Retro Gaming with ScanlinesPlayed on original hardware, no emulator. NTSC 240p RGB signal analog-to-digital converted, deinterlaced and upscaled in 720p@60fps using Micomsoft XRGB-MINI Framemeister. Recorded in h264 using Micomsoft XCAPTURE-MINI. Edited and rendered using Adobe Premiere Pro.
Super Mario World 2, Yoshis Island 1-5: Hop! Hop! Donuts Lifts - SNES NTSC-U/C 60fpsRetro Gaming with Scanlines2017-06-18 | Played on original hardware, no emulator. NTSC 240p RGB signal analog-to-digital converted, deinterlaced and upscaled in 720p@60fps using Micomsoft XRGB-MINI Framemeister. Recorded in h264 using Micomsoft XCAPTURE-MINI. Edited and rendered using Adobe Premiere Pro.The Legend of Zelda : Twilight Princess HD - Partie 11 : Quêtes annexes - Wii URetro Gaming with Scanlines2019-08-19 | Scanlines are noticeable at 2160p resolution and if viewed on a UHD (or more) display only. You can watch the video at a lower resolution but it will look darker because of the scanlines interpolation.
Played on original PAL zone hardware, no emulator. HDMI 1080p signal recorded in h264@60fps using AVerMedia Live Gamer Portable 2 Plus. Edited and rendered in UHD2160p@60fps using Adobe Premiere Pro.The Legend of Zelda : Twilight Princess HD - Partie 10 : Lac Hilya & Citadelle - Wii URetro Gaming with Scanlines2019-08-07 | Scanlines are noticeable at 2160p resolution and if viewed on a UHD (or more) display only. You can watch the video at a lower resolution but it will look darker because of the scanlines interpolation.
Played on original PAL zone hardware, no emulator. HDMI 1080p signal recorded in h264@60fps using AVerMedia Live Gamer Portable 2 Plus. Edited and rendered in UHD2160p@30fps using Adobe Premiere Pro.The Legend of Zelda : Twilight Princess HD - Partie 9 : Région de Lanelle, Crépuscule - Wii URetro Gaming with Scanlines2019-08-07 | Scanlines are noticeable at 2160p resolution and if viewed on a UHD (or more) display only. You can watch the video at a lower resolution but it will look darker because of the scanlines interpolation.
Played on original PAL zone hardware, no emulator. HDMI 1080p signal recorded in h264@60fps using AVerMedia Live Gamer Portable 2 Plus. Edited and rendered in UHD2160p@30fps using Adobe Premiere Pro.The Legend of Zelda : Twilight Princess HD - Partie 8 : Mine Goron - Wii URetro Gaming with Scanlines2019-07-27 | Scanlines are noticeable at 2160p resolution and if viewed on a UHD (or more) display only. You can watch the video at a lower resolution but it will look darker because of the scanlines interpolation.
Played on original PAL zone hardware, no emulator. HDMI 1080p signal recorded in h264@60fps using AVerMedia Live Gamer Portable 2 Plus. Edited and rendered in UHD2160p@30fps using Adobe Premiere Pro.The Legend of Zelda : Twilight Princess HD - Partie 7 : Montagne de la Mort - Wii URetro Gaming with Scanlines2019-07-25 | Scanlines are noticeable at 2160p resolution and if viewed on a UHD (or more) display only. You can watch the video at a lower resolution but it will look darker because of the scanlines interpolation.
Played on original PAL zone hardware, no emulator. HDMI 1080p signal recorded in h264@60fps using AVerMedia Live Gamer Portable 2 Plus. Edited and rendered in UHD2160p@30fps using Adobe Premiere Pro.The Legend of Zelda : Twilight Princess HD - Partie 6 : Cocorico - Wii URetro Gaming with Scanlines2019-07-25 | Scanlines are noticeable at 2160p resolution and if viewed on a UHD (or more) display only. You can watch the video at a lower resolution but it will look darker because of the scanlines interpolation.
Played on original PAL zone hardware, no emulator. HDMI 1080p signal recorded in h264@60fps using AVerMedia Live Gamer Portable 2 Plus. Edited and rendered in UHD2160p@30fps using Adobe Premiere Pro.The Legend of Zelda : Twilight Princess HD - Partie 5 : Temple Sylvestre - Wii URetro Gaming with Scanlines2019-07-25 | Scanlines are noticeable at 2160p resolution and if viewed on a UHD (or more) display only. You can watch the video at a lower resolution but it will look darker because of the scanlines interpolation.
Played on original PAL zone hardware, no emulator. HDMI 1080p signal recorded in h264@60fps using AVerMedia Live Gamer Portable 2 Plus. Edited and rendered in UHD2160p@30fps using Adobe Premiere Pro.The Legend of Zelda : Twilight Princess HD - Partie 4 : Forêt de Firone 2 - Wii URetro Gaming with Scanlines2019-07-24 | Scanlines are noticeable at 2160p resolution and if viewed on a UHD (or more) display only. You can watch the video at a lower resolution but it will look darker because of the scanlines interpolation.
Played on original PAL zone hardware, no emulator. HDMI 1080p signal recorded in h264@60fps using AVerMedia Live Gamer Portable 2 Plus. Edited and rendered in UHD2160p@30fps using Adobe Premiere Pro.The Legend of Zelda : Twilight Princess HD - Partie 3 : Forteresse du Crépuscule - Wii URetro Gaming with Scanlines2019-07-21 | Scanlines are noticeable at 2160p resolution and if viewed on a UHD (or more) display only. You can watch the video at a lower resolution but it will look darker because of the scanlines interpolation.
Played on original PAL zone hardware, no emulator. HDMI 1080p signal recorded in h264@60fps using AVerMedia Live Gamer Portable 2 Plus. Edited and rendered in UHD2160p@30fps using Adobe Premiere Pro.The Legend of Zelda : Twilight Princess HD - Partie 2 : Forêt de Firone - Wii URetro Gaming with Scanlines2019-07-21 | Scanlines are noticeable at 2160p resolution and if viewed on a UHD (or more) display only. You can watch the video at a lower resolution but it will look darker because of the scanlines interpolation.
Played on original PAL zone hardware, no emulator. HDMI 1080p signal recorded in h264@60fps using AVerMedia Live Gamer Portable 2 Plus. Edited and rendered in UHD2160p@30fps using Adobe Premiere Pro.The Legend of Zelda : Twilight Princess HD - Partie 1 : Village de Toal - Wii URetro Gaming with Scanlines2019-07-20 | Scanlines are noticeable at 2160p resolution and if viewed on a UHD (or more) display only. You can watch the video at a lower resolution but it will look darker because of the scanlines interpolation.
Played on original PAL zone hardware, no emulator. HDMI 1080p signal recorded in h264@60fps using AVerMedia Live Gamer Portable 2 Plus. Edited and rendered in UHD2160p@30fps using Adobe Premiere Pro.The Legend of Zelda : Twilight Princess HD - Title Screen - Wii URetro Gaming with Scanlines2019-07-19 | Scanlines are noticeable at 2160p resolution and if viewed on a UHD (or more) display only. You can watch the video at a lower resolution but it will look darker because of the scanlines interpolation.
Captured from original PAL zone hardware, no emulator. HDMI 1080p signal recorded in h264@60fps using AVerMedia Live Gamer Portable 2 Plus. Edited and rendered in UHD2160p@30fps using Adobe Premiere Pro.The Legend of Zelda : Twilight Princess HD - Bootup sequence - Wii URetro Gaming with Scanlines2019-06-17 | Scanlines are noticeable at 2160p resolution and if viewed on a UHD (or more) display only. You can watch the video at a lower resolution but it will look darker because of the scanlines interpolation.
Captured from original PAL zone hardware, no emulator. HDMI 1080p signal recorded in h264@60fps using AVerMedia Live Gamer Portable 2 Plus. Edited and rendered in UHD2160p@60fps using Adobe Premiere Pro.Wii U Bootup Sequence & Main Menu - HQ with scanlines, UHD@60fps [FR]Retro Gaming with Scanlines2019-06-17 | Scanlines are noticeable at 2160p resolution and if viewed on a UHD (or more) display only. You can watch the video at a lower resolution but it will look darker because of the scanlines interpolation.
Captured from original PAL zone hardware, no emulator. HDMI 1080p60 signal recorded in h264 using AVerMedia Live Gamer Portable 2 Plus GC513. Edited and rendered in UHD2160p@60fps using Adobe Premiere Pro.Flashback, Ending & Credits - SNES NTSC-U/C 60fpsRetro Gaming with Scanlines2018-06-11 | Captured from original hardware, no emulator. NTSC 240p RGB signal analog-to-digital converted, deinterlaced and upscaled in 720p@60fps using Micomsoft XRGB-MINI Framemeister. Recorded in h264 using Micomsoft XCAPTURE-MINI. Edited and rendered using Adobe Premiere Pro.Flashback, Level 6 & Level 7 (Normal) - SNES NTSC-U/C 60fpsRetro Gaming with Scanlines2018-06-11 | Played on original hardware, no emulator. NTSC 240p RGB signal analog-to-digital converted, deinterlaced and upscaled in 720p@60fps using Micomsoft XRGB-MINI Framemeister. Recorded in h264 using Micomsoft XCAPTURE-MINI. Edited and rendered using Adobe Premiere Pro.Flashback, Level 5 (Normal) - SNES NTSC-U/C 60fpsRetro Gaming with Scanlines2018-06-07 | Played on original hardware, no emulator. NTSC 240p RGB signal analog-to-digital converted, deinterlaced and upscaled in 720p@60fps using Micomsoft XRGB-MINI Framemeister. Recorded in h264 using Micomsoft XCAPTURE-MINI. Edited and rendered using Adobe Premiere Pro.Flashback, Level 4 (Normal) - SNES NTSC-U/C 60fpsRetro Gaming with Scanlines2018-06-07 | Played on original hardware, no emulator. NTSC 240p RGB signal analog-to-digital converted, deinterlaced and upscaled in 720p@60fps using Micomsoft XRGB-MINI Framemeister. Recorded in h264 using Micomsoft XCAPTURE-MINI. Edited and rendered using Adobe Premiere Pro.Flashback, Level 3 (Normal) - SNES NTSC-U/C 60fpsRetro Gaming with Scanlines2018-06-06 | Played on original hardware, no emulator. NTSC 240p RGB signal analog-to-digital converted, deinterlaced and upscaled in 720p@60fps using Micomsoft XRGB-MINI Framemeister. Recorded in h264 using Micomsoft XCAPTURE-MINI. Edited and rendered using Adobe Premiere Pro.Flashback, Level 2 (Normal) - SNES NTSC-U/C 60fpsRetro Gaming with Scanlines2018-06-06 | Played on original hardware, no emulator. NTSC 240p RGB signal analog-to-digital converted, deinterlaced and upscaled in 720p@60fps using Micomsoft XRGB-MINI Framemeister. Recorded in h264 using Micomsoft XCAPTURE-MINI. Edited and rendered using Adobe Premiere Pro.Flashback, Level 1 (Normal) - SNES NTSC-U/C 60fpsRetro Gaming with Scanlines2018-06-04 | Played on original hardware, no emulator. NTSC 240p RGB signal analog-to-digital converted, deinterlaced and upscaled in 720p@60fps using Micomsoft XRGB-MINI Framemeister. Recorded in h264 using Micomsoft XCAPTURE-MINI. Edited and rendered using Adobe Premiere Pro.FAST Racing League - Siberia League (Neutron Class) - Wii EDTV 60fpsRetro Gaming with Scanlines2018-05-29 | Played on original hardware, no emulator. French PAL Wii outputs 480p@60fps Y'UV signal, analog-to-digital converted, deinterlaced and upscaled in 720p@60fps using Micomsoft XRGB-MINI Framemeister. Recorded in h264 using Micomsoft XCAPTURE-MINI. Edited and rendered using Adobe Premiere Pro.Cybernator, Level 2 - SNES PAL-FAH 60fpsRetro Gaming with Scanlines2018-05-26 | Captured from PAL cartridge playing on 60Hz-switched PAL console. Original hardware, no emulator. PAL60 240p RGB signal analog-to-digital converted, deinterlaced and upscaled in 720p@60fps using Micomsoft XRGB-MINI Framemeister. Recorded in h264 using Micomsoft XCAPTURE-MINI. Edited and rendered using Adobe Premiere Pro.Cybernator, Level 1 - SNES PAL-FAH 60fpsRetro Gaming with Scanlines2018-05-23 | Captured from PAL cartridge playing on 60Hz-switched PAL console. Original hardware, no emulator. PAL60 240p RGB signal analog-to-digital converted, deinterlaced and upscaled in 720p@60fps using Micomsoft XRGB-MINI Framemeister. Recorded in h264 using Micomsoft XCAPTURE-MINI. Edited and rendered using Adobe Premiere Pro.Cybernator, Title Screen - SNES PAL-FAH 60fpsRetro Gaming with Scanlines2018-05-23 | Captured from PAL cartridge playing on 60Hz-switched PAL console. Original hardware, no emulator. PAL60 240p RGB signal analog-to-digital converted, deinterlaced and upscaled in 720p@60fps using Micomsoft XRGB-MINI Framemeister. Recorded in h264 using Micomsoft XCAPTURE-MINI. Edited and rendered using Adobe Premiere Pro.Cybernator, Intro - SNES PAL-FAH 60fpsRetro Gaming with Scanlines2018-05-23 | Captured from PAL cartridge playing on 60Hz-switched PAL console. Original hardware, no emulator. PAL60 240p RGB signal analog-to-digital converted, deinterlaced and upscaled in 720p@60fps using Micomsoft XRGB-MINI Framemeister. Recorded in h264 using Micomsoft XCAPTURE-MINI. Edited and rendered using Adobe Premiere Pro.Flashback, Title Screen - SNES NTSC-U/C 60fpsRetro Gaming with Scanlines2018-05-22 | Captured from original hardware, no emulator. NTSC 240p RGB signal analog-to-digital converted, deinterlaced and upscaled in 720p@60fps using Micomsoft XRGB-MINI Framemeister. Recorded in h264 using Micomsoft XCAPTURE-MINI. Edited and rendered using Adobe Premiere Pro.Flashback, Intro - SNES NTSC-U/C 60fpsRetro Gaming with Scanlines2018-05-21 | Captured from original hardware, no emulator. NTSC 240p RGB signal analog-to-digital converted, deinterlaced and upscaled in 720p@60fps using Micomsoft XRGB-MINI Framemeister. Recorded in h264 using Micomsoft XCAPTURE-MINI. Edited and rendered using Adobe Premiere Pro.World of Goo - Chapitre 1-12 Station de pompage et régurgitation - Wii EDTV 60fpsRetro Gaming with Scanlines2018-03-27 | Played on original hardware, no emulator. French PAL Wii outputs 480p@60fps Y'UV signal, analog-to-digital converted, deinterlaced and upscaled in 720p@60fps using Micomsoft XRGB-MINI Framemeister. Recorded in h264 using Micomsoft XCAPTURE-MINI. Edited and rendered using Adobe Premiere Pro.FAST Racing League - Shima League (Neutron Class) - Wii EDTV 60fpsRetro Gaming with Scanlines2018-03-27 | Played on original hardware, no emulator. French PAL Wii outputs 480p@60fps Y'UV signal, analog-to-digital converted, deinterlaced and upscaled in 720p@60fps using Micomsoft XRGB-MINI Framemeister. Recorded in h264 using Micomsoft XCAPTURE-MINI. Edited and rendered using Adobe Premiere Pro.World of Goo - Chapitre 1-11 Ode au constructeur de pont - Wii EDTV 60fpsRetro Gaming with Scanlines2018-03-27 | Played on original hardware, no emulator. French PAL Wii outputs 480p@60fps Y'UV signal, analog-to-digital converted, deinterlaced and upscaled in 720p@60fps using Micomsoft XRGB-MINI Framemeister. Recorded in h264 using Micomsoft XCAPTURE-MINI. Edited and rendered using Adobe Premiere Pro.World of Goo - Chapitre 1-10 Tour de Goo - Wii EDTV 60fpsRetro Gaming with Scanlines2018-03-27 | Played on original hardware, no emulator. French PAL Wii outputs 480p@60fps Y'UV signal, analog-to-digital converted, deinterlaced and upscaled in 720p@60fps using Micomsoft XRGB-MINI Framemeister. Recorded in h264 using Micomsoft XCAPTURE-MINI. Edited and rendered using Adobe Premiere Pro.World of Goo - Chapitre 1-9 Le bourbier de Fisty - Wii EDTV 60fpsRetro Gaming with Scanlines2018-03-27 | Played on original hardware, no emulator. French PAL Wii outputs 480p@60fps Y'UV signal, analog-to-digital converted, deinterlaced and upscaled in 720p@60fps using Micomsoft XRGB-MINI Framemeister. Recorded in h264 using Micomsoft XCAPTURE-MINI. Edited and rendered using Adobe Premiere Pro.World of Goo - Chapitre 1-8 Machine volante - Wii EDTV 60fpsRetro Gaming with Scanlines2018-03-27 | Played on original hardware, no emulator. French PAL Wii outputs 480p@60fps Y'UV signal, analog-to-digital converted, deinterlaced and upscaled in 720p@60fps using Micomsoft XRGB-MINI Framemeister. Recorded in h264 using Micomsoft XCAPTURE-MINI. Edited and rendered using Adobe Premiere Pro.World of Goo - Chapitre 1-7 Chaîne - Wii EDTV 60fpsRetro Gaming with Scanlines2018-03-27 | Played on original hardware, no emulator. French PAL Wii outputs 480p@60fps Y'UV signal, analog-to-digital converted, deinterlaced and upscaled in 720p@60fps using Micomsoft XRGB-MINI Framemeister. Recorded in h264 using Micomsoft XCAPTURE-MINI. Edited and rendered using Adobe Premiere Pro.World of Goo - Chapitre 1-6 Tambour - Wii EDTV 60fpsRetro Gaming with Scanlines2018-03-27 | Played on original hardware, no emulator. French PAL Wii outputs 480p@60fps Y'UV signal, analog-to-digital converted, deinterlaced and upscaled in 720p@60fps using Micomsoft XRGB-MINI Framemeister. Recorded in h264 using Micomsoft XCAPTURE-MINI. Edited and rendered using Adobe Premiere Pro.World of Goo - Chapitre 1-5 Tours de lierre - Wii EDTV 60fpsRetro Gaming with Scanlines2018-03-27 | Played on original hardware, no emulator. French PAL Wii outputs 480p@60fps Y'UV signal, analog-to-digital converted, deinterlaced and upscaled in 720p@60fps using Micomsoft XRGB-MINI Framemeister. Recorded in h264 using Micomsoft XCAPTURE-MINI. Edited and rendered using Adobe Premiere Pro.World of Goo - Chapitre 1-4 Empalement poisseux - Wii EDTV 60fpsRetro Gaming with Scanlines2018-03-27 | Played on original hardware, no emulator. French PAL Wii outputs 480p@60fps Y'UV signal, analog-to-digital converted, deinterlaced and upscaled in 720p@60fps using Micomsoft XRGB-MINI Framemeister. Recorded in h264 using Micomsoft XCAPTURE-MINI. Edited and rendered using Adobe Premiere Pro.World of Goo - Chapitre 1-3 Pendule - Wii EDTV 60fpsRetro Gaming with Scanlines2018-03-27 | Played on original hardware, no emulator. French PAL Wii outputs 480p@60fps Y'UV signal, analog-to-digital converted, deinterlaced and upscaled in 720p@60fps using Micomsoft XRGB-MINI Framemeister. Recorded in h264 using Micomsoft XCAPTURE-MINI. Edited and rendered using Adobe Premiere Pro.World of Goo - Chapitre 1-2 Petite faille - Wii EDTV 60fpsRetro Gaming with Scanlines2018-03-27 | Played on original hardware, no emulator. French PAL Wii outputs 480p@60fps Y'UV signal, analog-to-digital converted, deinterlaced and upscaled in 720p@60fps using Micomsoft XRGB-MINI Framemeister. Recorded in h264 using Micomsoft XCAPTURE-MINI. Edited and rendered using Adobe Premiere Pro.World of Goo - Chapitre 1-1 Vers le haut - Wii EDTV 60fpsRetro Gaming with Scanlines2018-03-27 | Played on original hardware, no emulator. French PAL Wii outputs 480p@60fps Y'UV signal, analog-to-digital converted, deinterlaced and upscaled in 720p@60fps using Micomsoft XRGB-MINI Framemeister. Recorded in h264 using Micomsoft XCAPTURE-MINI. Edited and rendered using Adobe Premiere Pro.FAST Racing League - Qualification - Wii EDTV 60fpsRetro Gaming with Scanlines2018-03-27 | Played on original hardware, no emulator. French PAL Wii outputs 480p@60fps Y'UV signal, analog-to-digital converted, deinterlaced and upscaled in 720p@60fps using Micomsoft XRGB-MINI Framemeister. Recorded in h264 using Micomsoft XCAPTURE-MINI. Edited and rendered using Adobe Premiere Pro.World of Goo - Boot, Start Up & Title Screen - Wii EDTV 60fpsRetro Gaming with Scanlines2018-03-26 | Played on original hardware, no emulator. French PAL Wii outputs 480p@60fps Y'UV signal, analog-to-digital converted, deinterlaced and upscaled in 720p@60fps using Micomsoft XRGB-MINI Framemeister. Recorded in h264 using Micomsoft XCAPTURE-MINI. Edited and rendered using Adobe Premiere Pro.FAST Racing League - Boot, Start Up & Title Screen - Wii EDTV 60fpsRetro Gaming with Scanlines2018-03-26 | Played on original hardware, no emulator. French PAL Wii outputs 480p@60fps Y'UV signal, analog-to-digital converted, deinterlaced and upscaled in 720p@60fps using Micomsoft XRGB-MINI Framemeister. Recorded in h264 using Micomsoft XCAPTURE-MINI. Edited and rendered using Adobe Premiere Pro.French promotional VHS tape Super Nintendo with scanlinesRetro Gaming with Scanlines2017-07-28 | PAL VHS tape supplied in some french specialty magazines for the Super Nintendo European release in 1992. Cassette VHS PAL distribuée dans certains magazines spécialisés pour la sortie européenne de la Super Nintendo en 1992.Wave Race : Blue Storm Championship (Hard) - GameCube NTSC-U/C 60fps with scanlinesRetro Gaming with Scanlines2017-07-25 | Played on original hardware, no emulator. NTSC 480p Y'UV (Y'CbCr component) signal analog-to-digital converted, deinterlaced and upscaled in 720p@60fps using Micomsoft XRGB-MINI Framemeister. Recorded in h264 using Micomsoft XCAPTURE-MINI. Edited and rendered using Adobe Premiere Pro.Wave Race : Blue Storm Championship (Normal) - GameCube NTSC-U/C 60fps with scanlinesRetro Gaming with Scanlines2017-07-25 | Played on original hardware, no emulator. NTSC 480p Y'UV (Y'CbCr component) signal analog-to-digital converted, deinterlaced and upscaled in 720p@60fps using Micomsoft XRGB-MINI Framemeister. Recorded in h264 using Micomsoft XCAPTURE-MINI. Edited and rendered using Adobe Premiere Pro.Wave Race : Blue Storm Championship (Exhibition) - GameCube NTSC-U/C 60fps with scanlinesRetro Gaming with Scanlines2017-07-25 | Played on original hardware, no emulator. NTSC 480p Y'UV (Y'CbCr component) signal analog-to-digital converted, deinterlaced and upscaled in 720p@60fps using Micomsoft XRGB-MINI Framemeister. Recorded in h264 using Micomsoft XCAPTURE-MINI. Edited and rendered using Adobe Premiere Pro.Wave Race : Blue Storm Start Up, Title Screen & Demo - GameCube NTSC-U/C 60fps with scanlinesRetro Gaming with Scanlines2017-07-25 | Captured from original hardware, no emulator. NTSC 480p Y'UV (Y'CbCr component) signal analog-to-digital converted, deinterlaced and upscaled in 720p@60fps using Micomsoft XRGB-MINI Framemeister. Recorded in h264 using Micomsoft XCAPTURE-MINI. Edited and rendered using Adobe Premiere Pro.GameCube Bootup Sequence - HQ with scanlines, 720p@50fpsRetro Gaming with Scanlines2017-07-11 | Captured from original hardware, no emulator. PAL 576i Y'UV (Y'CbCr component) signal analog-to-digital converted, deinterlaced and upscaled in 720p@50fps using Micomsoft XRGB-MINI Framemeister. Recorded in h264 using Micomsoft XCAPTURE-MINI. Edited and rendered using Adobe Premiere Pro.