CHARL1E
...
updated 3 years ago
Music: Idk i just found some playlist of video game music and took some random song
Former TAS BKT by Michael (youtube.com/watch?v=SiRujcn554w)
Thanks to @EjayB for helping me optimise the post-respawn section, and @xnikmkw for inspiring me to find a way to delay the lap count.
An alternate encode of the video is available below. This encode displays external velocity, lap completion, and uses a track edit created by Riidefi which has visualised checkpoints and collision.
youtube.com/watch?v=agQjqUI5uvw
Once again, performing the ultra from the track's main surface is faster. This is wholly due to the new 'delayed lap count' (DLC) strategy — made possible with a 2+ minute setup.
So, the reason the wheelchair strategy was originally faster than the normal bike ultra was because you didn't need to waste time driving forward to CP1 before diving off the track, which raised the lap completion to obey the 95% rule. This worked because you could travel a longer distance before respawning, and hence skip less of the course by hitting the furthest corner of the KCP. This corner is the only accessible part of the KCP from the seabed seam, and is also unreachable when doing the ultra from the normal track above.
However, the new DLC strategy allows for a more optimal vehicle to be used, and lets us get a lap count while travelling a bit of a shorter distance between CP0 and the last KCP.
The idea began when xnik gave me inspiration to find a DLC, which we both figured would have potential to be faster if proven possible. I knew that if I could reach the seabed to the right of the finish line, there'd be a chance I could clip back in bounds without entering the next lap. Police recently uploaded a video which proved you could stack external velocity (EV) by staying upside down on the pipe tunnel ceiling, and he was able to use this EV to reach the top of the pipe using just 1 mushroom (see: youtube.com/watch?v=yhInOxTeeLI). Initially, I attempted getting to the seabed by entering a seam on the right of the finish line. Unfortunately, the invisible wall was just barely too tall, and, even if this idea did work, there would only be 1 mushroom left for the flap.
Eventually, I came up with the idea to seam ride along the zipper section and drop down to the seabed beside the finish line. This turned out to be possible, and I was able to follow the seam and wallclip back in-bounds to the last ramp without triggering the next lap. Since this checkpoint region wasn't loaded, I could enter the pipe without the game realising I had exited the final checkpoint.
I then tried experimenting more with EV stacking and somehow managed to reach the top of the pipe shroomless by adapting Police's method. This in itself proved the DLC was possible, and with only 1 mushroom. Strangely, Nintendo left small gaps in the invisible walls on the sides of the pipe, and I was able to return to the track below — right before CP0 — saving about 45 seconds of DLC setup time. I continued messing around with the EV wallclip (doing so is quite fun) and miraculously got a clip which nearly cleared the invisible wall on top of the seam used to perform the ultra. After further optimisation and tweaking, I got over and managed to land onto the seam.
For the record, the speedometer seen in the bottom right-hand corner is displaying my XZ speed throughout the run.
Thanks for watching!
An alternate encode of the run showing additional information is available here: youtu.be/KlfWTDbyIpI?si=m73bEMt-tBpUOq-X
TAS BKT cut: 6.357s
Previous BKT by Epik95: 12.740 youtube.com/watch?v=LxpqKoo4IHI
This idea came about during week 2 of MKWii TAS Comp's special Christmas Task, as I had forgotten to make a run on DS Desert Hills to send to my teammates. As it was César's week, we were discussing which method we were going to use for our submission. César was quite opposed to using the wheelchair method seen in Epik95's BKT, and wanted to use RFH (rapid-fire hopping) to somehow perform the ultra. This discussion got me thinking about the potential of using RFH to bypass OOB (out of bounds) detection, and I decided to do some testing with the Phantom, which is apparently the easiest bike to perform the glitch with due to its length.
Around March this year, Thomas discovered that it was possible to drive directly over OOB by performing RFH with a very steep angle (see: youtube.com/watch?v=2KGR6...). The current explanation for this tech is that the point on the vehicle which is responsible for OOB detection is suspended high enough from the terrain, and so you aren't detected as being OOB even though your wheels clearly touch it. This also makes sense when considering that long vehicles, like the Phantom or the Offroader, are best for performing this.
Originally, I began testing using the spot Thomas used in his video showcasing the glitch. However, despite my best attempts, I wasn't able to avoid OOB detection for long enough to reach the other side near the pyramid. But it turns out this setup idea wouldn't have worked anyway even if I had crossed the gap, because a delayed lap count isn't possible due to the 95% Rule.
I wasn't satisfied with the fact that the bike would get counted OOB so quickly, so I thought to try in a spot which gave an even steeper angle for RFH (which just so happened to be facing the correct direction for this ultra shortcut method to work).
I realised that, by using the new setup location, it was possible to turn back around to re-enter checkpoint 0 - satisfying the 95% rule and giving a lap count. This gave me the idea to continue moving through the OOB back towards the last key checkpoint for a respawn glitch, which also turned out to be possible. Eventually, I managed to get a really good ejection from the OOB terrain, which landed in the yellow sand and didn't require a respawn. This in itself resulted in an 8 second lap. Miraculously, I was then able to land on the brick wall, leading to a 7 second time which me and César were able to shave down to 6.383.
Also funnily enough, we nearly got DQd from the TAS Comp task because I tried describing the discovery to César so we could use it, which was apparently not allowed as it constituted sharing "new TASing work", which was disallowed
This paved the way for a lap which incorporated Justin's shortcut. Additionally, I use a strategy which can only be used after the first lap skip is done, doing the shortcut tighter than normal. This allows me to do a shroomless respawn strategy, allowing a further time save.
The only way this could become faster is if it's done with 2 shrooms with an outside drifting bike to allow for superhopping, if it's done with 2 shrooms with wario bike (maybe) to allow for wario bike supersliding, or if its done with 1 shroom and with bullet bike by preserving or gaining EV better (check out my closest attempt here youtube.com/watch?v=NVbvC3LSnOE) to allow for both the grass cut and respawn strategy to be done in the same lap. All three of these options are looking quite unlikely, and I feel the most likely option would for this to be done with an outside drifting bike.
Thanks for watching!
Special thanks to @dm2483 for helping theorise this shortcut!
Thanks to Kierio and @Jellopuff_TAS for the NU flap beginning, and Kierio and @EjayB for cleaning up other parts of the lap.
This is a tool-assisted speedrun. This time will not count on any real rankings. Done on Dolphin 5.0 with RAM Watch (Info Display), slowdown, TAS code, frame advance and savestates.
This shortcut has been in the making for quite a long time. Originally, the idea was conceived in mid 2021 between me and dm248. After initial testing, I deemed the shortcut was only possible on 200cc (youtu.be/kxSX_JPJKFk), or with a respawn in 150cc due to the ejection technique I was using.
This week, I was reminded of this potential shortcut and decided to revisit the concept. I changed my approach by holding the RFH (rapid-fire hop abuse) through the slope and into the grass section before the wallclip. This allowed me to gain a larger ejection at a higher speed, resulting in a wallclip which crosses the gap in 2 mushrooms. Fortunately, this left a mushroom for the ending shortcut.
I was encouraged by Ejay and Kierio to redo the shortcut; branching off existing NU flap as reference to measure timesave. This TAS uses the first turn from that flap, however deviates where the first two mushrooms were used. Instead of a wide drift and wheelie for the shroomless turnskip, a tight drift and RFH ejection is used.
The supergrind also uses a different technique. I accelerate faster downhill than the old supergrind by using a lower angle. Then, an ejection to start another supergrind preserves this timesave past the bridge. The cave section can definitely be improved, probably by ~0.1 seconds.
As the ghost comparison shows, this beat the previous flap by Jellopuff, Kierio, and @MarthTAS (youtu.be/L8HOtdFixJc) by 0.272.
Music:
Song 1: Inova - Isolation
Song 2: Panda Eyes - COLOURS
Song 3: Inova - Sunken
Song 4: No Trophy for You! - Mario Kart Wii OST
The discovery of this ultra shortcut marks a historic achievement for the modern era of Mario Kart Wii: 3 ultra shortcuts in a year… 3 years in a row.
2019 brought us N64 Bowser's Castle, GBA Shy Guy Beach, and Koopa Cape.
2020 brought us N64 Mario Raceway, Dry Dry Ruins, and GBA Bowser Castle 3.
2021 brings us DS Peach Gardens, Daisy Circuit, and now DS Desert Hills.
The sole foundation of this ultra shortcut relies on tech known as 'out-of-bounds bounces' (OOB bounces for short). This allows you to touch off-road and not get immediately counted out-of-bounds, resulting in a bounce where you can get further distance from, for example, a wallclip.
OOB bounces are most notably possible when landing on a seam of ground joining two steep slopes – most famously seen when performing the regular rDH lake cut glitch, where you can touch the dark brown OOB for a frame and still land back on the track (see: youtu.be/aapjjrMWs6Y?t=45).
It was originally thought impossible to get an OOB bounce on flat ground, until recently when Ejay proved that it was doable – so long as a high-enough negative Y speed was obtained (see: youtube.com/watch?v=eJItPfhkNtg).
We assume that a flat ground OOB bounce is what's occurring here (since we aren't landing on a seam between slopes), however this tech is very new and not much is known yet about how and why it works.
An alternate encode of this video is available which displays the checkpoints, race and lap completion: youtu.be/oK8L5qhXprE
Big shoutout to Justin, who was able to prove it was possible to get a flat OOB bounce on the ground with Shooting Star: youtube.com/channel/UC9UESyRCqWQJ7cUGuf_1t8A
Huge shoutout to Ejay, for coming up with the method of using outside drift combined with a wheelie to get more bike tilt and distance, while also helping with this video. I also used his ghost in order to execute the ultra shortcut: youtube.com/EjayB
Massive shoutout to cf as well for being the original theoriser of the method involving bouncing off of the pink pole: youtube.com/channel/UCPfb0RuttHWFvPd1oyPx6tg
And finally, big shoutout to Wade for recording this video in such high quality!
youtube.com/channel/UCK5Y7c_46GkYSzB5nurtWaQ
HUGE thanks to Ancient and dm248 for finding the original lighthouse shortcut and for helping theorise this one. This probably barely saves anything compared to Ancient's version due to the landing. Very precise as you need the barely graze the edge of the cp before entering the kcp. If on the way down you graze the invisible wall it may make the landing better.
This all began around early February when Monster sent a video of an attempt at an ultra shortcut on rMC (youtu.be/mflO-aW5CAo). The attempt was very far off but gave a general idea of how this ultra shortcut could be performed on the track. Monster hit the horizontal wall on the top of the finish line, which is very high up and can only be achieved by a rapid-fire hop abuse ejection, and bypassed the enormous invisible wall on the left. In mid-April, I went back to rMC to muck around and try to pull this off, then got a decent ejection and managed to get a bypass clip which was pretty close. The next day, after several hours of attempts, I got it with 4 mushrooms. This was a big accomplishment, but 10 or so minutes later I did it with 3 mushrooms. This ultra shortcut will never be performed by humans as you need to begin a supergrind on the ground, hold it to the ramp, eject and hold a drift to the left while slightly grazing the yellow elevated part of the bridge, let go of the drift button at the perfect moment, get a horizontal wall bypass and get enough distance to clear the gap all while preserving all 3 shrooms as much as possible. rMC is broken. Another mechanic seen in the TAS is slidegrinding, in the landing from the glitch. Kierio managed to maintain some speed while putting this cool mechanic to use. The use of slidegrinding saves several frames.
Unfortunately as of now, the ultra is slower but if it can be performed with 2 shrooms or if a shroomless checkpoint skip can be performed it may be faster.
Shoutouts
Kierio for recording this video, making the TAS after the glitch, and being a great TASer! Check him out below:
youtube.com/channel/UC2vKYn2AMivCi27nNZ6tB2Q
Huge shoutout to Monster for posting the general idea for this ultra:
youtube.com/channel/UC5hLTvzKzYOf2FNi7obWRVQ
The TASing Community for being amazing and supporting me along the way!
MKW TAS Discord Server:
discordapp.com/invite/EPD9yCu
MKW TAS Website:
mkwtas.com
Ok so around 15th August 2020, Mkwii Ben asked me about the Daisy Circuit ultra shortcut theory which, to be honest, I had totally forgotten about. He was discussing the old theory when suddenly I had a realisation; The checkpoints only extend over the path on the left, and not much further. I immediately set off to work until I realised that the initial oob glitch uses 3 shrooms, and another to get into the correct part of the wall. I had suddenly lost all motivation for the project as it used 6 shrooms to do the cut originally. Then, I picked it up again around December and realised a 1 shroom oob entry was possible. This is possible as I land on the seam between the path where you can land and the void which appears to be more path. I began to get excited, and managed to get to the part where you enter the second stage of the oob movement; The entry into the fence beside the line.
This wasn't hard as it only used one shroom, meaning I had one shroom left to do the cut. In my initial infinite shrooms testing, it took two shrooms to do the skip and get a lap count, and a respawn was impossible due to the limited number of respawns in the track, none of them being useful. I remembered the rainbow road ultra strat where a spindrift is used to gain a huge bounce, so I got to work. The checkpoints extend all the way to the bricks, so I had to clip out of checkpoint 0, narrowly miss checkpoint 32 (the checkpoint before the finish line), and land in checkpoint 31, all with a single mushroom. It was very hard and I nearly threw the project away various times, but I have always wanted to find an ultra shortcut. I still hadn't gotten the clip around the time the rPG ultra was in the works.
I decided to put this project aside and consider rPG. I soon discovered that you could in fact stay upside down in a barrel roll with the spear with repeated wheelies as it eventually balances itself out, and tried to do this on the flap oob plane. I was testing pretty close to the finish, but couldn't stay upside down. Then, cf pulled it off. It turns out that all I really had to do was try it again a little further down the oob seam. I was that close to finding an ultra shortcut. So, I set off to work on this ultra again. Somehow, I managed to pull it off in a little under an hour after starting again. It was done, the Daisy Circuit Ultra Shortcut, the one track I had proven to be breakable on numerous occasions, with countless exploration glitches and it finally happened. And I had done it. I immediately thanked Mkwii Ben and we discussed when the showcase video should be released, and we came to the conclusion that it should be released on April 1st. So, I hoarded the glitch until today, April 1, 2021. Yes, I know it's not faster but it's being investigated into whether there is a way you can store a lap count similar to rGV2, rPB or rYF. Thanks for watching, and huge shoutout to Mkwii Ben for supporting me during the project and motivating me again and again. Thanks for everything, MKW. And of course, huge thanks to Mayro for inventing Daisy Circuit.
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FAQ
What is April Fools Day?
en.wikipedia.org/wiki/April_Fools%27_Day
What is an April Fool?
en.wikipedia.org/wiki/April_Fool_(disambiguation)
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Twitch: twitch.tv/tascharl1e
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Hello. As you may have noticed, my channel's upload schedule has been a little inconsistent recently (this is particularly obvious in the fact that the first upload of the year was in February. I'll do my best to be more consistent, but I can't guarantee anything. This TAF has been very fun to work on and certainly challenging at times (the ending clip). It was fun collabing on this TAF, as we both have different styles which I think makes the video more enjoyable. Kierio is a talented TASer and I couldn't have done this without him, please check out his channel here:
youtube.com/channel/UC2vKYn2AMivCi27nNZ6tB2Q
Thanks for watching!
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Twitch: twitch.tv/tascharl1e
2nd Channel: https://www.youtube.com/channel/UCQrR...
Others: None yet
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Thanks for reading my description! Feedback on my videos is welcome, so feel free to give me some. Please consider subscribing to never miss an upload, and to help out my channel :)
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FAQ
Q. What is a TAF?
A. A TAF is a Tool-Assisted Freerun. Unlike Tool-Assisted Speedruns/Superplay, TAFs are not focused on driving quickly. They are instead focused on pulling off cool glitches and tricks, usually new or original, and as many as possible in a run. It is done like TASes, however, with an emulator which allows the use of savestates to rewind to a previous point of a run, slowing down the game to pull off precise movements and inputs otherwise impossible. This allows humanly impossible movements and inputs to be performed in MKW.
Q. What is a TAS?
A. TASes are Tool-Assisted Speedruns/Superplay. This is basically trying to achieve the goal of completing a race as fast as possible with often humanly impossible inputs. This is done with an emulator which allows the use of savestates to rewind to a previous point of a run, slowing down the game to pull off precise movements and inputs otherwise impossible. This allows humanly impossible movements and inputs to be performed in MKW which allows for optimal and precise movements which are much faster than humanly possible.
Q. How do I TAS?
A. There are many videos on youtube, but they are mostly outdated. There is, however, a few documents which are great for beginners to pick up TASing.
Here are a few documents:
How To TAS Mario Kart Wii in 10 Easy Steps: (by Kierio04)
docs.google.com/document/d/1iE_BXRvp4Ye0D-2px5VbKgw2NGiLSbct875JPH-lnaI/edit
Gecko Codes for TASing and Recording Runs: (by SwareJonge)
docs.google.com/document/d/11gvGj9_rFQ7AoI93kHYPXyGWdOboUEDwR24VmZV3Zx0/edit
MKW TAS Discord Server:
discordapp.com/invite/EPD9yCu
There are some more useful links in the server :)
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Music:
N/A
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Subscriber Count:
734
Hello, I thought I'd have another shot at making a TA. I thought this was okay, but some parts seemed a little less entertaining. Please let me know what you thought of this TA, and if you want me making more TAs. I hope you enjoyed this video, and I'll catch you in the next one. Thanks for watching (and reading)!
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Track: DS Airship Fortress
Version: 1.5
Creator: Sniki
Download: icedrive.net/0/3ersqF9X8y
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Twitch: twitch.tv/tascharl1e
2nd Channel: https://www.youtube.com/channel/UCQrR...
Others: None yet
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Thanks for reading my description! Feedback on my videos is welcome, so feel free to give me some. Please consider subscribing to never miss an upload, and to help out my channel :)
------------------------------------------------------------
FAQ
Q. What is a TAF?
A. A TAF is a Tool-Assisted Freerun. Unlike Tool-Assisted Speedruns/Superplay, TAFs are not focused on driving quickly. They are instead focused on pulling off cool glitches and tricks, usually new or original, and as many as possible in a run. It is done like TASes, however, with an emulator which allows the use of savestates to rewind to a previous point of a run, slowing down the game to pull off precise movements and inputs otherwise impossible. This allows humanly impossible movements and inputs to be performed in MKW.
Q. What is a TAS?
A. TASes are Tool-Assisted Speedruns/Superplay. This is basically trying to achieve the goal of completing a race as fast as possible with often humanly impossible inputs. This is done with an emulator which allows the use of savestates to rewind to a previous point of a run, slowing down the game to pull off precise movements and inputs otherwise impossible. This allows humanly impossible movements and inputs to be performed in MKW which allows for optimal and precise movements which are much faster than humanly possible.
Q. How do I TAS?
A. There are many videos on youtube, but they are mostly outdated. There is, however, a few documents which are great for beginners to pick up TASing.
Here are a few documents:
How To TAS Mario Kart Wii in 10 Easy Steps: (by Kierio04)
docs.google.com/document/d/1iE_BXRvp4Ye0D-2px5VbKgw2NGiLSbct875JPH-lnaI/edit
Gecko Codes for TASing and Recording Runs: (by SwareJonge)
docs.google.com/document/d/11gvGj9_rFQ7AoI93kHYPXyGWdOboUEDwR24VmZV3Zx0/edit
MKW TAS Discord Server:
discordapp.com/invite/EPD9yCu
There are some more useful links in the server :)
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Music:
N/A
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Subscriber Count:
578
Thanks for watching!
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Twitch: twitch.tv/tascharl1e
2nd Channel: https://www.youtube.com/channel/UCQrR...
Others: None yet
------------------------------------------------------------
Thanks for reading my description! Feedback on my videos is welcome, so feel free to give me some. Please consider subscribing to never miss an upload, and to help out my channel :)
------------------------------------------------------------
FAQ
Q. What is a TAF?
A. A TAF is a Tool-Assisted Freerun. Unlike Tool-Assisted Speedruns/Superplay, TAFs are not focused on driving quickly. They are instead focused on pulling off cool glitches and tricks, usually new or original, and as many as possible in a run. It is done like TASes, however, with an emulator which allows the use of savestates to rewind to a previous point of a run, slowing down the game to pull off precise movements and inputs otherwise impossible. This allows humanly impossible movements and inputs to be performed in MKW.
Q. What is a TAS?
A. TASes are Tool-Assisted Speedruns/Superplay. This is basically trying to achieve the goal of completing a race as fast as possible with often humanly impossible inputs. This is done with an emulator which allows the use of savestates to rewind to a previous point of a run, slowing down the game to pull off precise movements and inputs otherwise impossible. This allows humanly impossible movements and inputs to be performed in MKW which allows for optimal and precise movements which are much faster than humanly possible.
Q. How do I TAS?
A. There are many videos on youtube, but they are mostly outdated. There is, however, a few documents which are great for beginners to pick up TASing.
Here are a few documents:
How To TAS Mario Kart Wii in 10 Easy Steps: (by Kierio04)
docs.google.com/document/d/1iE_BXRvp4Ye0D-2px5VbKgw2NGiLSbct875JPH-lnaI/edit
Gecko Codes for TASing and Recording Runs: (by SwareJonge)
docs.google.com/document/d/11gvGj9_rFQ7AoI93kHYPXyGWdOboUEDwR24VmZV3Zx0/edit
MKW TAS Discord Server:
discordapp.com/invite/EPD9yCu
There are some more useful links in the server :)
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Music:
N/A
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Subscriber Count:
548
Shoutout to Marth for suggesting the barrel roll clip at 0:40
Thank you for watching! :)
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Thanks for reading my description! Feedback on my videos is welcome, so feel free to give me some. Please consider subscribing to never miss an upload, and to help out my channel :)
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Music:
Teminite - Rise and Shine
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Subscriber Count:
460
youtube.com/channel/UC2vKYn2AMivCi27nNZ6tB2Q
I hope you enjoyed this upload, and please leave feedback in the description. Let me know if you want to see more of these collab TAFs. Thanks for watching!
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Twitch: twitch.tv/tascharl1e
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Thanks for reading my description! Feedback on my videos is welcome, so feel free to leave me some. Please consider subscribing to never miss an upload, and to help out my channel :)
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Music:
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Version: 1.0
Creator: MysterE99
Download: http://wiki.tockdom.com/wiki/Waluigi%27s_Choco_Factory
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Twitch: twitch.tv/tascharl1e
(hopefully one day I will stream)(sorry)
2nd Channel: https://www.youtube.com/channel/UCQrR...
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Thanks for reading my description! Feedback on my videos is welcome, so feel free to give me some. Please consider subscribing to never miss an upload, and to help out my channel :)
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Music:
Before Bonus Clips:
Toad's Factory Theme - Mario Kart Wii
youtube.com/watch?v=F9i3tVM0iRg
Bonus Clips:
Toad's Factory Future Funk Remix - Naz3nt
youtube.com/watch?v=fdksKi6hO4s
Check out Naz3nt for nice remixes of MKW courses
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Subscriber Count:
305
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Twitch: twitch.tv/tascharl1e
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Thanks for reading my description! Feedback on my videos is welcome, so feel free to do that. Please consider subscribing to never miss an upload, and to help out my channel :)
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Subscriber Count:
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Also at 0:06 i'm pretty sure it's possible with 1 shroom. Hello guys, just wanted to share some clips i've been gathering for the past few months. This time, I think i've done quite well compared to previous compilations. I hope you share the same opinion :) Let me know what you think! Thanks for watching!
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Thanks for reading my description! Feedback on my videos is welcome, so feel free to do that. Please consider subscribing to never miss an upload, and to help out my channel :)
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Music:
Da Trickaz - The One
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Subscriber Count:
286
Shoutout to Kierio04 for recording this freerun! Otherwise you'd be watching in poor quality 720p. He is quite talented with TASing, so check him out.
His channel:
youtube.com/channel/UC2vKYn2AMivCi27nNZ6tB2Q
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-Socials-
Twitch: twitch.tv/tascharl1e
2nd Channel: https://www.youtube.com/channel/UCQrR...
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Thanks for reading my description! Feedback on my videos is welcome, so feel free to do that. Please consider subscribing to never miss an upload, and to help out my channel :)
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Music:
Donkey Kong Country Theme (Restored to HD)
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Subscriber Count:
268
Welcome back to my inconsistent upload schedule! This TAF was made over December, and i'm pretty happy with how it turned out :) Making collab freeruns is quite fun and i'll probably make another with AUS TOM pretty soon, so watch out for it. Huge shoutout to Marth for helping make this freerun, couldn't have done it without you :)
Marth:
youtube.com/channel/UClkb9VBvCEq3SMxE9HKS2kA
Another shoutout to Kierio for recording this run :) My dolphin usually runs at a bad resolution so I thought I would ask someone with better quality to record it for me.
Kierio (Kierio04):
youtube.com/channel/UC2vKYn2AMivCi27nNZ6tB2Q
Thanks for watching! Feedback is appreciated.
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Thanks for reading my description! Feedback on my videos is welcome, so feel free to do that. Please consider subscribing to never miss an upload, and to help out my channel :)
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Music:
Zekk - Calling
youtube.com/watch?v=oB3aaHaqvT8
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245
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Twitch: twitch.tv/tascharl1e
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Thanks for reading my description! Feedback on my videos is welcome, so feel free to do that. Please consider subscribing to never miss an upload, and to help out my channel :)
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N/A
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Subscriber Count:
232
AUS TOM:
youtube.com/channel/UCjNcPfeh2KOPJS6I5wFGRMA
Anyway, time to talk about the clips. They were pretty cool, I thought so at least. I know the music was probably not the best choice, and I get that it sounds a bit like autistic moaning. Sorry if you didn't like it. Idk if the bowser's castle clips were knew, I'd say not. Thanks for reading!
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-Socials-
Twitch: twitch.tv/tascharl1e
2nd Channel: https://www.youtube.com/channel/UCQrR...
Others: None yet
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Music:
Panda Eyes - The Lights
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Subscriber Count:
226
Anyway, I had some clips left over, so I gathered more and I think it's time I uploaded another montage. Thanks for reading, and enjoy the clips :)
Music:
Waterflame - Flight
NIVIRO - Sapphire
Elektronomia - Heaven (just realised the song played twice)(oops)
Daxson - Persona
Year-Round Absorbed Curiosity
This is quite useful
Finally! We did it!
There is finally an exploration glitch on Moo Moo Meadows!
AUS TOM:
youtube.com/channel/UCjNcPfeh2KOPJS6I5wFGRMA
Thanks for watching this, and I hope there can be something potentially useful out of this... I do have an idea:
-Moo Moo Meadows Ultra Shortcut
If I can get a high bounce off the beam into the out of bounds, I may be able to land on the edge of the out of bounds terrain and survive, then proceed to turn around, and shroom under the key checkpoint, and get respawned behind the finish line and... lap count?
Anyway, thanks for watching or, well, reading :)
Music:
youtu.be/u7gu1mcoxxo