Maxim SachsThe Saturn V burns 4887.5L fuel per second. Density of the used fuel is about 1.2kg /L of fuel so 5865 kg/s. An average elephant weighs 4309kg so that results at 1.36 Elephants per second. (Exit velocity not accurate)
[REALISTIC] Elephant rocket fuel - Saturn VMaxim Sachs2016-03-21 | The Saturn V burns 4887.5L fuel per second. Density of the used fuel is about 1.2kg /L of fuel so 5865 kg/s. An average elephant weighs 4309kg so that results at 1.36 Elephants per second. (Exit velocity not accurate)Blender Giant Flag waving in the Wind Arkmon logoMaxim Sachs2022-03-22 | Giant flag created and rendered in Blender.
With the logo of Arkmon.eu
Blender Cloth simulationPhishing Domain detection using Recurrent Neural Network and Phistank dataMaxim Sachs2020-10-30 | This video is an overview and walkthrough of the code used to train a recurrent neural network to detect phishing and non-phishing domain names from the domain name alone. This can be used in heuristics based ids systems, allowing phishing domains to be identified without actually having to make a connection to the potential phishing server. This reduces the network overhead required to check if a given url is safe or not.
The data was obtained from Phishtank and from Cisco Umbrella.A day in the life of TUDelft CampusMaxim Sachs2020-09-08 | Blender Day Cycle simulation based on google maps photogrammetry data.[NEAR RED] Duet - Blender Particle Music Visualization Official VideoMaxim Sachs2020-04-04 | Listen to this song on Spotify! open.spotify.com/album/1SPQHNYm8WqOABMR43ReEk
Particle Music Visualization created in Blender 2.8
Rendered in Cycles (54 hours, 6500 frames) Music created in Garage Band[UHD] Star Citizen 3.7.1 Take Away stash house daymar! 4k GameplayMaxim Sachs2019-10-30 | Star Citizen 3.7.1 contract: Take Away: stash house daymar
PC: CPU: i7 8700k GPU: 2x GTX 1080 (SLI) Storage: 2x 500gb Evo 850 (RAID0)[UHD] Star Citizen 3.7.1 Procurement: stash house yela! 4k GameplayMaxim Sachs2019-10-29 | Star Citizen 3.7.1 contract: Procurement: stash house yela
PC: CPU: i7 8700k GPU: 2x GTX 1080 (SLI) Storage: 2x 500gb Evo 850 (RAID0)TUDelft DSE 2018-2019 Delfi-REALMaxim Sachs2019-01-26 | The Return Of The Queen
Animation of the capture process for the Return Of The Queen Project.
Delfi-REAL captures Delfi-C3 in Orbit.
Bachelor Degree Final Project TUDelft 2019Blender Conveyor Belt ToasterMaxim Sachs2018-09-25 | ...Blender 2.8 Eevee Mandelbulb SweepMaxim Sachs2018-08-20 | Based in this tutorial youtube.com/watch?v=WSQFt1Nruns#5 Blender MANTAFLOW Fluid Solver Test Part 2Maxim Sachs2018-08-13 | Revisit of my video #5 Blender Fluid Solver Comparison, but this time using MANTAFLOW.
Music: Vulkron - Messing around with space | audiotool.com/track/6bjh19inBlender New York City Flood with Mantaflow Fluid Simulation Comparison 4kMaxim Sachs2018-08-03 | One of the most difficult problems in fluid simulation, is collisions and flow around complex geometry.
Both Blender build in fluid solver (Elbeem) and Mantaflow slow down significantly in their calculation speed once geometry is introduced. To test the handling of both these solvers, this test scene simulates large wave flooding Manhattan New York City.
The domain resolutions were chosen to result in approximately 8 hours of simulation time on a single machine with an i5 4 core processor (no hyperthreading).
The final render was then done using cycles and took about 45 seconds per frame at near 4k resolution (3440 x 1440), which was very similar for both simulations.
I attribute the speed difference in the fluid velocity to the internal solver (Elbeem) not correctly using the domain size, or limiting it. While Mantaflow allowed the setting of the domain size to a very large unit, which resulted in a reasonable fluid velocity. I tried to adjust the speed with the Mantaflow time parameter but it didnt really seem to affect the simulation. If anyone has advice on how to improove the Mantaflow simulation please let me know below!
The resolution domain for Elbeem was set to 384. The resolution domain for Mantaflow was set to 64. (I tried 128 but that slowed down the simulation significantly)
No particles (drop, flow, tracer...) were used in Mantaflow, the domain resolution was too low, which made the particles look very odd.
Manhattan 3D Model download: thingiverse.com/thing:1557864Model Flood - New York CityMaxim Sachs2018-07-19 | Blender fluid simulation of a wall of water crashing onto new york city.
Fluid Sim Resolution: 400 Simulation Time: 5h Render Time: 12h[ Part 2 ] Continued Plant Growth Timelapse 3 days 30s intervalMaxim Sachs2018-04-30 | ...[ Part 1 ] Plant Growth Timelapse 4 days 30s intervalMaxim Sachs2018-04-26 | Taking a timelapse picture every 30 seconds on this peace lily.Super Dense Automatic Warehouse Storage ConceptMaxim Sachs2018-03-21 | Automated Box storage warehouse to categorize and use space most efficiently. Never search for that one thing again, just call it up on the app and it comes.BPF 14 Blender Particle Fluids Simulation on mountain landscapeMaxim Sachs2017-10-23 | Blender Landscape with particle fluid simulation on mountain landscapeTMM05 Bayblade Blender Physics SimulationMaxim Sachs2017-10-19 | ...Blender Beyblade Physics Simulation TMM04Maxim Sachs2017-10-19 | ...Blender Beyblade physics Simulation Test TMM03Maxim Sachs2017-10-19 | ...Blender Domino Physics Animation TMM02Maxim Sachs2017-10-19 | ...Blender Marble Simulation test TMM01Maxim Sachs2017-10-19 | ...Mining Altcoins (Lbry coin) on Ubuntu | Nvidia - CCminerMaxim Sachs2017-04-24 | Tutorial: How to mine with nvidia-gpus in ubuntu?
First shows the general installation, and then shows how to specify intensity for individual gpus. (To reduce lag when using the computer while mining.)
Source: steemit.com/monero/@mobidick/how-to-mine-monero-on-ubuntu-16-04-using-ccminer-cryptonightIntro concept: Logo On black flagMaxim Sachs2017-04-16 | Effect created by using a cloth simulation and a wind force in Blender, and applying the logo as a texture to a subdivided plane. Then a bit of compositing and color grading.Bike Dashcam First Test colorgradedMaxim Sachs2017-02-25 | Testclip of a bike dashcam camera - xiaomi yi 1New Years Fireworks Lisbon 2016-2017 FinaleMaxim Sachs2017-01-03 | ...3D Printing - on the Manju³Maxim Sachs2016-11-10 | Welcome to the livestream of my 3D printer. You can learn more about this printer and how to build it yourself here: http://maximsachs.com/manju3Injector Test4 22th October 2016 TestFootage CompilationMaxim Sachs2016-10-24 | DARE 2016Nicehash Setup Tutorial - GPU Cryptocurrency miningMaxim Sachs2016-08-05 | A quick tutorial on how to setup GPU Cryptocurrency mining with
If you enjoy my work, I would appreciate a small bitcoin donation to 1MSachsBbZJjBg83nEsTv95oLuQmnmZnGu.Testrun in flight simulator SIMONA - TUDelftMaxim Sachs2016-05-27 | ...Coaxial three element Injector test - Deimos (Liquid Propulsion Team) - DAREMaxim Sachs2016-05-19 | This is test footage from testing a coaxial three element Injector on 02.04.2016. This is part of a series of test leading up to a static firing of the Deimos-F engine.Drone InvasionMaxim Sachs2016-04-30 | ...New York 3D Print TimelapseMaxim Sachs2016-04-13 | 22 hours of 3d printing a section of a wall mounted model of Manhattan.Highway Drone Shot - Blender 2.75Maxim Sachs2015-10-19 | Behind the scenes coming soon.Igniter Nozzle Manufacturing VideoMaxim Sachs2015-08-23 | Machining a part of an igniter for the Deimos-F Liquid Rocket Motor.
Music: http://www.audiotool.com/track/1k_remix08 X Z Axis Motor Mounts Print TimelapseMaxim Sachs2015-03-26 | ...07 Corner Joint x4 Print TimelapseMaxim Sachs2015-03-26 | ...06 Smooth Rod Mount Print TimelapseMaxim Sachs2015-03-26 | ...05 Servo Valve Mount Print TimelapseMaxim Sachs2015-03-26 | ...04 Print Time-lapse Manju³ Y Axis MountMaxim Sachs2015-03-25 | ...03 PrintTimelapse Battery HolderMaxim Sachs2015-03-23 | ...Blender - Interacting Fluids Simulation - using CubeSurfer addonMaxim Sachs2015-01-22 | Two Interacting fluids, using Blender particle fluid simulation and CubeSurfer. Download the blend file, and see the material and particle setup here: http://maximsachs.com/cgart/interacting-fluids-cubesurfer