NavJack27
Fallout 4 SPOILERS - BOS ENDING (ruthless)
updated
Level 21 to death
CPU: AMD Ryzen 9 5900X 3.7 GHz 12-Core Processor
CPU Cooler: Noctua NH-D15 82.5 CFM CPU Cooler
Motherboard: ASRock X570 PG Velocita ATX AM4 Motherboard
Memory: Corsair Vengeance LPX 64 GB (2 x 32 GB) DDR4-3600 CL18 Memory
Storage: ADATA XPG SX8200 Pro 1 TB M.2-2280 PCIe 3.0 X4 NVME Solid State Drive
Storage: Samsung 970 Evo Plus 1 TB M.2-2280 PCIe 3.0 X4 NVME Solid State Drive
Video Card: EVGA XC GAMING GeForce RTX 2080 Ti 11 GB Video Card
Power Supply: EVGA SuperNOVA 850 B2 850 W 80+ Bronze Certified Semi-modular ATX Power Supply
Levels 14 to 21
CPU: AMD Ryzen 9 5900X 3.7 GHz 12-Core Processor
CPU Cooler: Noctua NH-D15 82.5 CFM CPU Cooler
Motherboard: ASRock X570 PG Velocita ATX AM4 Motherboard
Memory: Corsair Vengeance LPX 64 GB (2 x 32 GB) DDR4-3600 CL18 Memory
Storage: ADATA XPG SX8200 Pro 1 TB M.2-2280 PCIe 3.0 X4 NVME Solid State Drive
Storage: Samsung 970 Evo Plus 1 TB M.2-2280 PCIe 3.0 X4 NVME Solid State Drive
Video Card: EVGA XC GAMING GeForce RTX 2080 Ti 11 GB Video Card
Power Supply: EVGA SuperNOVA 850 B2 850 W 80+ Bronze Certified Semi-modular ATX Power Supply
From levels 1 to 7
CPU: AMD Ryzen 9 5900X 3.7 GHz 12-Core Processor
CPU Cooler: Noctua NH-D15 82.5 CFM CPU Cooler
Motherboard: ASRock X570 PG Velocita ATX AM4 Motherboard
Memory: Corsair Vengeance LPX 64 GB (2 x 32 GB) DDR4-3600 CL18 Memory
Storage: ADATA XPG SX8200 Pro 1 TB M.2-2280 PCIe 3.0 X4 NVME Solid State Drive
Storage: Samsung 970 Evo Plus 1 TB M.2-2280 PCIe 3.0 X4 NVME Solid State Drive
Video Card: EVGA XC GAMING GeForce RTX 2080 Ti 11 GB Video Card
Power Supply: EVGA SuperNOVA 850 B2 850 W 80+ Bronze Certified Semi-modular ATX Power Supply
Levels 11 to 14
CPU: AMD Ryzen 9 5900X 3.7 GHz 12-Core Processor
CPU Cooler: Noctua NH-D15 82.5 CFM CPU Cooler
Motherboard: ASRock X570 PG Velocita ATX AM4 Motherboard
Memory: Corsair Vengeance LPX 64 GB (2 x 32 GB) DDR4-3600 CL18 Memory
Storage: ADATA XPG SX8200 Pro 1 TB M.2-2280 PCIe 3.0 X4 NVME Solid State Drive
Storage: Samsung 970 Evo Plus 1 TB M.2-2280 PCIe 3.0 X4 NVME Solid State Drive
Video Card: EVGA XC GAMING GeForce RTX 2080 Ti 11 GB Video Card
Power Supply: EVGA SuperNOVA 850 B2 850 W 80+ Bronze Certified Semi-modular ATX Power Supply
Levels 7 to 10
CPU: AMD Ryzen 9 5900X 3.7 GHz 12-Core Processor
CPU Cooler: Noctua NH-D15 82.5 CFM CPU Cooler
Motherboard: ASRock X570 PG Velocita ATX AM4 Motherboard
Memory: Corsair Vengeance LPX 64 GB (2 x 32 GB) DDR4-3600 CL18 Memory
Storage: ADATA XPG SX8200 Pro 1 TB M.2-2280 PCIe 3.0 X4 NVME Solid State Drive
Storage: Samsung 970 Evo Plus 1 TB M.2-2280 PCIe 3.0 X4 NVME Solid State Drive
Video Card: Intel Arc A750
Power Supply: EVGA SuperNOVA 850 B2 850 W 80+ Bronze Certified Semi-modular ATX Power Supply
rendering glitches all over the place.
CPU: AMD Ryzen 9 5900X 3.7 GHz 12-Core Processor
CPU Cooler: Noctua NH-D15 82.5 CFM CPU Cooler
Motherboard: ASRock X570 PG Velocita ATX AM4 Motherboard
Memory: Corsair Vengeance LPX 64 GB (2 x 32 GB) DDR4-3600 CL18 Memory
Storage: ADATA XPG SX8200 Pro 1 TB M.2-2280 PCIe 3.0 X4 NVME Solid State Drive
Storage: Samsung 970 Evo Plus 1 TB M.2-2280 PCIe 3.0 X4 NVME Solid State Drive
Video Card: Intel Arc A750
Power Supply: EVGA SuperNOVA 850 B2 850 W 80+ Bronze Certified Semi-modular ATX Power Supply
Recorded with Nvidia GFE ShadowPlay
2880x2160 120hz LightBoost Backlight Strobing
Highest quality settings with FidelityFX on Ultra Quality and MSAA on 8x
CPU: AMD Ryzen 9 5900X 3.7 GHz 12-Core Processor
CPU Cooler: Noctua NH-D15 82.5 CFM CPU Cooler
Motherboard: ASRock X570 PG Velocita ATX AM4 Motherboard
Memory: Corsair Vengeance LPX 64 GB (2 x 32 GB) DDR4-3600 CL18 Memory
Storage: ADATA XPG SX8200 Pro 1 TB M.2-2280 PCIe 3.0 X4 NVME Solid State Drive
Storage: Samsung 970 Evo Plus 1 TB M.2-2280 PCIe 3.0 X4 NVME Solid State Drive
Video Card: EVGA XC GAMING GeForce RTX 2080 Ti 11 GB Video Card
Power Supply: EVGA SuperNOVA 850 B2 850 W 80+ Bronze Certified Semi-modular ATX Power Supply
Recorded with Nvidia GFE ShadowPlay
3840x2160 120hz LightBoost Backlight Strobing
Lowest quality settings no AA no FidelityFX
CPU: AMD Ryzen 9 5900X 3.7 GHz 12-Core Processor
CPU Cooler: Noctua NH-D15 82.5 CFM CPU Cooler
Motherboard: ASRock X570 PG Velocita ATX AM4 Motherboard
Memory: Corsair Vengeance LPX 64 GB (2 x 32 GB) DDR4-3600 CL18 Memory
Storage: ADATA XPG SX8200 Pro 1 TB M.2-2280 PCIe 3.0 X4 NVME Solid State Drive
Storage: Samsung 970 Evo Plus 1 TB M.2-2280 PCIe 3.0 X4 NVME Solid State Drive
Video Card: EVGA XC GAMING GeForce RTX 2080 Ti 11 GB Video Card
Power Supply: EVGA SuperNOVA 850 B2 850 W 80+ Bronze Certified Semi-modular ATX Power Supply
shout out to mp83! love you dude! alice in wonderdream is the best game ever made!
The Touhou games are amazing! I love how they are bullet hell shoot em ups with a pixel sized hitbox and a strategy around how you eliminate things on screen. They look super intimidating at first but they are relaxing baby games, which is a good thing.
This is a test of recording the Steam Deck by sending video from the Steam Deck at 75mbps over RTMP to a server on my desktop that then my OBS connects to via a Media Source. Then I upscale the 1280x800 video 300% using a point filter to fill a 3840x2400 frame in OBS. OBS then records that locally using NVENC H265 CQP at high quality.
The RTMP server software i use is Mona Server. That is on my desktop PC.
To capture the Steam Deck screen i use GStreamer.
use these commands on your steam deck:
set up SSH on the Deck by going into Desktop Mode and then opening Konsole and setting a password with the command passwd
then start the ssh server with the command systemctl start sshd
now you can use putty or whatever to connect to the Steam Deck to make this easier
then we need to disable the read only on the filesystem with sudo steamos-readonly disable
now we do some stuff to the package manager with sudo pacman-key --init
and sudo pacman-key --populate
now we install some packages with sudo pacman -S gst-libav gst-plugins-base gst-plugins-good gstreamer-vaapi gst-plugin-pipewire --overwrite='*'
now you can start up the mona server program
now we get to the long command that starts the streaming to the RTMP server. yes, you can copy and paste this into putty and hit enter and it will work.
note the last line with the ip address. change that to the ip address of the computer running the mona server.
gst-launch-1.0 -e -v \
pipewiresrc do-timestamp=True \
! queue \
! videoconvert \
! queue \
! vaapih264enc quality-level=1 quality-factor=1 rate-control=4 keyframe-period=240 bitrate=75000 refs=16 max-bframes=16 cabac=true dct8x8=true trellis=true \
! h264parse \
! mux. \
pulsesrc device="alsa_output.pci-0000_04_00.5-platform-acp5x_mach.0.HiFi__hw_acp5x_1__sink.monitor" \
! queue \
! avenc_aac bitrate=320000 \
! mux. \
flvmux name=mux streamable=True \
! rtmpsink location='rtmp://192.168.2.82:1935 live=1'
this should generally work given sufficient wi-fi bandwidth. if it ends up stopping then lower the bitrate=75000
so now that you are streaming to the RTMP server you need to add a media source source to your OBS with rtmp://192.168.2.82:1935
also check the box for hardware decoding and put network buffering up to 16MB and check the box for show nothing when playback ends and also to restart when source becomes active
once you do all of that you should be good to go, and your Steam Deck will be a source to record or stream in OBS. the only issue is that this DOES and WILL have latency. don't try and play through this. you could add an artificial delay to your mic and desktop audio and all the other video sources to sync things up but note that the delay is variable, and you just will become out of sync over time anyway most likely. but if not being totally in sync with the Steam Deck isn't a big issue, then it's perfectly fine.
This is a test of recording the Steam Deck by sending video from the Steam Deck at 75mbps over RTMP to a server on my desktop that then my OBS connects to via a Media Source. Then I upscale the 1280x800 video 300% using a point filter to fill a 3840x2400 frame in OBS. OBS then records that locally using NVENC H265 CQP at high quality.
The RTMP server software i use is Mona Server. That is on my desktop PC.
To capture the Steam Deck screen i use GStreamer.
use these commands on your steam deck:
set up SSH on the Deck by going into Desktop Mode and then opening Konsole and setting a password with the command passwd
then start the ssh server with the command systemctl start sshd
now you can use putty or whatever to connect to the Steam Deck to make this easier
then we need to disable the read only on the filesystem with sudo steamos-readonly disable
now we do some stuff to the package manager with sudo pacman-key --init
and sudo pacman-key --populate
now we install some packages with sudo pacman -S gst-libav gst-plugins-base gst-plugins-good gstreamer-vaapi gst-plugin-pipewire --overwrite='*'
now you can start up the mona server program
now we get to the long command that starts the streaming to the RTMP server. yes, you can copy and paste this into putty and hit enter and it will work.
note the last line with the ip address. change that to the ip address of the computer running the mona server.
gst-launch-1.0 -e -v \
pipewiresrc do-timestamp=True \
! queue \
! videoconvert \
! queue \
! vaapih264enc quality-level=1 quality-factor=1 rate-control=4 keyframe-period=240 bitrate=75000 refs=16 max-bframes=16 cabac=true dct8x8=true trellis=true \
! h264parse \
! mux. \
pulsesrc device="alsa_output.pci-0000_04_00.5-platform-acp5x_mach.0.HiFi__hw_acp5x_1__sink.monitor" \
! queue \
! avenc_aac bitrate=320000 \
! mux. \
flvmux name=mux streamable=True \
! rtmpsink location='rtmp://192.168.2.82:1935 live=1'
this should generally work given sufficient wi-fi bandwidth. if it ends up stopping then lower the bitrate=75000
so now that you are streaming to the RTMP server you need to add a media source source to your OBS with rtmp://192.168.2.82:1935
also check the box for hardware decoding and put network buffering up to 16MB and check the box for show nothing when playback ends and also to restart when source becomes active
once you do all of that you should be good to go, and your Steam Deck will be a source to record or stream in OBS. the only issue is that this DOES and WILL have latency. don't try and play through this. you could add an artificial delay to your mic and desktop audio and all the other video sources to sync things up but note that the delay is variable, and you just will become out of sync over time anyway most likely. but if not being totally in sync with the Steam Deck isn't a big issue, then it's perfectly fine.
also, LOL "Cool Arcade Sports Style Music from the 80s" by Bobby Cole claimed a portion of the sound of this video. HAHAHAHAHA fuck off
unrealengine.com/en-US/blog/rural-australia-environment-collection-now-available-for-free
30.0.13000.17006 21.30.00.17
[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/strife/Maps/map17/map17.map17
EditorStartupMap=/Game/strife/Maps/map17/map17.map17
[/Script/HardwareTargeting.HardwareTargetingSettings]
AppliedDefaultGraphicsPerformance=Maximum
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
TargetedHardwareClass=Desktop
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
Compiler=Default
-TargetedRHIs=PCD3D_SM5
+TargetedRHIs=PCD3D_SM6
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
MinimumOSVersion=MSOS_Vista
AudioSampleRate=48000
AudioCallbackBufferFrameSize=1024
AudioNumBuffersToEnqueue=1
AudioMaxChannels=0
AudioNumSourceWorkers=4
SpatializationPlugin=Built-in Spatialization
ReverbPlugin=Built-in Reverb
OcclusionPlugin=Built-in Occlusion
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
bUseAudioStreamCaching=False
CacheSizeKB=0
MaxChunkSizeOverrideKB=0
bResampleForDevice=False
MaxSampleRate=0.000000
HighSampleRate=0.000000
MedSampleRate=0.000000
LowSampleRate=0.000000
MinSampleRate=0.000000
CompressionQualityModifier=0.000000
AutoStreamingThreshold=0.000000
SoundCueCookQualityIndex=0
[/Script/Engine.RendererSettings]
r.AllowOcclusionQueries=True
r.AllowStaticLighting=False
r.BasePassOutputsVelocity=False
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=False
r.DiscardUnusedQuality=True
r.DistanceFields.DefaultVoxelDensity=0.200000
r.DynamicGlobalIlluminationMethod=1
r.GenerateMeshDistanceFields=True
r.HZBOcclusion=0
r.Lumen.DirectLighting.HardwareRayTracing=0
r.Lumen.HardwareRayTracing=True
r.Lumen.Reflections.HardwareRayTracing.LightingMode=2
r.Lumen.ScreenProbeGather.HardwareRayTracing.LightingMode=2
r.Lumen.TraceMeshSDFs=1
r.MeshStreaming=True
r.NormalMapsForStaticLighting=False
r.RayTracing.HybridTranslucencySupport=True
r.RayTracing.Shadows=True
r.RayTracing.UseTextureLod=False
r.RayTracing=True
r.ReflectionMethod=1
r.SelectiveBasePassOutputs=false
r.Shadow.Nanite=0
r.Shadow.NaniteUseHZB=0
r.Shadow.Virtual.Enable=1
r.SkinCache.CompileShaders=True
r.TemporalAA.Upsampling=True
r.TextureStreaming=False
r.UsePreExposure=True
r.Lumen.ScreenProbeGather.RadianceCache.GridResolution=12
r.Lumen.Radiosity.IrradianceCache=1
r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution=64
r.CustomDepth=1
r.GBufferFormat=1
r.MobileHDR=False
r.SupportStationarySkylight=False
r.SupportLowQualityLightmaps=False
r.SupportSkyAtmosphereAffectsHeightFog=True
r.Mobile.EnableStaticAndCSMShadowReceivers=False
r.Mobile.AllowDistanceFieldShadows=False
r.Mobile.AllowMovableDirectionalLights=False
r.MobileDynamicPointLightsUseStaticBranch=True
r.DefaultBackBufferPixelFormat=0
r.D3D12.GPUTimeout=0
r.D3D12.AllowShaderModel6=1
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/StrifeRTX")
+ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/StrifeRTX")
FixedFrameRate=30.000000
bUseFixedFrameRate=False
[/Script/Engine.PhysicsSettings]
DefaultShapeComplexity=CTF_UseComplexAsSimple
[/Script/NavigationSystem.RecastNavMesh]
RuntimeGeneration=Static
bDrawPolyEdges=True
[/Script/UnrealEd.CookerSettings]
cook.AllowCookedDataInEditorBuilds=False
DefaultASTCQualityBySpeed=3
DefaultASTCQualityBySize=4
[/Script/LuminRuntimeSettings.LuminRuntimeSettings]
IconModelPath=(Path="")
IconPortalPath=(Path="")
the end stops about a second or two after i stand still at the end.
the frame time stutter occurs on the 6700XT at 01:34
3:48 - Velika
The song has been looped 4 times and only the volume has been amplified
Enjoy!
The song has been looped 4 times and slightly "remastered" by me.
Recorded for 20min and then cut out what seemed to be a single loop of the song in Audition. Then, I found the loop point in Ableton and exported that single loop. Raised the volume back in Audition and then did the reverb and EQ in Ableton and looped it four times.
Enjoy!
you can't help but jam out to this
Keep in mind that this is running intel x86-64 code (no AVX2, only Streaming SIMD Extensions 4) in Rosetta. There still isn't a native Apple Silicon build of PCSX2 and its not as easy as just changing a drop down in XCODE to do. There also isn't a build that has Metal in it that doesn't crash in Rosetta, that's why the OpenGL performance is so poor. Considering all of this I really think that this is impressive performance so far and it can only get better with more code changes.
Notes about the software renderer: You can adjust the thread count and some games/scenes in games respond better to more cores or less cores. Sometimes the bottleneck might be on the emulation and not the drawing of the graphics so you might be better off with 2 or 4 threads. For this video I settled on 8 threads because it's just so wildly varied. Also, the software renderer is usually the more accurate option anyway. Yeah, you can't do internal resolution scaling, but I usually don't leave that on anyway after the novelty wears off. With a bit more code revision or maybe just using an M1 pro or Max or whatever with more P cores you could easily 100% real time this game comfortably.
I got this build from here - github.com/tellowkrinkle/pcsx2/tree/MacOS and I checked the latest GitHub actions builds


