Minh HoI don't even know how these maps can be called expert level. Anyway just need soldier's honor proc on every move and there won't be any problem.
+6 def on Minerva (I didn't use it in this video though)
Ace: Ino the Crafty. Drop: ZM SG X2(e) (1500 vs armor so it might be fun to use, also 5 shots instead of 3)
Map reward: LF-ASR No. 9D (pretty much the same shit as the No. 10 version)
Valkyria Chronicles 4 - Expert Skirmish 4: Struggle on the Bridge (Ace Killed/1 Turn)Minh Ho2018-11-07 | I don't even know how these maps can be called expert level. Anyway just need soldier's honor proc on every move and there won't be any problem.
+6 def on Minerva (I didn't use it in this video though)
Ace: Ino the Crafty. Drop: ZM SG X2(e) (1500 vs armor so it might be fun to use, also 5 shots instead of 3)
Map reward: LF-ASR No. 9D (pretty much the same shit as the No. 10 version)Valkyria Chronicles 4 - Expert Skirmish 5: A Night-Shrouded Liberation (Ace Killed/2 Turns)Minh Ho2018-11-08 | If you get spotted by the light you immediately lose that CP and will be surrounded by troopers so avoid the light at all cost.
Accessory and weapon doesn't matter here. Maybe give Minerva +6 def.
Ace: Vice Chief Chemis. Drop: ZM Kar 8(e). Map reward: Elias MA9D.Valkyria Chronicles 4 - Expert Skirmish 6: Clash Between Elite Squads (Ace KIlled/3 Turns)Minh Ho2018-11-08 | It's the hardest map of the expert skirmishes but still kinda meh. Enemies have bullshit dodge rate even for non-scout. Troopers and lancers have so much hp and they are all crouching that you can't even kill in 1 hit with flamethrower (unless you use +pers accs then you can one shot troopers). You do have a lot of leeway with 3 turns though.
Kai uses the anti tank rifle from one of the earlier expert skirmish. Riley use the best anti-per mortar (can't one shot troopers without). Put + pers accessory on your troopers. Minerva uses +ailment resist and Brian has +6 def.
Ace: Machere the Wily. Drop: VB GW 8(e) (2300 vs armor but only 1 shot). Map reward: Lenfield D9 (trash)Valkyria Chronicles 4 - Expert Skirmish 3: Escape from a Dire Situation (Ace Killed/1 Turn)Minh Ho2018-11-07 | I thought there would be some gimmick like Challenge 1. I was splendidly let down. Double movement isn't needed but it helps keeping soldier's honor up (although the proc rate is high enough anyway).
Ailment resist on Minerva.
Ace: The Blood Knight. Drop: ZM MP 8(e) (a machine gun with 7 shots and crap dmg i don't even know what the dev was smoking when they added this).
Map reward: M2EQ-9D (whatever: high range low damage).Valkyria Chronicles 4 - Expert Skirmish 2: Blitz Assault (Ace Killed/2 Turns)Minh Ho2018-11-07 | Just rush Minerva, use Riley to expose and Kai to kill the ace. Might be able to 1 turn with god tier luck (or skip the ace) but not worth it.
Semi-auto rifle for Kai but something else probably works too. +6 def accessory on Minerva as always.
Ace: Warlord Kobatak. Drop: VB PL 6(e) (3000 vs armor lul). Map reward: Robinson M99D.Valkyria Chronicles 4 - Expert Skirmish 1: Hafen Escort (Ace Killed/4 Turns)Minh Ho2018-11-07 | No RNG involve is nice. Most threatening is the enemy grenadier so just takes them out asap. Riley's extra action at the start doesn't really matter. Other than that, map can probably be cleared in 3 turns if everything plays out perfectly (like not getting hit by ammo lost like a moron) and I play a bit more aggressively.
Level 30. Weapons are standard stuffs (Riley use anti-personnel mortar).
Ace: Calavera the Keen. Drop: ZM Kar X(e). Map reward: Brown M9D.Valkyria Chronicles 4 - Squad E, To the Beach DLC Map 2 (Ace Killed/2 Turns)Minh Ho2018-10-13 | Not really hard especially if you are paragon lv 30 at this point. But DLC's aces are a pain to find as always.Valkyria Chronicles 4 - Squad E, To the Beach DLC Map 1 Ace LocationsMinh Ho2018-10-11 | Had some trouble finding the location for these fuckers so just wanna share.
A rank requires 1 turn. There is probably a way to A rank while finding all aces but I'm too lazy so this video only shows aces' locationsValkyria Chronicles 4 - Challenge Skirmish 1: A True Battlefield (Sniper + Tank only)Minh Ho2018-10-11 | Did this map again using mostly snipers (mostly just Kai and Mabel) and tanks because I like the mechanic of this map. Sniper can literally kill anything that isn't a tank in one round with semi-auto rifle. Although it is important that snipers aren't exposed to interception fire for more than a second because they will surely die.Valkyria Chronicles 4 - Challenge Skirmish 3: Blitzkrieg on the Canal (Ace Killed/3 Turns)Minh Ho2018-10-04 | Not hard to be honest. All you need to do is clear out the grenadiers and every potential threat to your tanks in every area + the squad of sniper in area 2. Good thing ship bomb is stupid as ever. Use lancer to tank the grenadiers so your APC won't boom. Its kinda funny how ace is much easier to kill since it is an ultimate tank....
Kinda disappointed with the challenge ones. First map has a lot of potential to be fun but they went with capture base camp requirement. Hope dlc skirmishes are better.
Class max level. Slap some +aim accessories on grenadier and lancer.
Ace: Colonel Hale. Drop: +HP tank part.Valkyria Chronicles 4 - Challenge Skirmish 2: The Dream Team (Ace Killed/1 Turn)Minh Ho2018-10-04 | To do this in one turn, Riley have to proc her extra action and ammo recovery at least once so giving inspiration helps a bit. Also need some godly aim so that Raz can punch her head with all of his ammo instead of missing most of it. Doing this in 2 turns is less RNG since you can just use Attack Weak Spot order but remember to move Raz to a cave or something so Crymaria can't kill him.
Class max level. Give Raz +aim and anti-personnel accessory.
Ace: Mash the Haunted. Drop: ZM SG X(e) (its nice damage but range is sad as always)Valkyria Chronicles 4 - Challenge Skirmish 1: A True Battlefield (Ace Killed/Hyper Ultra Cheese)Minh Ho2018-10-04 | Every damage taken is multiplied by a massive amount. This applied to both you and enemy. However if you have enough defense enemy will still do 1 damage. Just pass inspiration around with last stand (inspired make last stand trigger 100%) to get defense up from potential. Sniper will still kill you in 2 intercept shots and grenadier in 1-2 though so be careful.
This map is great for grinding the last few level of your classes. Just defense all order and inspiration on Minerva and rush camp ignoring the ace.
Class max level.
Ace: Unsinkable Ender. Drop: VB MT 3B(e) (Nice lance mortar for use in that one squad story)Valkyria Chronicles 4 - Hard Skirmish 9: From the Capital (Ace Killed/1 Turn)Minh Ho2018-10-03 | Probably don't need Fortify Treads if the grenadiers change their direction with the first scout rush but there are more than enough CP anyway. Ship bombardment has just enough damage to take out the ace in one hit so no need to worry about him dodging.
Class max level.
Ace: Kaye something.Drop: ZM Kar 7(e) (The Brown gun is still better)Valkyria Chronicles 4 - Hard Skirmish 8: For the Centurion (Ace Killed/1 Turn)Minh Ho2018-10-03 | Change recording from using obs to nvidia geforce experience seems much better.
Nothing much to note other than killing the sniper with Kai since he will kill Raz easily when combined with the gatling guns. Just pray the ace doesn't dodge because getting behind him means completing the mission.
Classes max level.
Ace: Hummel the Pyro. Drop: ZM MP 7(e)Valkyria Chronicles 4 - Hard Skirmish 7: Within the Ruins (Ace Killed/3 Turns)Minh Ho2018-10-03 | Smoke Round and Ship Bomb MVP. Use Fortify Treads so enemy can't disable your movement. Also note that grenadier mortar and ship bombardment will clear the smoke so clear the area first before smoke. Enemy ace can only be spotted when crossing the bridge near him.
Class level max. Use +ailment resist accessory on scout if needed but doesn't matter too much.
Ace: I don't remember his name. Drop: VB GW 6(e) (best damage anti-personnel mortar)Valkyria Chronicles 4 - Hard Skirmish 6: Across the Bridge (Ace Killed/1 Turn)Minh Ho2018-10-01 | Possibly the hardest mission to 1 turn. +Ailment resist accessory on the starting scout is very important if you don't want to die the moment you climb down the ladder. Kill the scout on the upper level with the first scout so he can't debuff the others. Engineer needs to be someone that is durable (Rita has Super Defense potential so she is nice but it's not very reliable) to survive just enough to kill the ace sniper and clear the mines. Don't let the second scout take any shot from any enemy scout and just rush the main camp (Double Movement potential or take another turn - enemy will only try to kill your first scout and your engineer if not already dead for some reason).
Max level classes but anything from level 25 will probably work. +6 Def on Minerva, +4 Def on Rita, +Ailment resistance on Christel
Ace: Nix the Marksman. Drop: ZM SG 6(e)Valkyria Chronicles 4 - Hard Skirmish 5: Through the Fire (Ace Killed/2 Turns)Minh Ho2018-10-01 | Nothing much just bad RNG with grenadier as usual. The Hafen position in turn 1 is crucial to kill all the enemies in that area with interception fire. Other than that, be careful so that enemy AT mortar doesn't break the fence behind Cactus in turn 1 (it will if it spots you) and then go quickly to behind it on turn 2 so it can't murder you. Also try to drive the Hafen so that it rams the shock trooper at the northeastern camp inside the fire for easy kill.
Classes at max level. Take care to not die if lower level. +Def accessories are godly as always.
Ace: Tucker the Heavy. Drop: VB GW 5(e)Valkyria Chronicles 4 - Hard Skirmish 4: Off the Rails (Ace Killed/1 Turn)Minh Ho2018-10-01 | Scout rush works again. However, 1 turn is only possible with save scumming before killing an engineer to know the location of the supply crates since there are multiple possible locations. Otherwise it takes 2-3 turns. If more than one turn, use AT grenadiers to kill the middle train else everyone will be full of holes. The general locations are fixed: each will be at one of the four parts of the map. The one at the northern part may need Double Movement proc to reach depends on where it is.
Apparently there is another engineer behind the barriers near the platform going up to the rail track that will show the east side's supply crates.
Classes at max level (can still do at like level 25, doesn't matter too much). Give all the scouts some +armor accessories for more protection if needed.
Ace: Loverboy Wagner (They are getting pretty funny with these names). Drop: VB PL 5(e) (useless)Valkyria Chronicles 4 - Hard Skirmish 3: Beneath the Ice (Ace Killed/3 Turns)Minh Ho2018-09-30 | Tanks killing are very RNG again but other than that it's pretty straight forward. Just use Minerva to kill everything with Inspiration order and hope for Double Movement proc. Riley can take out the shock trooper in the base too if she proc blast damage up potential. Kai can kill the crouching sniper in one hit with both of her anti-personnel up potentials.
Every class is lv 25.
Weapons at max tier. Use best anti-personnel rifle for Kai and best anti-personnel launcher for Riley. Put +50 AP boots on Minerva for an easier time maybe.
Ace: Tyr the Immortal. Drop: Better machine gun than the one from hard skirmish 1 but still shittyValkyria Chronicles 4 - Hard Skirmish 2: Out of the Box (Ace Killed/2 Turns)Minh Ho2018-09-29 | Using grenadier to kill tank is very RNG though you might have better chance if you aim just a bit pass the point where it shows "shot to kill 1". After that its pretty easy just need to take care to not die before taking the base on the top right in turn 1.
Every class is at lv 23.
Every weapon is at max tier possible. As always it doesn't matter as long as you kill anything in 1 CP. The assault tank near the end of turn 1 can use 2 CP to kill but its possible to kill in 1 if super vs. armor from lancer proc.
Ace: Aizer the Bulwark. Drop: Some shitty mortar lance.Valkyria Chronicles 4 - Hard Skirmish 1: Into the Woods (Ace Killed/1 Turn)Minh Ho2018-09-29 | Minerva is Alicia Mk. II with jiggly boobs and glasses. Honestly any scout will do for the other one as long as they don't have defense down.
Scout Paragon Lv23 Grenadier Paragon Lv23
Max tier scout weapon and anti-personnel grenade launcher. Max upgraded ship bombardment. Could make do with some lower tier ones as long as the first 3 die from Riley's grenade and the ones in base die in 1 CP.
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