reassembler
Can I port SONIC to the AMIGA from the Sega Megadrive?
updated
๐ Spreadsheet: docs.google.com/spreadsheets/d/1Ct_mBbAXKtkCzWqwo264bDyoWxGypMb3_igQc1cvaW8/edit?usp=sharing
๐๏ธ Amiga OutRun: reassembler68k.itch.io/outrun-amiga-edition
Thanks to my daughter Holly for filming a couple of the shots!
๐จ๏ธ Discord Server: discord.gg/hUR5jNJH
Yes, it's really here. An optimized port of SEGA's 1986 arcade game OutRun, utilizing the original 68000 assembly code, to mid-spec Commodore Amiga computers (030 and above).
Whilst small compromises have been made to accommodate differences between the arcade hardware and the Amiga - this looks and plays almost identical to the original.
This is not an emulator. Nor is it based on Cannonball, MAME, or any existing project. It is a ground up rewrite in assembler, with a focus on performance.
This game requires the original graphics and audio data from the arcade ROMs. These are not included, and you must source them yourself. Now enjoy...
* We are currently testing on a wide range of real hardware... A1200 + Accelerators, CD32, A4000, A600GS etc.
* Thanks to 4Play and mrupp for helping out.
๐ To skip the highly educational waffle, and simply hear the music jump to 14:39
โ๏ธ This will be part of OutRun: Amiga Edition, which will be released in late Summer 2025. Subscribe to stay informed.
๐ Chapters
00:00 Passing Breeze: Amiga Preview
00:09 US Gold Soundtrack Release (1987)
02:56 GMO Japan Release (1987)
05:30 Pony Canyon Japan Release (1992)
07:04 20th Anniversary Boxset (2007)
10:02 Data Discs Release (2016)
11:24 Amiga Compromises & File Size
14:39 Amiga Protracker Release (2025)
I got hold of a microphone. But for some reason the quality is still poor. Will investigate for next time round.
The remainder will be used for music, which will largely drown out a lot of the sound effects, as per the original.
I've hard-panned left/right the 4 Amiga channels in WinUAE to ensure they match hardware.
Most of the heavy audio processing is done by a Python script that takes the original 8-bit PCM ROMs from the Arcade hardware and spits it back out in a new way.
๐ฃ๏ธ Shout to the AudioMixer 3.6 development team!
https://www.powerprograms.nl/projects/audio_mixer.html
Footage from both WinUAE and my A1200 + 030 Accelerator.
(Apologies for mic quality, I'll buy a mic sooner or later rather than talking into an old sock)
- Gameplay: Ferrari, Passengers, Car Handling
- User Controls & Attract Mode
- Scenery collisions & Crash Sequences
- Off-Road Effects
Hardware In Use:
- A1200 with 68030 Processor
- AGA Graphics
Video Music:
- Sunset Rush from OutRun Enhanced Edition / Turbo OutRun
Subscribe to the channel to be informed of future progress.
Technical Details: eab.abime.net/showthread.php?t=116656
Blah: eab.abime.net/showthread.php?t=116656
Hardware: A1200 with TF1230 Accelerator Card.
And yes, Lotus Turbo Challenge 2 is an impressive game.
Japanese Language. Enable Subtitles and click Settings to auto-translate (badly).
The following is a translation that appears close to the video content:
phantomriverstone.com/2021/08/mar-2021-yu-suzuki-interview-sega-hard.html
phantomriverstone.com/2021/08/march-2021-yu-suzuki-interview-part-two.html
Source: http://www.skipcity.jp/vm/game2
AfterBurner 2: Enhanced Edition is a set of 3 replacement EPROMs intended for use on the original arcade hardware. It is a plug and play solution and no hardware modifications are required.
Featuring:
- Stage Select
- New Music Tracks
- High Score Saving
- Working Freeplay Mode
- Attract Mode Sound Options
- Software Dip Settings
For more details:
http://reassembler.blogspot.com
http://reassembler.blogspot.com
To activate this sequence, during the congratulations screen keep Player 2 start pressed. Press Player 1 start 15 times.
http://reassembler.blogspot.com
See http://reassembler.blogspot.com for more details.
More Details: http://reassembler.blogspot.com
Current Features:
- Edit Road Path, Width, Height
- Import Existing Levels
- Export to Cannonball
This hidden level can be played using the Cannonball engine, or with the MAME debugger.
See reassembler.blogspot.com for more information.
http://reassembler.blogspot.com/2013/01/unused-prototype-coconut-beach-track.html
Copyright Triple Ex Promotions.
Please note the audio on these clips was unfortunately distorted as part of the conversion process and does not represent the quality of the original footage.
'Can You Feel It' - Another classic night at the palace.
Not so sure about Ravin I'm Ravin, but it was obviously going down well at the time. lol. :)
Copyright Triple Ex Promotions.
Please note the audio on these clips was unfortunately distorted as part of the conversion process and does not represent the quality of the original footage.
'Can You Feel It' - Another classic night at the palace.
Copyright Triple Ex Promotions.
Please note the audio on these clips was unfortunately distorted as part of the conversion process and does not represent the quality of the original footage.
'Can You Feel It' - Another classic night at the palace.
Copyright Triple Ex Promotions.
Please note the audio on these clips was unfortunately distorted as part of the conversion process and does not represent the quality of the original footage.
'Can You Feel It' - Another classic night at the palace. Highlights, from memory, included a chap trying to play one of the entertainer's bongo drums with his head, plus a lot of the debauchery you can see in the video. Big up the B2VOS crew :)
Camden Palace - RIP!!!


