A mushroom block was placed under the door with VirtuaNES code 60D7-01-69
darklordzagato
What would happen if you were to enter the very first door in this game? Nothing! At least now you know.
A mushroom block was placed under the door with VirtuaNES code 60D7-01-69
A mushroom block was placed under the door with VirtuaNES code 60D7-01-69
updated 6 years ago
A mushroom block was placed under the door with VirtuaNES code 60D7-01-69
As you can see, the doors don't go anywhere. They close back up when you exit the screen. Also, pulling on the gorilla statue does nothing. This isn't shown in video, but going all the way up to the roof covers Link up and hides him underneath the roof layer. You're stuck in a wall at that point and can't move.
7E0020?? Vertical Position Mod
7E0022?? Horizontal Position Mod
In this video, I start in a Dark World location and change the area code to ANYWHERE in the Light World before I use the flute. The screen is left intact as long as I don't move around too much. Next, I change the area code to where i'm trying to go in the Dark World after the bird appears but before it picks me up. You will notice right away that the palettes and tilesets are wrong, and that I have to do another screen transition to fix this. It's very glitchy indeed and convinces me that the programmers had no intention of adding flute travel to the Dark World.
Another fun thing is how the mini map still depicts the Light World but now has the same colors as the Dark World.
I show off another code that enables the flute indoors but this is even worse. If you take even a few steps after warping you will be in a glitchy, scrambled mess of a map.
7E008A?? Outdoor Area Mod
7E001B00 Enable Flute Indoors
Nevertheless, my enemy HP code still works. Taking down the ghost is basically the same thing as beating up a Gastly. You are awarded the correct amount of EXP for your victory. Taking down the Marowak like this allows you to continue past it to the top of the tower.
I returned to the tower in the post game and managed a capture by deleting my Silph Scope, encountering the ghost, and then hacking the Silph Scope back into my items before throwing a master ball. This proves that the game is continuously running checks on whether or not you have that Silph Scope in battle, even though you can't just throw it away (or find a new one) in mid fight. Deleting the scope after encountering a Gastly makes it invulnerable, same as the ghost.
System Bus Memory Domain
CFE7:00 Enemy HP = 0
Gameshark
0100E7CF Enemy HP = 0
1. The horizontal position axis will overflow or underflow if you go off the screen, sending your car to the opposite side of the screen.
2. There is eventually a point at the end of the level where the map will stop scrolling up, even if you're still in the air and have plenty of momentum left.
BizHawk codes (System Bus memory domain)
0088:16 Can stay in the air after jumping
Next we have the stinky sewers of Grandpolis, full of rats and chocolate bars. The first inaccessible corner I find isn't very interesting, but the second one allows the player to walk outside of the map's boundaries! I go west through the void between maps until I come across the town of Ghoul Land, which is loaded with the incorrect palette and tile set. The door I blow open is supposed to have a store that sells GREAT equipment, but since I didn't enter town through the world map the door/stairway events have not been loaded.
Last, we explore the 1st basement, B1, of the final dungeon. You might notice i've switched to the Japanese version of this game. This is because the bombable wall i've found has been taken out of the US version. This door is inaccessible because you have to be standing on the water to lay a bomb on it, and the game will not let you use this item if you're in a boat or vehicle of any kind. It turns out to be another non-functioning door with no destination or conversation event.
7E1334?? Vertical position mod
7E1336?? Horizontal position mod
I've been trying to make an NPC slayer video but the hacking results were less than impressive. I can set the townspeople to self destruct but they fail to produce any sound effects. It also doesn't seem like it's possible to give them hit boxes.
7E0DD0?? Enemy 1 Status Mod
7E0DDF?? Enemy 16 Status Mod
7E0DF0?? Enemy 1 Event Timer
7E0DFF?? Enemy 16 Event Timer
Enemy Status Digits
00 EMPTY
01 Disappears
02 Crushed by hammer while frozen
03 Disappears
04 Boss explosion
05 Falling in pit
06 Defeated by damage
07 On fire
08 Normal
09 Normal
0A Held by Link
0B Frozen (by ice or boomerang)
Enemy Event Timer Digits
00 Instant effects. Skip death animations.
1F Correct timing for enemies defeated by physical damage, and also small boss explosions.
20 Correct timing for frozen enemies smashed by hammer.
5F Correct timing for enemies falling in a pit.
70 Correct timing for enemies set on fire.
E0 Correct timing for boss explosions.
There are 16 enemy slots but you only need the first three to do this.
0480:00 Enemy 1 HP = 0
0481:00 Enemy 2 HP = 0
0482:00 Enemy 3 HP = 0
04C0:04 Enemy 1 can be damaged
04C1:04 Enemy 2 can be damaged
04C2:04 Enemy 3 can be damaged
07A7:FF Hungry moblin in level 7 1st quest is gone
1350:00 Robber in level 4 2nd quest is gone
0063:3F Move enemies off screen
0064:3F Move enemies off screen
0065:3F Move enemies off screen
0066:3F Move enemies off screen
008E:F0 No stalactites, falling rocks, or moving walls
008F:F0 No stalactites, falling rocks, or moving walls
0090:F0 No stalactites, falling rocks, or moving walls
0091:F0 No stalactites, falling rocks, or moving walls
03A9:88 Enemy 1 defeated
03AA:88 Enemy 2 defeated
Potos Falls has examples of both. First as a hijacked cutscene, then slipping in from one of the Imperial Castle doors with my room mod, and then I hack the game to allow the screen to scroll. You can see how bad it messes with the background when you scroll the screen here.
Goblin Village is my favorite. The hut on the left actually takes me back to the Water Temple, though I can't say for certain if the programmers intended that or if I just glitched the doors.
I demonstrate how that mysterious switch in the Imperial Castle doesn't do anything.
Next is the Mana Tree overlook in the Pure Land, which is followed by the same area in the opening sequence.
The back of the Mana Fortress after fighting Thanatos.
The snowfield in the ending, and finally the debug room! Only the king does anything, and that just starts the game. You can be sent to Potos Falls with a full party at least, if you brought your party members into the debug room.
7E00D901 No Controller Lockout
7E00DC?? Room Mod
7E00DD?? Room Mod
7EE00E00 Make Hero Visible In Cutscenes
7EE20E00 Make Girl Visible In Cutscenes
7EE40E00 Make Sprite Visible In Cutscenes
I also use the warp menu to enter the chase scenes. Robin would normally be riding a horse, but if you warp in you will be on foot.
The giant skeleton in the well is a fixed battle. Only the Druid Dagger can harm it, and you don't find one until later. I've hacked a Druid Dagger into my items to deal with this guy. As you can see, the door behind it is locked, but with the debug code you can enter and it takes you to the final area of the game. It's a two way door as well, so you can warp back at the end of the game and the event flags and treasures will all be reset.
At the end, I demonstrate how to win duels.
Zanzamon has 2160 HP. It will attack for massive damage and cause the player to automatically run away.
Knightmon has 9999 HP. There is no escape and it will keep attacking until your party is defeated, at which point you return to the title screen.
All of these fights have one thing in common. The enemy will become immune to damage once it is reduced to critical HP, which prevents you from finishing it off. No amount of level grinding or stat boosting will enable you to win these fights. Also, hacking the enemy's HP down to 0 will not be enough since inflicting 0 damage will not result in a knock out. I have made two additional codes to manually KO the opponent. Use these in conjunction with the 0 HP codes or the enemy will get back up.
Friendly reminder not to use in-battle codes outside of battle. In fact, I would advise you to wait for the battle to begin, and then enable all of these codes before selecting your command. Turn the codes back off and then select fight. The enemy will go down even if you miss.
300A2628 0014 Enemy KO
300A262C 0010 Enemy KO
800A3260 0000 Enemy 1 HP = 0
300A3274 00FF Enemy 1 Status Ailments
800A3280 0000 Enemy 2 HP = 0
300A3294 00FF Enemy 2 Status Ailments
800A32A0 0000 Enemy 3 HP = 0
300A32B4 00FF Enemy 3 Status Ailments
There isn't too much to see, just a couple of spots i've been curious about since forever. Platforms in Redmont that are just out of reach, underneath the bridges of Tigray Quarry. I can't really do anything to Chester when he kicks Adol into the Lava Zone because Adol is unable to move until you exit that room. That's why I had to manually place him in the doorway with these codes.
Another thing i've learned today is that Adol is always on screen, even in cutscenes he doesn't appear in. Set his horizantal position to 80 (128 DEC) to put him back in the middle of the screen.
7E1274?? Horizontal Position Mod
7E1276?? Vertical Position Mod
7E127E00 Jump As High As You Want
There are three other battles in the game that work differently. Two of them are in the opening scene before chapter 1 and the last is Fahn VS Beld in the final chapter. These are more like cutscenes than actual battles. None of the codes I have can change the outcome of these scripted fights. Setting everyone's HP to 0 doesn't work. Applying status ailments doesn't work. Even the code to automatically end a fight doesn't work. The characters in the opening scene don't even seem to have actual stats, as that memory zone is totally empty during that fight.
7E125A30 Reveal Enemy Leader Crown
7E1378FF Enemy 1 Status Ailments
7E137900 Enemy 1 HP = 0
7E137A00 Enemy 1 HP = 0
7E13A7FF Enemy 2 Status Ailments
7E13A800 Enemy 2 HP = 0
7E13A900 Enemy 2 HP = 0
7E13D6FF Enemy 3 Status Ailments
7E13D700 Enemy 3 HP = 0
7E13D800 Enemy 3 HP = 0
7E1405FF Enemy 4 Status Ailments
7E140600 Enemy 4 HP = 0
7E140700 Enemy 4 HP = 0
7E1434FF Enemy 5 Status Ailments
7E143500 Enemy 5 HP = 0
7E143600 Enemy 5 HP = 0
7E1463FF Enemy 6 Status Ailments
7E146400 Enemy 6 HP = 0
7E146500 Enemy 6 HP = 0
7E153803 Instant Win Battles (You get no exp though...)
You can navigate 12,000 BC on foot, but the map changes completely before the Epoch gets it's wings. Nothing much to see except that you can't enter the Sun Keep yet.
Now for Zeal Kingdom... The codes I made to force the Epoch to appear will NOT work in Zeal for some reason. Flying into Zeal with the Epoch will crash the game. The Epoch is invisible on the map, and when I try to board it my party immediately gets right back out. In the end I had to use x/y axis codes to get to those little islands, just to show there's nothing there.
These codes will place the Epoch right in front of Crono's house.
7E0100F0 Party is in 1000 AD
7E0290A8 Epoch Horizontal position
7E029101 Epoch Horizontal position
7E029210 Epoch Vertical position
7E029301 Epoch Vertical position
7E0294A0 Epoch is ready to board
7E029FF5 Flying Epoch is in 1000 AD
7E02A001 Activate the flying Epoch
7E02AFF5 Flying Epoch is in 1000 AD
Once you're in the air, turn all of the above codes OFF and put these on instead. Try to warp to another time and you will end up in 1999.
7E029FF7 Flying Epoch is in 1999 AD
7E02AFF7 Flying Epoch is in 1999 AD
The result is the same whether you defeat him or wait for him to self destruct.
To deal any damage at all to Cyrus you must lower his evade stat, which is normally maxed out. He also comes with some kind of magic invulnerability flag that needs to be removed.
7E5FB000 Cyrus Current HP = 0
7E5FB100 Cyrus Current HP = 0
7E5FC600 Cyrus Evade = 0
7E5FE700 Cyrus Hit = 0
7E5FE900 Cyrus Magic Defense = 0
7E5FEA00 Cyrus Power = 0
7E5FEB00 Cyrus Stamina = 0
7E5FEC01 Cyrus can be harmed by magic
007C:8D Hold select to walk through walls, hold start to disable random battles.
All of these doors just spit you right back out. I've noticed that this game only loads up a limited amount of doors, which is based on where your previous exit was. Walking through walls to get to other regions of the world map without using a whirly bird causes these doors to not activate, and thus go nowhere.
Another interesting thing is that when you exit to the snowfield the ENTIRE world turns to ice, and you can explore it like this by walking through the mountains.
Defeating the last boss sends you to an incomplete version of the world map. Normally there is no escape, but with this code you can see just how small this part of the world is.
It's normally impossible to talk to Mesia in Sabera's castle, but if you do she says the same thing as if you were in the Floating Tower.
Lastly, with some enemy HP codes I take down Emperor Draygon in his immortal form. Apparently a win is a win since the cutscene with the wisemen still happens.
Game Genie code to walk through walls is AEKOUPTA
03CD:00 Boss HP = 0
03CE:00 Boss HP = 0
Remember, if you want to take down the B-Day Suit before he runs away you need the enemy 2 status ailments code, and don't use any codes on the merchant or he won't swap out.
32003EE4 0080 Character 1 Is Defeated
32003EE6 0080 Character 2 Is Defeated
32003EE8 0080 Character 3 Is Defeated
32003EEA 0080 Character 4 Is Defeated
32003EEC 0080 Enemy 1 Is Defeated
32003EED 0080 Enemy 1 Status Ailments
32003EEE 0080 Enemy 2 Is Defeated
32003EEF 0080 Enemy 2 Status Ailments
32003EF0 0080 Enemy 3 Is Defeated
32003EF1 0080 Enemy 3 Status Ailments
32003EF2 0080 Enemy 4 Is Defeated
32003EF3 0080 Enemy 4 Status Ailments
32003EF4 0080 Enemy 5 Is Defeated
32003EF5 0080 Enemy 5 Status Ailments
32003EF6 0080 Enemy 6 Is Defeated
32003EF7 0080 Enemy 6 Status Ailments
32007B5F 0000 Always Get 777 On Slots
32007B60 0000 Always Get 777 On Slots
32007B61 0000 Always Get 777 On Slots
32007B62 0001 Always Get 777 On Slots
32007B63 0001 Always Get 777 On Slots
32007B64 0001 Always Get 777 On Slots
The Playstation version of FF6 came with a few changes to the game mechanics. One bug fix that is that is relevant to my videos is that the vanish doom trick no longer works on Phunbaba, so there is nothing Terra can do to stop him. This gets even worse in the GBA version where the vanish doom trick doesn't work at all.
All the crystal shields and chocobo brushes I get after battle are a side effect of my codes. You're not really supposed to get any drops from these fights.
If you want to take down the B-Day Suit for yourself just remember he will be on a different enemy slot than the merchant. Don't use any codes on the merchant or else he will be unable to swap out with the B-Day Suit after you steal from him. Use the status ailments code for enemy 2 to keep him from running away.
Kefka takes up a character slot in these fights, not an enemy slot.
30021EE4 0080 Character 1 Is Defeated
30021EE6 0080 Character 2 Is Defeated
30021EE8 0080 Character 3 Is Defeated
30021EEA 0080 Character 4 Is Defeated
30021EEC 0080 Enemy 1 Is Defeated
30021EED 0080 Enemy 1 All Status Ailments
30021EEE 0080 Enemy 2 Is Defeated
30021EEF 0080 Enemy 2 All Status Ailments
30021EF0 0080 Enemy 3 Is Defeated
30021EF1 0080 Enemy 3 All Status Ailments
30021EF2 0080 Enemy 4 Is Defeated
30021EF3 0080 Enemy 4 All Status Ailments
30021EF4 0080 Enemy 5 Is Defeated
30021EF5 0080 Enemy 5 All Status Ailments
30021EF6 0080 Enemy 6 Is Defeated
30021EF7 0080 Enemy 6 All Status Ailments
80025B5C 0000 Always Get 777 On Slots
80025B5E 0100 Always Get 777 On Slots
80025B60 0101 Always Get 777 On Slots
Warning: If you defeat Golbez before Rydia can save you with her Mist Dragon she will NOT join your party.
WARNING: The monster ATB codes will make the game crash if you try to navigate the fat chocobo menu without turning them off first.
32024A65 003C Enemy 1 ATB
32024A8D 003C Enemy 2 ATB
32024AB5 003C Enemy 3 ATB
32024ADD 003C Enemy 4 ATB
32024B05 003C Enemy 5 ATB
32024B2D 003C Enemy 6 ATB
32024B55 003C Enemy 7 ATB
82024E10 0000 Enemy 1 HP = 0
82024E6C 0000 Enemy 2 HP = 0
82024EC8 0000 Enemy 3 HP = 0
82024F24 0000 Enemy 4 HP = 0
82024F80 0000 Enemy 5 HP = 0
82024FDC 0000 Enemy 6 HP = 0
82025038 0000 Enemy 7 HP = 0
32024E3C 0001 Enemy 1 Status = Poison
32024E98 0001 Enemy 2 Status = Poison
32024EF4 0001 Enemy 3 Status = Poison
32024F50 0001 Enemy 4 Status = Poison
32024FAC 0001 Enemy 5 Status = Poison
32025008 0001 Enemy 6 Status = Poison
32025064 0001 Enemy 7 Status = Poison
300D4687 0000 Enemy 1 Current HP = 0
300D4688 0000 Enemy 1 Current HP = 0
300D4707 0000 Enemy 2 Current HP = 0
300D4708 0000 Enemy 2 Current HP = 0
300D4787 0000 Enemy 3 Current HP = 0
300D4788 0000 Enemy 3 Current HP = 0
300D4807 0000 Enemy 4 Current HP = 0
300D4808 0000 Enemy 4 Current HP = 0
300D4887 0000 Enemy 5 Current HP = 0
300D4888 0000 Enemy 5 Current HP = 0
300D4907 0000 Enemy 6 Current HP = 0
300D4908 0000 Enemy 6 Current HP = 0
300D4987 0000 Enemy 7 Current HP = 0
300D4988 0000 Enemy 7 Current HP = 0
300D4E70 0019 Enemy 1 ATB Stop
300D4E85 0019 Enemy 2 ATB Stop
300D4E9A 0019 Enemy 3 ATB Stop
300D4EAF 0019 Enemy 4 ATB Stop
300D4EC4 0019 Enemy 5 ATB Stop
300D4ED9 0019 Enemy 6 ATB Stop
300D4EEE 0019 Enemy 7 ATB Stop
(Turn off these Gameshark codes when not in battle)
801F609E 0000 Enemy 1 HP = 0
801F61E2 0000 Enemy 2 HP = 0
801F6326 0000 Enemy 3 HP = 0
801F646A 0000 Enemy 4 HP = 0
801F6ACA 270F Firion HP = 9999
801F6ACE 270F Firion MAX HP = 9999
801F6C96 0F27 Maria Current HP = 9999
801F6C9A 0F27 Maria MAX HP = 9999
801F6E62 0F27 Gus Current HP = 9999
801F6E66 270F Gus MAX HP = 9999
801F702E 270F Leon HP = 9999
801F7032 270F Leon MAX HP = 9999
Black Knight has 1140 HP, but anyone who has ever played this game can tell you these guys can easily one shot your party members.
(Remember to turn these Gameshark codes off when you're not in battle!)
82008724 0000 Enemy 1 HP = 0
8200886C 0000 Enemy 2 HP = 0
820089B4 0000 Enemy 3 HP = 0
82008AFC 0000 Enemy 4 HP = 0
82008C44 0000 Enemy 5 HP = 0
82008D8C 0000 Enemy 6 HP = 0
82008ED4 0000 Enemy 7 HP = 0
8200901C 0000 Enemy 8 HP = 0
7EE54200 Boss HP = 0
7EE54300 Boss HP = 0
Ortega starts with 386 HP. King Hydra starts with 429 HP and regenerates 90-110 hit points every round.
0500:00 Enemy 1 HP = 0
0501:00 Enemy 1 HP = 0
0502:00 Enemy 2 HP = 0
0503:00 Enemy 2 HP = 0
0504:00 Enemy 3 HP = 0
0505:00 Enemy 3 HP = 0
0506:00 Enemy 4 HP = 0
0507:00 Enemy 4 HP = 0
We also have some fun with the event timer, using it to test things out with Agahnim and defeat Ganon with just the sword.
Just so you know, when I went to that dam that's connected to the Swamp Palace (in the Light World) and tried to walk North past the flood gate... that caused BizHawk to S**T the bed. I couldn't get any footage but it would have just been a mess of scrambled graphics anyway.
Map coordinates are 0020, 0021, 0022, and 0023 in the WRAM.
7E0DF040 Event Timer (Stops Ganon from talking)
7E005D00 Walk over holes
Also, the Thunder Blade and Jewel Ring drops are just a side effect of my codes. The enemies aren't really supposed to drop these.
7E3EE4?? Character 1 Status
7E3EE5?? Character 1 Status
7E3EE6?? Character 2 Status
7E3EE7?? Character 2 Status
7E3EE8?? Character 3 Status
7E3EE9?? Character 3 Status
7E3EEA?? Character 4 Status
7E3EEB?? Character 4 Status
7E3EECFF Enemy 1 Status
7E3EEDFF Enemy 1 Status
7E3EEEFF Enemy 2 Status
7E3EEFFF Enemy 2 Status
7E3EF0FF Enemy 3 Status
7E3EF1FF Enemy 3 Status
7E3EF2FF Enemy 4 Status
7E3EF3FF Enemy 4 Status
7E3EF4FF Enemy 5 Status
7E3EF5FF Enemy 5 Status
7E3EF6FF Enemy 6 Status
7E3EF7FF Enemy 6 Status
To gain access to the demo stage you have a choice between ramming Mario into the enemies for a game over or manually triggering the keyhole exit. Leaving the demo stage requires a reset. Whether you die or manually exit you are sent right back into the demo.
Just flick these on and off real fast, don't keep them on.
7E1493FF Manually activate goalpost exit
7E143430 Manually activate keyhole exit
Friendly reminder to turn battle codes off when you're not in battle. I also encountered some interesting errors when I left character stat codes on during battle.
7E0C4800 Enemy 1 DEF = 0
7E0C5D00 Enemy 1 HP = 0
7E0C5E00 Enemy 1 HP = 0
7E0C5F00 Enemy 1 HP = 0
7E0C6000 Enemy 1 MP = 0
Hikaru has 4000 HP. Umi has 3800 HP. You can win this fight if you really want, but you will be penalized with a GAME OVER!
Lafarga has 18,000 HP. It may be possible to brute force this but you are drawn back into the same fight endlessly until you actually lose.
Lafarga still has 18,000 HP in his fight with Hikaru. Your turn will never come up in this fight so Lafarga will just keep hitting Hikaru until she goes down. You can get around this by setting RAM address 0E07 to 00, which will force your turn to come up. Set Lafarga's HP to 1 in RAM address 1373 and 1374 and give him a smack. If you do this you get a funny error message after battle.
Emeraude Mashin has 65535 HP, and if i'm reading the numbers right she also has a defense stat of 65535, which makes her invincible. This can be fixed if you NERF her stats using cheat codes. Go ahead and set everything from 1380-1386 in the hex editor to 0 if you want.
Killer Jack has 330 HP. This is an optional fight. You can win if you have the right strategy, but messing with this guy is risky business because all of your party members can be knocked out with just one hit.
Dogma has 7000 HP. Zozogel has 3500 HP. This is a timed fight because Dogma will use an attack that is 100% guaranteed to wipe out your entire party in round 7. My party members all have max stats in this battle, which allows for victory in two rounds with Madante spamming. Other strategies i've read about include putting a level 99 Metal Babble in your party and having Hassan use Spirit Punch with all your stat buffs.
7E206401 Enemy 1 HP = 1
7E206500 Enemy 1 HP = 1
7E209801 Enemy 2 HP = 1
7E209900 Enemy 2 HP = 1
7E20CC01 Enemy 3 HP = 1
7E20CD00 Enemy 3 HP = 1
7E210001 Enemy 4 HP = 1
7E210100 Enemy 4 HP = 1
7E213401 Enemy 5 HP = 1
7E213500 Enemy 5 HP = 1
7E216801 Enemy 6 HP = 1
7E216900 Enemy 6 HP = 1
7E219C01 Enemy 7 HP = 1
7E219D00 Enemy 7 HP = 1
7E21D001 Enemy 8 HP = 1
7E21D100 Enemy 8 HP = 1
7E220401 Enemy 9 HP = 1
7E220500 Enemy 9 HP = 1
Jahmi has 180 HP. Gonz has 170 HP. This fight is supposed to be unwinnable because Papas refuses to do anything but the monsters can still die from poison damage if you manually apply it to them.
Killer Panther has 1024 HP and also regenerates anywhere from 90 to 110 HP every turn. Don't hurt him because he's really your long lost cat, Borongo. Just use Bianca's Ribbon as an item in battle and he will join your party.
7E07C200 Enemy 1 HP = 0
7E07CBFF Enemy 1 Poison
7E07D200 Enemy 2 HP = 0
7E07DBFF Enemy 2 Poison
7E07E200 Enemy 3 HP = 0
7E07EBFF Enemy 3 Poison
Inopp and Gonz both start with 30,000 HP. Same deal as before, they both have powers of regeneration and get about 90-110 HP of healing every round, and your own spells are still unavailable at this point.
DragonMan starts out with 9999 HP. No regeneration on this guy, but the battle is interrupted after six rounds, after which he is replaced by a weaker version of himself that only has 1200 HP. Not enough time to beat him in the first part of the battle unless you use a Mimic Crag.
Zeppel starts with 40,000 HP and has no regeneration. It might be possible to brute force this fight if your entire party has max stats, the best equipment in the game, a good stockpile of World Leaves and World Dew, and their job classes maxed out. The real problem is this guy attacks twice per round and does enormous damage, so without cheat codes you probably won't even last one round.
A note on Mimic Crags. The "Mimic Stone" is a debugging item that appears in the code of this game and several other Dragon Quest games after this one. You see what it does in this video. It wipes out the enemy party, even bosses, even metal slimes, even monsters that are supposed to be invincible. Obviously the game never gives you one of this so you have to hack it into your items if you want one. The code below replaces the first item in the hero's inventory with one so be careful not to lose anything important.
800E084A 0000 Enemy 1 HP = 0
800E08F6 0000 Enemy 2 HP = 0
800E08FA 0000 Enemy 3 HP = 0
800E09A2 0000 Enemy 4 HP = 0
80010C60 0203 Give a Mimic Crag to the hero
This was done with tile replacement. I opened up BizHawk's hex editor and made sure the memory domain was set to WRAM, then gave everything from 5B80 to 5BF0 a value of 00.
7E0E8F01 1 Hit Kills
7E0ECF01 1 Hit Kills
7E0F0F01 1 Hit Kills
7E0F4F01 1 Hit Kills
800E980A 0000 Enemy 1 HP = 0
800E98BE 0000 Enemy 2 HP = 0
800E9972 0000 Enemy 3 HP = 0
800E9A26 0000 Enemy 4 HP = 0
800E9ADA 0000 Enemy 5 HP = 0
800E9B8E 0000 Enemy 6 HP = 0
800E9C42 0000 Enemy 7 HP = 0
800E9CF6 0000 Enemy 8 HP = 0
800E9DAA 0000 Enemy 9 HP = 0
30010704 009F Give Minea a Mimic Stone to use in battle
At the end of the video we have some boundary breaking, just for fun. We see what happens if you use the normally inaccessible stairs in the casino.
727E:00 Boss HP = 0
727F:00 Boss HP = 0
Ghaleon is given 30,000 HP in the third phase of his fight, after he draws his sword. Theoretically, you COULD brute force this fight if your stats were maxed out and you had infinite HP. The main problem is that there is simply no way to keep up with the healing, given the massive damage Ghaleon inflicts every round.
Mauri's Id was recorded just for fun. It is not normally possible to take out all 5 hydra heads at the same time, so this boss fight is supposed to be a lot longer. No, i'm not going to show the part of the boss that looks like a giant pair of nads.
80156A08 0000 Enemy 1 HP = 0
80156C04 0000 Enemy 2 HP = 0
80156E00 0000 Enemy 3 HP = 0
80156FFC 0000 Enemy 4 HP = 0
801571F8 0000 Enemy 5 HP = 0
801573F4 0000 Enemy 6 HP = 0
The Black Dragon fight begins with all your party members having the paralyzed status. It is also programmed to end after just 3 turns. To top it off, this is one of only two fights in the game to have the boss immortality flag set, meaning the monsters will not die even if they have no HP.
Ghaleon comes with the boss immortality flag. I would suggest the code to remove that and the code for setting his HP to 1.
300B8C0E 0003 Infinite turns VS Black Dragon
300B8C79 0000 Remove boss immortality
301D2B15 0000 Alex status clear
301D2B51 0000 Nash status clear
301D2B8D 0000 Kyle status clear
301D2BC9 0000 Tempest status clear
801D2C68 0001 Boss HP = 1
301D2D6D 007F Fluffy Bug can't run away
This video was recorded with BizHawk. I opened the hex editor and went to the "System Bus" memory domain, and froze the following two bytes to manually set the monster's HP to 0.
C526 = 0
C527 = 0
This video was recorded with BizHawk. I opened the hex editor and made the following changes in the EWRAM to get my mushroom block.
01AE = 14
01AF = 02
EDIT January 2022: It occurs to me that I should have translated my hex notes into a Gameshark code for people who maybe want to do this on the actual hardware. Well here it is.
820001AE 0214 Place A Mushroom Block In Front Of The Intro Door
7E20D764 Place a mushroom block
Same deal with Ight. A million HP that won't count down as a 3 byte value. He is also immune to most attacks, but dragon summon attacks such as Rainstorm appear to do damage. This battle normally ends with Ryu getting knocked out, then going berserk and defeating Ight with Kaiser Dragon.
Same deal in the 1 on 1 fight between Ryu and Fou Lu. Reduce his HP with codes to take him down. Fou Lu uses an attack called Whiteout after several turns and this ends the battle whether or not Ryu is still standing.
Infinity only has 9999 HP, but will get a full heal at the end of each round. It is normally impossible for the good guys to overcome this extreme regeneration. You're supposed to wipe out your friends and get the bad ending in this fight, and if you cause Infinity to lose it's just a regular game over.
801C6F70 0000 Enemy 1 HP = 0
301C6F72 0000 Enemy 1 HP = 0
801C7138 0000 Enemy 2 HP = 0
301C713A 0000 Enemy 2 HP = 0
801C7300 0000 Enemy 3 HP = 0
301C7302 0000 Enemy 3 HP = 0
801C74C8 0000 Enemy 4 HP = 0
301C74CA 0000 Enemy 4 HP = 0
801C7690 0000 Enemy 5 HP = 0
301C7692 0000 Enemy 5 HP = 0
The red gear also has 99,999 HP and will blow you away with massive damage after 3 turns.
Rico only has 9,999 HP. You can brute force this fight if your stats are good enough.
Alkanshel has 13,000 HP, but is immune to normal attacks and has extremely high defense against ether and special attacks. The battle ends automatically after 3 turns, which isn't enough time to take him down. His barrier is removed in the follow-up fight.
Alpha Weltall has 100,000 HP. It is possible to defeat him without cheat codes if you have the right strategy. In fact, you can even get a Slayer Robe if you win this fight with the Trader Card equipped. He may have an item drop, but the game will still not acknowledge that you have won this fight.
800CD184 0000 Enemy 1 HP = 0
800CD186 0000 Enemy 1 HP = 0
800CD2F4 0000 Enemy 2 HP = 0
800CD2F6 0000 Enemy 2 HP = 0
800CD23C 0000 Boss HP = 0
800CD23E 0000 Boss HP = 0
800CD292 0000 Makes Alkanshel Weak To Aerods
Neclord has perfect evasion in this fight but will fall anyway if his HP is reduced to 0.
80197918 0000 Enemy 1 Has No HP
8019791A 0000 Enemy 1 Has No HP
8019796C 0000 Enemy 2 Has No HP
8019796E 0000 Enemy 2 Has No HP
801979C0 0000 Enemy 3 Has No HP
801979C2 0000 Enemy 3 Has No HP
80197A14 0000 Enemy 4 Has No HP
80197A16 0000 Enemy 4 Has No HP
Nepto also has 60,000, but he doesn't regenerate like Bahamut does. Defeating him gets you nowhere, however, as the fixed encounter tile is still active.
Cloud of Darkness has 100% perfect evasion, but will self destruct after her attack if her HP is at 0.
The most interesting thing here is the final battle. You fight the invincible version of this boss if you don't save the Dark Warriors first. You shouldn't be able to win this fight or run away either, but the programmers included dialogue for an ending other than a game over anyway.
7678:00 Boss HP = 0
7679:00 Boss HP = 0
Other versions of this game, such as the GBA remake, will send you back to the title screen if you win this fight.
7E144800 Boss HP = 0
7E144900 Boss HP = 0
7E144A00 Boss HP = 0