nx@Mr.Faq2013After hearing about the glitch showcased here: youtube.com/watch?v=MFxJuq3FRgI and seeing that someone confirming it being possible was still pending, I decided to give it a try and this was the result. The final waiting time ended up being actually around 9.5/10 days, from May 29th at around 9 PM to June 8th at around 2:30 PM (approximately 233 and a half hours), waiting for the platforms to rise up to a useful height and fail-proof. Unfortunately, as good as it may sound, I initially tried to shorten the time through lava boost VSC by storing it on day 1 at the left of the platforms then punching all the way to the right (forgot to record footage of that... rip), but then I failed miserably when trying to release it on day 4 (not on day 3 just to be safe as well) by doing movement before actually entering the falling state to release the conserved speed (I should've punched 1 more time instead, then move). Thus, I sadly had to press A to perform a triple jump from the metal mesh with a hole in the middle and a red coin on top of it to get back onto the platforms, as there was no other concievable way to reach them at that height. Either way, the original concept is proved, as I was still able to reach the section past the pole without any further A presses. I also got to the Bowser fight just to show that it's still possible to do it despite the plaforms on the top being "missing" (not that it was impossible, but meh). Other thing is, if you're wondering about the ascent itself, sadly I wasn't capable of recording it, as the capture card I own (good ol' EasyCap) can't really keep recording for that long, as well as some compatibility issues it had with the computer I own right now (I ended up having to use another computer that just barely has enough power to record stuff and that starts stuttering the image if recording for too long). Also due to that quailty is shit, so my apologies there too. Well, hopefully this contributes in some way, still worth the wait in my opinion. Make sure to watch the video explaining the glitch if you haven't already. Later
[Read the description] Getting past the pole in BitFS without pressing Anx@Mr.Faq20132018-06-09 | After hearing about the glitch showcased here: youtube.com/watch?v=MFxJuq3FRgI and seeing that someone confirming it being possible was still pending, I decided to give it a try and this was the result. The final waiting time ended up being actually around 9.5/10 days, from May 29th at around 9 PM to June 8th at around 2:30 PM (approximately 233 and a half hours), waiting for the platforms to rise up to a useful height and fail-proof. Unfortunately, as good as it may sound, I initially tried to shorten the time through lava boost VSC by storing it on day 1 at the left of the platforms then punching all the way to the right (forgot to record footage of that... rip), but then I failed miserably when trying to release it on day 4 (not on day 3 just to be safe as well) by doing movement before actually entering the falling state to release the conserved speed (I should've punched 1 more time instead, then move). Thus, I sadly had to press A to perform a triple jump from the metal mesh with a hole in the middle and a red coin on top of it to get back onto the platforms, as there was no other concievable way to reach them at that height. Either way, the original concept is proved, as I was still able to reach the section past the pole without any further A presses. I also got to the Bowser fight just to show that it's still possible to do it despite the plaforms on the top being "missing" (not that it was impossible, but meh). Other thing is, if you're wondering about the ascent itself, sadly I wasn't capable of recording it, as the capture card I own (good ol' EasyCap) can't really keep recording for that long, as well as some compatibility issues it had with the computer I own right now (I ended up having to use another computer that just barely has enough power to record stuff and that starts stuttering the image if recording for too long). Also due to that quailty is shit, so my apologies there too. Well, hopefully this contributes in some way, still worth the wait in my opinion. Make sure to watch the video explaining the glitch if you haven't already. LaterAlways use incognito mode when playing as Waluigi in MK7nx@Mr.Faq20132018-04-04 | You're welcome. Also, youtube.com/watch?v=53FA5A1nuccNintendo Homebrews Wimms MKW Retro 2015-05 Tournament Finalsnx@Mr.Faq20132017-07-17 | This is the final day of the Nintendo Homebrew Discord Server's MKW Retro Tournament. Besides all of the issues that arose along the way it truly was a lot of un. Thanks to all the people who participated on it, and special thanks to both FlimFlam69 and dubyadud for organizing the tournament!Nintendo Homebrews Wimms MKW Retro 2015-05 Tournament Day 2nx@Mr.Faq20132017-06-21 | Day 2 of Nintendo Homebrew's MKW Retro Tournament. I apologize for the mid-cut, connection wasn't friendly that night and dropped several times hopefully staying stable for the most part until the end. Here are some highlights of this day and the other 2 by FlimFlam:
Get on that shit! discord.gg/C29hYvhWe are number one but every one is replaced with random Pocket Mirror-Related stuff for the lulznx@Mr.Faq20132017-04-06 | 1k views... wow... [Spoiler Warning] kill me plz Just in case this gets copyrighted (who knows): anything but the stream's fragments (excluding PM gameplay) in that video is mine. PM/RM stuff belongs to Astral Shift, memes belong to internet, you belong to your mom, just don't think this is stealing or anything like that. I know you're smart enough.
Edit:... What did I just say, Youtube? Come on!Playing with 3DS Controller Plus: Touhou Rhythm Carnival Scarlet - All Minigames on Hardnx@Mr.Faq20132016-12-24 | 1k views :OOOOOO Thx a lot :D Before anything, I suggest watching this on a PC as well as turning annotations on, there are a couple of notes that don't appear here in the description; still, if you don't turn them on, no prob, you won't miss anything important. Touhou Rhythm Carnival Scarlet, all minigames played on Hard Difficulty with an application called 3DS Controller Plus created by Sono, that allows you to use your 3DS as a controller for your games on the PC. Totally worth it ;) You can find more information about this application here: http://gbatemp.net/threads/3dscontroller-plus.447362
· Overall difficulty will refer to my opinion about the difficulty of the minigame. Actual attempts will refer to the amount of attempts it took me to get a perfect rank while recording.
· The names of the minigames are taken from the wiki linked above (check the Minigame List section). I did some changes in a couple of them though to make them a little more coherent. For instance, the name of the game that features Koakuma according to the wiki is "The Great Library Organise". I changed it to Organizer since it makes more sense in my opinion, as "organise" doesn't quite fit the syntax of the sentence. If one of you guys happen to know Japanese and can get a better comprehension, please let me know :) Anyway, Apparition Squadron Is That So is the exception to this though, as... I mean, it doesn't really make too much sense... same as before, if you happen to know Japanese and could get a better comprehension, please let me know :)
· The reason for me to use the touch screen instead of a button to do Z input is the fact that this game is heavily inspired by several minigames from the Rhythm Heaven game series, as well as me being a big fan of it :P Plus it makes the game pretty much harder :)
· In order to get a Perfect Rank on a minigame, the goal is not to do a single mistake; this is represented by the star in the top left corner of the screen. As you could see though, some minigames don't care about input occuring when it isn't strictly forbidden as in Frost K for example. The exceptions to this are Apparition Squadron and Flandre March.
· There are several moments during the minigames where the cursor appears for a couple of seconds over the screen. That's something I tend to do for no apparent reason, maybe to check if the input didn't stop or something I guess... anyway, Windows 7 refuses to collaborate and shows stuff over the game screen if recording with OBS, which ends up showing the cursor whenever I check. There's something funny that happened during one of the minigames related to this, see if you can find it!
· The video is supposed to be at 60 fps, however it seems like Sony Vegas doesn't like to work more than intended and seems to get some frames lost while rendering... I apologize for this.
Special thanks: · Sono for 3DS Controller Plus. It works flawlessly man, awesome work! · All the people that made TRCS possible and the ones that linked it · A friend of mine for showing me this game a couple of years ago · All people behind 3DS custom firmware · You, for watching of course!
See you guys around!
Wow, you read all of this! You deserve a prize! http://www.mediafire.com/?o5vsk53516rx74i Take it more as a Christmas present, tbh I didn't quite plan to publish the video near Christmas, just left it forgotten as a private video nobody besides me would ever see since about two weeks ago (the day I write this is Dec. 23rd...). Oh well, fortunately things got better and could do the remaining post-editing :P