Jonah LobeWelcome to a never-before-seen Developer Reunion and Retrospective. In celebration of Skyrim’s 10th Anniversary, I’ve joined with nine of my former colleagues to reminisce about what what we worked on, how we worked on it, and what it was like to collaborate with each other on The Elder Scrolls V. It was so good to see them and catch up - I def got The Feels more than once putting this video together for you - and I hope you like it.
0:00 Intro 1:59 A Special Thank You 2:17 When I discovered the Elder Scrolls 7:00 What is a Programmer? 9:10 What makes Bethesda games so special? 11:09 What is a World Artist? 12:20 From the Lights of Blackreach… 13:17 …to the Icy Cobbles of Windhelm 14:52 What is a Character Artist? 16:00 What made Skyrim so Special? 17:32 How was the Werewolf Made? 19:28 Why is a Healthy Competition good for Developers? 21:56 What is an Animator? 23:40 The Development of Skyrim's Quadrupeds 29:20 The Movement of Skyrim 30:51 An Animation too Gruesome for Skyrim! 31:19 What is an FX Artist? 32:25 The Ants of Riverwood 🐜 33:53 The Critter System! 35:32 How a Bee almost ruined Skyrim 36:38 Hidden Developers secrets of Skyrim 36:49 The Skyrim Giants are modeled after my Father! 37:44 Making the Skillmap 39:00 What is a Level Artist? 40:09 How was Mehrunes' Razor made? 41:40 How were the Dragon Priests' Masks made? 43:04 What is a Video Editor? 45:54 Why was Skyrim a Success? 46:10 The importance of Sticking to the Vision 49:15 Outro
A huge shout-out to ALL of my former colleagues, but most especially the ones I interviewed for this video. Our titles, way back then, were: Joel Burgess - Level Designer Lianne Cruz - Animator Salinee Goldenberg - Video Editor Dennis Mejillones - Character Artist Nate Purkeypile - World Artist Rashad Redic - World Artist Jean Simonet - Programmer Mark Teare - FX Artist
If you enjoyed this content, please don’t forget to LIKE, SUBSCRIBE, and LEAVE A COMMENT! Your support means more than you know. If you’d like to support or follow me in other ways, you can:
And lastly, a HUGE thank you to the following content creators for their contributions to this video: Ambiance Magic Camelworks Chief Longsocks Dean Morris Dennilfloss ESO Everness Fudgemuppet Jinnkid Majorslackattack Mitten Squad Mrrhexx Occupied Dread oOFrostbyteOo Sleep Scenery HD Theepicnate315 The Edge of Insanity Viewtiful ASMR Waifu Simulator ZenimaxOnlineStudios
If you're still reading this far down, feel free to comment with a question or anything and I'll do my best to respond!
A SKYRIM DOCUMENTARY | Youre Finally Awake: Nine Developers Recount the Making of SkyrimJonah Lobe2021-12-04 | Welcome to a never-before-seen Developer Reunion and Retrospective. In celebration of Skyrim’s 10th Anniversary, I’ve joined with nine of my former colleagues to reminisce about what what we worked on, how we worked on it, and what it was like to collaborate with each other on The Elder Scrolls V. It was so good to see them and catch up - I def got The Feels more than once putting this video together for you - and I hope you like it.
0:00 Intro 1:59 A Special Thank You 2:17 When I discovered the Elder Scrolls 7:00 What is a Programmer? 9:10 What makes Bethesda games so special? 11:09 What is a World Artist? 12:20 From the Lights of Blackreach… 13:17 …to the Icy Cobbles of Windhelm 14:52 What is a Character Artist? 16:00 What made Skyrim so Special? 17:32 How was the Werewolf Made? 19:28 Why is a Healthy Competition good for Developers? 21:56 What is an Animator? 23:40 The Development of Skyrim's Quadrupeds 29:20 The Movement of Skyrim 30:51 An Animation too Gruesome for Skyrim! 31:19 What is an FX Artist? 32:25 The Ants of Riverwood 🐜 33:53 The Critter System! 35:32 How a Bee almost ruined Skyrim 36:38 Hidden Developers secrets of Skyrim 36:49 The Skyrim Giants are modeled after my Father! 37:44 Making the Skillmap 39:00 What is a Level Artist? 40:09 How was Mehrunes' Razor made? 41:40 How were the Dragon Priests' Masks made? 43:04 What is a Video Editor? 45:54 Why was Skyrim a Success? 46:10 The importance of Sticking to the Vision 49:15 Outro
A huge shout-out to ALL of my former colleagues, but most especially the ones I interviewed for this video. Our titles, way back then, were: Joel Burgess - Level Designer Lianne Cruz - Animator Salinee Goldenberg - Video Editor Dennis Mejillones - Character Artist Nate Purkeypile - World Artist Rashad Redic - World Artist Jean Simonet - Programmer Mark Teare - FX Artist
If you enjoyed this content, please don’t forget to LIKE, SUBSCRIBE, and LEAVE A COMMENT! Your support means more than you know. If you’d like to support or follow me in other ways, you can:
And lastly, a HUGE thank you to the following content creators for their contributions to this video: Ambiance Magic Camelworks Chief Longsocks Dean Morris Dennilfloss ESO Everness Fudgemuppet Jinnkid Majorslackattack Mitten Squad Mrrhexx Occupied Dread oOFrostbyteOo Sleep Scenery HD Theepicnate315 The Edge of Insanity Viewtiful ASMR Waifu Simulator ZenimaxOnlineStudios
If you're still reading this far down, feel free to comment with a question or anything and I'll do my best to respond!
#Skyrim #GamingDocumentary #RPGQuiet: Level One is live!Jonah Lobe2024-07-09 | My dear friends, the Quiet: Level One Kickstarter has launched, and I could not be more excited. Enjoy this little preview of the project, and don't forget to join the quest by following the link:
Want a cool standing desk like mine? Try FlexiSpot! Use my code “YTBNY30” for an extra $30 off on E7! Don't miss out on designing your dream setup with FlexiSpot. FlexiSpot E7 standing desk: bit.ly/4eg3iK1 (US) bit.ly/4eiG3yJ (Canada)
And don't forget to back "Quiet: Level One" on Kickstarter, JULY 9th. Anyone who backs the project within 72 hours will receive their FREE Early Bird Gift: a Tree of Worlds sketchpad, designed by me (with goodies inside): kickstarter.com/projects/quietlevelone/quiet-level-one-by-jonah-lobe
#guardiansofthegalaxy #marvel #comics #grootThe Hero & the Villain are the Same | Jonah LobeJonah Lobe2024-07-03 | #Batman and The Joker, Ellen Ripley and the Alien Queen, Spider-Man vs. Spider-Man, and The Spot—in this video, we discuss the intimate relationship between all the best hero/villain matchups. You also get a preview of my new graphic novel, #Quiet : Level One, available on Kickstarter on July 9th.
#characterdesignDesigning the Mirelurks for Fallout 4! #fallout #characterdesignJonah Lobe2024-06-03 | ...Drawing an Axe to be made into a Prop!Jonah Lobe2024-05-03 | The legendary Punished Props will be creating Runa, the great-axe wielded by the villain in my upcoming graphic novel, so I'm creating orthos for him!Why Deathclaws look the way they do #fallout #gamedevJonah Lobe2024-04-27 | ...How I designed the Feral Ghouls from #fallout3Jonah Lobe2024-04-25 | ...Designing the Creatures for Fallout 3 & 4 | A Developer RetrospectiveJonah Lobe2024-04-09 | In a trip down memory lane, I break down the thought process behind the various creations I modeled/sculpted/textures for these wonderful games.
Want to win Jonah's personal Pip-Boy? ENTER the Raffle here: jonahlobe.com/pipboy
JOIN The Tree of Worlds for exclusive, behind-the-scenes artwork, storytelling and regular GIVEAWAYS: jonahlobe.substack.com
Full list of assets I made for FALLOUT 3: Deathclaws Feral Ghouls Glowing Ones Radroaches Giant Ants & Queen Radscorpions Supermutant Armor Supermutant Overlords Yao Guai Aliens Mirelurks Chinese Stealth Armor T-51b Winterized Power Armor Harold Statuary
Full list of assets I made for FALLOUT 4: Deathclaws Mirelurks Mirelurk Kings Bloodbugs Molerats Preston Garvey's Outfit Chrome Statuary
0:00 Intro 0:49 Fallout: A Primer 1:39 How I discovered Fallout 2:20 My Bethesda art test 3:33 Updating the Look 4:20 Giant Ant - F3 5:19 Radroach - F3 6:16 Yao Guai - F3 6:37 Feral Ghouls - F3 7:47 Mirelurks - F3 8:15 Harold - F3 8:52 Chinese Stealth Armor - F3 9:28 QUIET: Level One preview!!!! 11:05 The Pip-Boy Giveaway 11:33 The Reception of Fallout 3 13:14 Fallout: New Vegas 13:35 Beginning Fallout 4 14:26 Molerats - F4 14:57 Mirelurks - F4 15:36 Mirelurk Kings - F4 16:51 Supermutants - F4 17:58 Preston Garvey's Outfit - F4 19:45 The Deathclaws - F3 & F4 24:23 Fallout: The SeriesJonah Lobe Live StreamJonah Lobe2023-12-20 | ...We are VENOM: The Biology of Symbiotes | Marvel Anatomy | Jonah LobeJonah Lobe2023-05-27 | Today we’re exploring the biology of the SYMBIOTES - using Eddie Brock and the Venom Symbiote as a test case - and discovering how they see, breathe, and fit over their hosts.
THIS SERIES WILL COME TO A CLOSE if I cannot secure funding on Patreon! Are you enjoying this series and want to see more? Please consider joining the GLOWSTONE tier on my Patreon:
#venom #marvel #comics #spidermanA Giveaway to celebrate my upcoming comic! #comics #quietleveloneJonah Lobe2023-05-07 | ...The Power of STORM | Marvel Anatomy | Jonah LobeJonah Lobe2023-04-22 | Today we’re talking about Storm! We’ll also discuss electricity, mohawks, and we’ll even consult my chiropractor for some good stretching exercises!
Who should I cover next? Leave a comment to let me know. And don't forget to like, subscribe, and ring the bell!
Want to own Marvel Anatomy? Look no further: amzn.to/3siW5lY
These videos are made possible by my Patreon members. Support the channel by joining or following me on these other platforms:
Patreon: www.patreon.com/JonahLobe Instagram: www.instagram.com/iamJonahLobe Twitch: www.Twitch.TV/JonahLobe Twitter: www.twitter.com/JonahLobeI designed a set of Dwemer-inspired dice, & now they’ve been forged! #dice #dndJonah Lobe2023-03-30 | ...Making Wakandan Masks Interview w/ Salim Busuru | Jonah LobeJonah Lobe2023-03-02 | Marvel Anatomy takes the perspective of T'Challa, so it was important for me that the book appear truly Wakandan. To do this, I needed help from someone who truly understood - and celebrated - African art.
That's when I found Salim Busuru. Together, we created a collection of designs for the book, as well as a series of Wakandan-style masks for each chapter. Here is a truly great example of concept art: ideas that borrow from what came before, to create something new.
#marvel #conceptart #wakandaDesigning the cover for Marvel Anatomy! #conceptart #marvel #wolverineJonah Lobe2023-01-28 | ...How do Wolverines claws work? | Marvel Anatomy | Jonah LobeJonah Lobe2023-01-19 | Today's subject: Wolverine. We'll discuss primal rage, metal bones, and artistic anatomy. I'll also share with you the best superhero ever created (I invented him when I was 7).
Who should I cover next? Leave a comment to let me know. And don't forget to like, subscribe, and ring the bell!
Want to own Marvel Anatomy? Look no further: amzn.to/3siW5lY
These videos are made possible by my Patreon members. Support the channel by joining or following me on these other platforms:
#Marvel #JonahLobe #WolverinePainting Marvel Anatomy | Spider-ManJonah Lobe2022-12-23 | It’s almost Christmas, and in today’s video, we’re covering Spider-Man! We’ll discuss color theory, dynamic posing, tendons, and the potentially embarrassing side effects of being bitten by radioactive animals.
Who should I cover next? Leave a comment to let me know. And don't forget to like, subscribe, and ring the bell!
Want to own Marvel Anatomy? Look no further: amzn.to/3siW5lY
Want more videos like this? Please consider supporting me on Patreon or following me on these other platforms:
#Marvel #JonahLobe #SpidermanThe Anatomy of Vision!!! #shorts #marvel #conceptartJonah Lobe2022-12-17 | ...I created an Elden Ring Creature!!! #shorts #eldenring #conceptartJonah Lobe2022-12-10 | Enjoy this clip from my Making a Creature series featuring Elden Ring. In the full video, I analyze Elden Ring’s lore, gameplay, and art style to create an original monster that might conceivably live in The Lands Between — this one’s called “The King & the Council.” After making perfectly-formed superheroes for Marvel, it was sooo fun to create something horrible for myself.
Are you into fantasy, world-building and art? If so, I highly recommend you take a moment to follow me on YouTube. We don’t just celebrate these aspects of books, movies, and games… we learn about them, and how to reproduce these qualities in our own work. As I say in my Elden Ring video… don’t just enjoy the game, learn from it!
To find my channel, literally just google “Jonah Lobe YouTube.” 😉Painting Marvel Anatomy | DaredevilJonah Lobe2022-12-01 | Welcome to Painting Marvel Anatomy. Today's subject: DAREDEVIL!
In today's video, we discuss the hero Daredevil, shape language, & the balance between detail and simplicity.
Who should I cover next? Leave a comment to let me know. Don't forget to like, subscribe, and ring the bell!
Want to own Marvel Anatomy? Look no further: amzn.to/3siW5lY
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#Marvel #JonahLobe #DaredevilThe Making of Marvel Anatomy | Jonah LobeJonah Lobe2022-11-14 | On October 25th, I gave a talk at the Barnes & Noble in Tribeca here in New York, all about the making of Marvel Anatomy. I haven’t included the Q&A from afterward, but if you have a question, please leave it in the comments, and I’ll do my best to answer!
0:00 intro 2:30 How I got started in the art industry 11:57 How anatomy help grow as an artist 13:01 How ended up illustrating Marvel Anatomy 14:07 My first draft of Wolverine! 15:41 Books I used to help research anatomy 18:01 How to illustrate a book without prior experience 20:13 Marvel Anatomy Thumbnail sketches 24:45 Thought process behind the Wolverine cover 25:31 Thought process behind the Skrull 26:42 Thought process behind Groot 27:52 How did Wolverine get the metal on his bones? 28:52 What is the Infinity Stone made of? 29:27 The biology behind Mystique's shapeshifting abilities? 30:15 The anatomy of Ironman 31:30 The tech behind Cyclops' visor 32:02 How does Thor's hammer (Mjolnir) work? 32:29 The anatomy of Thanos 33:00 How does Jean Grey's power work? 34:00 The anatomy of Venom 35:00 How does Ghost rider transform? 35:47 The Anatomy of M.O.D.O.K 37:54 The Anatomy of Rocket Raccoon 38:34 What is the anatomy of the Hulk?
#comics #marvel #conceptartVision: The future of AI? | Marvel Anatomy | Jonah LobeJonah Lobe2022-10-28 | Welcome to the first in my Marvel Anatomy painting series - today, we're painting Vision.
Now that "Marvel Anatomy: A Scientific Study of the Superhuman" has hit shelves, I can finally begin posting my new series, which documents the creation of this book. Up first is Vision, who turned on his creator Ultron and chose the side of light. Join me as I work through his personality, look, iconic features and more to show off the inner workings of this incredible synthetic being.
And if you enjoy this video and want to see more, please leave a comment telling me who you'd like to see next. And don't forget to like, subscribe, and ring the bell!
Want to own Marvel Anatomy? Look no further: amzn.to/3siW5lY
Would you like to see more? Please consider supporting me on Patreon or following me on these other platforms:
#Marvel #JonahLobe #comicsMaking a Creature | Elden RingJonah Lobe2022-10-14 | In today's video, we'll analyze the lore, gameplay and art style of Fromsoft's Elden Ring, and use what we learn to invent a Great Enemy of our own: a twisted monstrosity I call "The King and the Council."
I loved this game, as punishing as it is, and I wanted to make something special to commemorate the experience. I learned so much about character design during the course of this video; in particular, the relationship between silhouette and gameplay. Are you an artist or a gaming enthusiast? This video is for you.
Is there another game you'd like me to explore and riff on? Let me know in the comments! For other ways to contact me, you can find me on:
For anyone who's interested in buying my new book, Marvel Anatomy, you can find it here: amzn.to/3siW5lY
#creaturedesign #eldenring #conceptartIntroducing Marvel Anatomy: A Scientific Study of the Superhuman!Jonah Lobe2022-09-27 | At last, the book I poured 15 months of my life into: Marvel Anatomy – a deluxe coffee-table book filled with detailed cutaway illustrations of some of your favorite Marvel heroes and villains. Written by Marc Sumerak and Daniel Wallace, and illustrated by myself and Salim Busuru, Marvel Anatomy is a large and beautiful compendium of anatomical and physiological information the likes of which have never been seen. In this trailer, I've tried to provide a behind-the-scenes preview of the book, which includes fan favorites like Spider-Man, the Hulk, Thanos, Mystique, Ghost Rider, the Fantastic Four, Venom, Groot, and so, so much more.
Marvel Anatomy: A Scientific Study of the Superhuman comes out in October!
#Marvel #JonahLobe #Comics3 Creative Artistic Exercises for the QuarantineJonah Lobe2020-11-29 | In this video, I'll introduce you to three creative artistic exercises that I've designed to get you out of the quarantine rut and back to work. These exercises are guaranteed to be easy, fun, and educational - I do them all the time when I'm feeling bored or unmotivated. And hey - if you decide to try them out, show me your results on social media, I'd love to check it out!
Like this video and want more like it? Don't forget to SUBSCRIBE and LEAVE A COMMENT! I want to hear from you. Also, ring the bell so that you don't miss what's next. I'll be building out this channel a lot this year, and I want YOU to be a part of it!
Instagram: www.instagram.com/iamjonahlobe Twitter: twitter.com/Jonahlobe Patreon: www.patreon.com/JonahLobe Chimaera: www.jonahlobe.com/mythmastersFallout 3 & 4 DiscussionJonah Lobe2020-04-10 | Here's a livestream I did, talking about Fallout 3 and 4's development, my time at Bethesda, what it's like being an artist, etc. Hope you like it! Don't forget to subscribe and leave a comment if there's anything else you'd like to know. -- Watch live at twitch.tv/jonahlobeJonah Lobe Live StreamJonah Lobe2020-03-26 | ...Jonah Lobe Live StreamJonah Lobe2020-03-26 | ...Turning the Doomslayer into a Demon!Jonah Lobe2020-03-19 | Doom Eternal comes out later today, and I just had to post this video! Watch as we analyze the Doomslayer's suit (the Praetor suit) and use some of the hallmarks of its appearance to paint the marine's Demonic twin... an entity we're calling The Doombringer. Like what you see? Don't forget to leave a comment for me and SUBSCRIBE for more content like this! Happy Doom: Eternal Day everyone.Creature Design: Designing the VenementJonah Lobe2020-02-22 | How can personality be reflected in a silhouette? How can color be used to unnerve our audience? And how can we come up with Iconic Elements that will elevate our creature from the merely impactful to the extremely memorable?
We'll explore these ideas and many more as we invent a nightmarish new creation, the Venement. I hope you learn something in this video, which is itself a short excerpt from my tutorial "Chimaera: A Creature Design Masterclass."
Don't forget to SUBSCRIBE, ring the bell, and leave a COMMENT - I want to hear from you! Tell me how you find me, what inspires you, and what you'd like to see from me next.
Instagram: www.instagram.com/iamjonahlobe Twitter: twitter.com/Jonahlobe Patreon: www.patreon.com/JonahLobe Chimaera: www.jonahlobe.com/mythmastersCreature Design: Designing the NightstepperJonah Lobe2020-02-08 | How do you combine animals to form something new? How can a creature's anatomy inform their pattern? And how can color be used to convey a sense of touchability? We'll explore these ideas and a LOT more as we invent an entirely new species, the Nightstepper. This video is a short excerpt from my course "Chimaera: A Creature Design Masterclass."
Don't forget to SUBSCRIBE, ring the bell, and leave a COMMENT - I want to hear from you! Tell me how you find me, what inspires you, and what you'd like to see from me next.
We'll explore these ideas and a LOT more as we invent an entirely new species, the Stormbjorn. I hope you learn something in this video, which is itself a short excerpt from my tutorial "Chimaera: A Creature Design Masterclass."
Don't forget to SUBSCRIBE, ring the bell, and leave a COMMENT - I want to hear from you! Tell me how you find me, what inspires you, and what you'd like to see from me next.
Instagram: www.instagram.com/iamjonahlobe Twitter: twitter.com/Jonahlobe Patreon: www.patreon.com/JonahLobe Chimaera: www.jonahlobe.com/mythmastersThe Five Questions for Creature DesignJonah Lobe2020-02-02 | I've invented a lot of creatures over the years - each one more different than the last - but no matter what they were, I've always focused on answering Five Basic Questions for each one. These questions help me to identify the appropriate references, convey a sense of realism and fabricate a creature that's both visually memorable and emotionally impactful. I hope you learn something in this video, which is itself a short excerpt from my tutorial "Chimaera: A Creature Design Masterclass."
Don't forget to SUBSCRIBE, RING THE BELL, and LEAVE A COMMENT - I want to hear from you! Tell me how you find me, what inspires you, and what you'd like to see from me next.
And you can follow me on: Instagram: www.instagram.com/iamjonahlobe Twitter: twitter.com/Jonahlobe Patreon: www.patreon.com/JonahLobeAlduin TurntableJonah Lobe2020-01-22 | A turntable of Alduin the World-EaterThe Nightstepper TurntableJonah Lobe2020-01-14 | I invented the Nightstepper for my self-branded course "Chimaera: A Creature Design Masterclass" (available on my website or Gumroad), but it wasn't until Sketchfab asked to team up for a Twitter Challenge that I first conceived of the Nightstepper Pendant. I wanted to challenge my audience to build something very small - something that wouldn't take up too much of their valuable time and effort - while at the same time challenging them to provide powerful examples of Silhouette, Body Type, Personality, Coloring, and Iconic Elements (the Five Pillars that I teach in Chimaera). At the last minute, I decided to make my little Night-stepper into a pendant - something pleasing and cute that I could have cast into real metal and made into a necklace to sell at Cons. So here it is, with the original coloring, gold, and silver.Highlight: Fantasy Armor Design w/ Skyrim/Fallout artist Jonah LobeJonah Lobe2019-03-29 | Broadcasted live on Twitch -- Watch live at twitch.tv/jonahlobeVanquish - A PostmortemJonah Lobe2019-03-23 | This illustration, "Vanquish," was remarkably well received on Twitter, Instagram and Reddit... so let's explore the compositional elements that I believe made it a success!
I've been doing postmortems for my Patreon members for several months now, but I'd like to start doing them on Youtube, for you. If you enjoyed this video, please be sure to leave a comment and give me a follow.
Have a great day!
www.jonahlobe.com patreon.com/JonahLobe Twitter: @jonahlobe Instagram: @iamjonahlobeDragon Turntable for CHIMAERAJonah Lobe2019-01-16 | Enjoy this turntable of the Skyrim Dragon!Draugr Turntable 2Jonah Lobe2019-01-13 | ...Draugr Hair StylesJonah Lobe2018-12-28 | ...The Draugr TurntableJonah Lobe2018-12-24 | ...The Worlds First Look at Arvak, Ever!Jonah Lobe2018-10-18 | After we finished Skyrim, as the game reviews were just pouring in (and we were beginning to realize that maybe, against our wildest expectations, we'd created a game that was actually GOOD), the entire team took one week off their normal schedule for the first-ever Bethesda Game Studios "Game Jam!"
The idea here was to just go crazy and create whatever we wanted for the game, without worrying how it would fit or where. I spent a day or so making the Hulking Draugr, and then I turned to the task that interested me far more: the creation of Arvak.
Arvak did not yet have a name, nor did he have a place all carved out in Tamriel for him... but I'd seen a sketch by our concept artist Ray Lederer of a burning black horse skeleton and I said to myself "That. That's what I want to see in Skyrim!"
So I spent that week modeling horse bones, giving them a good obsidian polish, and then heating them up until they caught flame. I experimented with a fire mane and tale, glowing sparks for eyes, and a burning trail for the horse to leave as it ran.
With the help of my friend Sal, who is a video editor at Bethesda, I showed this video at the big team meeting at the end of that week. This was the first anyone had ever seen of the horse that would later become Arvak.
I moved on to Fallout 4 right after the Game Jam, so I wasn't actually involved in putting him into the expansion. His colors were changed to a ghostly blue/purple, which I admit I wasn't much of a fan of, but I was just grateful to get him into the game at all. I hope you enjoyed him, at least!The Grogan (from An Immortal Design)Jonah Lobe2018-07-03 | The Grogan is an amphibious rage-beast. Highly territorial, this creature is flexible, fast, and above all, strong. Its oversized hands are built for punching; its legs can propel it in any number of directions with spectacular power, and the skin has pulled back from its famgs in a perpetual display of dominance.
The Grogan was built for my Pluralsight course on Character Creation for movies and games. I poured my heart into this course - I really hope you enjoy it! In it, I cover the range of methods you'll need to create original, iconic characters. This course is designed to be timeless - technical pipelines come and go, after all - and should be of great use to both beginners and veterans alike! My hope is to not just make you a better Character Artist... but a better and more informed artist all around.
Subjects covered include: •Mining/blending reference •What it means to be iconic •The stages of the sculpting process •The nature of surface •Personality and nuance •The power of line and shape •Anatomy, human or otherwise •The power of color and value •The texturing process ...and so much more.
Find the course here, on Pluralsight: pluralsight.com/courses/character-design-theory-developmentThe GiantJonah Lobe2018-05-23 | A lot of people don't know this, but I originally designed the Giant to look like my father, Jim Lobe (you can google him!). I wanted to inspire - not fear or distrust - but a sense of grandeur, of largeness and oldness... I wanted players to feel like children again, watching our parents move around the house. I also referenced the art of Adam Adamowicz (obviously - he was the concept artist there at Bethesda Softworks!), farmers from around the world (to get that creased-skin look) and some African tribal scarring.
The model, fully-clothed, weighs in at around 12k polys.Composition & CaravaggioJonah Lobe2018-05-23 | Caravaggio was a braggart, a murderer and a genius. Learn more about his powers of composition in this clip from my Pluralsight course, "An Immortal Design: Character Design Theory & Development." Would you like to know more about Concept Art, Character Art or the videogame industry? Watch the full 3+ hour course here: pluralsight.com/courses/character-design-theory-developmentDetail vs SimplicityJonah Lobe2018-05-23 | Enjoy this clip from my Pluralsight course, "An Immortal Design: Character Design Theory & Development." Would you like to know more about Concept Art, Character Art or the videogame industry? Watch the full 3+ hour course here: pluralsight.com/courses/character-design-theory-developmentLoki & Thor: Who wore it better?Jonah Lobe2018-05-23 | Enjoy this clip from my Pluralsight course, "An Immortal Design: Character Design Theory & Development." Would you like to know more about Concept Art, Character Art or the videogame industry? Watch the full 3+ hour course here: pluralsight.com/courses/character-design-theory-developmentOn the Importance of Being TeethJonah Lobe2018-05-23 | Chompers are very specific things, and we could learn something from studying them. Here's a clip from my Pluralsight course, "An Immortal Design: Character Design Theory & Development." Would you like to know more about Concept Art, Character Art or the videogame industry? Watch the full 3+ hour course here: pluralsight.com/courses/character-design-theory-developmentOutstanding Plus & the Cruel Genius of Todd HowardJonah Lobe2018-05-23 | Todd Howard knows what he's talking about. Enjoy this clip from my Pluralsight course, "An Immortal Design: Character Design Theory & Development." Would you like to know more about Concept Art, Character Art or the videogame industry? Watch the full 3+ hour course here: pluralsight.com/courses/character-design-theory-development