Sonic 3 and Knuckles Glitches and Oversights - Basic TechniquesORKAL2026-09-23 | Sonic 3 and Knuckles Glitches and Oversights - Basic TechniquesGhoulsn Ghosts Arcade Ending - Alternate Unused MusicORKAL2017-02-26 | (This is a reupload of an older video in better quality)
This is the ending synced up with Tracks 03 and 04 in the Input Output test. Tracks 03 and 04 are used for the Top Score / High Score themes in the final game, though they only play for 22 seconds.
I prefer the ending music they used, though this does seem to fit better with what's on screen.Atomic Robo-Kid (Arcade) - Easter EggORKAL2016-08-18 | Uploaded this eight months ago, making it public now because why not?
1. In the game demo, wait until the timer reaches 99 seconds. Press 1P Start. 2. Hold 2P Start and input the following sequence: 1P Shoot, 1P Switch,1P Shoot, 1P Switch, 1P Shoot, 1P Switch, 1P Shoot, 1P Switch, 1P Shoot. 3. Wait until the timer reaches 90 seconds, then hold 2P Start and press 1P Switch one last time.
tcrf.net/Atomic_Robo-KidDonkey Kong Jr. - Piracy CheckORKAL2016-08-18 | Uploaded this a year ago, making it public now because why not?
tcrf.net/Arkanoid_%28Arcade%29Bionic Commando (Arcade) Music - Stop the MissileORKAL2012-08-11 | Composed by Harumi Fujita.Bionic Commando (Arcade) Music - Control TowerORKAL2012-08-11 | Composed by Harumi Fujita.
This was used in the NES game for Area 8.Bionic Commando (Arcade) Music - InfiltrationORKAL2012-08-11 | Composed by Harumi Fujita.Bionic Commando (Arcade) Music - The ForefrontORKAL2012-08-11 | Composed by Harumi Fujita.
This pretty much became the main Bionic Commando theme. The NES version cuts the second half of the song.Bionic Commando (Arcade) Music - The ForestORKAL2012-08-11 | Composed by Harumi Fujita.
So I decided to upload the Bionic Commando arcade soundtrack, since it doesn't seem to be anywhere else on Youtube.Lost Tracks: Teenage Mutant Ninja Turtles - Old IntroORKAL2012-05-07 | Music composed by Mutsuhiko Izumi & Miki Higashino.
This is an alternate title screen track and was probably used before they put in / got the rights to the original 1987 cartoon theme.
This is track 76 in the game.Lost Tracks: Paper Mario TTYD - Petalburg EventORKAL2012-04-26 | Music composed by Yoshito Hirano & Yuka Tsujiyoko.
This is only found in the demo version of Paper Mario: The Thousand Year Door. It's supposed to be used for some event in Petalburg, but even in the demo version it's not used.Lost Tracks: Paper Mario TTYD - S.S. Flavion (WIP Version)ORKAL2012-04-26 | Music composed by Yoshito Hirano & Yuka Tsujiyoko.
This is only found in the demo version of Paper Mario: The Thousand Year Door. It's a work in progress version of the song that plays in Chapter 5 when the S.S. Flavion sets sail. It seems to have been mistakenly left on the disc.Lost Tracks: Nemo (arcade) - Goat Car BossORKAL2012-04-25 | http://tcrf.net/Nemo
Track 04. Composed by Yoko Shimomura.Lost Tracks: Nemo (arcade) - Long StairsORKAL2012-04-25 | http://tcrf.net/Nemo
Track 02. Composed by Yoko Shimomura.Lost Tracks: Nemo (arcade) - Long Stairs BossORKAL2012-04-25 | http://tcrf.net/Nemo
Track 1D. Composed by Yoko Shimomura.
The boss isn't in the game anymore, you see.Nemo (Arcade) Cut Level - Goat CarORKAL2012-04-23 | http://tcrf.net/Nemo
A level cut from the Nemo arcade game. This would have been the original round 4, between the King Morpheus and Big Balloon stages.
Anyway, this is more or less finished, with a boss and everything! It was probably cut late. Maybe Capcom decided two autoscrolling levels in a row was too much. Ah well.
The music's nice too, I'll probably upload these tracks later.Nemo (Arcade) Cut Level - Long StairsORKAL2012-04-23 | http://tcrf.net/Nemo
A level cut from the Nemo arcade game. This would have been the original round 2, between the Slumber Land and King Morpheus stages.
It's a pretty short stage (appropriate for Round 2), and it's missing a boss, so the level just crashes at the end. Nemo's wand bolt palette is glitched, so it's always black.
It's probably not that big of a loss that this stage was cut.Mega Twins Arcade Ending - Alternate Unused MusicORKAL2012-04-16 | http://tcrf.net/Mega_Twins_(Arcade)
From the not-really-that-popular Arcade action game Mega Twins / Chiki Chiki Boys.
This is the ending synced up to Track 15 in the Input Output test. The final ending track is Track 1F.
This time I prefer the unused theme...Hacky HolidaysORKAL2011-12-25 | Ho ho ho, neer-do-wells! Happy Merry and a Holly New Day. Have some giant beads.
----
This is the last Pikmin 2 video, I swear.Pikmin 2 Hack - 3 New TreasuresORKAL2011-12-18 | NOTE: This hack is not currently available for download, so please don't ask for it.
Some rudimentary Pikmin 2 hacking. These treasures models and values are located on the Japanese Pikmin 2 disc, where they remain unused. I just ported them over and repacked them into the ISO.
The names aren't on the disc, though. They're made up.Mega Man IV - Debug MenuORKAL2011-11-26 | Mega Man IV has a pretty nice debug menu. The music here was added by me, no actual music plays on the debug menu. Visit http://tcrf.net/Mega_Man_IV for more information.
Access method: Use GameShark code 011A0ADF and select "Game Start" on the title screen. On the next screen, hit A or B. Be sure to turn the code off after that.
Thanks to sprinter_h for the code.Mega Man: Dr Wilys Revenge - Early Fire Man StageORKAL2011-11-18 | Taking a break from Pikmin 2 videos for a bit.
Use the GameShark code 01088CDF on the stage select screen, then select any Robot Master. You'll be taken to this early version of Fire Man's level! Not sure why this was left on the cart...backup? And no, there aren't any other secret levels like this.
The background music is also unused, though it's probably not meant for this level.
There's an article for this on The Cutting Room Floor: http://tcrf.net/Mega_Man:_Dr._Wily%27s_RevengePikmin 2 - Yellow Onion Boot Up (Unused cutscene)ORKAL2011-11-12 | A short cutscene of the Yellow Onion booting up that's never used in the game. Uploaded for use on The Cutting Room Floor (www.tcrf.net/Pikmin_2)
Unlike the Red Onion boot up cutscene, this has dialogue. Also unlike that cutscene, this has no camera settings, so it defaults to 0,0,0. The Yellow Onion had to be moved to make this look right.Pikmin 2 - Blue Onion Boot Up (Unused cutscene)ORKAL2011-11-12 | A short cutscene of the Blue Onion booting up that's never used in the game. Uploaded for use on The Cutting Room Floor (www.tcrf.net/Pikmin_2)
This has the correct camera position and the proper cutscene dialogue! Hooray.Pikmin 2 - Camera Tutorial (Unused cutscene)ORKAL2011-11-09 | An unused camera tutorial. Uploaded for use on The Cutting Room Floor (www.tcrf.net/Pikmin_2)Pikmin 2 - Red Onion Boot Up (Unused cutscene)ORKAL2011-11-08 | A short cutscene of the Red Onion booting up that's never used in the game. Uploaded for use on The Cutting Room Floor (www.tcrf.net/Pikmin_2)
The ship's dialogue box is immediately taken away because the dialogue for this cutscene no longer exists on the disc.Pikmin 2 Lost Caves - E3 Cave #3ORKAL2011-09-17 | The last and longest E3 Cave, featuring the only thing close to a boss in these 3 dungeons.
I've attempted to mitigate the slowdown a bit by speeding up the footage. I know there are some parts that go a bit too fast, but I think this looks better than the last video. Tell me what you think.Pikmin 2 Lost Caves - E3 Cave #2ORKAL2011-09-15 | The second E3 Cave is longer and larger than the first cave. Not that the first cave is envious. It's perfectly fine with its size.Pikmin 2 Lost Caves - E3 Cave #1ORKAL2011-09-14 | The first (and shortest) of three caves specifically designed for the E3 demo. This two floor dungeon is loaded with Hairy and Snow Bulborbs. Notice the many duplicate treasures.Pikmin 2 - newtest MapORKAL2011-09-08 | OH NO AN UPDATE
Pikmin 2 has a test field. Here it is.
Though Pikmin 2 only has one test field, it has a gigantic amount (70+) of test / early cave floors. I might get around to filming those as well. Maybe.
This is the best quality I could get with dolphin + my computer. Sorry.The Cutting Room Floor - Kirbys AdventureORKAL2010-02-14 | There's a lot going on in Kirby's Adventure, not all of it normally visible. Here's a peek into the hidden content of Kirby's Adventure.
For more unused stuff, go to http://wiki.rustedlogic.net/Kirby%27s_AdventureGlitches, Exploits, and Oversights - DuckTales (NES)ORKAL2009-12-28 | First in a one-part series involving glitching the hell out of multiple games. Ooo-oo.
Some glitches derived from: http://tasvideos.org/1267M.html by Aglar.Sonic 3 and Knuckles Glitches and Oversights - Death Egg ZoneORKAL2009-11-17 | A compendium of glitches, oversights, and general weirdness in Sonic 3 and S3&K. This is the last video of this series. There's no Doomsday zone stuff I could find without using debug mode or level select.
Sonic vs. Robotnik in his mechanical fortress. Who will win? Will anyone win?Sonic 3 and Knuckles Glitches and Oversights - Sky Sanctuary ZoneORKAL2009-10-22 | A compendium of glitches, oversights, and general weirdness in Sonic 3 and S3&K. The floating ruins of this island are plagued with badniks, Metal Sonic(s), and glitches.Sonic 3 and Knuckles Glitches and Oversights - Lava Reef Zone Act 2 & Hidden Palace ZoneORKAL2009-10-18 | Better way to get on the inactive super emeralds in this appropriately tiled video: youtube.com/watch?v=Vu9HMbDavVk
A compendium of glitches, oversights, and general weirdness in Sonic 3 and S3&K. These crystal walls and ancient shrines hold the dark and deadly secret of time travel.Sonic 3 and Knuckles Glitches and Oversights - Lava Reef Zone Act 1 + MegaglitchORKAL2009-09-20 | A compendium of glitches, oversights, and general weirdness in Sonic 3 and S3&K. Inside this molten landscape can be found the most massive glitch of all.
Technical explanation of the Act 1.5 glitch from Neo: s3unlocked.blogspot.com/2017/09/act-transitions-part-6-deferred.htmlSonic 3 and Knuckles Glitches and Oversights - Sandopolis Zone Part 2ORKAL2009-08-28 | A compendium of glitches, oversights, and general weirdness in Sonic 3 and S3&K. Inside the pyramid lie many buried glitches. Dare you to divine The Curse of Egg Golem?
More info on skipping the ghost capsule from Neo: s3unlocked.blogspot.com/2017/08/a-ghosts-pumpkin-soup.htmlSonic 3 and Knuckles Glitches and Oversights - Sandopolis Zone Part 1ORKAL2009-08-27 | A compendium of glitches, oversights, and general weirdness in Sonic 3 and S3&K. Outside of the Sandopolis pyramids, shifting sands and stone loops just make a mess of everything, really.Sonic 3 and Knuckles Glitches and Oversights - Flying Battery ZoneORKAL2009-08-20 | A compendium of glitches, oversights, and general weirdness in Sonic 3 and S3&K. Even the Sonic & Knuckles zones have their fair share of glitches, some of them downright bizarre. A battery is also defined as "a parapet or fortification equipped with artillery." Let's see how we can glitch this sucker up.Sonic 3 and Knuckles Glitches and Oversights - Mushroom Hill ZoneORKAL2009-08-09 | A compendium of glitches, oversights, and general weirdness in Sonic 3 and S3&K. Even the Sonic & Knuckles zones have their fair share of glitches, some of them downright bizarre.Sonic 3 and Knuckles Glitches and Oversights - Glitch PotpourriORKAL2009-07-29 | A compendium of glitches, oversights, and general weirdness in Sonic 3 and S3&K. This features some miscellaneous glitches related to Special Stage Rings and Goal Posts, and some glitches from zones I didn't include before.Sonic 3 and Knuckles Glitches and Oversights - Launch Base Zone Part 3ORKAL2009-07-13 | A compendium of glitches, oversights, and general weirdness in Sonic 3 and S3&K. Launch Base Zone has a lot of glitches. A lot. A _lot_. How many? Find out.Sonic 3 and Knuckles Glitches and Oversights - Launch Base Zone Part 2ORKAL2009-07-12 | A compendium of glitches, oversights, and general weirdness in Sonic 3 and S3&K. Launch Base Zone has a lot of glitches. A lot. A _lot_. How many? Find out.Sonic 3 and Knuckles Glitches and Oversights - Launch Base Zone Part 1ORKAL2009-07-02 | A compendium of glitches, oversights, and general weirdness in Sonic 3 and S3&K. Launch Base Zone has a lot of glitches. A lot. A _lot_. How many? Find out.Sonic 3 and Knuckles Glitches and Oversights - Ice Cap Zone Part 2ORKAL2009-06-28 | Yay hard drive failures.
A compendium of glitches, oversights, and general weirdness in Sonic 3 and S3&K. Act 2 doesn't use vertical looping, but there are still plenty of glitches to be found.Sonic 3 and Knuckles Glitches and Oversights - Ice Cap Zone Part 1ORKAL2009-06-06 | A compendium of glitches, oversights, and general weirdness in Sonic 3 and S3&K. Ice Cap Zone uses vertical scrolling for the long snowboarding section. Let's abuse the hell out of that.Sonic 3 and Knuckles Glitches and Oversights - Carnival Night Zone Part 2ORKAL2009-06-02 | A compendium of glitches, oversights, and general weirdness in Sonic 3 and S3&K. Carnival Night Zone is pretty screwed up, but hey, it wouldn't be a carnival without a plentiful amount of safety hazards and slipshod construction!Sonic 3 and Knuckles Glitches and Oversights - Carnival Night Zone Part 1ORKAL2009-05-24 | A compendium of glitches, oversights, and general weirdness in Sonic 3 and S3&K. Carnival Night Zone is pretty screwed up, but hey, it wouldn't be a carnival without a plentiful amount of safety hazards and slipshod construction!Sonic 3 and Knuckles Glitches and Oversights - Marble Garden ZoneORKAL2009-05-19 | http://www.youtube.com/watch?v=TxxmbcxNorA&fmt=18 HQ version.
A compendium of glitches, oversights, and general weirdness in Sonic 3 and S3&K. Now we're at Marble Garden Zone. How thoroughly can this level be broken?