Uploaded June 2021 | Updated September 2026, 1 day ago
woof woof bork
Music:
P4U2 - Blood Red Moon (cover/remix by Willfox Piano, Akito Bass, and Robby)
youtube.com/watch?v=Js37J7YnGmM
#P4U2 #P4AU
woof woof bork
Music:
P4U2 - Blood Red Moon (cover/remix by Willfox Piano, Akito Bass, and Robby)
youtube.com/watch?v=Js37J7YnGmM
#P4U2 #P4AU





![time to win off the first hit of the round - Persona 4 Arena Ultimax
no, you literally cannot tech the throw because the SB SMG super applies Fear, which makes every hit a Fatal Counter. Counter Hit throws cant be teched.
Quick explanation for those of you that dont play Persona/dont know about Naotos Fate mechanic.
Naotos opponent starts with 13 Fates at the beginning of the match, certain moves remove 1 or more Fate on hit.
Any move used in a combo after the first will only remove 1 Fate except for shotgun. Shotgun always removes 6 Fate.
Removes 1: 2C, 6D, 5th Shot, B Shots during Raid, Throw+Followup
Removes 2: 2[C], 6CD, 6B+D
Removes 3: Last shot if only 1 bullet remains in your chamber, 5B+D
Removes 4: Traps
Removes 6: Anti-S SP Pistol β, Anti-S SP Pistol SB
Once your opponent is at 0 Fate they can be instant killed by Hama or Mudo.
Hama/Mudo will not instant kill if combod into in the same combo that dropped their Fate to 0. This is why S.Naoto stops her combo and does Hama as oki.
Anti-S SP Pistol SB (The SMG + shotgun super) inflicts Silence and Fear, meaning you cant tech throws or use your Persona, which means no Bursting or using your DP if your character needs their Persona to DP. time to win off the first hit of the round - Persona 4 Arena Ultimax](https://i.ytimg.com/vi/kJq1ZHzzBag/mqdefault.jpg)




