#trackmaniatas
Gl1tch3D
I seriously did not expect to end up improving Bices Noseboost TAS at all. (youtube.com/watch?v=WZ0O6sLxMnQ)
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updated 3 years ago
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Game: roblox.com/games/95773805586208/Random-Percent-Generator
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Effects used:
Adaptive Tone Mapper
Bloom and Lens Flares
Colorfulness
Reflective Bump Mapping
SSR
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Big thanks to Kimura for recording all the TASes!
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Map: https://tmnf.exchange/trackshow/11557834
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Made a short Satisfaction TAS and decided to keep it short because I don't have many ideas other than reusing tricks which can get boring.
#tmuf
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Thanks to Topic for helping with the TM2 Render!
Topic Twitch: twitch.tv/topicctm
Music:
Synth-Wave: youtube.com/watch?v=oMNQlEimOAg
Tail Lights - Trackmania2 Stadium
Infusion - Trackmania2020
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Precise time: 15.084979642
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A little bit of info about the making of this video, I first expected to have a dramatic intro like Crizpy had with the .67, but of course that got left out xD
Precise Time: 23.667683029
Previous TAS: 23.67995
Contributers:
-SkyCrafter & maB-TM (Improved Downhill and SD's, gained just over .01 right before the uphill)
-CrizpyCheese (Got decent approaches for the uphill)
-SaiMoen (Improved uphill SD)
Song: Meganeko - Moonflowers (Suggested by maB)
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Also the reason why the countdown is silent is because I couldn't be bothered to put the audio files back in.
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The possibility to get a midroad bug is very slim, but if everything lines up, it may just randomly happen and could reduce just about all the airtime there is currently. But for the midroad bug to work, we have to be very patient.
https://hastebin.skyra.pw/omocohopog.yaml: 23.671146 (18.83 Landing)
https://hastebin.skyra.pw/eqiwopenot.yaml: Faster Start (18.89 Landing)
https://hastebin.skyra.pw/ivorevuwor.yaml: 18.84 Landing
#a01race
#tmnf
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Also I couldn't find the map on TMX so I can't get the time save.
Huge Thanks to these people for helping out with the project:
Kimura - New Thumbnail, Made the Intro
My Brother - Recorded the whole run
DaCuberTM - Contributing Ideas to the Track
UmproTM - Added some PF from 8:25s-9m
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#trackmaniasatisfying
We later found out that this actually costs speed due to needing to steer a lot while going up therefore this trick is unfortunately not faster, but it still looks really cool.
So I've wanted to noseboost a map that hadn't been noseboosted before, and since nearly every map in the Nations campaign has a noseboost record, I started searching in the United campaign instead, and soon I found PlatformC4 to be the perfect track.
When I got CP12, I thought progressing further would be somewhat easy, it wasn't. I tried a certain route (https://i.imgur.com/kKDjwdP.png) to get the CP's quickly, but it failed and I'm not even sure if it would've been optimal at all anymore. After taking a break from the TAS for a couple of months I recently decided that I was done waiting for something to happen and that I needed help. I asked in the coop TAS server if anyone was willing to assist, and Thoman accepted.
Thanks to these people for helping me with parts of the TAS
Delete_Club - Providing a baserun for noseboost setup
Molosii - Getting a nosebug setup right after CP11
Thoman - Assisting with the progression until CP16.
maB - Helping to get last CP (ring) and finish
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WR: 19.96 by Starut
Previous TAS: 17.79 by Kimura
I might TAS other Island maps, we'll see.
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First full-steer at the starting frame of the wall hug, keep greatly decreasing the value until it doesn't "collide" with the wall of course, then add another steer command, however with the next steer command, add 1 tick to the input timing with the same steer value as the previous tick but increased by 1, keep adding 1 tick to the input timing once it gets to the point where it doesn't collide, then raise the steer value by 1, if the car collides, revert to the previous steer value.
As shown in the video, the wallhug stays stable from start to finish.
Also apparently an 11.40 is not possible even with the best start possible and the perfect wallhug, you'll only be able to shave off a few thousandths.
Inputs: pastebin.com/nRmMeRuF
FYI: The uphill airtime reduction is also simulated. (mostly because I couldn't be bothered to work on it myself.)
Thanks to these people for letting me use parts of their video:
Donadigo, trabadia, esu-LX and CrizpyCheese.
Links:
.79: youtube.com/watch?v=I5lWi--ZOec
.78: youtube.com/watch?v=gfYh4anfPoM
.77 & .75: youtube.com/watch?v=5KWoEj4DHlQ
.72: youtube.com/watch?v=4Zi0bGDgqG0
.71 & .70: youtube.com/watch?v=u9cfWXS2XP4
.69 & .68: youtube.com/watch?v=eJMz0qyL8ZQ
.67: youtube.com/watch?v=JSBPKGCZQek
Thanks to Kimura for creating a short scene of the downhill and the render comparison!
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#trackmaniaa01
I Forgot to save the .58 replay so there's sadly no comparison :(
Not much else to say here, hope you enjoy / enjoyed!
Map: https://tmnf.exchange/trackshow/9346515
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Also thanks to SkyCrafter for helping out with the high quality video and higher resolution.
Some information about how long it took to finish, this TAS took about 2 weeks and 4 days to finish. (I tried my best to avoid using anything to redirect the uber but struggled with the angle I kept getting)
Not much else to say honestly, I planned to have a cool ending where I explained nearly all the details but sometimes that just doesn't get included.
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Don't have much to say here really, I have gotten a bit bored of V1 and here's V2, when Shweetz releases his tool for TM2 I will most likely immediately switch to making a Satisfaction map on Canyon as it's the only TM2 environment I have other than Stadium. (He has told me a competition patch for TM2 is the only thing stopping him from sharing it to the public, it's also in it's infancy so it's not a mature tool yet unlike TMInterface for TMNF)
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map: https://tmnf.exchange/trackshow/9856008
(TMInterface has been used to replay/display the inputs of the world record)
Getting the video created took longer than I thought, I had issues with speeding the footage up to get it to look smoother, and then had the issue of black borders, couldn't fix it inside a video editor ClipChamp I now use, so I re-recorded the TAS attempting to use Borderless Gaming software and it actually went smoothly.
Tool: donadigo.com/tminterface
BorderlessGaming: github.com/Codeusa/Borderless-Gaming/releases
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I originally thought when TASing the map that I'd only do it once, but turns out that I did it again. After I finished improving the run, I thought of something extreme, and that was to noseboost the whole map. So I told Lambda on discord at the beginning that I was going to attempt it, and talked a little bit about it in the Community-Maps discussion channel and people were hyped about it. I decided not to give out any more updates to it so that the whole thing would be a big surprise to the community, and some have probably forgotten about the TAS until now obviously.
I will have to say that the ending wasn't as simple as I thought, I expected a simple bounce flying towards the room with the finish, but even with near 1000 speed, it didn't work. I've attempted different ideas from taking a different finish, using a nosebug on the ramp with a pole bounce into another bounce, while Bevel tried his ideas to get to the finish as fast as possible but non of them were actually faster than this, I had the idea to just release the TAS with a time of 2:56 but Bevel (Exlpt) said in one of his TAS videos: "Never Settle for less". So I decided to continue optimizing the finish until I got below 2:55.88 which lead to 10m 10s saved against the previous TAS.
Song: CatPop (newgrounds.com/audio/listen/1160373) (Did my best to find some fitting music)
I do wanna thank these people for helping out with the TAS as well:
SkyCrafter - CP6 (1:50)
Molosii - CP12 (2:22)
StuntLover - CP14 (2:40)
Exlpt - Assistance with getting CP16
TAS Tool: donadigo.com/tminterface
When I finished the TAS I asked SkyCrafter to record it but unfortunately he was way too busy, so I went around asking if anyone could record, threadd offered but I noticed before I searched for anyone else he had a windows watermark, and I didn't quite like it, and at the end CrizpyCheese tried recording for me and the video was actually pretty smooth. There is only a couple of things in the video that I would have changed, like what the intro text says, and lastly the profile used. But other than those, the run looks beautiful, so Shoutout to CrizpyCheese for being able to record the run!
(All Force-Cameras have been removed from the map for viewing pleasure)
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When I got to the respawn checkpoint after the very high jump, I tried not respawning and I'm glad I didn't respawn as it of course saved even more time.
Some speeddrifts may not be 100% precise but I did my best on them, especially the +900 jump speed check on the previous run, the SD was terrible. (gyazo.com/633a08b15e69a68566ead481f55a21f2)
There are no songs in this one as I am not the best at picking them, I am also pretty specific about the songs and the types I want to put in videos.
Tool: donadigo.com/tminterface
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TAS Tool: donadigo.com/tminterface
Inputs: pastebin.com/iH696Q29
Track: https://tmnf.exchange/trackshow/9042183
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(9.59 TAS Start was used when making this run, up to 4s)
TAS Tool: donadigo.com/tminterface
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I had a couple ideas to get to the checkpoint faster, but they didn't really work.
World Record: 17.84
Map: tmnforever.tm-exchange.com/trackshow/512340
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Thanks to Molosii for helping me with the end!
TAS: 35.38
World Record: 38.51
Previous TAS: 36.51
The uberbug might have taken a bit longer but using a specific trigger I managed to get a promising setup that would allow me to do a complete turn around without hitting the wall, the brute-forced replay did hit the wall but after using brute-force, it got a nosebug that completely redirected it up the hill without hitting the wall and losing speed.
Getting the nosebug to get the platform CP took a while as I had to keep the nose position and angle stable so that it wouldn't shoot off in the wrong direction, also used brute-force for this.
The ending wasn't much as I just had to make sure I didn't get a nosebounce during the nosespin, and then 2 more nosebugs to get the ring CP, the reason you don't see 2 nosebugs at the end is because the ring CP is too low to allow for a high speed finish.
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#b15race
B15 looked the easiest so I quickly decided to get working on it. Hope you enjoy!
TAS: 36.51
World Record: 38.51
Previous TAS: youtube.com/watch?v=sZX0cs26FbU
Process:
The blue wall uber actually wasn't that difficult to get, I did try to manually get one but without brute-force I knew it would take too long, so I took a raw uber attempt, started brute-forcing and pretty soon it found a good uber for us (me and Miku) to work with.
Next part, the noseboost U turn was a little bit tough to get as I kept using brute-force over and over and manually editing the script to try and get a good setup, took me ad Miku a while but eventually Molosii got a pretty decent attempt. For a little bit I was just trying to get the noseboost redirected into the CP and eventually I finally got it, there was just keeping the nosebugs going until the ring CP left to do and after a little while we got to the finish.
Lastly, Molosii had the idea to do a noseboost at the end to try and shave off a little bit more and the time was a 36.52, after waiting a little bit, the time came to a final 36.51, as shown in the video.
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TAS: 14.23
World Record: 14.44
Map: tmnforever.tm-exchange.com/trackshow/5981436
Next TAS will save over a second, so stay tuned for that!
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TAS: 12.58
World Record: 12.65 (By Andi)
Previous TAS: 12.73
Former WR: 12.92
Map: tmnforever.tm-exchange.com/trackshow/1228644
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TAS: 12.73
Offline World Record: 12.92
Map: tmnforever.tm-exchange.com/trackshow/1228644
I don't quite know how to download the online world record yet, so for now I'll still compare with offline replays.
And I don't often do cam2 but this time I did, will be sure to switch back to cam1 in the next TAS video.
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TAS: 11.53
World Record: 11.73
Author: 11.76
Map: tmnforever.tm-exchange.com/trackshow/9452576
ToToTrolls Video: youtube.com/watch?v=Jcxc4dBWPgc
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TAS: 22.36 (22.54 W/O Noseboost)
World Records: 22.71 TMNF, 22.56 TM2
Map (TMNF, TM2): tmnforever.tm-exchange.com/trackshow/5421141, https://tm.mania.exchange/maps/42034/stadium-a01
At first I thought that there was nothing that I could use to get a nosebug setup until I stumbled upon a random ending that flipped my car and got me a nosebug position when landing near the finish and I immediately had the idea to noseboost, and thankfully I had the speed. Started making the noseboost but unfortunately I wasn't able to keep the car on the ground doing nosebugs left and right, nearly giving up I aimed for a .53 without the noseboost but failed. Then I decided the give the noseboost another chance and this time I was able to get a full noseboost with 999 speed. I was able to get a time of 22.46 when adjusting the last nosebug, quickly went straight to brute-forcing it and it got a 22.37. Lastly started brute-force back up hoping I could get one more hundredth out of the ending (0.01) and it got it after 78399 iterations.
Thanks to JaV for helping with an understandable title.
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