wetmath
Another build I made for The Bow Tie Man
updated 4 years ago
Works in 1.20.2+, even after changes to enderman attack range. I'm not entirely sure why they can't attack you here, but it seems like the block above your head cuts line of sight which prevents them from hitting you.
The hole without blocks above it lets the player easily enter and exit the farm, and additionally makes endermen crowd over that spot, which helps with sweeping edge damage and item collection. Funny how they pathfind to that spot because they think they can attack you, when they actually can't.
Optimisations:
- Swapped TSZ and LOJ columns for better finesse (i think)
- Two options for first bag after the 44th line:
1. J overhang, L on top, O beside them on the left
2. J overhang, L (cw spin) on the left, O placed on top of both L and J as shown in this video at 1:01
Both need the same J overhang because TSZ stack continues as normal, and LOJ box = height 3, 15 boxes = height 45, so J overhang - 1 = 44
Further improvements:
- Ensure/prove that the finesse here is indeed better than the swapped TSZ & LOJ columns
- Make a better "opener" starting from the 44th line, 4 bags long
The achievement only requires you to clear 10 quads in the 2nd/9th column, so you can actually stack over those columns and still get the achievement. This gives you more room to place pieces near the end which makes getting the achievement more reliable and much easier.
I designed this thing more than a year ago for my house in an smp with my friends, but recently had the idea of making a video about it.
This design can definitely be compacted since there is so much empty space lol. Feel free to try that out.
Misdropped the S and Z piece at 6:12 if you were wondering, I was deciding between S or Z piece for the floating tsd but accidentally let the S piece place. Still worked out in the end I guess, but damn that made my anxiety shoot up so much lmao
0:00 Chamber 1 First Half (52s)
1:02 Chamber 1 Second Half (1m23s, total 2m15s)
2:38 Chamber 2 First Half (41s)
3:31 Chamber 2 Second Half (1m49s, total 2m30s)
5:33 Chamber 3 First Half (58s)
6:44 Chamber 3 Second Half (47s, total 1m45s)
7:36 Character Builds
Normally, water spreads up to 7 blocks out from the source block, and it'll flow downhill if it can, which can result in a whole mountain side being flooded. This design takes advantage of water wanting to flow downhill, to keep the spread contained to just 1 block out from the source.
Advantages: Endermen can die quickly from fall damage instead of multiple hits by sword, which allows the player to use even just their fist to get a decent amount of XP. This farm requires minimal void bridging and fewer resources compared to other farms.
Disadvantages: Need to dig deep into the ground, and player is at risk of falling into the void if they're not careful. This farm also doesn't produce XP that fast, so it might be wiser to build Gnembon's design.
Features:
- Quick and easy item loading for potion brewing
- Automatic loading of water bottles and blaze powder
- Easy access to storage, crafting, and refilling water bottles
Material List:
1 Brewing Stand, 4 Hoppers, 9 Chests, 1 Crafting Table, 1 Redstone Torch, 1 Button (must be wooden, cannot be stone), and 1 water source to waterlog your chest. Of course, you also need the necessary ingredients to brew your desired potions.
Skip to 1:30 for the build tutorial. Everything before that is to prove that you can build this on literally any seed.
Note that you should not move or jump (once you have moved into position as shown in the video), or else endermen will be able to hit you.
BROKEN IN 1.20.2: endermen can now hit you despite the player being 1.5 blocks deep in the ground. Switching the slab to other block heights like daylight sensors, snow layers, trapdoors, etc does not work, because at some point your eye level goes below the ground and you can no longer easily stare at endermen safely.
Additionally, the "safe" corner is no longer safe because it seems that the endermen can hit you from further horizontally too. I have not tested this extensively, but either way this farm is no longer safe to use. I'll try to make a new design soon (maybe) (i am very lazy)
On the plus side, I recently discovered that endermen don't teleport to waterlogged leaves, which gives us a new easy way to control their pathfinding behaviour/movement. And endermen still fall in the 3 block deep hole to try to pathfind to you when you stare at them, so not all hope is lost. The properties of endermen are still very interesting.