CS2 - The Superior People Stacking Simulator3kliksphilip2024-10-17 | CS2 - The Superior People Stacking SimulatorIs CS2 Harder to Run than CS:GO Was at Release?3kliksphilip2023-10-02 | I take a look at how CS:GO's requirements in 2012 compare with CS2's requirements in 2023, using the Steam Hardware Survey to do stuff web.archive.org/web/20120917064533/http://store.steampowered.com:80/hwsurvey/videocard 0:00 - Steam Hardware Survey 1:18 - Operating System 2:23 - RAM 3:04 - VRAM 4:33 - Storage space 5:22 - CPU 7:07 - GPU 8:46 - Screen Resolution 9:24 - What is a Minimum Requirement?Fix your CS2 Performance with this manly guide3kliksphilip2023-09-24 | This video quickly advises low settings, then moves on to the more exotic and useful tips to improve performance and responsiveness. 0:00 - Maybe your PC sucks 0:19 - Post your PC specs in the comments section 1:34 - Desktop PC - Plug monitor into graphics card 2:27 - Laptop - Plug it in! 2:58 - Laptop - A hidden graphics card? 3:45 - Showing FPS on-screen 4:04 - CPU VS GPU: Which is slowing you down? 5:19 - Monitor's refresh rate 6:14 - Anything capping framerates? 6:58 - Laptop power saving modes 7:32 - Making low FPS BETTER - Freesync and gsync 8:05 - Nvidia Reflex 8:22 - Deliberately lowering your FPS 8:53 - Laptops don't like maximum framerates 9:10 - Upgrading your PCCS2s Input Lag Tests Smoking Gun3kliksphilip2023-09-22 | CS2 has a smoking gun lag issue. So does CS:GO. Sub tick won't fix it. It probably doesn't need fixing. But maybe it can be qkNorris's original test video: youtu.be/w0o8xmwH0W4 The video where I talked about it: youtu.be/HFIgr0wU2dYCS2s Release Is Approaching3kliksphilip2023-09-17 | Lots and lots and lots of small patches and improvements to CS2 recently as it gears up to release day. Here are my thoughts. Also, the problems with CS2 aren't 'new' problems: youtu.be/-yDM9XRK2lU&t=494 0:00 - So many updates! 0:44 - Release date? 2:33 - Netcode 4:47 - Placebo 5:37 - The tickrate test 6:27 - Brandolini's law 8:17 - Putting your trust in ValveCS2 Inferno de-dusted3kliksphilip2023-09-07 | CS2 isn't even out yet and I'm already comparing 3 different versions of its Inferno map. This is just to muddy the waters when CS3's Inferno comes out and people want to compare it with CS2's first version of the map 0:00 - PDylan's Destiny 0:34 - Bombsite A 2:40 - That pic from near T spawn 2:54 - Church 3:31 - Bombsite B 4:11 - Alt mid 4:31 - Trailer PDylan's post - twitter.com/pDylan002/status/1674587206315278336 PDylan's apology - twitter.com/gabefollower/status/1674929416558747650CS2 Major Competitive and Rank Changes3kliksphilip2023-09-01 | Blog Post, Your Time is Now: counter-strike.net/newsentry/3644028846252008595 Release Notes: counter-strike.net/news/updates CS2 Leaderboard's FAQ: help.steampowered.com/en/faqs/view/1BCF-10D0-1AF1-302C 0:00 - Intro 0:24 - Ranks for every map 2:54 - Premier's Leaderboards 4:10 - 24 round matchesIEM Cologne 2023 - What it was like3kliksphilip2023-08-28 | My perspective of one of the biggest CS:GO events of the year. Warning: contains my perspective instead of everybody else's. Might have missed some important stuff and got overly obsessed with others 0:00 - Friday's Opening Ceremony 0:40 - My experience with Cologne post-covid 1:03 - Differences this year 1:36 - What if you don't follow esports? 2:36 - Other activities 4:15 - Nightlife 5:09 - Sunday's Opening CeremonyCS2s New Italy Analysed3kliksphilip2023-08-19 | The new Italy is here and it looks quite nice. 0:00 - Changes since CS:GO 1:36 - Gameplay changes 3:24 - New hostage models 3:42 - Birds 4:11 - Nothing's flat! 5:05 - Inaccessible areas 5:26 - My favourite areas 6:37 - Italy's story 7:30 - Skybox 8:49 - Destruction!The Most Pitiful Hostages3kliksphilip2023-08-18 | CS2's new hostage models are exciting, unique and pitiful. But who's the most pitiful of them all? I investigate so you don't have to. 0:00 - History of Hostages 1:47 - CS:GO's Hostage Models 2:35 - CS2's Hostage Changes 3:00 - Feet 3:36 - Hostage 1: Least pitiful 4:47 - Hostage 2: Bit more pitiful 5:15 - Hostage 3: Very pitiful 6:03 - Hostage 4: The MOST pitifulCS2s New Anubis Analysed3kliksphilip2023-08-12 | Anubis, analysed. And there's some CS:S in there as well some how. And 2 holidays. Don't ask 0:00 - Anubis VS Ancient 1:19 - Bigger skybox 2:40 - Fade between world and skybox 4:14 - Flat sun theory 4:48 - New map lighting and colours 6:22 - Weird global illumination segment 7:42 - Breakable glass 8:08 - anal water 9:38 - Playing the unplayable area 10:16 - Red things 10:39 - Music 11:03 - Water comparisonsRaytracing in CS2s Mapping3kliksphilip2023-08-08 | CS2 has a raytracing option, but it's reserved for mappers. But it sure makes mapping fun again :D See the full video here: youtu.be/HtdWGmIgwK8My First Map for CS23kliksphilip2023-08-08 | I make my first CS2 map in this 43-second long video short See the full video here: youtu.be/HtdWGmIgwK8The Mistake that all New Mappers Make3kliksphilip2023-08-08 | 'Simple first map' indeed. See the full video here: youtu.be/HtdWGmIgwK8My First CS2 Map3kliksphilip2023-08-02 | I dive into the Source 2 mapping tools with virtually 0 knowledge, apart from when I messed about with Half Life Alyx's tools last year.
0:00 - Why map 0:51 - Everybody else's first map 1:20 - My first map and why 2:59 - Prefabs provided 3:28 - CS:GO VS CS2 Hammer Editors - Rendering 4:52 - Lighting in CS2 Hammer 6:12 - Cubemaps 6:30 3D Tool-o-visions 6:48 - Useful starting entitiesSource 2 Skyboxes3kliksphilip2023-07-27 | I take a look at the Source 2 skyboxes and how they compare with their Source 1 CS:GO counterparts.
0:00 - Skyboxes 0:34 - 2D skyboxes 2:14 - 3D skyboxes 2:39 - CS:GO skybox 3:04 - CS2 skybox 3:52 - Exploring Vertigo's skybox 5:12 - Overpass skybox 7:18 - Which skybox will be CS2's best?Overpasss Clipping has changed. A bit3kliksphilip2023-07-23 | A small update to CS2 changed some stuff that I pointed out in my previous video. Still fresh in my mind (And with the video clips still on my hard drives) I investigated what Valve fixed, and what Valve left broken. Pls fix
0:00 - Update 0:21 - Removed stuff 1:28 - Changed clips 1:53 - Non-changed stuff 2:55 - ConclusionCS2 Overpasss Questionable Clipping3kliksphilip2023-07-19 | Clipping in CS2 isn't intuitive. You can't tell how something will behave without hurling your body at it first. And that's a problem. Using first impressions, I explored this new map to discover what I could climb, what I couldn't and what I should've.
0:00 - The video 1:28 - Boosts 2:35 - The enigma of the double bin 3:16 - Storage room 4:24 - Pallets and sandbags 5:18 - Vertigo prop VS Overpass prop 5:28 - Wall surfing 5:57 - Movement deflecting and blocking 7:04 - This, Valve has fixed already!CS2s Water3kliksphilip2023-07-18 | CS2 Overpass is out. A fully remade map, with fully remade WATER for Source 2! Complete with sewage and stuff.
0:00 - Other updates 0:38 - Water and sludge/debris 1:35 - Interacting with water 2:02 - Reflections 2:31 - 3D effect 2:57 - Foam and bubbles 3:51 - Screen Space Reflections! 4:29 - Bugs and Smoke grenadesCS2s New Office Analysed3kliksphilip2023-07-12 | cs_office has had a minor overhaul for CS2 over CS:GO. But its roots stretch all the way back to CS:S in 2004, which makes comparing it with older versions all the more interesting.
0:00 - Different Office Generations 3:28 - Pretty shadows 5:55 - Outdoor lighting 7:38 - Skyboxes 9:17 - My thoughts on CS2's skybox 10:40 - CS2's Improvements 11:26 - Smoothed corners? 12:24 - Destruction 18:22 - VALVE PLS FIXBest Destruction?3kliksphilip2023-07-12 | I compare the original Source-version of Office from 2004, VS the brand-new, Source 2-based Counter-Strike 2 version of Office. Which cs_office has the best destruction? Time to investigate. See the full video here: youtu.be/tV8h7D-6FjQ
0:00 - Computers 0:20 - Monitors 0:30 - Keyboards 0:38 - VALVE PLS FIX 0:44 - Folders 0:49 - Cans 0:54 - Radio 1:33 - Mice and telephones 1:39 - Bins 2:17 - Cabinets 2:25 - Bullet holes 2:55 - Vending machines 3:48 - Pictures, tables and plants 3:59 - Projector 4:04 - Windows 5:04 - Hostages 5:31 - SnowmanOffice Bugs 2023 CS23kliksphilip2023-07-12 | I go about with anal nit-picking analysis to uncover the horrors of the new CS2-version of Office and its many GAME BREAKING bugs and exploits. Valve pls fix See the full video here: youtu.be/tV8h7D-6FjQcs_offices Skies Compared3kliksphilip2023-07-12 | I take a trip through the ages to determine, once and for all, which Office version had the prettiest background scenery. See the full video here: youtu.be/tV8h7D-6FjQWhich Projector is Best?3kliksphilip2023-07-09 | See the full video here: youtu.be/tV8h7D-6FjQ Counter Strike 2's projector is a shiny new improvement over the older ones. I reflect upon projections in this short project of mine. Will CS:S dazzle us with its bright lights? Will CS:GO's image projection leave a lasting impression on our eyeballs? Or will CS2 eclipse the rest with its self-shadowing? I started by shining a light up the backside of the engines powering Counter-Strike to get some answers, but ended up going in deep and dirty before I got the results I desired.This Fire Extinguisher isnt Real.3kliksphilip2023-07-06 | But it looks a bit like one. Hear, listen to why I care for the next 6 minutes. See the full video here: youtu.be/tV8h7D-6FjQ
0:00 - Photo-Realistic Fire Extinguisher? 1:53 - Scrutinising the Fire Extinguisher. 3:41 - Low Settings on the Fire Extinguisher... 5:06 - Other Fire Extinguishers! 5:58 - It isn't a Fire Extinguisher?CS2s Magic Menu3kliksphilip2023-07-03 | Here, let me reveal to you the secrets of the Source 2 engine, and how you too can fill the world with tens of thousands of shiny balls
0:00 - Tools menu 0:29 - Fullbright and lighting overview 1:30 - Static VS realtime shadows 2:46 - I fly to Morocco 3:49 - Shadow settings compared to real-life 5:20 - Light squares 6:20 - Light BALLS 6:59 - PBR 7:49 - Ambient Occlusion 8:20 - Third person 8:35 - Cubemaps! 9:20 - OptimisationCS_Office Compared - CSS - CS:GO - CS23kliksphilip2023-07-02 | Unintentionally the creepiest video I've ever made. Have fun! 0:00 - Back courtyard 0:42 - CT spawn 1:17 - Front courtyards 1:45 - Front offices 2:06 - Middle corridors 2:55 - T spawn 3:48 - Kitchen and storage roomCS2s New Nuke Analysed3kliksphilip2023-07-01 | The new Nuke is almost identical to the old one, only Source 2 and new PBR effects on virtually every texture. I investigate the MASSIVE difference it makes to the graphics in this map.
0:00 - Intro 0:52 - Realtime indoor shadows 2:51 - RIP bench 2:56 - PBR VS old materials 4:24 - Improved shadows 4:56 - Is Nuke look too clean? 5:39 - Spotting reflection problems 6:15 - Vehicles and tower placements 6:35 - Draw distances 7:14 - Breakable examplesWhy does CS2 look better?3kliksphilip2023-07-01 | Despite being the same map as it was in CS:GO, CS2 looks better. But WHY? I investigate the new PBR materials in this video, along with examples and demonstrations of what makes them shinier, but also less shiny. AT THE SAME TIMEDoes this CS2 option give you an advantage?3kliksphilip2023-07-01 | Shadow quality, when set to HIGH or VERY HIGH, will show enemy shadows indoors, letting you see them before they turn some corners.CS2s New Shadows3kliksphilip2023-07-01 | CS2's new real-time shadows indoors has first been shown in the new de_nuke version. And it comes with some interesting quirks. Pay to win etcIs de_nuke too clean and shiny?3kliksphilip2023-07-01 | de_nuke is a spotless, shiny, clean nuclear power plant. But is it TOO clean? Has Valve gone a bit over the top with the PBR shading and cubemaps? Yes.Does this CS2 option give you an advantage?3kliksphilip2023-07-01 | Shadow quality, when set to HIGH or VERY HIGH, will show enemy shadows indoors, letting you see them before they turn some corners.Is de_nuke too clean and shiny?3kliksphilip2023-07-01 | de_nuke is a spotless, shiny, clean nuclear power plant. But is it TOO clean? Has Valve gone a bit over the top with the PBR shading and cubemaps? Yes.CS2s New Shadows3kliksphilip2023-07-01 | CS2's new real-time shadows indoors has first been shown in the new de_nuke version. And it comes with some interesting quirks. Pay to win etcWhy does CS2 look better?3kliksphilip2023-07-01 | Despite being the same map as it was in CS:GO, CS2 looks better. But WHY? I investigate the new PBR materials in this video, along with examples and demonstrations of what makes them shinier, but also less shiny. AT THE SAME TIMEcs_Office Window Smashing in Source 2 #shorts3kliksphilip2023-06-30 | Look at all those shards! See the 16:9 version of this video here youtu.be/zRo9DGpUEKQcs_Office Window Smashing in Source 23kliksphilip2023-06-30 | Look at all those shards!CS2 DE_NUKE VS CS:GO3kliksphilip2023-06-30 | Source 1 VS Source 2 versions of Nuke.
0:00 - Outside, CT side 0:32 - Indoors, CT side 0:40 - Outside, T side 1:08 - Lobby 1:24 - Bombsite A 1:40 - Vents 1:52 - Tunnels / surrounding B 2:12 - Bombsite B 2:24 - Vending and Control room 2:32 - RampHow has Source 2 changed Mirage?3kliksphilip2023-06-24 | I've got a lot of catching up to do following that selfless holiday I went on to grant Counter Strike all these new exciting updates.
0:00 - Mirage's lighting overhaul 1:12 - Stuff from ancient times 1:38 - The hole in kitchen 1:50 - Fan shadows 2:16 - Yeah but will it play differently? 2:58 - Reflections! 4:25 - Other graphical changes 5:19 - Improved shadow quality 6:05 - Improved lighting qualitySource 2 VS... Source 2?3kliksphilip2023-06-16 | An old, half-finished Dust2 prototype, presumably based on early Source 2, was made about 10 years ago. How does that concept version of Dust2 stack up to the one we finally got? Check out Roger's portfolio of work: alternateground.artstation.com 0:00 - Old Source 2 map? 3:16 - A side of map 6:00 - Middle 6:37 - Bombsite B 8:42 - T Spawn 9:39 - ConclusionShould Counter Strike be so BRIGHT AND COLOURFUL?3kliksphilip2023-06-09 | CS2's levels are suspiciously bright and colourful. But does light REALLY bleed like this? I could have gone outside to take a look, but instead HACKED CS 1.6 to display raytracing. As for whether it should be... feel free to discuss whether it should be in the comments section :P XASH raytracing - github.com/sultim-t/xash-rt/releases CS:GO maps in 1.6 - gamebanana.com/studios/34724 0:00 - BRIGHT 0:24 - CS 1.6 raytracing?! 1:31 - History of CS lighting 4:01 - Dust2 compared 5:29 - Italy compared 6:32 - Other maps 8:34 - OfficeWhich Graphics Cards Run CS2?3kliksphilip2023-06-02 | Let's test a bunch of old graphics cards I've got lying about to see how capable they are of running CS2, along with how demanding it is VS CS:GO.
Processor: Intel 13900k, set to 8 P cores, no HT for what I deemed highest performance. 64 GB DDR5 RAM @ 5600 Mhz
0:00 - Intro 0:18 - Old $200 cards VS high settings 2:12 - Old $200 cards VS low settings 3:16 - The slowest cards 5:52 - Vega's Fine Whine 7:42 - ConclusionCan you guess spots in CS:GO?3kliksphilip2023-05-27 | You think you know the maps in CSGO inside out? Find every plant pot on Mirage then. spotguessr.comPhilip almost gets arrested by the Sewage Police3kliksphilip2023-05-16 | 3kliksphilip spends company money to visit a sewage factory See the full video here youtu.be/GZINX7GP3UEWhere is de_overpass?3kliksphilip2023-05-16 | YES Overpass is set in Germany. Berlin, apparently. Yet the tower suggests otherwise. Counter Strike 2 clears all the confusion up. See the full video here youtu.be/GZINX7GP3UEProof CSGO Looks Awful VS CS23kliksphilip2023-05-16 | CS:GO's version of Overpass is old. Like, starting life half way between now and Half Life 2's release old. But in some ways, it looks even older than that... See the full video here youtu.be/GZINX7GP3UECS2 - The Tree That Lived3kliksphilip2023-05-16 | This same tree has survived for 14 years! An eternity for most game assets ...but Valvetime See the full video here youtu.be/GZINX7GP3UECS2 Overpass Analysed3kliksphilip2023-05-16 | I compare the CS:GO and CS2 versions of Overpass, using the images and videos available to us so far. Enjoy! 0:00 - de_overpass 0:22 - The Door on Party 1:15 - Park's new park 1:33 - New thing in corner on A short 1:49 - Other gameplay(?) changes 2:31 - Graphics! 3:22 - Tree 4:07 - Bombsite B 5:32 - Background overpass 5:54 - Berlin or Bavaria? 6:22 - Grass 6:38 - Water - Shiny surfaces 8:09 - Water - Fountain 9:49 - Water - SewageCounter Strikes setting that nobody understands3kliksphilip2023-05-11 | Texture Filtering is that quiet thing you either ignore or immediately ramp up to AF 16x without thinking. But what does it do, and does it do it? And does it really do it the way you think it does it? 0:00 - Intro to Texture Filtering 1:22 - Bilinear and Trilinear Filtering 1:51 - Anisotropic Filtering 3:13 - Framerate impact tested 4:29 - CS:GO's broken of course 4:59 - CS2 7:13 - Rant about Deus ExCS:GO VS CS2 Performance on a 13900K processor3kliksphilip2023-05-08 | This is one of those videos that will raise more questions than answers, but it'll help me to understand the Source 2 engine better, and how I should be testing stuff on my own PC. Users of higher-end Intel 12000 and 13000 processors beware! Intel 13900k 5.8 Ghz maximum, 8 P cores, 16 E cores Geforce 4090 24 GB 64 GB of DDR5 5600 Mhz RAM 0:00 - Summary 0:58 - Low VS low 1:34 - High VS high 2:18 - High vs... low? 2:39 - Running about map for 60 seconds 3:45 - Power consumption limits? 4:15 - How many CPU cores are used? 5:10 - E cores and CS2 6:03 - Extended testing 6:33 - Different CPU core counts compared 8:12 - Ultimate test: Cores VS Threads VS E cores 9:57 - CSGO VS CS2 revisited with custom CPU configs 10:42 - Conclusion and limitations of testing