This is the tutorial for my second bank. Just as with the tutorial for the first version, I made a few modifications to the original design just to make it smaller/faster, however, the overall concept is the exact same. There wasn't a lot that I changed, I only re-did the combo system to make it easier to understand and I managed to make it a few blocks smaller. I think that this video turned out well, I am not used to recording longer videos and I have a tendency to do stuff fast and at 30FPS I can't move as quickly with accuracy, so I make mistakes...
Thinking Out Loud by Kevin Macleod http://incompetech.com/music/royalty-free/index.html?keywords=USUAN1100043&Search=Search Terms: http://creativecommons.org/licenses/by/3.0/legalcodeMinecraft - High Security Bank v1 TutorialreconJeff2012-08-23 | This is the tutorial for my High Security Bank v1. In this tutorial I basically explain how the wiring works and show you how to build it. I actually am building a slightly improved (updated) version of the v1 bank, as new patches allowed for the bank to be a lot smaller and I built it a long time ago, before I knew as much about redstone. I make a few mistakes in the video because this was actually the first time I built this updated bank as a whole, so I end up not having it completely planned out, however, it seemed to turn out fine.
The raw video was about 52 minutes long and 173GB, and I cut out/ sped up some of the slower repetitious parts in an attempt to make the video shorter and more bareable. This video took me way longer than I initially anticipated it would take to record, edit, render, and upload, so I was not able to get it up as soon as I originally hoped.
Tutorials for version 2 and 3 are coming, however, I don't think that they will take as long as this one did to make just because I will not be doing as many changes and they seem to be more easily repeated (version one had a lot of wiring and tracks that got cluttered for the more users, while 2 and 3 don't have as much clutter-some wiring).
Minecraft: http://www.minecraft.netMinecraft - Barcode Generator v2.0reconJeff2012-07-11 | This is the second version of my barcode generator that I built. This one uses a lamp display and is completely re-usable. In this version I do not use RSNor latches, I use D Flip-Flops which allows the user to be able to change the input a new barcode without having to clear the barcode. The lamps are powered by a vertical torch stack which makes them update slowly and out of order, but I was unable to figure out another way of powering a 1-wide column of lamps that can be stacked. This version is also a lot smaller than the last version as it does not have to do any of the piston pushing or sand dropping. This build did not take that long overall and I had a ton of fun building it, I had to figure most all of stuff out, it was not so much just plugging together previous stuff to make something, which is why I made the video on the D Flip-Flop yesterday.
If you are too lazy to calculate the check digit by yourself, there are a lot of tools online that will calculate it for you, so I will not put all that information in this description (the online calculator also tells you how to calculate it), I will leave it in the other version though.
Music By: Kevin MacLeod (http://incompetech.com/m/c/royalty-free)Minecraft - 1-Wide Tileable D Flip-FlopreconJeff2012-07-09 | This is a very simple 1-wide Tileable D Flip-Flop that I made in Minecraft. This works just like any other D Flip-Flop but they can be placed right next to each other without a gap between and they do not interfere, which could help a ton in making compact circuitry. This is about the same size as a standard one wide D Flip-Flop that is not tileable. It is a very quick gate and it does not require variants if you plan on putting it right next to each other like other 'so-called' tileable gates do. You may also notice that this actually has my one wide tileable RSNor latch built in it.
Music By: Kevin MacLeod (http://incompetech.com/m/c/royalty-free)Minecraft - 1 High BUD SwitchesreconJeff2012-06-15 | These are a few 1 high BUD switches that I came up with. They are based on an idea that YouTube user Versudan informed me about. The basic idea is this: a piston extends in front of another sticky piston that then gets powered and then the first piston retracts, making it so the sticky piston is powered, but not extended-when a block updates the sticky piston extends. In this design, a sticky piston with a block extends, cutting the power to itself, making it retract, then the other piston extends, the sticky piston gets powered, and then the regular piston retracts.
In this video I show off two different BUD designs, and one toggle BUD. The first BUD is 1 tick slower than the second, but the second has a fast pulse and its output will make a sticky piston extend and retract too fast, so a block wont be able to stay attached to it when it does extend and contract. The second design with the faster pulse can be used to easily convert it into a toggle BUD, which is the toggle BUD I show. The repeater on the output of the toggle BUD has to be set to two ticks, or else the output will double pulse for some odd reason.
Music By: Kevin MacLeod (http://incompetech.com/m/c/royalty-free)Minecraft - Fully Automatic Cocoa Bean FarmreconJeff2012-05-12 | This is a simple fully automatic cocoa bean farm I just made. It uses the same concept as the fully automatic wheat farm that was made by test137E29/Generikb and improved upon by PearSquirrel, but is altered to work with the new cocoa beans in snapshot 12w19a and higher. This system produces an average of 140-150 cocoa beans per minute, which means over 8000 per hour. This is a very small setup, requires very few resources, and can be built fairly quickly.
Sorry about the lack of 1080p in this video, my hard drive isn't fast enough to record at 1080p and handle the 256 block height (that's why the video before this turned out horrible).
Music By: Kevin MacLeod (http://incompetech.com/m/c/royalty-free)Minecraft - Custom Mob Spawning SystemreconJeff2012-02-28 | This is a mob spawning system I have built. This system uses the mob spawning eggs to automatically spawn a set number of mobs from dispensers. This is a fairly simple project, and its not that large either. I think that this would primarily come in handy if you are trying to build a mob arena where you will have ti fight your way past various levels of mobs. You can choose how many mobs you want to spawn (0-15), and what mobs you want them to be, so you have the ability to fully customize what mobs end up in the room. If you wish to download this world you must be using the Anvil format (1.2 and above).
Thanks for watching.
Special thanks to Fyerfoxisproz for helping me design this.
Music By: Kevin MacLeod (http://incompetech.com/m/c/royalty-free)Minecraft - Fully Adjustable TimerreconJeff2012-02-13 | I made a fully adjustable timer. I made this because Etho was making a timer and I thought that it wouldn't be too hard to make on that is fully adjustable. This design allows for you to have times of up to 160 minutes (80 minutes for the smaller version) and every 5 minute interval in-between. This design is fairly simple, it uses a binary to decimal converter (converts 5bit binary for the larger design, and 4bit binary for the smaller one) and then powers a piston the pulls a block out from under the dispenser, making it so that the next dispenser will not get powered when the item on the one before it despawns. This is not 100% accurate, since the items take some time falling, but it should stay fairly close to accurate, even with the longer times.
Thanks for watching.
Special thanks to Sebax and Fyerfoxisproz for helping me build and design this.
Etho: http://www.youtube.com/user/EthosLab World Download: http://goo.gl/KMW1j Music By: Kevin MacLeod (http://incompetech.com/m/c/royalty-free)Minecraft - Fully Customizable Combination Lock - TutorialreconJeff2012-02-12 | This is the tutorial for my fully customizable combination lock. This design I used is slightly upgraded from the last design, it uses a smaller RS Nor Latch that it a few ticks faster. This design can be easily expanded to 15 digits, I just used 5 in the video. Overall I feel that this is a very good size for a fully customizable lock, although I haven't seen any other designs. I hope this is easy enough to understand, if not just ask me in the comments.
I have made a new bank version, 3.0. This version uses the same input method as version 2, but it customizable combinations and uses vaults instead of chests. I think the vaults are a lot better because they allow the user to basically have a small house, and the vaults can be made to be any size. Inside the vaults there are levers that correspond to each of the pin numbers, when the lever is flicked down, the button needs to get pressed. The pressure plate behind the iron doors opens the doors, and locks them shuts them after they get opened. There is no penalty for inputting the wrong combo, but guessing a combo is almost impossible. This is made for a server with protection so you cant just mine into a vault, an admin will give you build rights to place/destroy blocks in only your vault.
Music By: Kevin MacLeod (http://incompetech.com/m/c/royalty-free)Minecraft - Barcode GeneratorreconJeff2012-01-30 | This is a Barcode Generator I have made in Minecraft. This will create a fully functioning UPC barcode from the numbers you input, that then can then easily be decoded with a smart phone or an online decoder. It uses pistons to push snow and black wool into positions then a third set of pistons pushes that 1 tall barcode up, and it will continue to push up new layers till the barcode is 12 blocks tall. I know that this isn't very practical and will take forever to reset, unless MCEdit or WorldEdit is used, but I think it is an interesting concept. I got the idea of a barcode generator in beta 1.8.1, but got very little done until 1.0 and 1.1, so this design should work with any version after beta 1.8.1 (but the super-flat worlds only work after 1.1). If you want to download the schematic for this project and import it in your world, you should try to keep the orientation the same because I think some of my timings rely on the North/South quirk, and it may not work at all if you re-orientate it, although I'm not too sure if it will break, just be careful. This will cause lag to most all people, especially when it generates, you probably want to set the particles setting to "Minimal" when near it. You probably shouldn't use this on a server because it will probably kick people out for connection (when generating), and if not it will likely cause a lot of lag. Using some area restore Bukkit plugins or Single Player Commands it should be easy to use a button to restore the area after generation. Also, this may not work at all if your using a lower render distance, I don't know how Minecraft handles redstone out of the viewing area. When inputting you must input a barcode that has a valid check digit, see below on how to calculate a check digit. This uses a lot of the concepts I use in some of my other projects, such as my 2D printer, but this project was the first major project I did that has needed to be build without a 1-wide gap between wires/pistons, which made it all the more fun!
How to encode:
1. Make sure that Bank #1 is selected, if it is not then input digits until it is.
2. (Optional) Hit the "Force Clear Memory" button, this is not necessary since writing to Bank #1 automatically clears the prior memory.
3. Figure out what 11 digits you want to input and calculate the check digit (which is the 12th digit), you must have a valid check digit or the decoder will not read it. See below on how to calculate the check digit.
4. Input the 12 digits in sequence (be sure to include the check digit), making sure the next bank in line gets selected before inputting the next digit, inputting them too fast could double write on the same memory bank and result in a malformed barcode.
5. Make sure that Bank #1 is selected, this means you have already wrote to Banks #1-12 then hit "Generate" and prepare for lag.
6. Your barcode should be generated and you should be able to decode it now.
How to Calculate Check Digit:
1. Add all the digits in the odd positions, multiply that result by 3, and assign that final result the variable "A."
2. Add all the digits in the even positions (excluding the 12th digit since that is the check digit) and assign that value the variable "B."
3. Add "A" and "B" to get "C"
4. The check digit is the value that needs to be added to "C" to reach the next multiple of 10.
5. If you don't understand download the Barcode HowTo document.
Example Check Digit Calculation:
We want to input 0 1 2 3 4 5 6 7 8 9 0 _ where the "_" is the unknown check digit.
1: (0 + 2 + 4 + 6 + 8 + 0) * 3 = 20 * 3 = 60 = A
2: 1 + 3 + 5 + 7 + 9 = 25 = B
3: A + B = 60 + 25 = 85 = C
4: The next multiple of 10 is 90, and 90 - C = 90 - 85 = 5 = Check Digit
5: So our final barcode is 0 1 2 3 4 5 6 7 8 9 0 5
How to Decode:
1. After the barcode has been generated, go to the viewing area.
2. Shut off the HUD (F1) and take a screenshot (F2)
3. Go to: http://zxing.org/w/decode.jspx and upload the screenshot (screenshots are saved in %appdata%/.minecraft/screenshots).
4. The number that appears should be the number you inputted.
If you have any issues with this please feel free to tell me about them in the description and please suggest ideas for future projects that I can build, I have a lot of fun making and figuring out things like this. I am sorry I haven't been uploading too much lately, I can't get my videos to have a small size and good quality.
Music By: Kevin MacLeod (http://incompetech.com/m/c/royalty-free)Minecraft - Wireless Redstone [No Mods!]reconJeff2011-11-06 | This is an idea I though of for wireless redstone in vanilla Minecraft. It uses TNT Cannons that will shoot a TNT into an Iron Bar or a Glass Pane, which will position the TNT so it is in the middle of two blocks, and then when it falls it will land in water and on a set of pressure plates, making it so that the line gets powered and the TNT will not cause any terrain damage. I know this is not the most efficient method, but it is a nice idea that I think could be helpful in some circuits.
This is the second version of my banking system. This new version is very different, it is way smaller and has more users. It no longer uses minecarts to transfer the items to the player, it uses chests with a block over them and a piston that pulls the block off of them. This design no longer uses a 9 digit order sensitive code, it now uses a 15 digit non order sensitive code. This new design uses only one set of RS NOR Latches, allowing it to be vastly smaller. Overall this design is much faster, smoother and a lot smaller.
Special thanks to Fyerfoxisproz for helping a lot with the design and making everything a lot smaller: http://www.youtube.com/TheFyerfox
Music by: Kevin MacLeod (http://incompetech.com/m/c/royalty-free)Minecraft - 1-Wide Tileable RS NOR LatchreconJeff2011-11-02 | This is a design I discovered for a 1-wide RS NOR Latch that can be tiled right next to one another, without the one block space in between or altering designs. This can be very useful, especially when making things compact, like in my fully customizable combination lock. This design is small, very easy and quick to build, and requires little resources to make. I think that this is about as small as a one wide tileable latch can get. This design works because no redstone wire is actually used, and uses a sticky piston to get the signal to travel down and invert directions. I do not recommend using this if you just need a lone RS NOR Latch, I recommend using the vertical design on the wiki instead, its much more compact but is not tileable without the gap.
Upload Attempt: #1
Thanks for Watching.
World Download (direct): http://goo.gl/dpM6P Music by: Kevin MacLeod (http://incompetech.com/m/c/royalty-free)Minecraft - Fully Customizable Combo LockreconJeff2011-11-01 | This is a fully customizable combination lock I built, meaning you can set the pin to whatever you want just by flicking levers. I have not seen this done before, and I think it is a very nice design and people who want a combination lock should use it. This design is essentially infinitely expandable, although you will need a gap every 15 button inputs. This design was made to use little redstone wire (mainly redstone torches and repeaters) to allow for it to be easily stackable right next to each-other. This design uses a 1-wide stackable RS NOR Latch that I discovered, and will have a tutorial on it shorty, also the usage of pistons cutting the flow of power is a major part of this design. This is not the smallest design, and it could probably be made much smaller, but I think that this would be much easier to understand, with all the wiring more open.
World Download (direct): http://goo.gl/KK5pW Music by: Kevin MacLeod (http://incompetech.com/m/c/royalty-free)Minecraft - Piston Elevator TutorialreconJeff2011-10-30 | This is the tutorial for my Piston Elevator v2. This is a very simple build, its really just a clock, making each piston push 2 torch ticks after the last. If you understand the basics of redstone, you should understand why and how this works.
The elevator utilizes the small collision mask of glass panes for the play to sit in and a half block will push the player up or down, half blocks are needed because they don't suffocate on the ride down and they make it easier to get in/out of - stairs don't work because they for some reason cause the player to fall through them. This design uses a rotating piston loop and just cycles blocks that push you up, and will use the other end of the cycle to bring you down. I added a start and stop button to this, just because it uses a repeater clock, which isn't very reliable after save/loading the world. The start button is simply a mono-stable circuit that applies power to one part, and the stop button just breaks the chain with a sticky piston. This design is not at all resource intensive, requiring only 4 pistons, one sticky piston, and minor amounts of redstone components. Sadly this can only really be used with up to 3 floors, due to the limit of blocks pistons can push, but you can always setup another one if you need more floors. I used the iron bars to make it so the player can fit and still just walk off onto the next floor; this works because the iron bars only have about half a block of collision and the player is half on the block. As far as I could tell, the iron bars are the best way to do this because they will not combine with the glass panes, and the player will have the ability to just walk onto the next floor, ladders can also be used but then the rider will need to climb the ladder.
Thanks for watching.
My Piston Elevator v1: http://www.youtube.com/watch?v=_3UOXnLbmug My Piston Elevator v2: http://www.youtube.com/watch?v=diDzkVvaAuo World Download (Direct): http://goo.gl/nlT99 Music by: Kevin MacLeod (http://incompetech.com/m/c/royalty-free)Minecraft - Automatic Multi-Floor Water Break TutorialreconJeff2011-10-27 | This is the tutorial for my Automatic Multi-Floor Water Break. It should be fairly easy to build, its just a series of RS NOR Latches that reset when each button is pressed, allow you to not need to push the reset button each time you wish to change a floor. This design is only 3 floors, not 4 like the other video, because I wanted it to be easier to understand and not take as long to build. I started out with a pre-built sandstone structure, this is basically just a wall so it should be easy to just copy without me building it. I did this because it would be no fun to watch me repetitively build a wall and count stuff over and over. This design is rather simple, those who have a basic grasp on the concepts of redstone should be able to understand it. I'm sorry if I go too fast or jump around quickly, I am very spastic when it comes to Minecraft - I know it doesn't make for good tutorials, that's one of the reasons why I don't make so many.
Thanks.
Automatic Multi-Floor Water Break: http://www.youtube.com/watch?v=i_P_eougH88 My Piston Elevator v1: http://www.youtube.com/watch?v=_3UOXnLbmug My Piston Elevator v2: http://www.youtube.com/watch?v=diDzkVvaAuo World Download (Direct): http://goo.gl/nlT99 Music by: Kevin MacLeod (http://incompetech.com/m/c/royalty-free)Minecraft - Automatic Multi-Floor Water BreakreconJeff2011-10-22 | This is my design for an automatic multi-floor water break. This is actually a very simple design, and I have not seen it done before. It is a very modular design so it is easy to repeat for multiple floors. It works by using buttons and RS NOR Latches; the buttons first reset all the RS NOR Latches then will set the proper latch. When the latch is set it provides power to a module that enables a water break and puts a block out under the break. You can easily add a floor control or a reset to each of the floors, or add one of my elevators to the side as a method to get back up. So far I am pleased with this design, although I think it can be improved on a lot, there is currently a little too much delay between the time the button is pressed and the time that the floor selection is completed, but that's why you don't get too eager. So far I think that this design will work 100% of the time and should not have any issues in multiplayer (except if there is a lot of lag, in which case you will have to wait for the break the engage).
This is the third time I uploaded this, The first looked horrible, second one's audio got terrible out of sync, so I'm trying again.
My Piston Elevator v1: http://www.youtube.com/watch?v=_3UOXnLbmug My Piston Elevator v2: http://www.youtube.com/watch?v=diDzkVvaAuo World Download (Direct): http://goo.gl/nlT99 Music by: Kevin MacLeod (http://incompetech.com/m/c/royalty-free)Minecraft - Piston Elevator v2reconJeff2011-10-15 | This is version 2 to of my piston elevator. This new design adds the up and down ability. It utilizes the small collision mask of glass panes for the play to sit in and a half block will push the player up or down, half blocks are needed because they don't suffocate on the ride down and they make it easier to get in/out of - stairs don't work because they for some reason cause the player to fall through them. This design uses a rotating piston loop and just cycles blocks that push you up, and will use the other end of the cycle to bring you down. I added a start and stop button to this, just because it uses a repeater clock, which isn't very reliable after save/loading the world. The start button is simply a mono-stable circuit that applies power to one part, and the stop button just breaks the chain with a sticky piston. This design is not at all resource intensive, requiring only 4 pistons, one sticky piston, and minor amounts of redstone components. Sadly this can only really be used with up to 3 floors, due to the limit of blocks pistons can push, but you can always setup another one if you need more floors. I used the iron bars to make it so the player can fit and still just walk off onto the next floor; this works because the iron bars only have about half a block of collision and the player is half on the block. As far as I could tell, the iron bars are the best way to do this because they will not combine with the glass panes, and the player will have the ability to just walk onto the next floor, ladders can also be used but then the rider will need to climb the ladder.
Sorry about the uglies in the video after 2 minutes in, they don't show up on the video when I play it back on my computer - Any suggestions on how to fix them?
Thanks for watching.
Tutorial: http://www.youtube.com/watch?v=SreKuLP-AB8 World Download (Direct): http://goo.gl/oo36O Music by: Kevin MacLeod (http://incompetech.com/m/c/royalty-free)Minecraft - Piston ElevatorreconJeff2011-10-10 | This is a design I made for a very nice piston elevator. It utilizes the small collision mask of glass panes for the play to sit in and a regular block will push the player up. This design uses a rotating piston loop and just cycles blocks that push you up. I added a start and stop button to this, just because it uses a repeater clock, which isn't very reliable after save/loading the world. The start button is simply a mono-stable circuit that applies power to one part, and the stop button just breaks the chain with a sticky piston. This design is not at all resource intensive, requiring only 4 pistons, one sticky piston, and minor amounts of redstone components. Sadly this can only really be used with up to 3 floors, due to the limit of blocks pistons can push, but you can always setup another one if you need more floors. I used the iron bars to make it so the player can fit and still just walk off onto the next floor; this works because the iron bars only have about half a block of collision and the player is half on the block. As far as I could tell, the iron bars are the best way to do this because they will not combine with the glass panes, and the player will have the ability to just walk onto the next floor, ladders can also be used but then the rider will need to climb the ladder.
Thanks for watching.
World Download (Direct): http://goo.gl/lQblT Music by: Kevin MacLeod (http://incompetech.com/m/c/royalty-free)Minecraft - New Type of Piston DisplayreconJeff2011-10-02 | This is a really nice 7 segment display prototype. It pushes blocks through sand, with there being a sand gentorator at the to to maintain an infinite amount of sand. I have not seen this done before, and I think it is probably one of the best 7 segment displays (at least until the sand glitch gets fixed). The only problems I discovered with this is that sometimes entering one number after another will result in a hole in the display, so you need to set it to blank before changing numbers, and that the sand generator is based off of repeaters clocks and must be facing north/south (at least that's what my tests resulted in). I plan on doing a tutorial for this soon, as soon as I make a decoder that will put it to blank before changing numbers, and I also plan on making a tutorial for the sand generator. This display is nice because it will allow for many numbers of pixels per bar - and be easy to add more; and it doubles as a sand collector, so when you enter a bunch of numbers just hop down and grab some sand! I feel this is a very nice design, easy to build, compact, and will be easy to see from far distance - especially on computers with bad graphics!
Thanks for Watching!
Music by: Kevin MacLeod (http://incompetech.com/m/c/royalty-free) World Download (Direct): http://goo.gl/p0G6ZMinecraft - Simple Piston DoorsreconJeff2011-09-29 | I decided to make this because I think it looks nice opening, it requires very little resources to make, and its too conventional when both the pistons pull the blocks to the same side :P This is a really small design, just an altered version of my simple double doors.
Thanks for watching.
Music by: Kevin MacLeod (http://incompetech.com/m/c/royalty-free)Minecraft - Redstone and Piston PrinterreconJeff2011-09-20 | This is my printer that I made with pistons and redstone. Currently it can print 130 pixels, 10x13, and can print with any two solid cube, non-physics blocks, and for the purpose of this demonstration, I use black and white wool. I really like the way that this turned out, it works a lot better than I expected. And when I was recording this I accidentally left a delay on the button press that I was using to get the timing right. I have removed this delay, and the entire circuit is about 12 ticks faster now, so the time it takes from the button press to the end of the writing of the line is slightly faster. I initially thought that this was going to be a lot longer of a delay between blocks when I was got this idea for it, but I managed to make it pretty quick. I know this is not a very practical design, but its fun!
Thanks.Minecraft - TNTing my CalculatorreconJeff2011-09-11 | Well in celebration of 1.8, I decided to TNT my calculator. This is 1153 legit obtained TNT, destroying my calculator that took nearly 20 days of gameplay to make as much progress as I did.... Don't worry, we have a backup, and we plan on porting it to a new map when 1.8 comes out, so I decided to blow it up.
Thanks.Minecraft - Vertical Piston DoorsreconJeff2011-09-04 | This is a design I came up with for very simple Vertical Piston Doors in Minecraft. It does't require much redstone and a button can easily be added to one of the sides to make it mob proof. You can also hook a lever up to it and with a little more wiring make it lockable from the inside.
Thanks.
Music by: Kevin MacLeod (http://incompetech.com/m/c/royalty-free)Minecraft - Toggleable 1 wide BUD SwitchreconJeff2011-08-22 | I altered my BUD Switch design a little and got a toggle-able version, so you wont need a t-flip-flop. I got the idea to do this from MintyMeatPaste, who also made a 1 wide BUD Switch, although his was toggle-able.
Thanks for watching!
MintyMeatPaste: http://www.youtube.com/MintyMeatPasteMinecraft - 1-Wide BUD SwitchreconJeff2011-08-21 | I discovered that the block two above a piston will make the piston extend when its powered and a block next to the piston is updated, by accident, and thought "That would work for a 1-wide BUD switch!" So I did a little trial and error and came up with this 1 wide redstone version of Etho's BUD Switch. I'm happy with the design and think it could make hiding your circuits so much easier!
Thanks for watching!
Ethoslab - http://www.youtube.com/user/EthosLabMinecraft - Simple and Fast Piston Double DoorsreconJeff2011-08-21 | This is a design I came up with for very simple, fast, easy to build piston double doors. They work really nice, and take very little resources to build. I go over building them with pressure plates on both sides, and with a button on one side (to make the mob proof!)
Thanks!Minecraft - 1080p TestreconJeff2011-08-20 | This is just a 1080p test I decided to do. It didn't turn out as good as I would have liked, and recording with Fraps at 1080p just eats my hard drive...The raw video of this was almost 1.5GB. I used Vegas 10 to render this, and I'm thinking about switching to Adobe Premiere to see if I can get better quality. Tell me what you think!
Thanks.Minecraft - 3 & 4 Input XOR/XNOR GatereconJeff2011-06-19 | Well this is a design I made for what I thought was a 3 and a 4 input XOR and XNOR gate. It is just my vertical design but with more input areas. It functions the same as a regular xor/xnor gate, when the inputs do not equal the output is on (or opposite for xnor gate). I do not think that this will have to much of a practical uses...but it might, maybe more useful when pistons come out.
Thanks.Minecraft - Tiny Combo LockreconJeff2011-06-11 | This is a very small combination lock that I discovered. It can be built inside a 3 thick wall and the wall will be able to be solid all the way around, there will be no components outside the wall (excluding buttons and levers for combo) and the will be no breaks in the wall to fit it all. This uses 5 levers, but can easily be expanded to more, and a button. The levers must be in the right combination, and the button must be pressed for the output to enable, in the video the output is the door. The only issue I have with this is that is uses levers and the combo can be viewed from the outside when you are on the inside, but this is only a real problem if you are in SMP. I think I am going to begin work on one that will use buttons and have an ordered combination soon, but if you build one before me, tell me or post a video response.
Thanks.Minecraft - 1 Wide 5-ClockreconJeff2011-06-07 | I just discovered a way to make a nice and small 1 block wide 5-clock. This design uses the regular old method without repeaters, because the repeater clocks do not work very well, the will get stuck on chunk load and saving. I don't think I have seen this design used before, and the smallest one I have seen was probably the 2 wide design on the wiki. There might be a way to make is smaller but I think I figured out the smallest method. If you find a smaller design please tell me about it or make a video response to this video.
Thanks.Minecraft - Smaller Vertical XOR GatereconJeff2011-06-02 | Well this is just a smaller version of the XOR Gate I showed you in the last video, It is still 1 wide and still the same height, but it is 2 blocks thinner, and this design does not need to use repeaters at the edges of the inputs. This design revision was made by Grizdale from the minecraft forum.
Thanks.
Minecraftforum Link: http://www.minecraftforum.net/topic/355481-vertical-xor-gate-1-wideMinecraft - Vertical XOR GatereconJeff2011-06-01 | I just discovered a way to make a 1 wide vertical XOR Gate in Minecraft. I think that this can be very useful in many different projects so I thought I would make a video on it. The design you see first is my vertical XOR Gate, and the other design I compare it to is the easiest to understand design on the Wiki. I haven't seen this design, or any other 1 wide XOR gates before. This design is 1x7x6. There probably is a way you can make this design smaller, but I just wanted to initially get a good vertical XOR Gate out. (If you figure out a smaller design, please post a video response or tell me in the comments)
Thanks for watching.
Oh and if you wish to use this design in a circuit, you will need you put 2 repeaters facing the block the lever is on and apply power to that. I hope to figure out a way to make this unnecessary, and still one wide.Minecraft - Small Vertical AND-NAND GatereconJeff2011-05-29 | Well I just discovered this design for a compact vertical AND/NAND Gate. An AND Gate will have the output on when both inputs are on, and a NAND will have output off when inputs are on. This can be switched from an AND to a NAND by removing the angled torch that I labeled "Output." I have not seen this design anywhere else, and the vertical AND Gate design on the Minecraft Wiki is larger, it is 1x6x5 while mine is 1x5x4 and mine only takes 1 redstone while the other takes 3. The other structures seen in this video are my banking system, and an adder I am working on. I'm sorry for not demonstrating it in the video, I forgot.
Thanks for watching.Minecraft - High Security Bank SystemreconJeff2011-05-23 | This is my High Security Bank System design in Minecraft. It uses a 9 digit PIN Number and has 3 users. It can easily be expanded to more than three users, but the more users you add, the more delay you get for retrieving your cart. This consists of 3 order sensitive combination locks wired into one panel. Each number uses a button and has an RS-NOR Latch to cause the current to be remembered. The output of each of the RS-NOR Latches is hooked up to and inverter then to an AND Gate. Once the PIN is correct and the user button is pressed, you will get you cart. This design probably could easily be made smaller, but I wanted it to be easy to make and understand.
Thanks.Minecraft - Piston Pez DispenserreconJeff2011-04-17 | Hello. I just recently discovered a way to make a Minecart Pez Dispenser using the Piston Mod. I think this is a much better design than the one MinecraftAddict made because this one only requires one stroke to get the minecart moving. It uses a ladder to hold the minecart 1 block away from the piston and the piston pushes the cart off the ladder and onto a track with a booster cart. This is a lot better because it uses a lot less space than a Perpetual Motion or Door Booster to propel the cart out of the Pez Dispenser, and is much more reliable, there is no loose cart that can easily get screwed up. In this video, I show you how one works and how to build one. Please remember to leave a like and if you need any clarification, just ask.