Asgaloth
GW2 | [cM] Cardinal Adina | 2:38 | Soulbeast PoV - Raiding League
updated
This fight was very balanced, I felt like I was at the exact intended level for this boss. It took me about 10 tries which is probably on the shorter end considering how close this attempt was. This boss is very hard to predict since it seems like he can mix and match combos on the fly but the staggers I managed to get greatly helped me.
Attempts: 870 (~600 old)
Enjoyment: 20/100
This is by far the best xxxl level I've played (although this isn't saying much since the enjoyment score to beat was 35/100 lol) the only bad parts are blind clicks with invisible auto that are more confusing than helpful and the bossfight.
Attempts: 665
Enjoyment: 78/100
Deaths:
0%x4
1%x3 (new best)
2%x1 (new best)
3%x4
4%x2
8%x2 (new best)
10%x1
14%x1
21%x1
22%x1
32%x1
36%x2 (new best)
37%x1 (new best)
38%x1 (new best)
56%x1
58%x1
62%x1
83%x1
85%x1
86%x1 (new best)
Attempts: 2883
Enjoyment: 40/100
As for this level, it's surprisingly good despite the use of old Swingcopter. It's crazy how much better Robtop's physics for 2.2 Swingcopter are compared to the old gimmick version.
Attempts: 785 (~400 old)
Enjoyment: 82/100
This is imo my most deserved fluke ever because I spent so long stuck at 52% (I had 47x3 and 52x2 by the end) and I was capable of doing the 2nd half almost every attempt without exception. Flukes are never the most likely outcome but this is as probable as it gets.
Attempts: 5014
Enjoyment: 90/100
Both of them were not great, I particularly didn't like Crisis Complex cuz it was really janky and inconsistent. Generic was very original but it became more annoying than interesting by the end of the grind. It's also incredibly hard for a hard demon, I ranked it as my 3rd hardest hard demon bellow only Diffuse and Psychosis.
Crisis Complex
Attempts: 501
Enjoyment: 45/100
Generic
Attempts: 845
Enjoyment: 75/100
Attempts: 467
Enjoyment: 93/100
Attempts: 1376
Enjoyment: 89/100
I had a very weird experience with this level, it went pretty much as expected; died to 49 a stupid amount of times before ever passing it then got trolled by 50-58 hard. After over 20 drop attempts (45%+) my best was still no more than 58%, and then out of nowhere I progress fluked from 58 to 90%, the very last click. This is my worst fail to this day, it really doesn't get worse than that; Extreme demon, died to last click, could have fluked from 58 and missed out on sub 3k attempts extreme demon.
Then I lost all consistency and stopped for the day. Literally the day after I beat it first attempt from 0 (I'm counting attempt 3 as first cuz 1-2 were spent fixing my sound). Weird stuff but still glad to have it done.
This level overall is fun, the 49 swingcopter is abysmal but it's pretty much the only bad part of this level. I also found it really easy, I placed it above cyber chaos but bellow galaxy breaker in my personal list.
Attempts: 3196
Enjoyment: 75/100
The first wave is still an enigma to me, I spent the better part of my 2 days of practice pouring several hundred attempts into it and it never got even close to consistent. Yet from 0 I magically started doing it 2, 3 even 4 times in a row. In the end I passed the wave I would guess 75 times before beating the level, and put around 500 attempts in from 0.
Attempts: 5171 (~2600 old)
Enjoyment: 45/100
Attempts: 1699
Enjoyment: 65/100
Starlight Realm
Attempts: 58
Enjoyment: 80/100
Cosmic Rush
Attempts: 58
Enjoyment: 60/100
Lunar Dream
Attempts: 137
Enjoyment: 85/100
Nomostros Cosmos
Attempts: 536
Enjoyment: 35/100
I also did this as my 400th demon and 12.5k stars
Attempts: 322 (~100 old)
Enjoyment: Nostalgia/100
I just really like the atmosphere and the designs of each part. It reminds me of Well Rested which is a good thing. The gameplay is awesome, every part feels interesting and the difficulty matches my skillset very well (dumb hard ship parts and little to no memory).
Attempts: 68
Enjoyment: 95/100
Attempts: 1377
Enjoyment: 30/100
Snow Pack
Attempts: 81
Enjoyment: 75/100
Yellow Snow
Attempts: 45
Enjoyment: 85/100
Frozen Palace
Attempts: 90
Enjoyment: 90/100
Absolute Zero
Attempts: 420
Enjoyment: 60/100
I want to beat this before 2.2 but it's going to depend entirely on whether robtop releases it in the first few days of december or more towards christmas. If 2.2 releases before I can finish this level I will put it on hold to try out the 2.2 features and then decide if I want to finish it with the new physics or not. Unless the 2.2 physics are unplayable I won't be using a 2.1 GDPS for anything.
Double Dash
Attempts: 638
Enjoyment: 94/100
Ultra Drivers
Attempts: 696 (210 old)
Enjoyment: 92/100
Overnight
Attempts: 829
Enjoyment: 60/100
Attempts: 2175 (2050 old)
Enjoyment: 95/100
I actually dropped this level back when I was doing regular silver rank and it felt really good to come back to it now and steamroll it.
Attempts: 2037 (~1700 estimated old attempts)
Enjoyment: 25/100
I was going to wait for 2.2 physics to do this but I doubt 2.2 is coming out in November so I'm just going for it. This level is extremely fun and definitely within my reach so hopefully more progress videos soon.
This level was pretty fun, the spam before the drop is the only downright bad part the rest was either okay or quite fun. Luckily I didn't die during the slow ending and fluked it from 61% so that was really nice.
Attempts: 2503
Enjoyment: 92/100
Another thing I really don't like about this level is the fact that it basically ends at 75%. Getting 60% on El Dorado is the equivalent of getting 90%+ on any other normal level. It makes this level very demoralizing because it doesn't look like you can do it when you're best is 55% and it takes a lot of effort to get there.
Attempts: 1942
Enjoyment: 40/100
ForestHell was such a throwback I loved playing it.
Deep Forest
Attempts: 48
Enjoyment: 70/100
Phase 2
Attempts: 16
Enjoyment: 75/100
Deepvine Pass
Attempts: 274
Enjoyment: 35/100
ForestHell
Attempts: 258
Enjoyment: 90/100
Attempts: 2706 (2569 old)
Enjoyment: 85/100
I could write a paragraph about some trash timing every 5% on this level so I'll keep it short; the first jump is a 60hz frame perfect, the robot green orb at 5% is a super awkward timing because the bouncy pink pillars can kill you, the blue orb at 9% requires you to reproduce a bug using the tiniest microclick known to man, the ufo yellow orb is a stupidly tight timing because of the size portal and corridor at 19% is incredibly inconsistent.
That's for the predrop alone. Then from 26-50 you actually get a break with okay gameplay and a couple annoying but easy clicks. At 50% the pink pad can kill you if you time the previous jump early, 55% has the single hardest wave section in any level I've completed (and this is my 4th hardest), the 70% ufo click is near frame perfect, the 73% dual is incredibly inconsistent and so is everything past 85%.
Overall, avoid this level like the plague unless you hate yourself.
Attempts: 4906
Enjoyment: 10/100
I counted my deaths because I knew this would be good;
55x6
56x19
65
66
70x9
73
74
76
87x2
Also my runs cuz why not;
62-100x9
52-100x9
45-100x2
24-100x2
The hardest part of the level by far (only rivaled by the last wave) is the first wave, and it took me so much time to beat the level that I ended up getting consistent at it. I died over 40 times past the first wave and only 9 of those deaths made it to the last wave due to how unreliable and inconsistent de intermission part is.
Overall I can't recommend this level unless you plan on only doing runs, but I'm glad to have it behind me regardless.
Attempts: 3002
Enjoyment: 22/100
This level was pretty annoying due to the balancing but it does have a couple interesting gameplay mechanics, notably the 70% ship where you have to remember where the white spikes are to avoid them (the red ones are fake you have to go through where the white ones were).
My biggest issue with the balancing is that all the hard parts are in the 2nd half and the 2nd one is mostly inconsistent gameplay. The swingcopter, questionable ufo transitions and all the invisible objects after that are all super inconsistent and not ideal for the end of an XL level.
Attempts: 1715
Enjoyment: 60/100
Eyes in the Water
Attempts: 61
Enjoyment: 90/100
Mr CrazyHands
Attempts: 27
Enjoyment: 70/100
Collab Level
Attempts: 168
Enjoyment: 30/100
DAK
Attempts: 220
Enjoyment: 92/100
It also took me only 820 attempts to do which is crazy considering this level is no pushover, I decided to place it as my 6th hardest; bellow necropolis and above X adventure.
Attempts: 820
Enjoyment: 96/100
DEATHS PAST 45%:
45% x1
46% x1
47% x4
48% x1
51% x1
57% x2
71% x1
72% x1
76% x1
TOTAL: 13
Also silver 16/25
Attempts: 667
Enjoyment: 85/100
My previous lowest attempt count for an insane demon was FFFFFF with 1522 and this took me less than 700 o_0
As for the level itself.... it's not awful tbh. It's definitely not the worst level I've played and a lot of parts were really fun but the ufo at 20% and theship yellow orb at 47% really take away a lot from it. I had okay luck with this level, 3 dual wave and 2 early red ship deaths but luckily fluked it from 79 after that.
Attempts: 693
Enjoyment: 65/100
This level is a masterpiece however you just can't make a fun 7min level. It took around 30 attempts from 0 for me to beat it and I did not die before 40% a single time. Result; almost 2 hours playing 6* gameplay.
Attempts: 101
Enjoyment: 35/100
Tengu Wind
Attempts: 209
Enjoyment: 50/100
Bassboost
Attempts: 302
Enjoyment: 65/100
As for the difficulty it's hard to say, gameplay is medium demon with pretty big chokepoints and very lengthy. It didn't take me that many attempts but could have been more if I didn't fluke it.
Attempts: 375
Enjoyment: 75/100
I almost fluked the level from 55%, getting 85 after only a couple attempts from 0. Then 80, 85 again and finally 96, all very close to each other. At that point I thought yeah this is an insane demon I'm on 360 lets get it done, but lo and behold the dry streak that was about to hit me. I had about 300 attempts from 0 when I got 96 and it took a whopping 2500 more for me to pass 70% again. I lost so many brain cells trying to understand why I got to the 80s every other drop attempt one day and not at all the next.
I died past the 40% ship over 100 times without seeing anything past 70% before finally getting the attempt you're seeing on screen. I had countless runs and would constantly casually do the entire 2nd half from checkpoint to no avail for days. That was the most awful feeling I've ever had playing this game.
As for difficulty, I still think it's an insane demon however if you don't clutch this level out quickly it can drag you into madness in an instant. This definitely took me the same amount of effort I would expect out of an extreme demon, however had I not been so unlucky with my 80s deaths I would have never know this level could be so unforgiving. Therefore I blame my struggle on my experience with the level.
Attempts: 5691
Enjoyment: 8/100
Gy
Attempts: 245
Enjoyment: 92/100
Toxic Sewers
Attempts: 344
Enjoyment: 80/100
Based
Attempts: 268
Enjoyment: 85/100
This level is incredible, it perfectly embodies what Necropolis is about with simple yet very cool decoration and similar gameplay. This is one of the only level I've played where the creator managed to make good decoration without also making the gameplay hard to read all the way through. The white outlines on the spikes make the level extremely fair and enjoyable since no information is hidden from you.
As for the gameplay, it perfectly mimics how Necropolis feels except it uses clever changes to rebalance the level and make it feel like an improvement over the original. I love how the first ufo plays compared to how awkward the original is, the ship green orb at 35% is super smooth and satisfying unlike the yellow orb in Necropolis, the 67% ufo is actually fun while still being challenging and the ending is so much more consistent than the legendary ball part Necropolis has. Overall an incredible level all around.
As for my experience, it started really well, then hit rock bottom and finally pulled back up to finish on a high note. My plan was to do exactly what I did with Necropolis: step 1 get 65-100 several times, step 2 get to 65 from 0 several times, step 3 one of these attempts will surely be the one. I managed to do step 1 very quickly, getting 65-100x12 after a few days, however I was not ready for how much harder 0-65 is in NecropoliX compared to Necropolis. My confidence was shattered by the fact that it could take me over 250 attempts from 0 just to get a single try at 65%. Finally after a few days of dying in the first 10% and over 1k attempts from 0, the grind ended. In the end I reached 65% about 10-15 times, with my worst fail being 82x2. I fluked 83% (the hardest % in the entire level) and did not choke the last 15%, which is basically a nerve check just like Cyber Chaos had.
Attempts: 5299
Enjoyment 96/100
To be fair tho the chances of me fluking both Necropolis and NecropoliX from 68 was slim to none, so I'm not too mad at it.
Not much to say, I have 65-100x7 and I'm trying to do it at least once a day, so much so that the first 15% of the level has now become the hardest part for me. Approaching 4k attemps which is super low and hopefully not too many more deaths at the blue part (and please let me fluke the ending, I can do it 9/10 times from start pos)
My plan after this is to do more insane demons, try and finish the amber tier and make comfortable progress towards gold+. Then I'll look into some entry extreme demons in the platinum tier and maybe even get the platinum rank (I would need 6 more extreme demons). Then, after having 5+ extremes and all the non extreme demon ranks I'm going to try and jump over the entire sapphire tier and do Athanatos in the jade tier. We'll see how this goes but there are no sapphire demons I really want as hardest so I'll give Athanatos a shot.
As for the level, this is a masterclass on how to make deco that enhances gameplay rather than obstruct it. Because of this, NecropoliX is one of the most fair and enjoyable levels I have ever played. It's also an incredible sequel to Necropolis, it has so many little details that remind the original while making every garbage part much more enjoyable. The choice of decoration also fits perfectly for a more modern take on the Necropolis style. This level is everything Necromancer wishes it could be.
This is really starting to come together, I'm more consistent on just about everything and I can now do several sections of the drop at once. I'm definitely capable of getting a better new best from 0 as well as connect my 23-69 and 70-100 runs, but I grinded this level enough for today and I want to leave room for improvement the next time I come back to this level.
I'm really tempted to go all in and finish this off but I don't think it's reasonable right now and I'm not willing to spend a few dozen thousand attempts rushing this.
As for my experience I never really did proper runs on this level it's just too annoying to grind. I just made sure I was semi consistent on every part and went from 0, I got 60x2 before dying at 76% because I didn't click. Then I got quite lucky and fluked the entire last part so that's cool.
I ended up placing this level bellow Arcane in difficulty cuz it's shorter and more consistent.
Attempts: 1745
Enjoyment: 75/100
As for my luck with the level, I almost fluked the entire ending but I choked at 91% and beat it shortly after. This is a very consistent and accessible hard demon which I would recommend to anyone looking for dual practice.
Also new attempt record on a hard demon :)
Attempts: 463
Enjoyment: 93/100
Nonetheless a fun level and another fast Hard demon completion
Attempts: 638
Enjoyment: 88/100
Attempts: 836 (400 estimated old attempts)
Enjoyment: 65/100
Now comes Chaoz Airflow, and boy do I have things to say about this one. First off, who thought making a skill based level using exclusively semi-invisible objects with a slow 2* difficulty predrop and one of those garbage 1.9 invisible blocks dual mini cube section at 80% was a good idea ? No one. For a reason. That honestly sums it up, I had a terrible experience with this level and it's disappointing that it's ruined by awkward ufos and the blind dual ship transition halfway through.
Sakupen Egg
Attempts: 118
Enjoyment: 85/100
System Split
Attempts: 219
Enjoyment: 80/100
Chaoz Airflow
Attempts: 236
Enjoyment: 23/100


