Digital FoundryWatch Part 1 here: youtu.be/kklS0RyrvFg John Linneman concludes his analysis of the early days of Gran Turismo with this detailed look at Polyphony Digital's PlayStation 2 era games - what made them special, and how the competition scrambled to compete against the studio's technological dominance.
00:00:00 - Introduction 00:00:48 - Chapter 1: PlayStation 2 00:13:18 - Chapter 2: Polyphony Unleashed (Gran Turismo 3) 00:33:56 - Chapter 3: Driving the Next-Generation 00:52:24 - Chapter 4: Fourth Gear (Gran Turismo 4) 01:03:19 - Showdown at the Nürburgring 01:06:55 - Final Thoughts
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DF Retro: Gran Turismo - A Driving Retrospective - Part 2: The PlayStation 2 EraDigital Foundry2022-04-24 | Watch Part 1 here: youtu.be/kklS0RyrvFg John Linneman concludes his analysis of the early days of Gran Turismo with this detailed look at Polyphony Digital's PlayStation 2 era games - what made them special, and how the competition scrambled to compete against the studio's technological dominance.
00:00:00 - Introduction 00:00:48 - Chapter 1: PlayStation 2 00:13:18 - Chapter 2: Polyphony Unleashed (Gran Turismo 3) 00:33:56 - Chapter 3: Driving the Next-Generation 00:52:24 - Chapter 4: Fourth Gear (Gran Turismo 4) 01:03:19 - Showdown at the Nürburgring 01:06:55 - Final Thoughts
It's our brilliant retro backers on the Digital Foundry Supporter Program that makes DF Retro possible. Join us now for more retro content and early access to the next episode. patreon.com/digitalfoundryGhost of Tsushima PC - DF Tech Review - PS5 vs PC, Optimised Settings + MoreDigital Foundry2024-05-25 | Join Alex Battaglia for this deep dive into the Ghost of Tsushima port for PC - with analysis on features, scalability, comparisons with PS5 and suggestions for Nixxes to make their impressive PC ports even better. Optimised settings - delivering the best balance of bang for the buck - is also included, of course!
Thanks to Mohammed Rayan for his help on console comparisons and optimised settings.
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For commercial enquiries, please contact business@digitalfoundry.net 00:00:00 Introduction 00:00:21 User Experience, Smoothness, and More 00:08:46 Optimised Settings & PC vs PS5 00:16:08 ConclusionSenuas Saga Hellblade 2: Xbox Series S/Steam Deck/ROG Ally - High-End Game vs Low-Power HardwareDigital Foundry2024-05-24 | Digital Foundry's Hellblade 2 coverage continues with a look at how one of the most graphically demanding games holds up on less capable hardware. How does Xbox Series S stack up against the far more powerful Xbox Series X? Is Hellblade 2 sufficiently scalable to run well on handhelds such as Valve's Steam Deck and the Asus ROG Ally? Cutting-edge graphics tech puts less capable hardware through its paces and the results are fascinating.
00:00 Overview 00:56 Series S vs Series X 06:28 Steam Deck Analysis 11:16 ROG Ally Analysis 13:05 Concluding ThoughtsSenuas Saga: Hellblade 2 - DF Tech Review - The Next Level in Real-Time VisualsDigital Foundry2024-05-23 | The very first game revealed/announced for Xbox Series X has finally arrived - Senua's Saga: Hellblade 2 is a very specific kind of narrative experience that may not appeal to everyone, but the tightly focused design opens the door to astonishing level of craft and technology in the visual design. Join John Linneman for a deep dive into the exceptional audio-visual accomplishments of Ninja Theory's latest.
00:00 - Introduction 02:27 - What Makes this Special? 03:53 - The Character Rendering 05:17 - Impressive Details 06:28 - Cinematic Effects? 08:26 - Resolution 09:33 - The Full Fat UE5 Experience 12:09 - What about HDR? 14:09 - Environmental Effects 16:26 - The Beauty of Nanite 18:55 - Shadow Quality - VSM in Effect 19:42 - Xbox Performance on Series X 20:39 - Is 60 fps feasible on Xbox? Plus, PC info! 26:02 - The Binaural Audio of Hellblade II 28:53 - Comparisons to Gameplay Reveal Trailer 31:36 - Wrap-upPaper Mario: The Thousand-Year Door - DF Switch Review - Brilliant Visuals... At 30FPSDigital Foundry2024-05-22 | Nintendo returns to its classic library once again to revitalise a brilliant, older game with vastly superior visuals. However, a GameCube original that ran at 60 frames per second only runs at 30fps on Switch. Tom Morgan stacks up the new version of the game up against the original - the visuals are obviously a massive improvement, but to what extent does Paper Mario *need* to be a 60fps game?
00:00 Overview 03:03 GameCube vs Switch Visual Upgrades 08:47 Performance Testing 10:24 Final ThoughtsSystem Shock Remake - PlayStation 5/ Xbox Series X/S - DF Tech ReviewDigital Foundry2024-05-21 | System Shock is a legendary immersive sim and the remake work carried out by the iconic Nightdive Studios is simply exceptional. We've already reviewed the game in-depth last year based on its initial PC release but it's now finally available on last-gen and current-gen consoles. John Linneman focuses on the PlayStation 5 and Xbox Series versions of the game in this video, tackling the quality of the ports and whether the controller-based interface works well.
00:00 - Introduction 01:11 - Why You Should Care 02:11 - How Does it Play on Consoles? 03:15 - Visual Comparisons 05:12 - Weird Xbox Quirk 09:38 - It Still Sounds Awesome 10:16 - Wrap-upDF Direct Weekly #163: Ghost of Tsushima PC Tested, Big Changes At Sony, GTA 6 Delay, Red Dead PC!Digital Foundry2024-05-20 | Another massive episode kicks off with the team sharing initial hands-on impressions of Ghost of Tsushima's impressive PC ports, while big changes are PlayStation are discussed - along with the revelation that half of Sony's monthly active users are still on PS4. Grand Theft Auto 6 is pushed back to later in 2025, and there's the enticing possibility that the original Red Dead Redemption will FINALLY come to PC. Finally, John and Oliver have bought new TVs - and it's looking like a full-on OLED vs LCD shoot-out.
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0:00:00 Introduction 0:00:56 News 01: Ghost of Tsushima PC impressions! 0:16:05 News 02: Assassin’s Creed Shadows announced 0:25:33 News 03: PlayStation news roundup! 0:49:10 News 04: GTA 6 to arrive in fall 2025 0:55:22 News 05: Red Dead Redemption possibly coming to PC 1:02:30 News 06: PO’ed remaster released 1:12:13 News 07: John and Oliver’s new TVs! 1:28:42 Supporter Q1: Will the changes to Xbox strategy reduce console competition? 1:36:49 Supporter Q2: Does an Xbox-PC hybrid really make sense? 1:43:49 Supporter Q3: Could Nvidia’s rumoured ARM handheld SoC wipe the floor with Nintendo and Valve? 1:48:50 Supporter Q4: Are there gaming applications for OpenAI’s recently revealed AI tech? 1:52:40 Supporter Q5: What are your most highly anticipated games for the rest of the year in terms of tech? 1:56:21 Supporter Q6: How do you prefer to set up your PC displays when gaming? 1:58:54 Supporter Q7: What are your thoughts on producing repeated videos on games that are delivered in a subpar state? 2:04:25 Supporter Q8: What’s the latest gaming and tech news you’ve enjoyed?Zelda 64 Recompiled: A Revolution In N64 Native Ports For PCDigital Foundry2024-05-18 | We've seen recompilation projects before - and Nintendo 64 titles have received more than their fair share of them - but Zelda 64 Recompiled takes this to the next level. Alex Battaglia goes in depth on Zelda 64 Recompiled, essentially a new native PC port of Majora's Mask, reveals how it works, how accurate it is, how modern hardware offers so many more options and looks forward to what this project means for N64 games on PC going forward.
00:00:00 Introduction 00:02:00 Why is Zelda64Recomp revolutionary? 00:06:00 Nintendo 64 vs. Zelda64Recomp 00:09:31 Sound and Performance 00:12:06 ConclusionStarfield Performance Upgrade - 40FPS, 60FPS, VRR And More - The Complete BreakdownDigital Foundry2024-05-15 | Digital Foundry had early access to the display mode update for Starfield, and we've put together this detailed report on the various performance options and visual settings choices available. While Bethesda recommends a 120Hz display with VRR (as do we actually!), there's a wealth of viable options for those with standard 60Hz screens with no variable refresh rate support... and major cities apart, the game does a good job of hitting 60 frames per second.
00:00 Overview 00:48 Visual Differences 05:57 Performance Testing 11:43 Analysis and ConclusionFallout 4 Next-Gen Upgrade Patched: Fixed on Xbox, Improved on PS5 - But Issues RemainDigital Foundry2024-05-14 | Fallout 4's 'next-gen' upgrade launched with a range of issues - not least that the quality mode didn't work on Xbox consoles. Bethesda Game Studios has fixed that issue, but actually opened the door to a whole range of quality vs performance options - and added those options to PlayStation 5 as well. Tom Morgan re-reviews the upgrade with a comprehensive range of testing, finding that the new options are welcome - but the intrusive hitching isn't and needs addressing.
00:00 - Introduction 02:07 - Is the Xbox Series X/S Graphics Mode Toggle Fixed? 03:32 - PS5 versus Xbox Series X/S Visuals Mode Comparison 06:48 - The Benefits of Running at 30FPS Over 60FPS 08:28 - 1440p and 120Hz Output Modes Tested 09:48 - Performance on Xbox Series X 14:02 - Performance on Xbox Series S 16:05 - Performance on PS5 18:00 - Final ThoughtsDF Direct Weekly #162: Xbox Studio Shutdown Crisis, Switch 2 Confirmed, ROG Ally X Specs ReactionDigital Foundry2024-05-13 | There's anger, bafflement and frustration this week as John, Rich and Alex discuss Microsoft's decision to close one studio that created one of the greatest immersive games ever made and another studio that's just delivered a BAFTA-winning, critically acclaimed rhythm action game... so what is going on at Xbox right now? Beyond that, the team discuss the latest Switch 2 revelations, the new Asus ROG - or R.O.G. - Ally, Hellblade 2 PC specs and Sony's massive Helldivers 2 own-goal.
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0:00:00 Introduction 0:01:38 News 01: Microsoft shutters Tango Gameworks, Arkane Austin 0:44:37 News 02: Nintendo confirms Switch sequel, potential components uncovered 1:03:42 News 03: Asus announces new ROG Ally 1:16:13 News 04: Sony backtracks on Helldivers 2 PC PSN requirements 1:25:25 News 05: Ninja Theory reveal Hellblade 2 PC specs 1:36:15 News 06: Sand Land released! 1:44:17 Supporter Q1: Could the Switch 2 connect to a TV wirelessly? 1:46:52 Supporter Q2: How much longevity will video cards with 8-10 GB of VRAM have? 1:53:41 Supporter Q3: Should next gen consoles have much larger RAM allotments? 1:57:40 Supporter Q4: Do you think mouse and keyboard support will become more common on consoles? 2:00:49 Supporter Q5: How feasible is it to update an older UE5 game to UE 5.4? 2:03:50 Supporter Q6: Could Intel beat AMD in discrete GPU sales by 2029? 2:06:40 Supporter Q7: What’s your favourite immersive sim, and why is it Prey (2017)?Pennys Big Breakaway DF Review: 4K 120FPS Perfection on PS5/Xbox Series X/S - All Consoles Tested!Digital Foundry2024-05-12 | Penny's Big Breakaway is one of the best games of the year - brought to us by the developers of the stunning Sonic Mania. Evening Star does for 3D platforming what Sonic Mania did for 2D, offering up a fresh new take on the genre, delivered by flawless technology. John Linneman describes what makes the game so special, how the various consoles - and PC - stack up, and reveals a curious performance-enhancing tip for Switch users we've never seen before, that seems exclusive to this game.
00:00 - What Makes this Game So Good? 02:15 - The Gameplay - Sonic Physics in 3D 04:42 - The Three Pillars of Platforming Perfection 04:55 - The Graphics - Star Engine Shines 08:45 - Platform Comparison 09:59 - Performance on Switch 13:48 - Sound and Music 14:19 - Listen to the Awesome Soundtrack 17:37 - Let's Wrap This UpMobile Gaming Face-Off: Nintendo Switch vs Apple iPhone 15 ProDigital Foundry2024-05-11 | Vintage 2015 Nvidia silicon takes on Apple's state-of-the-art 2023 offering as Nintendo Switch is stacked up and compared against iPhone 15 Pro in a range of games. It should be a whitewash in a world where the Apple phone is running the likes of Resident Evil 4 and Death Stranding, but iPhone developers need to accommodate a range of iOS devices, while even the iPhone 15 Pro has to operate with a lower power budget and no active cooling. Oliver Mackenzie delivers this fascinating head-to-head.
00:00 Overview 01:14 Grid Autosport 02:44 GTA Definitive Editions 04:07 Horizon Chase 2 05:31 Wreckfest 06:48 Alien: Isolation 08:56 Setup and docked play 11:22 Analysis and conclusionUnreal Engine 5.4: Big Performance Improvements, New Features, But What About #StutterStruggle?Digital Foundry2024-05-10 | Progress with Unreal Engine 5 continues apace with the latest 5.4 revision of the engine, delivering big performance increases and new features, including improvements to ray tracing. Epic's also trying to tackle #StutterStruggle, but to what extend has it succeeded, both in demo software and in Fortnite - the firm's Unreal Engine Showcase?
00:00:00 Introduction 00:00:41 CPU Performance: 5.0 vs. 5.4 00:06:33 #StutterStruggle? 00:12:03 Visual Improvements in UE5 00:15:54 The Future and the ConclusionFinal Fantasy 14 Arrives on Xbox Series X/S + PS5 Update - DF Tech ReviewDigital Foundry2024-05-09 | Final Fantasy 14 arrives on Xbox Series X/S consoles, mere months before the arrival of a major graphics overhaul. Guest present Marc 'Try4ce' Duddleson - an expert on the game - brings us up to date on the game after his prior 2021 video, checks out the Xbox Series X and Series S versions in depth and analyses every single graphics mode variation... and there are certainly plenty of them! How does the new Xbox version stack up? Are our issues with the PS5 version resolved? It's all here in a mammoth 40 minute review.
Check out Marc's original FF14 video, covering the history of the series from conception to 2021's PS5 release: youtu.be/trIiUXdEyo0
00:00 - Intro 01:54 - Version 7.0 preview 05:05 - Optimizations from version 6.2 10:07 - Xbox version overview 13:13 - Basic performance testing 15:58 - 2160p performance and VRR 20:43 - Edge-case stress tests 22:51 - 24-player performance testing 26:15 - Beta dynamic resolution scaling 28:36 - Loading comparisons 30:41 - Hangups in instances on Xbox? 34:35 - Enforced profanity filter on Xbox? 37:07 - ConclusionDF Direct Weekly #161: Starfield Performance Upgrade, PS5 Pro GPU Info, New Switch 2 ReportsDigital Foundry2024-05-06 | The latest DF Direct Weekly sees Rich, Oliver and Alex at the mics (John returns in the next episode!) discussing Bethesda's unique approach to Starfield's upcoming display mode upgrades, while there's concern about the health of console gaming in the wake of poor AMD gaming revenue. Rich talks PS5 Pro GPU details - including caches, clock speeds and features - while the latest Switch 2 rumours and reports are assessed for their plausibility. There's genuine excitement over AMD's new Strix Point and Strix Halo APUs, while Alex goes into depth about all the path-tracing features now unearthed in Capcom RE Engine games.
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0:00:00 Introduction 0:01:41 News 01: Bethesda announces big Starfield update 0:23:05 News 02: AMD sees massive gaming revenue decline 0:40:14 News 03: New PS5 Pro GPU details! 0:58:27 News 04: Switch 2 rumour roundup 1:07:40 News 05: RTX Remix getting DLSS 3.5 Ray Reconstruction 1:16:02 News 06: Resident Evil titles get path tracing! 1:27:14 News 07: AMD Strix APUs pack great integrated GPU performance 1:35:06 Supporter Q1: Could Nintendo games use DLSS 2 to reach 4K output on Switch 2? 1:40:23 Supporter Q2: What features would you add to Switch 2, if you could pick anything? 1:45:25 Supporter Q3: Could the potential merging of Xbox and PC development hurt Xbox? 1:50:13 Supporter Q4: Could developers run a game’s logic at high rates to improve responsiveness, while keeping frame-rate untouched? 1:54:19 Supporter Q5: Gaming handhelds theoretically seem as fast as a Series S. Why are they slower in practice? 1:57:40 Supporter Q6: Could Valve build a viable console platform to compete with Sony? 2:03:16 Supporter Q7: If you had to pick between #StutterStruggle and FSR 2 artifacts, which would you pick?DF Retro Marathon: The Gran Turismo Saga - The Classic PS1/PS2 Era RevisitedDigital Foundry2024-05-05 | In a marathon 113 minute video, combining two DF Retro episodes, 'remastered' at 4K, John Linneman goes back in time to the original PlayStation era, revisiting the origins of Polyphony Digital, the debut of the first Gran Turismo on PS1, the evolution of the game and its technology onto PS2 - plus how industry rivals scrambled to compete with The Real Driving Simulator.
00:00:00 - Introduction 00:01:48 - Chapter 1 - The Birth of Sim Racing 00:08:57 - Chapter 2 - The Real Driving Simulator 00:21:40 - Chapter 3 - Of Mecha and Men 00:28:38 - Chapter 4 - The Perfect Sequel 00:43:08 - Chapter 5 - PlayStation 2 00:55:37 - Chapter 6 - Polyphony Unleashed 01:16:15 - Chapter 7 - Driving the Next Generation 01:34:44 - Chapter 8 - Fourth Gear
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For commercial enquiries, please contact business@digitalfoundry.netOMEN Transcend 14: High-End Gaming on a Thin & Light Notebook [Sponsored]Digital Foundry2024-05-04 | Video sponsored by OMEN. The OMEN Transcend 14 is a 14-inch thin and light laptop with the latest Intel Core Ultra 9 CPU, paired with Nvidia's RTX 4070 in 65W form - so to what extent can it game? By combining console-class optimised settings, Nvidia DLSS spatial upscaling and even frame generation, we can achieve PS5-class visual features and more - with ray tracing and even path-tracing in the mix. All PC capture in this video taken directly from the OMEN Transcend 14.
00:00 Introduction 01:14 The OMEN Transcend 14 02:46 Optimised Game Set-Up vs Handheld & Consoles 04:44 Battery Life vs PC Handhelds inc. Asus ROG Ally 06:56 Gaming - Avatar: Frontiers of Pandora 08:59 Gaming - Alan Wake 2 11:22 Gaming - Fortnite on Unreal Engine 5 12:00 Gaming - Horizon Forbidden West 13:48 Gaming - Cyberpunk 2077 17:59 Gaming - Control 19:06 Gaming Summary 20:17 And Now, The Conclusion
#OMENTranscend14 #RTXOn #FramesWinGamesFallout 4 Next-Gen Upgrade - DF Tech Review - The Good, The Bad & The BuggedDigital Foundry2024-05-03 | Fallout 4 is back, transitioning to Xbox Series X and S consoles along with PlayStation 5. New quality and performance modes are added, so how do they stack up - and is the promise of ultra settings delivered? Meanwhile, what's the score with the PC version? Tom Morgan takes a look.
00:00 - Intro 01:38 - PC Ultrawide Issues and PhysX Crashes 03:12 - Xbox Series X and S Mode Selection Bug 04:31 - PS5 vs Series X and S Graphics Comparison 06:04 - PC Ultra Settings Compared to Console 07:44 - Xbox Series X/S Analysis 10:35 - PS5 Analysis Tested 14:10 - ConclusionSteam Deck Ray Tracing vs Asus ROG Ally: It Works But Should You Use It?Digital Foundry2024-05-01 | With meagre power budgets and sub-Xbox Series S performance, ray tracing is going to be simply too much for PC handhelds like Steam Deck or Asus ROG Ally, right? Right? It turns out that decent results are possible! In this video, Oliver Mackenzie looks at a range of RT titles on Steam Deck, stacks up SteamOS RT vs Windows 11 and brings in the powerhouse that is the Asus ROG Ally to see how much performance improves still further.
00:00 Overview 01:16 Steam Deck 07:10 ROG Ally and Windows testing 12:10 Analysis and conclusionDF Direct Weekly #160: Fallout 4 Upgrade Issues, Avatar 40fps Tested, Paper Mario Switch PreviewDigital Foundry2024-04-29 | In this 160th edition, it's Tom Morgan joining Rich and Alex to discuss the latest gaming and technology news. There's good news and bad news with Fallout 4's new 'next-gen' upgrade, Rich is impressed with Avatar: Frontiers of Pandora's new 40fps mode for PS5 and Series X, while Alex talks us through the latest path-tracing innovations revealed at GDC and GTC. Tom shares his impressions on Paper Mario for Nintendo Switch, Rich tests frame-gen on ROG Ally - and are Lords of the Fallen's tech issues resolved in the newly released patch 1.5?
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0:00:00 Introduction 0:01:57 News 01: Fallout 4 gets mixed current-gen upgrade 0:22:14 News 02: Avatar: Frontiers of Pandora gets 40fps mode 0:38:07 News 03: Lords of the Fallen receives performance boost 0:49:12 News 04: Alex dives deep into game tech 1:11:56 News 05: ROG Ally updated with AFMF tech 1:22:08 News 06: Paper Mario preview! 1:29:31 Supporter Q1: Could frame gen be used to scale a game from 40fps to 120fps, and then decimate it to 60fps? 1:34:07 Supporter Q2: Why are some Microsoft games exhibiting different settings on PS5 relative to Series X? 1:42:49 Supporter Q3: Do you prefer Doom 1993 or Doom 2016? 1:47:11 Supporter Q4: Is sampler feedback the Series S savior? And is the PS5 API better than Microsoft’s? 1:53:07 Supporter Q5: Is the PS4’s continued developer support a problem for Sony? 2:00:13 Supporter Q6: Could the Switch 2 have an image quality advantage over PC gaming handhelds? 2:05:35 Supporter Q7: Are 13900K and 14900K processors really unstable? 2:10:54 Supporter Q8: What would a Republic of Gamers look like?Dragons Dogma 2 Path Tracing: Its Real, It Works And Heres How It LooksDigital Foundry2024-04-27 | This week, we were approached by modder EXXXcellent with something remarkable: the existence of a path tracing renderer within Dragon's Dogma 2. The technology is far from a shippable state for gamers, but it is there, it works and it looks terrific. In this video, Alex Battaglia shows you the path-traced renderer in action, how to install EXXXcellent's mod and speculates on why the renderer is in there in the first place.
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For commercial enquiries, please contact business@digitalfoundry.netHandheld PC Triple-A Gaming: Lenovo Legion Go vs OneXPlayer 2 Pro vs AyaNeo Kun vs Asus ROG AllyDigital Foundry2024-04-25 | With the cross-gen era now mostly behind us, we're starting to see games like Alan Wake 2 and Avatar: Frontiers of Pandora push boundaries on current-gen machines... so how do the most advanced PC handhelds hold up? Are they capable of delivering a decent experience on this new breed of demanding game? Rich examines the Lenovo Legion Go, OneXPlayer 2 and AyaNeo Kun and sees how they fare against each other - and the most cutting-edge games.
NOTE: The OneXPlayer 2 Pro has 32GB of RAM, which seems to help a great deal with Avatar Frontiers of Pandora, which does not run as well on 16GB systems like the ASUS Rog Ally.
00:00 Introduction 00:52 Lenovo Legion Go vs OneXPlayer 2 Pro vs AyaNeo Kun 04:11 Benchmarks: The 15W Shoot-Out 06:39 Benchmarks: The 25W Sweet Spot 10:07 Benchmarks: Power Scaling To 54W With AyaNeo Kun 11:34 Battery Life Face-Off 13:47 Gameplay: Introduction 14:41 Gameplay: Alan Wake 2 17:38 Gameplay: Avatar: Frontiers of Pandora 19:45 Gameplay: Horizon Forbidden West - Burning Shores 21:51 Handheld Face-Off: Thoughts So Far 25:11 And Now, The ConclusionStellar Blade PS5 - Digital Foundry Tech Review - An Ultra-Polished Action GameDigital Foundry2024-04-24 | Stellar Blade has finally arrived for PlayStation 5 and we're delighted to say that this is an ultra-polished, highly enjoyable action game. Based on Unreal Engine 4, developer Shift Up isn't rewriting the technological rulebook in any way - but what is delivered is nigh-on flawless within its ambition. It's something of a tonic in a world where so many games ship with issues, requiring multiple patches to address. John Linneman has the DF tech review for you.
00:00 - Introduction 01:15 - A Strong Presentation 04:01 - Graphics Options 04:29 - HDR Settings 05:13 - Stunning Visual Design 06:18 - Visual Flourishes 10:04 - Mode Comparisons 11:52 - Frame-Rate Analysis 13:49 - Final ThoughtsGrounded Tech Review - Problems on PS5 and Switch - All Consoles TestedDigital Foundry2024-04-23 | Developer Obsidian's garden-themed survival game crosses over to PS5 and Nintendo Switch - though with issues on each at launch. Grounded is one of the first wave of Xbox exclusive titles to release on the competing PS5 platform, along with Hi Fi Rush, Sea of Thieves and Pentiment - but here again we see odd differences in shadow quality and object draw on Sony's machine - with an impact on its performance.
00:00 Introduction 02:24 PS5/Xbox Series X|S Graphics Comparison 09:33 Xbox Series X|S Frame-Rate Test 10:48 PS5 Frame-Rate Test 12:16 Switch Graphics Comparison 15:03 Switch Frame-Rate Test 16:21 VerdictDF Direct Weekly #159: PS5 Pro Ultra Boost Mode, Ghost of Tsushima PC Specs, Kingdom Come 2Digital Foundry2024-04-22 | PS5 Pro... ultra boost mode? Rich, Oliver and Alex discuss the possibilities of how Sony's new console can improve existing games, before moving on to discussion of Ghost of Tsushima's PC specs and the 'PlayStation Overlay'. The team mull over the highly attractive Kingdom Come: Deliverance 2 trailer, Oliver tests emulation on Apple while Rich gets to grips with GeForce Now's G-Sync support. And as for Alex? How about a 20-minute monologue on Avatar: Frontiers of Pandora's remarkable tech disclosures?
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0:00:00 Introduction 0:02:16 News 01: PS5 Pro to receive “ultra boost mode” 0:15:50 News 02: Ghost of Tsushima PC requirements announced 0:31:05 News 03: Kingdom Come: Deliverance 2 revealed 0:38:38 News 04: Avatar devs disclose game tech 1:00:17 News 05: Hands-on with GeForce Now G-Sync 1:09:56 News 06: Apple opens the emulator floodgates! 1:18:45 Supporter Q1: What does a more PC-like console look like? Would it be worthwhile? 1:28:25 Supporter Q2: How could a 5090 improve on today’s gaming experiences? 1:36:16 Supporter Q3: Why can’t Nvidia obtain an x86 license and create x86 CPUs? 1:40:38 Supporter Q4: Will The Last of Us Remastered get a PS5 Pro remaster? 1:42:32 Supporter Q5: What are your most anticipated PS5 Pro patches to existing games? 1:48:36 Supporter Q6: Will Sony release their exclusives on PC on the same day as PS5? 1:55:07 Supporter Q7: Can FSR 3.1 save this console generation’s image quality? 2:03:36 Supporter Q8: If DF released a console motherboard shirt, would Alex wear it?DF Retro Marathon - Water Rendering In Games - The H2O SpecialDigital Foundry2024-04-21 | Our run of DF Retro Marathons - combining multi-part DF Retro episodes into single videos - continues, with John's water rendering special 'remastered' into 4K for improved YouTube video playback. In this episode, we're looking at the evolution of water rendering across the generations, singling out particularly special games and the various techniques used.
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For commercial enquiries, please contact business@digitalfoundry.netSea of Thieves Goes Multi-Plat: PS5 and Xbox Series X/S Tested!Digital Foundry2024-04-20 | Sea of Thieves is coming to PlayStation 5 and with a beta test running last weekend, we had a chance to take look at the near-final build for the Sony console, to see how it looks and runs compared to Xbox Series X. And as we never covered the Series-native upgrade for Microsoft consoles, this was a good time to check that out too - and there are even some Xbox One X/PC head-to-heads in there too.
00:00 Overview 00:43 Visual Settings Comparison 05:42 Performance 08:55 Graphical Features and ConclusionNo Rest for the Wicked - Moon Studios Stunning Tech Evolution - DF First LookDigital Foundry2024-04-18 | Moon Studios - the creators of Ori and the Blind Forest and Ori and the Will of the Wisps - have finally returned with a spectacular new game, No Rest for the Wicked. Available now on Early Access for PC users in preview form, John Linneman had had the game for a couple of weeks, offering up this extensive preview on the latest iteration of the 'Moonity' engine along with his thoughts on the game so far.
00:00 - Introduction 02:16 - The Basics 04:06 - Curved World 05:39 - Lighting and Shadow 07:25 - World in Motion 11:01 - Future Effects 13:01 - Performance and Options Menu 15:56 - Final ThoughtsImage Quality Enhanced: DLSS 3.7 vs XeSS 1.3 vs FSR 2 - ML Upscaling Just Got BetterDigital Foundry2024-04-16 | With the arrival of DLSS 3.7 and XeSS 1.3, machine learning-based upscaling has improved once again, with the gulf vs FSR 2 (aka FSR 3 spatial upscaling) widening still further. Alex takes a look at what XeSS 1.3 brings to the table, along with Intel's revamped preset naming, while examining the improvements that DLSS 3.7's new 'E' option offer vs existing offerings. We'll be looking at FSR 3.1 as and when the new update lands.
XML Files for NV Profile Inspector: nexusmods.com/site/mods/781?tab=files&file_id=2992DF Direct Weekly #158: Xbox Forward Compatibility, Fallout 4 Upgrade, FSR 3 on ConsolesDigital Foundry2024-04-15 | What's going on with Microsoft's new game preservation team and commitment to forward compatibility? Alex, Rich and Oliver rake over the details - such as they are. Meanwhile, there's discussion over Fallout 4's upcoming current-gen upgrade, while the new Star Wars Outlaws story trailer gets the DF breakdown. And with FSR 3 frame-gen coming to consoles with Immortals of Aveum, what sort of expectation level should be set?
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0:00:00 Introduction and DF Merch 0:01:39 News 01: Xbox establishes game preservation team 0:20:26 News 02: Fallout 4 getting current gen upgrade 0:30:03 News 03: Star Wars Outlaws story trailer drops 0:46:10 News 04: Dead Space is dead! 0:53:56 News 05: Immortals of Aveum gets FSR 3 boost on consoles 1:08:29 Supporter Q1: Can you get console-like convenience on a PC? 1:16:12 Supporter Q2: Is the PS5 Pro’s CPU boost enough to bring a 30fps game to 40fps? 1:20:23 Supporter Q3: Are modern games too ‘fake’, with their reliance on upsampling and frame gen? 1:26:40 Supporter Q4: Could RT be losing traction with upcoming games? 1:34:38 Supporter Q5: Could Microsoft launch a Series S-matching handheld this holiday season? 1:42:06 Supporter Q6: What does Microsoft mean when they claim the next Xbox will have the biggest tech leap in a generation? 1:52:06 Supporter Q7: Should we be happy that more games are targeting 30fps on the consoles? 1:57:57 Supporter Q8: How powerful will the Switch 2 be relative to the Steam Deck and Series S?Alone in the Dark - PS5/Xbox Series X/S Tech Review - A Survival Horror Classic RevampedDigital Foundry2024-04-13 | The original Alone in the Dark - hailing all the way back from 1992 - is re-imagined with Unreal Engine 4. The story and puzzle elements are dramatically overhauled, where PS5, Series X and S strive for 60fps gameplay in a decent performance mode. However there are technical rough points to this release which detract from what could be a much better game.
00:00 Intro/1992 Original Retrospective 02:38 Visual Features 04:50 Image Quality Comparisons 06:45 Frame-Rate tests 12:06 Analysis and ConclusionDF Retro Marathon: The Sega 32X Failure - Every Game TestedDigital Foundry2024-04-12 | This compilation video compiles two DF Retro episodes into a single, 75 minute video and forms part of our brand new, DF Retro Marathon playlist.
This episode takes us well back into the archives. Return with us to 2018, where a younger, fresh-faced John Linneman gets to grips with the problematic history of the Genesis 32X/ Mega Drive 32X - before beginning a relentless deep dive begins into the system's ENTIRE LIBRARY of games. How did the peripheral actually work? What parts of the game were rendered with Genesis and which parts were handled by 32X? The results are often surprising.
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Sega 32X thumbnail photography by Evan-Amos, license here: en.wikipedia.org/wiki/32X#/media/File:Sega-Genesis-Model-2-Monster-Bare.jpgHellblade 2 Preview Reaction: The New State Of The Art For Unreal Engine 5?Digital Foundry2024-04-10 | It's been difficult to get to grips with Hellblade 2's previous reveals - the quality of the presentation is not a good match for YouTube compression. However, direct feed capture from Microsoft is of a much higher quality and we recently received the raw asset. So, this is what we make of the game's presentation based on the most recent materials and it's looking seriously impressive.
00:00 Overview 00:41 Visual Features 05:05 Image Quality and Performance 08:04 Analysis and ConclusionDF Direct Weekly #157: Hellblade 2 Reaction, PS Portal Hack, Ambitious XeSS ImprovementsDigital Foundry2024-04-08 | A wide range of Hellblade 2 previews emerged last week, but what have we learned about the game and is the dynamic resolution 30fps revelation in any way surprising? John, Rich and Alex share their thoughts while also sharing reactions to the latest chapter in the PS Portal hack story and Nightdive's POed remaster non-April fool. Alex shares news of his experiments with Intel's PresentMon 2.0 - and how it will change our PC games and hardware coverage - while there's intrigue and some level of excitement surrounding Intel's latest XeSS news.
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0:00:00 Introduction 0:01:04 News 01: Hellblade 2 previews drop! 0:26:53 News 02: PS Portal hack patched before release 0:34:41 News 03: 90s FPS PO'ed getting Nightdive remaster 0:41:07 News 04: C-Smash VRS hits Meta Quest 0:52:03 News 05: Alex’s PresentMon experiments 1:06:57 News 06: Campaign demands: stop killing games! 1:16:19 News 07: Intel updates XeSS with revised modes 1:22:04 Supporter Q1: Would it be more practical to target 1440p than 4K for performance modes? 1:28:11 Supporter Q2: Dragon’s Dogma 2 has unimpressive NPC density, so why can’t it hit 60fps on consoles? 1:35:17 Supporter Q3: Why do some developers implement incorrect 30fps frame-rate caps? 1:43:36 Supporter Q4: Why isn’t low frame-rate compensation the default with 120Hz and VRR on PS5? 1:50:05 Supporter Q5: Could the PS5 Pro be powerful enough to run advanced path traced games? 1:55:04 Supporter Q6: With Microsoft potentially opening Xbox to third parties, was the 3DO approach right all along? 2:01:21 Supporter Q7: Would it have been better to forgo the PS5 Pro and instead shorten this console generation?DF Retro Marathon: PlayStation 3 - The 1080p Dream - Every Full HD Game Tested!Digital Foundry2024-04-06 | This compilation video compiles three DF Retro episodes into a single, 197 minute marathon. It's the biggest Digital Foundry video we've ever made.
In an era defined by sub-HD resolutions and 'challenging' performance, the concept of PlayStation 3 delivering on its promised 1080p dream seems almost ridiculous. And it's true that only a tiny proportion of the library rendered at full HD. And yet, in this DF Retro Special, 85 games are tested - and a majority of them target 60fps!
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00:00:00 Introduction 00:02:26 Chapter 1 - The Future 00:06:16 The Launch Games 00:18:39 The Rest of 2006 00:25:46 Chapter 2 - The Year 2007 00:56:53 Chapter 3 - Royal Rumble 01:25:06 Chapter 4 - It Only Does Everything 01:38:21 Chapter 5 - On the Move 01:52:17 Chapter 6 - Long Live Play 02:16:09 Chapter 7 - 2012 02:29:27 Chapter 8 - End of an Era 02:56:28 The FinaleStellar Blade Demo - PS5 First Impressions - Every Mode Tested!Digital Foundry2024-04-05 | Coming from South Korean developer Shift Up, Stellar Blade is the team's very first effort in the AAA console space and an excellent one at that. As a PS5 exclusive the comparisons boil down to three graphics modes today, where the demo build reveals the balanced mode offers up the best trade between 60fps performance and image quality.
00:00 Intro 01:30 Tech Overview 06:34 Mode Comparisons 09:12 Balanced mode frame-rate test 10:11 Performance mode frame-rate test 11:24 Resolution mode frame-rate test 12:41 VerdictDragons Dogma 2: Does The New Patch Fix The Game? All Systems TestedDigital Foundry2024-04-04 | Dragon's Dogma 2 launched with a range of issues - most notably inconsistent frame-rates, extremely heavy CPU limitations and broken checkerboarding on Xbox Series consoles. A new patch recently arrived that delivers a lot of welcome changes - but key issues still need to be addressed. Oliver Mackenzie reports on this one.
00:00 Overview 00:50 Xbox Series X 05:28 PlayStation 5 07:23 Xbox Series S and PC 09:35 Analysis and ConclusionDF Direct Weekly #156: Xbox Handheld, Series X All-Digital, Xbox Hosting Third Party StoresDigital Foundry2024-04-01 | This week's show is dominated by Xbox news in the wake of a new interview with Phil Spencer strongly indicating a big change in direction for the Xbox platform and by extension, its hardware. There's also talk of what form an Xbox handheld may take, while leaked photography of a white Xbox Series X 'All Digital' console brings about bafflement from the team.
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0:00:00 Introduction 0:00:50 News 01: Phil Spencer wants other game stores on Xbox 0:30:36 News 02: Phil Spencer’s gaming handheld wishlist 0:44:21 News 03: White digital-only Series X leaks 0:55:32 News 04: Testing Outcast performance 1:13:31 News 05: Sunsoft’s Uforia: The Saga 2 released! 1:20:26 Supporter Q1: Are Switch cartridges or Blu-ray discs better for long term preservation? 1:27:25 Supporter Q2: What do you make of claims that developers are considering dropping Xbox support? 1:33:33 Supporter Q3: Why didn’t Sony upgrade the CPU further on PS5 Pro? 1:40:43 Supporter Q4: How would Microsoft’s cloud technology be leveraged in a next-gen console? 1:47:59 Supporter Q5: Could Switch 2 receive games at a slower pace than the original Switch? 1:54:39 Supporter Q6: Is Nvidia’s market dominance a bad thing for competition?DF Retro Marathon: Sony PlayStation/ PSOne - Every Launch Game Tested!Digital Foundry2024-03-31 | Bringing together three prior DF Retro episodes for a long-play marathon video spanning a massive two hours and 46 minutes, John Linneman and Audi Sorlie revisit the launch of the Sony PlayStation from its origins in Japan to its eventual rollout across the globe - and in the process, assess every single launch title in all three territories, stacking them up against other versions on other systems. It's coverage without compromise. This is DF Retro.
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00:00:00 Introduction 00:01:33 Chapter 1: Interactive Origins (Making of PlayStation) 00:09:05 Chapter 2: PlayStation arrives in Japan (Japanese launch games) 00:12:18 Ridge Racer 00:18:56 Gokujyou Parodius Da! Deluxe Pack 00:26:19 TAMA: Adventurous Ball in Giddy Labyrinth 00:29:39 Crime Crackers 00:35:33 A IV Evolution 00:38:09 Nekketsu Oyako 00:43:50 Mahjong Madness 00:48:52 Chapter 3: Journey to the West (Launching PlayStation in North America) 00:52:28 Chapter 4: The American Dream (North American launch games) 00:54:43 Total Eclipse Turbo 01:00:19 Battle Arena Toshinden 01:06:27 Rayman 01:17:00 Street Fighter: The Movie 01:26:21 The Raiden Project 01:30:53 NBA Jam T.E. 01:43:35 Power Server 3D Tennis 01:46:17 ESPN Extreme Games 01:51:55 Kileak: The DNA Imperative 01:57:47 Chapter 5: To a New World (Launching PlayStation in Europe) 02:05:06 Chapter 6: Your European PAL (European launch games) 02:07:45 Wipeout 02:15:08 Air Combat 02:17:20 Rapid Reload/Gunner's Heaven 02:25:24 Novastorm 02:32:03 Jumping Flash! 02:38:35 Lemmings 3D 02:42:54 Ending 02:44:41 CreditsHi-Fi Rush PS5 Review + Xbox Multi-Platform Releases - The Story So FarDigital Foundry2024-03-30 | Hi-Fi Rush has arrived on PlayStation 5 and it's an excellent port of the original Xbox Series X and PC games... with slightly improved shadows. Tom Morgan reminds us of how great this game is, and examines Xbox's multi-platform record so far. From Ghostwire: Tokyo's Xbox issues to Pentiment receiving 120Hz support on PS5 first, surely Microsoft's flagship console should automatically be the best place to play its games and the first platform to receive new features? Great games get a wider audience now and that's a great thing - but Xbox needs to dot all the Is and cross all the Ts a little more carefully.
00:00 Introduction 03:02 Hi-Fi Rush: Slightly Improved Visuals on PS5? 05:24 The Multi-Plat Story So Far: Ghostwire Tokyo 06:47 The Multi-Plat Story So Far: Pentiment 08:50 Series X vs PS5: Which Is The More Powerful? 11:13 Hi-Fi Rush Is Exceptional On All SystemsHorizon Forbidden West PC - Optimised Settings vs PS5 - The DF BreakdownDigital Foundry2024-03-28 | We're rounding off our coverage for Horizon Forbidden West's impressive PC port with a look at optimised settings, how they stack up against PlayStation 5 and what kind of performance wins you should expect. On top of that, there's disappointment with the current performance on Steam Deck, while Alex also offers up some suggestions for future patches.
00:00:00 Introduction 00:00:29 Optimised Settings 00:08:29 Can you play on Steam Deck? 00:11:19 Upscaling Quality and Frame Generation 00:13:36 ConclusionRise of the Ronin - PS5 Tech Review - A Superb Action RPG... But Can It Sustain 60FPS?Digital Foundry2024-03-26 | Digital Foundry is sponsored by MSI's new range of next-gen QD OLED gaming monitors. Learn more about these displays here: https://msi.gm/QD-OLEDs
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Developer Team Ninja returns once more with its excellent combat design - this time taking its in-house engine to the open road. Rise of the Ronin presents a huge landscape to freely explore, all built to suit PS5 as a sole platform target. However even with the dedicated PS5 development, the game's frame-rate has issues on all three of its modes - as Tom covers in detail.
00:00 Sponsored by MSI QD OLED 00:36 Introduction 03:06 Visual Features 06:14 PS5 Performance vs Graphics vs Ray Tracing Mode Comparisons 10:13 Performance Mode FPS Test 11:43 Graphics Mode FPS Test 15:10 Ray Tracing Mode FPS Test 15:32 Analysis and ConclusionDF Direct Weekly #155: Marvel 1943, Big FSR 3.1 Upgrades, FF7 Rebirth Perf Mode Patch, PSVR2 on PC!Digital Foundry2024-03-25 | Rich, John and Alex discuss the stunning Marvel 1943: Rise of Hydra debut trailer, potentially big upgrades to FSR via its upcoming 3.1 upgrade, while Final Fantasy 7 Rebirth's tweaked performance mode (via a new patch) is analysed. Have image quality concerns finally been addressed? Meanwhile, we attempt to draw a line under the whole PS5 Pro/GTA6 60fps situation, while John shares his experiences with Nvidia's AI-powered Covert Protocol demo. Can AI move beyond upscaling to provide new gameplay experiences?
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0:00:00 Introduction 0:00:44 News 01: Marvel 1943: Rise of Hydra stuns in debut trailer 0:18:56 News 02: AMD announces FSR 3.1 0:30:52 News 03: Latest PS VR2 update enables PC access 0:40:37 News 04: Could GTA 6 hit 60 FPS on PS5 Pro? 0:57:46 News 05: Covert Protocol demo shows off AI characters 1:10:17 News 06: Final Fantasy 7 Rebirth gets new graphics options 1:16:05 Supporter Q1: What should Microsoft and Sony do to differentiate their next-gen hardware? 1:36:44 Supporter Q2: Why isn’t Microsoft making more out of their consoles’ machine learning capabilities? 1:43:09 Supporter Q3: Should Sony invest in frame generation? Does PSSR suggest a lack of faith in AMD’s upscaling tech? 1:49:24 Supporter Q4: Could backwards compatibility actually hold back Switch 2?DF Retro Play: Game Boy Classics Revisited - The Audi Sorlie CollectionDigital Foundry2024-03-24 | Audi Sorlie is back and joining John Linneman once again for the second of two Nintendo Game Boy specials. Each of them picks their top three titles for the classic Nintendo handheld, with the other actually playing them! In this instalment, Audi's picks take John into uncharted waters at a stormy 30FPS or lower with Astérix, Teenage Mutant Ninja Turtles 2: Back from the Sewers and Balloon Kid.
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00:00 Introduction 00:27 Astérix 11:42 Teenage Mutant Ninja Turtles 2: Back from the Sewers 22:57 Balloon KidDragons Dogma 2 - PS5/Xbox Series X/S and PC - Digital Foundry Tech ReviewDigital Foundry2024-03-22 | Digital Foundry is sponsored by MSI's new range of next-gen QD OLED gaming monitors. Learn more about these displays here: https://msi.gm/QD-OLEDs
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The Digital Foundry tech review for Dragon's Dogma 2 is here, covering off everything you need to know in terms of image quality, performance, platform comparisons for the consoles along with a closer look at the PC version and just what the issues are that users are highlighting. This is an absolutely phenomenal game - but one that requires some CPU-level optimisations along with an optional 30 frames per second cap on the console builds, and checkerboard bug-fixing on Xbox machines.
00:00 Sponsored by MSI QD OLED 00:36 Introduction 01:15 Visual Features 07:00 Image Quality and Performance on Xbox Series X and PS5 10:29 Xbox Series S Analysis 12:55 PC Overview 15:30 PC Performance 20:39 PC Wrap-up 22:25 Analysis and ConclusionDF Retro EX: Outcast - The Legacy and A New Beginning [Sponsored]Digital Foundry2024-03-21 | Sponsored by THQ Nordic. Outcast first launched in 1999 delivering state-of-the-art voxel-driven visuals in what was then a novel open-world design - but its sequel never landed... until now. In this special video, John Linneman tells the story of the original game, its technology and off-shoot projects before concentrating on Outcast: A New Beginning, which finally realises the original developer's vision for a full Outcast sequel.
00:00 - Introduction 01:40 - Outcast has Returned 02:36 - Appeal's First Game - No Respect 03:28 - Outcast Arrives 05:06 - The Graphics of Outcast 08:37 - Outcast 2 for PlayStation 2 10:29 - The Failed Kickstarter 11:21 - Outcast Lives 11:57 - The Remake 12:53 - A New Beginning - Outcast 2 Exists 19:49 - The Visuals of Outcast: A New Beginning 22:40 - Wrap-up
For commercial enquiries, please contact business@digitalfoundry.netHorizon Forbidden West PC vs PS5: Enhanced Features, Performance Tests + Image Quality Boosts!Digital Foundry2024-03-20 | Digital Foundry is sponsored by MSI's new range of next-gen QD OLED gaming monitors. Learn more about these displays here: https://msi.gm/QD-OLEDs
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Pre-launch, Guerrilla Games and PC specialists Nixxes offered us a chance to take a look at Horizon Forbidden West. This game has much to prove in the wake of the difficulties surrounding the Horizon Zero Dawn launch - but early impressions suggest that this is yet another impressive Nixxes effort. Alex takes a look at features, PC enhancements vs PS5, image quality boosts via improved upscaling solutions and checks out performance on mid-range PCs. The recommended specs looked eminently reasonable - so how does the final game shape up?
00:00 Sponsored by MSI QD OLED 00:36 Introduction 01:57 User Interface + Options 04:08 Fast Loading With DirectStorage 04:59 Shader Pre-Compilation Implemented! 06:15 PC Upgrades vs PlayStation 10:44 GPU Performance: RTX 3070 and RTX 2070 Super 11:26 8GB GPU VRAM Testing 12:46 CPU Performance 14:19 Suggested Improvements + SummaryPlayStation 5 Pro Specs Confirmed, Analysis + New Information - A DF Direct SpecialDigital Foundry2024-03-19 | Digital Foundry is sponsored by MSI's new range of next-gen QD OLED gaming monitors. Learn more about these displays here: https://msi.gm/QD-OLEDs
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In a brand new DF Direct Special we find Alex, Rich and Oliver confirming the leaked technical specifications for Sony's upcoming PlayStation 5 Pro console, we talk you through what the various spec points mean in terms of the gameplay experience, we go deep on ray tracing and machine learning-based upscaling and we reveal some new information about the new console based on recent developer disclosures.
NOTE: ROG Ally actually uses Zen 4 architecture - not Zen 3 - which makes the point about the lack of perceivable improvement over Steam Deck's Zen 2 even more pertinent.
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0:00:00 Sponsored by MSI QD OLED 0:00:36 Introduction 0:01:43 The CPU: What's Changed? 0:16:01 GPU Performance Boosts and Architecture 0:27:45 Ray Tracing: Really 2x to 4x Faster? 0:36:38 PSSR Upscaling and Machine Learning Performance 0:46:53 Additional Memory for Games 0:50:16 Closing Thoughts: What Do We Make of PS5 Pro So Far?DF Direct Weekly #154: Rise of the Ronin PS5 Preview, Stellar Blade, New Nvidia DLSS RevealsDigital Foundry2024-03-18 | Rich is still trapped in a white room with two plants, but the Direct discussions continue regardless. Oliver's been checking out Rise of the Ronin on PlayStation 5, Alex has much to say about Nvidia's DLSS-based GDC reveals, while Rich is intrigued by Intel's latest PresentMon 2.0 features. Meanwhile, the surprise release - and withdrawal - of the PS5 Stellar Blade demo raises more questions about our digital library future.
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0:00:00 Introduction and DF merchandise 0:02:26 News 01: Rise of the Ronin preview 0:11:40 News 02: Nvidia announces upcoming game enhancements 0:35:55 News 03: Intel unveils PresentMon 2.0 0:51:08 News 04: Stellar Blade demo released, quickly pulled 0:56:48 News 05: Peter Moore questions the future of consoles 1:12:11 Supporter Q1: Should console platforms let you impose frame-rate caps yourself? 1:19:39 Supporter Q2: What rendering tech will we see pushed after path tracing? 1:27:22 Supporter Q3: Should more developers expose debug menus in their games? 1:31:43 Supporter Q4: What storage tech do you work off of? 1:39:38 Supporter Q5: What would Digital Foundry have looked like in the 1990s?DF Retro Play: Game Boy Classics Revisited - The John Linneman CollectionDigital Foundry2024-03-17 | Audi Sorlie is back, joining John Linneman for the first of two Nintendo Game Boy specials. Each of them picks their top three titles for the classic Nintendo handheld, with the other actually playing them! In this first instalment, John's picks are the focus with Castlevania 2: Belmont's Revenge, MegaMan 5 and The Legend of Zelda: Link's Awakening in the frame as his top three games of the entire Game Boy generation.