Schmidt Workshops
Star Explorers - Demo August 2017
updated
Get ready to explore the depths of the underworld, align yourself with its strange denizens and experience the challenges of the new, optional Roguelike Mode.
You can purchase or wishlist the game on Steam: store.steampowered.com/app/2958790/Cyclopean_The_Great_Abyss
Or get it on Itch too:
schmidt-workshops.itch.io/cyclopean-the-great-abyss
And don't forget to check out Psyclopean (who provided the trailer's music)
altrusiangrace.bandcamp.com/album/nostalgiamancer
Any feedback is welcome.
Music is "The Uncanny Valley" by Psyclopean
altrusiangrace.bandcamp.com/track/the-uncanny-valley
Try out their records, there is some great Lovecraft themed stuff there!
The game is still in Early Access on Steam. Check it out here:
store.steampowered.com/app/2958790/Cyclopean_The_Great_Abyss
More progress on my roguelike "Airtreker" which is being developed in 7 days for 7DRL Challenge.
Now I have two separate "terrain" models that swap places as the player moves through them, giving an illusion of an infinite world. Also, trying out the orthogonal view...
https://schmidt-workshops.itch.io/air...
itch.io/jam/7drl-challenge-2025
schmidt-workshops.itch.io/airtreker
itch.io/jam/7drl-challenge-2025
Steam Link: store.steampowered.com/app/2958790/Cyclopean_The_Great_Abyss
Itch Link: schmidt-workshops.itch.io/cyclopean-the-great-abyss
store.steampowered.com/app/2958790/Cyclopean
Cyclopean was originally made in 3 days for the 2024 Dungeon Crawler Jam on itch. schmidt-workshops.itch.io/cyclopean
It was just a 1st person game, but now it is getting its very own 2D overworld, like some of my favorite RPGs of the past, like Ultima, Questron and Legacy of the Ancients among others.
Wishlist the Steam release here: store.steampowered.com/app/2958790/Cyclopean
There is a free demo available on Steam: store.steampowered.com/app/1721180/Aberration_Analyst
Also on Itch.io:
In this video we can see a few short battles with the Zoogs, who have captured you and the cats.
Interestingly, there is a moment at the 9 second mark where I suspected that there might be a second Zoog to my right. This is the value of having the text readout at the bottom, which confirmed my suspicion. It allowed me to prevent getting teamed up on by two enemies at once.
Check out Cyclopean, and the other dungeon crawlers in the Dungeon Crawler Jam 2024 in Itch!
itch.io/jam/dcjam2024/rate/2612178
store.steampowered.com/app/1845670/Islands_of_the_Caliph
schmidt-workshops.itch.io/islands-of-the-caliph
A recent bug report showed that the blaster was not working correctly so I have updated the game. Enjoy!
I can't wait to hear player experiences because there is a fairly unpredictable element to all of this.
This update is not quite ready yet, but will be uploaded to Steam soon.
store.steampowered.com/app/502720/Star_Explorers
store.steampowered.com/news/app/502720/view/3234168305931557630
Wishlist here:
store.steampowered.com/app/1845670/Islands_of_the_Caliph
It also has a set of ten different possible shaders that behave both as a filter over the image, and a different musical track and instrument. So the more shaders you add, the more melodies you will hear.
All the shader options are not there yet, you can see I was adding a few to the bottom of the menu. Also, I have not really put much thought into how instruments correspond with the shaders. I think the visual effect should match the sounds, so a shader that increases sharpness or contrast should have a sharper sound, and something that blurs should have a softer sound, etc...
I also plan to add more options like locking sliders so they will not randomize, and allowing you to pick your musical scale and such.
Here is a link to the original software, which does not have any of the shaders or music options.
schmidt-workshops.itch.io/color-frequencies
Basically, the closer the player is to a light source, the larger the sphere of visibility. You cane see when stepping away from torches, the visible area becomes much smaller.
It's not realistic at all, but I think that's okay, it works as intended.
store.steampowered.com/app/1845670/Islands_of_the_Caliph
Learn more here: schmidt-workshops.itch.io/islands-of-the-caliph
The beautiful music was composed and recorded by Ronnie Malley: ronniemalley.com
Video produced by Chris Lohr: thechrislohrvg.com
store.steampowered.com/app/502720/Star_Explorers
store.steampowered.com/app/502720/Star_Explorers
Check out the game on Steam:
store.steampowered.com/app/1051840/Paradox_Vector
Check out the prototype here:
schmidt-workshops.itch.io/they-came-for-the-cows
Try the prototype:
schmidt-workshops.itch.io/they-came-for-the-cows
Finding a way to get close to some cows without drawing the attention of the farmer will be where the challenge lies in this game.
Right now there is only one level, but more will be made in the near future. As you progress through the levels, new challenges and situations will present themselves to test your skills.
schmidt-workshops.itch.io/they-came-for-the-cows
Trailer music is by Lords of Meat, used with permission.
http://www.paradoxvector.com
http://schmidtworkshops.com
store.steampowered.com/app/1051840/Paradox_Vector
schmidt-workshops.itch.io/paradox-vector
gamejolt.com/games/Paradox_vector/395949
store.steampowered.com/app/502720/Star_Explorers
I made a small fire and sat outside last night. Hearing the sounds of crickets really inspired me to add something similar to this game. It's not really an important part of the gameplay, but it is about adding a unique atmosphere to each world. I hope to do more things like this that will make each planet a unique experience.
These will be included in the upcoming version 5.0
Music by Lords of Meat, used with permission.
store.steampowered.com/app/502720/Star_Explorers
Trailer music is by Lords of Meat, used with permission.
http://www.paradoxvector.com
http://schmidtworkshops.com
store.steampowered.com/app/1051840/Paradox_Vector
schmidt-workshops.itch.io/paradox-vector
gamejolt.com/games/Paradox_vector/395949
http://www.paradoxvector.com
http://schmidtworkshops.com
store.steampowered.com/app/1051840/Paradox_Vector
schmidt-workshops.itch.io/paradox-vector
gamejolt.com/games/Paradox_vector/395949
store.steampowered.com/app/502720/Star_Explorers
Explore a series of impossible, cyclopean mazes and fight ancient alien beings in this retro first-person shooter. Paradox Vector is inspired by the old-school vector graphics games of the early 1980's and the non-Euclidean geometry of M.C. Escher.
http://www.paradoxvector.com
http://schmidtworkshops.com
store.steampowered.com/app/1051840/Paradox_Vector
schmidt-workshops.itch.io/paradox-vector
gamejolt.com/games/Paradox_vector/395949
http://www.paradoxvector.com
http://schmidtworkshops.com
store.steampowered.com/app/1051840/Paradox_Vector
schmidt-workshops.itch.io/paradox-vector
gamejolt.com/games/Paradox_vector/395949
http://www.paradoxvector.com
http://schmidtworkshops.com
store.steampowered.com/app/1051840/Paradox_Vector
schmidt-workshops.itch.io/paradox-vector
gamejolt.com/games/Paradox_vector/395949
Check out some of the new features:
More Enemies
Bigger Levels
3D Maps
Aiming Weapons (improves accuracy but slows movement)
Access to Ventilation System
Save/Load Menus
Improved Screen Resolution Dialogue
More Secrets!
Paradox Vector is nearing completion. At the time of this recording it is in version 0.9.6.4. We are hoping for full release in May, or possibly June 2020. It's a good time to purchase the Early Access version at the current reduced price of $2.99, as this will be increased to $9.99 once the game is completed.
store.steampowered.com/app/1051840/Paradox_Vector
Anomalies is a software/game that makes procedural audio/visual art. The various parameters can be set randomly, or manually, or with a combination of both. However, while the parameters are defined through their visual attributes, they also effect how the anomaly will produce sound.
As a result, it is not always clear or obvious to users how specific sounds can be generated. By following this walk-through, users should begin to gain an understanding as to how sounds are influenced by the game's visual parameters.
youtube.com/playlist?list=PLsEhsQusLV_X-WzB1RvzuZzFR0AHNTm8I
Paradox Vector is a first person shooter, inspired by the vector graphics games of the early 80's and the impossible geometry of M.C. Escher. Explore impossible passageways and cyclopean structures, while fending off the attacks of ancient alien beings and their deadly minions.
Anomalies can be generated randomly, or manually adjusted. They are audio/visual in nature, and the sounds they produce depend on the same parameters as their visual features.
You can purchase Anomalies, or try the demo on Itch.io, Steam or Gamejolt.
https://store.steampowered.com/app/54...
Anomalies was recently included in PROCJAM, a procedural generation based game jam on itch.io. See it, and other submissions here: itch.io/jam/procjam/rate/512974
Anomalies can be generated randomly, or manually adjusted. They are audio/visual in nature, and the sounds they produce depend on the same parameters as their visual features.
You can purchase Anomalies, or try the demo on Itch.io, Steam or Gamejolt.
store.steampowered.com/app/546780/Anomalies
Anomalies was recently included in PROCJAM, a procedural generation based game jam on itch.io. See it, and other submissions here: itch.io/jam/procjam/rate/512974
Paradox Vector is a first person shooter, inspired by the stories of H.P. Lovecraft, the vector graphics games of the early 80's and the impossible geometry of M.C. Escher. Explore impossible passageways and cyclopean structures, while fending off the attacks of the Old Ones and their deadly minions.
As Miskatonic University's lead physicist, you have unlocked the secrets of time travel, only to find yourself trapped millions of years before the dawn of humanity. Fight your way through cyclopean fortresses of the Old Ones and their eldritch minions before reality shatters into oblivion!
Paradox Vector is a first person shooter, inspired by the stories of H.P. Lovecraft, the vector graphics games of the early 80's and the impossible geometry of M.C. Escher. Explore impossible passageways and cyclopean structures, while fending off the attacks of the Old Ones and their deadly minions.
As Miskatonic University's lead physicist, you have unlocked the secrets of time travel, only to find yourself trapped millions of years before the dawn of humanity. Fight your way through cyclopean fortresses of the Old Ones and their eldritch minions before reality shatters into oblivion!
store.steampowered.com/app/502720/Star_Explorers


