Akruas
Cities: Skylines - Realistic Railroad Guide PART 1 - Theory, General Tips
updated
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Altengrad is a time-progression Cities: Skylines series where I build a Central European city, located until 1989 in the Eastern Bloc, taking inspiration from Germany, Poland, Czechia, Slovakia and Hungary. The series starts around the year 1920 and slowly advances forward in time, which means the city will naturally evolve all the way to modern times. The city is not a recreation of any one real-life city or country, but it takes inspiration from them.
PC specs are in the channel's About page. No, the game doesn't run like this in real time. Cinematics are recorded slow and made faster in editing.
youtube.com/c/Akruas/about
Music: bensound.com/royalty-free-music
Pictures used:
(1) Own work
(2) Public domain
(3) San Diego photo by Sergei Gussev / Flickr / CC-BY-2.0, no changes made creativecommons.org/licenses/by/2.0/deed.en
(4) Salzburger Gasse 2 - Regensburg photo by High Contrast / Wikimedia Commons / CC-BY-3.0-DE, no changes made creativecommons.org/licenses/by/3.0/de/deed.en
(5) Etoiles d'Ivry @ Brutalist housing project @ Jean Renaudie @ Place Voltaire @ Ivry-sur-Seine by Guilhem Vellut / Flickr / CC-BY-2.0, no changes made creativecommons.org/licenses/by/2.0/deed.en
(6) Budapest - Marriott Hotel photo by Fred Romero / Flickr / CC-BY-2.0, no changes made creativecommons.org/licenses/by/2.0/deed.en
(7) Letecký pohled na Ještěd by melechovsky / Panoramio / CC-BY-3.0, no changes made creativecommons.org/licenses/by/3.0/deed.en
(8) Biprostal by Milosz B. / Panoramio / CC-BY-3.0, no changes made creativecommons.org/licenses/by/3.0/deed.en
Information about sources:
My primary sources are in Czech and Slovak, because I understand it and I can easily borrow books, search theses, articles or old TV programmes. This gives me information about Czechoslovakia. After learning or confirming something, I search whether or not it's applicable to also East Germany, Poland and Hungary. First usually through Wikipedia, to at least gather some basic info and learn important keywords to search further. This usually leads to online articles or videos, but also sometimes to English books that I can see through library access. Although some sources pop up from those other countries first. I don't research the Soviet Union and other Eastern Bloc countries, since that is not where the series is from. I also don't focus on political theory but rather the reality.
Major sources:
Books:
(I) "Architektura 60. a 70. let 20. století v České republice" (Architecture of 60s and 70s of the 20th century in the Czech Republic)
(II) "Šedesátá léta v architektuře očima pamětníků" (Sixties in Architecture through the eyes of witnesses)
(III) "Paneláci 1,2" (Prefabs, parts 1 and 2)
(IV) "Massive, Expressive, Sculptural: Brutalism Now and Then"
(V) "Brutalism: Post-war British Architecture"
Journals:
(VI) "The New Brutalism" by Reyner Banham architectural-review.com/archive/the-new-brutalism-by-reyner-banham
(VII) "Brutalism in Poland on the Example of the Architecture of Krakow" by Wojciech Niebrzydowski
TV and video:
(VIII) Archive of the Czech/Czechoslovak TV and cinema news (various programmes, news clips or shows from relevant periods)
(IX) Recent Czech TV programmes like historie.cs and others
Other:
(X) Talks with family members, coworkers and friends who worked or studied before 1989
(XI) Museum visits, historical exhibitions or lectures
(XII) Own experience in material and civil engineering
(XIII) Looking at various historical photos, for example from pastvu.com
(XIV) Various online articles about architects and buildings such as the Zieleniak, Haus des Lehres, CDT, Hotel Thermal, Kulturpalast Dresden and many others
(XV) List of "socialist modernist" buildings on socialistmodernism.com
#citiesskylines #altengrad
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Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
PC specs are in the channel's About page. No, the game doesn't run like this in real time.
youtube.com/c/Akruas/about
#citiesskylines
Asturis ep. 17
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Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
PC specs are in the channel's About page. No, the game doesn't run like this in real time.
youtube.com/c/Akruas/about
#citiesskylines
Asturis ep. 16
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Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
Altengrad is a time-progression Cities: Skylines series where I build a Central European city, located until 1989 in the Eastern Bloc, taking inspiration from Germany, Poland, Czechia, Slovakia and Hungary. The series starts around the year 1920 and slowly advances forward in time, which means the city will naturally evolve all the way to modern times. The city is not a recreation of any one real-life city or country, but it takes inspiration from them.
PC specs are in the channel's About page. No, the game doesn't run like this in real time. Cinematics are recorded slow and made faster in editing.
youtube.com/c/Akruas/about
#citiesskylines #altengrad
Music: bensound.com/royalty-free-music
You can directly support the channel by becoming a channel member here:
youtube.com/channel/UCMQ3E2ZfpvnUkpUen7iMwHQ/join
Twitter - twitter.com/AkruasStream
Twitch - twitch.tv/akruas
You can directly support the channel by becoming a channel member here:
youtube.com/channel/UCMQ3E2ZfpvnUkpUen7iMwHQ/join
Twitter - twitter.com/AkruasStream
Twitch - twitch.tv/akruas
Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
PC specs are in the channel's About page. No, the game doesn't run like this in real time.
youtube.com/c/Akruas/about
#citiesskylines
Asturis ep. 15
You can directly support the channel by becoming a channel member here:
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Twitter - twitter.com/AkruasStream
Twitch - twitch.tv/akruas
Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
PC specs are in the channel's About page. No, the game doesn't run like this in real time.
youtube.com/c/Akruas/about
#citiesskylines
Asturis ep. 14
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Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
Altengrad is a Cities: Skylines series where I build a Central European city. The series starts around the year 1920 and slowly advances forward in time, which means the city will naturally evolve all the way to modern times. The city is not a recreation of any real-life city, although the project is supposed to be closely realistic, so inspiration was drawn from various existing cities in Central Europe.
PC specs are in the channel's About page. No, the game doesn't run like this in real time. Cinematics are recorded slow and made faster in editing.
youtube.com/c/Akruas/about
#citiesskylines #altengrad
Music: bensound.com/royalty-free-music
You can directly support the channel by becoming a channel member here:
youtube.com/channel/UCMQ3E2ZfpvnUkpUen7iMwHQ/join
Twitter - twitter.com/AkruasStream
Twitch - twitch.tv/akruas
Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
PC specs are in the channel's About page. No, the game doesn't run like this in real time.
youtube.com/c/Akruas/about
#citiesskylines
Asturis ep. 13
You can directly support the channel by becoming a channel member here:
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Twitter - twitter.com/AkruasStream
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Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
PC specs are in the channel's About page. No, the game doesn't run like this in real time.
youtube.com/c/Akruas/about
#citiesskylines
Asturis ep. 12
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Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
Altengrad is a Cities: Skylines series where I build a Central European city. The series starts around the year 1920 and slowly advances forward in time, which means the city will naturally evolve all the way to modern times. The city is not a recreation of any real-life city, although the project is supposed to be closely realistic, so inspiration was drawn from various existing cities in Central Europe.
PC specs are in the channel's About page. No, the game doesn't run like this in real time. Cinematics are recorded slow and made faster in editing.
youtube.com/c/Akruas/about
#citiesskylines #altengrad
Music: bensound.com/royalty-free-music
You can directly support the channel by becoming a channel member here:
youtube.com/channel/UCMQ3E2ZfpvnUkpUen7iMwHQ/join
Twitter - twitter.com/AkruasStream
Twitch - twitch.tv/akruas
Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
PC specs are in the channel's About page. No, the game doesn't run like this in real time.
youtube.com/c/Akruas/about
#citiesskylines
Asturis ep. 11
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Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
PC specs are in the channel's About page. No, the game doesn't run like this in real time.
youtube.com/c/Akruas/about
#citiesskylines
Asturis ep. 10
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Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
Altengrad is a Cities: Skylines series where I build a Central European city. The series starts around the year 1920 and slowly advances forward in time, which means the city will naturally evolve all the way to modern times. The city is not a recreation of any real-life city, although the project is supposed to be closely realistic, so inspiration was drawn from various existing cities in Central Europe.
PC specs are in the channel's About page. No, the game doesn't run like this in real time. Cinematics are recorded slow and made faster in editing.
youtube.com/c/Akruas/about
#citiesskylines #altengrad
Music: bensound.com/royalty-free-music
You can directly support the channel by becoming a channel member here:
youtube.com/channel/UCMQ3E2ZfpvnUkpUen7iMwHQ/join
Twitter - twitter.com/AkruasStream
Twitch - twitch.tv/akruas
Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
PC specs are in the channel's About page. No, the game doesn't run like this in real time.
youtube.com/c/Akruas/about
#citiesskylines
Asturis ep. 9
You can directly support the channel by becoming a channel member here:
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Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
PC specs are in the channel's About page. No, the game doesn't run like this in real time.
youtube.com/c/Akruas/about
#citiesskylines
Asturis ep. 8
You can directly support the channel by becoming a channel member here:
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Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
Altengrad is a Cities: Skylines series where I build a Central European city. The series starts around the year 1920 and slowly advances forward in time, which means the city will naturally evolve all the way to modern times. The city is not a recreation of any real-life city, although the project is supposed to be closely realistic, so inspiration was drawn from various existing cities in Central Europe.
PC specs are in the channel's About page. No, the game doesn't run like this in real time. Cinematics are recorded slow and made faster in editing.
youtube.com/c/Akruas/about
#citiesskylines #altengrad
Music: bensound.com/royalty-free-music
You can directly support the channel by becoming a channel member here:
youtube.com/channel/UCMQ3E2ZfpvnUkpUen7iMwHQ/join
Twitter - twitter.com/AkruasStream
Twitch - twitch.tv/akruas
Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
PC specs are in the channel's About page. No, the game doesn't run like this in real time.
youtube.com/c/Akruas/about
#citiesskylines
Asturis ep. 7
You can directly support the channel by becoming a channel member here:
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Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
PC specs are in the channel's About page. No, the game doesn't run like this in real time.
youtube.com/c/Akruas/about
#citiesskylines
Asturis ep. 6
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Buses made by Cristiano Monroe (but I customized them a bit) steamcommunity.com/id/cr_monroe/myworkshopfiles/?appid=255710
Altengrad is a Cities: Skylines series where I build a Central European city. The series starts around the year 1920 and slowly advances forward in time, which means the city will naturally evolve all the way to modern times. The city is not a recreation of any real-life city, although the project is supposed to be closely realistic, so inspiration was drawn from various existing cities in Central Europe.
PC specs are in the channel's About page. No, the game doesn't run like this in real time. Cinematics are recorded slow and made faster in editing.
youtube.com/c/Akruas/about
#citiesskylines #altengrad
Music: bensound.com/royalty-free-music
You can directly support the channel by becoming a channel member here:
youtube.com/channel/UCMQ3E2ZfpvnUkpUen7iMwHQ/join
Twitter - twitter.com/AkruasStream
Twitch - twitch.tv/akruas
Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
PC specs are in the channel's About page.
youtube.com/c/Akruas/about
#citiesskylines
Asturis ep. 5
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Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
PC specs are in the channel's About page.
youtube.com/c/Akruas/about
#citiesskylines
Asturis ep. 4
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Altengrad is a Cities: Skylines series where I build a Central European city. The series starts around the year 1920 and slowly advances forward in time, which means the city will naturally evolve all the way to modern times. The city is not a recreation of any real-life city, although the project is supposed to be closely realistic, so inspiration was drawn from various existing cities in Central Europe.
PC specs are in the channel's About page. No, the game doesn't run like this in real time. Cinematics are recorded slow and made faster in editing.
youtube.com/c/Akruas/about
#citiesskylines #altengrad
Music: bensound.com/royalty-free-music
You can directly support the channel by becoming a channel member here:
youtube.com/channel/UCMQ3E2ZfpvnUkpUen7iMwHQ/join
Twitter - twitter.com/AkruasStream
Twitch - twitch.tv/akruas
Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
PC specs are in the channel's About page.
youtube.com/c/Akruas/about
#citiesskylines
Asturis ep. 3
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Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
PC specs are in the channel's About page.
youtube.com/c/Akruas/about
#citiesskylines
Asturis ep. 2
EvametryE's trains: steamcommunity.com/workshop/filedetails/?id=1227493892
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Altengrad is a Cities: Skylines series where I build a Central European city. The series starts around the year 1920 and slowly advances forward in time, which means the city will naturally evolve all the way to modern times. The city is not a recreation of any real-life city, although the project is supposed to be closely realistic, so inspiration was drawn from various existing cities in Central Europe.
PC specs are in the channel's About page. No, the game doesn't run like this in real time. Cinematics are recorded slow and made faster in editing.
youtube.com/c/Akruas/about
#citiesskylines #altengrad
Music: bensound.com/royalty-free-music
You can directly support the channel by becoming a channel member here:
youtube.com/channel/UCMQ3E2ZfpvnUkpUen7iMwHQ/join
Twitter - twitter.com/AkruasStream
Twitch - twitch.tv/akruas
Relevant mods - Move It, Node Controller 2, Network Multitool, Precision Engineering.
Nodeless tracks from Railway collection, but use Railway 2 for new maps.
Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
My PC specs are in the channel's About page.
#citiesskylines
Nardo's trains: steamcommunity.com/workshop/filedetails/?id=2710382870
The elevator: steamcommunity.com/sharedfiles/filedetails/?id=2486981448
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Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
PC specs are in the channel's About page.
youtube.com/c/Akruas/about
#citiesskylines
Asturis ep. 1
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Map: steamcommunity.com/sharedfiles/filedetails/?id=2799094578
Theme made using Theme Mixer 2:
Grass - Springwood
Ruined - Seychelles
Pavement - Temperate Coast X (not in WS anymore, idk)
Gravel - SCT Homecoming
Cliff - Moraine Farmlands
Sand - Farmland Europe
Oil - NotSoRocky European
Ore - White Cliffs of Dover
Cliff Sand - Monte Belo
Fertile - Farmland Europe
Heightmaps from https://heightmap.skydark.pl/
LUT Relight Average, Render It mod for shadow strength, sun strength, Reshade software using Levels filter with default values
PC specs are in the channel's About page.
youtube.com/c/Akruas/about
#citiesskylines
Asturis ep. 0
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The wooden bridge inspiration (click that blue button next to the picture): https://ct24.ceskatelevize.cz/regiony/hlavni-mesto-praha/1578662-pred-125-lety-povoden-poskodila-karluv-most
Altengrad is a Cities: Skylines series where I build a Central European city. The series starts around the year 1920 and slowly advances forward in time, which means the city will naturally evolve all the way to modern times. The city is not a recreation of any real-life city, although the project is supposed to be closely realistic, so inspiration was drawn from various existing cities in Central Europe.
PC specs are in the channel's About page. No, the game doesn't run like this in real time. Cinematics are recorded slow and made faster in editing.
youtube.com/c/Akruas/about
#citiesskylines #altengrad
Music: bensound.com/royalty-free-music
You can directly support the channel by becoming a channel member here:
youtube.com/channel/UCMQ3E2ZfpvnUkpUen7iMwHQ/join
Twitter - twitter.com/AkruasStream
Twitch - twitch.tv/akruas
Relevant mods - Move It, Improved Public Transport 2
Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
My PC specs are in the channel's About page.
#citiesskylines
You can directly support the channel by becoming a channel member here:
youtube.com/channel/UCMQ3E2ZfpvnUkpUen7iMwHQ/join
Twitter - twitter.com/AkruasStream
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Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
Aurelia is a Cities: Skylines series focused on building a semi-realistic futuristic city. The city is influenced by cyberpunk and other sci-fi styles. It mostly revolves around a high-density urban theme with lots of verticality and elements that are either completely made up or inspired by cities and structures from all around the world, architectural concepts or flat out fiction. To achieve all this, the gameplay is heavily altered by mods. The city favours public transport and walking, but because of Aurelia’s role as a regional centre, there is an extensive highway network as well.
PC specs are in the channel's About page. No, the game doesn't run like this in real time. It is recorded slow and made faster in editing.
youtube.com/c/Akruas/about
This video uses these sounds from freesound:
tram-ride amsterdam.flac by klankbeeld ( http://freesound.org/s/191452 ) licensed under CCBY 3.0
#citiesskylines
Aurelia ep. 108
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Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
Aurelia is a Cities: Skylines series focused on building a semi-realistic futuristic city. The city is influenced by cyberpunk and other sci-fi styles. It mostly revolves around a high-density urban theme with lots of verticality and elements that are either completely made up or inspired by cities and structures from all around the world, architectural concepts or flat out fiction. To achieve all this, the gameplay is heavily altered by mods. The city favours public transport and walking, but because of Aurelia’s role as a regional centre, there is an extensive highway network as well.
PC specs are in the channel's About page. No, the game doesn't run like this in real time. It is recorded slow and made faster in editing.
youtube.com/c/Akruas/about
#citiesskylines
Aurelia ep. 107
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Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
Altengrad is a Cities: Skylines series where I build a Central European city. The series starts around the year 1920 and slowly advances forward in time, which means the city will naturally evolve all the way to modern times. The city is not a recreation of any real-life city, although the project is supposed to be closely realistic, so inspiration was drawn from various existing cities in Central Europe.
PC specs are in the channel's About page. No, the game doesn't run like this in real time. It is recorded slow and made faster in editing.
youtube.com/c/Akruas/about
#citiesskylines #altengrad
Music: bensound.com/royalty-free-music
You can directly support the channel by becoming a channel member here:
youtube.com/channel/UCMQ3E2ZfpvnUkpUen7iMwHQ/join
Twitter - twitter.com/AkruasStream
Twitch - twitch.tv/akruas
Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
Aurelia is a Cities: Skylines series focused on building a semi-realistic futuristic city. The city is influenced by cyberpunk and other sci-fi styles. It mostly revolves around a high-density urban theme with lots of verticality and elements that are either completely made up or inspired by cities and structures from all around the world, architectural concepts or flat out fiction. To achieve all this, the gameplay is heavily altered by mods. The city favours public transport and walking, but because of Aurelia’s role as a regional centre, there is an extensive highway network as well.
PC specs are in the channel's About page. No, the game doesn't run like this in real time. It is recorded slow and made faster in editing.
youtube.com/c/Akruas/about
This video uses these sounds from freesound:
Tram / Subway by FillSoko ( http://freesound.org/s/262517 ) licensed under CCBY 3.0
#citiesskylines
Aurelia ep. 106
You can directly support the channel by becoming a channel member here:
youtube.com/channel/UCMQ3E2ZfpvnUkpUen7iMwHQ/join
Twitter - twitter.com/AkruasStream
Twitch - twitch.tv/akruas
Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
#citiesskylines
You can directly support the channel by becoming a channel member here:
youtube.com/channel/UCMQ3E2ZfpvnUkpUen7iMwHQ/join
Twitter - twitter.com/AkruasStream
Twitch - twitch.tv/akruas
Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
Aurelia is a Cities: Skylines series focused on building a semi-realistic futuristic city. The city is influenced by cyberpunk and other sci-fi styles. It mostly revolves around a high-density urban theme with lots of verticality and elements that are either completely made up or inspired by cities and structures from all around the world, architectural concepts or flat out fiction. To achieve all this, the gameplay is heavily altered by mods. The city favours public transport and walking, but because of Aurelia’s role as a regional centre, there is an extensive highway network as well.
PC specs are in the channel's About page. No, the game doesn't run like this in real time. It is recorded slow and made faster in editing.
youtube.com/c/Akruas/about
#citiesskylines
Music:
YouTube Audio Library
Aurelia ep. 105
You can directly support the channel by becoming a channel member here:
youtube.com/channel/UCMQ3E2ZfpvnUkpUen7iMwHQ/join
Twitter - twitter.com/AkruasStream
Twitch - twitch.tv/akruas
Mod collections (vehicles included): steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
Aurelia is a Cities: Skylines series focused on building a semi-realistic futuristic city. The city is influenced by cyberpunk and other sci-fi styles. It mostly revolves around a high-density urban theme with lots of verticality and elements that are either completely made up or inspired by cities and structures from all around the world, architectural concepts or flat out fiction. To achieve all this, the gameplay is heavily altered by mods. The city favours public transport and walking, but because of Aurelia’s role as a regional centre, there is an extensive highway network as well.
PC specs are in the channel's About page. No, the game doesn't run like this in real time. It is recorded slow and made faster in editing.
youtube.com/c/Akruas/about
#citiesskylines
Music:
YouTube Audio Library
Aurelia ep. 104
You can directly support the channel by becoming a channel member here:
youtube.com/channel/UCMQ3E2ZfpvnUkpUen7iMwHQ/join
Twitter - twitter.com/AkruasStream
Twitch - twitch.tv/akruas
Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
Altengrad is a Cities: Skylines series where I build a Central European city. The series starts around the year 1920 and slowly advances forward in time, which means the city will naturally evolve all the way to modern times. The city is not a recreation of any real-life city, although the project is supposed to be closely realistic, so inspiration was drawn from various existing cities in Central Europe.
PC specs are in the channel's About page. No, the game doesn't run like this in real time. It is recorded slow and made faster in editing.
youtube.com/c/Akruas/about
This video uses these sounds from freesound:
Rain_Storm.wav by rambler52 ( freesound.org/s/332116 ) licensed under CCBY 3.0
The rain falls against the parasol by straget ( freesound.org/s/531947 ) licensed under CCBY 3.0
Old Police Siren.wav by CGEffex ( freesound.org/s/121902 ) licensed under CCBY 3.0
big_fire1.mp3 by Taira Komori ( freesound.org/s/216925 ) licensed under CCBY 3.0
canon.aif by man ( freesound.org/s/14615 ) licensed under CCBY 3.0
#citiesskylines #altengrad
Music: bensound.com/royalty-free-music
You can directly support the channel by becoming a channel member here:
youtube.com/channel/UCMQ3E2ZfpvnUkpUen7iMwHQ/join
Twitter - twitter.com/AkruasStream
Twitch - twitch.tv/akruas
Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
The Road: steamcommunity.com/sharedfiles/filedetails/?id=1675428570
Altengrad is a Cities: Skylines series where I build a Central European city. The series starts around the year 1920 and slowly advances forward in time, which means the city will naturally evolve all the way to modern times. The city is not a recreation of any real-life city, although the project is supposed to be closely realistic, so inspiration was drawn from various existing cities in Central Europe.
PC specs are in the channel's About page. No, the game doesn't run like this in real time. It is recorded slow and made faster in editing.
youtube.com/c/Akruas/about
#citiesskylines #altengrad
Music: bensound.com/royalty-free-music
You can directly support the channel by becoming a channel member here:
youtube.com/channel/UCMQ3E2ZfpvnUkpUen7iMwHQ/join
Twitter - twitter.com/AkruasStream
Twitch - twitch.tv/akruas
Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
The Road: steamcommunity.com/sharedfiles/filedetails/?id=1675428570
Altengrad is a Cities: Skylines series where I build a Central European city. The series starts around the year 1920 and slowly advances forward in time, which means the city will naturally evolve all the way to modern times. The city is not a recreation of any real-life city, although the project is supposed to be closely realistic, so inspiration was drawn from various existing cities in Central Europe.
#citiesskylines #altengrad
Music: bensound.com/royalty-free-music
You can directly support the channel by becoming a channel member here:
youtube.com/channel/UCMQ3E2ZfpvnUkpUen7iMwHQ/join
Twitter - twitter.com/AkruasStream
Twitch - twitch.tv/akruas
Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
Aurelia is a Cities: Skylines series focused on building a semi-realistic futuristic city. The city is influenced by cyberpunk and other sci-fi styles. It mostly revolves around a high-density urban theme with lots of verticality and elements that are either completely made up or inspired by cities and structures from all around the world, architectural concepts or flat out fiction. To achieve all this, the gameplay is heavily altered by mods. The city favours public transport and walking, but because of Aurelia’s role as a regional centre, there is an extensive highway network as well.
#citiesskylines
Music:
YouTube Audio Library
Aurelia ep. 103
You can directly support the channel by becoming a channel member here:
youtube.com/channel/UCMQ3E2ZfpvnUkpUen7iMwHQ/join
Twitter - twitter.com/AkruasStream
Twitch - twitch.tv/akruas
Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
Altengrad is a Cities: Skylines series where I build a Central European city. The series starts around the year 1920 and slowly advances forward in time, which means the city will naturally evolve all the way to modern times. The city is not a recreation of any real-life city, although the project is supposed to be closely realistic, so inspiration was drawn from various existing cities in Central Europe.
#citiesskylines #altengrad
Music: bensound.com/royalty-free-music
You can directly support the channel by becoming a channel member here:
youtube.com/channel/UCMQ3E2ZfpvnUkpUen7iMwHQ/join
Twitter - twitter.com/AkruasStream
Twitch - twitch.tv/akruas
Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
Aurelia is a Cities: Skylines series focused on building a semi-realistic futuristic city. The city is influenced by cyberpunk and other sci-fi styles. It mostly revolves around a high-density urban theme with lots of verticality and elements that are either completely made up or inspired by cities and structures from all around the world, architectural concepts or flat out fiction. To achieve all this, the gameplay is heavily altered by mods. The city favours public transport and walking, but because of Aurelia’s role as a regional centre, there is an extensive highway network as well.
This video uses these sounds from freesound:
Ambience, London Waterloo Train Station.wav by InspectorJ ( http://freesound.org/s/394411 ) licensed under CCBY 3.0
Raitiovaunu, ohi, vanha / An old rattling tram, a 1959 model, passing by in a curve rails screeching, mic following by YleArkisto ( http://freesound.org/s/253161 ) licensed under CCBY 3.0
#citiesskylines
Music:
YouTube Audio Library
Aurelia ep. 102
You can directly support the channel by becoming a channel member here:
youtube.com/channel/UCMQ3E2ZfpvnUkpUen7iMwHQ/join
Twitter - twitter.com/AkruasStream
Twitch - twitch.tv/akruas
Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
Aurelia is a Cities: Skylines series focused on building a semi-realistic futuristic city. The city is influenced by cyberpunk and other sci-fi styles. It mostly revolves around a high-density urban theme with lots of verticality and elements that are either completely made up or inspired by cities and structures from all around the world, architectural concepts or flat out fiction. To achieve all this, the gameplay is heavily altered by mods. The city favours public transport and walking, but because of Aurelia’s role as a regional centre, there is an extensive highway network as well.
#citiesskylines
Music:
YouTube Audio Library
Aurelia ep. 101
You can directly support the channel by becoming a channel member here:
youtube.com/channel/UCMQ3E2ZfpvnUkpUen7iMwHQ/join
Twitter - twitter.com/AkruasStream
Twitch - twitch.tv/akruas
Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
Altengrad is a Cities: Skylines series where I build a Central European city. The series starts around the year 1920 and slowly advances forward in time, which means the city will naturally evolve all the way to modern times. The city is not a recreation of any real-life city, although the project is supposed to be closely realistic, so inspiration was drawn from various existing cities in Central Europe.
#citiesskylines #altengrad
This video uses sounds from freesound:
Raitiovaunu, ohi, vanha / An old rattling tram, a 1959 model, passing by in a curve rails screeching, mic following by YleArkisto licensed under CCBY 3.0 freesound.org/people/YleArkisto/sounds/253161
You can directly support the channel by becoming a channel member here:
youtube.com/channel/UCMQ3E2ZfpvnUkpUen7iMwHQ/join
Twitter - twitter.com/AkruasStream
Twitch - twitch.tv/akruas
Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
Aurelia is a Cities: Skylines series focused on building a semi-realistic futuristic city. The city is influenced by cyberpunk and other sci-fi styles. It mostly revolves around a high-density urban theme with lots of verticality and elements that are either completely made up or inspired by cities and structures from all around the world, architectural concepts or flat out fiction. To achieve all this, the gameplay is heavily altered by mods. The city favours public transport and walking, but because of Aurelia’s role as a regional centre, there is an extensive highway network as well.
#citiesskylines
Music:
YouTube Audio Library
Aurelia ep. 100
You can directly support the channel by becoming a channel member here:
youtube.com/channel/UCMQ3E2ZfpvnUkpUen7iMwHQ/join
Twitter - twitter.com/AkruasStream
Twitch - twitch.tv/akruas
Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
Aurelia is a Cities: Skylines series focused on building a semi-realistic futuristic city. The city is influenced by cyberpunk and other sci-fi styles. It mostly revolves around a high-density urban theme with lots of verticality and elements that are either completely made up or inspired by cities and structures from all around the world, architectural concepts or flat out fiction. To achieve all this, the gameplay is heavily altered by mods. The city favours public transport and walking, but because of Aurelia’s role as a regional centre, there is an extensive highway network as well.
#citiesskylines
Music:
YouTube Audio Library
Aurelia ep. 99
You can directly support the channel by becoming a channel member here:
youtube.com/channel/UCMQ3E2ZfpvnUkpUen7iMwHQ/join
Twitter - twitter.com/AkruasStream
Twitch - twitch.tv/akruas
Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
Altengrad is a Cities: Skylines series where I build a Central European city. The series starts around the year 1920 and slowly advances forward in time, which means the city will naturally evolve all the way to modern times. The city is not a recreation of any real-life city, although the project is supposed to be closely realistic, so inspiration was drawn from various existing cities in Central Europe.
#citiesskylines #altengrad
Music: bensound.com/royalty-free-music
You can directly support the channel by becoming a channel member here:
youtube.com/channel/UCMQ3E2ZfpvnUkpUen7iMwHQ/join
Twitter - twitter.com/AkruasStream
Twitch - twitch.tv/akruas
Mod collections: steamcommunity.com/id/akruas/myworkshopfiles/?section=collections&appid=255710
Aurelia is a Cities: Skylines series focused on building a semi-realistic futuristic city. The city is influenced by cyberpunk and other sci-fi styles. It mostly revolves around a high-density urban theme with lots of verticality and elements that are either completely made up or inspired by cities and structures from all around the world, architectural concepts or flat out fiction. To achieve all this, the gameplay is heavily altered by mods. The city favours public transport and walking, but because of Aurelia’s role as a regional centre, there is an extensive highway network as well.
#citiesskylines
Music:
YouTube Audio Library
Aurelia ep. 98


