Meta375
Pokémon Sword Playthrough 29: Hooked or Grapploct
updated
Battle 1: Pokémaniac Joseph
Kangaskhan: Stomp, Bite, Sleep Talk
Snubbull: Headbutt, Fire Punch, Sleep Talk
Ursaring: Fury Swipes, Fire Punch, Sleep Talk
Miltank: Stomp, Fire Punch, Sleep Talk
Clefable: Strength, Fire Punch, Sleep Talk
Stantler: Stomp, Thief, Sleep Talk
Strategy: Your opponent uses Normal-type Pokémon, and all of his team are female, pick the male Pokémon that know Attract, for example, Raichu, Lanturn, and Gastly all have Attract, and they can inflict status conditions, Raichu has Sweet Kiss, Lanturn has Confuse Ray, and Gastly has Hypnosis and Dream Eater.
Battle 2: Kimono Girl Naomi
Murkrow: Faint Attack
Haunter: Frustration, Dream Eater
Misdreavus: Frustration, Dream Eater
Gastly: Frustration, Dream Eater
Magcargo: Frustration
Gengar: Frustration, Dream Eater
Strategy: Your opponent leads with Murkrow, use Primeape to start the fight and use Thrash, Primeape has a Bitter Berry to cure the confusion when the effect wears off. After that, she will then bring in a Ghost-type Pokémon, Poliwhirl and Politoed know Belly Drum and Rest, and they have a Berry to cure sleep, and then use Mud-Slap to take them down.
Battle 3: Lass Tammy
Gyarados: Dragon Rage
Bellossom: Giga Drain
Meganium: Giga Drain
Sunflora: Giga Drain
Tangela: Giga Drain
Magcargo: Flamethrower
Strategy: Your opponent uses dual-type Pokémon, she will always use Magcargo and Gyarados, as well as a Grass-type Pokémon. Wooper can beat Magcargo, Spinarak can take on the Grass-type, and Mareep can defeat Gyarados, as this is about taking advantage of dual-type weaknesses.
Battle 4: Youngster Dustin
Dragonite: Fly
Dugtrio: Dig
Sudowoodo: Dig
Steelix: Dig
Golduck: Dig
Skarmory: Fly
Strategy: Your opponent uses Dig and Fly, and he usually leads with Dragonite, use Seadra's Twister to take out Dragonite. Magneton has Lock-On and Zap Cannon, Lock-On will ensure Zap Cannon will hit even if a Pokémon uses Fly or Dig, use Magneton to beat Skarmory, while Aerodactyl can take on the Dig users with Earthquake.
Battle 5: Schoolboy Nolan
Chansey: Light Screen, Psychic, Toxic
Ledyba: Light Screen, ThunderPunch, Toxic
Elekid: Light Screen, ThunderPunch, Toxic
Clefairy: Light Screen, Psychic, Toxic
Ledian: Light Screen, Ice Punch, Toxic
Blissey: Light Screen, Psychic, Toxic
Strategy: Your opponent uses Light Screen and Toxic, and you have a team of Psychic-type Pokémon, pick Mr. Mime, Staryu, and Jynx, as they know physical moves. Mr. Mime and Staryu have Light Screen to decrease the damage from their special moves, and Jynx only has Body Slam, the strategy is to set up Light Screen, then switch in Jynx and use Body Slam to take out your opponent's Pokémon.
There are three tests, the Trainer Class is where we start, first is the lectures, where Earl teaches you about various subjects about Pokémon types, moves, and battle strategies, and he then gives you a quiz about that subject, and you have to get the correct answer.
Next is the test, where you have to get around 8 questions correct, and this one tests your knowledge on Pokémon types, moves, and many others, as this is the Wisdom Test we are taking. Next is the Skill Test, where you battle Trainers, who have teams that specialize in various moves, and you have to pick the Pokémon that are best at countering their teams, here is a list of the Trainers.
Battle 1: Camper Cole
Meganium: Razor Leaf
Parasect: Giga Drain
Weepinbell: Giga Drain
Jumpluff: Mega Drain, Tackle
Sunflora: Mega Drain
Exeggutor: Mega Drain
Strategy: Your opponent uses Grass-type Pokémon, and you have to pick the ones that are super effective against them, Growlithe, Pidgeotto, and Beedrill are the three Pokémon that have the advantage against Grass-type Pokémon.
Battle 2: Super Nerd Melvin
Flareon: Flamethrower
Charmeleon: Flamethrower
Ninetales: Flamethrower
Magmar: Flamethrower
Quilava: Flamethrower
Arcanine: Flamethrower
Strategy: Your opponent uses Fire-type Pokémon, and you have Normal-type Pokémon. You have to pick ones that can deal super effective damage against Fire-type Pokémon, Stantler has Earthquake, Furret has Surf, and Miltank has Rollout.
Battle 3: Schoolboy Carson
Umbreon: Faint Attack
Steelix: Iron Tail
Donphan: Earthquake
Sneasel: Faint Attack
Scizor: Steel Wing
Golem: Magnitude
Strategy: This battle tests you on dual types, Hitmonlee can take on the Dark-types, Bellossom can fight the Ground-types, and Magmar can fight the Steel-types.
Battle 4: Swimmer♂ Clayton
Cloyster: Barrier, Surf
Grimer: Acid Armor, Sludge
Tentacool: Barrier, Surf
Mr. Mime: Barrier, Psychic
Tentacruel: Barrier, Surf
Muk: Acid Armor, Sludge
Strategy: Your opponent will boost his Pokémon's Defense with Acid Armor and Barrier, Dragonair, Murkrow, and Pinsir have moves that deal set damage, like Dragon Rage, Night Shade, and Seismic Toss.
Battle 5: Youngster Jonathan
Houndoom: SolarBeam
Ivysaur: SolarBeam
Houndour: SolarBeam
Meganium: SolarBeam
Exeggutor: SolarBeam
Venusaur: Skull Bash
Strategy: Your opponent uses two-turn moves, he likes to lead with Houndoom and use Venusaur, Croconaw has Dig, while Delibird and Aerodactyl have Fly, they are faster than your opponent's Pokémon, so using their second move on the first turn and then use the move to avoid their attack when they use them is how to win.
Battle 6: Picnicker Cyndy
Slowbro: Amnesia, Surf
Snorlax: Amnesia, Strength
Furret: Amnesia, Strength
Quagsire: Amnesia, Surf
Slugma: Amnesia, Flamethrower
Slowking: Amnesia, Psychic
Strategy: Your opponent uses Amnesia to boost their Special Defense, choose Fearow, Lickitung, and Granbull, as they know physical moves to get past their high Special Defense.
Battle 7: Lass Nancy
Charmeleon: Double Team, SmokeScreen, Fire Punch
Quilava: Double Team, SmokeScreen, Flame Wheel
Horsea: Double Team, SmokeScreen, Waterfall
Pidgeotto: Double Team, Sand-Attack, Wing Attack
Gligar: Double Team, Sand-Attack, Wing Attack
Aipom: Double Team, Sand-Attack, Strength
Strategy: Your opponent likes to boost her Pokémon's evasion with Double Team and lower your accuracy with moves like Sand-Attack and SmokeScreen, pick the Pokémon that counter her team. Eevee has Swift, which will never miss, Noctowl has Foresight, which neutralizes the opponent's evasion boosts, and Golbat has Haze, which resets all stat changes.
P1 Team: Entei, Flareon, Nidoqueen, Porygon, Croconaw, Graveler
CPU Team: Kabutops, Gastly, Magby, Pichu, Natu, Dragonite
Then, I will list the moves for each Pokémon in battle, starting with my team.
Entei: Fire Blast, Rock Smash, Leer, Roar
Flareon: Fire Blast, Smog, Quick Attack, Tail Whip
Nidoqueen: Body Slam, Mud-Slap, Ice Punch, Toxic
Porygon: Tri Attack, Blizzard, Sharpen, Conversion 2
Croconaw: Hydro Pump, Ice Punch, Slash, Scary Face
Graveler: Earthquake, Rollout, Selfdestruct, Sandstorm
The CPU's team of Pokémon and moves.
Kabutops: AncientPower, Surf, Leer, Endure
Gastly: Shadow Ball, Psychic, Curse, Confuse Ray
Magby: Flamethrower, Iron Tail, Confuse Ray, Sunny Day
Pichu: Thunder, Headbutt, Attract, Sweet Kiss
Natu: Psychic, Future Sight, Night Shade, Confuse Ray
Dragonite: Twister, Wing Attack, Dragon Rage, Leer
I get Croconaw to lead the battle, and the CPU went with Dragonite, and at least I got a good advantage as Croconaw does have Ice Punch to get in a super effective hit. I did have one attempt where I don't remember who the lead was, I want to say it was Kabutops, and I failed to land a Scary Face on it, which I did need to get in as it did have the type advantage against most of the team.
I do have Graveler as an easy switch into Pichu, which not only cannot do much damage to Graveler, but also I can use Earthquake to take out Pichu in one attack, the rest of the Pokémon are those that Graveler can deal super effective damage against, but the one to watch out for is Kabutops.
My main strategy for Kabutops is to reduce its Speed with Croconaw and try to get in as much damage on it as possible, and then Graveler can finish it off with Earthquake, I do have Entei's Leer and Rock Smash to lower Kabutops's Defense, as I don't need Entei for the rest of the battle.
With the rest of the Pokémon, I do have Graveler's Selfdestruct if I need to use that, Nidoqueen has Mud-Slap to deal super effective damage against Gastly and Magby, I do have Flareon for a backup, and Porygon as an option for Gastly, while its Blizzard can deal with Natu. When dealing with Gastly, there is Curse to watch out for, even if it does come to Gastly cutting half of its HP upon use, and the opponent losing a quarter of their HP at the end of each turn, kind of like Nightmare, but the difference is that Curse can come to effect even if the Pokémon is not asleep, and the only way to remove the Curse is to switch out.
P1 Team: Gengar, Furret, Dratini, Sandshrew, Caterpie, Weepinbell
CPU Team: Ariados, Golem, Vulpix, Machamp, Spinarak, Dugtrio
Then, I will list the moves for each Pokémon in battle, starting with my team.
Gengar: Night Shade, Thief, Nightmare, Hypnosis
Furret: Strength, Ice Punch, ThunderPunch, Amnesia
Dratini: Outrage, Headbutt, Safeguard, Thunder Wave
Sandshrew: Earthquake, Slash, Fury Cutter, Sandstorm
Caterpie: Tackle, String Shot
Weepinbell: Razor Leaf, Sludge Bomb, Stun Spore, Growth
The CPU's team of Pokémon and moves.
Ariados: Sludge Bomb, Protect, Toxic, Spider Web
Golem: Magnitude, Rock Throw, Rock Smash, Harden
Vulpix: Flamethrower, Dig, Confuse Ray, Sunny Day
Machamp: Submission, Fire Punch, ThunderPunch, Scary Face
Spinarak: Sludge Bomb, Leech Life, Dig, Night Shade
Dugtrio: Magnitude, Slash, Attract, Curse
This is the first time in any Pokémon Stadium Free Battle videos, that includes the first Pokémon Stadium, where the order of Pokémon selected for this battle is the order of the team from top left to the lower right, and I randomize the list every time to decide my team.
Vulpix was the lead on the opponent's side, and Sandshrew didn't prove to be a good switch in, I was expecting it to use Dig, as I had Gengar to lead the fight. I then had to switch to Dratini and use Safeguard and Outrage, and back then, when a Pokémon would get confused after using Outrage, if Safeguard is in effect, the Pokémon will not be confused, which is the one thing I like about this Dratini, and it even has Thunder Wave to help with paralysis on opponents.
At least we get a Caterpie take out a Pokémon on the opposing side, I wanted to have that happen in at least one Pokémon Stadium Free Battle video, and did it pay off in the end, because usually I see Caterpie as more of a Pokémon that can switch in just to be taken out, or use String Shot to lower the Speed of the opponent if I need to.
I didn't have many good options for Golem, even if I have Weepinbell, I wanted to try and save it for Dugtrio, because there is the random chance of Golem's Magnitude, and if it got Magnitude 10, which is 150 power, that can deal massive damage, and I found myself relying on Furret's Ice Punch to take on Golem.
Gengar's strategy is Hypnosis and Nightmare, and it has Night Shade to deal fixed damage while Nightmare takes effect while the opponent is asleep, its best match up is against Ariados because of its resistance to Sludge Bomb and it cannot be poisoned from Toxic. Ariados's set is the Toxic and Protect stall strategy, and it can use Spider Web to prevent the opponent from switching out, its pre-evolved form Spinarak has all attacking moves, and it has Night Shade and Dig, at least it has a way to deal with Poison-types that its evolved form cannot.
P1 Team: Tyranitar, Machop, Nidoking, Farfetch'd, Poliwag, Charmeleon
CPU Team: Rhydon, Poliwhirl, Tentacruel, Typhlosion, Butterfree, Blissey
Then, I will list the moves for each Pokémon in battle, starting with my team.
Tyranitar: Bite, Mud-Slap, Leer, Sandstorm
Machop: Cross Chop, Seismic Toss, Earthquake, Double Team
Nidoking: Horn Attack, Mud-Slap, Thunder, Horn Drill
Farfetch'd: Slash, Fly, Steel Wing, Swords Dance
Poliwag: Hydro Pump, Body Slam, Hypnosis, Rain Dance
Charmeleon: Fire Blast, Strength, Dig, SmokeScreen
The CPU's team of Pokémon and moves.
Rhydon: Dig, Stomp, Zap Cannon, Scary Face
Poliwhirl: Surf, Snore, Belly Drum, Rest
Tentacruel: BubbleBeam, Sludge Bomb, Wrap, Barrier
Typhlosion: Flame Wheel, Swift, Rock Smash, SmokeScreen
Butterfree: Gust, Psychic, Hyper Beam, Stun Spore
Blissey: Egg Bomb, Thunder, Defense Curl, Flash
This was one where I had to retry many times, because Poliwag was my lead, and the best that I had was with Typhlosion for the lead where I use Rain Dance and take it out with one Hydro Pump. In this one, Butterfree was the lead, and this was the only one where I needed Charmeleon for. Tentacruel did prove to be a challenging opponent, all I needed was to use Farfetch'd to get in some damage on Tentacruel, and then have Machop finish off Tentacruel with an Earthquake, but it was my most reliable way to take out Blissey in one attack with Cross Chop.
When taking on Poliwhirl, I did check the stats, and Poliwag does have higher Speed than Poliwhirl and can go for the paralysis chance with Body Slam, and I have Nidoking for a backup against Blissey where I can try and hit it with Horn Drill. Tyranitar can also be used against Blissey, but the best it can do is use Sandstorm to get in some damage at the end of each turn and use Leer to reduce Blissey's Defense, and in one attempt, I did have Tyranitar to lower Poliwhirl's accuracy with Mud-Slap and using Leer to lower its Defense to let my other Pokémon deal some reliable damage to it, because after a use of Belly Drum, its Snore can deal a lot of damage, and Tyranitar was the only Pokémon on the team that resisted Poliwhirl's Snore, even after using Belly Drum.
Poliwag's main use other than being one of few Pokémon to stand up to Poliwhirl's Surf, is to take out Typhlosion with one Hydro Pump after using Rain Dance, and while it can defeat Rhydon in one hit, it does have Zap Cannon to deal super effective damage against Water-type Pokémon, and I do have to depend on getting Hydro Pump to hit the opponent.
P1 Team: Oddish, Raticate, Machoke, Dewgong, Omanyte, Azumarill
CPU Team: Doduo, Vaporeon, Zubat, Hypno, Seel, Geodude
Then, I will list the moves for each Pokémon in battle, starting with my team.
Oddish: Giga Drain, Sludge Bomb, Moonlight, Stun Spore
Raticate: Super Fang, Hyper Fang, Pursuit, Scary Face
Machoke: Vital Throw, Strength, Dig, Foresight
Dewgong: Waterfall, Aurora Beam, Sleep Talk, Rest
Omanyte: Surf, AncientPower, Blizzard, Protect
Azumarill: Waterfall, Icy Wind, Defense Curl, Rain Dance
The CPU's team of Pokémon and moves.
Doduo: Drill Peck, Tri Attack, Steel Wing, Double Team
Vaporeon: Waterfall, Quick Attack, Acid Armor, Sand-Attack
Zubat: Wing Attack, Giga Drain, Confuse Ray, Toxic
Hypno: Confusion, Dream Eater, Psych Up, Hypnosis
Seel: Surf, Ice Beam, Headbutt, Safeguard
Geodude: Earthquake, Rollout, Explosion, Defense Curl
For some reason, the random number generator gave us mostly Generation 1 Pokémon, and the only Generation 2 Pokémon that is in this battle is Azumarill. The CPU went with Zubat for the lead, while I had Machoke, this wasn't going to end well as Machoke's only move that can do reliable damage is Strength, while Zubat can use Wing Attack. I ended up having to switch Dewgong in to give me a way to fight Zubat, as it does have Giga Drain to deal a lot of damage to Omanyte if I chose that.
To fight Vaporeon, I do have Oddish, and to save some uses for Giga Drain, I like to use Sludge Bomb to try and poison the opponent before I start using Giga Drain. Omanyte is my best choice against Doduo, and I have Azumarill as a backup option if I need something to take on some opponents, and Geodude shouldn't be too hard to take out if I have three Water-type Pokémon, a Grass-type, and a Fighting-type Pokémon, even if there is Explosion to watch out for.
Raticate is another backup Pokémon for this one, as it has Super Fang to cut the opponent's HP in half, and Hyper Fang to deal some damage, the best that I have it for is against Seel and Hypno, even if Oddish does have the advantage over Seel, it does have Ice Beam to take on the Grass-type, and I do like how they gave Hypno a reliable Psychic-type move, because in the first Pokémon Stadium game, Hypno had Dream Eater as its Psychic-type move, not even Confusion, but at least it had Headbutt for a Normal-type move, while this Hypno only has Psychic-type moves, giving it no way to fight Dark-type Pokémon.
P1 Team: Feraligatr, Cloyster, Stantler, Venusaur, Jynx, Hoppip
CPU Team: Cyndaquil, Tangela, Phanpy, Kingdra, Rattata, Crobat
Then, I will list the moves for each Pokémon in battle, starting with my team.
Feraligatr: Water Gun, Dig, DynamicPunch, Leer
Cloyster: Clamp, Aurora Beam, Spike Cannon, Withdraw
Stantler: Stomp, Dream Eater, Mud-Slap, Hypnosis
Venusaur: Giga Drain, Tackle, PoisonPowder, Growl
Jynx: Ice Punch, Confusion, Lick, Mean Look
Hoppip: Giga Drain, Headbutt, Leech Seed, Sleep Powder
The CPU's team of Pokémon and moves.
Cyndaquil: Flamethrower, Headbutt, Dig, Sunny Day
Tangela: Giga Drain, Thief, Sleep Powder, Growth
Phanpy: Earthquake, Double-Edge, Double Team, Swagger
Kingdra: Waterfall, Twister, Frustration, Leer
Rattata: Super Fang, Headbutt, Shadow Ball, Focus Energy
Crobat: Fly, Bite, Leech Life, Supersonic
Out of all the Pokémon on the CPU team that leads the battle, it had to be Crobat when I lead off with Venusaur. I do have Cloyster as a good switch-in, as Crobat is very likely to use Fly right away, and it can get in some damage with Bite, while Jynx is a backup for Crobat, it cannot take Fly that well compared to Cloyster.
There is one thing that I don't like about Feraligatr as a Rental Pokémon, they gave it Water Gun for its STAB move, Feraligatr has a higher Attack stat than Special Attack, and they gave it one of the weakest Water-type moves on a Pokémon that doesn't even have a good Special Attack stat, no wonder I had trouble dealing with Cyndaquil, and that is even with the type advantage and that I am using a third stage evolution against an unevolved Pokémon.
I do like the Hoppip set they went with for the Rental Pokémon, it has Sleep Powder and Leech Seed which work well, and Giga Drain to heal off the damage, even though this is a 60 power move with 5 power points, but at least I can use Venusaur as well if I need to get in some Grass-type damage, even against Kingdra to help resist Waterfall, and they don't take much damage from Twister or Frustration.
Stantler is there to back up the team, it does have good Speed to get in a good flinch chance from Stomp, and it has Mud-Slap to reduce the accuracy of its opponent, that is the good thing about Normal-type Pokémon that know Stomp, even though I don't like to go up against Stantler when used by the CPU and I don't have many Pokémon that are faster than it.
I chose Froakie as it was the most popular out of the Kalos Starters, I originally preferred Fennekin when the games first came out, but when I saw the final evolutions, Froakie's final evolution was my favourite design wise, but I didn't like its popularity, I felt that its final evolution Greninja was overrated.
I breed for 31 IVs in at least 4 or 5 stats, and some Froakie have Protean, which did get nerfed in this generation where it only activates once per switch in, I went with Timid for the Nature, it can work with Hasty or Naive if you want to go with a mixed attacker.
For Egg Moves, I went with Retaliate, Counter, Toxic Spikes, and Switcheroo, Froakie does get Spikes, but I didn't go with that as Greninja learns it as a level up move, for Pokémon that can learn the move, it can get Counter from the Chewtle line, Toxic Spikes from Mareanie and Paldean Wooper, Switcheroo and Retaliate require the Mirror Herb, it can get Switcheroo from Zangoose, Shroodle, and Cutiefly, and Retaliate from Pawniard, Oshawott, Growlithe, and a few others.
Froakie's starting moves are Pound and Growl, it learns Water Gun, Quick Attack, Lick, Water Pulse, Smokescreen, Round, Fling, Smack Down, Substitute, Bounce, Double Team, and Hydro Pump. It evolves into Frogadier at Level 16, and into Greninja at Level 36. To note, Greninja cannot learn Round, Fling, Smack Down, and Bounce, which it has to learn in the Frogadier stage, or even as Froakie, but you can get Fling and Smack Down on Greninja through TM. Greninja learns its signature move Water Shuriken upon evolution, and it can learn Night Slash, Role Play, Haze, Shadow Sneak, Spikes, Aerial Ace, and Extrasensory.
Next are TMs, and I will go over what Greninja can learn, it can get Mud-Slap, Low Kick, Acrobatics, Thief, Trailblaze, Chilling Water, Mud Shot, Icy Wind, Rock Tomb, Swift, Low Sweep, Dig, False Swipe, Brick Break, U-turn, Ice Punch, Waterfall, Grass Knot, Rock Slide, Taunt, Swords Dance, Dark Pulse, Gunk Shot, Liquidation, Surf, Ice Beam, Blizzard, Water Pledge, Giga Impact, Hydro Cannon, Hyper Beam, Tera Blast, and Weather Ball.
With the nerf to Protean, Greninja is stuck with the type it changed to until it switches out, this was because Greninja got banned back in Generation 6, and Cinderace has Libero which is basically Protean but with a different name, and with that, Cinderace got banned in Generation 8. Greninja is versatile, it can use Surf, Ice Beam, Dark Pulse, Grass Knot, and many other moves, and use Protean to make it unpredictable, Greninja can even set up entry hazards with Spikes and Toxic Spikes, it has Shadow Sneak and Water Shuriken for priority. Greninja doesn't need to Terastallize, but for Tera Type, Water is the preferred to further power up Surf or Hydro Pump, it can go with Ghost to make it immune to Fighting-type moves, although Terastallization overrides Protean, Fire or Fairy with Tera Blast is another good option as Greninja cannot normally learn a Fire or Fairy-type move.
Greninja doesn't much use in Double Battles, but it does like Water Shuriken as one of its top moves used, and Annihilape as one of its teammates, I could see Water Shuriken being used on Annihilape to power up Rage Fist. Greninja can use Taunt to prevent opponents from using status moves, it has Haze to remove stat boosts, which can help against the Dondozo and Tatsugiri combo, Icy Wind to slow down opponents, and that's about as many as it can do, Greninja faces competition with many other Water-type Pokémon.
It can be good when going through the game, as it does get Water Pulse early on, and its TM access to moves like Trailblaze, Aerial Ace, and Low Sweep helps in the early game when making use of Protean. In Tera Raid Battles, Greninja can use Chilling Water to reduce the Attack stat of its opponent, but there are many better Water-type Pokémon to use in Tera Raid Battles.
I never would have thought that Pokémon X & Y have been out for 10 years, and Greninja has been the most popular Pokémon since those days, it has won two polls for most popular Pokémon, it was a playable character in Super Smash Bros. starting from 3DS & Wii U, it was playable in Pokémon UNITE, and it gained a new form in the Anime, which was first added in the main series games in Sun & Moon, you had to download the Pokémon Sun & Moon Demo, which you can no longer do as the 3DS eShop has shut down, and that was the only way to get a Greninja with Battle Bond, which would transform it into Ash-Greninja, a reference to the Anime, but in this generation, Greninja does not transform, instead its Attack, Special Attack, and Speed increase after it defeats a Pokémon.
I have included timestamps for each battle in this video, you can click on them to view one of them.
00:00 Battle 11: Zelda, Pikachu, R.O.B., Byleth
02:22 Battle 12: Sora, Shulk, Kirby, Sheik
07:17 Battle 13: Incineroar, Wii Fit Trainer, Ness, Lucina
09:51 Battle 14: Meta Knight, Donkey Kong, Diddy Kong, Zero Suit Samus
15:24 Battle 15: Ryu, Marth, Kazuya, Cloud
19:02 Battle 16: Toon Link, Wolf, Falco, Min Min
23:31 Battle 17: Joker, Palutena, Pyra/Mythra, Bowser
27:46 Battle 18: Little Mac, Enderman, Ganondorf, Ridley
30:57 Battle 19: Villager, Mewtwo, Inkling, Dr. Mario
36:12 Battle 20: Richter, Hero, Bayonetta, Fox
I have listed the stages that appeared and the music that played on each of them.
Coliseum: Crimean Army Sortie
Boxing Ring: Minor Circuit (for 3DS / Wii U)
Dream Land GB: City Trial
Temple: The Great Sea / Menu Select
Hollow Bastion: Hollow Bastion
Tomodachi Life: Light Plane (Original)
Mario Circuit: Dragon Driftway
Yoshi's Island: Main Theme - Yoshi's Woolly World (Original)
75m: Opening - Donkey Kong
Unova Pokémon League: Battle! (Wild Pokémon) - Pokémon X / Pokémon Y
My Opponent used: Quaquaval, Skeledirge, and Meowscarada
Stadium: Medali
Battle BGM: Carmine
This battle was where I decided to play a song that was added in the Teal Mask update, and I don't think I have went over the music when I did a playthrough of the Teal Mask, those are some good music they added, and I like this one, which was why I chose this one for this battle, or at least one battle for this week.
My opponent's team is really interesting, even though my opponent isn't the most competitive of battlers, I did like how there were all three of the Paldea Starter Pokémon, and there Legendary Pokémon, although I am not sure if that is the Mewtwo from the 7 Star Tera Raid Event, and if that player isn't a competitive player, then I don't know how they managed to get Mewtwo, because when we had Mewtwo in the 7 Star Tera Raid Battles, it was almost impossible to beat, as it would use Calm Mind and deal massive damage with its attacks.
I go with Vikavolt for the lead, and he does have a Ghost Tera Type, which I went with as he is more of a lead in battle, but I don't tend to have much need to Terastallize Vikavolt over any of my other Pokémon, Ogerpon does get a good boost when Terastallized, her Ability is Embody Aspect, and for Hearthflame Mask Ogerpon, she gains an Attack boost when she is Terastallized, which is why it is considered to be the most powerful out of Ogerpon's forms.
My opponent used all three of the Starter Pokémon, and I am not sure why Liquidation on Quaquaval when it can already learn Aqua Step upon evolution, and for some reason, Meowscarada has Leaf Storm, while it is a powerful move that cuts Special Attack, its Special Attack stat isn't that high to be using it, I did check and, Meowscarada has base 81 Special Attack, even though this is equal to Talonflame's Attack stat, and Talonflame dominated Gen 6 competitive battle, although it was due to Gale Wings, Meowscarada has a higher Attack stat to its Special Attack, if Meowscarada had like base 95 Special Attack, then it could be a good mixed attacker. Not much to go over with Skeledirge, as Torch Song is a move you will likely have, and while it has low Speed, once it gets set up, it can hit very hard in battle.
My Opponent used: Gliscor, Hisuian Goodra, and Dragapult
Stadium: Cabo Poco
Battle BGM: Star Barrage
This was one of very few battles where I used Probopass in, I did see some of the Pokémon like Iron Valiant, which was where Probopass would come to use against, and even if it is 4x weak to Fighting, she has a Flying Tera Type, so when against Iron Valiant, I can Terastallize Probopass to a Flying Tera Type and use Flash Cannon to deal some damage to it. Iron Valiant was not used in this battle, and I used her against Hisuian Goodra, I do have Magnet Pull for the Ability to prevent Steel-type Pokémon from switching out.
I go with Clefable for the lead, and his strategy is to use Trick to give the Lagging Tail to the opponent, Gliscor was the lead for this battle, but it had Taunt to prevent me from using Trick, and in turn activating the Toxic Orb. I did bring Milotic to this battle to deal with Gliscor should the Trick strategy fail. Clefable's other use is to take on Dragapult, I have seen some players lead with Dragapult and I try to turn its high Speed against them by giving it the Lagging Tail, because that is an item that will screw Dragapult in a battle, because it is a Pokémon that does not like to go last in battle.
The Hisuian Goodra was a tricky opponent, it had Acid Spray, Earthquake, and Flash Cannon, those were the moves I saw it use in battle, I did have Haze on Milotic, but I didn't want to task risks in taking a huge hit from Dragon Pulse after the Acid Spray, if I had Competitive on Milotic, then she would deal extra damage for the Special Defense drops from Acid Spray, but that would mean that using Haze removes the Special Attack boosts Milotic receives from the stat drops.
My Opponent used: Edge (Ceruledge), Lila (Quaquaval), and Goober (Toedscruel)
Stadium: Pokémon League
Battle BGM: Nemona
There were many players using Ogerpon in the online battles that I have done between the previous one and this one, and it was a difficult Pokémon to stand up to, I even came across a player using the Cornerstone Mask, and I was surprised it took away half of Gliscor's HP with Ivy Cudgel, a Pokémon that I have invested in HP and Defense and has Poison Heal took that much damage from a move that wasn't even super effective.
I do have Ogerpon on the team, and this is the Hearthflame Mask, the best form out of the three, or four if you count the Teal Mask form, the downside is that the masks take up an item slot, while only the Teal Mask can use any held item. I am aware that Hearthflame Ogerpon did get banned, but the team was planned long before Ogerpon was even banned, this is because Hearthflame Mask gains an Attack boost when Terastallized, and it is a Fire Tera Type, while Ogerpon would be weak to types like Water, Rock, and Ground, its base type is Grass, and one use of Horn Leech or Wood Hammer is enough to defeat those Pokémon that try to target the Fire Tera Type.
Ogerpon has good Attack and Speed, and to go over the one I use, she has Horn Leech for her Grass-type move, Knock Off to remove the opponent's held item, and Swords Dance to boost Attack, it was really hard to find a team to put her to use because of how frequently I was coming across Dragon, Flying, and other types Ogerpon didn't have the best match-up against.
Vikavolt is the lead of the team, his role is to use Sticky Web to help teammates out, but in most battles I have done, Vikavolt could not even take two hits, and I even had one where a Politoed used Encore to lock me into Sticky Web, and the worse part was that I picked two Pokémon that were weak to Water-type moves in that battle, while using Thunderbolt would have helped in taking out Politoed, I didn't realize it was going to use Encore.
Then with my opponent's team, and I do like how they have nicknames, but I don't know if this is meant to be a main game team, because the Weavile was not Level 50, and I did see that my opponent had the Starter Pokémon and some that are mainly used when going through the game, like Ceruledge for example. I had to switch in Milotic as I was not going to keep Vikavolt in against Ceruledge in case it used Bitter Blade, but I was surprised about the move choices, like Night Slash on Ceruledge, not really a move you would want as Shadow Claw already deals with Ghost and Psychic-type Pokémon, and Ceruledge does get Poltergeist as a TM in this game, but only if you have downloaded the DLC for the Teal Mask, but that is an improvement for it. I did check to see what new moves Quaquaval received in the update, and the only notables ones are Flip Turn and Knock Off, at least Knock Off does give it a move to deal with Psychic-type Pokémon, while Flip Turn is there if it needs to switch out, I don't know if this Quaquaval had Moxie or not, but I did see it had Low Sweep instead of Close Combat, not every player is competitive, but at least this isn't a player that uses some of the top tier threats in online battles.
My Opponent used: Tinkaton, Volcarona, and Gliscor
Stadium: Pokémon League
Battle BGM: Area Zero Pokémon
This is the first online Pokémon battle after the Teal Mask update, and I put a team with some Pokémon that were added in the update. I did see a lot of players using some of the best returning Pokémon, and it did make it harder to give some of the Pokémon on my team a chance to battle.
I went with Clefable for the lead, and I came up with an interesting set, and that is using Trick to give the Lagging Tail to the opponent, and from seeing many Pokémon that don't like being slowed down, like Volcarona, Iron Valiant, and Roaring Moon, my opponent led with Tinkaton, which I knew can take out Clefable in one hit with Gigaton Hammer.
I did originally plan to go with Calm Mind on Clefable, but I went with Moonlight in the end for a healing move, while Moonblast and Flamethrower are there if Clefable needs a way to deal damage, he has Magic Guard for his Ability, I wasn't sure about using Unaware, which could have helped against Volcarona's Quiver Dance, but I don't see Clefable doing well against Volcarona for most of the fight.
Milotic is one of my defensive Pokémon on the team, and she is more invested in Special Defense, but I do have a Flame Orb on her to activate Marvel Scale, giving her a 50% Defense boost to allow her to withstand hits better, and Recover to heal off the damage taken. Scald is her main attack and Ice Beam is there for type coverage. Milotic was picked because of the many physical attackers on my opponent's team, and her best use is against Tinkaton, and I do have Ice Beam for Dragonite if that was used in the battle.
I chose to put Gliscor on the team, and my opponent uses one as well, but to go over my one, this is a Poison Heal set on Gliscor, which is one of the hardest Pokémon to take down, Gliscor has a good Defense stat, and most sets use Protect and Substitute, but I didn't really want to be too cheap with the set, so I went with Earthquake and Knock Off for some damage dealing moves, and Toxic if I need to inflict poison to the opponent. Gliscor has a Water Tera Type, this allows her to flip her weaknesses around, like her 4x weakness to Ice becomes a resistance when Terastallized, and Knock Off can come to use against some opponents.
As for the rest of the description, I recommend watching the full video before reading past this point of the description
At the start of the video, if you have Shaymin, you can buy a Gracidea from the auctions at Porto Marinada, this changes Shaymin to its Sky Forme, where it is more offensive and has a high Speed stat, and Shaymin cannot be in its Sky Forme at night, and if it is frozen in battle, it reverts back to its Land Forme. Shaymin in its Sky Forme has Serene Grace, this is 60% flinch rate from Air Slash, and an 80% Special Defense drop from its signature move Seed Flare, which it learns at Level 100. They also added Jirachi, Phione, Manaphy, and Darkrai for returning Mythical Pokémon.
Then we have the Ogre Clan, and there is a glitch where it doesn't register that you have defeated them because there is a limit where if you have beaten 300 Trainers, it stops counting, this affects the quest and you cannot battle the Ogre Clan Leader. I will go over each of them in order, and they are very tough Trainers, I will list their team and moves, as well as items if they have them.
Kitakami Ogre Clan Masamune
Grimmsnarl: Spirit Break, Light Screen, Reflect, False Surrender (Light Clay)
Gardevoir: Psychic, Moonblast, Mystical Fire, Aura Sphere
Ribombee: Quiver Dance, Moonblast, Bug Buzz, Sticky Web
Clefable: Moonblast, Calm Mind, Flamethrower, Psychic (Sitrus Berry)
Masamune uses Fairy-type Pokémon, his Grimmsnarl can set up screens, and it has a Light Clay, while the rest of his team are powerful special attackers that can set up.
Kitakami Ogre Clan Hasebe
Politoed: Chilling Water, Ice Beam, Hyper Voice, Surf (Damp Rock)
Ludicolo: Giga Drain, Surf, Rain Dance, Uproar
Drednaw: Liquidation, Jaw Lock, Shell Smash, Rock Tomb
Basculegion: Wave Crash, Shadow Ball, Crunch, Aqua Jet (Wacan Berry)
Hasebe specializes in using the rain, Politoed is her lead and she has two Pokémon with Swift Swim, the best way to counter her team is using another weapon effect, like using Sunny Day to remove the rain.
Kitakami Ogre Clan Raikiri
Raichu: Thunderbolt, Light Screen, Thunder Wave, Grass Knot
Probopass: Gravity, Zap Cannon, Power Gem, Flash Cannon
Luxray: Electric Terrain, Wild Charge, Ice Fang, Crunch (Terrain Extender)
Vikavolt: Zap Cannon, Thunder, Bug Buzz, Acrobatics (Electric Seed)
Raikiri uses Electric-type Pokémon, the one exception is Probopass, which has Gravity, while Luxray has Electric Terrain to make Vikavolt's Electric-type moves deal massive damage, the Gravity increases the accuracy of moves like Thunder and Zap Cannon.
Kitakami Ogre Clan Kunitsuna
Carbink: Stealth Rock, Rock Blast, Smack Down, Moonblast
Golem: Rock Slide, Earthquake, Gyro Ball, Stone Edge
Froslass: Snowscape, Blizzard, Shadow Ball, Thunder Wave (Focus Sash)
Mamoswine: Icicle Spear, Earthquake, Ice Shard, Rock Tomb (Passho Berry)
Kunitsuna has Ice and Rock-type Pokémon on his team, for some reason his Golem has Sand Veil even though his Pokémon don't use Sandstorm. He can set up Snowscape with Froslass, which work well with it and Mamoswine with the Defense boost from the snow.
Kitakami Ogre Clan Kanemitsu
Ninetales: Flamethrower, Will-O-Wisp, Energy Ball, Dark Pulse (Heat Rock)
Shiftry: Leaf Blade, Explosion, Swords Dance, Sucker Punch
Chandelure: Flamethrower, Shadow Ball, Psychic, Burning Jealousy
Lilligant: Quiver Dance, Petal Dance, Pollen Puff, Sleep Powder
Kanemitsu uses a sun-based team, leading with Ninetales to set it up, while Shiftry has Explosion to deal some massive damage, Chandelure and Lilligant have hard hitting attacks that can deal a lot of damage.
Kitakami Ogre Clan Munechika
Ambipom: Double Hit, Thief, Fake Out, Fire Punch
Maushold: Population Bomb, Bullet Seed, Bite, Tidy Up
Greedent: Body Slam, Belch, Earthquake, Bullet Seed (Figy Berry)
Snorlax: Curse, Body Slam, Heavy Slam, Earthquake (Leftovers)
Munechika uses Normal-type Pokémon, Ambipom can use Double Hit to get in some damage, and Maushold can use Tidy Up to make its Population Bomb more threatening, his Greedent and Snorlax have high HP.
Kitakami Ogre Clan Kotetsu
Heracross: Megahorn, Close Combat, Rock Blast, Bullet Seed
Gallade: Psycho Cut, Night Slash, Sacred Sword, Aqua Cutter
Conkeldurr: Focus Punch, Hammer Arm, Rock Tomb, Thunder Punch (Payapa Berry)
Kommo-o: Clangerous Soul, Clanging Scales, Aura Sphere, Iron Head (Throat Spray)
Kotetsu uses Fighting-type Pokémon, and they have some powerful moves that deal with many different Pokémon types, Kommo-o is a dangerous foe if it uses Clangerous Soul.
For rewards, you can get a Focus Sash, Exp. Candy L, Assault Vest, Rare Candy, Choice Specs, Ability Capsule, Choice Band, and Ability Patch.
P1 Team: Weezing, Pidgey, Magby, Starmie, Forretress, Qwilfish
CPU Team: Totodile, Cubone, Ursaring, Bayleef, Steelix, Yanma
Then, I will list the moves for each Pokémon in battle, starting with my team.
Weezing: Sludge, Zap Cannon, Selfdestruct, Haze
Pidgey: Fly, Return, Steel Wing, Sand-Attack
Magby: Flamethrower, Iron Tail, Confuse Ray, Sunny Day
Starmie: Waterfall, Zap Cannon, Rapid Spin, Harden
Forretress: Strength, Rollout, Sandstorm, Spikes
Qwilfish: Sludge Bomb, Hydro Pump, Pin Missile, Minimize
The CPU's team of Pokémon and moves.
Totodile: Surf, Blizzard, Slash, Screech
Cubone: Bonemerang, Headbutt, Icy Wind, Focus Energy
Ursaring: Dig, Fire Punch, Snore, Rest
Bayleef: Razor Leaf, Body Slam, Safeguard, Synthesis
Steelix: Iron Tail, Mud-Slap, Rock Throw, Sandstorm
Yanma: Giga Drain, Headbutt, Swagger, Double Team
This is another battle where the CPU has Pokémon of many different types, well there are two Ground-types, and I have two Water-type Pokémon. Steelix was the lead, and this was the one I wanted to have lead, as Starmie was my lead, and even though I do have Magby, Starmie has the better matchup, the rest of the team don't have a reliable way to deal damage against Steelix, as it has a very high Defense stat.
Forretress's main role is to set up Spikes, and back then, you can only set up one layer of Spikes, not three like in the more recent generations, and the best time to use Forretress is against Bayleef or Yanma, as it resists their attacks, and this was when I realized that even if Magby does have the advantage againsy Bayleef, it cannot switch in on Body Slam due to the paralysis chance, and Magby not being the most defensive Pokémon there is.
Weezing is one of the Pokémon that has Selfdestruct, and this is the better switch in to Bayleef, and I can use Selfdestruct if I need to deal heavy damage to remove one of their Pokémon. I do have Qwilfish for a backup, and it does very well against Totodile, and I do have Pidgey to switch in on Ursaring's Dig and then use Sand-Attack to weaken its accuracy. Starmie is there for backup if I need to use it, its other use is against Cubone, and the other use with Forretress is Rollout to take out Yanma, and its Sandstorm can help deal some damage at the end of each turn against the CPU.
P1 Team: Espeon, Bellsprout, Sunflora, Igglybuff, Alakazam, Charizard
CPU Team: Skiploom, Marowak, Lanturn, Magmar, Arbok, Togepi
Then, I will list the moves for each Pokémon in battle, starting with my team.
Espeon: Psybeam, Swift, Tail Whip, Psych Up
Bellsprout: Giga Drain, Sludge Bomb, Toxic, Growth
Sunflora: Razor Leaf, Hyper Beam, Toxic, Growth
Igglybuff: Headbutt, Dream Eater, Sing, Sweet Kiss
Alakazam: Psybeam, Thief, Future Sight, Kinesis
Charizard: Fire Punch, Wing Attack, Growl, Scary Face
The CPU's team of Pokémon and moves.
Skiploom: SolarBeam, Headbutt, Synthesis, Sunny Day
Marowak: Bone Rush, Thrash, ThunderPunch, Focus Energy
Lanturn: Hydro Pump, Spark, Flail, Supersonic
Magmar: Fire Punch, Smog, SmokeScreen, Confuse Ray
Arbok: Sludge Bomb, Bite, Dig, Glare
Togepi: Headbutt, Metronome, Attract, Sweet Kiss
With the teams we both have, I have two Psychic-type Pokémon and two Grass-type Pokémon, while the CPU has Pokémon of different types. Skiploom was the lead Pokémon for this battle from the CPU, while I had Charizard for the lead, and this did put me at a good start with the type advantage, there isn't anything that Skiploom can do against Charizard.
I do have both Espeon and Alakazam to take on Arbok, but one thing to watch out for is Sludge Bomb, as both don't have good Defense, and I do have the Grass-types to fight Lanturn and Marowak, but there is Magmar to watch out for as it has Confuse Ray and SmokeScreen, I do have Charizard's Scary Face to help out in the battle.
Bellsprout's advantage is Giga Drain to heal off the damage, and while it has Toxic and Growth, Sunflora has those two moves as well, but it cannot use Giga Drain to deal off the damage like Bellsprout can. Sunflora can make use of Toxic to poison the opponent and get in some damage with Razor Leaf, but with Marowak's Thrash dealing a good amount of damage, this can make it a harder opponent to watch out for, but at least the Thick Club cannot be picked as an item outside of the Game Boy games.
The best way to use Igglybuff is to use Sweet Kiss to confuse the opponent and keep using Headbutt to get in some damage, it has low Speed, and outside of its high HP stat, Igglybuff has very low stats, the same could be said about Togepi, as they are both Pokémon with low base stat totals, but I do try to find a way to put them to use against even evolved Pokémon.
P1 Team: Ledian, Miltank, Misdreavus, Onix, Abra, Mankey
CPU Team: Eevee, Pineco, Poliwhirl, Dugtrio, Exeggcute, Nidoran♂
Then, I will list the moves for each Pokémon in battle, starting with my team.
Ledian: Giga Drain, Dig, Hyper Beam, Supersonic
Miltank: Stomp, Ice Punch, Heal Bell, Bide
Misdreavus: Shadow Ball, Thunder, Psywave, Pain Split
Onix: Earthquake, Rock Throw, Strength, Sandstorm
Abra: Psychic, Ice Punch, Swagger, Attract
Mankey: Cross Chop, Strength, Double Team, Screech
The CPU's team of Pokémon and moves.
Eevee: Take Down, Iron Tail, Shadow Ball, Sand-Attack
Pineco: Double-Edge, Giga Drain, Explosion, Spikes
Poliwhirl: Surf, Snore, Belly Drum, Rest
Dugtrio: Magnitude, Slash, Attract, Curse
Exeggcute: Psychic, Giga Drain, Stun Spore, Leech Seed
Nidoran♂: Headbutt, Iron Tail, Thunder, Horn Drill
I did get a good matchup for the start of the battle, this is because I got Misdreavus for the lead, while the CPU went with Poliwhirl, and the good thing about this is that Poliwhirl's Snore will not do anything to Misdreavus, but there is Surf which can do some good damage. Misdreavus is even immune to Nidoran♂'s Horn Drill, which is the one move I always don't like to go up against, specially when they changed Horn Drill in this game where it is not based on Speed and instead based on level.
I have some other good options for the battle, like Miltank's Stomp to get in a flinch against the opponent, possibly the best choice against Eevee, I do have Abra to take on Nidoran♂, but not as a switch in, and Ledian can take on Dugtrio, even if I do have to watch out for Slash.
Pineco is one of the many Rental Pokémon to have Explosion, and one thing to note, the CPU does not use Explosion if that Pokémon is their final Pokémon, and Explosion is very powerful, but against a Ghost-type like Misdreavus, the only move Pineco has that can deal damage to it is Giga Drain, but it comes off of Pineco's lower Special Attack stat against Misdreavus's decent Special Defense stat. I don't really need Mankey for this battle, its only type advantage is against Eevee, but its Cross Chop is there if I need to use it.
P1 Team: Gengar, Raichu, Bellossom, Lapras, Bulbasaur, Nidorina
CPU Team: Lickitung, Natu, Beedrill, Sentret, Pinsir, Chinchou
Then, I will list the moves for each Pokémon in battle, starting with my team.
Gengar: Night Shade, Thief, Nightmare, Hypnosis
Raichu: Thunder, Quick Attack, Thunder Wave, Tail Whip
Bellossom: Petal Dance, Cut, PoisonPowder, Attract
Lapras: Whirlpool, Icy Wind, Perish Song, Mist
Bulbasaur: Razor Leaf, Headbutt, Toxic, Growth
Nidorina: Strength, Bite, Blizzard, Toxic
The CPU's team of Pokémon and moves.
Lickitung: Hyper Beam, Shadow Ball, Surf, Supersonic
Natu: Psychic, Future Sight, Night Shade, Confuse Ray
Beedrill: Twineedle, Sludge Bomb, Pursuit, Focus Energy
Sentret: Headbutt, Shadow Ball, Rollout, Defense Curl
Pinsir: Fury Cutter, ViceGrip, Submission, Focus Energy
Chinchou: Surf, Thunder, Rain Dance, Confuse Ray
The lead that I got for this battle was Lapras, and I have seen that in Free Battle, the CPU never switches out, even when affected by Perish Song, and I usually try to make good use of the move and then switch Lapras out for another Pokémon that is better at taking on the Pokémon that is in the battle, the CPU's lead with Lickitung, and this was where Perish Song came to use as Lickitung does have a good HP stat for taking hits.
I have some other good Pokémon for this one, Gengar's moves isn't the best against Normal-type Pokémon, as Thief which had 40 power back then is the only move that can deal damage to them, but it does have Hypnosis and Nightmare which can work as a combo for weakening the opponent. Both Normal-type Pokémon have Shadow Ball to take on Ghost-type Pokémon, and Sentret does have the Rollout and Defense Curl combo. I don't have much use for Bulbasaur when the CPU had a Psychic-type and two Bug-type Pokémon, but at least it can do well against Chinchou, and I have Bellossom as another Grass-type to deal with it.
I did see that the only move Pinsir has that can deal damage to Gengar is Fury Cutter, and the move starts off very weak, but it does increase the power the more times it hits, the move's power resets if Fury Cutter does miss, and back then Fury Cutter's starting power is 10, and its maximum power is 160 if it hits consecutively. Beedrill does have Pursuit to deal super effective damage to Gengar with, and what Pursuit does in case you are not familiar with the move as Pursuit was one of the moves removed in Generation 8, this is a Dark-type move that deals double damage if the target switches out, and in competitive battling, most Dark-types use that move to take out any Psychic or Ghost-type Pokémon that try to switch out.
I do have Raichu's Thunder Wave to paralyze some of the Pokémon, but its main use is to take out Natu with Thunder, I did find that using Gengar for most of the fight did help, as most of the CPU Pokémon have moves that either don't do much against it.
P1 Team: Granbull, Metapod, Staryu, Parasect, Oddish, Azumarill
CPU Team: Cyndaquil, Flaaffy, Porygon2, Magneton, Donphan, Dragonite
Then, I will list the moves for each Pokémon in battle, starting with my team.
Granbull: Headbutt, DynamicPunch, Bite, Scary Face
Metapod: Harden
Staryu: Psychic, Hydro Pump, Thunder, Recover
Parasect: Giga Drain, Slash, Fury Cutter, Spore
Oddish: Giga Drain, Sludge Bomb, Moonlight, Stun Spore
Azumarill: Waterfall, Icy Wind, Defense Curl, Rain Dance
The CPU's team of Pokémon and moves.
Cyndaquil: Flamethrower, Headbutt, Dig, Sunny Day
Flaaffy: ThunderPunch, Fire Punch, Cotton Spore, Light Screen
Porygon2: Swift, Zap Cannon, Thief, Conversion
Magneton: Thunder, Swift, Flash, Thunder Wave
Donphan: Earthquake, Rapid Spin, Sandstorm, Growl
Dragonite: Twister, Wing Attack, Dragon Rage, Leer
The teams we both use have many Pokémon of different types, I have two Water-types and two Grass-types, while the CPU has two Electric-type Pokémon. I went with Azumarill for the lead, and the CPU went with Dragonite, but at least I had Icy Wind to get in some super effective damage, I prefer to use Icy Wind to decrease the opponent's Speed to help out other Pokémon outspeed the Pokémon they wouldn't normally.
As I did not have a Ground-type Pokémon, getting past Flaaffy and Magneton will make it even more challenging, Magneton being part Steel-type that is. While Parasect does have a decent matchup against Electric-type Pokémon, well resisting them that is, Flaaffy has Fire Punch and that can do a lot to Parasect, and I do want to try and use it for most of the fight, the best matchup for Parasect is against Donphan because of that resistance to Earthquake.
I do have Staryu for backup, not only for its type advantage against Cyndaquil, but its Hydro Pump can come in when I need it, and Oddish is there for Sludge Bomb and Giga Drain, as there is the Porygon2 that I have to try and get through which does have Swift and Zap Cannon. Not much to go over with Metapod, I don't expect to see it ever do well in battle other than boost its Defense with Harden. Granbull's main use is to lower the Speed of the opponent with Scary Face and then get in a flinch with Headbutt, as this is a Pokémon that doesn't have the best Speed stat, but can turn it around with the right set up.
For Egg Moves, I went with Weather Ball, Double-Edge, Leech Seed, and Growth, the other move is Stomp, but I didn't really need to go with that, and Weather Ball is a TM that was added in the DLC update. For Pokémon that can learn those moves, it can get Double-Edge from the Sunkern and Bergmite lines, Leech Seed from various Grass-type Pokémon, like Hoppip, Smoliv, Cacnea, and Petilil, it can learn Growth from many Pokémon like Bellsprout, Capsakid, Fomantis, Seedot, and a few others, and Weather Ball requires a Mirror Herb, it can be learned from Snorunt, Eiscue, and Tadbulb.
Snover's starting moves are Leer and Powder Snow, but having Weather Ball is an improvement over Powder Snow, because with Snow Warning, its Weather Ball is an Ice-type move when the snow is up. It learns Leafage, Mist, Ice Shard, Razor Leaf, Icy Wind, Swagger, Ingrain, Wood Hammer, Blizzard, and Sheer Cold. It evolves into Abomasnow at Level 40 and learns Ice Punch upon evolution and can relearn Aurora Veil.
Next are TMs, I will go over what Abomasnow can learn, it can get Water Pulse, Low Kick, Trailblaze, Chilling Water, Bulldoze, Brick Break, Magical Leaf, Rock Tomb, Avalanche, Bullet Seed, Seed Bomb, Grass Knot, Stomping Tantrum, Rock Slide, Swords Dance, Body Press, Giga Drain, Energy Ball, Ice Spinner, Earth Power, Ice Beam, Earthquake, Giga Impact, Outrage, Focus Blast, Leaf Storm, Hyper Beam, Solar Beam, Tera Blast, Icicle Spear, Focus Punch, and Grassy Glide.
Before the Teal Mask update, Abomasnow was the Pokémon that set up the snow, as it was the only Pokémon to have Snow Warning, but with the return of Alolan Ninetales, which had higher Speed than Abomasnow, it was the better user of Aurora Veil. At the time of this video going up, Pikalytics has not updated to the current format, and I know that Pokémon HOME has the rankings of the Pokémon, but I might as well go over the possible moves it can use. Blizzard is a move you will want on Abomasnow, this is because when the snow is up, Blizzard has 100% accuracy, and it can set up Aurora Veil. Abomasnow will want a Water Tera Type to resist the Fire-type moves it is weak to, as its type combo of Ice/Grass is one of the worse defensive type combinations, Energy Ball and Earth Power can be used for type coverage, and it has Ice Shard for priority. Its best teammates are mostly Ice-type Pokémon like Iron Bundle, Baxcalibur, Chien-Pao, and many others, and with some returning Ice-types like Alolan Sandslash and Mamoswine, those pair well in a snow team.
In Double Battles, Abomasnow was the Pokémon that set up the snow, but now Alolan Ninetales has taken the title of snow summoner. It paired well with Articuno, which can use Tailwind to set up and it can use moves like Freeze-Dry and Icy Wind for attacks, and it also used Blizzard for 100% accuracy in the snow. With Alolan Ninetales back, Abomasnow has fallen in the usage charts, this is because Alolan Ninetales has higher Speed and is a better user of Aurora Veil, and it is an excellent support Pokémon in Double Battles.
In Tera Raid Battles, the only reason to use Ice-types is when taking on Pokémon with a Dragon, Grass, or Flying Tera Type, as long as that Pokémon does not have Fire as their base type, and Abomasnow does learn some moves like Chilling Water, Helping Hand, and Aurora Veil to support its team, while Blizzard is its main attack, but once again, Alolan Ninetales is back in the game and does everything Abomasnow can do, but much better.
Its late evolution level is a drawback when going through the game, and while it does get Razor Leaf early on, getting Trailblaze can help with a Grass-type move until getting the TM for Giga Drain, and Weather Ball will be Snover's main move for the early game until Blizzard when evolved, you can choose to hold off Snover's evolution until Level 45 to get Blizzard earlier, Abomasnow learns it at Level 49, and the good thing about snow replacing hail is that it doesn't hinder teammates, this was the one downside to using Abomasnow in previous generations.
To go over the Hisuian Decidueye Tera Raid Event, it has a Grass Tera Type and its moves are Leaf Blade, Triple Arrows, Brave Bird, and Shadow Claw, and its extra moves are Bulk Up, Swords Dance, Grassy Terrain, and Leaf Storm.
They did list the scripted actions in the Tera Raid Event, where there is 95% time remaining, Decidueye will reset your stats, then it will use Bulk Up, when there is about 80% time remaining, Decidueye will reset its own stats and put up a shield, which it also can if its HP is below 50%, once it has put up its shield, it uses Swords Dance. When there is 60% time remaining, Decidueye uses Grassy Terrain and follows that up with Leaf Storm. This can be a challenging Tera Raid Battle as it can use Swords Dance to boost its attack, and it has some moves with a high critical hit rate like Leaf Blade and Shadow Claw, and its signature move Triple Arrows has a 50% chance of decreasing the opponent's Defense and has a 30% chance of flinching the target.
I have seen a lot of players use Ceruledge and Skeledirge, the downside is that they are weak to Shadow Claw, and Decidueye does have Scrappy to make Triple Arrows hit them, making them less effective counters. The best Pokémon to use are Poison-type Pokémon, the ones that I chose for this one were Weezing and Iron Moth, I trained up a Weezing and gave it some Defense investment to withstand Decidueye's attacks, and for moves, I went with Acid Spray to lower Decidueye's Special Defense, Clear Smog to reset its stats when it uses Swords Dance, and Sludge Bomb for the main Poison-type move. It was really hard to get a successful attempt, so I ended up having to connect with my other game to see if I can beat it without other players. For Iron Moth, it has Lunge to decrease Decidueye's Attack, and Fiery Dance to pair with Iron Moth's Fire Tera Type to get in some massive damage.
For other options, Corviknight is not a bad choice, its Mirror Armor make it so that Decidueye has its Defense lowered from Triple Arrows, and Corviknight can use Bulk Up and Drill Peck for moves. Ogerpon in its Hearthflame Mask can be a good option, but it requires support as it is weak to Brave Bird, but once Terastallized and after a Swords Dance boost, that is when it can deal some real damage. I don't recommend Poison-types that have secondary types that are weak to Triple Arrows, some examples include Glimmora, Revavroom, or Grafaiai, while there are some that take neutral damage from Leaf Blade, like Clodsire or Toxapex, they can work for support.
At least this event gives players a chance to get Hisuian Decidueye without the need for Pokémon HOME, it does get some good moves like Feather Dance, U-turn, Synthesis, Bulk Up, and Sucker Punch, and through TMs, it can get Trailblaze, Rock Tomb, Low Sweep, Brick Break, Light Screen, Taunt, Swords Dance, Giga Drain, Aura Sphere, Tailwind, Helping Hand, Close Combat, Haze, Knock Off, Grassy Glide, Dual Wingbeat, and many other moves, it does some good options. The Grass Tera Type on Hisuian Decidueye does further power up moves like Leaf Blade and Trailblaze, but if you want a different Tera Type, I would recommend Steel or Ghost, as those are types which don't have many weaknesses, Steel can be good for removing its 4x weakness to Flying, but it does keep the Fire weakness, Decidueye is one of those Pokémon that does need a different Tera Type as it doesn't have the best Speed to put its stats to use unless it is using Trailblaze to boost its own Speed in battle.
This game does support multiplayer, as you have four Kirbys, which were formed when sliced apart from Dark Meta Knight, and they enter the Mirror World. When they arrive, they find Meta Knight defeated by his dark counterpart as he cuts the mirror into 8 fragments, and it is up to the four Kirbys to restore the Mirror World and rescue Meta Knight.
As this video is a preview video of the game and it will be in the Game Boy Advance - Nintendo Switch Online playlist, I don't have current plans to do a playthrough on Kirby & the Amazing Mirror yet. I have played this game on the Nintendo 3DS, but I have not completed this game, and I might play it in my own time, and if ever I do decide to do a playthrough on this game, the title will change if ever that comes, but I will at least go over things in the description if ever I decide to do a playthrough on this game.
We start off with a tutorial course, and we enter Rainbow Route, which is the first world in the game, and one thing that I like about this game is that when you attack an enemy, it will display the name of the enemy, like for example, if you fight against a Waddle Dee, its name is displayed with the health bar. This game does introduce new Copy Abilities, like Cupid and Missile, and throughout the game, you can find a shadow version of Kirby.
What you have to do is go through straight through and into the next area, Moonlight Mansion, and a new enemy called a Golem appear, they give the Stone Ability when inhaled, but there are some variants that give the Fighter and Wheel Ability. When you go through the course, you can get to the boss fight against King Golem, here is our Whispy Woods variant of the game, King Golem guards one of the Mirror Shards, and he is similar to Whispy Woods, being the first boss in the game, and he takes less damage from certain Copy Abilities, like Sword, Beam, and Cutter. You can find King Golem against and get a Maxim Tomato if you revisit the boss room.
This game is kind of an open end game where you have many rooms and you get to do each world in any order, as I check more of Moonlight Mansion, and I even access Mustard Mountain which is the fourth world in the game, and it does play a remix of the Forest Stage from Kirby's Adventure. I have not confirmed if I will continue with this game, but I might play it in my own time and see how much of the area I can go through, that is if ever I do decide to do a playthrough on this game.
As for the rest of the description, I recommend watching the full video before reading past this point of the description
Starting off the video, I do the Olive Roll at Cortondo to obtain a tablecloth, because if you obtain every single one of them, the rest can be obtained from shops in areas like Mesagoza, Levincia, and Cascarrafa, talk to the man with the Geodude at the entrance of Kitakami Hall, and he gives you chairs for each tablecloth, and if you have every single one of them, you get 2 sets of Herba Mystica, and with the Sweet Herba Mystica, I can finish Sagurao's quest. Herba Mystica are really difficult to obtain, they are usually found in 5 Star Tera Raids, and it is a rare chance to obtain them.
Next is the O'Nare sidequest, you first encounter her and Billy at Apple Hills, the next place they go to is Fury Falls at North Province Area Two, you get 15 Big Pearls. Next area is South Province Area 5, you obtain 15 Nuggets, then you find them at Apple Hills, and you battle O'Nare again, she has a Level 65 Persian. The next area is Casseroya Lake, where you obtain 10 Pearl Strings, then the next area is Glaseado Mountain, you get 10 Big Nuggets, and the last area is The Great Crater of Paldea, located near South Province Area Three. There you battle O'Nare, this time she has added Arboliva to her team, and her Persian now has Thunderbolt, and after that, you obtain 15 Big Nuggets, a Glitterati Case for the Rotom Phone, and an emoji from Billy.
With the rewards, you can earn a lot of money, I recommend equipping an Amulet Coin before taking on O'Nare, preferably a Pokémon that can take on her Persian. After that, I head to Kitakami Hall, where the Caretaker is located at, I don't know if this is the same Caretaker from the Community Center at Mossui Town or if Kitakami Hall has their own Caretaker, but anyway, the next quest is to pay 1 million Poké Dollers to repair the Loyal Three Monument, which has been a very important landmark in Kitakami, despite the Loyal Three being the villains, and Ogerpon being the suspect in the legend, which resulted in the false legend being passed down.
After that, the monument will be repaired, and you earn the Flashy Jinbei, I do like how it comes in many colours, you do get the Deep Blue and White/Grey ones from Carmine's grandfather after completing the main quest.
There isn't much else to go over, as I have done about everything there is in Kitakami, but there are some very high levelled Trainers to take on, which I will do in the next part, and there is something extra that I want to show as well.
As for the rest of the description, I recommend watching the full video before reading past this point of the description
Before we find Perrin at the entrance of Timeless Woods, I check out Kitakami Wilds, and there is a large lake in the area with a bunch of Water-type Pokémon. For encounters, this is where you can find Cramorant in Pokémon Scarlet, and there is a Swanna with the Ice Tera Type, and it comes with Icy Wind, Swanna does learn Ice Beam through TM. Other Pokémon you can find include Primeape, Lombre, Hattrem, Bombirdier, Indeedee, Mightyena, and many others, and in the lake, you can find Whiscash, Masquerain, Gyarados, Quagsire, and Drednaw. This area has some rare evolved Pokémon, like Gardevoir, Luxray, Staraptor, and some other Pokémon, and you can even find wild Annihilape at Kitakami Wilds. Another area has Lucario, Charjabug, Lurantis, Noctowl, Lycanroc, Gallade, and there is a Vikavolt with the Grass Tera Type which knows Energy Ball.
When you enter Timeless Woods, Perrin will be taking a photo of a Poliwhirl, while her Growlithe is the one that knows that we have appeared, and then after some dialogue, you get put into a battle with an Ariados. Then she sets up a tent, I do like the Shaymin design of the tent, and we have to take photos of up to 10 Pokémon in Timeless Woods that show up at night. After that is done, it is time to encounter the Bloodmoon Beast, this is a special Ursaluna that has a red mark on its head instead of the yellow mark, this form is known as Bloodmoon Ursaluna. The difference with this Ursaluna is that it has a higher Special Attack stat, it has high HP and Defense, but it has lower Special Defense, and only two points higher Speed than Ursaluna.
Bloodmoon Ursaluna is a very fearsome opponent, its signature move is Blood Moon, this is a 140 power special Normal-type move, and Ursaluna cannot use the move on consecutive turns, it can use Calm Mind to boost its Special Attack and Special Defense, this is a very powerful opponent, and once you defeat it, you can capture it in any Poké Ball, as it is a guaranteed capture.
Going over Bloodmoon Ursaluna, this Pokémon is insane, its Ability is Mind's Eye, which is a combination of Scrappy and Keen Eye, Ursaluna's accuracy cannot be reduced, it ignores the changes of its opponent's evasion, and it can hit Ghost-type Pokémon with Normal and Fighting-type moves. It can get Moonblast and Moonlight through the Move Relearner, Calm Mind is a TM move, and it does get some good special moves, like Hyper Voice, Focus Blast, and Vacuum Wave, and it can use Body Press to put its high Defense to good use, while its low Speed is a drawback, Ursaluna is a massive threat in Trick Room.
After completing the quest, talk to Perrin at Mossui Town, and she gives you a Hisuian Growlithe, the sibling of her Growlithe partner, and this one does come with the Hidden Ability of Rock Head. Going over encounters at Timless Woods, this is where you can find Trevenant in the wild if you don't have a way to evolve Phantump, there is a Trevenant with the Normal Tera Type that knows Facade and Trailblaze. Other encounters you can find are Toedscruel, Nuzleaf, Grimmsnarl, Hatterene, Eelektrik, Lampent, and many others, this is an easier place to find Phantump. There are some caves, and you can find Dunsparce, Sneasel, Sliggoo, and Bisharp, and very rarely, you can find a wild Kingambit, one cave has a Snorlax as a static encounter blocking the entrance. In one of the caves is a Dusclops with the Ice Tera Type which has Ice Punch, and you can find a Masterpiece Teacup, which you can use to evolve the authentic Poltchageist, it is the Artisan Form that evolves into Masterpiece Form Sinistcha.
The new encounter is found in the small lake, you can find a Quagsire with the Poison Tera Type, but the new encounter is White-Striped Basculin. The difference with the White-Striped Basculin is that it can evolve into Basculegion, to evolve it, Basculin needs to take a total of 294 damage recoil, it can use moves like Wave Crash, Double-Edge, and Head Smash, and it must not faint. When evolved, male Basculegion have higher Attack, while female Basculegion are more balanced offensively, with Special Attack as its higher stat. It can learn Last Respects as an Egg Move, which Houndstone can pass on to Basculegion, this becomes more powerful the more Pokémon that you have faint, Basculegion is a very powerful force in battle.
When you have completed the Kitakami Pokédex, talk to Jacq, and he gives you the Glittering Charm, this increases the amount of Tera Shards you obtain from Tera Raid Battles.
I have decided that I will keep track of stages that have appeared in 2023 through Smash Battles instead, because there will no longer be any online battles for this game, and I need a way to keep up with Super Smash Bros. Ultimate as it is one of my favourite Switch games, and this was what I went up in the end.
I have included timestamps for each battle in this video, you can click on them to view one of them.
00:00 Battle 1: Joker, Falco, Luigi, Zero Suit Samus
03:47 Battle 2: Mr. Game & Watch, Sephiroth, Roy, Chrom
07:26 Battle 3: Corrin, Rosalina & Luma, Sonic, Zelda
11:29 Battle 4: Bayonetta, Ness, Pichu, Ike
14:31 Battle 5: Kazuya, Banjo & Kazooie, Pit, Snake
17:32 Battle 6: Lucina, Link, Yoshi, Dark Pit
22:12 Battle 7: Little Mac, Jigglypuff, Mythra/Pyra, Villager
25:24 Battle 8: Ridley, Captain Falcon, Pokémon Trainer, Wario
29:20 Battle 9: Byleth, Sora, Donkey Kong, Lucario
33:03 Battle 10: Daisy, Greninja, Meta Knight, Kirby
I have listed the stages and the music that played in each of them, and as I will no longer do any online battles, I will be keeping track of stages that have appeared in 2023 through Smash Battles, as well as music that has played in those battles.
Pilotwings: MEGALOVANIA
Windy Hill Zone: His World (Theme of Sonic the Hedgehog - 2006 E3 Version)
Skyworld: Wrath of the Reset Bomb
Pac-Land: PAC-MAN'S PARK / BLOCK TOWN
Mario Galaxy: Bowser's Galaxy Generator
75m: Jungle Level Jazz Style (for 3DS / Wii U)
Spear Pillar: Battle! (Champion) - Pokémon X / Pokémon Y
Yoshi's Island: Main Theme - Yoshi's New Island (Original)
Pokémon Stadium: Pokémon Gold / Pokémon Silver Medley
Gamer: WarioWare, Inc.
As for the rest of the description, I recommend watching the full video before reading past this point of the description
It is time to capture the Loyal Three, they have a low catch rate, I chose to bring Scizor on the team because it has False Swipe to help weaken them to make catching them easier. I start with Okidogi, this one is a Poison/Fighting-type with a high Attack stat, its moves are Poison Jab, Brutal Swing, Crunch, and Superpower. The Loyal Three have Toxic Chain, which has a 30% chance of badly poisoning the target, and they do have Hidden Abilities if you use an Ability Patch of them. Okidogi has Guard Dog for its Hidden Ability, this Ability was previously exclusive to Mabosstiff, this boosts the Pokémon's Attack if affected by Intimidate, and it cannot be forced out from moves like Roar or Whirlwind. Okidogi can get Bulk Up, and it has some good TM access to moves like Shadow Claw, Psychic Fangs, Drain Punch, Iron Head, Close Combat, Gunk Shot, High Horsepower, Knock Off, Lash Out, and it can get the Elemental Punches, it is a fearsome threat in battle, it just has to watch out for Psychic-type Pokémon.
Next is Munkidori, a Poison/Psychic-type, previously exclusive to Galarian Slowbro and Galarian Slowking, this one can sweep your entire team, its moves are Sludge Wave, Nasty Plot, Future Sight, and Psychic. Munkidori cannot do anything to Kingambit if you have one, and as for its stats, Munkidori is a special sweeper with Speed and Special Attack for its best stats, and it does come set with Nasty Plot, Sludge Wave, and Psychic, and it can get Clear Smog, Fake Out, and Parting Shot. Through TMs, it can learn Acid Spray, Grass Knot, Taunt, Shadow Ball, Sludge Bomb, Focus Blast, and many others. Munkidori's Hidden Ability is Frisk, not really worth an Ability Patch, as Toxic Chain is better against more defensive foes.
The last out of the three is Fezandipiti, a Poison/Fairy-type, which was previously exclusive to Galarian Weezing. Its moves are Beat Up, Swagger, Flatter, and Roost, making it a difficult Pokémon to catch, it can use Swagger and Flatter to confuse your Pokémon, and it can heal itself with Roost. This might be worth a Master Ball, but at least Roost only has 5 PP, and once it has used all of it up, then it won't be able to use it, Beat Up is its only attacking move.
Going over Fezandipiti's stats, it has an unusual distribution, its best stat is Special Defense, and while it has good Speed, it's not as high as those in the base 110 or higher, its best offensive stat is Attack at base 91, and it has base 70 Special Attack. Fezandipiti's Hidden Ability is Technician, but as it doesn't have the best offensive stats, I would stick with Toxic Chain, it does learn some multi-hit moves like Double Kick, Tail Slap, and Beat Up, and each hit is a 30% chance to badly poison the target, other moves it can learn are Cross Poison and Moonblast, and through TM, it can learn Icy Wind, Tailwind, U-turn, Dazzling Gleam, Heat Wave, Taunt, Play Rough, and Dual Wingbeat. Fezandipiti is more of a Pokémon that performs better in Double Battles, it has access to moves like Tailwind, Icy Wind, and Dazzling Gleam to help out in battle.
The rest of the video, I check out Fellhorn Gorge, this one has mostly water with some tall islands around it, and there are some wild Pokémon you can find, like Drednaw, Quagsire, Staraptor, Swanna, and Vullaby, and you can find a Vullaby with the Poison Tera Type, this can be good defensively, and it does come with Toxic. You can find Gligar around the area in Pokémon Scarlet, and I want to say that you can find Cramorant as well. I will check out Kitakami Wilds in the next part, and Timeless Woods, which has some high levelled Pokémon there.
The Queen Leagues adds in Mute City II, Port Town I, Red Canyon I, White Land I, and White Land II, and in the F-Zero 99 Mode, Mute City II, Port Town I, and Red Canyon I are added in rotation, and in Pro Tracks, Death Wind II is included.
The Queen League tracks are more difficult than the Knight League tracks, Mute City II has a circular area with two paths, and this area is the best time to use the Skyway, as you can skip past it, most of the new tracks have good areas to use the Skyway, that includes Port Town which has those magnets which can damage your machine and draw them in.
I wasn't sure how often I want to do F-Zero 99, and because there was an update which added some new tracks, I decided this was the right time to do them.
As for the rest of the description, I recommend watching the full video before reading past this point of the description
Prepare for some challenging battles, because once you bring Ogerpon back, you take on Kieran in another battle, he has different music for that battle, and he has a full team of Pokémon, which range from Levels 71 to 76, but if you haven't beaten the game, his team would be Levels 33 to 38.
Shiftry: Fake Out, Tailwind, Leaf Blade, Dark Pulse (Focus Sash)
Yanmega: Bug Buzz, Air Slash, Ancient Power, Psychic (Kee Berry)
Dipplin: Syrup Bomb, Double Hit, Dragon Pulse, Energy Ball (Leftovers)
Probopass: Power Gem, Body Press, Zap Cannon, Flash Cannon (Petaya Berry)
Poliwrath: Close Combat, Belly Drum, Liquidation, Ice Punch (Sitrus Berry)
Gliscor: Earthquake, Rock Tomb, Dual Wingbeat, X-Scissor (Yache Berry)
This is a very difficult battle, he has a full team, if you haven't completed the main story, his team doesn't have items and they have different moves, usually those with lower base power. After the battle, it is time to take on Ogerpon, which uses four different forms in that battle.
Ogerpon starts off the battle with its Hearthflame Mask, this form has a Fire Tera Type, Ogerpon has a unique Terastallized state, it has Grassy Terrain to set up, its signature move is Ivy Cudgel, this is a 100 power physical move with a high critical hit rate, and its type changes depending on the mask, in this case, Hearthflame Ogerpon's Ivy Cudgel is a Fire-type move, the move is normally a Grass-type move. Its Ability is Embody Aspect when Terastallized, Hearthflame Mask has its Attack boosted, next is Wellspring Mask, which is a Water Tera Type and its Special Defense is boosted, and Ivy Cudgel is a Water-type move. Next is Cornerstone Mask, a Rock Tera Type that gains a Defense boost, and its Ivy Cudgel is a Rock-type move, and then the Teal Mask, a Grass Tera Type which gains a Speed boost through Embody Aspect. After getting through all four forms, you can then capture Ogerpon in any type of Poké Ball. After that, Kieran runs away, after how much he had to go through, like keeping the Ogerpon encounter a secret, and now capturing it.
Ogerpon is a Grass-type Pokémon, its best stats are Attack and Speed, it would be Level 20 if you haven't beaten the game, otherwise it is Level 70. It comes with its signature move Ivy Cudgel, and it does have some good level up moves, like Wood Hammer, Superpower, Spiky Shield, Power Whip, Synthesis, Throat Chop, Low Sweep, Horn Leech, and Follow Me. Through TM, it can learn Rock Tomb, Brick Break, Zen Headbutt, U-turn, Stomping Tantrum, Swords Dance, Play Rough, Knock Off, and Lash Out for moves. For its regular Abilities, in its Teal Mask form, it has Defiant, Wellspring Mask has Water Absorb, Hearthflame Mask has Mold Breaker, and Cornerstone Mask has Sturdy. The downside to the masks is that Ogerpon has to hold that specific mask instead of another item, and each have their own advantages, Hearthflame Mask is a powerful Grass/Fire-type that can hit hard, Wellspring Mask tends to be more defensive, as it has Water Absorb and has a good amount of resistances, and Cornerstone Mask's main advantage is being able to take on Flying-type Pokémon, which its other forms have a hard time against.
Then it is time to battle Carmine, and she requests that you have Ogerpon in your party, I recommend Hearthflame Mask, as she has two Pokémon weak to Fire-type moves, here is her team.
Mightyena: Crunch, Howl, Sucker Punch, Play Rough
Morpeko: Aura Wheel, Lash Out, Thunder Wave, Seed Bomb (Focus Sash)
Leavanny: Leaf Blade, X-Scissor, Swords Dance, Fell Stinger
Ninetales: Flamethrower, Extrasensory, Will-O-Wisp, Disable
Sinistcha: Matcha Gotcha, Hex, Stun Spore, Scald (Occa Berry)
Carmine's team ranges from Levels 70 to 74, and if you haven't completed the game, her team ranges from Levels 33 to 35, and this is right after the battle with Kieran, who had a full team and his team was higher levelled.
After the battle, we then return back to Mossui Town, and it is revealed that Briar and the Blueberry Academy students will be returning back to Blueberry Academy, I wonder if we will ever see them in The Indigo Disk, and after some dialogue from Kieran, who talks about needed to get stronger, following his repeated losses, and that is it for the Teal Mask. There are still some more left to do in Kitakami, some places left to explore, as well as some more Pokémon left to find.
You do earn the theme if you get 100 points during the event, and I wasn't sure why they did that even now instead of last year, or it could be that this game did get some updates recently, like a new DLC side story that released months ago. I could see a Tetris 99 tie-in event with Super Mario Bros. Wonder coming soon, as they have done tie-in events with various Mario games, beause the last few they have done is with Kirby games, as well as Pikmin 4, but at least Xenoblade Chronicles 3 finally got a tie-in event with Tetris 99.
As for the rest of the description, I recommend watching the full video before reading past this point of the description
The Loyal Three are found in different areas, Okidogi is at Paradise Barrens, Munkidori is at Wistful Wilds near the lake, and Fezandipiti is at Oni Mountain, and you have to go through Chilling Waterhead to get to it.
You team up with Carmine in those battles, her Morpeko has Thunder Wave to help paralyze them, Mightyena has Intimidate to lower their Attack, and Sinistcha has Hospitality, this heals the HP of its teammate when it enters battle.
The Loyal Three are at Level 85, they would be at Level 35 if you have not beaten the game. Going over their stats, starting with Okidogi, it is a Poison/Fighting-type Pokémon with a high Attack stat and good Defense, it gains a Defense boost at the start of battle. Its moves are Crunch, Close Combat, Brutal Swing, and Poison Jab, it is 4x weak to Psychic-type moves, you might want to bring moves that can lower the opponent's Attack to help against Okidogi.
The next one is Munkidori, a Poison/Psychic-type with Special Attack as its best stat and it has good Speed, its moves are Psychic, Sludge Wave, Shadow Ball, and Nasty Plot, this is the most dangerous out of the three, and Sludge Wave can hit both opponents. Morpeko does have the type advantage with Aura Wheel and Lash Out to help out, Munkidori gains a Special Defense boost in that fight.
I have not explored Chilling Waterhead yet, and it has some Ice-type Pokémon, like Snorunt, Swinub, and Sneasel, and some evolved Pokémon like Piloswine and Quagsire, and one new encounter is Carbink, at the time, I didn't realize that you can find Carbink in the cave at Crystal Pool. This Pokémon is defensive but not much as a damage dealer, Carbink is a decent user of Body Press, and it can use Power Gem and Moonblast if it needs a way to deal damage, it can use Calm Mind to boost its Special Attack and Special Defense. Carbink can even be used as a lead with Stealth Rock and Spikes, and it can use Iron Defense to increase the power of Body Press, but other than that, I wouldn't say it is the best option out there.
After getting through Chilling Waterhead, which has some good TMs like Flip Turn and Icicle Spear, Flip Turn is a Water-type U-turn, it was previously exclusive to Palafin and Iron Bundle, but there are many Pokémon that can learn the move, like Floatzel, Barraskewda, Quaquaval, and a few others can put that to use.
At the end of the path is Fezandipiti, this is a Poison/Fairy-type Pokémon, and despite being known to fly, it is weak to Ground-type moves. Fezandipiti has an unusual stat distribution, its best stat is Special Defense, and it has decent Speed, but not high enough compared to most speedsters, and it doesn't have the best offensive stats, its best is Attack at base 91. Fezandipiti has Cross Poison, Play Rough, Dual Wingbeat, and Dazzling Gleam, and Speed is the stat boosted from it, Steel and Ground-type Pokémon are your best shot at taking this thing on, but watch out for Toxic Chain, which all three of the Pokémon have, it has a 30% chance of badly poisoning your Pokémon.
With the Loyal Three down, we reclaim Ogerpon's masks, and we head back to Mossui Town, but at Kieran's request, we bring Ogerpon with us to see how the people react, because Ogerpon was driven away from the village and was thought to be a terrifying monster that attacked Kitakami, even though it wasn't really a bad Pokémon. The people at Mossui Town then realize that Ogerpon isn't evil, and they forgive it, and then it is time to bring Ogerpon back home to Dreaded Den, this will be in the next part.
P1 Team: Bayleef, Ekans, Ditto, Politoed, Seaking, Shuckle
CPU Team: Psyduck, Smoochum, Entei, Cleffa, Scizor, Umbreon
Then, I will list the moves for each Pokémon in battle, starting with my team.
Bayleef: Razor Leaf, Body Slam, Safeguard, Synthesis
Ekans: Sludge Bomb, Earthquake, Strength, Glare
Ditto: Transform
Politoed: Whirlpool, Icy Wind, Perish Song, Swagger
Seaking: Waterfall, Flail, Horn Drill, Supersonic
Shuckle: Sludge Bomb, Rollout, Bide, Sandstorm
The CPU's team of Pokémon and moves.
Psyduck: Surf, Dig, Swagger, Psych Up
Smoochum: Psychic, Blizzard, Sing, Sweet Kiss
Entei: Fire Blast, Rock Smash, Leer, Roar
Cleffa: Headbutt, Psychic, Encore, Sweet Kiss
Scizor: Metal Claw, Cut, Agility, Leer
Umbreon: Faint Attack, Quick Attack, Sand-Attack, Mean Look
I got Seaking for the lead, and I use a random list generator to decide the order the Pokémon are selected, and if Scizor lead, I had to try and land a hit on it with Horn Drill. The CPU went with Psyduck to lead off the battle, and I had to switch in Bayleef for the type advantage.
The one Pokémon that gave me a hard time was Smoochum, there weren't many Pokémon that I had that could switch in against it, even Seaking would take a lot of damage from Psychic. This battle was where I made use of Politoed's Perish Song, and I did see that the CPU does not switch out in Free Battle because this isn't even Stadium Mode where the AI switches out when in a bad match-up.
Seaking's other use for this battle is to take on Entei, and I don't really much of a use for Ditto, as it is more about seeing who ends up going first in a mirror match, in a previous take of the battle, I had Ditto use Transform on Smoochum, and then use Sing to put it to sleep, which helped me out.
Shuckle is there to take hits and weaken foes with the poison from Sludge Bomb, as well as the damage from Sandstorm when that is up, the best to use it against is Umbreon, and it can work well against Cleffa as it doesn't have the best stats when going up against Shuckle's high defensive stats.
I did have Ekans for paralyzing foes with Glare, but this was mostly Politoed's fight, as mostly relied on Perish Song to remove opponents like Smoochum, Scizor, and Umbreon, expect to see that more often anytime I get Politoed in the Free Battle videos.
P1 Team: Slugma, Cubone, Octillery, Swinub, Rhydon, Raticate
CPU Team: Raikou, Venonat, Poliwag, Espeon, Tentacool, Golduck
Then, I will list the moves for each Pokémon in battle, starting with my team.
Slugma: Flamethrower, Rock Slide, Body Slam, Amnesia
Cubone: Bonemerang, Headbutt, Icy Wind, Focus Energy
Octillery: Octazooka, Hyper Beam, Focus Energy, Lock-On
Swinub: Blizzard, Earthquake, Strength, Mist
Rhydon: Dig, Stomp, Zap Cannon, Scary Face
Raticate: Super Fang, Hyper Fang, Pursuit, Scary Face
The CPU's team of Pokémon and moves.
Raikou: Spark, Quick Attack, Flash, Roar
Venonat: Sludge Bomb, Psychic, Supersonic, Stun Spore
Poliwag: Hydro Pump, Body Slam, Hypnosis, Rain Dance
Espeon: Psybeam, Swift, Tail Whip, Psych Up
Tentacool: Surf, Sludge Bomb, Blizzard, Screech
Golduck: Hydro Pump, Fury Swipes, Confusion, Psych Up
This was where I decided that I save state before I start recording the Free Battle videos, this is because of how much time it takes to select Pokémon for both sides. My team does not have the best match-up as I have four Pokémon weak to Water-type moves, which make up three of the CPU team.
Raticate was the lead, and I had to make sure Espeon was the lead, that way I can use Scary Face to lower its Speed and get in some damage. I do want to try and get Raikou in sooner, which was find a way to get Octillery in the battle and take out a Pokémon, the best opponent for it was against Golduck, that was if I could get Hydro Pump to miss.
Once I was able to get Raikou in, I can switch to Cubone and use Bonemerang to take it out, Golduck was usually the next Pokémon, and I would try to use Icy Wind to lower Golduck's Speed if it missed with Hydro Pump.
While Slugma does have the best matchup against Venonat, the downside was that Slugma can only take at least one hit from Venonat's Sludge Bomb, and then have another Pokémon finish it off. Tentacool is more of a coin flip, not only is its Water-type super effective against the Ground-types I have, but its Poison-type being weak to Ground-type moves, and that was another Pokémon where Raticate's Scary Face came in, the tricky opponent was Poliwag, which had higher Speed than Golduck and it also had Hydro Pump. There are times where I get screwed by the random number generator and get mostly Fire and Ground-type Pokémon while the CPU has many Water-type Pokémon on the team.
P1 Team: Machoke, Krabby, Diglett, Magcargo, Skiploom, Charizard
CPU Team: Pupitar, Butterfree, Kingler, Dratini, Moltres, Weepinbell
Then, I will list the moves for each Pokémon in battle, starting with my team.
Machoke: Vital Throw, Strength, Dig, Foresight
Krabby: Crabhammer, Strength, Blizzard, Guillotine
Diglett: Earthquake, Slash, Fissure, Sand-Attack
Magcargo: Fire Blast, Rock Slide, Smog, Amnesia
Skiploom: SolarBeam, Headbutt, Synthesis, Sunny Day
Charizard: Fire Punch, Wing Attack, Growl, Scary Face
The CPU's team of Pokémon and moves.
Pupitar: Rock Slide, Dig, Hyper Beam, Screech
Butterfree: Gust, Psychic, Hyper Beam, Stun Spore
Kingler: Crabhammer, ViceGrip, Guillotine, Leer
Dratini: Outrage, Headbutt, Safeguard, Thunder Wave
Moltres: Fire Blast, Sky Attack, Roar, Endure
Weepinbell: Razor Leaf, Sludge Bomb, Stun Spore, Growth
The CPU has some Pokémon to watch out for, the most notable is Kingler's Guillotine, and the CPU tends to land that attack very often, when I try to use them, I don't tend to get in a single hit with it. Pupitar was the lead for this battle, and I have Machoke, I wasn't sure about switching in Skiploom to set up Sunny Day, as Pupitar will most likely use Dig on that turn, and then use SolarBeam to remove it off the field, but I decided to keep Machoke in, as I didn't really need it for anyone else, while Skiploom does have a good advantage against Kingler, but there is the chance of Guillotine connecting.
I do like how the Skiploom set makes use of the sun, back then Synthesis fully restored the Pokémon's HP when the sun is out, and SolarBeam can be used without having to charge up. Another set I want to go over is Dratini's Outrage and Safeguard, when Safeguard is in effect, Dratini cannot be confused once 2 or 3 turns have passed, which does make a good strategy with moves like Thrash or Outrage.
I do have some Pokémon to use against some opponents, for example, against Moltres, I do have Magcargo to resist its Sky Attack and Fire Blast, and then use Rock Slide to take it out, while Charizard has an easy advantage over Butterfree and Weepinbell, that is if it doesn't get paralyzed from Stun Spore. Diglett isn't really going to be the most helpful for this battle, while it does high Speed and can use Fissure, most of the CPU Pokémon have an advantage against it, and whenever I use moves like Fissure or Guillotine, they don't connect when I want them to, yet the CPU tends to do it consecutively.
P1 Team: Drowzee, Dodrio, Ledian, Delibird, Electrode, Magby
CPU Team: Weezing, Muk, Togepi, Lickitung, Larvitar, Noctowl
Then, I will list the moves for each Pokémon in battle, starting with my team.
Drowzee: Psychic, Headbutt, Dream Eater, Hypnosis
Dodrio: Fly, Tri Attack, Pursuit, Growl
Ledian: Giga Drain, Dig, Hyper Beam, Supersonic
Delibird: Present, Blizzard, Fly, Double Team
Electrode: Thunder, Swift, SonicBoom, Flash
Magby: Flamethrower, Iron Tail, Confuse Ray, Sunny Day
The CPU's team of Pokémon and moves.
Weezing: Sludge, Zap Cannon, Selfdestruct, Haze
Muk: Sludge, DynamicPunch, Disable, Acid Armor
Togepi: Headbutt, Metronome, Attract, Sweet Kiss
Lickitung: Hyper Beam, Shadow Ball, Surf, Supersonic
Larvitar: Rock Slide, Earthquake, Hyper Beam, Swagger
Noctowl: Fly, Take Down, Confusion, Foresight
The teams that we both got have many Pokémon of different types, the CPU has two Poison-type Pokémon and three Normal-type Pokémon, while I have three Flying-type Pokémon on the team. I got Magby for the lead, while the CPU went with Larvitar, not the best type matchup, and it didn't help that five of my Pokémon had a type disadvantage against Larvitar, but at least I was able to predict the Earthquake by switching Ledian in and using Giga Drain to get in some damage before letting it get taken out by Larvitar's Rock Slide, that way I can bring in another Pokémon to finish it off.
Lickitung is easily predictable, because when it is likely to use Shadow Ball, I can bring in a Normal-type Pokémon, and I can take advantage of the Hyper Beam recharge by getting in some attacks off, and with Dodrio's high Speed and Tri Attack, that can come to use. Drowzee does have an advantage against the Poison-types, but it does have to watch out for Weezing's Selfdestruct, as well as Muk's good defensive stats and HP.
Electrode is there to take on Noctowl, and it is the only Rental Pokémon to know the move SonicBoom, this move deals a fixed 20 damage, making it not worth using, because every Rental Pokémon in Free Battle are at Level 100, SonicBoom is more of a move to use for low level battles, but the move cannot be used in Little Cup as it will always fail. Delibird has Present, which is a gimmicky move, the effect of the move is random, it can have either a base power of 40, 80, or 120, but it can have a 20% chance of healing the target. I don't have much to go over with Togepi as it isn't the most powerful Pokémon there is, its best use is Attract and Sweet Kiss to decrease the chances of its opponent attacking, and while Headbutt is good for flinching opponents, Togepi doesn't have the best Speed for that, and Metronome to test its luck with the move it gets.
P1 Team: Oddish, Yanma, Persian, Ponyta, Lanturn, Kadabra
CPU Team: Farfetch'd, Growlithe, Rapidash, Weedle, Electabuzz, Venomoth
Then, I will list the moves for each Pokémon in battle, starting with my team.
Oddish: Giga Drain, Sludge Bomb, Moonlight, Stun Spore
Yanma: Giga Drain, Headbutt, Swagger, Double Team
Persian: Headbutt, Bite, Roar, Growl
Ponyta: Fire Blast, Headbutt, Iron Tail, Sunny Day
Lanturn: Hydro Pump, Spark, Flail, Supersonic
Kadabra: Psychic, ThunderPunch, Reflect, Kinesis
The CPU's team of Pokémon and moves.
Farfetch'd: Slash, Fly, Steel Wing, Swords Dance
Growlithe: Flamethrower, Dig, Sunny Day, Roar
Rapidash: Fire Spin, Stomp, Attract, Toxic
Weedle: Poison Sting, String Shot
Electabuzz: ThunderPunch, Swift, Light Screen, Leer
Venomoth: Sludge Bomb, Psychic, Leech Life, Foresight
The CPU starting the fight with Weedle, that is the only time I ever see it not being used last, but at least I got Lanturn for the lead. This is a Pokémon that anyone can take on, and even if Weedle does resist Oddish's attacks, it's not like Weedle is ever going to do anything to it.
The CPU has two Fire-type Pokémon, and that is where I might need Lanturn, but I do have some other Pokémon that can take them, like Persian with its high Speed stat, and Kadabra with its high Special Attack stat. I don't expect to get much out of Oddish or Yanma, other than Oddish resisting Electabuzz's ThunderPunch.
I do have Ponyta to fight against Venomoth, even though I do have to watch out for being poisoned by Sludge Bomb, and I don't remember if I went over Leech Life in the Pokémon Stadium 2 Free Battle videos. Leech Life used to be very weak, it had 20 base power, which was the same as Absorb, it wasn't till Generation 7 that Leech Life got a huge buff to 80 power, and as a result of that, most Pokémon that got Leech Life as a level up move before Gen 7 get Absorb, that way they don't have a very powerful Bug-type move in the early game. When the CPU does go down to three or less Pokémon remaining, I don't tend to use type matchups that much, and instead try to give the other Pokémon on my team a chance to battle.
For Tatsugiri's Egg Moves, it learns Counter, Rapid Spin, and Baton Pass, and all of them require the Mirror Herb, Counter is learned from Riolu, Meditite, Scorbunny, and many other Pokémon, Baton Pass is a TM in this game, but for Pokémon that learn it through level up, examples include Eevee, Sentret, and Aipom, and it can get Rapid Spin from Pineco, Sandshrew, Bounsweet, and many other Pokémon.
Tatsugiri has Water Gun and Splash for starting moves, and for the rest of its level up moves, it can learn Harden, Helping Hand, Water Pulse, Soak, Taunt, Memento, Muddy Water, Nasty Plot, Mirror Coat, and Dragon Pulse.
Next are TMs, it learns Chilling Water, Icy Wind, Rain Dance, Dragon Dance, Substitute, Surf, Hydro Pump, Giga Impact, Outrage, Hyper Beam, Draco Meteor, Tera Blast, and Lunge, not many moves it can learn through TM.
While Tatsugiri is preferred in Double Battles, let's start with Single Battles. Not much point using it when Walking Wake exists, but at least Tatsugiri is more easily accessible, it can use Nasty Plot to boost its Special Attack and use Surf and Draco Meteor to get in some hard hits. The downside to Tatsugiri is that it has a hard time against Fairy-type Pokémon, which means it has to go with a Steel Tera Type with Tera Blast in order to deal with them. For Single Battles, Storm Drain is the Ability to go with on Tatsugiri, but you are better off using Gastrodon, which has better stats and can take hits better.
Then for Double Battles, which is where Tatsugiri is used more, and this is because its Ability of Commander has it enter the mouth of Dondozo and boosts all of its stats by two stages, but it comes at the cost of Dondozo not being able to switch out. For attacks, Tatsugiri usually has Muddy Water and Draco Meteor for its main moves, Icy Wind to decrease the Speed of opposing Pokémon, it can use other moves like Taunt and Helping Hand for utility. Choice Scarf is the preferred item, and there are some Tatsugiri sets that use the Toxic Orb so that when poisoned, that is the only way for Tatsugiri to faint when Dondozo is on the field, because normally, Tatsugiri cannot be targeted by opponents, and the downside to that is that Dondozo will be fighting by itself against two opponents. With the Toxic Orb and after Tatsugiri faints, another Pokémon can come in and team up with a boosted Dondozo, the best partner is Flamigo, which can copy Dondozo's stat boosts with Costar, or a teammate with Perish Song, like Murkrow or Scream Tail can use that to let Tatsugiri faint in three turns, and the Perish Song user can switch into Dondozo to give it the stat boost.
Tatsugiri is not worth using in Tera Raid Battles, because Walking Wake is the more better Water/Dragon-type Pokémon, specially against Pokémon with a Fire, Rock, or Ground Tera Type, as long as the Pokémon's base type isn't Fairy. While its typing is good when going through the game, Tatsugiri does get Water Pulse fairly early, and it can get Nasty Plot through level up, giving it some ways to do well in battle, I wouldn't say it is the best Pokémon to use when going through the game, but it can be a decent option, most of Tatsugiri's level up moves tend to be more focused around support, as its main role is the be Dondozo's teammate in Double Battles, and there is only one part of the game where you take part in Double Battles.
What I will be doing in those mass outbreak events, this is the only one confirmed so far, and I don't know if they will continue it, is that I use Title Power and Sparkling Power of Level 3, this is to increase the chances of finding a Pokémon with a title of that type, in this case, Clefairy is a Fairy-type Pokémon, and Sparkling Power increases the chance of finding a Shiny Pokémon, how I will be doing this is that I will use a meal power of that type, and then capture as many of the featured Pokémon in the outbreak for 30 minutes, and then once that has run out, I will check every Clefairy that I have captured to see how many of them have the Upbeat Mark.
They seem to feature Clefairy in various Pokémon games at that time of year, we did even get the Clefairy line in Pokémon Sleep recently, and last year had Clefairy as a featured Pokémon in various games at that time of year, like Pokémon UNITE and in Pokémon GO.
You can get a lot of TM materials from catching Clefairy, the TMs you can craft with them are Gravity and Misty Explosion, Gravity can be a niche move in battle if you want to increase the accuracy of moves with low accuracy like Fire Blast or Thunder, and Misty Explosion has 150 power when Misty Terrain is active, and the user faints when using the move, this move is learned by various Fairy-type Pokémon, like Carbink, Gardevoir, Sylveon, Hatterene, and many other Pokémon, while very powerful in Misty Terrain, the user does faint after use, making it like Explosion. The only Pokémon currently in the game that has Misty Surge to put that to use is Galarian Weezing, which does get it for its Hidden Ability. For other TM materials from Pokémon, Gravity also requires Nosepass materials, and Misty Explosion requires Carbink materials, you can find Nosepass around Paradise Barrens, and Carbink can be found in a cave in Crystal Pool, and you can find one at Chilling Waterhead.
While Serebii.net does list the Clefairy being at around Levels 10 to 60, the levels are scaled based on the location, where their levels are comparable to the wild Pokémon found in the area. I don't know if this is a type of event they will continue with, but I do prefer the Tera Raid Events when it comes to the weekend events that happen in this game.
As for the rest of the description, I recommend watching the full video before reading past this point of the description
Time to visit Carmine's grandfather yet again, and we learn Kieran has taken the mask with him to Loyalty Plaza. We find him, and he does not take kindly to being treated as an outcast ever since we met Ogerpon and that we had kept the truth from him since the encounter, and he will never return the mask unless we battle him, time to go over his team.
Yanmega: Bug Buzz, Air Slash, Giga Drain, Quick Attack
Gligar: Earthquake, Rock Tomb, Dual Wingbeat, X-Scissor
Cramorant: Dive, Air Slash, Thrash, Surf
Dipplin: Syrup Bomb, Dragon Pulse, Energy Ball, Double Hit
Poliwrath: Hydro Pump, Haze, Brick Break, Earth Power
Kieran's team ranges from Level 65 to 71, if you haven't beaten the game, his team is Level 25 to 28, and he would have Yanma and Poliwhirl instead of Yanmega and Poliwrath. For moves he would have if you haven't completed the main story, Yanma has Air Cutter and Swift, Gligar has Aerial Ace and Bulldoze, Cramorant has Pluck and Fury Attack, Dipplin has Dragon Breath and Defense Curl, and Poliwhirl has Liquidation, Take Down, and Mud Shot. Cramorant has Gulp Missile for its Ability, if it uses Surf or Dive, it comes back with either an Arrokuda if its HP is above 50%, and if Cramorant is hit by an attack, it shoots Arrokuda out and it takes away 25% of the Pokémon's HP and decreases their Defense stat, or a Pikachu if its HP is below 50%, and it will paralyze the Pokémon that attacked Cramorant.
After the battle, Kieran then leaves, and we get a cutscene where the Loyal Three awaken and then leave for Kitakami Hall. We then go there with Carmine, and we learn that they gave the Loyal Three the masks, not knowing they are the bad guys instead of the heroes from the story.
We have to get to Dreaded Den, where they have Ogerpon cornered, and you only fight one of the Loyal Three, in this case, Munkidori will battle against you, it has Special Attack and Speed for its best stats, and its Ability is Toxic Chain, which has a 30% chance of inflicting the badly poison status onto your Pokémon if they are hit by an attack from Munkidori. This is a Poison/Psychic-type Pokémon, you will want to bring a Ground or Dark-type for this one, and you don't fight Okidogi or Fezandipiti after that, because Kieran and Carmine arrive and the Loyal Three leave. Munkidori is at Level 70, I don't remember what level it would be if you visit Kitakami before completing the main story, but I want to say it would be Level 30. We then return Ogerpon's mask, and it tags alone so that we can keep it safe from the Loyal Three.
It is time to go back to Mossui Town, and Ogerpon stays behind as the people of Kitakami fear it, and we talk to the people to get some info on where the Loyal Three are, Okidogi will be at Paradise Barrens, Munkidori is at Wistful Fields by the lake, and Fezandipiti is at Oni Mountain, this will be in the next part.
As for the rest of the description, I recommend watching the full video before reading past this point of the description
At the start of the video, I show that you can find Phantump at Reveler's Road, I did not know you can get it there, but here is one place you can get it. Phantump does require a trade to evolve, but you can find its evolved form Trevenant in the wild at Timeless Woods, which is where you can find Phantump more commonly. Trevenant has access to many moves like Wood Hammer, Shadow Claw, Horn Leech, Will-O-Wisp, and many others, it is a decent option for a Ghost/Grass-type to use.
After resting at the community center, it is time to visit Carmine's grandfather, and the next area to check out is Crystal Pool, which is on the summit of Oni Mountain. Time to go through Infernal Pass, and this area has Koffing, Spoink, Geodude, and Chingling for encounters, and Duskull can be found at night. I did catch a Shiny Mudbray in the previous part, and I decided to evolve it into Mudsdale, that way I have a Ground-type Pokémon in rotation and that can come to use against some Poison-type Pokémon that we will be seeing eventually.
The new encounters are Fire-type Pokémon, first up is Slugma, and you can find one with a Rock Tera Type which comes with Ancient Power. Slugma is a slow Fire-type with Special Attack for its best stat, Fire-types are very hard to use defensively, even though they resist many types like Grass, Ice, and Fairy, which are helpful resistances, it is weak to common types like Water, Ground, and Rock. Its evolved form Magcargo is a Fire/Rock-type with a good Defense stat, Fire/Rock is one of the worse defensive type combos, it is 4x weak to Water and Ground, two very common attacking types, no wonder it has never seen success in the competitive scene. Magcargo does get Shell Smash, but it is very hard to pull off, I don't see this Pokémon being a top recommendation.
Here is the better Fire-type option, Litwick is also part Ghost-type, they tend to spawn at night, but you can find a static Litwick encounter, and there is a Lampent with the Grass Tera Type which is at a high level and knows Energy Ball. To evolve Lampent into Chandelure, it requires a Dusk Stone, Chandelure has a massive Special Attack stat, and with Shadow Ball and Flamethrower, it can take out many foes, and it does get some good TMs like Psychic and Energy Ball, this is the Fire-type you will want to use.
Then we arrive at Crystal Pool, and when you talk to Carmine, prepare to fight against a Milotic in a 2v1 battle, Carmine's Morpeko will likely get Milotic down to low HP, making this an easy fight. Then Briar shows up and tells us about how the crystals could be a connection to Tera Crystals in Paldea, and the music for Crystal Pool does have a part of Area Zero's music, and you can find wild Glimmet around the area, as well as a Glimmora with a Grass Tera Type, it doesn't have any Grass-type moves, but it can learn Energy Ball through TM.
Next is the tricky part, there is a hidden cave that leads to an underground cave, and the water is where you can find Feebas. It does require a trade with a Prism Scale to evolve Feebas into Milotic, but once evolved, it has very good Special Defense and a good Special Attack stat. Milotic does get Surf as a level up move and it can learn Ice Beam, Scald, Dragon Pulse, and many other moves through TM, and it can use Recover to heal off the damage, this is a decent Water-type option if you want to use it.
As for the rest of the description, I recommend watching the full video before reading past this point of the description
Paradise Barrens is filled with hidden items, most of which are items you can sell, and there are a lot of wild Pokémon, like Sandshrew, Mudbray, Orthworm, Bombirdier, and many others, and there are two new encounters to go over, this is where you would find Gligar in Pokémon Scarlet.
The first new encounter is Vullaby, its late evolution is a drawback, but at the higher levels, it can evolve right away. Vullaby does get Roost as Egg Moves and it can learn Foul Play and Knock Off, it can relearn Toxic when evolved into Mandibuzz, and it tends to be more of a defensive Pokémon, but it can use Nasty Plot to boost its Special Attack to work with moves like Dark Pulse and Air Slash, but aside from that, its best use is to stall out the opponent with Roost and Toxic.
Next is the Dragon-type Jangmo-o, and around Oni Mountain, near Kitakami Wilds, you can find a Steel Tera Type Hakamo-o which knows Iron Head, this can flip its huge weakness to Fairy around. When fully evolved into Kommo-o, which has good stats all around aside from its average HP and Speed stats, it does learn a move called Clangerous Soul, which increases all of Kommo-o's stats at the cost of 33% of its own HP, and this can pair well with Scale Shot to increase Kommo-o's Speed further, making it a threat against most opponents, it is a good mixed attacker with moves like Close Combat, Outrage, and through TMs, Flamethrower, Flash Cannon, and Aura Sphere.
In one of the caves, you can find an Unremarkable Teacup, this is the item that evolves Poltchageist into Sinistcha, the base form is called the Unremarkable Form, Sinistcha will learn Matcha Gotcha upon evolution, this move is a combination of Giga Drain and Scald, it drains the opponent's HP and can inflict a burn. I do find it interesting that the Poltchageist line is the convergent species of the Sinistea line, but the difference is their names are flipped, with Sinistcha being the counterpart to Polteageist, even though it contains a part of Sinistea's name.
When you get to the signboard, you get to battle Kieran yet again, and he has Yanma, Furret, and Poliwrath, which would be a Poliwhirl if you have not completed the game, but he has included Dipplin to his team. His team's levels are 64 to 67, if you haven't completed the game, it would be levels 22 to 25. For moves, his Yanma has Bug Buzz, Air Cutter, and Giga Drain, his Furret knows Tidy Up to increase its Attack and Speed, and it has Double-Edge and Super Fang, Poliwrath has Hydro Pump and Brick Break for some powerful STAB moves, and Dipplin has Syrup Bomb, Dragon Pulse, and Energy Ball. As for moves before beating the game, his Yanma has Struggle Bug, Poliwhirl has Water Pulse and Mud Shot, Furret has Take Down, Dig, and Slash, and Dipplin has Dragon Breath instead of Dragon Pulse.
After the battle, we read a bit of info, even though we know, or well, we haven't told Kieran about this yet, but the info does seem kind of misleading when we finally learned the truth about Ogerpon, and even encountered it, but that is what the people of Kitakami believe in, and they see Ogerpon as a terrifying creature that you should never encounter at night. After that, it is time to head back to Mossui Town, which I will do in the next part.
As for the rest of the description, I recommend watching the full video before reading past this point of the description
In order to challenge Perrin to a battle, you need to have 150 Pokémon registered in the Kitakami Pokédex, and she only has two Pokémon, both are at a high level, Noctowl has Moonblast, and her Leafeon can use Swords Dance, Leaf Blade, and X-Scissor. Then after the battle, Perrin tells me about a mysterious Pokémon said to be from the Hisui region, and I have read somewhere she is the ancestor of Adaman from the Diamond Clan, as she is from the Sinnoh region, which was called Hisui, but she has the same hair colour and owns a Leafeon.
I will wait later to continue the quest, as Timeless Woods has Pokémon at Level 70, and the main quest is to go to Paradise Barrens, and I explore Wistful Fields, and there are some new encounters found there. First up is Grubbin, the early game Bug-type from Alola, it's really good early on, if you visit Wistful Fields before completing the game, the wild Pokémon are at around Level 20 to 25. As for this point, Grubbin does come with X-Scissor, Crunch, and Spark, you can find its evolved form Charjabug in the wild. To evolve Charjabug into Vikavolt, it requires a Thunder Stone, Vikavolt has a massive Special Attack stat and access to moves like Bug Buzz and Thunderbolt, and it does get some good TMs like Energy Ball, Flash Cannon, and Air Slash, it's a solid recommendation, despite the low Speed stat, but it can use Agility to fix its low Speed in battle.
Then we have Mienfoo, if this was before completing the main story, Mienfoo would be hard to recommend as it doesn't evolve till Level 50, but as I have done the main story, it can be evolved right away. Its evolved form Mienshao is a decent mixed attacker, its Attack stat is higher, and it comes with Drain Punch and Aura Sphere, and it has good TM compatibility in moves like Poison Jab, Ice Spinner, Stone Edge, and many other moves, and it has good Speed to put those to use.
There is a lake at Wistful Fields, and it has many high levelled Pokémon like Ribombee and Leavanny, and you can find the Sensu Style Oricorio, this is a Ghost/Flying-type Pokémon, and this is where you can find them in the wild.
When you get to the rocky area, which is near Paradise Barrens, Nosepass is another Pokémon that can be found, it is a very defensive Rock-type which requires a Thunder Stone to evolve. Its evolved form Probopass is a resilient Rock/Steel-type with a decent Special Attack stat to put moves like Power Gem and Flash Cannon to use, and it can use Body Press and Iron Defense to work with its high Defense stat, the downside to Probopass's type is its 4x weakness to Ground and Fighting-type moves, this is a disadvantage to a type themed around being defensive when it has a huge weakness to two of the most common attacking types.
I might as well go over Gligar, which can be found at Paradise Barrens, it is exclusive to Pokémon Scarlet, it's a Ground/Flying-type with good Defense, Attack, and Speed for stats, the downside is Gligar does not learn any Ground-type moves through level up, requiring a TM to learn Earthquake. It does have some good level up moves like X-Scissor, Knock Off, Acrobatics, U-turn, and Crabhammer, and it can use Swords Dance to boost its Attack. To evolve Gligar into Gliscor, it needs to level up at night while holding a Razor Fang, it can relearn the Elemental Fangs and it does have some good TM access to moves like Dual Wingbeat, Lunge, Stone Edge, Toxic, and many other moves, Gliscor is a solid pick for teams because of its excellent Defense stat.
Paradise Barrens has two wild Tera Pokémon, the first one is a Yanma with a Psychic Tera Type which comes with the move Psychic, and there is a Gurdurr with a Dark Tera Type which knows Knock Off.
I do get the trades for Gligar and Cramorant out of the way, you don't get Cramorant till Kitakami Wilds, while Gligar can be found at Paradise Barrens, both of them are Scarlet exclusives.
As for the rest of the description, I recommend watching the full video before reading past this point of the description
The first thing to do is check out the house, and this is where Carmine's grandparents live, and they give you a festival jinbei, and you then battle against Carmine. If you haven't beaten the main story, her team would be Level 16 to 19, but here, her team is Level 62 to 64. She leads off with Morpeko, it has a Focus Sash for its item and knows the move Lash Out, this move's power doubles when Morpeko's stats are lowered on that turn, and it has Seed Bomb to take on Ground-types. Swadloon has Sticky Web and Trailblaze, but it should be easy with a Fire-type, and her Mightyena has Fire Fang. Her final Pokémon is Sinistcha, this is what Poltchageist evolves into, Sinistcha has good Special Attack and Defense, and it knows the move Matcha Gotcha, this is an 80 power special Grass-type move which restores Sinistcha's HP based on half of the damage dealt to the target and has a 20% chance of burning the target, it is Giga Drain combined with Scald. If you haven't beaten the main story, she would have Poltchageist instead of Sinistcha, and her team doesn't hold items, Sinistcha has an Occa Berry to reduce the damage from Fire-types moves.
Then after that, time to visit Kitakami Hall, but before then, I decided to capture a Duskull at Infernal Pass, they only spawn at night, and you cannot control the time in Kitakami as the time of day is scripted, and Duskull never show up in the daytime. It is a defensive Ghost-type Pokémon that can evolve right away, but if you visit early on, Duskull will have a hard time, as Shadow Sneak is the best it can do for an attack. Its evolved form Dusclops is a great user of the Eviolite, but alternatively, you can trade it with a Reaper Cloth to evolve it into Dusknoir, which has higher Attack than Dusclops, and while it has a bit more Defense and Special Defense, Dusclops with the Eviolite outclasses Dusknoir, it is a decent Ghost-type to use. I do check the cave which has a Sandslash with a Rock Tera Type, and you can find the TM for Poltergeist, Dusknoir is a great user of the move, but it only works if the target is holding an item.
When you arrive at the Festival of Masks, you cannot ride Koraidon or Miraidon while attending, and there are a lot of stalls around there, but the main attraction is Ogre Oustin', you ride the Legendary Pokémon, but I did see that Stantler is used for the ride, but you don't ride a Stantler, you ride on your Legendary Pokémon ride. What you have to do is pop the balloons and put the berries in the basket, and Pokémon like Skwovet, Greedent, and Munchlax can eat the berries you have placed, and on higher levels, Snorlax can appear. Easy Mode has 3 stages, Normal Mode has 6 stages, and Hard Mode has 10 stages. For rewards, you can get Mochi, these are like the Vitamins which increase a Pokémon's EVs when used, and you can get the Fresh-Start Mochi, this resets a Pokémon's EVs down to zero, you can even get the rarer berries, like Enigma Berry, Custap Berry, and Kee Berry, and evolution items like Razor Fang, Reaper Cloth, and Prism Scale. For participating for the first time, you get an Exp. Charm, which increases the amount of experience Pokémon earn, for completing Normal Mode, you earn the Fairy Feather, which increases the power of Fairy-type moves by 20% when held, and if you complete Hard Mode, you get a Shiny Munchlax.
After that, we then see a mysterious creature wearing a mask, and we follow it, and it ends up dropping the mask, and despite the text box referring to the creature as Ogerpon, which you are not meant to know what it is called until the story back at Mossui Town, I don't remember if the community center receptionist had a Clefable with her on the first visit or if it happens starting from that point.
We obtain the Teal Mask and take it to Carmine's grandfather, who tells us the true story behind Ogerpon and the Loyal Three, which turns out to be different to what the people in Kitakami believe to be. Then after learning the story, Kieran is near the shop area, and the next signpost is at Paradise Barrens.
P1 Team: Xatu, Sandslash, Gligar, Gloom, Nidoran♂, Staryu
CPU Team: Alakazam, Tyranitar, Houndour, Haunter, Flaaffy, Seadra
Then, I will list the moves for each Pokémon in battle, starting with my team.
Xatu: Fly, Future Sight, Night Shade, Flash
Sandslash: Earthquake, Fury Swipes, Sand-Attack, Sandstorm
Gligar: Slash, Faint Attack, Guillotine, Sand-Attack
Gloom: SolarBeam, Sludge Bomb, Sleep Powder, Sunny Day
Nidoran♂: Headbutt, Iron Tail, Thunder, Horn Drill
Staryu: Psychic, Hydro Pump, Thunder, Recover
The CPU's team of Pokémon and moves.
Alakazam: Psybeam, Thief, Future Sight, Kinesis
Tyranitar: Bite, Mud-Slap, Leer, Sandstorm
Houndour: Flamethrower, Crunch, Sludge Bomb, Sunny Day
Haunter: Shadow Ball, Giga Drain, Spite, Destiny Bond
Flaaffy: ThunderPunch, Fire Punch, Cotton Spore, Light Screen
Seadra: Surf, DragonBreath, Swift, SmokeScreen
I get two Pokémon with 1-Hit KO Moves, but I don't like to rely on them because of their low accuracy, while the CPU tends to use them and somehow manages to get them to hit consecutively. I got Gligar for the lead, while the CPU has Alakazam, and even though I do have Faint Attack on Gligar, the downside is that Gligar's Special Attack stat is really low, and Slash will likely deal more damage, and it has a higher critical hit chance, even though this isn't even Generation 1 where critical hits were based on the Pokémon's Speed stat. I do have Sand-Attack to reduce the accuracy of the opponent, and I like to use that against a challenging opponent to make them not hit that often.
One Pokémon that I have on the team is Staryu, expect to see this Pokémon perform well anytime it makes an appearance in the Free Battle videos, this is because Staryu has the powerful Hydro Pump, that is if it can get it to hit, and it has Psychic and Thunder to round out the set, and Recover to heal off the damage, I wouldn't say it is the best Rental Pokémon there is, but those are some good moves on Staryu, and with the CPU Pokémon having many Pokémon weak to some of Staryu's attacks.
Houndour is another of my favourite Rental Pokémon to use in the game, this is because it knows Crunch and Flamethrower, and if I need to use a Dark-type, Houndour is the one to pick, but the CPU does also have Haunter, which has Destiny Bond, and it is one of the faster users of the move, making it one of the most reliable Pokémon when taking on the Stadium Mode.
Sandslash is there to switch in on Flaaffy and take it out with Earthquake, Xatu has Night Shade to finish off weakened opponents, and I can use Future Sight and wait some turns for the attack to connect. While Gloom's main role on the team is to fight Seadra, there are critical hits to watch out for, and should the plan fail, I do have some backup options.
Tyranitar has really bad moves, Bite and Mud-Slap on a Pokémon with a high base stat total, while Mud-Slap can help in weakening the accuracy of the opponent and there is Sandstorm to get in some damage at the end of each turn, I can see it being there to balance it out, which could be why Pokémon that are not fully evolved have high base power moves, while fully evolved Pokémon have moves with a lower base power.
P1 Team: Nidoking, Kakuna, Articuno, Raichu, Bellossom, Ivysaur
CPU Team: Dunsparce, Stantler, Kingdra, Wooper, Slowpoke, Smeargle
Then, I will list the moves for each Pokémon in battle, starting with my team.
Nidoking: Horn Attack, Mud-Slap, Thunder, Horn Drill
Kakuna: Harden
Articuno: Blizzard, Peck, Agility, Mist
Raichu: Thunder, Quick Attack, Thunder Wave, Tail Whip
Bellossom: Petal Dance, Cut, PoisonPowder, Attract
Ivysaur: SolarBeam, Fury Cutter, Leech Seed, Sunny Day
The CPU's team of Pokémon and moves.
Dunsparce: Strength, Dig, Attract, Glare
Stantler: Stomp, Dream Eater, Mud-Slap, Hypnosis
Kingdra: Waterfall, Twister, Frustration, Leer
Wooper: Surf, Earthquake, Ice Punch, Amnesia
Slowpoke: Surf, Psychic, Earthquake, Amnesia
Smeargle: Body Slam, Mach Punch, Flamethrower, Confuse Ray
We get the Free Battle Stadium appearing for this one, and I got Nidoking for the lead, while the CPU has Slowpoke. I like to randomize the order I sent out my team, and I sometimes like to depend on who the CPU leads with, and the best that I have Nidoking for is weakening Stantler's accuracy with Mud-Slap, because taking on Stantler is really hard if it has a good enough Speed stat and access to Stomp to get in a flinch on some of my Pokémon.
For the Slowpoke lead, I do have Bellossom for my best option, Attract is really helpful against some foes, and combined with PoisonPowder, that can help weaken foes a bit. I do have Raichu to take on the Water-types, except for Wooper where Raichu cannot do any reliable damage to it, and I do have Thunder Wave as an option against Kingdra and some of the other Pokémon if I need to paralyze them.
I have Articuno to switch in on Dunsparce when it uses Dig, which it will most likely use against Nidoking, but it tends to use Strength more than Dig, it's like the AI can read what I will do, but at least this is Free Battle and not the Stadium Mode where the AI will switch out when at a disadvantage and can even read what move you will use.
As with the rest of the Pokémon, not much to say about Kakuna if all it can do is Harden, I do have Ivysaur as a backup for Wooper, as it does have the Sunny Day and SolarBeam combo, the tricky foe is not only Stantler, but I do have to deal with Smeargle as well, it has Flamethrower to deal with the Grass-types that I have, it doesn't help that I have four Pokémon weak to Fire-type moves, and it can use Body Slam to try and go for the paralysis. One interesting fact about Smeargle in this game is that its tail can appear in different colours, this Smeargle has a green tail, I have seen one with a red tail and one with a blue tail in this game. In Pokémon Colosseum and XD, Smeargle had a red tail, and in Pokémon Battle Revolution, it had a green tail, or well, the tip of it that is.
P1 Team: Clefairy, Graveler, Vaporeon, Houndoom, Golbat, Croconaw
CPU Team: Poliwhirl, Qwilfish, Magcargo, Ninetales, Gengar, Seaking
Then, I will list the moves for each Pokémon in battle, starting with my team.
Clefairy: Metronome, Strength, Psychic, Moonlight
Graveler: Earthquake, Rollout, Selfdestruct, Sandstorm
Vaporeon: Waterfall, Quick Attack, Acid Armor, Sand-Attack
Houndoom: Ember, Bite, Swift, Roar
Golbat: Wing Attack, Bite, Steel Wing, Haze
Croconaw: Hydro Pump, Ice Punch, Slash, Scary Face
The CPU's team of Pokémon and moves.
Poliwhirl: Surf, Snore, Belly Drum, Rest
Qwilfish: Sludge Bomb, Hydro Pump, Pin Missile, Minimize
Magcargo: Fire Blast, Rock Slide, Smog, Amnesia
Ninetales: Fire Blast, Quick Attack, Roar, Safeguard
Gengar: Night Shade, Thief, Nightmare, Hypnosis
Seaking: Waterfall, Flail, Horn Drill, Supersonic
I did have one try and in that one, Seaking hit with Horn Drill many times, and I wanted to make another attempt. In this one, Gengar was the lead, while I start off with Houndoom, which does work well for me, even if I don't like the moves they gave Houndoom as a Rental Pokémon, because compared to its pre-evolved form Houndour which got Crunch and Flamethrower, Houndoom got Bite and Ember, both low power moves, but at least Bite has a chance of getting in a flinch on the opponent.
I do have some options to make use of, like Croconaw's Scary Face to help against some of the faster foes, and while I do have two Water-types, I try to save one of them for when Magcargo comes out, as well as Ninetales, but I do have Graveler for a backup for the Fire-types. Clefairy has Psychic to deal with Qwilfish, but there is Sludge Bomb to wath out for, and Poliwhirl can be a tricky foe because it has Belly Drum and Rest which can work in a combo, and its Snore can deal some good damage while Poliwhirl is asleep, and I have to try and strategize if I want to try and defeat it in battle. At the time, it took me a while to realize that I had Golbat which had Haze, but I needed its Speed to get in some damage on Seaking before it could go down to Horn Drill. I usually try to find a way to win, for example, Vaporeon's Sand Attack and Croconaw's Scary Face are there against some opponents to make them a bit easier to take on.
P1 Team: Snorlax, Chansey, Caterpie, Suicune, Entei, Ampharos
CPU Team: Dragonair, Exeggcute, Koffing, Charmeleon, Gyarados, Chinchou
Then, I will list the moves for each Pokémon in battle, starting with my team.
Snorlax: Headbutt, Fire Punch, Defense Curl, Curse
Chansey: Egg Bomb, Blizzard, Dream Eater, Sing
Caterpie: Tackle, String Shot
Suicune: BubbleBeam, Gust, Mist, Roar
Entei: Fire Blast, Rock Smash, Leer, Roar
Ampharos: Zap Cannon, DynamicPunch, Swift, Flash
The CPU's team of Pokémon and moves.
Dragonair: Outrage, Slam, Fire Blast, Thunder Wave
Exeggcute: Psychic, Giga Drain, Stun Spore, Leech Seed
Koffing: Sludge Bomb, Fire Blast, Explosion, Toxic
Charmeleon: Fire Blast, Strength, Dig, SmokeScreen
Gyarados: Waterfall, Dragon Rage, Twister, Leer
Chinchou: Surf, Thunder, Rain Dance, Confuse Ray
I did get a good team of Pokémon, two Legendary Pokémon and two Normal-types, and I got Caterpie which is one of the weakest Rental Pokémon in the game, and Ampharos which has two moves with 50% accuracy, making it more of a coin flip in getting the moves to hit. The CPU does have some Pokémon to watch out for, like Dragonair's Outrage, Koffing's Explosion, and Chinchou's Rain Dance and Thunder combo.
I did get a good lead against the CPU, I had Suicune while the CPU went with Charmeleon. The Legendary Pokémon have low power moves, Suicune with BubbleBeam instead of more powerful moves like Surf or Hydro Pump, and while Entei does have the powerful Fire Blast, it doesn't have the best accuracy.
I do have Snorlax to take on some of the Pokémon on the CPU side, and I can use Curse to boost Attack so that Headbutt deals more damage. Gyarados doesn't seem to be much of a threat if it only has special moves like Waterfall and Twister, and a fixed damage move like Dragon Rage, and having to rely on Ampharos hitting with Zap Cannon to even make use of it.
I don't have much of a use for Caterpie, but I do have Chansey's Blizzard to take on Dragonair, and not only that, Chansey being able to take Outrage that well, and I do have Sing and Dream Eater for a way to heal up, the downside is Chansey doesn't have that good of a Special Attack stat to reliably heal off the damage done to the opponent.
P1 Team: Swinub, Rhydon, Mantine, Mr. Mime, Nidorina, Rhyhorn
CPU Team: Metapod, Yanma, Dragonite, Meganium, Victreebel, Magnemite
Then, I will list the moves for each Pokémon in battle, starting with my team.
Swinub: Blizzard, Earthquake, Strength, Mist
Rhydon: Dig, Stomp, Zap Cannon, Scary Face
Mantine: Wing Attack, Waterfall, Take Down, Supersonic
Mr. Mime: Psybeam, Barrier, Baton Pass, Substitute
Nidorina: Strength, Bite, Blizzard, Toxic
Rhyhorn: Earthquake, Rollout, Iron Tail, Scary Face
The CPU's team of Pokémon and moves.
Metapod: Harden
Yanma: Giga Drain, Headbutt, Swagger, Double Team
Dragonite: Twister, Wing Attack, Dragon Rage, Leer
Meganium: SolarBeam, Strength, PoisonPowder, Reflect
Victreebel: SolarBeam, Acid, Sleep Powder, Growth
Magnemite: Thunder, Frustration, Supersonic, Thunder Wave
I have started unlocking the Kanto Gym Stadiums in the Gym Leader Castle, that way more options can be added to the Free Battle videos, and there are a total of 30 different stadiums that appear in this game.
The lead for this battle was Mr. Mime, while the CPU went with Meganium, the CPU has two Grass-type Pokémon, both of them have SolarBeam, and the only Pokémon that I have that resists it is Nidorina. I can use the Baton Pass strategy with Mr. Mime where I can set up enough Defense boosts with Reflect to the point where Meganium will keep using SolarBeam, that way I can bring in Nidorina to take it on with Toxic and Blizzard.
I do have the Rhyhorn line to fight against Magnemite, and while they do have a decent matchup against Dragonite, the best that I have is Swinub's Blizzard, but there is Yanma to watch out for, as its Giga Drain can take out the Ground/Rock-types that I have. Mantine is a backup for this battle, it does well against Yanma, that is if I watch out for the flinch with Headbutt, and best option I have for Metapod, because even after the boosts with Harden, Metapod does become harder to take out, even if it cannot do any damage at all.
The Egg Moves I went with were Mirror Coat, Tickle, Pain Split, and Mist, it does get Bounce and Endure for other moves, Endure is a TM move it can learn. For Pokémon that can learn those moves, it can get Mirror Coat from Tatsugiri, Mist from a variety of Pokémon, like Piplup, Wooper, and Finizen, Tickle from Whiscash and Dondozo, and Pain Split requires a Mirror Herb, and it can be learned by Misdreavus, Chespin, Bramblin, and many other Pokémon. If you are wondering about Bounce, it learns it from the Marill, Finneon, and Clauncher lines.
It does have Pound and Play Nice as starting moves, and for the rest of its level up moves, it can get Aqua Ring, Aqua Jet, Helping Hand, Wide Guard, Protect, Water Pulse, Healing Wish, Soak, Wish, Brine, Safeguard, Whirlpool, and Hydro Pump, mostly support based moves, as Alomomola is all about supporting teammates in battle.
Next is TMs, it learns Acrobatics, Chilling Water, Icy Wind, Rain Dance, Snowscape, Zen Headbutt, Body Slam, Light Screen, Waterfall, Skill Swap, Liquidation, Shadow Ball, Psychic, Surf, Play Rough, Calm Mind, Baton Pass, Ice Beam, Misty Terrain, Blizzard, Giga Impact, Hyper Beam, Tera Blast, Scald, Flip Turn, and Scale Shot.
After how harsh Alomomola's time has been at the start of the generation, losing its most important move in Scald, it had to rely on Chilling Water to weaken the opponent's Attack, and it wasn't just Alomomola that suffered from the loss of Scald, it also affected Vaporeon, Slowbro, and Gastrodon. With Scald now back as a TM, Alomomola was one of the lucky few that got access to the move, but they did reduce the accessibility of the TM, as some Pokémon like Empoleon, Ludicolo, Quagsire, and a few others were unable to gain access to the move.
At the time of this video going up, Pikalytics had not yet updated on the Teal Mask update for online battles for the game, but it does have the preview of VGC Tournaments in the Teal Mask update. While Scald is back on Alomomola once again, it gained access to Flip Turn to allow it to switch out, it has access to Wish and Protect, and it can use Play Rough for a Fairy-type move, Fairy is the best Tera Type to go with on Alomomola, as this is one of the best defensive Tera Types to use. I have checked Pokémon HOME on mobile, and I can find a notable set on Alomomola, Flip Turn and Scald are the top moves on it, Mirror Coat is an option to send back special moves, this pairs well with a Focus Sash, it can use Chilling Water and Whirlpool, which was what it had to rely on before it got Scald in the update.
There isn't any notable placements on Alomomola in Double Battles, it has lost access to Heal Pulse in the generation shift, even though the move is accessible by Pokémon like Slowbro, Blissey, Gothitelle, and Clawitzer, they didn't even give it to Alomomola. It does get some nice support moves like Wide Guard and Helping Hand, and it can use Soak to change an opponent's type to Water, and if it has an Electric-type as a teammate, it can use that to its advantage. It can also get Icy Wind and Pain Split to help out in battle, but aside from that, Alomomola faces competition, you are better off using a Blissey if you want a support Pokémon with high HP, or even its pre-evolved form Chansey with the Eviolite, and they can get Healer for their Ability. Even though you can go with a Fairy Tera Type with Alomomola, it's not worth using Terastallization on it, and Chansey can make better use of a Fairy Tera Type.
Alomomola has it rough when going through the game, because most players tend to go full offense when making their teams, and Alomomola is not the Pokémon for those kinds of players, it's not a good option in Tera Raid battles, because Blissey outclasses it as a support Pokémon, and it can get Heal Pulse as well, had Alomomola kept Heal Pulse, it could be a decent support Pokémon in Tera Raid Battles, and it has access to Chilling Water to weaken the Attack stat of the opponent.
To go over them, Slither Wing is a Bug/Fighting-type with a higher Attack stat and good Special Defense, its moves are Superpower, First Impression, Flare Blitz, and Heavy Slam, and its extra moves are Sunny Day and Stun Spore. Best counter for this one is Annihilape, as it resists Slither Wing's STAB moves, Fire-types like Skeledirge and Ceruledge are good options if up against a Slither Wing with a Grass or Bug Tera Type. Walking Wake is a great counter as the sun activates Protosynthesis, and if Walking Wake has higher Special Attack, its Hydro Stream can deal a lot damage against Slither Wing with the Fire Tera Type. Slither Wing does come set with some good attacks like Flare Blitz, Superpower, and First Impression, and it does get some good level up moves like Leech Life, Dual Wingbeat, Bulk Up, Lunge, Flame Charge, and Morning Sun, and it does have some good TM access to moves like Low Sweep, U-turn, Brick Break, Will-O-Wisp, Reversal, Wild Charge, Earthquake, Close Combat, High Horsepower, and Heat Crash. Fire is a good Tera Type for Slither Wing as this powers up its Flare Blitz further, or it can use Flame Charge to boost its own Speed after use, other alternative Tera Types are Electric to power up Wild Charge and counter Flying-type Pokémon, Water for a defensive Tera Type, there are some good options to go with, it can stick to Bug or Fighting to further power its STAB moves like First Impression and Close Combat.
Its future counterpart Iron Moth has Energy Ball, Overheat, Sludge Wave, and Acid Spray, with Electric Terrain and Screech as its extra moves. I would personally say this is the easier one out of the two as Iron Moth can lower its own Special Attack with Overheat, but then again Slither Wing can weaken its own Attack and Defense with Superpower. When taking on Iron Moth with the Grass Tera Type, the Fire-types that I have listed, like Skeledirge, are good counters against it as it resists Iron Moth's attacks. It does get some good level up moves, like Fiery Dance, Bug Buzz, Hurricane, Discharge, Metal Sound, and Morning Sun, and for TMs, it can learn Charge Beam, Venoshock, Air Slash, Light Screen, Dazzling Gleam, Flash Cannon, Heat Wave, Psychic, Flamethrower, Fire Blast, and a few other moves. Grass is a good Tera Type for Iron Moth, as this flips apart its weakness to Ground, and its Energy Ball can take on the types it is weak to, like Water, Ground, and Rock. Iron Moth can go with Ground or Water Tera Type to use Tera Blast to take on Fire-type Pokémon, Fairy Tera Type with Dazzling Gleam is another option, and it can increase its Special Attack with Fiery Dance, as that is a 50% chance, Iron Moth does not get Quiver Dance, which is one thing that sets it apart from Volcarona, it does have good Speed and Special Defense, and if Iron Moth got Quiver Dance, it would be overpowered, Volcarona got banned in the competitive scene.
When taking on Tera Raid Battles, Slither Wing can go with a Bug Tera Type with Lunge, and Iron Moth can get Acid Spray and Fiery Dance, which are good moves to help out in the battle.
In this video, I test out Blaziken, this Pokémon was leaked months ago, and it wasn't even announced until after the 2nd Anniversary Event, even though it was teased on the artwork. Blaziken is an All-Rounder with a unique playstyle, its basic attack deals damage to nearby opposing Pokémon, and its Ability of Blaze leaves a fire fragment on the opposing Pokémon if it deals damage to them with a basic attack or move, and if the Pokémon with a fire fragment is hit 5 times, it will deal additional damage and restore Blaziken's HP, and it will restore more HP if at half or lower.
It starts out matches as Torchic, and its starting moves are Ember and Aerial Ace, Ember is a ranged move that deals damage and decreases the movement speed of opposing Pokémon, and Aerial Ace has Torchic dash at opposing Pokémon, it can be used again once only for a short time.
At Level 5, Torchic will evolve into Combusken and learn Blaze Kick, this is a move Combusken can learn in Genration 8, because normally it wouldn't learn that move until it is evolved into Blaziken. That move replaces Ember, and it shoves opposing Pokémon and reduces their movement speed for a short time, and it leaves them unable to act if they are shoved into a wall.
At Level 7 is when Combusken evolves into Blaziken and learns Overheat, which replaces Aerial Ace. When using Overheat, Blaziken charges up power, and when used again, it unleashes a flaming kick which deals damage to opposing Pokémon, and it deals more damage the longer it is charged, and it also shoves opposing Pokémon hit.
Blaziken's Unite Move is Spinning Flame Fist, which deals damage to nearby opposing Pokémon and reduces their movement speed for a short time, and after using it, its moves change to the punch style.
The punch style moves are Fire Punch and Focus Blast, Fire Punch works like Aerial Ace where it is a dash attack that can be used again once after it has hit an opposing Pokémon, and Focus Blast is a ranged move that deals damage and decreases the movement speed of opposing Pokémon. When it uses Spinning Flame Kick, which increases Blaziken's Attack for a short time, it switches to the kick style, which is Blaze Kick and Overheat.
At Level 11, Focus Blast or Blaze Kick are upgraded, Focus Blast strengthens the movement speed decrease, and Blaze Kick has a strengthened movement speed decrease and increases the amount of time opposing Pokémon are left unable to act. At Level 13, Fire Punch or Overheat are upgraded, and both deal increased damage to opposing Pokémon.
Blaziken has a unique playstyle where it can change moves in the middle of the battle, its punch style moves are faster, while its kick style moves deal high damage at the cost of being slower. The best items for it are moves that are based on the Attack stat, like Muscle Band, Razor Claw, Attack Weight, and Scope Lens, and it can work with defensive items like Focus Band and Weakness Policy. Blaziken is a combo fighter, while it does have a rough early game, and it takes a while to get used to its moves, it has a good balance between attacking and healing, and the ability to switch moves freely, because normally once you learn a move, you are stuck with it for the rest of the battle.