#unity3d #unity #gamedev
Steven
Having spent all my money on v-bucks, I found myself unable to afford the game Superhot VR. So instead, I made it myself in Unity, because I am a game developer and that is what game developers do.
#unity3d #unity #gamedev
#unity3d #unity #gamedev
updated 4 years ago
#unity3d #unity #gamedev
0:00 Intro
0:56 Story
3:34 Creating Gameplay
5:16 Art
9:42 Spooky Monster
12:16 Sound
14:11 Miscellaneous Stuff
Also download the game I made at stevensstuff.itch.io/doot-deternal
I'm contractually obligated to put the Core link at the top, so I guess I'll put the description down here instead. Basically, this is a sort-of devlog where I tried to recreate Doom Eternal using the Unity game engine. I did a lot of game dev things and game development and such to implement features like Doom Eternal style platforming, shooting, and glory kills. Also, for no reason whatsoever, I decided to add a bunch of random other features, including but not limited to: rocket jumping, slide hopping, and randomly clipping through walls, so now it doesn't really resemble Doom Eternal anymore (except for the clipping through walls part).
and here are some videos I yoinked gameplay footage from:
Titanfall 2: youtu.be/U5lQGBl9rzg
Battlefield V: youtu.be/4rIE7faMwlU
ok that is all.
Download a demo of the game here: stevensstuff.itch.io/untitled-fps-game-demo-3
//looong description
So yeah, lots of updates made to my Unity indie parkour fps game since the last devlog. Graphics have been overhauled, the AI has been improved, new abilities like dashing and stopping time have been added, and you can also shoot rockets out of your fingers for some reason. I also took this video as an opportunity to address a few accusations that I'm "copying" games like Karlson and GTTOD since my game shares mechanics like wall running and a similar art style, which is obviously untrue for several reasons mentioned in the video that I'm too lazy to write out, so you'll have to watch it for yourself.
play the game here: stevensstuff.itch.io/floppy-minecraft
//longer description
So yeah, I remade nearly all of Minecraft using the Unity game engine just so I could add physics. There's infinite procedurally generated voxel based terrain complete with caves, ores, and trees, just like in Minecraft. And this is all done by generating meshes and using chunks and all that good stuff. Except there's a twist. Because this time, the physics are realistic and if you break a tree or something, it'll fall. Every block is destructible and will interact with the physics system. Also, the player and mobs are all ragdolls, which allows everything to be realistic and physics based. Need to break a block? Just hit it with your pickaxe. Need to build a house? Just throw a few blocks on the ground. Zombies annoying you? Just take a few whacks with your sword. It's great.
//similar videos and inspirations
I Made Minecraft in 24 Hours by Sam Hogan
youtu.be/Nj8gt_92c-M
I Made Minecraft but M Rated by Kyle Rhoads
youtu.be/-Lecf3b7tPQ
Minecraft in Unity Tutorial Series by b3agz
youtu.be/h66IN1Pndd0
Play a demo of the game here: stevensstuff.itch.io/fps-game-demo-thing-again
//longer description
So yeah, devlog 2 of the still unnamed first person shooter thing. Last time, I added the basic gameplay mechanics and things like wall running. So this time, I expanded on them a little and added some new and very floppy physics based, procedurally animated enemies using inverse kinematics, ragdolls, and a bit of code. I also added some new weapons and mechanics like double jumping, and improved a lot of old things.
//music used
Vicious Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0
some other royalty free music that I don't remember the name of
//things
#gamedev #indiegame #unity3d #gamedevelopment #madewithunity
Play a demo of the game here: stevensstuff.itch.io/fps-game-demo-thing
//longer description
So yeah, this is the devlog for the first game I'm making that I'm actually planning to publish. Basically, it's a first person shooter made with Unity that takes inspiration from other high movement shooters like Titanfall 2, Doom (and also Doom Eternal I guess), and Karlson. Gameplay wise, it's a pretty standard singleplayer first person shooter, except with a lot of movement and wall running, with the end goal being kinda like a mix of Doom and Titanfall, because they are good games. Oh yeah, you can also break the legs off of enemies, which is pretty cool.
//music used
Beauty Flow by Kevin MacLeod
Link: incompetech.filmmusic.io/song/5025-beauty-flow
License: http://creativecommons.org/licenses/by/4.0
Amazing Plan Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0
#gamedev #indiegame #unity3d #gamedevelopment #madewithunity
music used and stuff: youtu.be/GdzrrWA8e7A
yes
very cool
#unity3d #unity #gamedev
Here's a website with some nice animations if you wanna learn more about the A* algorithm:
redblobgames.com/pathfinding/a-star/introduction.html
Here's the itch.io page if you want to play it for yourself: stevensstuff.itch.io/epic-game