amy can crush GFZ1 in under 10 seconds. Looks like Sonic can't run from her anymore.
Some people claim Amy is still going higher into the air to this very day.SRB2 Cross Momentum ~ Arid Canyon Zone 1 - 28.34 w/ Amy RoseLunickTMM2020-10-27 | This can definitely be faster. I'd say at least by 2 seconds, but the jump at the end is really hard. Still a really cool run and crazy to see this stage be beaten in under 30 seconds. Faster than any vanilla character.
You can download Cross Momentum here: mb.srb2.org/showthread.php?t=49679SRB2 Cross Momentum ~ Arid Canyon Zone 1 - 31.85 w/ Amy RoseLunickTMM2020-10-26 | The replay is a bit buggy due to ACZ1 hating replays. The final time was 31.85, however it loses a frame somewhere.
Cross Momentum Amy is insanely powerful. Super high jump. Slow fall. Thok 2 Electric Boogaloo. She has it all.
This stage basically falls apart with proper use of all her abilities. I think sub 30 is even possible with a better angle at the end and a few touch ups here or there, but doing so will be a difficult task.
You can download Cross Momentum here: mb.srb2.org/showthread.php?t=49679SRB2 2.2.8 ~ Haunted Heights Zone - 1:18.11 w/ KnucklesLunickTMM2020-10-23 | Wanted to push this down more, but the map is super inconsistent, or at least I am with it. The glide with the sneakers, the up glide off the flame shield. The slope jump with skip climbing the wall. And that stupid final upglide off the ghost. I'm fairly happy with this, but I remember why I didn't put much time into this stage.
Music is fantastic though.SRB2 2.2 Quick Guide to Hyper-wallsLunickTMM2020-10-19 | A lot of people have been asking about Hyper-walls and we don't have a good resource on them. I am still working on video editing and hope to make a better guide someday, but I figured a basic guide like this would be a good starter point.SRB2 2.2.8 ~ Greenflower Zone 1 - 17.00 w/ FangLunickTMM2020-10-12 | Sub 17 is possible, but hyperwalls make me hurt.SRB2 2.2.8 ~ Techno Hill Zone 2 - 1:08.65 w/ Amy RoseLunickTMM2020-10-07 | Caught up with the TAS! Finally able to cut an extra cycle off those last platforms with some better movement. I really think the early wind shield is good for Amy, although obviously the path is a little harder. Walls make the stage hard in general.SRB2 2.2.8 ~ Castle Eggman Zone 3 - 36.88 w/ FangLunickTMM2020-10-05 | Huge shout out to Spaddle14/Alice for pushing this down with me. While the race for sub 37 is over, I'm sure the war for CEZ3 is far from done.
This time comes mostly from optimizing the last 3 hits on Eggman. Mostly that we were jumping too soon, and character don't accelerate in the air nearly as fast. So I ran around the lip of the outer walls before jumping.
This definitely still has some nit picks, but this is an insane time that I'm happy with for a bit.