Level 17 resembles the interior of an enormous cargo carrier spanning hundreds of thousands of square meters, composed of mostly stairwells, corridors, and rooms. It's believed to be closely linked to Level 7 and Level 400 due to its aquatic-like nature .
Level 17 resembles the interior of an enormous cargo carrier spanning hundreds of thousands of square meters, composed of mostly stairwells, corridors, and rooms. It's believed to be closely linked to Level 7 and Level 400 due to its aquatic-like nature .
#backrooms #backroomsfoundfootage #foundfootageBackrooms - Found Footage #35 (An Empty Car Park)Backrooms Series2025-08-23 | Backrooms Level 35 “An Empty Car Park" 6/2/1998
»⠀Unsafe »⠀Unsecure »⠀Low Entities Count
Level 35 is the 36th level of the Backrooms.
This level is surrounded by a dark abyss which should be avoided. It is a massive parking garage with typical warm lights, as well as colored green and blue lights which shine somewhat dimly. This complex has six floors, including a roof. Strangely enough, this level is not infinite, and there are walls along the perimeter the size of a typical car park. Rarely, a car can be spotted. Entering these vehicles results in varying effects.
Level 34 is a small tunnel, with only four feet between the ceiling and floor. Watch out, as you may accidentally fall into the water and into Level 289. This level has no internal light, so it is extremely recommended to bring a lantern or flashlight. There have been many people that have been in this level. There are many entities on this Level, like Smilers. If you see one down the tunnel, it is recommended that you turn your flashlight off immediately, look down, and wait until you think the Smiler is gone. If you think the Smiler is gone, the Smiler is gone.
Large mall with retail stores inside spread across thousands of miles, reminiscent of a neon mall from the 1980s. The floor tiles are arranged in a pattern that varies in design. The fluorescent lights were positioned randomly, cast a variety of color tones, and produced a range of feelings for each color. Lights shine and cut at random times, and certain lights may be constantly off without shining again.
The air conditioners around the place made no noise but provided a breeze. A constant breeze blows through the air, causing temperatures to fluctuate; there is no warmth at all. The speakers release soothing music, yet the space is utterly silent, isolating the place for all time.
#backrooms #backroomsfoundfootage #foundfootageBackrooms - Found Footage #32 (Forest of the Skeleton Queen)Backrooms Series2024-11-03 | Backrooms Level 32 “Forest of the Skeleton Queen" 2/3/1998
»⠀Unsafe »⠀Unstable »⠀Powerful Entity
Level 32 is the 33th level of the Backrooms.
Level 32 is an ever-dark forest that stretches out infinitely under the eyeless gaze of a crescent moon and a starless sky. Hanging from the trees that make up the level are a number of skeletons, their pale bones shining under the moonlight, clattering in the wind. Some say they can hear the skeletons speak. Sometimes they speak of their former lives or of prophecies yet to come. Or perhaps it's simply the wind whistling through their skulls, creating the illusion that some life still exists behind their dead eyes.
Level 31, also known as "Roller Rink," resembles a 1990s-style roller rink that spans hundreds of miles—rumored to be infinite in extent, even though the exact level size is still unclear owing to individual non-Euclidean space that might result in persons proceeding in a loop. This seemingly unending roller rink consists of multiple interconnected chambers, each with shimmering architecture and surfaces that reflect light effectively, notably the ceiling, walls, and floor. The ground features smooth concrete that seems recently cleaned; nevertheless, if one does not travel cautiously, one may slip and fall. The rink often features smooth concrete or polymer floor coverings—similar to the floor but delineates its borders from the surrounding ground. The rink often appears immense and may have an extensive equivalent room scale, although one may discover little ones that struggle to fulfill their function
Level 30, also referred to as "Aquatic Cycles", is an extensive pool complex consisting of segmented, interconnected aquatic sections that vary in safety. The complex is divided in five distinct areas, each with varying layouts, which are connected linearly; however, two of the stations were progressively interdicted from the other ones with piles of random debris, as one of them presumably contained chemicals in its water, leaving wanderers sickened, while the second one was left in deplorable conditions, assumedly being the birthplace of the Hydrolitis Plague.
»⠀Mysterious Properties »⠀Unknown Information »⠀Undocumented Entities
Level 29 is the 30th level of the Backrooms. LAST PART OF SEASON 3
Level 29, also referred to as "The Lost Art Gallery" or "Artistic View," is a massive but finite art gallery measuring 50 trillion miles (approximately 80 trillion kilometers) in diameter. The level consists of an unending space expanse with artwork arranged in a confusing maze. Each room has a distinct aesthetic, and the surrounding rooms were not designed to have identical aspects. Separate rooms with similar appearances to the main area may also be located in the large room. The rooms vary in size, from large to small to microscopic, and in look from the mid-15th century to the current era; the modern style is the most prevalent and typically appears at the beginning.
evel 28, known for its only distinguishing landmark, Stormstone Keep, is a level that closely resembles The Frontrooms with a few major differences. Any wanderer no-clipping into Level 28 with fall at the foot of the keep, and immediately notice that the sky is a deep indigo blue. The sky is devoid of both a sun and a moon, and the entirety of the level is lit from above by an unknown light source
#backrooms #backroomsfoundfootage #foundfootageBackrooms - Found Footage #27 (The Bunker Springs)Backrooms Series2024-09-28 | Backrooms Level 27 “The Bunker Springs" 27/1/1998
»⠀Unsafe »⠀Unstable »⠀Low Entity Count
Level 27 is the 28th level of the Backrooms.
Level 27, also known as "the Bunker Springs," is a relatively peaceful and small level completely devoid of entities. The level appears to be finite infinite, with the only accessible part being the approximately 200 square feet (18.6 square meters) hot spring that houses both the entrance and exit to this level that houses all entrances and all but one exit. The water in this hot spring is potable and mineral-rich. Wanderers who have drunk the water of Level 27 report feelings of clear-headedness and heightened energy.
Level 26, also known as "Otherworldly" or "Suburban Household", resembles a labyrinthine, 1980s urban household that extends possibly millions of kilometers, however, it is currently unknown how expansive Level 26's size truly is, due to the layout's confusing and often non-linear geometry1. Level 26's architecture is comprised of many long, narrow hallways and numerous segmented chambers linked to one another. The house is described as having a similar design to Level 0.
#backrooms #backroomsfoundfootage #foundfootageBackrooms - Found Footage #25 (The Arcade)Backrooms Series2024-09-14 | Backrooms Level 25 “The Arcade" 25/1/1998
»⠀Safe »⠀Stable »⠀Minimal Entity Count
Level 25 is the 26th level of the Backrooms.
evel 25, also known as "Out of Order" or "The Arcade," is a distinctive and intriguing level that recalls nostalgia for the mid-to-late 1980s arcade period. Level 25 presents itself as a series of multiple rooms that connect segmented, adorned with an array of mid-to-late 80s arcade cabinets that fill most of the rooms, though some are out of order or have been destroyed beyond recognition, posing an electrical hazard to the level.
#backrooms #backroomsfoundfootage #foundfootageBackrooms Level 24 “The Moon (found footage)Backrooms Series2024-09-08 | Backrooms Level 24 “The Moon" 24/1/1998
»⠀Safe? »⠀Stable »⠀Minimal Non-Entity Hazards
Level 24 is the 25th level of the Backrooms.
Level 24 takes the form of a plastic moon model attached to several other plastic planets, with an LED sun in the center, all of which is completely up to scale according to those who have entered this Level. The moon, which is the only accessible planet, has an estimated surface area of 14.6 million square miles. Surprisingly, none of the planets have any gravitational pull to each other, but gravity still works the same when traversing the moon (You won't be able to moon jump, for example). The planets are all connected with metal wires and slowly spin around.
The surface of Level 23 is an extremely dense forest that lets little to no light through. There is no day or night cycle on this Level. A star is visible in the sky above the surface canopy, but it never changes its position, even when traversing the surface of the planet. The M.E.G. has determined that the entire planetoid is permanently bathed in sunlight from all directions.
#backrooms #backroomsfoundfootage #foundfootageBackrooms Level 22 Ruins Left Behind (found footage)Backrooms Series2024-08-19 | Backrooms Level 22: "Ruins Left Behind" 22/1/1998
»⠀Unsafe »⠀Unsecure »⠀Non-Entity Hazards
Level 22 is the 23th level of the Backrooms.
Level 22 was initially nothing special. It took the appearance of a 20th-century, multi-story car park which was filled with various parked cars and shopping trolleys, all of which used to be full of building supplies and food. Due to the infrequent amount of hostile entities in Level 22, this location acted as a hub for countless groups and individual communities.
Level 21, also known as "Numbered Doors" by wanderers, is an expansive, currently without a determinable sized labyrinthine complex made up of a vast array of hallways, corridors, rooms, and many others alike. The most notable consistency that can be observed across Level 21's appearance is how most, if not all corridors possess equally-spaced doors on each side, generally maintaining their outer appearance to be identical throughout the entirety of Level 21;
#backrooms #backroomsfoundfootage #foundfootageBackrooms Level 20 “The Warehouse (found footage)Backrooms Series2024-06-22 | Backrooms Level 20: “The Warehouse" 20/1/1998
»⠀Safe »⠀Stable »⠀Minimal Non-Entity Hazards
Level 20 is the 21th level of the Backrooms.
Level 20 appears to be a modern, well-ventilated depot that stretches endlessly in all directions. Boxes containing many supplies, along with forklifts, pallet jacks, hand trucks, ladders, stepping stools, service carts, and similar warehouse equipment, are very frequently interspersed throughout the level, though sections devoid of said items do exist.
Level 19, commonly referred to as The Abyss Inn, is an expansive complex of interconnected rooms and hallways resembling a 90s suburban hotel. The hotel appears left behind at a certain point, with noticeable sections remaining shadow-cast or entirely pitch-black, with many reporting an unsettlingly dark atmosphere.
Level 18 presents itself in a unique form to each wanderer. It is similar to a normal kindergarden and it also appears as a lifeless, eerie recreation of the wanderer's memories during early adolescence. The environments in this level vary greatly, as one would expect, being able to manifest either indoors or outdoors, representing various places from the wanderer's past, with major examples being homes, schools, parks, cars, and other significant __cpLocations.
#backrooms #backroomsfoundfootage #foundfootageBackrooms Level 16 J. Barry Mental Asylum (found footage)Backrooms Series2023-12-17 | Backrooms Level 16: "J. Barry Mental Asylum" 16/1/1998
»⠀Unsafe »⠀Stable »⠀Low Entity Count
Level 16 is the 17th level of the Backrooms.
Level 16, often known as "J. Barry Mental Asylum" or merely "Mental Asylum," is an abandoned mental institution that expands indeterminate measurements and duplicates indefinitely. A person traveling an extensive distance from their previous building may notice that the asylum replicates the layout of the primary structure, adhering and interacting with further areas having identical or a similar configuration to the former by-pass location.
Level 15, informally known as "Futuristic Halls," is a maze-like labyrinthine structure of immaculate, futuristic corridors. The all-encompassing corridor view generally exudes the trope of a "futuristic" aesthetic due to the association's travelers constitute between Level 15 and the overarching vision of an innovative utopia circulating in The Frontrooms.
Level 14 is an oasis. The forest from your dreams shimmering in the night. Close your eyes for a moment. You can see it, right? The crashing waterfalls. The crimson grass, wet with dew. The eternally starlit sky. Even the branches on the trees reach up as if trying to touch it. You can hear the forest whispering to you.
#backrooms #backroomsfoundfootage #foundfootageBackrooms Level 13 The Infinite Apartments (found footage)Backrooms Series2023-08-29 | Backrooms Level 12 "The Infinite Apartments"
1998/1/13
»⠀Unsafe »⠀Secure »⠀Low entity count
Level 13 is the 14th level of the Backrooms.
Level 13 is a seemingly infinite apartment building with an extremely high number of floors.1 Within each floor, there are many small residences, each with a number on the door. These numbers are in a system where it lists the floor, the section of the floor, and the apartment number.
Level 11 is a sprawling, desolate cityscape of monolithic buildings and winding asphalt roads. The architectural design of the structures in Level 11 varies moderately; buildings typically appear to follow the architectural style of the modern urban West, but explorations further into the level have shown instances of differing architectural styles. This alteration in design appears to be correlated to one's relative "entrance" point; the further one travels from where they initially enter the level, the more varied and disorderly its architecture seems to become. The architecture of Level 11 is thought to be dynamic and ever-changing, influenced by both time and individual wanderer interaction.
#backrooms #backroomsfoundfootage #foundfootageBackrooms - Level 10 - The Bumper Crop (found footage)Backrooms Series2023-05-21 | Backrooms Level 10: "The Bumper Crop"
»⠀Safe »⠀Stable »⠀Minimal Entity Count
Level 10 is the 11th level of the Backrooms.
Level 10 is an expansive pasture of wheat and barley fields stretching endlessly in all directions, divided into plots by lines of trees and shrubbery. The climate of the level never appears to shift from an overcast, leaden sky, with brief and infrequent spells of light rain and fog. The dreary atmosphere of Level 10, coupled with its unchanging state of daylight, makes it somewhat difficult to keep track of time, with only the occasional gust of wind among the crops to break up the uniformity.
Due to environmental factors, the number of entities present at the level, and the immeasurable extent of the region, colonies and outposts do not exist in Level 9.
#backrooms #backroomsfoundfootage #foundfootageBackrooms - Level 5- The Hotel (found footage)Backrooms Series2023-02-22 | Backrooms - Level 5- The Hotel 5/4/1989
»⠀Unsafe »⠀Stable »⠀Low Entity Count Level 5 is the 6th level of the Backrooms.
Smilers are attracted to light, similar to Death Moths, and will chase after anything remotely bright, lunging at any source of light they see (Turning on a flashlight in front of a Smiler will have the Smiler lunge at you). If you engage with the entity, be sure to have a good throwing hand; if your throw is weak, the Smiler will simply lunge at you.
The Smiler are typically passive creatures but sudden noises or motion (from panicking or retreating), will make them highly aggressive. When seeing a Smiler, it is best to stare it down and retreat. Do not blink. backrooms found footage
Animation by BACKROOMS SERIES (made with Blender 3.2)
Entity 10, more commonly known as the Skin-Stealers, are large humanoid entities that can wear the skin of their victims as a disguise. They eat human flesh when in a hunger state, and otherwise roam if they do not need to eat. Their blood is translucent, and they can mimic human speech. They are most commonly found on the first 4 levels but have been reported in other levels. They have impressive physical abilities, that seem to compensate for their poor intelligence.
A Skin-Stealer also can speak, but it can't understand our language. It will repeat what it hears (often in varying languages) to lure in prey, but it can't communicate. Although, since a typical skin-stealer rarely uses their voice, this is not a good way to tell them apart from real humans. The blood of a skin stealer is completely translucent, so a good way to identify a skin stealer from a normal person is by their blood.
Blood runs red, they're not dead. Blood runs clear, get out of here.
Animation by BACKROOMS SERIES (made with Blender 3.2)
What is Scratcher?
Scratchers are very aggressive and will not hesitate to kill you. They are attracted to sound and are almost blind, so if you come across one, you should throw something and then make a run for it. Scratchers are also very agile and can run up to 40 miles per hour, though they usually never exceed 15.
Once they catch you, they'll slice through your chest and consume your insides and flesh. They aren't very intelligent, but seem to be able to discern where all the vital organs in a wanderer’s body is
Do: -Run as fast (and quietly) as you can if you hear a scratching sound. -If you see a scratcher, throw whatever you have behind it, and run.
Don't: -Try to fight it, as you'll definitely lose. -Throw something directly at it. -Scream upon seeing it. -Make a loud noise nearby it. -Sneak past it- they may not appear to have eyes, but they aren't completely blind.