SMM - Super Kaizo: Shells Destruction uploaded by meFirzen2026-09-18 | SMM - Super Kaizo: Shells Destruction uploaded by meSMM2 - Super Kaizo: Shell Smash 3 uploaded by meFirzen2023-02-27 | ID: X0H-H68-8LG Clear time: Between 5h and 9h This level was stored on my coursebot months ago and I had to finish it and upload. I had 4 nai on last trick. Sorry for spliced video, I did not want to reinstall drivers for my capture cardSMM2 - [40s] Greedy Kitty Dash by Macho_ManFirzen2020-03-29 | I like a lot cat mario mechanics, very fun level. 0 nais.
ID: 595-BCR-CHF Clear time: 1:15h (including practice)SMM2 - Total Recall by BarbFirzen2020-02-02 | First section is very cool. Section section is confusing and has some annoying parts in the end, I spent a lot of time trying to get to the dry shell/spring part fast enough to catch it back. Also, I died in a totally necessary troll at very end
ID: 9SW-65B-YTF Clear time: 3hSMM2 - Ghost House: Shell Cruiser by KhegFirzen2020-01-26 | Easy first half, very hard second half. I sucked a lot in 2 tricks: shell upthrow at 26 and shell drop at. The last trick if my favorite, and I had 4 nai
ID: 9B4-4D0-8RF Clear time: about 12hSMM2 - The Return of the Red CoinsFirzen2019-11-28 | Hard level submitted to a friday race (22/11/2019).
ID: 38B-1TB-XKF Clear time: About 1:10h to do all clear checksSMM2 - Pit of PePanga: Switch it UpFirzen2019-11-10 | Very cool panga level, I really like levels using timed switching on/off blocks. The beginning is really easy for a panga level. Had 1 yattenai
ID: KH8-XW9-3NF Clear time: 3:10 hSMM2 - Overcooked Turtle Tempura by StevieFirzen2019-11-06 | Very fun and unique level, lots of cool setups. Last section is my favorite, but was very tough, lot of deaths on last dry bones and boom boom, 1 yattenai.
ID: 8CD-Q52-GSG Clear time: 1:30hSMM2 - Kaizo Vivaldis Winter [BRMAKER] by MarcosFirzen2019-11-04 | Short and hard shell level. Had many yattenais
ID: VBH-XNV-5GG Clear time: 1:10hSMM2 - Jucas Unknown: Ruptured Shells by Juca125Firzen2019-11-02 | I wanted to clear a Juca's Unknown level, so I decided to grind this. The beginning is ok, but after the first door, the level turns very hard and precise. My consistency was not too good, so I got stuck many times at delayed jump, shell upthrows, but the setup for shell drop is the hardest part because a very rough momentum control is required.
I had a very painful fake clear because a missed coin in the bomb part
ID: SP1-BBJ-VFG Clear time: 10~15hSMM2 - Passive PePanga: Calamity CastleFirzen2019-10-13 | Easiest Passive PePanga level by far. Played it blind, and the hardest room was by far the first one(Spiny Room), because it's hard to understand and to get used with the super speed spinies. The easiest was the shells one.
ID: B4S-B1S-FRF Clear time: 1hSMM2 - Pit of PePanga: Blinking ParkFirzen2019-10-10 | One my favorites Panga level from SMM2. I got stuck for a very long time at shell/box part, but have 0 yattenais
ID: SGM-TNR-99G Clear time: 7:30hSMM2 - Terror Lunático!!! Não desista!!! by LunáticoFirzen2019-09-25 | Hard precision level by a very promising Brazilian new player. Third bumper jump is very pain, but the entire star section is a pain. The middle of level is the easiet part, but the two last jumps are very tight, I died about 10 times in the last bomb jump and luckily only 1 yattenai
ID: HP7-QK9-GKF Clear time:2:38hSMM2 - Up on Cloud #9-1-1 by StevieFirzen2019-09-22 | Very cool level! Took long to clear because the last thwomps part and the twisters.. It's cool to see Stevie/CheatrsCop on SMM2
ID: 92H-C65-XYF Clear time: 2:45hSMM2 - Mario-Operation* by KhegFirzen2019-09-16 | simple and fun level. You have to go fast because falling munchers and saws on every safe place. Died many times in claw shell jump
ID: CP2-Y44-XYF Clear time:28 minSMM2 - Spicy Pad Thai by ryuSMM(0,02%)Firzen2019-09-14 | I didn't find a clear video for this, so I played blind, and it was hard, the main section has no checkpoints and is a bit long, but really fun to play.. I died many times in the slope/saw part, had 1 death at last room
ID: K40-TN7-RVF Clear time: 1:50hSMM2 - The Floor is Poison by ryuSMM (0.01%)Firzen2019-09-13 | It's nice to see a really fun NSMBU level that is not a speedrun. The beginning has a lot of tight movements, but the hardest jump is the last blooper's one. I had 3 yattenais
ID: 98S-CQG-C1G Clear time: 2:55hSMM2 - 1-UP 0-Down by chris_SMMFirzen2019-09-09 | Fun level
ID: GWQ-B2S-GRF Clear time: 25 minSMM2 - Super Kaizo: Shellz Hills uploaded by meFirzen2019-09-01 | Finally I made my kaizo level. It's 100% shell themed, with some wall jumps, it's easier than most of my SMM1 kaizo levels. This level is inspired by Panga Caroushell level, used the idea of make a 3d shell level with no landing condition, it's pretty good for decheesing, but there is a drawback: I can't put red coins. 3 doors for practice. Took few minutes to upload
ID: 94V-333-K6GSMM2 - Pit of PePanga: The Caroushell by PePanga (0.02%)Firzen2019-08-29 | Very fun level with a lot of cool shell tricks in 3dw. Ground pound juggling: Hard to learn, most of times you have to do pixel adjustments in mid air, I lost my consistency at some point and was hard to regain it Shell Carry + GP + Plant Shell Jump: The hardest part in my opinion because a lot of inputs per second. I spent a lot of time to learn a alt strat because the inconsistency of where shell falls, when it's to close of wall you can't stick to the wall, so, this strat can be very helpful. twitter.com/i/status/1163615405761368064 Carousel: A kinda of combination between shellspace juggling and SSD juggling, adapted to 3DW. Juggling it's not hard by itself, but the backshot + gp is tough to setup. I had around 10 yattenais because last shell jump is very tricky, I put the most painful one in my video
ID: PCB-TFR-KNG Clear time: around 12~13hSMM2 - Pickle Pain: Bespin by LordPickleFirzen2019-08-24 | Level for Friday Blind Race(23/08/2019), got 8th place in this race. It was very tough for me. Luckily I cheesed last trick of first section by doing a shell jump on the left. Fire flower section was very annoying for me, landing in the beetle is tricky, and many controlled jumps combined with fire shoots. Other than that, it's a great level. Had 4 thowmp nai, but no deaths after pipe.
ID: XJY-Q6J-RLG Clear time: 1:10hSMM2 - Super Seigens Fall From Grace by GoSeigen(First Clear)Firzen2019-08-17 | First clear in a Seigen level, yes! Not too hard after the middle, but it's a very long level, the piranha plant section is annoying. I liked the practice doors, most of failed runs can be saved and you just need to reach a door to practice
ID: 080-JF5-9CG Clear time:5:45hSMM2 - Feel the Burn! (BKR) by MaColinFirzen2019-08-17 | It's very cool, I think this is the ideal difficult for a Friday BKR, but I'm not good at fast paced stuff. got 11th place in this race
ID: 6WV-P5H-4RG Clear time: 57 minSMM2 - Rowdy Roddy Pipers by GPBFirzen2019-08-16 | Very fun level, I love the small pipes used in scenario. Checkpoints are heavily unbalanced, section 2 took like 80% of the time spent in the level. I played it blind, and had some yattenais
ID: YKW-YTS-PJG Clear time: 1:45hSMM2 - Passive PePanga: Bone Voyage(0.02%)Firzen2019-08-13 | This level was very fun to play, learned a lot about dry shell mechanics, for example, you can control for how long you play dead. Juggling part was tough to pass, mostly because you can't hold Y.
Don't understimate the last part, I beat the level with only 13 seconds left(it's not that hard, but my muscle memory was full of double shell jumps, and the height isn't easy to reach)
ID: HD4-WGP-DDF Clear time: 3h(1:20h to cp and 1:40 to the end)SMM2 - 2001: A Space Odyssey by BarbFirzen2019-08-11 | Very fun level overall, I liked the low gravity pows and springs. Nai 3 times, there is a kaizo block in the middle. First section definitely harder.
ID: QVW-D6F-S0H Clear time: 43 minSMM2 - AAAAAAAAAHHHHHH! by Pukicho (0.01%)Firzen2019-08-10 | I don't know why I played this level. Found it randomly using super expert + short and sweet + SMW + sky theme filters, and decided to give a try despite the clear rate. First half is free, but it's not easy to figure out how to align 3 bullet bill correctly. It very precise jumps after the middle, and was hard to execute because I had to play with joystick(my thumb hurts if I press the D-pad, but I'll be fine next days). I had 3 deaths at final jump, and I almost got sniped by the cannon.
ID: W11-DKD-LLF Clear time: 1:15hSMM2 - 60s 3d speedrun by CatutoFirzen2019-08-09 | Very fun level! I played for about 30 minutes 2 weeks ago, I stopped after seeing that it has a crate jump. Catuto reuploaded the level to make it a speedrun and do some tweaks, so I decided to try again after practicing crate jump a few, and took more 1h to beat it, no yattenais. Crate jump isn't hard as I expected, as you can do it controlled and release Y + B at same time.
ID: K56-22T-M2GSMM2 - 30 sec speed run by KhegFirzen2019-08-07 | fun level, propheller shell jump is different from SMM1, propheller stops immediately after shell jump, so you have to do a twirl and be at right position to do it. The part after ground pound is pretty precise too
ID: 53L-F3J-LVF Clear time: 36 minSMM2 - Pipesoak Forest #teamPipe by Andrew/SomebroFirzen2019-08-06 | Very cool concept of shell level using water. This is a hard level because the section 3, that is much harder than the rest of level, I spend many hours practicing it and got only 1 time, item drops are annoying in SMM2 because unlike SMM1, you can't use diagonal, P grab is very trick too, so I had thousands of deaths in last part, and the entire level took more than 6h to beat
ID: TRY-J1T-31GSMM2 - Cloud Cuckoo Land (Race) by LatebeerFirzen2019-08-04 | Took 19 min to beat and got 11 place in this race, played bad at section 3, died a lot of times for bomb slope
ID: FH8-N01-5NFSMM2 - P-Sky High by RednirFirzen2019-08-03 | Fun skyzo inspired level. Took 23 min to clear. 1 death at final shell jump ID: T18-1S9-TNFSMM2 - RK-9 Desert by KhegFirzen2019-07-30 | Fun and precise level, shell drop is too tight, bomb part is very tricky because there is a kaizo block besides the platform, and a heavy momentum control. I beat this level in 3:30 using a accidental cheese(you could just jump off yoshi in the end), but the creator reuploaded the level, so I had to do the normal yoshi shell jump. But that was very painful, I had 18 deaths in yoshi shell jump, including 6 that I jumped and didn't reach the height, like the video, and it frustated me so much. Took 3:30h to beat it again, and I got a internet error, nooooooooooo... fortunately luck was with me, and took only 2 attempts to beat for the 3rd time
ID: 4XR-51Y-L0GSMM2 - Turtles Torment: Banzaizo by TurtleFirzen2019-07-29 | A lot harder than it looks, cause you have to go fast, like, really fast, and do heavy momentum control. The hardest part by far is the double shells, it's really tricky to hit the second shell. I learned a lot about Banzai broken hitboxes playing this level
ID: GYN-5FV-7VG Clear time: 7:40hSMM2 - Pit of PePanga: Super Ultra StarFirzen2019-07-25 | Really liked to play, this was more fun than I expected.. No yattenais but a lot of deaths in the small jumps after thwomps. I don't know which Panga level I play next
ID: M0J-P4X-B6G Clear time: 6hSMM2 - Lunastella by Guitttar13Firzen2019-07-24 | Very fun skyzo style level... Took a couple of tries to figure out a way to cancel the slide in slope part. Got stuck at bomb part for a long time. No yattenais.
ID: RYB-Y72-0XG Clear time: 1:20hSMM2 - The Celeste Mountain by Macho ManFirzen2019-07-22 | Very fun level, second section was so hard to get used with the timing. Boss fight is very cool, I like it
ID: 756-CRP-7JF Clear time: 2hSMM2 - 1-1 with a twist by SunnyFirzen2019-07-20 | It's more about muscle memory and trial and error than difficulty, but there are some very difficult jumps, The jump between 0:28 and 0:30 of the video was particullary very hard to pull off. I had 4 nais in second last jump because I was not fast enough to pass the firebars
ID: YXL-D4C-TQF Clear time: 4:30hSMM2 - Lethal Ejection by dansalvatoFirzen2019-07-19 | Took very long to beat because the double on/off switch in the middle(for some reason is a way harder than the first one), and the sequence of janky jumps, it's really annoying to get the timing for the jumping goombas, it was too random for me. I was too nervous in the end.
ID: 974-00B-RSG Clear time: between 8 and 10hSMM2 - Pit of PePanga: Panger ThingsFirzen2019-07-18 | Very fun to play. Not too hard, could be easily a passive panga with a checkpoint. Died 3 times in last shell jump(one of them I didn't grab the vine) ID: QRF-6LX-LJG Clear time: 2:30hSMM2 - Kaizo: Gray Mechanics by HaeFlyFirzen2019-07-17 | Very fun to play, hardest part was the last room, but very fun to progress
ID: 1X9-LMH-7SF Clear time: 2hSMM2 - Passive PePanga: Snake CharmerFirzen2019-07-14 | Nothing of passive here. Level has very tough jumps and should have 2 checkpoints to be more acessible. I should try Panger Things next
ID: 9V8-RK1-2SF Clear time: 3:30hSMM2 - Speedrun in a Glacial Labyrinth by meFirzen2019-06-30 | ID: HBV-935-BWF
Short speedrun experimenting 3d world features of SMM2. Long jump and neko mario are fun as hell
My Switch is in a different room, so I don't have the capture card configured yet, so I'm using the built in capture function from switchSMM - Pit of Panga: EndgameFirzen2019-06-23 | Lots of choke in subworld, after getting a nai really early, I ended up taking about 4:30h to beat, with more than 50 deaths in subworld
Finally All Panga levels beaten(Again!) Probably last kaizo level I play in SMM1.SMM - extreme kaiso:the musical shellsFirzen2019-03-09 | Level by vf
Reallly extreme and well designed level with a lot of new concepcts that uses the shells and the music blocks combined to perform a very cool music. Only hard part of this level is the blind shell drop because there is a lot of kaizo blocks
I hate myself, in less than 10 died 2 times in the last jump, that is completly free... So I beat the level 3 times Kappa. Don't mind the clear time, I lost my mind to very basic things