Game Makers Toolkit
The World Design of Metroid Prime 3: Corruption | Boss Keys
updated
Every year, I dedicated my last video to the most innovative game of the last 12 months. This year's pick is Neon White: a game that turns you into a speedrunning superstar through its clever "Insight" system.
=== Important Links ===
My Top 10 Games of 2022 | Patreon
patreon.com/posts/75863560
=== Sources ===
[1] Top Zelda: Ocarina of Time Speedrunner Nails Incredible Record | IGN
ign.com/articles/2018/02/10/top-zelda-ocarina-of-time-speedrunner-nails-incredible-record
[2] Neon White’s Developers Being Too Good at Their Own Game Caused Real Problems | Vice
vice.com/en/article/n7znkk/neon-whites-developers-being-too-good-at-their-own-game-caused-real-problems
[3] The Design of Neon White - Developer Breakdown | Noclip Crew
youtube.com/watch?v=ZxARjOY3W9o
[4] Neon White Dev Interview - Annapurna Showcase 2021 | Spawn on Me Podcast
youtube.com/watch?v=vTRtwHDsdJg
[5] How A Neon White Level Is Made | Game Informer
gameinformer.com/feature/2022/11/25/how-a-neon-white-level-is-made
=== Games Shown ===
Snake Pass (2017)
Return of the Obra Dinn (2018)
Baba is You (2019)
The Forgotten City (2021)
The Legend of Zelda: Ocarina of Time (1998)
Neon White (2022)
Ori and the Will of the Wisps (2020)
Ghostrunner (2020)
Team Fortress 2 (2007)
Titanfall 2 (2016)
Halo Infinite (2021)
Slay the Spire (2019)
Donut County (2018)
Counter-Strike (1999)
Crazy Taxi (1999)
Danganronpa: Trigger Happy Havoc (2010)
Donkey Kong (1981)
Gran Turismo 2 (1999)
Assault Android Cactus (2015)
Patrick's Parabox (2022)
Citizen Sleeper (2022)
Vampire Survivors (2022)
Hyperbolica (2022)
Trombone Champ (2022)
Tunic (2022)
Signalis (2022)
God Of War Ragnarök (2022)
Tinykin (2022)
Elden Ring (2022)
Return to Monkey Island (2022)
Kirby and the Forgotten Land (2022)
=== Credits ===
Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
Super Mario Bros. Any% Speedrun | Niftski
youtube.com/watch?v=UY6slAvxQSU
Celeste Any% Speedrun | Marlin
youtube.com/watch?v=t5HmZnSMpjY
Super Metroid any% | zoasty
youtube.com/watch?v=wY8HXdFT6kI
Portal any% World Record | Can't Even
youtube.com/watch?v=27XPNp2bCgE
Speedrun of DOOM (2016) (SPEEDRUN EXPLAINED) | tomatoanus
youtube.com/watch?v=ALUkiInHuZU
Summer Games Done Quick 2022 Finale Video | Games Done Quick
youtube.com/watch?v=SvKNncvStOw
Frappe Snowland: The History of Mario Kart 64's Most Broken Track | Summoning Salt
youtube.com/watch?v=KvET7oMUY9o
Hollow Knight speedruns are much harder than you think | EazySpeezy
youtube.com/watch?v=ihZFGAc8QR8
Elden Ring Any% Unrestricted Speedrun | seeker TV
youtube.com/watch?v=ZFf4APizCs4
surf_funhouse_v1 WR | SURFHEAVEN
youtube.com/watch?v=13ZZOxBPsO0
Neon White 2-6 Smackdown | Grollock11
youtube.com/watch?v=cBE9ZEeQItk
=== Subtitles ===
Contribute translated subtitles - amara.org/videos/IVpmTGbdcjWP
Use Creator Tag "GMTOOLKIT" when buying on Epic Game Store
For as often as Epic adds new stuff to Fortnite, it takes content away. Is this an exciting advantage of playing a live game - or a manipulative tug on our fear of missing out?
=== Sources ===
[1] Fear of missing out | Wikipedia
en.wikipedia.org/wiki/Fear_of_missing_out
[2] Shiina | Twitter
twitter.com/ShiinaBR/status/1599916769895862273
[3] iFireMonkey | Twitter
twitter.com/iFireMonkey/status/1599822965067026434
[4] Destiny 2 makes me more worried about missing a reward than excited to grow my character | Reddit
reddit.com/r/DestinyTheGame/comments/8po8yw/destiny_2_makes_me_more_worried_about_missing_a
[5] Fear of Missing Out (FoMO) and Gaming Disorder... | Issues in Mental Health Nursing
tandfonline.com/doi/abs/10.1080/01612840.2020.1774018?journalCode=imhn20
[6] DCMS Committee recommends UK Government regulates loot boxes under the Gambling Act | Eurogamer
eurogamer.net/dcms-recommends-uk-government-regulates-loot-boxes-under-the-gambling-act
[7] Now Belgium declares loot boxes gambling and therefore illegal | Eurogamer
eurogamer.net/now-belgium-declares-loot-boxes-gambling-and-therefore-illegal
[8] Halo Infinite Battle Pass & Free-To-Play FAQ | Halo Support
support.halowaypoint.com/hc/en-us/articles/4408373413268-Halo-Infinite-Battle-Pass-Free-to-Play-FAQ
[9] This Week At Bungie – 1/28/2021 | Bungie
bungie.net/en/Explore/Detail/News/50040
=== Credits ===
Music by Lee Rosevere
leerosevere.bandcamp.com
=== Subtitles ===
Contribute translated subtitles - amara.org/videos/MNo0Xr8prdCO
Unity is an amazingly powerful game engine - but it can be hard to learn. Especially if you find tutorials hard to follow and prefer to learn by doing. If that sounds like you then this tutorial will get you acquainted with the basics - and then give you some goals to learn the rest by yourself.
The tutorial covers everything from installing Unity, to writing your first ever line of programming code, to creating UI, to building an executable game file you can share with friends. No experience is needed.
=== Files and Downloads ===
Assets - dropbox.com/sh/h5vez7ltgbmfnib/AADSCiI2dEKptcR7ydv8xR2Ba?dl=0
Scripts - pastebin.com/QiLkpeJe
Unity Project - github.com/Britishgaming/GMTK-Unity-Tutorial
=== Sources and Resources ===
(1) Time.deltaTime - docs.unity3d.com/ScriptReference/Time-deltaTime.html
(2) Instantiating Prefabs at run time - docs.unity3d.com/Manual/InstantiatingPrefabs.html
(3) Object.Destroy - docs.unity3d.com/ScriptReference/Object.Destroy.html
(4) Debug - docs.unity3d.com/ScriptReference/Debug.html
(5) ContextMenu - docs.unity3d.com/ScriptReference/ContextMenu.html
(6) OnTriggerEnter2D - docs.unity3d.com/ScriptReference/MonoBehaviour.OnTriggerEnter2D.html
(7) GameObject.FindWithTag - docs.unity3d.com/ScriptReference/GameObject.FindWithTag.html
(8) GameObject.GetComponent - docs.unity3d.com/ScriptReference/GameObject.GetComponent.html
(9) OnCollisionEnter2D - docs.unity3d.com/ScriptReference/MonoBehaviour.OnCollisionEnter2D.html
(10) AudioSource - docs.unity3d.com/ScriptReference/AudioSource.html
(11) PlayerPrefs - docs.unity3d.com/ScriptReference/PlayerPrefs.html
Recommended Videos and Channels
Brackeys - youtube.com/@Brackeys
Tarodev - youtube.com/@Tarodev
Game Dev Guide - youtube.com/@GameDevGuide
Samyam (Best New Input System Tutorials) - youtube.com/@samyam
Learn C# with these 9 lines of code - youtube.com/watch?v=aB9LJ9oHGOs
=== Chapters ===
00:00 - Intro
02:26 - Installing Unity
03:42 - Step 1 - Unity UI
06:49 - Recap
07:11 - Step 2 - Physics and Programming
15:30 - Recap
16:09 - Step 3 - Spawning Objects
27:52 - Recap
28:32 - Step 4 - Logic and UI
37:12 - Recap
38:00 - Step 5 - Game Over
43:31 - Next Steps
=== Credits ===
Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
=== Subtitles ===
Contribute translated subtitles - amara.org/videos/SsFnt050CEaU
Players have complained that God of War's companions keep spoiling all the puzzles. Let's look into the reasons this might happen.
=== Before you watch ===
Disclosure: God of War Ragnarok review code provided by Sony.
=== Sources ===
[1] God Of War Ragnarok Companions Are Solving Puzzles A Little Too Quickly For Some Players | Gamespot
gamespot.com/articles/how-to-stop-god-of-war-ragnarok-companions-from-solving-puzzles-for-you/1100-6509116
[2] Playtesting 'God of War' | GDC on YouTube
youtube.com/watch?v=Zr4u5Kf_CT4
[3] Zoid Kirsch | Twitter
twitter.com/ZoidCTF/status/1591553432573579264
[4] Dishonored Interview: Arkane on stealth, AI, player choice and much more | Games.on.net
web.archive.org/web/20130209043406/http://games.on.net/2012/09/dishonored-interview-arkane-on-stealth-ai-player-choice-and-much-more
[5] God of War Sales Pass 23 Million Copies | IGN
ign.com/articles/god-of-war-sales-pass-23-million-copies
[6] Only 20% of players will finish Hitman: Absolution, reckons IO | Eurogamer
eurogamer.net/only-20-percent-of-players-will-finish-hitman-absolution-reckons-io
=== Credits ===
Music by Lee Rosevere
leerosevere.bandcamp.com
Elden Ring is FromSoftware's biggest game yet, with a humongous continent to explore. So what's it like to trek across The Lands Between?
=== Before you watch ===
Spoiler warning: This video shows all areas and major bosses in Elden Ring
=== Sources ===
[1] Miyazaki Interview | Famitsu Weekly
Translation: frontlinejp.net/2022/03/05/elden-ring-release-interview-with-director-miyazaki-part-1
[2] Elden Ring Global Gameplay Stats | Steam (Cited November 2022)
steamcommunity.com/stats/1245620/achievements
[3] Hidetaka Miyazaki interview: FromSoftware's president explores the unknowns of Elden Ring | EDGE
Web Version: gamesradar.com/elden-ring-fromsoftware-hidetaka-miyazaki-interview
[4] From Software’s Hidetaka Miyazaki on the Secrets of Elden Ring’s Development | Xbox Wire
news.xbox.com/en-us/2022/05/27/from-softwares-hidetaka-miyazaki-on-the-secrets-of-elden-rings-development
=== Chapters ===
00:00 - Intro
01:13 - Elden Ring Recap
04:42 - Freedom and Exploration
09:41 - Enemy Balancing
13:48 - Content Repetition
15:50 - Restrictive End Game
18:15 - Conclusion
=== Games Shown ===
Elden Ring (2022)
Dark Souls (2011)
Bloodborne (2015)
The Legend of Zelda: Breath of the Wild (2017)
The Elder Scrolls V: Skyrim (2011)
The Witcher 3: Wild Hunt (2015)
Ghost of Tsushima (2020)
Horizon Forbidden West (2022)
Assassin's Creed: Origins (2017)
Rage 2 (2019)
Crackdown 3 (2019)
Demon's Souls (2020)
Demon's Souls (2009)
Dark Souls III (2016)
Hollow Knight (2017)
Dark Souls II (2014)
=== Credits ===
Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
Cinematic Shots courtesy of FransBouma's Camera System - github.com/FransBouma/InjectableGenericCameraSystem
=== Subtitles ===
Contribute translated subtitles - amara.org/videos/C2SP372USgpo
Rollerdrome is one of the year's coolest games. So it was pretty exciting to discover GMTK's surprising connection to the game's development.
=== Before you watch ===
This video contains some flashing images
=== Games Shown ===
Rollerdrome (2022)
Tony Hawk's Pro Skater 3 (2001)
DOOM (2016)
Neon White (2022)
Downwell (2015)
Olliolli (2014)
A Little To The Left (2022)
The Gardener And The Wild Vines (2021)
Tiny Traffic (2022)
Singled Out (2019)
Jet Set Radio (2012)
Bayonetta (2009)
Snake Pass (2017)
Superhot (2013)
Titan Souls
Baba Is You
Keep Talking and Nobody Explodes (2015)
GMTK Game Jam Games on Steam - store.steampowered.com/curator/41201405-GMTK-Game-Jam
=== Credits ===
Music from Rollerdrome OST, by Electric Dragon
=== Subtitles ===
Contribute translated subtitles - amara.org/videos/juicGodihD55
Being a game designer means being a problem solver. In this video, I share stories of how game creators overcame huge design conundrums, so you can fix your own issues when they crop up.
Bonus Video on Patreon: patreon.com/posts/bonus-video-five-73005627
=== Before you watch ===
Content warning: Blood, Gore, Violence
=== Sources ===
[1] Bridging the Gap Between UX Principles and Game Design | GDC on YouTube
youtube.com/watch?v=73Pqsk74Jc0
[2] DD2018: Maciej Binkowski - Creating experiences with numbers | Digital Dragons on YouTube
youtube.com/watch?v=nXRMUBjQErI
[3] Mining Your Own Design: Crafting the Crafting System in Astroneer | GDC on YouTube
youtube.com/watch?v=oCwQtZcLrVs
[4] Through the Grinder: Refining Diablo III's Game Systems | GDC Vault (Free)
gdcvault.com/play/1017794/Through-the-Grinder-Refining-Diablo
[5] Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3 | GDC on YouTube
youtube.com/watch?v=8YJ53skc-k4
[6] An excerpt from Sid Meier’s Memoir! on the making of Civilization | PC Games N
pcgamesn.com/sid-meiers-memoir-civilization
[7] Check Point Design | Yacht Club Games
yachtclubgames.com/blog/check-point-design
[8] How We Made The Last of Us's Interface Work So Well | Kotaku
kotaku.com/how-we-made-the-last-of-uss-interface-work-so-well-1571841317
[9] Iwata Asks: New Super Mario Bros. Wii | Nintendo
nintendo.co.uk/Iwata-Asks/Iwata-Asks-New-Super-Mario-Bros-Wii/Volume-3/1-Solving-Multiple-Problems-with-Bubbles/1-Solving-Multiple-Problems-with-Bubbles-219417.html
[10] Intelligent Game Design on Rainbow Six Siege | GDC Vault (Free)
gdcvault.com/play/1025166/Intelligent-Game-Design-on-Rainbow
[11] Gamasutra Plays Prey with lead designer Ricardo Bare | Twitch
twitch.tv/videos/142411945
=== Chapters ===
00:00 - Intro
01:44 - Identify the problem
03:35 - Iterate on solutions
05:14 - Identify the levers
06:48 - Make big changes
08:02 - Flip it on its head
09:06 - Solve it elsewhere
10:17 - Solve multiple problems
11:27 - Study player behaviour
12:27 - Implementing solutions
14:44 - Conclusion
=== Games Shown ===
Gears of War (2006)
Super Mario Maker 2 (2019)
The Legend of Zelda: Breath of the Wild (2017)
Super Mario 3D World (2013)
Dying Light (2015)
Astroneer (2019)
Assemble With Care (2019)
Diablo III (2012)
Diablo II (2000)
Halo 3 (2007)
Dark Souls (2011)
Darkest Dungeon (2016)
Civilization (1991)
Shovel Knight (2014)
The Last of Us (2013)
Slipways (2021)
New Super Mario Bros. Wii (2009)
Factorio (2020)
Tom Clancy's Rainbow Six Siege (2015)
Prey (2017)
Alien: Isolation (2014)
DOOM Eternal (2020)
=== Credits ===
Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
Halo 3 (MCC) Team Snipers Gameplay | FatRat
youtube.com/watch?v=ktHg2EDINEw
Old Games - Civilization 1 | Old Nerd Playing Old PC Games
youtube.com/watch?v=7mK3Lb3xWWI
New Super Mario Bros. Wii - Full Game (Multiplayer) | SullyPwnz
youtube.com/watch?v=JORn73Y4t9M
Proving I'm The Best Shotgun Player in Rainbow Six Siege | bAd
youtube.com/watch?v=caiEY5oHRUU
=== Subtitles ===
Contribute translated subtitles - amara.org/videos/8u1tgVK5LcpK
GMTK is powered by Patreon - patreon.com/GameMakersToolkit
Since the last episode of Developing, three things have inspired me to stop messing around and actually start to finish my magnet-based puzzle platformer. Here's what happened.
Play the demo mentioned in the episode
gmtk.itch.io/untitled-magnet-game
Thanks to Video Games Are Bad for playtesting
youtube.com/c/VideoGamesAreBad
=== Credits ===
Music By: LAKEY INSPIRED @ soundcloud.com/lakeyinspired
License for commercial use: Creative Commons Attribution 3.0 Unported "Share Alike" (CC BY-SA 3.0) License.
YouTube Audio Library
Music and sound effects provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
OpenGameArt image - opengameart.org/content/industrial-background-2d
=== Subtitles ===
Contribute translated subtitles - amara.org/en-gb/videos/J5yxVU9Q44Ob
Great video games can come from combining genres - but getting the mix right isn't easy. In this video we'll explore the three main methods for merging genres, and look at the problems - and solutions - of each approach.
=== Before you watch ===
Content warning: Mild Violence
=== Sources ===
- [1] Spelunky | Boss Fight Books
bossfightbooks.com/products/spelunky-by-derek-yu
[2] The Sid Meier Legacy | GameSpot
web.archive.org/web/19991103090659/http://www.gamespot.com/features/sidlegacy/interview12.html
[3] How Deus Ex Blended Genres To Change Shooters Forever | Ars Technica
youtube.com/watch?v=Bb98qIZfwgc
[4] Wolfenstein II: The New Colossus Design post-mortem | Digital Dragons
youtube.com/watch?v=Hu_RkBI27Jw
[5] Why Pocket Dungeon? | Yacht Club Games
- yachtclubgames.com/blog/why-pocket-dungeon
=== Chapters ===
00:00 - Intro
01:27 - Method 1: Hand-off
05:49 - Method 2: Play style
09:25 - Method 3: Blend
12:23 - Conclusion
=== Games Shown ===
Super Mario Bros. (1985)
NetHack (1987)
Spelunky Classic (2008)
Enter the Gungeon (2016)
Returnal (2021)
Florence (2018)
Rayman Legends (2013)
Call of Duty: Modern Warfare (2019)
Forza Horizon 5 (2021)
Baba is You (2019)
Outlast (2013)
Persona 5 (2016)
The Legend of Zelda: Breath of the Wild (2017)
Slay the Spire (2019)
The Binding of Isaac: Rebirth (2014)
Grand Theft Auto V (2013)
Uncharted 4: A Thief's End (2016)
DOOM (2016)
God of War (2005)
Shovel Knight: King of Cards (2019)
LA Noire (2011)
Yakuza 0 (2015)
XCOM 2 (2016)
Sly Cooper and the Thievius Raccoonus (2002)
Marvel's Spider-Man: Miles Morales (2020)
Untitled Magnet Game (Unreleased)
Grapple Dog (2022)
Far Cry 5 (2018)
Batman: Arkham City (2011)
Immortals Fenyx Rising (2020)
Sid Meier’s Covert Action (1990)
BioShock (2007)
Dishonored (2012)
Deus Ex (2000)
The Elder Scrolls V: Skyrim (2011)
Alpha Protocol (2010)
Prey (2017)
Half-Life (1998)
Baldur’s Gate (1998)
Thief: The Dark Project (1998)
Deathloop (2021)
Wolfenstein II: The New Colossus (2017)
Elden Ring (2022)
Hades (2020)
Dishonored: Death of the Outsider (2017)
Deus Ex: Human Revolution (2011)
Cyberpunk 2077 (2020)
Thumper (2016)
Dead Cells (2018)
Portal (2007)
Half-Life 2: Episode One (2006)
Battle Chef Brigade (2017)
Bejeweled 3 (2010)
FIFA 21 (2020)
Burnout Paradise (2008)
Yoku's Island Express (2018)
Crypt of the NecroDancer (2015)
Toodee and Topdee (2021)
Pyre (2017)
Octopath Traveler (2018)
Puzzle Quest: Challenge of the Warlords (2007)
Mass Effect 2 (2010)
Undertale (2015)
Everhood (2021)
Chasm (2018)
Hollow Knight (2017)
Assassin's Creed: Origins (2017)
Marvel's Avengers (2020)
Spelunky (2012)
Shovel Knight: Pocket Dungeon (2021)
Mixolumia (2020)
868-HACK (2015)
Lumines Remastered (2018)
=== Credits ===
Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
Derek Yu photo by Alex Van Aken
=== Subtitles ===
Contribute translated subtitles - amara.org/en-gb/videos/KRCdUJTZF82h
The GMTK Game Jam for 2022 was - once again! - our biggest yet. In this video, Mark runs down his 20 favourite games, from a jam where every game fit the theme “Roll of the Dice”.
Support Game Maker's Toolkit on Patreon - patreon.com/GameMakersToolkit
Play the GMTK Game Jam 2022 games - itch.io/jam/gmtk-jam-2022
=== Winning Games ===
00:00 - Intro
01:04 - Rolling for Royalty - bas-hoogeboom.itch.io/rolling-for-royalty
02:19 - Diepound - lightpotato.itch.io/diepound
03:14 - Roll Of The Dice - escapadegames.itch.io/roll-of-the-dice
04:28 - Randomancer - riuku.itch.io/randomancer
05:40 - GIMMIKO - pep.itch.io/gimmikogmtk
06:42 - Not your Pawn! - butteredcoffee.itch.io/not-your-pawn
07:36 - On a Roll - gangrue.itch.io/on-a-role
08:26 - Dice of Fate - twinfox.itch.io/dice-of-fate
09:23 - Dice is the Way - x310.itch.io/dice-is-the-way
10:11 - Berb Hike - darn.itch.io/berb-hike
11:09 - Fire and Dice - golen.itch.io/fire-and-dice
12:06 - Rolling World - coffe789.itch.io/rolly-world
13:04 - DIEmunition - jamadoo-games.itch.io/diemunition
13:58 - Maces and Dices - nitramiuz.itch.io/maces-and-dices
14:57 - Jimmy Blitz and the Rocket Dice - thegoodowl.itch.io/rocketdice
15:55 - Oddwood - frogrammer.itch.io/oddwood
16:45 - Curse of the Dice Witch - jhunter2551.itch.io/curse-of-the-dice-witch
17:28 - Dice with Kali - ragtaggames.itch.io/dice-with-kali
18:17 - Where They Fall - manatea.itch.io/where-they-fall
19:25 - Roll: The Die - nir-zaid.itch.io/roll-the-die
20:21 - Honourable Mentions
=== Credits ===
Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
=== Subtitles ===
Contribute translated subtitles - amara.org/en/videos/t0J7uXqf5QsM
Play Platformer Toolkit - gmtk.itch.io/platformer-toolkit
Platformer Toolkit is an interactive video essay. You’ll get to see, first hand, how platformer characters are designed, as you use the toolkit to change and adjust over 30 variables that drive the hero’s movement.
Change Kit’s max speed, jump height, squash and stretch, coyote time, and more - and then play through a sample level with your chosen stats.
=== Credits ===
Music by Ibrahim - soundcloud.com/ibr
=== Subtitles ===
Contribute translated subtitles - amara.org/en-gb/videos/tjTYoKftyfkm
GMTK is powered by Patreon - patreon.com/GameMakersToolkit
This time on Developing, I’m building all the boring stuff that sits behind the scenes and makes this game actually work. But it has some surprising advantages for me, as a developer…
Unity Eyedropper Asset
github.com/Cratesmith/Cratesmith.AssetUI.git
Play the new demo
gmtk.itch.io/untitled-magnet-game
Join the GMTK Game Jam
itch.io/jam/gmtk-jam-2022
=== Credits ===
Music By: LAKEY INSPIRED @ soundcloud.com/lakeyinspired
License for commercial use: Creative Commons Attribution 3.0 Unported "Share Alike" (CC BY-SA 3.0) License.
YouTube Audio Library
Music and sound effects provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
=== Subtitles ===
Contribute translated subtitles - amara.org/en-gb/videos/ZnD09IPli1r8
In this episode of On the Level, I look at Hitman 3’s best level, and speak to designers Bjarne Kristiansen and Håkan Almer about how it was made.
=== Before you watch ===
Content warning: Violence, flashing lights
=== Games Shown ===
Hitman 3 (2021)
Hitman 2 (2018)
Hitman (2016)
=== Credits ===
Music from Hitman 3 official soundtrack by Niels Bye Nielsen
Hitman™ 3 - 'Rave Suit' SA/SO Apex Predator (Berlin) speedrun in 53s | MooDehh
youtube.com/watch?v=apeA1T_Xvs8
=== Subtitles ===
Contribute translated subtitles - amara.org/en-gb/videos/YM4jOKBaR0yq/info/making-hitman-3s-best-level
In this video, I’ll show you how a typical video game economy is designed - and how resources flow around the system. As we go, I’ll show you how these economic entities can be used to create interesting gameplay for the player.
=== Before you watch ===
Content warning: Combat, mild blood.
=== Sources and Resources ===
- Sources
[1] The Living World of 'The Witcher'
gdcvault.com/play/1023867/The-Living-World-of-The
[2] Patch 1.05 for PC out now!
en.cdprojektred.com/news/patch-1-05-for-pc-out-now
- Additional resources
The Pillars of Internal Economy — An Introduction to Game Economics
yvensserpa.medium.com/the-pillars-of-internal-economy-an-introduction-to-game-economics-38d8e73d5afa
Feedback Loops in Game Economics
medium.com/super-jump/feedback-loops-in-game-economics-7327f740d2e8
Keys to Economic Systems
gdkeys.com/keys-to-economic-systems/?utm_source=pocket_mylist
The Economy of EVE Online
youtube.com/watch?v=nrW6p5ns8K8
=== Chapters ===
00:00 - Intro
01:23 - What is an economy?
01:53 - Entity 1: The Tap
03:04 - Entity 2: The Inventory
03:46 - Entity 3: The Convertor
05:58 - Dealing with grind
09:48 - Entity 4: The Drain
12:09 - Entity 5: The Trader
14:22 - Conclusion
15:31 - Patreon Credits
=== Games Shown ===
The Witcher 3: Wild Hunt (2015)
Frostpunk (2018)
Destiny 2 (2017)
Yakuza: Like a Dragon (2020)
Diablo III (2012)
Horizon Forbidden West (2022)
Metro Exodus (2019)
Factorio (2020)
Far Cry 4 (2014)
Detroit: Become Human (2018)
The Legend of Zelda: Skyward Sword (2011)
Ghost of Tsushima (2020)
Call of Duty: Modern Warfare Remastered (2016)
DOOM Eternal (2020)
Red Dead Redemption 2 (2018)
Stardew Valley (2016)
Elden Ring (2022)
Pokémon Legends: Arceus (2022)
Anno 1800 (2019)
Call of Duty: Black Ops Cold War (2020)
Minecraft (2011)
Borderlands 3 (2019)
The Legend of Zelda: Breath of the Wild (2017)
DOOM (2016)
Life is Strange (2015)
Resident Evil Village (2021)
Shadow Warrior 2 (2016)
The Last of Us Part II (2020)
The Legend of Zelda: Link's Awakening (2019)
The Elder Scrolls V: Skyrim (2011)
Resident Evil 4 (2005)
Octopath Traveler (2018)
Dying Light 2: Stay Human (2022)
Ratchet & Clank: Rift Apart (2021)
Dragon Quest XI: Echoes of an Elusive Age (2017)
Cyberpunk 2077 (2020)
Hades (2020)
Assassin's Creed: Odyssey (2018)
Cookie Clicker (2013)
Rogue Legacy (2013)
Forager (2019)
Tony Hawk's Pro Skater 1 + 2 (2020)
No Man's Sky (2016)
Satisfactory (In Early Access)
Fallout 3 (2008)
Darkest Dungeon (2016)
Civilization V (2010)
Deathloop (2021)
Animal Crossing: New Horizons (2020)
Subnautica (2018)
Death Stranding (2019)
Don't Starve (2013)
Monopoly Plus (2014)
XCOM 2 (2016)
Assassin's Creed: Origins (2017)
Offworld Trading Company (2016)
Kirby and the Forgotten Land (2022)
Stellaris (2016)
AdVenture Capitalist (2014)
Moonlighter (2018)
The Ascent (2021)
EVE Online (2003)
=== Credits ===
Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
Icons provided by The Noun Project - thenounproject.com
The Loot Cave | JB3
youtube.com/watch?v=glFY8Z1uLjk
Getting Started In Satisfactory! Satisfactory Gameplay Episode 1 | Broadbent
youtube.com/watch?v=9IB4NBkxgP4
Simple, Tileable Early Smelting Designs | Factorio 0.18 Tutorial/Guide/How-to | Nilaus
youtube.com/watch?v=wb4JAX9QWuA
Monopoly Plus | PC Gameplay | 1080p HD | Max Settings | ZephyrMantis
youtube.com/watch?v=LbyvtfIu0YQ
=== Subtitles ===
Contribute translated subtitles - amara.org/en-gb/videos/owmxO7Rw8KQ0
GMTK is powered by Patreon - patreon.com/GameMakersToolkit
My character controller sucks. So let’s make a better one.
Try it here
patreon.com/posts/64579299
Character Controllers
A Perfect Jump in Unity - A Complete Guide | Press Start
youtube.com/watch?v=RPdn3r_tqcM
Ultimate 2D Platformer Controller in Unity (source code provided) | Tarodev
youtube.com/watch?v=3sWTzMsmdx8
Celeste's Movement | Mix and Jam
youtube.com/watch?v=STyY26a_dPY
The ULTIMATE 2D Character MOVEMENT in UNITY (2021) | Shinjingi
youtube.com/watch?v=lcw6nuc2uaU
Unity Award Nominees
Jelle Vermandere
youtube.com/channel/UCTi0V5iwClvjUba6nI2bI3w
Wannibe Manisha
youtube.com/channel/UCnwPMw74a4wXBTw5RwB3RZQ
Zyger
youtube.com/channel/UCvYUyKg7wDj760PippmWhig
Jonas Tyroller
youtube.com/watch?v=68hxBSTILkY
Other Links
Video Game Animation Study
youtube.com/c/DanRootVideoGameAnimation
=== Credits ===
Music By: LAKEY INSPIRED @ soundcloud.com/lakeyinspired
License for commercial use: Creative Commons Attribution 3.0 Unported "Share Alike" (CC BY-SA 3.0) License.
YouTube Audio Library
Music and sound effects provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
=== Subtitles ===
Contribute translated subtitles - amara.org/en-gb/videos/30fDuKkDUDdR
GMTK is powered by Patreon - patreon.com/GameMakersToolkit
Last time on Developing, I released a “minimum viable product” to get feedback. What did people think, and where should I take the game next?
You can play the demo here: gmtk.itch.io/untitled-magnet-game
=== Credits ===
Fan Art courtesy of Balazs and Chira
Video playthroughs by SlamBamActionman, Rarelike, SamFiz, Dot[wo], Video Game Story Time, Oliver Granlund.
Music By: LAKEY INSPIRED @ soundcloud.com/lakeyinspired
License for commercial use: Creative Commons Attribution 3.0 Unported "Share Alike" (CC BY-SA 3.0) License.
YouTube Audio Library
Music and sound effects provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
=== Subtitles ===
Contribute translated subtitles - amara.org/en-gb/videos/3wleK1cud69i
I got a strange sense of déjà vu playing Deathloop, and not just because the game features a time loop. In this video, I share my personal experience with the game, in a design-focused game review.
=== Before you watch ===
Content warning: Scenes of a violent nature
Spoiler warning: I talk about the main campaigns of Deathloop and Prey: Mooncrash, but don’t give away any story spoilers.
=== Sources and Resources ===
- Sources
[1] Mooncrash: Resetting the Immersive Simulation | GDC Vault (Free Access)
gdcvault.com/play/1025732/-Mooncrash-Resetting-the-Immersive
[2] Spelunky | Boss Fight Books
bossfightbooks.com/products/spelunky-by-derek-yu
=== Chapters ===
00:00 - Intro
02:42 - Part 1: Roll of the Dice
06:39 - Part 2: Power Creep
11:04 - Part 3: Under Pressure
13:38 - Part 4: Split Personality
16:37 - Part 5: Playing with Yourself
19:33 - Part 6: Ending It
21:08 - Part 7: Déjà Vu
25:03 - Credits
=== Games Shown ===
Deathloop (2021)
Prey: Mooncrash (2018)
Immortals Fenyx Rising (2020)
Bowser's Fury (2021)
Darkest Dungeon (2016)
Risk of Rain (2013)
Dead Cells (2018)
Enter the Gungeon (2016)
Hades (2020)
Prey (2017)
Hitman 2 (2018)
Demon's Souls (2020)
The Binding of Isaac: Rebirth (2014)
Rogue Legacy (2013)
Spelunky (2012)
The Swindle (2015)
FTL: Faster Than Light (2012)
Don't Starve (2013)
Returnal (2021)
XCOM 2 (2016)
Dishonored 2 (2016)
Deus Ex: Human Revolution (2011)
Dishonored: Death of the Outsider (2017)
Dishonored (2012)
The Legend of Zelda: Breath of the Wild (2017)
=== Credits ===
Elusive Language - Ealot, provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
Music from Prey: Mooncrash OST, by Mick Gordon et al
Music from Deathloop OST, by Tom Salta
=== Subtitles ===
Contribute translated subtitles - amara.org/en-gb/videos/wmfPYWvDPeB5
GMTK is powered by Patreon - patreon.com/GameMakersToolkit
This time on Developing, I tried to make a fully working game in 30 days. Did I succeed?
=== Credits ===
Music By: LAKEY INSPIRED @ soundcloud.com/lakeyinspired
License for commercial use: Creative Commons Attribution 3.0 Unported "Share Alike" (CC BY-SA 3.0) License.
YouTube Audio Library
Music and sound effects provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
=== Subtitles ===
Contribute translated subtitles - amara.org/en-gb/videos/tUrxG14h5qnG
Action games typically borrow from RPGs and adventure games when it comes to making choices. But there are significant advantages when using the normal verbs of the games. I call these “invisible choices”.
=== Before you watch ===
Content warning: Scenes of a violent nature
Spoiler warning: Light Mass Effect 2, Spec Ops: The Line, Deus Ex: Human Revolution, Metal Gear Solid, Silent Hill 2 spoilers
=== Sources and Resources ===
- Sources
[1] Do You Copy? Dialog System and Tools in 'Firewatch'
youtube.com/watch?v=wj-2vbiyHnI
[2] 'Mooncrash': Resetting the Immersive Simulation
youtube.com/watch?v=rXm5zCdiNT0
- Additional resources
The System Behind Hades' Astounding Dialogue
youtube.com/watch?v=bwdYL0KFA_U
How the Nemesis System Creates Stories
youtube.com/watch?v=Lm_AzK27mZY
Interactive Story Without Challenge Mechanics: The Design of Firewatch
youtube.com/watch?v=RVFyRV43Ei8
=== Chapters ===
00:00 - Intro
03:05 - Advantage 1
04:26 - Advantage 2
05:53 - Advantage 3
07:36 - Advantage 4
09:19 - Challenges
11:45 - Conclusion
12:33 - Credits
=== Games Shown ===
The Witcher 3: Wild Hunt (2015)
80 Days (2014)
Tell Me Why (2020)
Sorcery! 4 (2016)
Dragon Age II (2011)
Metro Exodus (2019)
Marvel’s Guardians of the Galaxy (2021)
BioShock (2007)
Detroit: Become Human (2018)
Call of Duty: Black Ops Cold War (2020)
Spec Ops: The Line (2012)
BioShock Infinite (2013)
Far Cry 4 (2014)
Undertale (2015)
Deus Ex: Human Revolution (2011)
The Walking Dead: Season One (2012)
This War of Mine (2014)
Fallout 3 (2008)
Life is Strange (2015)
Middle-earth: Shadow of War (2017)
Hades (2020)
Deus Ex (2000)
Mass Effect 2 (2010)
Wolfenstein: The New Order (2014)
Dishonored (2012)
Metal Gear Solid V: The Phantom Pain (2015)
Splinter Cell: Blacklist (2013)
Metal Gear Solid (1998)
Demon's Souls (2020)
Chrono Trigger (1995)
Resident Evil 4 (2005)
Firewatch (2016)
DOOM Eternal (2020)
inFamous Second Son (2014)
Silent Hill 2 (2001)
=== Credits ===
Music provided by Epidemic Sound - epidemicsound.com/referral/vtdu5y (Referral Link)
Music by Lee Rosevere - leerosevere.bandcamp.com
=== Subtitles ===
Contribute translated subtitles - amara.org/en-gb/videos/uPEs32mi1pEA
Every year I break down the design and development of one of the year's most innovative games. This time: it's the time-travelling, day-looping, crime-solving, remake of a Skyrim mod, The Forgotten City. How was this remarkable game made?
=== Before you watch ===
Content warning: Some violence
=== Chapters ===
00:00 - Intro
03:24 - The Forgotten City (Spoilers)
15:26 - Honourable Mentions
=== Games Shown ===
Snake Pass (2017)
Event[0] (2016)
Her Story (2015)
Watch Dogs: Legion (2020)
Baba is You (2019)
Loop Hero (2021)
Solar Ash (2021)
The Forgotten City (2021)
Return of the Obra Dinn (2018)
Outer Wilds (2019)
Disco Elysium (2019)
Paradise Killer (2020)
The Elder Scrolls V: Skyrim (2011)
BioShock (2007)
Prey (2017)
The Witcher 3: Wild Hunt (2015)
Toodee and Topdee (2021)
Unpacking (2021)
Before Your Eyes (2021)
Wildermyth (2021)
Unsighted (2021)
Silicon Dreams (2021)
Inscryption (2021)
Slipways (2021)
Chicory: A Colorful Tale (2021)
It Takes Two (2021)
Genesis Noir (2021)
=== Credits ===
Music by Todd Siesel, under CC License - toddsiesel.bandcamp.com
Music from The Forgotten City OST, by Michael Allen
Palm Springs, courtesy of Neon and Hulu
=== Subtitles ===
Contribute translated subtitles - amara.org/en-gb/videos/Fb5dzKv02qbI
Every year, I like to take a moment to check in with the games biz, and see how things are going in terms of accessibility. I check out 25 blockbuster games, and countless indie titles, to gauge the current state of the industry.
=== Before you watch ===
Disclosure: Riders Republic code provided by Ubisoft
=== Sources and Resources ===
- Sources -
Xbox Accessibility Guidelines | Microsoft
docs.microsoft.com/en-us/gaming/accessibility/guidelines
Xbox Developers Can Now Get Their Games Evaluated for Accessibility by Microsoft | IGN
ign.com/articles/xbox-developers-can-now-get-their-games-evaluated-for-accessibility-by-microsoft
Gaming accessibility fundamentals | Microsoft
docs.microsoft.com/en-us/learn/paths/gaming-accessibility-fundamentals
Forza Horizon 5 Interview: “We Made Accessibility One Of Our Key Project Initiatives” | Can I Play That?
caniplaythat.com/2021/11/04/forza-horizon-5-accessibility-interview
EA Is Making Five Accessibility Technology Patents Freely Available to Anyone | IGN
ign.com/articles/ea-developers-free-use-five-accessibility-patents-apex-legends-madden
Can I Play That?
caniplaythat.com
DAGERSystem
dagersystem.com
Taming Gaming Database
taminggaming.com
Taming Gaming on Twitter
twitter.com/TamingGamingDB
=== Chapters ===
00:00 - Intro
01:06 - Controls
03:30 - Audio
05:06 - Visuals
06:31 - Difficulty
07:48 - Other Features
08:23 - Updates
08:58 - Industry Round-up
11:26 - Indie Round-up
12:46 - Conclusion
=== Games Shown ===
The Last of Us Part II (2020)
Assassin's Creed Valhalla (2020)
Cuphead (2017)
Hue (2016)
Tom Clancy's Ghost Recon Breakpoint (2019)
Celeste (2018)
Halo Infinite (2021)
Ratchet & Clank: Rift Apart (2021)
Metroid Dread (2021)
Hitman 3 (2021)
The Dark Pictures Anthology: House of Ashes (2021)
New Pokémon Snap (2021)
Far Cry 6 (2021)
Psychonauts 2 (2021)
Monster Hunter Rise (2021)
Marvel’s Guardians of the Galaxy (2021)
It Takes Two (2021)
Tales of Arise (2021)
Deathloop (2021)
Battlefield 2042 (2021)
Age of Empires IV (2021)
Outriders (2021)
Persona 5 Strikers (2021)
Shin Megami Tensei V (2021)
Returnal (2021)
Guilty Gear -Strive- (2021)
Resident Evil Village (2021)
Riders Republic (2021)
Life is Strange: True Colors (2021)
Forza Horizon 5 (2021)
Back 4 Blood (2021)
Demon's Souls (2020)
Overcooked! All You Can Eat (2020)
Sea of Thieves (2018)
Hellblade: Senua's Sacrifice (2017)
Amnesia: Rebirth (2020)
Disco Elysium (2019)
Grand Theft Auto: The Trilogy – The Definitive Edition (2021)
Marvel's Spider-Man: Miles Morales (2020)
Far Cry New Dawn (2019)
Apex Legends (2019)
Unpacking (2021)
Hoplegs (2021)
Unsighted (2021)
Boyfriend Dungeon (2021)
Boomerang X (2021)
Chicory: A Colorful Tale (2021)
Loop Hero (2021)
Toodee and Topdee (2021)
Outer Wilds: Echoes of the Eye (2021)
The Vale: Shadow of the Crown (2021)
Blind Drive (2021)
DOOM Eternal (2020)
Lair of the Clockwork God (2020)
Minecraft Dungeons (2020)
Immortals Fenyx Rising (2020)
Yakuza: Like a Dragon (2020)
The Medium (2021)
Metal Gear Solid V: The Phantom Pain (2015)
=== Credits ===
Music from Uppbeat - uppbeat.io/t/pryces/music-is
License code: SXETIYNWWYUZZMNG
Other music from Ratchet & Clank: Rift Apart, Hitman 3, Metroid Dread, Returnal, Psychonauts 2, Halo Infinite, Unpacking, and Forza Horizon 5 original soundtracks
=== Subtitles ===
Contribute translated subtitles - amara.org/en-gb/videos/FX3dsOqu6Oet
GMTK is powered by Patreon - patreon.com/GameMakersToolkit
This time on Developing, I try to turn my prototype into an actual game - but get hung up on indecision. How will I solve this problem?
How to make Predicted Trajectory path of Projectiles in UNITY - Bow and Arrow 2D | The Game Guy
youtube.com/watch?v=3DUmpVi82q8
ROWBYROW Game - verysoftwares.itch.io/rowbyrow
=== Credits ===
Music By: LAKEY INSPIRED @ soundcloud.com/lakeyinspired
License for commercial use: Creative Commons Attribution 3.0 Unported "Share Alike" (CC BY-SA 3.0) License.
YouTube Audio Library
=== Subtitles ===
Contribute translated subtitles - amara.org/en-gb/videos/dwENBd7Zld0d
Metroid Dread is a Metroidvania with a sprawling, interconnected map. So how come I always knew where to go, and almost never got lost?
=== Before you watch ===
Spoiler warning: Some late-game items and bosses are shown. No story spoilers are revealed.
=== Games Shown ===
Metroid Dread (2021)
Metroid Fusion (2002)
Super Metroid (1994)
The Mummy: Demastered (2017)
Metroid Prime (2002)
Hollow Knight (2017)
Donkey Kong Country: Tropical Freeze (2014)
Guacamelee 2 (2018)
Metroid: Other M (2010)
Metroid Prime 2: Echoes (2004)
Metroid: Zero Mission (2004)
Dark Souls (2011)
=== Chapters ===
00:00 - Intro
01:41 - Points of no return
04:44 - Locks and keys
07:40 - Fast travel system
10:12 - Bread crumbing
12:03 - Is this a good thing?
16:18 - My thoughts
=== Credits ===
Music from Metroid Dread OST
=== Subtitles ===
Contribute translated subtitles - amara.org/en-gb/videos/Aci4iDbgsAtY
GMTK is powered by Patreon - patreon.com/GameMakersToolkit
This time on Developing, I want to turn my game idea into reality. But, first, I need to explore my history of failed game-making attempts, to figure out where to begin.
=== Credits ===
Prototype Footage
It Takes Two - youtu.be/QbMF1nCiIkQ
Ori - youtube.com/watch?v=HTksBJeoa1A
Subnautica - youtube.com/watch?v=pwWkAxzXxeQ
Cuphead - twitter.com/StudioMDHR/status/1046082248573882370
Slay the Spire - youtube.com/watch?v=eLITSvCz2rk
Last of Us Part II - youtu.be/KW4JlxAEAE0
Fall Guys - youtube.com/watch?v=01ZBzHMvVCE
God of War - youtube.com/watch?v=lreYsdHT54w
Game Footage
Artwork - https://www.kenney.nl
Character Controller - https://pressstart.vip/tutorials/2019/10/15/104/perfect-jumping-in-unity.html
Music By: LAKEY INSPIRED @ soundcloud.com/lakeyinspired
License for commercial use: Creative Commons Attribution 3.0 Unported "Share Alike" (CC BY-SA 3.0) License.
YouTube Audio Library
=== Subtitles ===
Contribute translated subtitles - - amara.org/en-gb/videos/wEwExtiemjy0
Welcome to the first episode of Developing - a new series in which I create my own video game. I’m starting from the very first step: choosing a game engine and learning how to use it!
=== Important Links ===
Full Developing Playlist - youtube.com/playlist?list=PLc38fcMFcV_uH3OK4sTa4bf-UXGk2NW2n
=== Chapters ===
00:00 - Intro
00:34 - Choosing a Game Engine
03:08 - Learning Unity
05:08 - How I Learned Adobe Premiere
06:42 - Three Steps to Learning
08:12 - Applying this to Game Development
08:37 - Step 1: The Basics of Unity
10:57 - Step 2: Repeating The Lessons
15:40 - Step 3: Experimenting
16:25 - Conclusion
17:32 - Patreon Credits
=== Credits ===
Music By: LAKEY INSPIRED @ soundcloud.com/lakeyinspired
License for commercial use: Creative Commons Attribution 3.0 Unported "Share Alike" (CC BY-SA 3.0) License.
YouTube Audio Library
=== Subtitles ===
Contribute translated subtitles - amara.org/en-gb/videos/bXC4f7nbvQjP
In this episode of On the Level, I speak to Hazelight designer Oliver Granlund about creating co-op conundrums in It Takes Two.
=== Before you watch ===
Spoilers: Chapter 2 of It Takes Two.
Content warning: Mild language.
=== Games Shown ===
It Takes Two (2021)
Ori and the Will of the Wisps (2020)
A Way Out (2018)
Super Mario 3D World (2013)
Uncharted 3: Drake's Deception (2011)
Brothers: A Tale of Two Sons (2013)
Umurangi Generation (2020)
=== Credits ===
Music from It Takes Two official soundtrack by Gustaf Grefberg
It Takes Two concept art by Josefine Persson
artstation.com/jpartstudio
Designing Unforgettable Titanfall Single Player Levels with Action Blocks | GDC
youtube.com/watch?v=CkHGuHd9BgU
=== Subtitles ===
Contribute translated subtitles - amara.org/en-gb/videos/tUIr67mipkE6
Support GMTK at patreon.com/GameMakersToolkit
///
Music By: LAKEY INSPIRED @ soundcloud.com/lakeyinspired
License for commercial use: Creative Commons Attribution 3.0 Unported "Share Alike" (CC BY-SA 3.0) License.
In this episode of On the Level, I speak to Arkane designers Dana Nightingale and David Di Giacomo about the shape-shifting Clockwork Mansion in Dishonored 2.
=== Before you watch ===
Accessibility: This video has burned-in subtitles for the French to English translation. The subtitle track "English" disappears during this time. However, the subtitle track "English (United States)" contains an overlay copy of the subtitles, if you need to move them or increase their size for accessibility reasons.
Spoilers: The Clockwork Mansion in Dishonored 2.
Content warning: Blood, Violence
=== Games Shown ===
Dishonored (2012)
Dishonored: Death of the Outsider (2017)
Dishonored 2 (2016)
Dishonored: The Knife of Dunwall (2013)
Deathloop (2021)
System Shock 2 (1999)
=== Credits ===
Music from Dishonored 2 official soundtrack by Daniel Licht.
Dishonored 2 concept art by Nicolas Petrimaux
artstation.com/nicolab
Dishonored 2 - Emily Any% Speedrun 20:48 World Record | Cearadeth
youtube.com/watch?v=U9D4fYIDLt4
=== Subtitles ===
Contribute translated subtitles - amara.org/en-gb/videos/8kOc7WE9SBFI
The GMTK Game Jam for 2021 was - once again! - our biggest yet. In this video, Mark runs down his 20 favourite games.
=== Important Links ===
Full GMTK Game Jam Playlist - youtube.com/playlist?list=PLc38fcMFcV_vnAZjugCRdKr8_8d_y_rRl
Play the GMTK Game Jam 2021 games - itch.io/jam/gmtk-2021
Get the winning games:
00:00 - Intro
01:16 - Rift Shift - ihapiece.itch.io/rift-shift
02:10 - Sleepy Blocks - davifox.itch.io/sleepy-blocks
03:01 - Puzzle Sigma - jontopielski.itch.io/puzzle-sigma
03:51 - Factori - stargardengames.itch.io/factori
04:47 - Ghostel - olhermite.itch.io/ghostel
05:34 - Grappling Scarf - lucas-delvallet.itch.io/grappling-scarf
06:32 - Phasing Puller - mvln.itch.io/phasing-puller
07:18 - Telephone Trouble - gallsy.itch.io/telephone-trouble
08:09 - Paisible Soirée au Fil d'Étoiles - troleoleo.itch.io/paisible-soiree-etoiles
09:03 - I Gacha Head - dylanbrowngames.itch.io/i-gacha-head
09:43 - Static Cling - team-bugulon.itch.io/static-cling
10:39 - Tether n' Feather - franciscomurias.itch.io/tetherfeather
11:30 - Mrs. Modifier - walaber-ent.itch.io/mrs-modifier
12:19 - Octo and the Pocket Dimensions - iceberglettuce.itch.io/octo
13:34 - Space Scrap Shuffle - finite-reflection.itch.io/space-scrap-shuffle
14:36 - Threadbound - pynl.itch.io/threadbound
15:34 - Loop - stronktenk.itch.io/loop
16:23 - Tongue-Tied - nathanpowlesslynes.itch.io/tongue-tied
17:10 - Ball to the Wall - chaoclypse.itch.io/ball-to-the-wall
17:43 - SparkLink - serponge.itch.io/sparklink
18:32 - Honourable Mentions
19:19 - Conclusion
=== Subtitles ===
Contribute translated subtitles - amara.org/en-gb/videos/Yy9qNIFz5jyl
amara.org/en-gb/videos/Yy9qNIFz5jyl
Games in complex genres, like strategy and simulation, can be really hard to learn. So are there ways to make the tutorials for these games more enjoyable and more effective?
=== Sources and Resources ===
- Sources
[1] How I Got My Mom to Play Through Plants vs. Zombies | GDC on YouTube
youtube.com/watch?v=fbzhHSexzpY
[2] Bruce Shelley | Game Design Workshop
gamedesignworkshop.com/bruce-shelley
[3] Mastering Kombat: Designing Mortal Kombat 11's Empowering Tutorial Mode | GDC on YouTube
youtube.com/watch?v=mbSyH3lo1Zg
[4] How to Make Great Game Tutorials | GDC on YouTube
youtube.com/watch?v=Uf7xLHUpKHE
[5] The Feature That Almost Sank Disco Elysium | GameSpot
youtube.com/watch?v=9X0-W5erEXw
[6] Evolving the UX/UI of A Total War Saga: Troy using player feedback | Gamasutra
gamasutra.com/view/news/373860/Deep_Dive_Evolving_the_UXUI_of_A_Total_War_Saga_Troy_using_player_feedback.php
[7] Into the Breach's interface was a nightmare to make and the key to its greatness | Rock Paper Shotgun
rockpapershotgun.com/into-the-breach-interface-design
- Additional resources
This is a Talk About Tutorials, Press A to Skip | GDC on YouTube
youtube.com/watch?v=VM1pV_6IE34
Should Players Buy Their Own UI? | Gamasutra
gamasutra.com/blogs/SebastianLong/20200430/362083/Should_Players_Buy_Their_Own_UI.php
=== Chapters ===
00:00 - Intro
01:23 - Splitting up the tutorial
06:01 - Tutorials across campaigns
09:17 - Making learning fun
14:37 - Using affordances
17:23 - Other techniques
19:28 - Conclusion
=== Games Shown ===
A Total War Saga: Troy (2020)
Crusader Kings III (2020)
Endless Space 2 (2017)
Ghost of Tsushima (2020)
Fallout 3 (2008)
Half-Life 2 (2004)
Total War: Warhammer II (2017)
Jurassic World Evolution (2018)
Arms (2017)
Bionic Commando (2009)
Rage 2 (2019)
Splinter Cell (2002)
Portal (2007)
Death Stranding (2019)
The Elder Scrolls V: Skyrim (2011)
Returnal (2021)
Metroid Prime (2002)
Civilization (1991)
Civilization V (2010)
Frostpunk (2018)
Persona 5 (2016)
Crusader Kings II (2012)
Mini Metro (2015)
Animal Crossing: New Horizons (2020)
Street Fighter V (2016)
Dead or Alive 6 (2019)
Mortal Kombat 11 (2019)
God of War (2018)
Tekken 7 (2015)
Civilization VI (2016)
Civilization IV (2005)
StarCraft II (2010)
Devil May Cry 5 (2019)
Yakuza 0 (2015)
Astro's Playroom (2020)
Threes (2014)
Total War: Three Kingdoms (2019)
Planet Zoo (2019)
Offworld Trading Company (2016)
Anno 1800 (2019)
Skate 3 (2010)
Sekiro: Shadows Die Twice (2019)
Two Point Hospital (2018)
Slay the Spire (2019)
Hearthstone (2014)
Prince of Persia: The Sands of Time (2003)
New Super Mario Bros. U (2012)
Luigi's Mansion 3 (2019)
The Legend of Zelda: Link's Awakening (2019)
The Binding of Isaac: Rebirth (2014)
Plants vs. Zombies (2009)
Overcooked (2016)
Inside (2016)
Reigns (2016)
Disco Elysium (2019)
Heroes of Might and Magic II (1996)
Cuphead (2017)
Fire Emblem: Three Houses (2019)
The Witcher 3: Wild Hunt (2015)
Into the Breach (2018)
Cities: Skylines (2015)
Bayonetta (2009)
Minecraft (2011)
Star Fox Zero (2016)
XCOM: Chimera Squad (2020)
Titanfall 2 (2016)
Narita Boy (2021)
=== Credits ===
Music by Lee Rosevere (leerosevere.bandcamp.com)
Additional Music:
Subject Name Here (Portal)
China Theme: Atomic (Civilization VI)
The Still, Cold World (Frostpunk)
Reflections (Mini Metro)
The Last Flame (Frostpunk)
Online Menu (Dead or Alive 6)
England Theme: Atomic (Civilization VI)
Sophon's Prologue (Endless Space 2)
Threes (Threes)
Parkie's Pieces (Planet Zoo)
Martian Mining and Manufacture (Offworld Trading Company)
Collection Manager (Hearthstone)
Pangolin Waltz (Planet Zoo)
The We, Horatio Theme (Endless Space 2)
Credits Theme 3 (Starfox Zero)
Nartia Boy Theme (Narita Boy)
=== Subtitles ===
Contribute translated subtitles - amara.org/en-gb/videos/JcxvgxWY0awb
In the first episode of On the Level, I speak to Chris McEntee about the awesome desert world in Ori and the Will of the Wisps.
Patrons can see the full interview here - patreon.com/posts/51170633
=== Before you watch ===
Spoilers: The Windswept Wastes is one of the later areas in Ori and the Will of the Wisps
=== Support GMTK ===
Support GMTK on Patreon - patreon.com/GameMakersToolkit
Use Creator Tag "GMTOOLKIT" when buying on Epic Game Store
=== Games Shown ===
Rayman Legends (2013)
Ori and the Will of the Wisps (2020)
Super Mario Maker 2 (2019)
Sonic Colors (2010)
Hollow Knight (2017)
The Legend of Zelda: The Wind Waker HD (2013)
Donkey Kong Country (1994)
Dark Souls (2011)
Dorfromantik (2022)
=== Credits ===
Music provided by Uppbeat - uppbeat.io
License code: YQBBIRFKDMSNQY6Q
Music from Ori and the Will of the Wisps official soundtrack by Gareth Coker.
=== Subtitles ===
Contribute translated subtitles - amara.org/en/videos/xeWJWo3v7lvn
The heads-up display can change how a game works, feels, looks, and is made. Let's find out how.
=== Before you watch ===
Content warning: Some blood
=== Sources and Resources ===
Sources
[1] How We Made The Last of Us's Interface Work So Well | Kotaku
kotaku.com/how-we-made-the-last-of-uss-interface-work-so-well-1571841317
[2] How Slay the Spire’s Original Interface Almost Killed the Game | Ars Technica
youtube.com/watch?v=r_BPJzNPF6M
[3] Specter Knight Mobility Design | Yacht Club Games
yachtclubgames.com/2017/07/specter-knight-mobility-design
[4] Building games that can be understood at a glance | Stfj
http://stfj.net/DesigningForSubwayLegibility
[5] The Casual (but Regal) Swipe: Creating Game Mechanics in 'Reigns' | GDC Vault
gdcvault.com/play/1024278/The-Casual-(but-Regal)-Swipe
[6] Into the Breach's interface was a nightmare to make and the key to its greatness
rockpapershotgun.com/into-the-breach-interface-design
[7] Hearthstone: How to Create an Immersive User Interface | GDC Vault
gdcvault.com/play/1022036/Hearthstone-How-to-Create-an
Additional resources
Art Direction for AAA UI | GDC
youtube.com/watch?v=kjbxxbmJCh0
Immersing a Creative World into a Usable UI | GDC
youtube.com/watch?v=ONYmBBZiBj8
Bridging the Gap Between UX Principles and Game Design | GDC
youtube.com/watch?v=73Pqsk74Jc0
Crafting Destruction: The Evolution of the Dead Space User Interface | GDC
youtube.com/watch?v=pXGWJRV1Zoc
So You Wanna Make Games?? | Episode 9: User Interface Design | Riot Games
youtube.com/watch?v=sc3h5JXtIzw
Game Design Deep Dive: Dynamic detection in Shadow Tactics | Gamasutra
gamasutra.com/view/news/290733/Game_Design_Deep_Dive_Dynamic_detection_in_Shadow_Tactics.php
The UI and UX of Persona 5 | Ridwan Khan
ridwankhan.com/the-ui-and-ux-of-persona-5-183180eb7cce
=== Support GMTK ===
Support GMTK on Patreon - patreon.com/GameMakersToolkit
Use Creator Tag "GMTOOLKIT" when buying on Epic Game Store
=== Chapters ===
00:00 - Intro
00:53 - What's the HUD for?
04:40 - How much HUD to show
08:36 - Using a diegetic HUD
11:13 - How HUD effects gameplay
14:08 - HUD can influence game design
16:05 - Patreon Credits
=== Games Shown ===
The Last of Us (2013)
Control (2019)
Crackdown 3 (2019)
Metro Exodus (2019)
Overwatch (2016)
Apex Legends (2019)
Call of Duty: Black Ops Cold War (2020)
Borderlands 3 (2019)
The Outer Worlds (2019)
Minecraft (2011)
Assassin's Creed Syndicate (2015)
Cyberpunk 2077 (2020)
Assassin's Creed: Odyssey (2018)
Eagle Island (2019)
Devil May Cry 5 (2019)
DOOM Eternal (2020)
Invisible, Inc. (2015)
Darksiders (2010)
Desperados III (2020)
Fire Emblem: Three Houses (2019)
Batman: Arkham Knight (2015)
Ghostrunner (2020)
Slay the Spire (2019)
Ori and the Will of the Wisps (2020)
A Hat in Time (2017)
Hitman 2 (2018)
Rage 2 (2019)
Homefront (2011)
Titanfall 2 (2016)
Sekiro: Shadows Die Twice (2019)
Star Wars Jedi: Fallen Order (2019)
XCOM 2 (2016)
Mario + Rabbids Kingdom Battle (2017)
Shovel Knight (2014)
Valkyria Chronicles 4 (2018)
Horizon Zero Dawn (2017)
Guacamelee 2 (2018)
God of War (2018)
Just Cause 3 (2015)
Monster Hunter: World (2018)
Resident Evil 7: Biohazard (2017)
Receiver (2012)
Sunset Overdrive (2014)
Battleborn (2016)
Final Fantasy VII Remake (2020)
Hitman 3 (2021)
Hitman (2016)
Tharsis (2016)
SpellTower (2011)
Hearthstone (2014)
Shadow Warrior 2 (2016)
Castlevania (1986)
Castlevania: Lords of Shadow (2010)
Ghost of Tsushima (2020)
Hellblade: Senua's Sacrifice (2017)
Persona 5 (2016)
Inside (2016)
Firewatch (2016)
Dead Space (2008)
Fallout 4 (2015)
Metroid Prime (2002)
Metroid Prime 2: Echoes (2004)
Far Cry 2 (2008)
Alien: Isolation (2014)
Call of Duty: Modern Warfare (2019)
Journey (2012)
Wreckfest (2018)
The Legend of Zelda: Breath of the Wild (2017)
Super Mario Bros. (1985)
The Last of Us Part II (2020)
Loop Hero (2021)
Reigns (2016)
Metal Gear Solid V: The Phantom Pain (2015)
Kingdom Hearts III (2019)
Gears of War 4 (2016)
Halo 5: Guardians (2015)
John Wick Hex (2019)
Mark of the Ninja (2012)
Katana Zero (2019)
Peggle (2007)
Shadow of the Tomb Raider (2018)
Forza Horizon 4 (2018)
Into the Breach (2018)
Immortals Fenyx Rising (2020)
Mirror's Edge (2008)
Room to Grow (2021)
=== Credits ===
Music by…
Music provided by Uppbeat - uppbeat.io
License codes: PC3D3JQOFKHA7FNZ | 0X6GO4104801KFOE | H6D2IULHUG0BH7F7
Why I Work at Insomniac: Abdul Bezrati | Insomniac Games
youtube.com/watch?v=5a-DPaSzQk0&ucbcb=1
Eyetracking while playing Overwatch | Jon Matthis
youtube.com/watch?v=X_BalnBOcpk&ucbcb=1
=== Subtitles ===
Contribute translated subtitles - amara.org/en/videos/izVGIyScVfOY
If you watch GMTK, you might be inspired to turn your passion for game design into an actual career. In this video, I've gathered advice from dozens of designers from around the world to help you land a job in the games industry.
=== Sources and Resources ===
Sources
Design Tests and What to Expect from Them | GDC on YouTube
youtube.com/watch?v=KSVzg6SEs48
Zachary Preece Portfolio | ZacPreece.com
zacpreece.com
Daniel Wiedemann's Studio | FieryThings.com
fierythings.com/en
Additional Resources
From Student to Designer | Liz England
http://www.lizengland.com/blog/2014/05/from-student-to-designer-part-1
Interviewing For Game Design | GDC on YouTube
youtube.com/watch?v=uUQKbowVsIE
How to Prepare Yourself to be Employed as a Junior Games Designer | Staffs Games on YouTube
youtube.com/watch?v=tEXzBrF8Rnw
=== Support GMTK ===
Support GMTK on Patreon - patreon.com/GameMakersToolkit
Use Creator Tag "GMTOOLKIT" when buying on Epic Game Store
=== Credits ===
Music provided by Music Vine - musicvine.com
BA Games Design & Art - Winchester School of Art | University of Southampton youtube.com/watch?v=8O_xh-ea-rs
Original footage by Mind The Film
Games Design at Middlesex University | Middlesex University
youtube.com/watch?v=zf0J8Du3OPI
Full video credits - pastebin.com/RedrGxee
== Translation ==
Contribute translated subtitles - amara.org/en-gb/videos/c1prdbrrqNLS
I love games that make movement into a primary game mechanic. From the parkour thrills of Mirror's Edge to chaining moves in Mario Odyssey to dive-bombing in a wingsuit in Just Cause. How do developers come up with amazing movement systems? Let's find out.
=== Before you watch ===
Disclosure: Sackboy: A Big Adventure, Spider-Man Miles Morales, and Tony Hawk’s Pro Skater 1+2 game codes provided by the relevant publishers. I was a game design consultant on Sackboy: A Big Adventure.
=== Games Shown ===
inFamous Second Son (2014)
Mirror's Edge (2008)
Marvel's Spider-Man: Miles Morales (2020)
Skate 3 (2010)
Sonic Generations (2011)
Ghostrunner (2020)
The Pathless (2020)
Rocket League (2015)
Sunset Overdrive (2014)
Titanfall 2 (2016)
Dustforce (2012)
Assassin's Creed Unity (2014)
Just Cause 3 (2015)
Ori and the Will of the Wisps (2020)
Super Mario Odyssey (2017)
Sackboy: A Big Adventure (2020)
A Hat in Time (2017)
Tony Hawk's Pro Skater 1 + 2 (2020)
Ori and the Blind Forest (2015)
The Legend of Zelda: Twilight Princess (2006)
Quake (1996)
Crumble (2020)
N++ (2015)
Cyber Hook (2019)
Gravity Ghost (2015)
Shovel Knight (2014)
A Story About My Uncle (2014)
Bionic Commando (2009)
Superflight (2017)
Dishonored (2012)
The Legend of Zelda: Skyward Sword (2011)
Bowser's Fury (2021)
Grow Up (2016)
The King's Bird (2018)
Skate (2007)
Marble It Up! (2018)
Unravel (2016)
Snake Pass (2017)
Marvel’s Spider-Man (2018)
DOOM Eternal (2020)
Tony Hawk's Pro Skater 3 (2001)
Prince of Persia: The Sands of Time (2003)
The Free Ones (2018)
Celeste (2018)
Batman: Arkham Asylum (2009)
Splatoon 2 (2017)
Clustertruck (2016)
Gravity Rush 2 (2017)
=== Credits ===
Music provided by Music Vine - musicvine.com
Titanfall 2 Grapple Highlight Reel - youtube.com/watch?v=v956Jr5jCUs
Quake Speedrun in 11:47 - youtube.com/watch?v=hcareEsIXHM
Rocket League Secrets- Tips, Tricks, and How to Fly - youtube.com/watch?v=2YcgozjRVrM
Rocket League - Best Bicycle Moments - youtube.com/watch?v=LGiZ22VLA64
5min of Satisfying Grapple Slingshots - youtube.com/watch?v=U5lQGBl9rzg
== Translation ==
Contribute translated subtitles - amara.org/en-gb/videos/FdY2wmfG1zgC
The Nemesis System in Middle-Earth: Shadow of Mordor is a unique villain generator. But in the sequel, Shadow of War, it's a full on story generator. Here's how it makes narratives that are interesting, meaningful, and memorable.
=== Before you watch ===
Content warning: Blood, Gore, Violence
=== Sources ===
[1] 2015 D.I.C.E. Summit - Middle-Earth Shadow of Mordor's Michael de Plater | YouTube
youtube.com/watch?v=y2S0EbUrCy4
[2] Helping Players Hate (or Love) Their Nemesis | YouTube
youtube.com/watch?v=p3ShGfJkLcU
[3] Upgrading the Nemesis system for Middle-earth: Shadow of War | Gamasutra
gamasutra.com/view/news/305601/Upgrading_the_Nemesis_system_for_Middleearth_Shadow_of_War.php
[4] Nemesis Characters, Nemesis Forts, Social Vendettas And Followers In Computer Games | Justia Patents
patents.justia.com/patent/20160279522
[5] SEGA Sues Fox, EA over Simpsons Road Rage | IGN
ign.com/articles/2003/12/05/sega-sues-fox-ea-over-simpsons-road-rage
[6] New Batman Game From WB Montreal To Feature Nemesis System With Multiple Factions – Rumor | WCCF Tech
wccftech.com/new-batman-game-nemesis-system
[7] Rumor: Harry Potter RPG Gets ‘Dark,’ Uses a ‘Nemesis’ Rival System | The Escapist
escapistmagazine.com/v2/rumor-harry-potter-rpg-gets-dark-uses-a-nemesis-rival-system
=== Chapters ===
00:00 - Intro
01:40 - Orcs Build on Player Actions
03:29 - Going Beyond Death
07:19 - Hierarchies and Relationships
11:15 - Narrative Brickwork
12:13 - Iconic Enemies
14:09 - Strong Emotional Connections
16:30 - More Storytelling Secrets
18:32 - Creating a Story
19:24 - Why isn't the Nemesis System Used More?
20:59 - Conclusion
21:59 - Patreon Credits
=== Games Shown ===
Middle-earth: Shadow of War (2017)
Middle-earth: Shadow of Mordor (2014)
RimWorld (2013)
Crusader Kings III (2020)
Spec Ops: The Line (2012)
Hades (2020)
Burnout Revenge (2005)
Call of Duty: Modern Warfare (2019)
The Walking Dead: Season One (2012)
Mass Effect 3 (2012)
The Simpsons: Road Rage (2001)
Crazy Taxi (1999)
Batman: Arkham Knight (2015)
Assassin's Creed: Odyssey (2018)
Watch Dogs: Legion (2020)
=== Credits ===
Music from Shadow of Mordor and Shadow of War OSTs, property of Warner Bros.
The Simpsons: Road Rage footage from youtube.com/watch?v=D2fBlqGc8aY
Some images from thenounproject.com
== Subtitles ==
Contribute translated subtitles - amara.org/en-gb/videos/Q5XZRdGV29zy
Support Game Maker's Toolkit on Patreon - patreon.com/GameMakersToolkit
Watch Dogs: Legion game code provided by Warner Bros
Sources
[1] Ludonarrative Dissonance in Bioshock | Click Nothing
clicknothing.typepad.com/click_nothing/2007/10/ludonarrative-d.html
[2] Pulling back the curtain on the tech and politics behind Watch Dogs: Legion | The Washington Post
washingtonpost.com/video-games/2020/10/26/watch-dogs-legion-tech-politics/?arc404=true
[3] Why Clint Hocking wanted every NPC in Watch Dogs: Legion to be playable | Gamasutra
gamasutra.com/view/news/345522/Why_Clint_Hocking_wanted_every_NPC_in_Watch_Dogs_Legion_to_be_playable.php
[Card] Watch Dogs Legion: The Problem With Playing Anyone | Writing on Games
youtube.com/watch?v=btLkJtUMvQc
Games shown in this episode (in order of appearance)
Baba is You (Hempuli, 2019)
Snake Pass (Sumo Digital, 2017)
Her Story (Sam Barlow, 2015)
Event[0] (Ocelot Society, 2016)
Return of the Obra Dinn (Lucas Pope, 2018)
Watch Dogs: Legion (Ubisoft Toronto, 2020)
Immortals Fenyx Rising (Ubisoft Quebec, 2020)
Watch Dogs (Ubisoft Montreal, 2014)
Watch Dogs 2 (Ubisoft Montreal, 2016)
Pokémon: Sword and Shield (Game Freak, 2019)
XCOM 2 (Firaxis, 2016)
Far Cry 2 (Ubisoft Montreal, 2008)
Cyberpunk 2077 (CD Projekt Red, 2020)
Minecraft (Mojang, 2011)
Darkest Dungeon (Red Hook Studios, 2016)
Middle-earth: Shadow of Mordor (Monolith Productions, 2014)
Noita (Nolla Games, 2020)
Carto (Sunhead Games, 2020)
Carrion (Phobia Game Studio, 2020)
Other credits
Music provided by Music Vine - musicvine.com, Lee Rosevere on Bandcamp - leerosevere.bandcamp.com
Hacked font by David Libeau
Contribute translated subtitles - amara.org/en-gb/videos/NRPYNxzHbzMM/info/how-watch-dogs-legion-works-gmtk-most-innovative-2020/?team=
Support Game Maker's Toolkit on Patreon - patreon.com/GameMakersToolkit
Disclosure
Assassin’s Creed Valhalla, Call of Duty: Cold War, Crash Bandicoot 4, Demon’s Souls, Final Fantasy 7 Remake, Immortals Fenyx Rising, The Last of Us Part II, Sackboy: A Big Adventure, Spider-Man Miles Morales, Tony Hawk’s Pro Skater 1+2, and Watch_Dogs Legion game codes provided by the relevant publishers. Xbox Series X console provided by Microsoft. I was a game design consultant on Sackboy: A Big Adventure. I'm friends with a voice actor on Paradise Killer.
Sources
[1] PS5's Lack of PS4 Controller Support Is a Problem | LauraKBuzz
youtube.com/watch?v=2_6dRU3j9dg
[2] David Tisserand | Twitter
twitter.com/TisserandDavid/status/1321454095086112773
[3] Assassin’s Creed Valhalla — Can I Play That Deaf/Hard of Hearing Review | Can I Play That?
caniplaythat.com/2020/11/09/assassins-creed-valhalla-review-deaf-can-i-play-that
[4] Cyberpunk 2077 Epileptic PSA | Game Informer
gameinformer.com/2020/12/07/cyberpunk-2077-epileptic-psa
[5] Cyberpunk 2077 | Twitter
twitter.com/CyberpunkGame/status/1336389181988343812
[6] Demon's Souls PS5 Easy Mode Was Considered by Bluepoint, But Felt It 'Wasn't Our Place' | Push Square
pushsquare.com/news/2020/11/demons_souls_ps5_easy_mode_was_considered_by_bluepoint_but_felt_it_wasnt_our_place
[7] The Last Of Us Part II: Accessibility Review | SightlessKombat
http://www.reviews.sightlesskombat.com/CIPT/TLOU2.shtml
[8] Ghost of Tsushima Accessibility Impressions — Just Barely Misses the Bullseye | Can I Play That?
caniplaythat.com/2020/07/14/ghost-of-tsushima-accessibility-impressions
[9] Innovation in Accessibility | The Game Awards
thegameawards.com/nominees/innovation-in-accessibility
[10] The Future of Among Us | Innersloth
innersloth.itch.io/among-us/devlog/181107/the-future-of-among-us
[11] Control's free August update lets you turn off dying | Destructoid
destructoid.com/stories/control-s-free-august-update-lets-you-turn-off-dying-600529.phtml
[12] Star Wars Jedi: Fallen Order Free Content Update | EA
ea.com/games/starwars/jedi-fallen-order/news/free-content-update
Games shown in this episode (in order of appearance)
Marvel's Spider-Man: Miles Morales (2020)
DOOM Eternal (2020)
The Last of Us Part II (2020)
Resident Evil 3 (2020)
Maneater (2020)
Assassin's Creed Valhalla (2020)
Hyrule Warriors: Age of Calamity (2020)
Animal Crossing: New Horizons (2020)
Call of Duty: Black Ops Cold War (2020)
Crash Bandicoot 4: It's About Time (2020)
Desperados III (2020)
Dragon Ball Z: Kakarot (2020)
Ghostrunner (2020)
Hades (2020)
Cyberpunk 2077 (2020)
Disc Room (2020)
Sackboy: A Big Adventure (2020)
FIFA 21 (2020)
Marvel's Avengers (2020)
Spelunky 2 (2020)
Star Wars: Squadrons (2020)
Tony Hawk's Pro Skater 1 + 2 (2020)
XCOM: Chimera Squad (2020)
Yakuza: Like a Dragon (2020)
Ghost of Tsushima (2020)
Astro's Playroom (2020)
Ori and the Will of the Wisps (2020)
Dirt 5 (2020)
Spiritfarer (2020)
Immortals Fenyx Rising (2020)
Watch Dogs: Legion (2020)
NBA 2K21 (2020)
Mafia: Definitive Edition (2020)
Mafia (2002)
Tell Me Why (2020)
Final Fantasy VII Remake (2020)
Far Cry New Dawn (2019)
Crusader Kings III (2020)
Amnesia: Rebirth (2020)
Paradise Killer (2020)
Demon's Souls (2020)
Valorant (2020)
Grounded (In Early Access)
Gears Tactics (2020)
A Total War Saga: Troy (2020)
Minecraft Dungeons (2020)
Lair of the Clockwork God (2020)
Microsoft Flight Simulator (2020)
Streets of Rage 4 (2020)
Haven (2020)
Inertial Drift (2020)
Ikenfell (2020)
Wildfire (2020)
HyperDot (2020)
Paper Mario: The Origami King (2020)
Super Mario 3D All-Stars (2020)
Among Us (2018)
Control (2019)
Star Wars Jedi: Fallen Order (2019)
Half-Life: Alyx (2020)
Music used in this episode
Music provided by Music Vine - musicvine.com
Lee Rosevere on Bandcamp - leerosevere.bandcamp.com/music
Contribute translated subtitles - amara.org/en-gb/videos/nXqDR558ytnl/info/how-accessible-were-this-years-games/?team=
Support Game Maker's Toolkit on Patreon - patreon.com/GameMakersToolkit
Sources
[1] Latest Zelda’s making process | Denfaminicogamer
news.denfaminicogamer.jp/english/170609b/3
[2] Water Temple | noclip.website
https://noclip.website
[3] Zelda Director Apologizes For Ocarina Water Temple, Hints At Link Taking Flight | Game Informer
gameinformer.com/b/news/archive/2009/11/29/aonuma-apologizes-for-water-temple.aspx
Games shown in this episode (in order of appearance)
The Legend of Zelda: Ocarina of Time (Nintendo, 1998)
The Legend of Zelda: Skyward Sword (Nintendo, 2011)
The Legend of Zelda: Breath of the Wild (Nintendo, 2017)
The Legend of Zelda: Majora's Mask (Nintendo, 2000)
The Legend of Zelda: The Wind Waker HD (Nintendo, 2013)
The Legend of Zelda: Twilight Princess HD (Nintendo, 2016)
The Legend of Zelda: Link's Awakening (Nintendo, 2019)
The Legend of Zelda: Oracle of Ages (Flagship / Nintendo, 2001)
The Legend of Zelda: Ocarina of Time 3D (Grezzo / Nintendo, 2011)
New Super Mario Bros. U (Nintendo, 2012)
The Legend of Zelda: A Link Between Worlds (Nintendo, 2013)
Hyper Light Drifter (Heart Machine, 2016)
Carto (Sunhead Games, 2020)
Music used in this episode
Music from The Legend of Zelda series, by Nintendo
Other credits
Karakuri puppet - からくり人形 | TokyoStreetView - Japan The Beautiful
youtube.com/watch?v=DgIDStgaybc
The Legend of Zelda: Twilight Princess Retrospective | Nintendo
youtube.com/watch?v=_7Sg54xwXFI
からくり文字書き人形実演 | 江戸東京博物館EDO-TOKYO-Museum
youtube.com/watch?v=GDI4RGVWxoQ
Mario Myths with Mr Miyamoto | Nintendo
youtube.com/watch?v=uu2DnTd3dEo
1980 RUBIKS CUBE IDEAL TOYS | tvdays
youtube.com/watch?v=AxU7e0qHk4o
Contribute translated subtitles… amara.org/en-gb/videos/gGFuKxB1hiOA
Support Game Maker's Toolkit on Patreon - patreon.com/GameMakersToolkit
Sources
[1] The Applied Value of Player Psychology: Putting Motivational Principles to Work | GDC Vault (Free Access)
gdcvault.com/play/1017784/The-Applied-Value-of-Player
[2] DOOM Eternal with id Software's Hugo Martin and Marty Stratton | Game Maker's Notebook
interactive.libsyn.com/doom-eternal-with-id-softwares-hugo-martin-and-marty-stratton
[3] Designing DOOM Eternal with Hugo Martin | Noclip
youtube.com/watch?v=qBHIalb01ew
[4] Glued to Games: How Video Games Draw Us In and Hold Us Spellbound | Scott Rigby and Richard Ryan
amazon.co.uk/Glued-Games-Video-Spellbound-Directions/dp/0313362246
Games shown in this episode (in order of appearance)
Marvel’s Spider-Man (Insomniac Games, 2018)
Marvel's Avengers (Crystal Dynamics, 2020)
Star Wars Jedi: Fallen Order (Respawn Entertainment, 2019)
Assassin's Creed II (Ubisoft Montreal, 2009)
Rock Band 3 (Harmonix, 2010)
Ghost of Tsushima (Sucker Punch Productions, 2020)
Dirt Rally 2.0 (Codemasters, 2019)
Yakuza 0 (Sega, 2015)
Sekiro: Shadows Die Twice (FromSoftware, 2019)
Batman: Arkham City (Rocksteady Studios, 2011)
Batman: Arkham Knight (Rocksteady Studios, 2015)
Batman: Arkham Asylum (Rocksteady Studios, 2009)
DOOM Eternal (id Software, 2020)
Celeste (Matt Makes Games, 2018)
Dark Souls (From Software, 2011)
Grand Theft Auto V (Rockstar North, 2013)
Planet Coaster (Frontier Developments, 2016)
Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2015)
Devil May Cry 5 (Capcom, 2019)
Hades (Supergiant Games, 2020)
Dishonored 2 (Arkane Studios, 2016)
Gears of War 4 (The Coalition, 2016)
Gears 5 (The Coalition, 2019)
Forza Horizon 4 (Playground Games, 2018)
Batman: Arkham Origins (WB Games Montreal, 2013)
Bayonetta (PlatinumGames, 2009)
Titanfall 2 (Respawn Entertainment, 2016)
Ori and the Will of the Wisps (Moon Studios, 2020)
DOOM (id Software, 2016)
Yakuza 6: The Song of Life (Sega, 2016)
God of War (Santa Monica Studio, 2018)
Skate (EA Blackbox, 2007)
Overwatch (Blizzard Entertainment, 2016)
Downwell (Moppin, 2015)
Music used in this episode
Music provided by Music Vine - musicvine.com
Contribute translated subtitles (and see translation credits) - amara.org/en-gb/videos/xgKT1Au3qQ1u
Are lives an outdated relic of the arcade era, or are they still relevant to game design in 2020?
=== Before you watch ===
Disclosure: Crash Bandicoot 4 game code provided by the publisher
=== Sources and Resources ===
[1] Super Meat Boy's McMillen Explains 'Why So Hard?' | Gamasutra
gamasutra.com/view/news/119093/Super_Meat_Boys_McMillen_Explains_Why_So_Hard.php
[2] Sonic Mania’s Save System Sucks | USGamer
usgamer.net/articles/sonic-manias-save-system-sucks
=== Chapters ===
00:00 - Intro
00:57 - What is a Lives System?
02:54 - The Argument Against Lives
03:41 - The Argument For Lives
04:51 - Innovating on Lives
06:31 - Flipping Lives Upside Down
07:40 - Conclusion
08:19 - Patreon Credits
=== Games Shown ===
Crash Bandicoot 4: It's About Time (Toys for Bob, 2020)
Fire Emblem: Three Houses (Intelligent Systems, 2019)
Battletoads (Dlala Studios, 2020)
Pac-Man (Namco, 1980)
Super Mario 3D World (Nintendo, 2013)
Super Mario World (Nintendo, 1990)
Sonic Mania (Sega, 2017)
Kirby Star Allies (HAL Laboratory, 2018)
Donkey Kong (Nintendo, 1981)
Donkey Kong Country (Rare, 1994)
Donkey Kong Country: Tropical Freeze (Retro Studios, 2014)
Rayman Legends (Ubisoft Montpellier, 2013)
The End Is Nigh (Edmund McMillen & Tyler Glaiel, 2017)
Super Mario Odyssey (Nintendo, 2017)
Super Meat Boy (Team Meat, 2010)
Streets of Rage 4 (Dotemu / Lizardcube / Guard Crush Games, 2020)
Mega Man 11 (Capcom, 2018)
Disney's Aladdin (Capcom, 1993)
Castlevania: Rondo of Blood (Konami, 1993)
Super Mario Bros. 3 (Nintendo, 1988)
Mega Man 2 (Capcom, 1988)
Super Mario Bros. (Nintendo, 1985)
Celeste (Matt Makes Games, 2018)
Mega Man 3 (Capcom, 1990)
Crash Bandicoot N. Sane Trilogy (Vicarious Visions, 2017)
New Super Mario Bros. U (Nintendo, 2012)
Furi (The Game Bakers, 2016)
Kero Blaster (Pixel, 2014)
Sonic Generations (Sonic Team, 2011)
Spelunky 2 (Mossmouth, 2020)
The Messenger (Sabotage Studios, 2018)
Shovel Knight (Yacht Club Games, 2014)
Panzer Paladin (Tribute Games, 2020)
Ori and the Blind Forest (Moon Studios, 2015)
DoDonPachi Resurrection (Cave, 2008)
Sonic Forces (Sonic Team, 2017)
Trials Evolution (RedLynx, 2012)
Bloodstained: Curse of the Moon (Inti Creates, 2018)
=== Credits ===
Music provided by Music Vine - musicvine.com
=== Subtitles ===
Contribute translated subtitles (and see translation credits) - amara.org/en-gb/videos/rKJAzfAyhTel
Support Game Maker's Toolkit on Patreon - patreon.com/GameMakersToolkit
Sources
[1] November 1984 | CVG
archive.org/details/cvg-magazine-037
[2] Interview: CCP on the Freedoms of EVE Online | Gamasutra
gamasutra.com/view/feature/130822/interview_evolution_and_risk_ccp_.php
[3] The forgotten interview with Chris Roberts | Paul Dean
paullicino.tumblr.com/post/140850063441/the-forgotten-interview-with-chris-roberts
[4] No Man's Sky creator: 'We wanted to build a universe' | The Guardian
theguardian.com/technology/2014/oct/28/no-man-sky-creator-we-wanted-to-build-a-universe
[5] The Replay Interviews: Gary Penn | Gamasutra
gamasutra.com/view/feature/134644/the_replay_interviews_gary_penn.php?print=1
[6] January 1984 | CVG
archive.org/details/cvg-magazine-027/page/n15/mode/2up
[7] March 1985 | CVG
archive.org/details/cvg-magazine-041/page/n1/mode/2up
[8] Commercial Breaks - The Battle For Santa's Software | BBC (Archived on YouTube)
youtube.com/watch?v=ChmQBK_EaUQ
[9] Geeks who rocked the world: Documentary looks back at origins of the computer-games industry | The Independent
independent.co.uk/life-style/gadgets-and-tech/features/geeks-who-rocked-world-documentary-looks-back-origins-computer-games-industry-9997037.html
[10] Feature: Jez San On Star Fox, Super FX And Teaching Nintendo How To Fly | Nintendo Life
nintendolife.com/news/2019/12/feature_jez_san_on_star_fox_super_fx_and_teaching_nintendo_how_to_fly
Find out more
From Bedrooms to Billions | Steam
store.steampowered.com/app/342430/From_Bedrooms_to_Billions
Sinclair ZX80 and the Dawn of 'Surreal' U.K. Game Industry | Wired
wired.com/2010/06/sinclair-zx80
How British video games became a billion pound industry | BBC
bbc.co.uk/teach/how-british-video-games-became-a-billion-pound-industry/zmr6wty
Bandersnatch: The game that killed a company and inspired a Black Mirror episode
tiredoldhack.com/2019/01/02/bandersnatch-the-game-that-killed-a-company-and-inspired-a-black-mirror-episode
The Complete History of DMA Design | Mike Dailly
http://www.javalemmings.com/DMA/DMA1_1.htm
Credits
Thumbnail Image licensed from Adobe Stock
Fastfall by Lifeformed used under CC BY-NC-SA 3.0 license
Ending Music from Robocop on Spectrum
Other Music by Lee Rosevere (leerosevere.bandcamp.com)
Black Mirror: Bandersnatch © Netflix
Further credits - pastebin.com/VtimVwmU
Contribute translated subtitles - amara.org/en-gb/videos/o2LTCFoDTAsh
Goals and rewards can be a great way to motivate players to learn, try out features, and play longer - but in certain circumstances, they can actually backfire on you. To find out more, let's jump into the psychology of motivation.
=== Sources and Resources ===
- Sources
[1] Undermining children's intrinsic interest with extrinsic reward | Journal of Personality and Social Psychology
psycnet.apa.org/record/1974-10497-001
[2] Intrinsic vs. Extrinsic rewards in Klei’s latest game: Don’t Starve | The Penny Arcade Report
http://web.archive.org/web/20130117075748/http://penny-arcade.com/report/editorial-article/intrinsic-vs.-extrinsic-rewards-in-kleis-latest-game-dont-starve
[3] Outer Wilds: a game of curiosity-driven space exploration | USC Digital Library
http://digitallibrary.usc.edu/cdm/ref/collection/p15799coll3/id/248860
[4] The Machinations Behind Infinifactory | Game Wisdom
game-wisdom.com/podcast/infinifactory
[5] Mini Metro: When Less is More | GDC Vault (Free Access)
gdcvault.com/play/1024250/-Mini-Metro-When-Less
[6] Effect of Expected Rewards on Children's Creativity | Creativity Research Journal
tandfonline.com/doi/abs/10.1207/s15326934crj1204_1
[7] How Incentives Hinder Innovation | Behavioral Scientist
behavioralscientist.org/how-incentives-hinder-innovation-creativity
[8] Why do goal-based incentives cause cheating? | Williams College (PDF)
https://sites.williams.edu/mc20/files/2017/09/Chao-Larkin-2017-Why-do-goal-based-incentives-cause-cheating.pdf
[9] What to do? | Steam Forums
steamcommunity.com/app/368370/discussions/0/530645446308194754
[10] A Nintendo Argument Against Achievements | Kotaku
kotaku.com/a-nintendo-argument-against-achievements-5740114
- Additional resources
Throwing Out the Dopamine Shots: Reward Psychology Without the Neurotrash | GDC Vault (Free Access)
gdcvault.com/play/1024181/Throwing-Out-the-Dopamine-Shots
Rewards in Video Games | GDC Vault (Free Access)
gdcvault.com/play/1023948/Rewards-in-Video
The Cake Is Not a Lie: How to Design Effective Achievements | Gamasutra
gamasutra.com/view/feature/6360/the_cake_is_not_a_lie_how_to_.php?print=1
The Psychology of Games | Steamworks Development
youtube.com/watch?v=K0GZMA6c0T4
Achievements Considered Harmful? | Chris Hecker
http://www.chrishecker.com/Achievements_Considered_Harmful%3F
=== Chapters ===
00:00 - Intro
01:19 - Case Study: Don't Starve
03:12 - Case Study: Zachtronics Games
04:48 - Case Study: Mini Metro
05:48 - Extrinsic and Intrinsic Motivation
07:39 - Applying This to Game Design
08:20 - Advantages of Goals
09:31 - Surprise Rewards
11:05 - Patreon Credits
=== Games Shown ===
Uncharted 4: A Thief's End (Naughty Dog, 2016)
A Plague Tale: Innocence (Asobo Studio, 2019)
Hearthstone (Blizzard Entertainment, 2014)
Fall Guys: Ultimate Knockout (Mediatonic, 2020)
Rage 2 (Avalanche Studios / id Software, 2019)
Diablo III (Blizzard Entertainment, 2012)
Marvel's Avengers (Crystal Dynamics, 2020)
Don't Starve (Klei Entertainment, 2013)
Mini Metro (Dinosaur Polo Club, 2015)
Subnautica (Unknown Worlds Entertainment, 2018)
The Binding of Isaac: Rebirth (Nicalis / Edmund McMillen, 2014)
Outer Wilds (Mobius Digital, 2019)
Exapunks (Zactronics, 2018)
Shenzen I/O (Zactronics, 2016)
Opus Magnum (Zachtronics, 2017)
Spacechem (Zachtronics, 2011)
Infinifactory (Zachtronics, 2015)
Tormentor X Punisher (E-Studio, 2017)
Lonely Mountains: Downhill (Megagon Industries, 2019)
Tetris 99 (Arika, 2019)
Minecraft (Mojang, 2011)
The Legend of Zelda: Breath of the Wild (Nintendo, 2017)
Lumines Remastered (Q Entertainment / Reonsair, 2018)
Planet Zoo (Frontier Developments, 2019)
God of War (Santa Monica Studio, 2018)
Destiny (Bungie, 2014)
Hitman 2 (IO Interactive, 2018)
Her Story (Sam Barlow, 2015)
Overwatch (Blizzard Entertainment, 2016)
Horizon Zero Dawn (Guerrilla Games, 2017)
Devil May Cry 5 (Capcom, 2019)
Hitman (IO Interactive, 2016)
Forza Horizon 4 (Playground Games, 2018)
Call of Duty: Modern Warfare (Infinity Ward, 2019)
Super Mario Odyssey (Nintendo, 2017)
=== Credits ===
Music provided by Music Vine - musicvine.com
=== Subtitles ===
Contribute translated subtitles - amara.org/v/C3BDl
It's easy to assume that amazing indie games like Gunpoint, Crypt of the Necrodancer, Ape Out, and Into the Breach were designed in a flash of inspiration. But that's not true - find out how these games came to be in this episode of Game Maker's Toolkit.
=== Sources and Resources ===
[1] Ape Out: The Story of an Indie Game | Vimeo
vimeo.com/126966205
[2] Into the Breach Design Postmortem | GDC Vault (Free)
gdcvault.com/play/1025772/-Into-the-Breach-Design
[3] Crashlands: Design by Chaos | GDC Vault (Free)
gdcvault.com/play/1025346/-Crashlands-Design-by
[4] The Rhythms and Layers of Ryan Clark (Crypt of the Necrodancer) | The Spelunky Showlike
thespelunkyshowlike.libsyn.com/website/38-the-rhythms-and-layers-of-ryan-clark
[5] Game Design Deep Dive: Rocket jumping in Rocket League | Gamasutra
gamasutra.com/view/news/251633/Game_Design_Deep_Dive_Rocket_jumping_in_Rocket_League.php
[6] Electronic Gaming Monthly Issue 149
No scan
[7] Dealing with Scope Change in Heat Signature and Gunpoint | GDC Vault (Free)
gdcvault.com/play/1024932/Dealing-with-Scope-Change-in
[8] Truth in Game Design (Braid) | GDC Vault (Free)
gdcvault.com/play/1014982/Truth-in-Game
[9] Luck and Listening in Game Design (Spy Party) | Chris Hecker on YouTube
youtube.com/watch?v=Tvcm3uUbzAw
[10] The Design of Subnautica | GDC Vault (Free)
gdcvault.com/play/1025745/The-Design-of-Subnautica
[11] Game Developer Magazine Volume 19 / Number 12 | Archived at GD Archive
http://twvideo01.ubm-us.net/o1/vault/GD_Mag_Archives/GDM_December_2012.pdf
[12] Baba is You creator, Arvi Teikari | The AIAS Game Maker's Notebook
https://podbay.fm/podcast/1313004515/e/1590984000
[13] Super Mario Galaxy 2 | Iwata Asks
http://iwataasks.nintendo.com/interviews/#/wii/supermariogalaxy2/1/3
[14] Don't Starve: Creating Community Around an Antisocial Game | GDC Vault (Free)
gdcvault.com/play/1020547/Don-t-Starve-Creating-Community
[15] An Experimental Approach to Interactive Entertainment (Journey) | GDC Vault (Free)
gdcvault.com/play/1019683/An-Experimental-Approach-to-Interactive
=== Games Shown ===
Ape Out (Gabe Cuzzillo, 2019)
Dead Cells (Motion Twin, 2018)
Furi (The Game Bakers, 2016)
Into the Breach (Subset Games, 2018)
Fall Guys: Ultimate Knockout (Mediatonic, 2020)
Untitled Goose Game (House House, 2019)
Crypt of the NecroDancer (Brace Yourself Games, 2015)
Spelunky (Derek Yu, 2012)
Rocket League (Psyonix, 2015)
Supersonic Acrobatic Rocket-Powered Battle-Cars (Psyonix, 2008)
Super Mario 3D World (Nintendo, 2013)
Team Fortress 2 (Valve Corporation, 2007)
Onimusha: Warlords (Capcom, 2001)
Devil May Cry (Capcom, 2001)
Gunpoint (Suspicious Developments, 2013
Braid (Number None, 2008)
SpyParty (Chris Hecker, 2018)
Subnautica (Unknown Worlds Entertainment, 2018)
Ghost of Tsushima (Sucker Punch Productions, 2020)
Heat Signature (Suspicious Developments, 2017)
Thief: The Dark Project (Looking Glass Studios, 1998)
Hollow Knight (Team Cherry, 2017)
Superhot (SUPERHOT Team, 2013)
Titan Souls (Acid Nerve, 2015)
Snake Pass (Sumo Digital, 2017)
Baba is You (Hempuli, 2019)
Katana Zero (Askiisoft, 2019)
Dreams (Media Molecule, 2020)
Super Mario Galaxy 2 (Nintendo, 2010)
Don't Starve (Klei Entertainment, 2013)
Journey (thatgamecompany, 2012)
=== Credits ===
Music used in this episode
Music provided by Music Vine - musicvine.com
Credits music by animeistrash
Other credits
Ape Out - Launch Trailer | Nintendo
youtube.com/watch?v=jSMp4DRDqgQ
#11 Crashlands I.H.O. | [TLX] byElmerox1
youtube.com/watch?v=zxHdzDEjziQ
Supersonic Acrobatic Rocket-Powered Battle-Cars | Stranno
youtube.com/watch?v=G2YJzP_35Lg
The BEST Way To Improve Your Aerial Car Control In Rocket League | Thanovic
youtube.com/watch?v=d_7VLNiHgY8
Meet the Spy | Valve
youtube.com/watch?v=OR4N5OhcY9s
Onimusha: Warlords All Samanosuke Weapons | D3PY Gaming
youtube.com/watch?v=RQ3cHbcnYnM
Devil May Cry HD - Gameplay Walkthrough Part 1 | Shirrako
youtube.com/watch?v=RGiqJYjiaAk
the_usual_toaster vs. YtterbiJum: Week 4 | SpyParty
youtube.com/watch?v=RGiqJYjiaAk
Making Baba Is You,what is this? by Arvi Teikari Hempuli | Gamelab Conference
youtube.com/watch?v=8eTFea_UZcc
Super Mario Galaxy 2 - 4K 60FPS [HD Texture Pack] | ItsLui
youtube.com/watch?v=HhQP0JTZJOI
Subnauticas PROTOTYPES! | Aci
youtube.com/watch?v=pwWkAxzXxeQ
=== Subtitles ===
Contribute translated subtitles - amara.org/v/C3BDm
In this episode of Game Maker's Toolkit, I chat to The Last of Us Part II designer Evan Hill about the creation of the game's best level.
Support Game Maker's Toolkit on Patreon - patreon.com/GameMakersToolkit
Note: This video is not sponsored by Sony. Evan no longer works for Naughty Dog, so was not acting on behalf of the developer. I did receive a free copy of the game, but also purchased my own.
Sources
Florent Lebrun's concept art
artstation.com/artwork/8eeZXG
Rado Markovic's concept art
artstation.com/artwork/D55eye
David Baldwin's models
artstation.com/artwork/0nnYBV
Huan Tran's unlit Ellie
artstation.com/artwork/v21l0D
As Naughty Dog Crunches On The Last Of Us II, Developers Wonder How Much Longer This Approach Can Last | Kotaku
kotaku.com/as-naughty-dog-crunches-on-the-last-of-us-ii-developer-1842289962
Rockstar responds to blowback over Red Dead Redemption 2 team’s ‘100-hour’ workweeks | Polygon
polygon.com/2018/10/15/17979818/red-dead-redemption-2-crunch-dan-houser-interview
Games shown in this episode (in order of appearance)
The Last of Us Part II (Naughty Dog, 2020)
Uncharted: The Lost Legacy (Naughty Dog, 2017)
Red Dead Redemption 2 (Rockstar Studios, 2018)
Music used in this episode
Music provided by Music Vine - musicvine.com
Contribute translated subtitles - amara.org/en-gb/videos/TKgjQjyu5l6g
The GMTK Game Jam for 2020 was our biggest one yet. In this video, Mark runs down his 20 favourite games.
=== Important Links ===
Full GMTK Game Jam Playlist - youtube.com/playlist?list=PLc38fcMFcV_vnAZjugCRdKr8_8d_y_rRl
Play the GMTK Game Jam 2020 games - itch.io/jam/gmtk-2020
Get the games
1 - Restless Wing Syndrome
leko20.itch.io/restless-wing-syndrome
2 - Laserwave
ambrits.itch.io/laserwave
3 - A Key(s) Path
geegaz.itch.io/out-of-controls
4 - Puffballs
lethandralis.itch.io/puffballs
5 - Hellfiler
1f1n1ty.itch.io/hellfiler
6 - Genre Hopper
fishmug.itch.io/genre-hopper
7 - Laser Guy (Harold)
play-that.itch.io/laserguy
8 - You are now Possessed
lonebot.itch.io/possessed
9 - Edna - Out of sight, out of control
kz.itch.io/edna
10 - Losing CTRL
indieburg.itch.io/losing-control
11 - Emergency Protocol
haruzter.itch.io/emergency-protocol
12 - Time Lock
mcannon.itch.io/time-lock
13 - Crystal Ball Chaos
imyogurt.itch.io/crystal-ball-chaos
14 - Two-Timin' Towers
z-richman.itch.io/two-timin-towers
15 - Midnight Monorail
default-frogs.itch.io/midnight-monorail
16 - Make The Way
vimlark.itch.io/make-the-way
17 - Dumber Dwarves
deepnight.itch.io/dumberdwarves
18 - Shooty Ballz
arvz.itch.io/shooty-ballz
19 - Between a Clock and a Hard Place
kira42.itch.io/between-a-clock-and-a-hard-place
20 - Cleaning the System
nasheik.itch.io/cleaning-the-system
=== Chapters ===
0:00 Introduction
1:27 Restless Wing Syndrome
2:46 Laserwave
4:06 A Key(s) Path
5:13 Puffballs
6:17 Hellfiler
7:02 Genre Hopper
7:59 Laser Guy (Harold)
8:53 You are now Possessed
9:37 Edna Out of Sight, Out of Control
10:52 Losing CTRL
11:47 Emergency Protocol
12:40 Time Lock
13:40 Crystal Ball Chaos te lunch
14:32 Two-Timin' Towers
15:17 Midnight Monorail
16:08 LEFT CLICK Make The Way
19:32 Between a Clock and a Hard Place
21:04 Cleaning the System
21:56 - Honourable Mentions
22:53 - Conclusion
=== Credits ===
Music provided by Music Vine - musicvine.com
=== Subtitles ===
Contribute translated subtitles - amara.org/v/C3BDo
Visually accessible version - youtube.com/watch?v=hg70NfLNjF4
Support Game Maker's Toolkit on Patreon - patreon.com/GameMakersToolkit
Join the GMTK Game Jam - itch.io/jam/gmtk-2020
Sources
[1] Dungeons & Dragons Single Volume Edition | D&D Rulebook
img.4plebs.org/boards/tg/image/1398/03/1398034466298.pdf
[2] Interview with the creators of dnd (PLATO) | RPG Fanatic
web.archive.org/web/20131027034539/http://www.rpgfanatic.net/advanced_game_wiki_database.html?p=news&nrid=5049&game=dnd
[3] The Crowther and Woods Colossal Cave Adventure game | Rick Adams
http://rickadams.org/adventure/a_history.html
[4] Going Rogue with Glenn Wichman | The Spelunky Showlike
thespelunkyshowlike.libsyn.com/24-going-rogue-with-glenn-wichman
[5] Comment on Sir-tech Canada Releases Wizardry 8 | Slashdot
games.slashdot.org/comments.pl?sid=23752&cid=2567054
[6] How the Ultima Trilogy Took a Genre from Tabletop to Hi-Tech | USgamer
usgamer.net/articles/how-the-ultima-trilogy-took-a-genre-from-tabletop-to-hi-tech
[7] Interview with Michael Cranford, creator of Bard's Tale | Lemon 64
lemon64.com/forum/viewtopic.php?t=40586&sid=7e84ac3f2d7b35003f342a6ccaee8c14
[8] Retrospective Interview: Jon Van Caneghem on Might and Magic | RPG Codex
rpgcodex.net/content.php?id=8379
[9] Retro Gamer 34 | Archived at Mod DB
moddb.com/games/dungeon-master/images/issue-34-of-retro-gamer-14
[10] Arena - Behind the Scenes | Elder Scrolls
web.archive.org/web/20071211032310/http://www.elderscrolls.com/tenth_anniv/tenth_anniv-arena.htm
[11] to [34] - Please see pinned comment for full sources...
Find out more
CRPG Addict | Blogspot
http://crpgaddict.blogspot.com/p/index-of-games-played-by-year.html
In The Time Of PLATO | Illinois Alumni
uiaa.org/2010/09/10/in-the-time-of-plato
The Apple II Abroad / Clones | Apple II History
apple2history.org/history/ah12
Translation of a Japanese interview with Robert Woodhead | RPG Codex
rpgcodex.net/forums/threads/translation-of-a-japanese-interview-with-robert-woodhead.109768
How Wizardry Cast Story Aside in Favor of Casting Spells | USgamer
usgamer.net/articles/history-of-rpgs-how-wizardry-cast-story-aside-in-favor-of-casting-spells
The forgotten origins of JRPGs on the PC | PC Gamer
pcgamer.com/the-forgotten-origins-of-jrpgs-on-the-pc
1982-1987 - The Birth of Japanese RPGs, re-told in 15 Games | Gamasutra
gamasutra.com/blogs/FelipePepe/20161010/282896/19821987__The_Birth_of_Japanese_RPGs_retold_in_15_Games.php
Enix Origins: The Story Behind Dragon Quest | Medium
medium.com/@thomas25well/the-story-behind-dragon-quest-c914a7bd3d74
25 Years Of Dragon Quest: An Interview With Yuji Horii | Gamasutra
gamasutra.com/view/feature/134758/25_years_of_dragon_quest_an_.php
Dragon Quest - 30th Anniversary NHK Special | Shmuplations on YouTube
youtube.com/watch?v=w0rRgdQ1kK0&feature=youtu.be
Credits
Thumbnail Image licensed from Adobe Stock
Fastfall by Lifeformed used under CC BY-NC-SA 3.0 license
Other Music by Lee Rosevere (leerosevere.bandcamp.com)
Further credits - pastebin.com/xbitqixF
Contribute translated subtitles - amara.org/v/C3BDp
When Mass Effect launched in 2007, the heroes of western RPGs were typically blank-slate nobodies. But Commander Shepard is different. What does it mean to have a character whose personality and identity is shared between the player and the character?
Support Game Maker's Toolkit on Patreon - patreon.com/GameMakersToolkit
Join the GMTK Game Jam
itch.io/jam/gmtk-2020
Footnotes
[1] This role could also be played by the character Kaidan Alenko, depending on who survived the events of Mass Effect 1. To streamline the video, I’m using Ashley whenever I need to talk about the “Virmire survivor”.
[2] There are other possible choices, one of which involves using a "Charm" or "Intimidate" line to get Tali off scot-free without presenting the evidence. This is just one of many examples of the rewards for playing pure Paragon or pure Renegade being far too tempting…
Sources
Mass Effect Interview | IGN
ign.com/articles/2007/01/19/mass-effect-interview-2
John Ebenger | Twitter
twitter.com/EbengerJohn/status/1230205582478458880
Mass Effect 3 by the numbers | PC Gamer
pcgamer.com/uk/mass-effect-3-infographic
The Walking Dead: Bringing the World's Smartest Zombie Series to Life | Redbull
http://web.archive.org/web/20150209213003/http://www.redbull.co.uk/cs/Satellite/en_UK/Article/The-Walking-Dead--Bringing-the-world-021243300828382
BioWare Explains Why There's No Homosexuality in Mass Effect 2 | 1UP
http://web.archive.org/web/20120724180604/http://www.1up.com/do/blogEntry?bId=9026170
Assassin’s Creed Odyssey director apologizes for forcing characters into a traditional relationship | Polygon
polygon.com/2019/1/17/18186911/assassins-creed-odyssey-dlc-romance-apology
The Witcher History #2 - E3 2004 | ryslaw on YouTube
youtube.com/watch?v=xBWlnL6Tr6k
Games shown in this episode (in order of appearance)
Gone Home (2013)
The Last of Us (2013)
Metal Gear Solid V: The Phantom Pain (2015)
Horizon Zero Dawn (2017)
Pillars of Eternity (2015)
The Elder Scrolls IV: Oblivion (2006)
Vampire: The Masquerade - Bloodlines (2004)
Deus Ex (2000)
Planescape: Torment (1999)
Mass Effect (2007)
Uncharted 2: Among Thieves (2009)
Mass Effect 2 (2010)
Mass Effect 3 (2012)
Halo 3 (2007)
Uncharted: Drake's Fortune (2007)
Gears of War (2006)
Metal Gear Solid 4: Guns of the Patriots (2008)
Dragon Quest XI: Echoes of an Elusive Age (2018)
Persona 5 (2017)
The Outer Worlds (2019)
Fallout 4 (2015)
Fallout 3 (2008)
Star Wars: Knights of the Old Republic (2003)
Life Is Strange: Before the Storm (2017)
Detroit: Become Human (2018)
The Wolf Among Us (2013)
The Walking Dead: Season One (2012)
Metal Gear Solid 2: Sons of Liberty (2001)
Life is Strange (2015)
Kingdom Hearts III (2019)
Dragon Age II (2011)
Fallout: New Vegas (2010)
Jade Empire (2005)
Dragon Age: Origins (2009)
Dishonored 2 (2016)
Assassin's Creed II (2009)
Assassin's Creed IV: Black Flag (2013)
Assassin's Creed: Odyssey (2018)
Assassin's Creed Valhalla (2020)
Monster Hunter: World (2018)
Heaven’s Vault (2019)
The Last of Us Part II (2020)
Mafia III (2016)
The Elder Scrolls V: Skyrim (2011)
Deus Ex: Mankind Divided (2016)
Yakuza 6: The Song of Life (2016)
Disco Elysium (2019)
Alpha Protocol (2010)
Mass Effect: Andromeda (2017)
The Witcher 3: Wild Hunt (2015)
The Witcher (2007)
The Witcher 2: Assassins of Kings (2011)
Music used in this episode
Music provided by Music Vine - musicvine.com
Mass Effect soundtrack used with permission from Electronic Arts
The Witcher 3 soundtrack used in accordance with CD Projekt Red policy - cdprojektred.com/en/videopolicy
Video sections
00:00 - Introduction
03:13 - Part I (Shepard, Commander)
05:41 - Part II (Paragon of Humanity)
20:52 - Part III (Company Man)
28:58 - Part IV (Shepard's Flock)
44:12 - Part V (Create a Commander)
49:14 - Part VI (Commanding Shepard)
52:48 - Ending
Other credits
24 and Fox News © Fox Broadcasting Company
Star Trek © ViacomCBS
Contribute translated subtitles - amara.org/v/C3BDq
Support Game Maker's Toolkit on Patreon - patreon.com/GameMakersToolkit
Join the GMTK Game Jam
itch.io/jam/gmtk-2020
Sources
Modelling AI Perception and Awareness in Splinter Cell: Blacklist | GDC Vault (Free Access)
gdcvault.com/play/1020436/Modeling-AI-Perception-and-Awareness
Pac-Man (Design Icons) | Game Maker's Toolkit
youtube.com/watch?v=S4RHbnBkyh0
Video chapters
00:00 - Introduction
01:37 - Video Game AI
03:40 - Improving Guard Detection
08:14 - Dealing with Quick Load
12:13 - Conclusion
Games shown in this episode (in order of appearance)
Metal Gear Solid (Konami, 1998)
Volume (Mike Bithell, 2015)
Metal Gear (Konami, 1987)
Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2015)
Days Gone (SIE Bend Studio, 2019)
Marvel’s Spider-Man (Insomniac Games, 2018)
Call of Duty: WWII (Sledgehammer Games, 2017)
Uncharted 2: Among Thieves (Naughty Dog, 2009)
Wolfenstein II: The New Colossus (MachineGames, 2017)
Far Cry 4 (Ubisoft Montreal, 2014)
Hitman 2 (IO Interactive, 2018)
Mass Effect 2 (BioWare, 2010)
Halo 2 (Bungie, 2004)
Mark of the Ninja (Klei Entertainment, 2012)
Pac-Man (Namco, 1980)
Dishonored 2 (Arkane Studios, 2016)
The Last of Us (Naughty Dog, 2013)
Splinter Cell: Blacklist (Ubisoft Toronto, 2013)
Monaco: What’s Yours Is Mine (Pocketwatch Games, 2013)
Metro 2033 (4A Games, 2010)
Dishonored (Arkane Studios, 2012)
Middle-earth: Shadow of Mordor (Monolith Productions, 2014)
Assassin's Creed: Origins (Ubisoft Montreal, 2017)
Metal Gear Solid 3: Snake Eater (Konami, 2004)
Batman: Arkham Asylum (Rocksteady Studios, 2009)
Untitled Goose Game (House House, 2019)
Batman: Arkham City (Rocksteady Studios, 2011)
Splinter Cell: Chaos Theory (Ubisoft Montreal, 2005)
Shadow Tactics: Blades of the Shogun (Mimimi, 2016)
Thief: The Dark Project (Looking Glass Studios, 1998)
Styx: Shards of Darkness (Cyanide, 2017)
Spelunky (Derek Yu, 2012)
Assault Android Cactus (Witch Beam, 2015)
Batman: Arkham Knight (Rocksteady Studios, 2015)
Shadow of the Tomb Raider (Eidos Montreal, 2018)
F1 2019 (Codemasters, 2019)
Forza Motorsport 6 (Turn 10 Studios, 2015)
GRID Autosport (Codemasters, 2014)
Assassin's Creed: Brotherhood (Ubisoft Montreal, 2010)
Silent Service II (MicroProse, 1990)
ECHO (Ultra Ultra, 2017)
Music used in this episode
Music provided by Music Vine - musicvine.com
As I Was Saying, Lee Rosevere (leerosevere.bandcamp.com/track/as-i-was-saying)
Contribute translated subtitles - amara.org/v/C3BDr
Support Game Maker's Toolkit on Patreon - patreon.com/GameMakersToolkit
Join the GMTK Game Jam
itch.io/jam/gmtk-2020
Sources
Please see pinned comment
Games shown in this episode (in order of appearance)
DOOM Eternal (id Software, 2020)
Bloodborne (From Software, 2015)
Pokémon: Sword and Shield (Game Freak, 2019)
Animal Crossing: New Horizons (Nintendo, 2020)
XCOM 2 (Firaxis, 2016)
The Legend of Zelda: Breath of the Wild (Nintendo, 2017)
Mass Effect 3 (BioWare, 2012)
ReCore (Armature Studio, 2016)
Resident Evil 5 (Capcom, 2009)
Minecraft (Mojang, 2011)
Assassin's Creed IV: Black Flag (Ubisoft Montreal, 2013)
Tom Clancy's The Division (Massive Entertainment, 2016)
Call of Duty: Modern Warfare (Infinity Ward, 2019)
Final Fantasy XV (Square Enix, 2016)
The Witcher 3: Wild Hunt (CD Projekt, 2015)
Assassin's Creed: Odyssey (Ubisoft Quebec, 2018)
Bloodstained: Ritual of the Night (Inti Creates, 2019)
Gods Will Be Watching (Deconstructeam, 2014)
The Swords of Ditto (Onebitbeyond, 2018)
No Man's Sky (Hello Games, 2016)
For Honor (Ubisoft Montreal 2017)
Cadence of Hyrule (Brace Yourself Games, 2019)
Soma (Frictional Games, 2015)
Yooka-Laylee and the Impossible Lair (Playtonic Games, 2019)
Below (Capybara Games, 2018)
Pathologic 2 (Ice-Pick Lodge, 2019)
Fortnite (Epic Games, 2017)
Don't Starve (Klei Entertainment, 2013)
Don't Starve Together (Klei Entertainment, 2016)
Burnout Paradise (Criterion Games, 2008)
Dead Cells (Motion Twin, 2018)
Battlefield 1 (EA DICE, 2016)
Blasphemous (The Game Kitchen, 2019)
Ratchet and Clank (Insomniac Games, 2016)
Resistance 2 (Insomniac Games, 2008)
Furi (The Game Bakers, 2016)
Marvel’s Spider-Man (Insomniac Games, 2018)
Apex Legends (Respawn Entertainment, 2019)
Overwatch (Blizzard Entertainment, 2016)
Sea of Thieves (Rare, 2018)
Destiny 2 (Bungie, 2017)
Star Wars Jedi: Fallen Order (Respawn Entertainment, 2019)
Half-Life 2: Episode One (Valve Corporation, 2006)
Assassin's Creed: Brotherhood (Ubisoft Montreal, 2010)
Slay the Spire (Mega Crit Games, 2019)
Tom Clancy's Rainbow Six Siege (Ubisoft Montreal, 2015)
Middle-earth: Shadow of War (Monolith Productions, 2017)
Super Smash Bros. Ultimate (Sora, 2018)
Hellblade: Senua's Sacrifice (Ninja Theory, 2017)
Disco Elysium (ZA/UM, 2019)
Super Meat Boy (Team Meat, 2010)
Nioh (Team Ninja, 2017)
Far Cry 2 (Ubisoft Montreal, 2008)
XCOM: Enemy Within (Firaxis Games, 2013)
Mario + Rabbids Kingdom Battle (Ubisoft, 2017)
Invisible, Inc. (Klei Entertainment, 2015)
Dead Rising 2 (Capcom Vancouver, 2010)
Dead Rising 3 (Capcom Vancouver, 2013)
DUSK (David Szymanski, 2018)
Resident Evil 2 (Capcom, 2019)
Resident Evil 3 (Capcom, 2020)
Resident Evil 3: Nemesis (Capcom, 1999)
DOOM 3 (id Software, 2004)
Heat Signature (Suspicious Developments, 2017)
Titanfall 2 (Respawn Entertainment, 2016)
Pillars of Eternity (Obsidian Entertainment, 2015)
Astroneer (System Era Softworks, 2016)
Noita (Nolla Games, 2020)
Darkest Dungeon (Red Hook Studios, 2016)
The Binding of Isaac: Rebirth (Nicalis / Edmund McMillen, 2014)
Music used in this episode
Music provided by Music Vine - musicvine.com
Other credits
Sonic the Hedgehog © Paramount Pictures
PAX East 2019 - Panzer Paladin Booth Setup Time-lapse | Tribute Games
youtube.com/watch?v=tEXPWB2Afsg
Developer Update: Symmetra Redesign | PlayOverwatch
youtube.com/watch?v=elN-QGyToxM
Devstream #135 | PlayWarframe
youtube.com/watch?v=j42WJXL8O_Y
Resistance 2 Gameplay Chapter 2 1080p PS3 Walkthrough | TRANCE GAMER
youtube.com/watch?v=J1kWB4gaHq4
Sea of Thieves Epic Ship Battle - Sloop Vs. Galleon Highlights | SonoWave TV
youtube.com/watch?v=akYYptHgYFQ
Nioh: Battle Tutorial (Alpha Demo) | gaijin hunter
youtube.com/watch?v=NXOu1wG70_k
Contribute translated subtitles - amara.org/v/C3BDs
Support Game Maker's Toolkit on Patreon - patreon.com/GameMakersToolkit
Sources
What Works And Why: Unfair intel in stealth games | Rock Paper Shotgun
rockpapershotgun.com/2018/04/03/what-works-and-why-unfair-intel-in-stealth-games
DGC Ep 136: Interview with Randy Smith and Greg LoPiccolo | Dev Game Club
http://www.devgameclub.com/blog/2018/10/31/dgc-ep-136-interview-with-randy-smith-and-greg-lopiccolo
Design reboot: Thief | Radiator Design Blog
blog.radiator.debacle.us/2013/06/design-reboot-thief.html
Video chapters
00:00 - Introduction
00:51 - Category 1: Information Gathering
02:04 - Category 2: AI Manipulation
03:15 - Category 3: Redefining Space
04:46 - Category 4: Movement Systems
05:29 - Category 5: Dispatching Enemies
06:18 - Balancing These Gadgets
10:49 - Conclusion
Games shown in this episode (in order of appearance)
Dishonored 2 (Arkane Studios, 2016)
Hitman (IO Interactive, 2016)
Tom Clancy's Ghost Recon Breakpoint (Ubisoft Paris, 2019)
Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2015)
The Legend of Zelda: The Wind Waker HD (Nintendo, 2013)
Batman: Arkham City (Rocksteady Studios, 2011)
Batman: Arkham Knight (Rocksteady Studios, 2015)
Splinter Cell: Blacklist (Ubisoft Toronto, 2013)
Control (Remedy Entertainment, 2019)
Splinter Cell: Chaos Theory (Ubisoft Montreal, 2005)
Alien: Isolation (The Creative Assembly, 2014)
Invisible, Inc. (Klei Entertainment, 2015)
Dishonored (Arkane Studios, 2012)
Metal Gear Solid V: Ground Zeroes (Kojima Productions, 2014)
Gunpoint (Suspicious Developments, 2013)
Metal Gear Solid (Konami, 1998)
Hitman 2 (IO Interactive, 2018)
Mark of the Ninja (Klei Entertainment, 2012)
Thief: The Dark Project (Looking Glass Studios, 1998)
Batman: Arkham Asylum (Rocksteady Studios, 2009)
Stealth Inc 2: A Game of Clones (Curve Digital, 2014)
Metal Gear Solid 3: Snake Eater (Konami, 2004)
Tenchu: Stealth Assassins (Aquire, 1998)
Persona 5 (Atlus, 2017)
Metal Gear Solid 2: Sons of Liberty (Konami, 2001)
Shadow of the Tomb Raider (Eidos Montreal, 2018)
Far Cry 3 (Ubisoft Montreal, 2012)
Assassin's Creed: Origins (Ubisoft Montreal, 2017)
Tom Clancy's Ghost Recon: Wildlands (Ubisoft Paris, 2017)
The Last of Us (Naughty Dog, 2013)
Deus Ex: Mankind Divided (Eidos Montreal, 2016)
Shadow Tactics: Blades of the Shogun (Mimimi, 2016)
ECHO (Ultra Ultra, 2017)
Music used in this episode
Splinter Cell: Double Agent soundtrack - Michael McCann
Systematic - Lee Rosevere (leerosevere.bandcamp.com)
Splinter Cell: Chaos Theory soundtrack - Amon Tobin & Jesper Kyd
Metal Gear Solid: Ground Zeroes soundtrack - Harry Gregson-Williams and co
Contribute translated subtitles - amara.org/v/C3BDt