Hymeji Myreje
OMORI All Endings
updated
Anyway, I hope you enjoy!
BGM/s Used:
=FC Witch from .flow
Program/s Used:
-Paint Tool SAI 2
-ynoproject version: ynoproject.net/prayers
Timestamps:
0:00 - Prayer Hunt/Effect Hunt
36:16 - Some Events
Answered Prayers is a YNFG made by Klaufir, and is still an in development game like some of the others, where you play as Fluorette as she ran away from home, and takes shelter in a shrine from the storm happening in the beginning. she prays and enters the spirit world, as she has nothing else to do, and we enter the very game formula we all know.
This is my very first game to play with ynoproject with some people, except I go anywhere at that time
Overall, this one is still fun, there's an update coming, but still don't know when. Sound design/music is/are pretty good at least. Effects are varied and still pretty good. Hopefully next update they will do more, if there will be.
Anyway I hope you enjoy!
Playlist: youtube.com/playlist?list=PLH6D_uJHqF0F6-dmMmI0Vq16esv8kCEGE
Timestamping:
0:00 - Clearing some quests, then Wyrm boss fight
27:29 - 29F Exploration
2:21:14 - Shadow of the Castle quest + Briareus boss fight
Welcome to EOIIHD, which one of the remasters of the three ds games, especially part of EOrigins. I started on this one, instead of one, because, I want the very first to be the last to be tackled on this channel. All will be played with difficulty manipulation (Expert for the most part in recording, with Picnic for offscreen grinding.)
This part tackles the last 2 bosses before the superboss of the game, and 29F exploration.
Alright, first up starting with Wyrm. Welp we found the Guildmaster, at the same hidden area of 6F, holding the God's Key/God Sword as she's fighting the Wyrm, which sadly shattered into pieces as the Wyrm howls. And we have no choice but the fight the Wyrm, And unlike any dragons, this one is aggressive I think, and will step as well as you step forward. Wyrm, as one of the trio of the eledras, is always going to be the strongest of the three, and it will sure do. Like any of the dragons, it always has it's notable elemental breath, but can sometimes be replaced with an attack buff instead (like some dragons as well, in rare times, heck funny times, Dragon can cast two Volt Breaths in a row), which is already dangerous, as most of it's attacks can likely one shot you at this point, or cripple any strong-willed/high DEF characters, if not one-shot. And it also still has it's Howling move, which not only lowers attack, but also panics them (consistent in every game, but not the case in the first game, unsure in HD, due to coding quirks). And so if heavy aggression they like, we also do the same. And this is just at this point, total annihilation of Wyrm, while also trying to get the conditional. And with that we've beaten Wyrm, and also got the worst sword in the game. Again never equip them, unless you want a death sentence. And also saved the Guildmaster. As she plans to leave Lagaard, for all the shame she has done, we try to convince her to stay. Sadly choices don't matter, and only the last one does. We were able to made her stay in Lagaard, and so the quest is done. Get that 100k and boom, back to exploration for now....
...Before that, I forgot to mention the chess piece quest, we also completed that, and have 4 pieces in hand, and also unlocks the last one. But Cass thought we have 5 pieces already, and so we have to find the last piece, within 3 hours, but where do we start here? Ofc, the Grand Duchy, because they receive an unknown message, that someone in the Labyrinth has found something... and you can guess who it is. It's Canaan! Who saved the day, and found the last piece! We warp wired immediately and finish the last of the chess piece quest, and got the worst axe, and again in terms of post game.. And we back for more explore for real.
...And it's hell... Well ladies and gentlemen, welcome to 29F, and this place is again real pain. It's still very random, and you have to enter series of warps in order to progress. Tho I think there isn't any hall of shame this time(soon we will see that, but again it's going to be EOIII quick revisit). Still has kind-off, but most of the time you go back to an earlier place instead, that's not near the entrance. And some of the correct warps are kind of more obvious this time if you can think where would it be likely. And the last FOE, is a red one, which is the Iceking. They hit hard with normal, likely one shot any fragile characters, but other than that, they aren't difficult, their conditional requires to be killed in 5 turns, so climax, is necessary, or may not be, if your damage output is good. And also one notable thing, is the last crevice, where you'll need to have only 3 members or less in your party. Again just have a survivalist/gathering party on this one, and you'll be fine. The treasure inside this limited crevice? worth it. Half a million money, I'll take it all day.
And lastly, before we end, we'll summary talk on the last boss. So the eastmost side upon accepting the quest, and talking to the minister. We enter into a bit of warp Q&A frenzy, and you have to answer all of them correctly, except the last, as it doesn't matter I think, as long you got them right. As for Briareus, like Colossus, he can be kind of barrier, but it's more of an easy one at this point, as long you use aggression like Wyrm. And once they're down, we get the last of the awful weapons, Hyuga, which is a katana. And all quests are now completed.
Now just 30F exploration and super encounter, and we're going for the final boss/superboss of the post game, maybe last part next, or maybe I'll still separate them.
And that's all for now!
Anyway, I hope you enjoy!
Playlist: youtube.com/playlist?list=PLH6D_uJHqF0F6-dmMmI0Vq16esv8kCEGE
No timestamping on this one, just pure exploration, alongside of small quests clearing, and doing something for Canaan to allow us access to 29F.
Welcome to EOIIHD, which one of the remasters of the three ds games, especially part of EOrigins. I started on this one, instead of one, because, I want the very first to be the last to be tackled on this channel. All will be played with difficulty manipulation (Expert for the most part in recording, with Picnic for offscreen grinding.)
This part tackles everything of 27F and 28F. These floors are connected to each other. 28F are a bunch of hallways with one-way passages to find in order to progress. There's also the locked door you don't know how to unlock it, and hence, a new goal to do, you have to find a way to unlock the door. 28F also has one new FOE, and the last of the Pumpkin trio, the Hexgourd. They are combat ambush invisible FOEs that spawn, that sometimes stays, sometimes doesn't. I'm unsure if that's a bug, but likely fixed on later updates. Unlike the other two that resists physical, they are immune instead. And they also hit hard, and has an AoE fire attack that can also inflict fear. This one of many reasons why bringing protector, is much better at this point, as it also stops any ailment included in the damage.
27F's the big remainder of area.... is just big area with lots of damage tiles... and Riptors (and few Asterius). I fought one before in 5th stratum recordings, in which Woodbats can spawn them so yeah. They're mostly patrol, but turns aggressive once you step to their area of aggression. In combat, they're just stronger Raptors with splash damage on their main skill now (still can paralyze). At this point, it's not that much too difficult to deal with them. Damage tiles however, are very deadly. Also certain stairs, lead to certain isolated areas of 27F as well. There are also warps, that lead mostly to the central area of 27F and the north one leads back to the first time you enter 27F. One area has the most peculiar tile again, kinda like the unseal section of 27F. This peculiar tile, unseals the locked door to 28F. And one last note, is the premonition of battle quest. The east side of 28F is where you find the quest area, and this is very important, because this unlocks the final quest of the game upon reaching the topmost floor, and as well a new boss, that we will also tackle next part. And with that done, we go up to 29F to see what 29F looks like... only to be told by Canaan, some malice is coming to the city, and sadly he will be blocking the path, until the malice has been dealt with. So we talk again to some NPCs for their dialogue, and of course the Minister sensing from the guild faces, that they did something wrong, but ofc he was alright with it, as he knew we can deal with it, we go back again to the 1st floor, to see some guards in terror, and what the terror would be..... a souped-up Fangleaf FOEs... that's it. We also accepted the last of the Wyrm quest, where the sword goes missing, and learned it was stolen, and upon checking the Explorers Guild, the Guildmaster is gone, and we meet Abigail instead, saying she has gone to the Vermillion King to put her past to rest, which ofc... might not likely go well.
Also forgot to mention, on after the premonition of battle, you thought you gonna have a good time, after clearing the premonition? Nope. The next quest of it, requires a Survivalist, and I think also requires at a specific or more level to clear the quest (still unsure of this one), in order to finish, and access the last quest. So yeah, say goodbye to one of the bosses for completion, if you didn't made one.
Anyway, for next time, we will be dealing some bosses, alongside with 29F Exploration, which would be right away.
Anyway, I hope you enjoy!
Playlist: youtube.com/playlist?list=PLH6D_uJHqF0F6-dmMmI0Vq16esv8kCEGE
Timestamps:
0:00 - Clearing a buncha quests, mostly dragons' quest lines and accepting the wyvern quest as well (Boss fights at the end)
1:40:18 - Post Game Boss: Wyvern Boss Fight
1:48:02 - Post Game Boss: Dragon Boss Fight (plus a quest check a bit)
Welcome to EOIIHD, which one of the remasters of the three ds games, especially part of EOrigins. I started on this one, instead of one, because, I want the very first to be the last to be tackled on this channel. All will be played with difficulty manipulation (Expert for the most part in recording, with Picnic for offscreen grinding.)
This part tackles more quests, mostly the dragons' quest lines to unlock the remaining dragons. We start by saving the child of the 11th floor monster, in Charity to monsters quest, and defeating the Huelord, which is an enemy we still have yet to encounter in the Forbidden Wood. And after defeating and saving the child, we get the worst ultimate claw in the game (and most of the time I will still say worst, in terms of post game), the Bond Claw. And now we do the remaining quests, it's mostly notable to do all of this quests, in order to unlock the last quest that unlocks the dragon. As for the labyrinth's sharpener's quests, you have to pick up the Ruin Sword, otherwise you won't be able to get to Wyrm. And the starting sharpener's quest is awful. Remember the 3 day quest from the first stratum and me mentioning there's another kind of this quest? Well, this is the other one. And you have to walk for one day. ONE, FREAKING, DAY. While that's not bad, it's still very bad and unideal, so to give the middlefinger, just bring a freaking Survivalist with a Stalker skill, and walk around him, while maybe playing a Kevin MacLeod song or just any walking meme soundtrack. And also funny thing, the next quest on this, doesn't need you to do this mumbo jumbo and just submit the materials.
And that's enough rant. Well we are able to finish the quests of Wyrm, sadly, we might still need to proceed to the next floor in order to unlock the next quest. As for the Dragon/Storm Emperor's quest line, we are able to sail smoothly on this one, and helped a bunch of winged ones. And why Canaan is cool, is he understands about cultural differences during those quests. Anyway, as we go back upon helping the winged ones to salvage most of the vault, and report the quest back, we return to him and learned they have a document regarding Dragon, or in Winged Ones' tongue, Klanvaline, which we will able to clear the Item Trade IV, and unlock the last quest of the Dragon, The volt king's rampage (not to be confused with the FOE Voltking. imjk.) And upon accepting the quest, we learned that the Dragon lives on a hidden area of 17F, accessed through 18F, but with one catch, they are only there at night. And with that, we explored the hidden area, one notable thing, is there are also FOEs, that also only appears when on battle, and that is the Pollener, which is a souped up Petaloid. It has drops that can unlock another post game, sadly I dunno where there rest of them are aside, from the 17F, so I'll come back later. We then found the dragon, but I'll comeback later, as I also want to check a bit of Wyvern's quest. And we learned more lore about Esbat, also aside from the info the ultimate gun is in 2F, that they aside from the war magus who became scylla, there was also a Gunner who became mentor of Wilhelm, and they died because of Wyvern, including the ultimate gun. And so in order to retrieve it and avenge the fallen gunner, we have to fight them.
So again gonna make this brief. Wyvern is a strong boss, with also having a deadly volt AoE. However the most notable is the conditional drop, where we have to beat them in 7 turns, and why I prepped up some force on them, so we can get the conditional as well. And with them beaten, we got the ultimate not really gun, Agnea. As for Dragon, which is now the rematch fight, well they're also kind annoying but not much than Drake. However, you cannot heavy buff your party, as they will use Corrupt and not only remove buffs, but also kill some your party or curse some. Why I brought a survivalist still on this fight, is very important, because after beating them, you get an event where the game will ask you if you have a survivalist, and if you don't you get a slightly less good event I guess, but may not much. If you do, you get the good ending event of the Dragon. And we also got the ultimate bow from Canaan which is the Divide Bow, but again not.
And that's all for now, aside from small quest check, and besides, we are reaching the letter limit. So next time, 27F & 28F exploration.
Anyway, I hope you enjoy!
- Death from Asterius
Also, thumbnail, while not noticeable, might be slightly different today, mainly because the program I'm using for this computer, is kind of dead now, and now I'm using my main art program to make thumbnails.
I'm sorry in advance
Playlist: youtube.com/playlist?list=PLH6D_uJHqF0F6-dmMmI0Vq16esv8kCEGE
Timestamps:
0:00 - Yggdrasil's exterminators Quest
9:57 - Unsealing the forest and Golem boss fight
40:41 - A life in the balance Quest and Drake boss fight
59:56 - 26F Exploration (both Day and Night sides)
Welcome to EOIIHD, which one of the remasters of the three ds games, especially part of EOrigins. I started on this one, instead of one, because, I want the very first to be the last to be tackled on this channel. All will be played with difficulty manipulation (Expert for the most part in recording, with Picnic for offscreen grinding.)
This part tackles some quests, the forest unsealing, beating up Golem and Drake, and exploration of 26F completely in both times. And on the first one, well it's not really a difficult quest, just kill a bunch of souped up Venombugs, but the most notable thing is the weapon you get upon defeating them, which has a number of quests that does this in the post game, and the weapon we get... is the Ygg Staff, and most weapons that you get upon finishing the task/quest, are absolutely terrible. They were supposed to be an alternative easy "ultimate" weapon that you can get, but they all share the same problem:
1.) 210 ATK seems pretty good right? But that's it, just more ATK points, and no bonus Stat increases. "There is more to power than just ATK points."
2.) All of them have 0.1 speed modifier, likely your member going last, and die before they can even attack. Why would you want this?
Anyways, after that we unseal the forest with the very cool chief Canaan, so we can explore more, and make a sword fall to the lowest floors, which you can kind of easily guess where it went. Anyway, we fight Golem here, as we pull and let the sword fall. Golem has been a staple boss in the series, except 4 and 5. And either can be a tough one or a joke one.. and it's the later. It's still very strong, if he ever uses his skills, but since it's also one of the bosses that you can instant kill, It's just as easy as ABC, which will also drop it's conditional. And one thing to note, remember why I mark those empty ends with FOE, because as soon as you unseal the forest, they are now there. Well sadly, they're a very heavy beat stick, so kill them as fast as you can. While I want to explore more of 26F, I'll do that after finishing some quests, and talking to townspeople.
Well there are a number of quests, and number of them as well we can't do, but we try to go for the Drake quest, since it's now available, and the last of the innkeeper's daughter's/Drake quest line. It's an easy one to where to find her, and we found her, and we're going to go way home, except boom not, it's the 3 headed ice dragon, Drake, and we gotta stop them from murdering more townspeople and explorers, so we went to find them, and beat their a-word. Drake or Blizzard King in modern EO as always, has been in every game, and one of the trio dragons. While most of the time you have you have to only use anti-elem/elem wall skills in 1st, and for every like 5-6 turns, sadly this version of Drake, you'll still end up spamming Ice Wall every turn, mainly because of 0 point, which can instant kill any members, aside from heavy ice damage, and you don't absolutely want that. But doing that leaves you vulnerable with their other attack, Shower, which is why this boss is absolutely annoying. And here you can also see the bad AGI/accuracy of the Gunners, despite most people claiming as one of the best classes. I just wish the devs, even from the vanilla version are never afraid to just make them better, which they did on later games. And with that, we defeated the boss, we saved the daughter, and also get the worst ultimate whip, Ice Vine.
Anyway, since I'm running out of letters to type, I'll make brief of 26F.
You can only fully explore it by utilizing both day and night. Day allows you to explore the left side, while Night allows you to explore the right side and the only way to get to the stairs. Oh and if it shifts at night while exploring the Day part and you step on the warp, you get to the Night area, and vice versa. With that painful exploration, we get new floors, which means more new quests. And that ends there.
Next time, clearing a buncha quests, including the next post game bosses to beat, so yeah no exploration. Also the premonition of battle, I cancelled, we will do it after the next part.
Anyway, I hope you enjoy!
Also sadge that I could have PHI'd this sightread, but again, as I said before, it doesn't matter.
Anyway, I hope you enjoy!
Player: Hymeji
Calibration: 300-320ms
(Heart Eyes by M-O-T-U please Pigeon Games? /j)
Anyway, I hope you enjoy!
Player: Hymeji
Calibration: 300-320ms
Timestamps:
0:00 - with Friends
2:05:29 - Extremely Short Solo for the effect I missed
Songs/Music Used:
=This Game's OST:
-Apartments
-FC Overworld
-FC Witch
-Industrial Snow World
-Plant Labyrinth (Labrynth, nah jk this one is not included)
-Psychedelic Street
-Rainbow Maze
-Rainbow Cliff
=2kki OST (yeah expect the same old):
-Foliage Estate
-Poseidon Plaza
-Travel Hotel
-Wind Turbine Plateau
.flow is one of more iconic and earlier YNFGs, made by lolrust (who also made Milya(broken), remembering watching from a certain youtuber who may have their soul be found in a trash can), where you play as Sabitsuki, refusing in leaving the room, and explores worlds in her mind through the use of computer, (with some implicative theory that it might be more of a VR some kind of thing I guess.) Kinda like Mikan Muzou, this has darker themes and tones, but again 4 years earlier. Overall, this one's pretty good so far. Funny enough, there are two people in the group, who have the game completed I think, with the other one being kind of much more knowledgeable, so I guess they are a Tour Guide from the Under- enough jokes anyway. While there's an effect I didn't continue to get, well I did get it later at the end, being solo.... and very short... all thanks to speed glitch that you can perform similar to Yume Nikki. Maybe I'll clear this later on with two on two videos, and yes this game has multiple endings.... and I kind of already know about both of them as well, not really fully much of course, but yeah. One is the basic get all the effects and drop them as always, but in computer, then just go through the door. And the other... is one of the the unique ones. if you noticed there are some areas that you cannot enter, or just go show some psychedelic opaque foregrounding preventing from entering. However, getting into those parts is also a pain I think. If you saw those unique red chasers, I think they appear on unlocking the other ending. Tho they don't catch you and put you into the shame cage, they just remove your effects equipped if you get caught, and I think a number of times getting caught into them, I think you wake up. The only other thing I know of them, they can change/alter as well some environment, unsure if real or dream or both worlds, the more you get caught. Overall, yeah It's probably a game I could recommend, if you can handle the heavy dark stuff, and I can see why it's one of the recommended ynfgs in general.
Anyway I hope you enjoy!
Playlist: youtube.com/playlist?list=PLH6D_uJHqF0F6-dmMmI0Vq16esv8kCEGE
Timestamps:
0:00 - Loading up cleared save and talking to everyone
18:40 - Doing the Blood for the grail Quest
30:01 - Post-game preparations: Retiring some members
32:17 - After grinding some retired members for hours, sneak peek of 6th Stratum (and clearing one quest)
Welcome to EOIIHD, which one of the remasters of the three ds games, especially part of EOrigins. I started on this one, instead of one, because, I want the very first to be the last to be tackled on this channel. All will be played with difficulty manipulation (Expert for the most part in recording, with Picnic for offscreen grinding.)
Also unlike any point 5 that still follows the stratum colors on the part numbers, starting from post-game, will be all the same ones.
This part tackles a bit of dialogue upon clearing the game, which will stick around till stepping into 27F. So yeah we talk to everyone after beating Overlord, and submitted some monsters and items/gears in the codex, then turn in the quest, and we get the Ducal Mark, which is a very much better I think Hero Orb, with 50 more on HP. The good thing about the Ducal Mark, is it's not required in the Gear completion, and it sticks in the Valuables, which likely what you also get one as well on the beginning, if you inputted the password, but a bit lesser I think or more, but I think more, but I didn't so yeah. Also the Grand Duchy, specifically Minister Dubois told us, that they meet the winged ones, and they told that there is a way to get rid of all the monsters in the labyrinth, which can be done in the last true stratum of the game, Forbidden Wood, which you'll see later. And you can cooperate with them through the request board, and this is very important, since as I mentioned before, clearing the quest, is a requirement to be able to explore the post-game. Blood for the grail is a very easy quest, and you don't need to kill the monsters in the castle, since the grail just accepts anything, as long it's an FOE/boss... which means..., you could just kill a bunch of deers, which I didn't, but I go for some bosses instead. And thus the requirement is done, and quest is cleared, and so now we can unlock the post-game stratum's seal to explore further... on the next part that is, as there will be a boss, and we will explore everything of 26F.
And before the bit of sneak peek. Lemme talk about retiring. Retiring has been a staple to the series. It's a way to make your current characters stronger, if you feel their output for combat is still handicapped, and this function could really help a lot. While it will reset your character, and start from lv.30 (if you retired above it I think, I still sadly don't remember, any other level will just be lower), your character will have more stats, and more skill points to invest, than the original character. You can still choose any class on retirement, but most of the times anyway, you still be selecting the same class, unless you like to cook and try a different dish for your character. Anything in the modern era, this is still pretty good. The original first game however, it's terrible, it barely increased stats, and only gave you few points (unsure in the HD, but since it's almost a copy paste of the same game, it might still be the same. I know the resting has decreased the number of levels it will rest). In this game tho, it's I think what almost has been in the staples anyway... except it's also a way to increase the level cap... by 1, if you retire at the current max level. Yep. Unlike the later games, where you increase level cap by killing the dragons, you raise in the original 2 it by retiring, which is not good and feasible, but it's not important anyway, you can still clear the game without retiring, except for some few parts of the game likely or going solo. Probably once is enough, but I might do more on off-screen preparations, but we will see.
Anyway, for the 6th stratum, yep you guess it, back to greens and more forest, but in a more deceptive way. If 5th is Noah's Ark, 6th is the Garden of Eden, but hell. Also yep, that's all you can encounter atm, the Bloodmen. And the warp isn't working until I unseal the forest. I also cleared one quest, then we will clear the rest on the next episode.
So next time, we clear some quests, then unseal the forest, plus 26F exploration... after retiring some more members.
Anyway, I hope you enjoy!
Anyway, I hope you enjoy!
BGM/s Used:
=Gallium Phosphide (mmry Remix) by Circle 4
=Creative Exercise from Mario Paint
Program/s Used:
-Paint Tool SAI 2
Timestamps:
0:00 - Shortcut to Rooftops/Polluted Swamp in Symbolon
2:02 - Just Checking if I missed something, but not really that much
2:14 - Exploring Riverside Waste Facility
17:48 - Exploring Undersea Temple
27:39 - Exploring Extraterrestrial Cliffside, and the connecting areas, for real this time.
1:12:41 - Going to Spirit Mansion
1:23:45 - Getting the Snowy Path Event (after knowing about Variable 44)
Welp, part 2 of Tesla Garden is very short, which is more of Riverside Waste Facility, mainly because I keep trying the Snowy Path for almost hours and hours(which I also edited it out), not knowing how Variable 44 works, and after I know how it works, I tried it again for few times, and I eventually got it. Riverside Waste Facility has some really promising areas, but the Extraterrestrial Cliffsides, has a lot of big mazes, but most of them are at least not that really trouble some to explore, and at least decent-fun to do, but sadly some of them are just like have 2 way points (even if Icy plateau has like 3rd, but just isolated, and it's on the maze itself.) Man I wish some the underconstruction areas has more, because they look really nice, relaxing and promising, but sadly that's all we can get atm, so maybe there will be a revisit. I missed one spot on the Undersea Temple sadly, but maybe next time where I checked some of those missed areas, and probably one more in the Laboratory with numbers area, then we will try to explore more of Tesla Garden.
Also, hey 55% of wallpapers!! We are 10-20% for 65%-75%, and maybe we will play the games on the real world, before some break.
Current Checklist to finish:
-95% of the game for ending 4 (I hate to say it but this does not include sound effects, as I might just go cheat on the sounds, for the music box endings, but I'll think about it. If they would just lower the requirement at this point)
- Maybe even 100% of wallpapers I'll be reconsidering on that.
-remaining 3/4s of the beds for Horror Maze
-Revisit Dream Pool for the remaining Worlds
-Chromatic Limbo (I'll be thinking on this one)
Anyway, I hope you enjoy!
-While there's a game over in this part, that is during the bad ending sequence, it will not be counted, because I wanted to showcase what happens if you say yes on returning to town quietly.
Playlist: youtube.com/playlist?list=PLH6D_uJHqF0F6-dmMmI0Vq16esv8kCEGE
Timestamps:
0:00 - Member/Guild Status
1:50 - Salamox Rematch
7:20 - Test of Strength Quest
22:16 - Checking on one quest, then 25F exploration
1:46:22 - Leaves filtering the light Quest correct spots
1:52:42 - A missed spot on previous exploration
1:54:52 - Final Boss: Overlord Part/Phase 1 + Bad Ending
2:03:31 - Final Boss: Overlord Part/Phase 2
Ending and Credits
Welcome to EOIIHD, which one of the remasters of the three ds games, especially part of EOrigins. I started on this one, instead of one, because, I want the very first to be the last to be tackled on this channel. All will be played with difficulty manipulation (Expert for the most part in recording, with Picnic for offscreen grinding.)
This part tackles Salamox rematch, everything in 25F, including the final quests you can do in the main game, and the final boss: Overlord.
So again, not much to speak here at this point, except some notable ones.
I refought Salamox again at this point, so when the post-game quest about them opens, I'll just cut it out and not included the fight. One thing to notte about Salamox, that I didn't talk before on the cheesing part, is despite having the black orb FOE for bosses, it has the FOE theme instead, and not Scatter About/Any Boss theme, mainly I guess because only having like few skills. So mostly the boss is basically a giant beatstick of death, that even with arm binds, that suppose to half the STR of the opponent, can just still straight up murder you. So the best option, is just like I did in the part 7.5, just straight up murder them. And since we also have the tools to get the conditional, especially Dampen, since they're immune to fire, which is what we need to get the conditional, we will be doing that as well. And after beating them, we get the drop that unlocks the best gun in the game.
Another fun and notable quest, is the relic one, which also sadly gives you as well the annoying part, like the wind rock quest, where everytime you go to the shop, Abigail will keep asking you about the came- I mean the relic, which like last time, is basically the skip everything on quest, but gives you a not good reward. And so we do not. In the first game (which I will tackle someday, that is sadly after 3HD revisit), everything that was advanced like in real world, due to this game being post-apocalypse/calamity where the good technology to even sci-fi is freaking dead, they were considered relics. And so it kind of returns in this game, but sadly a little less I guess, but you still get the gist of it, and the relic in this game, which you can guess it by seeing the event on the correct spot, reveals that it was a camera, more specifically an instant camera one. Still some-most quests here can end up really fun, still not some of the others ofc, like the wind rock. As for the other notable, which I accepted last time, was the Foul Grail. Again this quest is absolutely needed to be even able to explore the post-game stratum. Otherwise you'll be barred for the rest of your life, at least only this one needed. I'm unsure if there are other quests you need to clear to access the Foul Grail quest. But yeah, it's a very important quest to clear.
And with all quests clear, and one post-game boss with conditional taken care of, it's now time for the Final Boss of the main game, Overlord. While his story maybe as interesting as any other in the series, except a few, his boss fight is underwhelming and unmemorable. He has 2 phases/parts, with 1st has 2 sections. 1st Phase has 2 sections, it follows a set of pattern, then repeat until 50%, which they will have a new set of pattern to follow then repeat the pattern again. Then he will ask you a proposition upon beating him, if you want to have immortality. Saying Yes, ends the game, and gives you a game over. Saying No, you will continue to phase 2, which you will have to prep up and heal with items, and no you can't go back to town. 2nd Phase is sadly where the boss falls flat real hard. It's just simply has a lot of deadly skills with (almost) half of it, are partless skills, so even if you Dominate him with Dark Hunter, it won't matter. While the AoR elemental skills are less dangerous, they are run ending, as they can bind head/arm/leg with their respective elements (fire/ice/volt). So the solution? Just blast him real hard. And with that, we get some more moral learning I guess, and now the credits. We have now finally beaten the game, and cleared. So it's over.... for now...
Next Part, is just some post-game preparations and town talk, alongside clearing one quest that is important for post-game. But for now, just more 2kki.
Anyway, I hope you enjoy!
Anyway, I hope you enjoy!
BGM/s Used:
=Gallium Nitride by Circle 2
=Gallium Nitride (mimi Remix) by Circle 5
=Dance with Silence by Camellia/Cametek
Program/s Used:
-Paint Tool SAI 2
Character is mine.
It's a quick and rushed animation practice.
Timestamps:
0:00 - Earlier Date: Smiley Face DECK
10:00 - Earlier Date: Visiting Golden Chinatown
33:39 - Later Date: Submerged Comms. Area plus rest of Bleeding Heads Garden and Monkey Mansion
55:09 - Later Date: Deluxe Mask Shop
59:24 - Later Date: Exploring Tesla Gardens (Part 1)
till start of Riverside Waste Facility
plus Menu Theme Check, but I missed one.
2:17:58 - Later Date: Also the, shortcut I missed.
Plus getting the missed menu theme
Well there's a lot of things going on here, but I'll try to explain briefly.
The Earlier Date, and the first one of Later Date recordings, are more of revisits, and a bit of check of the areas I haven't been on those areas. The most notable one will be Golden Chinatown. This is a place where you have to do a very freaking big enormous requirement, donating 10k on the well, while only being able to donate 10, meaning you have to do 1000 times (unless for some unknown reason, they change the thing again to be even more harder, but I hope not, and just make it easier), to be able to even just make the rare event, which is the Shrimp Room event, appear on the Laundromat, but that is just the tip of the awful thing about the event. The event itself is even more main problem about it, as the chance for getting the event... is 1/65536! And sadly... I didn't get the event early. I will still be thinking, but I'll be trying more and more, until I 65%-75% of the game's wallpapers, where I might decide if I should just cheap and cheat the sh/t out of it, or still try it more. As much I love luck based events, sadly this one maybe just will be criticized about, regardless if I got it early or not.
Anyway, for the good ones. Tesla Garden, there's a lot to explore, and I enjoy it so far. There are nice sceneries on it, despite the devastation on some worlds. Sadly I missed the shortcut on this one, but I visited it back and unlocked it already for next recording. I'll show it next time. Overall not bad so far. Soon I'll try to finish everything I can reach on the area, as long it can be reached, so next one will be Part 2 of Tesla Gardens, starting from Riverside Waste Facility.
Current Checklist to finish:
-95% of the game for ending 4 (I hate to say it but this does not include sound effects, as I might just go cheat on the sounds, for the music box endings, but I'll think about it. If they would just lower the requirement at this point)
-remaining 3/4s of the beds for Horror Maze
-Revisit Dream Pool for the remaining Worlds
-Chromatic Limbo
-Explore everything in Oil Puddle World (DONE in this episode I think, will remove it on next part)
Anyway, I hope you enjoy!
Playlist: youtube.com/playlist?list=PLH6D_uJHqF0F6-dmMmI0Vq16esv8kCEGE
Timestamps:
0:00 - Member/Guild Status
3:23 - Some 23F Overlord Dialogue + Beamedge FOE Fight
12:41 - Traversing through Colossus and fighting them.
20:16 - After some grinding for equal levels, exploration till another pole.
Welcome to EOIIHD, which one of the remasters of the three ds games, especially part of EOrigins. I started on this one, instead of one, because, I want the very first to be the last to be tackled on this channel. All will be played with difficulty manipulation (Expert for the most part in recording, with Picnic for offscreen grinding.)
This part tackles Colossus, and everything of 22-24F including almost every quest complete.
So before we proceed to everything else that I want to talk about, lemme talk a bit about the story at least first, since I forgot on the last part I think, or even during the cleanup part of 4th stratum. So of course we are in the castle now, and just basically the voice that rings on the castle, every time you reach certain floors is the Ruler of Heavens, or also known as the Overlord, who is now the antagonist of the game. As far as we know about him, he's basically turning people into "immortals" or basically turning them into monsters, as far as I know, it was part of his research, like Scylla, and as well the notable for this episode, Colossus. And as you already known, some people didn't like about this and especially Guild Esbat, who witnessed the gift happening to their very own eyes, to their own comrade. As to why he is doing this, of course it was already part of his research as one, and two, including the last time episode, the one that I name tagged "Overlored", you will know why he was doing such things, and of course as well, not wanting any visitors, during the sneak peek visit of the castle in the cleanup. Overlord wanted to complete his research on immortality with the Grail of Kings, to be able to create perfect immortal life, but the former residents of the castle says otherwise, as in the "Overlored's" Lore, wanting to fertilize the lands and bring life rather than becoming an undying being till the end of time. Still despite not appearing a lot, I think Overlord, like Visil, is also a very ambiguous character, despite not appearing a lot.
Anyway, back to the game. So for the central area of 23F, is very unique, it doesn't have encounters, but it's a thunderdome of FOEs. And also yep, there is a second red FOE in the stratum. While some says it's an FOE that should be dealt in the postgame, I say otherwise for me, and again it's already dealable at this point. Beamedge are aggressive FOEs and when spotted with their line of sight, they will chase until you reach a certain point of area. In combat, they will still be deadly... if you don't have axcelas. But if you don't want to cheese it's understandable, and just save it for later. As for the other FOE that appeared before Colossus, they're just time wasters, and nothing too notable, where drops can already be gotten in Deathmen. As for Colossus, the very stratum boss/mid-boss, whatever you want it to be, there are only two things that can be thought out to this.
It's either another barrier, or a clown you can throw tomatoes at. While it's attacks are deadly, you can still basically just verily cheese it, by forcing them to use Barrier, which is a chance to follow up, if you used an elemental attack. Sadly I failed to get the conditional, as it was required to be killed with a non-physical attack, so I have to do it again after all the dialogues... in Picnic, since unlike any other bosses, they will only respawn, until defeat of Overlord, meaning post-game, and the other drop which Guard Skin, can still fail to drop even then, if I get the conditional.
EDIT: Actually whoops I made the same mistake as the LP, so nevermind.
As for the 24F, it's a hallway plus marathon of up and down to 22F. And there are two dead ends that have decipher events that's just going to lead you back to the tile of shame, and one that spawns an FOE. So make sure you quicksave here often. And still lucky, no bs from Mandrakes. For the new FOE, Stir Eyes, are basically clear them fast or spam Purify/Theriaca BXs. But for the team on this one, sadly sucks, as I really need to beast to finish one of the quests. And so I have to clear the floor with the beast. And also you can see why Beast kinda sucks in this version, as Loyalty makes them die really fast, but I will still use them for fun. Well we are at the final stretch, as we already reached the pinnacle of the ark.
Next time, quest clearing first, before 25F and the final boss, making the next part, the finale of main game.
Anyway, I hope you enjoy!
-You may think it's something like Mandrake ambushes, but in actuality, it's from the Deathmen I'm trying to kill.
Playlist: youtube.com/playlist?list=PLH6D_uJHqF0F6-dmMmI0Vq16esv8kCEGE
Timestamps:
0:00- Exploration
3:06:19 - Clearing some quests
3:29:18 - Bonus: Post-game FOE Early Fight??
Welcome to EOIIHD, which one of the remasters of the three ds games, especially part of EOrigins. I started on this one, instead of one, because, I want the very first to be the last to be tackled on this channel. All will be played with difficulty manipulation (Expert for the most part in recording, with Picnic for offscreen grinding.)
This part tackles everything of 21f and the only explorable area of 22f for now. This is where everything get a bit hell on the game. Most encounter are hell at this point, and even more missing hits. The most notable enemies are Mandrakes, if you fight them normally, they are fine. They still are priority targets, no matter which floor you fight them, because you don't want them for long, and if they have low HP, they will only spam Scream. Oh and if you get blindsided, expect a game over if there are two of them. I guess I still got lucky on this run so far. Sadly the one I get gameovers the most, are the ones that are FOEs, and kind of a joke, the Deathmen. Sadly fighting them at the new quicksave feature, looks like they will always use Edge. 22f has even more fun enemies, that can make your life living hell with Mandrakes. Presenting the Nozuchis, where they can bind heads and legs, likely even lessening more of your accuracy and action speed. Tho at least Snipe guarantees to still kill any mandrakes. As for the FOE, which I killed later once I have some broken item, that makes almost everything a joke, is the Evildra. They're red FOEs that just hit more harder than their predecessors. And they still also do the same thing, asleep at day, active at night, patrolling.
And I also used my gathering party on this part, and we unlocked one of the most broken items in the series, in terms of early games, Axcela, which heals 30 points of the meter, or in this game, force. they just makes killing more FOEs and Bosses now even more easier, and you don't need to grind for like force meter in weaker enemies. As long you have Axcelas, the game will now almost always bends to your knees, as I have shown with Evildra, and even a post-game FOE, which can be spawned by the Woodbats!
At this point, I think I will be breaking a lot of stuff, because next time, we will be fighting another boss, which is basically the stratum boss of this stratum, and some FOEs as well, and also trying to reach 25f while also completing 22-24F.
Anyway, I hope you enjoy!
Timestamps:
0:00 - (A bit more of) Solstice Forest
1:11 - Shallows of Deceit
14:09 - City of Liars + Nightfall Park
37:14 - (A bit more of) Gutter and just small more wonder
in Second Nexus
47:46 - More of Corrupted Love World and
start of Frozen Woods
1:04:26 - Everything in Opal Ruins A
I tried a different editing here a bit so something may look a bit out of order, but I also just want to sort it out, and also hence timestamp existed for this one.
Also there's a lot of either terrible loading times/game stopped loading/working as there are two, where the second one I forgot to mark it, lately. I tried to fix it by having the preload on, and while it does kinda fix a bit, it also doesn't.
We tried to finish off everything that can be explored in Second Nexus (and almost everything in Oil Puddle World, except I only missed one world, which is the Smiley Face DECK, but we will visit it later).... And man, while a relaxing world, this world is also very sad. While some can still not be clear ofc a bit, it's still can be very read and predicted through the visuals of the world and short cutscene things about what happened a bit. As far as I can guess as well, Second Nexus is someone else's Nexus/Dreams. Overall, this world set is pretty damn good I guess. And sadly there are like two or more under construction areas? So basically we will revisit it, should they finish it.
Next time is a bit of cleanup, which is again only one missed world, and a visit to one of the last maple forest areas, and try to unlock something (which ofc I failed as seen in the community post, but we will see, if I would just download the game and cheat it now, or just play a game of mice and cat and see which will go first, 65%-75% of the game, or that room. So I'll be considering to explore additional some worlds for now on the upcoming part as well)
Current Checklist to finish:
-95% of the game for ending 4 (I hate to say it but this does not include sound effects, as I might just go cheat on the sounds, for the music box endings, but I'll think about it. If they would just lower the requirement at this point)
-remaining 3/4s of the beds for Horror Maze
-Revisit Dream Pool for the remaining Worlds
-Chromatic Limbo
-Explore everything in Oil Puddle World
Anyway, I hope you enjoy!
Timestamps:
0:00 - Adventure with Friends
2:43:16 - Solo Adventure
Music Used in Adventure with Friends:
=In game Ost:
-Ordi
-Space
=2kki Ost:
-Wind Turbine Plateau
-Shallows of Deceit
=EOII
-Event - Azure and Silver
Amillusion is a YNFG made in RPG Maker in 2003 by Team Compote, where you play as Danaë, who tries to stay awake with her photo album. So far it's good, save for some few ear destroying sound design so far, like one/couple.
Overall, a good one, maybe I'll comeback to this, and do an effect hunt next.
Anyway I hope you enjoy!
Playlist: youtube.com/playlist?list=PLH6D_uJHqF0F6-dmMmI0Vq16esv8kCEGE
Timestamps:
0:00 - Clearing up some more quests
10:41 - Dragon Main Game fight?? plus final cleanups and sneak peek of pi- I mean 5th stratum Heavenly Keep
Welcome to EOIIHD, which one of the remasters of the three ds games, especially part of EOrigins. I started on this one, instead of one, because, I want the very first to be the last to be tackled on this channel. All will be played with difficulty manipulation (Expert for the most part in recording, with Picnic for offscreen grinding.)
This part is just cleaning up some quests and a sneak peek of 5th stratum. Dazed and disoriented is one of the golden shadow quests and it's a funny notable one, mainly because you can fight the dragon here.... and I did... with a funny strategy. Counter for Landsknechts is a funny skill. At max level, they counter the same damage it does for them, however with still around 35% chance, and that still sucks. But with a bit of RNG manipulation and selecting specific moves. You can just basically blast them early, since again this game have low HP ceiling, and all dragons' HP in this game only have like 12k. Sadly we didn't get any drops for fighting it, all thanks to drop rates, but we will fight them again for real in the post game. But also, if you beat them early, you do get a free 50k en, which we will take it. And after clearing the quest, there's another quest for this line, where you save a baby monster, and it's also very important to clear this to unlock the dragon eventually. Last quest I guess that's my personal favorite is settling a bet. It's best to take it after you have access to 5th stratum, as the quest it self is a tile hunt, and there's a lot of corpses in 4th stratum, which are all wrong answers, and the right one is only in the entrance of the 5th stratum. As for why one of the personal favorites, you can see it in the dialogues. Even if I don't talk that much, and I never spoke a lot about the game, you can see why Cass is one of my favorite bartenders in the game. Anyway enough personal talk. And also we get to check the 5th stratum for real after accepting those quests, and boy... it barely changed in this game, I guess some are sharper and has details now, but it sadly still looks bad. And we did some talks as always every time I reach a new floor.
Anyway, that's all for now. I'm gonna take a break a bit for like 1 or 2 days, and I might upload some 2kki, before I continue to the final main game stratum of the game, Heavenly Keep.
Anyway, I hope you enjoy!
-Venombug event.
Playlist: youtube.com/playlist?list=PLH6D_uJHqF0F6-dmMmI0Vq16esv8kCEGE
Timestamps:
0:00 - Member/Guild Status and Exploration
3:36:32 - 4th Stratum Boss: Harpuia
Welcome to EOIIHD, which one of the remasters of the three ds games, especially part of EOrigins. I started on this one, instead of one, because, I want the very first to be the last to be tackled on this channel. All will be played with difficulty manipulation (Expert for the most part in recording, with Picnic for offscreen grinding.)
This part tackles both 19F and 20F. Gimmick of the 19F is more similar to EOI's third stratum Petal (raft) Ride, where some are 2 ways and some are one way platforms. One will send you back, and the other send you forward to the right way or some goodies. Cocatris, while I already fought before in
14.5, is a very strange FOE that have time cycles in some areas. Some appear in day, some appear in mid-day/mid-night, some appear in night, etc. As for the fight, they aren't a threat. Petrify can petrify a member, but that's all it is. Before we get to enter 20F, which I sadly trigger later instead of now, hence there's a guard dialogue, we meet Canaan, which is the leader of the Winged Ones, and won't let us through, until we have the item, so it's time to go back and tell this to the Grand Duchy, so we can proceed. We are also told after we came back to them, and had some introductions, that they weren't able to check to the Holy Land, as Harpuia, has been blocking the entrance, so it's time to explore and finish the Demon they have mentioned. And as for 20F, is a one way passages trip. Get the right one, you'll proceed! And also some of the passages are not even marked, so you also have check a wall. Don't forget to find some hidden crevices, for a cool treasure surprise. And for enemies, there are 2 notable enemies. Venombugs, which has an AOE damage + poison skill, which it doesn't matter if the poison lands, as their skill damages enough already. They do also have paralyze, which is a single target, but I think it may not matter that much, as the AOE still matters more. And one of the most meme enemies in the series, Petaloids, and they still suck as ever. Kill them, or their Sleep Powder is gonna suck really bad. Thankfully no gameovers for this particular enemy. And after clearing some quests, which sadly I forgot to finish one, which I will do on the cleanup on point 5, it's time to meet the Queen of the Skies.
But before that, I think there's some few notable quests. One is the animal expert, where you give the Volt Gun, I think this quest is important, as far as I remember correctly, it is required maybe for unlocking the postgame dungeon (while you can get in, you will not be able to explore it), but again I'm unsure. As for the other one, which The Golden Shadow, is also a very important quests, that unlocks one of the dragon questlines for... Dragon (Storm Emperor in later games). It's a very important quest line up to clear, and we will clear some more of it in point 5.
Harpuia... is a breath of fresh air. While again AOE confusion sucks (Shriek), it's nothing an AOE Refresh can heal. Still be wary of her attacks, as she still hits hard, just like every enemy in this game. Overall, one of the fun boss fights I guess.
Anyway, before we proceed to 5th Stratum, as I already mentioned we have a point 5, where we cleanup some stuff, and even fighting a Dragon early?? And also the sneak peek of 5th Stratum
Anyway, I hope you enjoy!
Playlist: youtube.com/playlist?list=PLH6D_uJHqF0F6-dmMmI0Vq16esv8kCEGE
Timestamps:
0:00 - Locked areas exploration
1:50:44 - Clearing one quest
1:51:55 - Flygourd FOE fight, but I blasted it.
1:54:35 - A missed treasure chest in 17F.
1:56:08 - Sneak peek of 19F
Welcome to EOIIHD, which one of the remasters of the three ds games, especially part of EOrigins. I started on this one, instead of one, because, I want the very first to be the last to be tackled on this channel. All will be played with difficulty manipulation (Expert for the most part in recording, with Picnic for offscreen grinding.)
This part tackles the locked doors/areas we weren't able to access. A lot of these areas contained very good items, as well as more souped up enemies as FOEs like the Icefiends before. The most notable one is Sonicker, which is a souped up Gryphon, and much stronger, however due to I think they are also ambush enemies, they are also well sadly, and forgot to probably removed the code, which is why it's recommended to preemptive strike on these enemies with FOE skills, and not attack them from front, as it's always guaranteed blindside, and you don't want this, which also happened as I accidentally walk in front of one, and almost game overed. Also they do have additional drops, either just rare, or mostly conditional drops, which can unlock best armor/weapons as well, so you should try to get one of those. Sadly the only I didn't get in this episode is Raidmole, so I'll just secretly get it in Picnic offgrinding and farming later on, after I finish 4th stratum. And also we meet Artelinde again, which of course the reason why we revisiting every floor in the first 2 stratums again, to finish certain quests, and explore everything else until nothing left, and until postgame we will see these areas again. And of course, we convinced her that we will do her request of ending the Ruler of Heavens, just so she returns to her old man, and be able to finish this quest. With everything explored, I decided to also beat the Flygourd, except I blasted them really hard with full force, and you need to kill them fully bound, which you can only do with Dark Hunter's Force, and you need to do this 3 times in order to unlock their related best weapon in the game, Dominator. And also I check one more chest that I missed before I go up to 19F for a bit of a sneak peek.
And next time, the finale of the 4th stratum with both 19F and 20F, and another point 5 for cleanup of everything in 4th stratum.
Anyway, I hope you enjoy!
-Yay moths are fun.
Playlist: youtube.com/playlist?list=PLH6D_uJHqF0F6-dmMmI0Vq16esv8kCEGE
No timestamps for this one.
Welcome to EOIIHD, which one of the remasters of the three ds games, especially part of EOrigins. I started on this one, instead of one, because, I want the very first to be the last to be tackled on this channel. All will be played with difficulty manipulation (Expert for the most part in recording, with Picnic for offscreen grinding.)
This part tackles everything remaining in 17F-18F Combo. Not that much to say for this one, except for the Wood Rose, which is another luck-based quest and you have to spam interact on the spot I checked, until you get the rose, and the Yggdrasil Key, which let's us unlock the previously locked areas in the game, which we will check on point 5. Then also more of the winged ones, where we have to cite the ancient pact in order to gain entry.
Next time, a point 5 part where we check out the locked areas, and probably find where Artelinde is.
Anyway, I hope you enjoy!
I am player red in the room.
Pen Pen Panic is a multiplayer Chu Chu Rocket styled party game, where basically you guide penguins to your igloo while also preventing Orcas from entering it as well.
Overall it's a very fun game, despite riddled with some few issues atm.
I hope to see more updates and yeah.
Anyway, I hope you enjoy! And sorry if I don't have anything else to say.
Welp, time for more solo adventures, but first I'm just gonna revisit some place/s that I already did before with friends, and just use chainsaw effect randomly, and some others that I wasn't able to check, due to game refused to load last time. I checked the Omurice, and while it's cropped, you can already tell how big the maze is, and I can see why they didn't explored it, but I will consider it next time I revisit Chicken World, as I missed to revisit another place, and I don't know where. So for now, I just checked the Oil Puddle World, and try to explore as much as I can, while I also use guides, to see if there's something else I need to do. And man these are some world I traversed. Digital Forest looks reminiscent of the one forest world in Yume Nikki. There's alot I can explain some beauty... then ofc there are some hell ones, which are the big mazes like the Gutter. Man I still wish for Dream Diary Effect in Ultra Violet, so I can always prep up for the next recording. And also we reached the Second Nexus, which is also reminiscent of the Nexus style of the original game, but with only 4 doors available atm. We also 3 new menus, which I'll save checking it next time if I can able to complete almost everything in Oil Puddle World plus Second Nexus.
Next time, will be part 2 of exploration of the place (hence the P1 on the title), and hopefully I can get at least everything important into this. Maybe I'll revisit Maple Forest and get to Maple Shrine so we can try to get the hellish shrimp event in Laundromat.
Also side rant, ever since the update, I keep getting long black screens when playing the ynoproject one. While there are times it will load, there are times it will just stop working. There are times it will still load. I'm unsure what to do with this. Any other else game in the ynoproject site is fine, or even the previous versions of 2kki of ynoproject version. I'm still unsure what'ss causing this. Which is also why I wish there's Dream Diary effect at least, in case such unexpectancy happen again.
Current Checklist to finish:
-95% of the game for ending 4 (I hate to say it but this does not include sound effects, as I might just go cheat on the sounds, for the music box endings, but I'll think about it. If they would just lower the requirement at this point)
-remaining 3/4s of the beds for Horror Maze
-Revisit Dream Pool for the remaining Worlds
-Chromatic Limbo
-Explore everything in Oil Puddle World
Anyway, I hope you enjoy!
-Scorpion Wave Marathon Event
-Epic no scope gunners missing from a random encounter
Playlist: youtube.com/playlist?list=PLH6D_uJHqF0F6-dmMmI0Vq16esv8kCEGE
Timestamps:
0:00 - Exploration
2:39:29 - Some missed things and others
2:46:27 - After grinding for next part, Voltking FOE Rematch
Welcome to EOIIHD, which one of the remasters of the three ds games, especially part of EOrigins. I started on this one, instead of one, because, I want the very first to be the last to be tackled on this channel. All will be played with difficulty manipulation (Expert for the most part in recording, with Picnic for offscreen grinding.)
This part tackles everything that can be explored for now in 16F and 17-18F Combo (Part 1). Damage tiles are back! So Guard Sole buying in some team compositions is needed. And our first encounter... is an FOE, because I accidentally walk right through it... which funnily I can take on. Shelltor is an AoE beatstick, which luckily thank god didn't do it, and thus I can now farm them at Picnic at leisure after killing one. But same can't be said for normal encounters, because encounters here can really go to hell. And all because of enemies' high speed/AGI I think as well in this game, missing can really be a lot often. While it can be circumvented by having Gunner's Snipe, same can't be said for the rest of my guild members, and will likely miss, hence next recording will be even more hell, and pray you don't miss. And speaking of another gimmick, pitfalls! Pitfalls, pitfalls, pitfalls. it's the main gimmick of 17-18F, alongside with a new purple FOE, Flygourd, which are supposed to be a guarding aggressive FOEs, meaning they are looking at a certain direction, and that's one flaw regarding purple FOEs, because you cannot tell what direction they are looking at so it's going to be even more fun. Again you cannot even use FOE revealing skills, but at least you can still lure/halt them in place. Overall, on this part it's already hell. Next time, again will be even more hell, because we will not have Gunner/s this time, and will likely miss a lot of times.
While I accepted the Ronin quest, I cancelled it immediately after recording, as it requires to be more high leveled for the best, so I'll do the later, but for the rest I can do.
Anyway, I hope you enjoy!
Commentary Version: youtu.be/8jg8nO-Tpuc
Timestamps:
0:00 - Playthrough
1:23:43 - Re-entering last stage, because I didn't know it will end it immediately
Detective Pomu and the Tatsuki Manor Mystery is a puzzle game made by the one and only, Selen Tatsuki (with Pomu and some of her Dragoons ofc) where you play as Ace Detective Pomu Rainpuff, trying to catch the slippery Phantom Thief Selen Tatsuki, as she solves through puzzles of Selen's Manor, and save the mascots.
Overall, despite it's short, and having some brain farts on the run, it's a really a fun game. I recognize some references (sadly not everything, as I still rarely watch VTubers, even if I was subbed to few of them) and the puzzles and funnies & story is neat. Graphics look absolutely nice!
Anyway, I hope you enjoy!
No Commentary Version: youtu.be/3Z_BBfYYrJs
Timestamps:
0:00 - Playthrough
1:24:56 - Re-entering last stage, because I didn't know it will end it immediately
Detective Pomu and the Tatsuki Manor Mystery is a puzzle game made by the one and only, Selen Tatsuki (with Pomu and some of her Dragoons ofc) where you play as Ace Detective Pomu Rainpuff, trying to catch the slippery Phantom Thief Selen Tatsuki, as she solves through puzzles of Selen's Manor, and save the mascots.
Overall, despite it's short, and having some brain farts on the run, it's a really a fun game. I recognize some references (sadly not everything, as I still rarely watch VTubers, even if I was subbed to few of them) and the puzzles and funnies & story is neat. Graphics look absolutely nice! I sadly had to retry twice on the end, as I didn't know it will end immediately upon interacting the cage.
Anyway, I hope you enjoy!
Anyway, I hope you enjoy!
Player: Hymeji
Calibration: 300-320ms
Playlist: youtube.com/playlist?list=PLH6D_uJHqF0F6-dmMmI0Vq16esv8kCEGE
Timestamps:
0:00 - Member/Guild Status
1:47 - Helldra FOE, but with a twist
6:54 - Icefiend FOE rematch
9:50 - 15F Exploration (Part 1)
57:27 - Clearing some quest
59:35 - Mid-Bosses: Artelinde and Wilhelm plus 15F Exploration (Part 2)
1:41:02 - 3rd Stratum Boss: Scylla
Welcome to EOIIHD, which one of the remasters of the three ds games, especially part of EOrigins. I started on this one, instead of one, because, I want the very first to be the last to be tackled on this channel. All will be played with difficulty manipulation (Expert for the most part in recording, with Picnic for offscreen grinding.)
This part tackles everything about the remaining FOEs and 15F, including the bosses of the floor. While the Member Status barely mattered on this part as I wasn't able to use any of them, I might still show them every time I'm going to fight a boss, but sadly I forgot to show Axolotl stats whoops.
And now time for showcase no.3.
With first showcase. Helldra are basically hell to fight, but you can make a Snowsoul summon one, so I did that, and prepped a bit so it will be much more easier to deal. While it's much better to fight them later on at a high level and/or after clearing the stratum, I did this one for at least some challenge, but also in a more manageable one
As for the other showcase is Dark Hunter's Climax, which is basically instantly kills the enemy, as long as:
a.) they don't have id(instadeath) immunities
b.) they reach to the HP threshold required
If it's both yes, they're gone. Otherwise they just deal not good damage. And I used it on the both of the remaining FOEs on this one, and it's an absolute bonker skill that you should have. I know I should have used this on Hellion before, but I want to challenge with Kubiuchi instead, as probably a number of people might have already done it.
Anyway, let's get into 15F. There is only one notable enemy, and that is the War Bison, basically a strong a-word enemy, that becomes priority target at this point, since Rampage could likely kill anyone that is absolutely squishy. You can also encounter them on gathering spots, and getting ambushed by them, is likely a game over. As for another thing to note, is the walkable ice tiles only at night, reason why I marked them red. If you explore at day, they cannot be passed over. But if you go at night they can be walked over, and it's important to also explore at night, as the only area to progress is only accessible at night, which brings us to the Mid-Boss of the game, Guild Esbat.
Guild Esbat told us some more of their sad backstory, and learned that the Ice Princess/Scylla was once their comrades, but was turned into monster, due to the offering of immortality by the ruler of the heavens. However, even if she was a monster, they couldn't abandon her, and so that's why they trying to prevent from anyone going further, like the one dialogue in the NPCs after reaching floor 15, that was wounded with gunshot, and so have no choice but to fight them. Guild Esbat, can still be a pretty tough fight, at least not that much (unless you're playing 2U, which they buffed them too much), they are verily open to anything and have no resistance, except for some statuses, but binds, and any other ailment, except terror or curse, you are fine to do so. But there will be no Climaxing this one as they're immune to it. I kind of recommend killing Wilhelm first as one of his skill Joyshot, while weak, is an AoE damage + ailment skill that you don't want to deal in the long run. Once, he's KO'd, just do freely whatever you want on Artelinde, as she is less of a threat. And after another KO'd, they surrendered and let us pass through, but has final wish for us to kill the ruler of the heavens, in memory for making some of the explorers awful with their gift. And now for the last half on the floor, which is just another Darksoar gauntlet... that I ended up killing most of them so I could just explore the floor. After some party exploration, and checking a bit of the center where the boss resides, we change to another team for the 3rd time, and defeat the Ice Princess of the Sorrowful Ice, Scylla.
(I also don't why my converter always weirdly has some delayed stuck video thing I can't explain so I'm sorry about that)
Scylla, is likely a big metal barrier of this game, and will actually check your party to the core. The main reason being Cry Soul, and it effing sucks, even with mists, specifically Cut Mists, barely reduces the damage, and no matter what choices I choose, she will always kill my alchemist Lyra, which unfortunately, if they die, that's it. And sadly I ended up resorting to building and using FORCE into fight, which also netted me for her conditional, which requires killed to be in 3 turns.
Sadly with character limit, I can't explain much. Next time, 4th stratum.
Anyway, I hope you enjoy!
Playlist: youtube.com/playlist?list=PLH6D_uJHqF0F6-dmMmI0Vq16esv8kCEGE
Timestamps:
0:00 - Last Orange FOE: Armoth (in 3rd stratum I mean)
1:20 - The sun shines down Quest
6:52 - The enigmatic woodman Quest
11:22 - The sleeping Duke Quest + Exploration
Welcome to EOIIHD, which one of the remasters of the three ds games, especially part of EOrigins. I started on this one, instead of one, because, I want the very first to be the last to be tackled on this channel. All will be played with difficulty manipulation (Expert for the most part in recording, with Picnic for offscreen grinding.)
This part is just more quest clearing, alongside with the hidden area of 14F that is only accessible in the sleeping Duke quest.
One of the notable quest in this video is the enigmatic woodman. You thought the tile hunt from the many happy returns is bad? How about not only you go to specific spots, and it's also luck based, and pray they accept the offering and not get startled? As you saw in the previous video, you can skip the quest by accidentally giving it to Abigail, but that will give you a kinda ok reward instead, if you do so. You can be either lucky in few spot checks, or you can be unlucky as me, taking 6-8 spot checks in order for the freaking guy to accept the Wind Rock.
And as for the other, is the sleeping Duke. It's an important quest, especially on later parts of the game, and you can only explore the hidden area through this quest. As for the notable FOE in the area are the Icefiends, which are just souped up Snowsouls, that can also kill your members in one hit with their normal attacks. Icebreath, like how Snowsouls do is just there. But the most important thing is that these FOEs do have conditional drop, which requires to be killed with bash attack, to which I did later after killing one, as their conditional drop unlocks the best armor for medics. Sadly, I wasn't able to kill it
And with quests cleared out of the way, it's time to proceed to kill the remaining FOEs (and an Icefiend rematch), 15F exploration and bosses, closing the 3rd Stratum for a good while until when we are needed again.
Anyway, I hope you enjoy!
Welp there are 1-2 more that I can do on this version, before I move on for now, as ofc, while I can FC it, I'm just gonna take a break.
Anyway, I hope you enjoy!
Player: Hymeji
Calibration: 300-320ms
Anyway, I hope you enjoy!
Player: Hymeji
Calibration: 300-320ms
Anyway, I hope you enjoy!
Player: Hymeji
Calibration: 300-320ms
Anyway, I hope you enjoy!
Player: Hymeji
Calibration: 300-320ms
(BS ambush with Moriyanas)
Playlist: youtube.com/playlist?list=PLH6D_uJHqF0F6-dmMmI0Vq16esv8kCEGE
Kinda timestamps:
0:00 - Exploration
2:45:28 - Clearing some quests
Welcome to EOIIHD, which one of the remasters of the three ds games, especially part of EOrigins. I started on this one, instead of one, because, I want the very first to be the last to be tackled on this channel. All will be played with difficulty manipulation (Expert for the most part in recording, with Picnic for offscreen grinding.)
This part tackles of 13F and 14F, almost everything atm... except there's a part of 14F that you can only explore by accepting a quest, if I saw that correctly (which means there will be an 11.5, for the other quest that can be done as well, but I'm gonna do it on a separate recording.) Also sadly there are some forced FOE kills, especially like 2 of them, but I think at this point it's just possible, so I might kill the remaining ones as well in the upcoming 11.5, so yeah there might not be a FOE hunt video this time. Also we get to see Wilhelm again this time, where he told us basically that Artelinde warned us before, but ignoring their warnings, will likely to meet our demise (hint hint, mid-boss time.) Also we cleared some more quests just to prepare for more, except again, we couldn't clear everything this recording, so next time will be 11.5, and hopefully finishing 3rd stratum. But for now... it might be just Phigros moment today.
Anyway, I hope you enjoy!
Playlist: youtube.com/playlist?list=PLH6D_uJHqF0F6-dmMmI0Vq16esv8kCEGE
No timestamps this time on this one.
Welcome to EOIIHD, which one of the remasters of the three ds games, especially part of EOrigins. I started on this one, instead of one, because, I want the very first to be the last to be tackled on this channel. All will be played with difficulty manipulation (Expert for the most part in recording, with Picnic for offscreen grinding.)
This part tackles of 11F and 12F, like everything at least that I can check atm, unless again I really fully missed something else here again, and also finding snow blooms for the current mission, and as well clearing some quests. We also get to know a bit more that Guild Esbat is trying to stop us from progressing, especially with conversation with Artelinde in the 12F. Still this is where the stratum gets already more hell, most notably the Moriyanas, which are also known as Dragonflies in other games, which can bind head and legs, on top of dealing big a-word damage (which you get to see a bs ambush of them later). And then there's Clawbugs as well for more funny AoE head binds, and even resistant to physicals. And also we have a class passage that forces you to solo explore. At least it's survivalist... for now...
Anyway, I hope you enjoy!
Well, supposedly I would record for solo sometime, but there's a gathering on the server I'm in. And also sadly, I'm late at joining the party, and also not only that, I also ran into a number of issues just suddenly happening, like the page won't load, or a number of game stopped working (during a save migration/loading a level which also happened in this recording and that sucked, since I have to visit those places again for a chance to progress further in the game.) I also had to clear cache twice. I sadly don't know what the issue is, but it just happened. And that sucks for me. One thing I wish, is the game to have something like the Dream Diary Effect from Ultra Violet, as this could save from such troubles like that. I'm again, Unsure if I talked about this before, but if I did, nvm it. Still I had fun experience on this journey, just sucks on loosing some, especially the unexpected ones. I might also download the game soon instead, since I found where to download an updated version now.
Next time, I'll visit more of this world, probably except omurice, before I do my other checklists. Also that part might be after Camellia broke my fingers in this next phigorz, the emissary of darkness chapter.
Anyway, I hope you enjoy!
-Tofu's english translation: shtdn.carrd.co
-Alternate itch io link from the creator of the game (with some other languages): maduzu.itch.io/shtdn
Commentary: youtu.be/-PYDOug58_w
Timestamping:
0:00 - Playthrough
3:52:04 - Ending 1
4:03:29 - Ending 2
4:11:35 - Ending 3
SHTDN is a RPG Maker Game created by 旨味まづ (Umami Mazu) and the circle 丸得基地 (Marutoku Kichi), where you play as antivirus program/virus buster Goyou, and tries to kill the computer virus Agape, but you learn something more from them instead.
Overall, this game is phenomenal! I love every single art in this game! It's amazing! The characters are also pretty good, and as well I might sadly spoil kinda a bit, as well the analogies they make. Overall, this game is amazing!
Anyway, I hope you enjoy!
-Tofu's english translation: shtdn.carrd.co
-Alternate itch io link from the creator of the game (with some other languages): maduzu.itch.io/shtdn
No Commentary: youtu.be/Ipknp5SZ_R8
Timestamping:
0:00 - Playthrough
3:54:19 - Ending 1
4:05:43 - Ending 2
4:13:51 - Ending 3
SHTDN is a RPG Maker Game created by 旨味まづ (Umami Mazu) and the circle 丸得基地 (Marutoku Kichi), where you play as antivirus program/virus buster Goyou, and tries to kill the computer virus Agape, but you learn something more from them instead.
Overall, this game is phenomenal! I love every single art in this game! It's amazing! The characters are also pretty good, and as well I might sadly spoil kinda a bit, as well the analogies they make. Overall, this game is amazing!
Anyway, I hope you enjoy!
Playlist: youtube.com/playlist?list=PLH6D_uJHqF0F6-dmMmI0Vq16esv8kCEGE
Timestamp:
0:00 - Member Status
2:35 - FOE Hunt
9:10 - 2nd Stratum Boss: Hellion
24:22 - Clearing some quests
46:07 - The perfect gift other choices
Welcome to EOIIHD, which one of the remasters of the three ds games, especially part of EOrigins. I started on this one, instead of one, because, I want the very first to be the last to be tackled on this channel. All will be played with difficulty manipulation (Expert for the most part in recording, with Picnic for offscreen grinding.)
So it's time to hunt more FOEs! First up is Tri-Gourd. As long you don't get cursed, it's not a hard FOE, just the fire AoE Pain can possibly bang you to death, but they will always spam Whisper. Redwoods, are just hard hitters. Poison, is also a hard hitter on a single target, but can inflict poison. Other than that, not too difficult. Razeking, another hard hitter, but can hit hard with splash attack with it's shocking Axe Roar. Would have been easier with protector, but I want some variety team to deal with it. Then lastly, Fireking, simply the red FOE of the floor, and they do have alot of health, and the highest stats in the stratum atm. It can inflict fear to the party with Roar, which definitely is the worrying one, but I somehow still got lucky on this. Overall on fireking, it's probably not too hard on this one, as long you have a Provoked Protector. And with that, we killed all FOEs we can kill... like in first stratum... for now...
And now it's time for Hellion. Hellion is a tough second boss, since it will always start with their own Roar, an AoE confusion, and confusion is one of the worst ailments to hit by in this game. and then it will smack out some damage like Embrace, a bash on one with splash effect and chance to inflict fear, or Inferno, a single target fire. While it does have a weak AoE skill that we never get a chance to see which is Kingfire, because Preno just absolutely mowed down, and Kubiuchi procs, basically instantly killing them, and also get the conditional as well, and thus ended Hellion's reign of blocking the stairs to 3rd Stratum, in which we will now check immediately unlike last time. And now we enter the stratum of the winter season, Frozen Grounds. But ofc, exploration will be next time, but we are gonna do some quests, since this is extremely short. And now we reported and immediately we get more lore a bit, and need them to find some more ingredients for the remedy, which we will tackle next time.
As for the perfect gift, you can sadly only choose one of them, still you get the same reward, except for one, in the other choices that I added, since it's also still short anyway, which you may get an additional reward of new drops since one of them involves fighting a 3rd stratum enemy, but that will be next time, as I already chose the flower for this one.
Well next time, maybe 11F and 12F, and maybe some recorded game overs? (which ofc I want still to be as less as possible)
Anyway, I hope you enjoy!
Playlist: youtube.com/playlist?list=PLH6D_uJHqF0F6-dmMmI0Vq16esv8kCEGE
Timestamp:
0:00 - Exploration (with one quest clearing)
1:48:59 - Many happy returns: Correct Spots
1:55:27 - Many happy returns: Dud Spots
1:58:10 - Volunteer Service II
2:01:08 - Some Missed Areas (8F and 10F)
Welcome to EOIIHD, which one of the remasters of the three ds games, especially part of EOrigins. I started on this one, instead of one, because, I want the very first to be the last to be tackled on this channel. All will be played with difficulty manipulation (Expert for the most part in recording, with Picnic for offscreen grinding.)
This part contains 10F exploration and quest clearing, introduction to Guild Esbat, alongside with missed areas. Guild Esbat is the other Guild that we will meet in this game, which maybe they will aid us in our exploration? (maybe not spoilers and just guess, but likely might not be.) I think they have more introductions in 2U if I remember correctly.
As for the one of the notable quests, boy Many happy returns, is a bit of a fun quest, it's a tile hunt, with stones, that could strike you rich or just a rock. This is a bit of tedious one since you'll never know where to find it, and you have to check every single tile or even a wall. And there are 6 correct spots, and 4 dud spots. And so this brings us for using a guide. Yes, one thing I will see this playthrough will be just mostly semi-blind to just be fully guided at this point. I'm unsure if I already said it before, but if I did I will say it again, but if I didn't then never mind about it. Just going to give thanks a lot to the lord and savior, DrFetus/Araxxor in the lparchive of EOII, even if I remember correctly they might update the guide, but also doesn't mean the other things are wrong, since they are a data miner. I still suggest to try to get them all in case, but if you still get the max reward after the correct spots, then never mind me.
As shown in the video:
For the correct/gemstones spots: it will be 3F,4F,6F,7F,8F,10F
For the dud spots: it will be 1F,2F,5F,9F
Getting only dud gives you 300en, getting some gemstones I'm unsure if this one varies, but I got around 700en, and I'm unsure if it's constant. Getting all gemstones grants you the max reward for 1500en. It's a nice reward, if you're not farming for bosses conditional and gathering spots, but I guess for those who don't then yeah until lategame/postgame, this is still will be helpful. And yeah that's how I got 50k instant, if you noticed the money on the previous part/s.
EDIT: Also, for one of the other notable quests, which is the chess pieces, that one is a chain quest that is the last quest you will finish, and I think it can only be finished at post game. Accepting the quests also immediately starts the very first chess piece trade quest. And that's all I can do. Until then that quest remains unfinished until we get to the very point and have all pieces.
And more missed areas, that leads to more class passages. The more interesting one is the Dark Hunter that I follow labeled 3 peeps, which sadly I forgot to show, what happens if you have more than 3 people, so I'm really sorry about that. I guess that's also another reason why it never returned, requiring less members to enter the class passage.
Anyway, next up it's time to hunt this stratum's FOEs, and also beat up Hellion (with a conditional), which is also right away will be uploaded alongside with this.
Anyway, I hope you enjoy!
Anyway, I think typeMARS debut song in this game? Ah man this song has been a while, only remember at DNX with having a good chart, with number of issues I guess. And still a banging song as I remember. But this one, overall is a fun chart, even with blaming myself and took time for a while to PHI this.
Also, maybe later I'll play another rhythm game, but I'm unsure for longevity on channel for that sadly.
Anyway, I hope you enjoy!
Player: Hymeji
Calibration: 300-320ms
Ultra Violet is a Yume Nikki fangame made by heat_thinker/gozo-ropp, and where you play as Sometsuki, with a kinda different sprite from the other 2 games I've played(original included), and I guess with more violet and purple.
Welp, I tried to find the rest of the effects on this part, which sadly I had to check a guide on the last one, as it could be anywhere, and turns out, I missed it as well on the same place, and also, alongside with getting a highscore on the minigame. Overall, while there might still be a window and event hunt, even if the game still in progress, I enjoyed this one, sound designs really nice, and effects are interesting(expect me to say that a lot of times on many ynfg I still have yet to play.)
Anyway I hope you enjoy!
Playlist: youtube.com/playlist?list=PLH6D_uJHqF0F6-dmMmI0Vq16esv8kCEGE
Time stamp:
0:00 - Some missed areas and others
3:46 - Clearing and cleaning out some quests
27:39 - Hu Tao cooks a Salamox
Welcome to EOIIHD, which one of the remasters of the three ds games, especially part of EOrigins. I started on this one, instead of one, because, I want the very first to be the last to be tackled on this channel. All will be played with difficulty manipulation (Expert for the most part in recording, with Picnic for offscreen grinding.)
"Somewhere in the far east, due to still not getting any requests for their services, the director of the funeral parlor decides to take a vacation, alongside with her consultant who remembers osmanthus wine tasting the same as he remembers, and a zombie who despises her. They traveled to a place known as High Lagaard, a prosperous town, known for it's Yggdrasil Tree. They heard that a Salamander lives on near the middle region of the tree. The director really wanted to see the Salamander, but they cannot, as they need to finish an initiation from the Grand Duchy in order to even explore there. They decided to try to join a guild instead, and ended up joining the guild who has been booming in the town so far, [insert whatever your name of the Guild is.] At first you are reluctant at accepting them, but as soon as they offer you to visit their region, and probably some nice coffins (tho no one in the guild wants to get deathbeds anyways), and with some big wad of money known in that region as mora, who cannot possibly deny? And so, the cooking show of the funeral parlor director begins..."
Anyway, I hope you enjoy!
Playlist: youtube.com/playlist?list=PLH6D_uJHqF0F6-dmMmI0Vq16esv8kCEGE
Welcome to EOIIHD, which one of the remasters of the three ds games, especially part of EOrigins. I started on this one, instead of one, because, I want the very first to be the last to be tackled on this channel. All will be played with difficulty manipulation (Expert for the most part in recording, with Picnic for offscreen grinding.)
This part tackles 8F and 9F. Here we get to introduced to a boss you cannot fight now till later, Salamox. Very much similar to Wyvern and Primordiphant, you are supposed to fight this later, and especially on the remake versions... however.... remember that this game have the lowest HP ceiling in the series? Well, we could technically fight them now, but lemme contact a certain Funeral Parlor Director before I do that. Also kinda like the original EOI, 8F and 9F is basically the ups and downs floor.. part 1 (there's another one later, mixed with another gimmick.) Also man this party I control can also be challenging to use, especially not having a protector, just really shows how crazy others get instanly chipped off their HP by any dangerous encounters. Then there's also Garauchis, which can make them even more into one shot territory. While I guess getting armor again may improved, but again getting new armor in the first 2 games, sadly kinda barely mattered, till like 3 and later games. Still had my fun.
Before we proceed to the next floor, let's clear some quest, and cook early a postgame boss.
Anyway, I hope you enjoy!
Timestamp:
0:00 - Auburn Thicket 6F and 7F Exploration
2:00:30 - Some missed areas
Playlist: youtube.com/playlist?list=PLH6D_uJHqF0F6-dmMmI0Vq16esv8kCEGE
Welcome to EOIIHD, which one of the remasters of the three ds games, especially part of EOrigins. I started on this one, instead of one, because, I want the very first to be the last to be tackled on this channel. All will be played with difficulty manipulation (Expert for the most part in recording, with Picnic for offscreen grinding.)
This part tackles 6F and 7F of the new stratum we entered, Auburn Thicket. These floors introduces two new things: Purple FOEs and damage tiles. Purple FOEs are basically means, they are invisible in the map/radar, making them more annoying to track down, that even FOE revealing skills don't work and have to rely on their on field behavior, one thing to say about the Purple FOE, which is the Tri-Gourd, one of the trio pumpkins in this game and appeared in a number of games in this series, is that they are a patrol type, and roams in rectangular roundabout of either direction. As for damage tiles, it's kinda like EOI where they introduce it at second stratum, and it does what it does, damages your whole party for a fixed amount, every time you stepped on them. then we get to see our first fun kind of enemy, Mystues, which has a skill to petrify one member, and since this is a remaster of a pre-EOV game, petrify counts as death, which can make them absolutely annoying if they petrify one, as there are only few ways to heal them.
We also finished like number of quests here, except I completely forgot that the withered trees do have two more spots, but no worries, I guess I kinda tried to redeem a bit with another quest that gives you better rewards if you try to do more of it later (which is Man Down). But then again, all I missed anyway... is additional money, which sadly already trivializes with difficulty manipulation and gathering party.
Anyway, I hope you enjoy!
Anyway, I hope you enjoy!
BGM/s Used:
=Festival of Servants from Castlevania SOTN
=Storm from Super Monkey Ball
Program/s Used:
-Paint Tool SAI 2
Playlist: youtube.com/playlist?list=PLH6D_uJHqF0F6-dmMmI0Vq16esv8kCEGE
Welcome to EOIIHD, which one of the remasters of the three ds games, especially part of EOrigins. I started on this one, instead of one, because, I want the very first to be the last to be tackled on this channel. All will be played with difficulty manipulation (Expert for the most part in recording, with Picnic for offscreen grinding.)
And here we are with probably one of the worst quests in the game, stay for n-days on a specific floor. Once you start with it, you can't leave. Leaving means you have to do it all over again. Make sure you have stocked a lot on this and prepped... which of course I didn't. While I could have cheesed this, by using a farming party and stalker to reduced encounter rates, or even just walk around in picnic difficulty, I simply chose not want to, and instead we simply go for more balls to the walls, and just have normal party. The reason it took two hours, because of course some random deaths on Evil Eye, and TP of medic is just dying out easier than ever. It's not hard, but it's still very tedious to do it. Aside from Evil Eye, being the most dangerous, every other encounter in 4F is just a lot of pokes. Still, again, it's very tedious, and 3 days in-game is still a very long one. There's one and at least only one in the first game I think, and I think that one has 5 days, but you have at least a spring. 4F... has nothing to heal you instant if you're in danger, and still no Amritas. But there's the take spot where you can gather items that heals tp, but it's also not worth it since it heals very miniscule. And with conquering 3-days in game on 2hrs, we have done one such ordeal.... However, this kind of quest is not over, as if I remember correctly... there's another one. And whoo boy, can't wait to get on that, but that will be for a while.
Also I'm checking around a bit if I missed something else on the 1st stratum, and I did, and I might just make another quick bits, probably part 5.7, before we explore Auburn Thicket, or maybe at the end of part 6.
Anyway, I hope you enjoy!


