I've been working with track textures and materials for a good while now. You're probably aware of the skin for SRP that I put together, even if you're not exactly sure on the authorship. I've recently turned my attention to a few other staples of AC content that could use a coat of fresh paint, starting with Gunma Cycle Sports Center, A.K.A. Gunsai touge. The base track found here: racedepartment.com/downloads/gunma-cycle-sports-center-aka-gunsai-touge-new-scratch-made.32941
The skin features many overhauls that combine to really breathe new life to the track. As always, this will be public when ready, but if you want to support my work, you're welcome to sign up to my Patreon and get access to Work In Progress stuff, like the 0.2 version of this skin.
Thank you for watching, downloading, and supporting me!
GUNSAI TOUGE HD Skin | Assetto Corsa graphics mod | Pushing visuals to THE LIMITC13 Automotive2023-09-21 | Get this CM skin on patreon.com/C13Automotive You can support the creator of this track, @KaidoRacing with their latest creations over on their Patreon Page: patreon.com/projectkaido
Skin requires CSP 0.1.80preview115 or newer.
I've been working with track textures and materials for a good while now. You're probably aware of the skin for SRP that I put together, even if you're not exactly sure on the authorship. I've recently turned my attention to a few other staples of AC content that could use a coat of fresh paint, starting with Gunma Cycle Sports Center, A.K.A. Gunsai touge. The base track found here: racedepartment.com/downloads/gunma-cycle-sports-center-aka-gunsai-touge-new-scratch-made.32941
The skin features many overhauls that combine to really breathe new life to the track. As always, this will be public when ready, but if you want to support my work, you're welcome to sign up to my Patreon and get access to Work In Progress stuff, like the 0.2 version of this skin.
Thank you for watching, downloading, and supporting me!
I've always taken more care of immersive elements of gaming than any other aspect. Sim racing provides ample opportunity to chase this obsession. And over the summer, opportunity presented itself to not only have a fun DIY experiment, but to document the process, and have some fun with it as well. And here it is. A thing i made. Poorly 😂. Join me on my journey to add cool and unnecessary things to my rig.
If you enjoy watching someone fumble around with tools and building materials, do let me know. I think it would be fun to take C13 Automotive further in this direction, and who knows, we might all learn something in the process. I do also enjoy making things that other content creators can't just take and claim as their own 🤡.
If you have any questions about any of the gear briefly shown in the video, give me a shout out, we could do anything from a quick Q&A on Discord, to maybe even a full review.
Make sure to like the video if you liked it and subscribe for possibly more stuff like this.
Music from #InAudio: inaudio.org/HolidayA NEW REALITY | The PINNACLE of VISUALS | Assetto Corsa VisualsC13 Automotive2025-07-15 | CONTENT DISCLAIMER: In this video the C13 McLaren MP4-12C is sound swapped to the RSS Mercer V8, which is not the sound the car comes with - that is simply the Kunos MP4-12C sound.
Not to toot my own horn too much, but I think I'm entitled to a bit of a victory lap here. With the release of C13 AEGIS Lite 2.28, and the upcoming C13 AEGIS 2.29, there's very little reason to look elsewhere. With the amazing support of my lovely patrons over on patreon.com/C13Automotive track skins and new cars are also helping push AC visuals to the limit on all fronts.
I recently talked about a true linear HDR tonemapper, which is still in the works, so updates in the near future will be more like housekeeping items for 2.28 rather than anything revolutionary. That said, 2.28 is the furthest anyone has ever pushed AC, and Pure LCS specifically, so i'm not too inclined to dig it all apart.
On the other hand, there are a number of very exciting car projects in the works, with the 12C demoed here available to Patreon supporters in the discord, and will soon be released for free for everyone.
Fonteny has also received a refresh, though unlike with some of my other skins, this is (much like the filter) mostly housekeeping to make it play nice with pure. After all, it's been quite a bit since Fat Alfie blessed us with this gem.
I'd like to take another moment to truly express my grattitude at the support the community has shown the C13 Automotive project, and rest assured, we're hard at work to bring you all some amazing stuff.
Free version, a.k.a. C13 AEGIS Lite is coming soon.
Boy, the polishing stage really is rewarding. Since rewriting the tone mapping circa C13 AEGIS 2.20, I've been hard at work moving the entire feature set over, and making sure it plays well with in all of the possible conditions. With C13 Fog also finally making the jump from gamma, albeit in a somewhat altered form, I can officially claim we've reached a milestone build, on which i can safely base a free version of the filter.
The decision to scrap my beloved C13 Mapper was difficult, but i am very happy to have done so, as the results are truly breathtaking. If you've had cold feet about LCS before, you needn't worry anymore. Grab the latest C13 AEGIS and unlock new potential in AC visuals. (Just also make sure to be running CSP 0.2.7/8p1 as some carpaint stuff was only recently fixed).
It's been on and off with this filter, what with all of the other C13 projects currently on the table, you have likely seen "The Yamainu": youtu.be/YxDs1qD2Huw?si=VhilsqjeQQX2LbDU
This video was largely inspired by the phenomenal track "Ordinary" by Alex Warren alexwarren.lnk.to/ordinary
I know it's been almost a year since "The Specre" released, but boy doing this car mod thing right takes time when it's not your dayjob. Massive props to naz, who has been hard at work bringing the vision for this car to life.
The Yamainu is primarily inspired by the Wangan spec 944 that used to be run on official SRP servers, and frankly the styling of this era of front engined Porsches is just very close to my heart. We opted for a 924 as a base, due to a vastly supperior baseline for the 3d being available. The car itself is a theoretically a 924 carrera GT, with the GTR kit and powerplant. Pushing a happy 350+ hp at barely any weight. She's at home on winding mountain roads, but stumble, and just like it's japanese folklore namesake, she will eat you.
As of febuary 2025, the car is undergoing some final 3d tweaks, and should be available soon - free for everyone!
If you've read this far, here's a bonus. Gf and I can't agree weather the song "Ordinary" better fits Xaden and Violet's relationship or Rhysand and Feyre. If you got thoughts, drop them in the comments and confuse the living daylights of other comment goers 😆This game is 10 YEARS OLD | Assetto Corsa GRAPHICS REVOLUTION | C13 Aegis 2.0C13 Automotive2024-09-10 | Get it now: patreon.com/C13Automotive
As I teased a bit ago, the moment is now at hand, and C13 AEGIS 2.0 with Pure LCS support is here. The road from the teaser to here has admittedly been surprisingly long, but I'm happy to finally share with you the fruit of my labor.
So let's talk about LCS, or rather Pure LCS. Once dialed in, the differences between gamma and LCS aren't that huge. A good thing, given how phenomenal C13 AEGIS looks on pure gamma (pretty much best looking filter in the realistic category, not really a contest). But the differences that are there, stack up.
WORLD LIGHTING Pure LCS leans into what Gamma opened with ambient V2, with a heavy focus on radiosity ambient light, that gives us that soft look that you might get from more ambient aware rendering engines. That soft lighting that you've come to know C13 AEGIS for, can be taken a step further with LCS and C13 AEGIS 2.0. Fog has also seen massive improvements in Pure LCS, so much so, that a fully custom implementation is no longer necessary.
LIGHTS Lights have always been a massive issue for Assetto Corsa with CSP, and the reason was gamma color space. Remember in Sol, where you could see headlights light up the road even in broad daylight? Pure gamma, combated this by raising world lighting levels so far above artificial lights, that those would be all but drowned out. The downside? - neither AC, nor CSP could reliably handle such high luminance of the world, so many things required workarounds, and emissives required modulation, to be appropriately bright in different exposure conditions. And LCS? Well due to appropriate light addition math, lights get appropriately drowned out on sunlit surfaces. This enables C13 AEGIS 2.0 to run ridiculously low world brightness, which makes exposure easier to manage, and allows for no fakery with lights whatsoever. What you see is what you get, all lights are the same brightness at all times!
LIMITATIONS There are of course caveats. LCS isn't quite there yet at CSP level. Issues with shadows, weird cubemap behavior, SSLR funny business, and especially the behavior of glowing emissives. These things will either require content updates, or fixes in CSP. Something will give sooner or later, but be aware of this if you're experiencing "strangeness".
THE FUTURE Is there even anything left to do? In a word, yes. I'd like to spend more time exploring the new exposure paradigm, and adjust how I use various aspects of the exposure calculation to adjust scene aesthetics. Perhaps lean further into tonemapping level adjustments, specifically for edge case and combined parameter compensations (things like low screen space exposure measurements in situations with high overall scene brightness). It's a whole new ball game, and i'm here to play. But for now, C13 AEGIS 2.0 is here to keep the throne warm.As always, thank you so much for your support. It means the world to me, and really helps the C13 project grow and experiment with more exciting things to bring you guys.
The moment is almost upon us ladies and gentlemen. Pure 2.0 with actual, proper, good LCS support is nearly at hand. And with it, C13 AEGIS 2.0 is here to set the standard once again.
Firstly I'd like to give major props to Peter Boese, who has had a difficult job of navigating the new rendering paradigm to bring us something truly spectacular. I've heard silent murmurings about default WFX on LCS being superior to Pure, and I guess to each their own, but the only thing better than Pure LCS has been Pure Gamma (IMHO). Well, that time is swiftly drawing to a close.
With Pure 2.0, LCS is now evidently the way forward. Yes there remains the issue of old content with wacky dirty fix shader values that worked great on gamma, that now needs fixing, and yes that's a pain. But tomorrow is a brighter day, and it's worth the work to get us there.
So what goes into adapting a filter to LCS? Well, you'd be surprised, but a lot less than expected. Rather than a full rewrite, it's mostly been (and still is) a question of reconfiguration. C13 AEGIS algorithms have proven surprisingly robust through this transition. Sure, exposure, glare, world lighting and a few more minute details got broken, but nothing needed rebuilding from scratch.
Which is a great relief - to me, because that would've meant a mountain of work, and to you because achieving LCS looks that are better than Gamma across the board, would've required a few months of extra waiting. But the best performing, looking, and most consistently gorgeous filter will still be here for you!
Now, I feel like I'm in the final polish stage, and should the skies be as clear as they seem at the moment, I expect smooth sailing and a release very near to Pure 2.0
The time has come, The Spectre is out. Following a short Early Access period, the car will be completely free for everyone!
Ladies and gentlemen, it's time. The first C13 Automotive produced car is finally here. Made by some of the best people in the game, we're setting the bar pretty high on the very first outing.
So let's go for a tour shall we? Based on a 1998 Toyota Supra mkIV, The Spectre pushes the GT platform as far towards sports car as it will reasonably go. Tuned to give you some leeway, but she will bite if you disrespect her. Clad in a Ridox kit, with a large Voltex wing and Max Racing front fenders, The Spectre casts an aggressive silhouette. With the engine pushing out over 660 HP, It's also scary fast. A set of Lexus RCF brakes in concert with big 19" Goodyear Eagle® F1 SuperCar® 3R tires brings the car to a comfortable stop, and enables it to carve through turns with anger.
The chassis rests comfortably on a set of HKS Hipermax R coilovers, giving you both the performance to attack street and circuit alike, and adjustability to adapt the car to you. Rounding off the handling, The Spectre rolls on a set of super light OZ SuperForgiata 19" Wheels, to extract every last drop of handling potential.
The driver's area is similarly upmarket. A TRD steering wheel will give you that OEM+ feel of a high end sportscar, eschewing the boy racer aesthetic and supplanting it with class. Peaking from behind the wheel is the Defi Super Sports Cluster, a marvel of its time, and to this day one of the most desired clusters ever made. The paginated data display (mapped to EXTRA_A) gives you the info you want, when you want it.
The passenger side airbag has been replaced by a secondary instrument cluster, sporting white backlight Pivot gages, which combined with the white climate controls, tie the interior together into a modern grown-up whole. Oh, if you're hoping to fit a baby seat here, look elsewhere, the rear bench has been deleted with prejudice.
Everything shot in-game with Nvidia shadowplay. Footage has not been post graded.
You and me, we don't share eyes. Or a brain. Perhaps not even fundamental ideas of what colors looks like. This realization hit me quite hard way back when I was still working towards C13 AEGIS 1.0. To that end, since 1.0 i have endeavored to provide options within the filter to give users true added value while customizing the look to their preferences. And now, we take it further than ever before. C13 AEGIS welcomes the return of color correction via LUT. But no mere .png. We are in .cube territory. In the name of transparency, i found a LUT I made months ago during some separate experimentation. As luck would have it, I had been searching for some flair at the time. Plugged the LUT into the filter, and... whoa.
Coupled with C13 AEGIS' advanced Auto Exposure and tone mapping (now including dynamic in-game film grain) A brand new experience is at your fingertips.
To replicate look from video: - Neutral color profile - ARCADIUM glare preset - Auto film grain - CG LUT intensity 50%
I welcome you to experiment and share your found looks with the community!
Rig: Simagic Alpha Simagic P1000i Simagic DS-8X Heusinkveld Sim HandbrakeTHE BELT │ Bringing ASSETTO CORSA to REALITY │ Release date teaserC13 Automotive2024-05-28 | Surely one of the most well known and influential pieces of content for Assetto Corsa is the Shutoko Revival Project. Find them on: shutokorevivalproject.com support them on: patreon.com/Shutoko_Revival_Project
As the observant among you may have noticed, my own journey in ac is closely tied to SRP. Be it my involvement with AEGIS VISUALS, where we mostly run SRP servers and content, or my AEGIS MODERN skin that tries to bring shuto up to date, with a recolor of certain iconic elements. Or maybe through my filters which have always used SRP as the home base for calibration. You can't deny C13 AEGIS really shines on SRP.
Through work, study and luck, i've made connections i'm grateful for, and that have made my work on the upcoming update for the SRP skin more exciting than i thought possible. Massive thanks to @studio55_jp and John514 himself for lending me a hand with references, data, and straight up assets that enabled me to really push AEGIS MODERN into new exciting territory.
We'll be showing off more as we move closer to the anticipated release date, so hold on tight!
Support x4fab : patreon.com/x4fab Support Peter Boese: patreon.com/peterboeseAssetto Corsa will change in 2024 | INSANE IMMERSION MODC13 Automotive2024-01-22 | In 2024 C13 Automotive will take Assetto Corsa immersion to the next level. Introducing never before seen driving effects: speed DOF, crash effects, g-force influence and more. In combination with NeckFX we break free of the ever-peaceful tradition of sim racing cockpit views!
Congrats on opening and scrolling. I am currently using these CSP settings For safety and convenience reasons, here is the link to the full preset as well as specifics only: Full preset: https://acstuff.ru/s/uwzPM4 LightingFX only: https://acstuff.ru/s/7Fh_5f ExtraFX only: https://acstuff.ru/s/ks0vHD NeckFX only: https://acstuff.ru/s/4wmddY Track adjustments only: https://acstuff.ru/s/j9tS3jThe Danger SRP run with C13 AEGIS 1.60 Impact VisionC13 Automotive2024-01-20 | Testing the new filter level camera effects. I've been developing and tweaking this for a while, it's almost ready for initial internal release. Taking various input parameters into account, the new camera mode offers a new and exciting driving experience that has never been possible in Assetto Corsa before! Most notably speed dependent DOF, but many other layered effects complete this new proprietary experience!
2024 is off to a strong start in the AC visuals department. With C13 AEGIS 1.54 i've completed some of my best and most interesting work yet. Improved color profiles, better color reproduction, new ways to calibrate the filter and for the first time ever, different glare presets to choose from! Assetto Corsa graphics keep evolving, and I'm proud to say we're right there at the cutting edge.
Massive thanks to all the patrons who support this work, it means so much to me that you're helping me devote time to this. So from the bottom of my heart thank you.
This filter is currently available to testing for tier 2 patrons, but i expect it to become public not long from now.
Thank you for watching, downloading, and supporting me!
Congrats on opening and scrolling. I am currently using these CSP settings For safety and convenience reasons, here is the link to the full preset as well as specifics only: Full preset: https://acstuff.ru/s/uwzPM4 LightingFX only: https://acstuff.ru/s/7Fh_5f ExtraFX only: https://acstuff.ru/s/ks0vHD NeckFX only: https://acstuff.ru/s/4wmddY Track adjustments only: https://acstuff.ru/s/j9tS3jReal winter for Gunsai | Assetto Corsa ULTIMATE VISUALS | FREE DOWNLOADC13 Automotive2023-11-17 | More info at: patreon.com/C13Automotive
Too long have we been satisfied with simply painting tree leaves white and calling it a day for winter. Too many times have i answered the question "why is my game black and white?". Too many times has winter been poorly represented in racing games. No more! Introducing C13 Refresh 0.5 for Gunsai Touge. This version brings actual winter trees to the track between November 27th and March 1st. Turn on seasonal adjustments, set your ingame date accordingly and enjoy winter!
Ladies and gentlemen, the wait is over. C13 AEGIS 1.44 is releasing for free for everyone to enjoy! So many things have been changed since 1.32 that i can't really reasonably list them all here, for a read up head on over to the Patreon link. That's also where you will find the Gunsai touge skin that is featured in this video.
Thanks so much to my loyal Patrons, who enable me to focus much more of my time to making this type of content than i would otherwise be able to. If you like what i do and would like to support this adventure we're on, please head on over to patreon and join today. The perks are pretty good :p
A few notes on the filter: Requires Pure 0.180A or newer Requires CSP 0.1.80preview 218 or newer for the intended experience
Thanks to robert896r1 for the .acreplay, special thanks to @ATRcams for this phenomenal CamTool2 preset for Reboot Team's Bathurst.
You can get the latest WIP versions of my filters on the C13 Automotive Patreon, but all of my work is eventually released for free. I've found so much joy, fun, friendship and camaraderie in the AC community and I want you guys to know you're not just a paycheck to me. That said the support from my patrons means a lot and i can't thank you guys enough!
This has been quite a wild ride. If you told me after i made 1.32 public that i'd essentially reconfigure the entire tone mapping system, invent my own color space transformation and re-do the entire world lighting logic, i would... Well i would have believed you tbh, since i'm a tinkerer. But it's still a lot of work for essentially marginal gains. We're in the marginal gains territory people, peak ppfilter has been achieved!
A quick look at the visuals that the next public update to the C13 Aegis post processing filter will bring. This is a snippet taken from an AI race on Angeles Crest of LA Canyons using a custom track skin. If you think it looks good, lmk, might release.
Massive thanks to @anxmoia and cnrbanal for feedback and sharing of their own pure and ac discoveries.
The v1.30 update for C13 Aegis brings a reconfigured tonemapping curve for day and night, a complete glare overhaul, many AE improvements, colour tweaking and COLOR STYLE PRESETS. Coming soon, available to Patrons now!
This has been in the making for a long time. It feels like teasers have been coming out forever as well. But, the wait is finally over. Ladies and gentlemen i present to you, the first public release of the Shutoko Revival Project CM skin, AEGIS Modern by C13. This initial version features some pretty massive changes to start with: The vast majority of asphalt you drive on has been reworked and enhanced, most tunnels have had their textures changed for higher res, modern inspired ones, many walls have been replaced with cleaner higher res versions. Beyond that, most of the street lights have been altered, with sections of SRP now being lit up in white, a lot of lights have received glowing emissive treatment and SRP as a whole is now bounced light compatible. Not all changes are massive, but they do add up to give you a different experience on your favourite free roam expressway.
Notes: - Requires SRP 0.9.2 PTB2 - also should work with unmodified 0.9.1 - Requires CSP 0.1.80-preview115 - This is a CM skin, it doesn't overwrite anything and must be activated in CM - If you'd like to use the included VAO patch, delete all old vao patches in the track folder.
Special thanks to: - The SRP team for making this even possible - RiZe for material set up help, bugfixing, extensive testing and feedback - Soyo for texture help - Takeyoh for the infoboards
Music: Track: Jim Yosef - Samurai [NCS Release] Music provided by NoCopyrightSounds. Watch: youtube.com/watch?v=EZUPEoj3Qjs Free Download / Stream: http://NCS.io/SamuraiONLINE TRAFFIC CRUISE on MODERN SRP in the RAIN │ASSETTO CORSA MAX GRAPHICSC13 Automotive2023-05-22 | A few months ago i had a great cruise with RiZe on the AEGIS SRP server. Just after a new CSP version broke rain physics and just before we removed rain from the servers. But the .acreplay lived on. These are a few sections of that session, with all the severe crashing cut out. It's also featuring the new SRP skin we're working on and are close to releasing.
0:00 Shibaura - C1 4:55 C1 to Shibuya 6:30 C1 Outer/inner 9:50 C1 to Shinjuku 13:25 Shinjuku to C1 15:26 C1 inner 16:48 C1 inner to Bridge
Video recorded with Pure 0.180, CSP 0.1.80preview218 and PPFilter C13 AEGIS 1.21
Currently SRP 0.9.2 PTB is required as well as CSP 0.1.80-preview115 or newer.
Have you ever felt like you're too used to the visual look while cruising Shuto? like maybe you know every nook and cranny too well? Introducing the AEGIS VISUALS SRP experience, brought to you by C13 Automotive. Over the course of months, many textures of SRP have been remade and replaced, the entire lighting config has been customized, and a proper Bounced light configuration has been made. Coupled with a new VAO patch which prevents cars becoming overexposed in tunnels when using Pure, this mod truly makes SRP feel new again. While the Shutoko Revival Project aims to faithfully recreate the original vision within AC, the goal of this project was to bring the track a bit up to date with white tiles in tunnels, and the introduction of white illumination of stretches of the highway. To achieve a high visual quality that deserves a place besides the brilliant original, new textures were made for most tunnels, roads, walls, etc. We're happy to be sharing this with you soon, but as the SRP project is in active development so is this.
Video recorded with Pure 0.180, CSP 0.1.80preview218 and PPFilter C13 AEGIS 1.20
Thanks to the lads at @aegisvisuals for the help, support and testing, @Soyo86 for access, tips and guidance, @takeyoh for permission to use the digital screens.
Support x4fab : patreon.com/x4fab Support Peter Boese: patreon.com/peterboeseC13 AEGIS │ ASSETTO CORSA ULTIMATE GRAPHICS │ FREE DOWNLOADC13 Automotive2023-04-21 | The wait is over! C13 AEGIS, my photo/camera realistic filter is finally here. A filter that truly accurately captures the aesthetic and dynamics of a camera, day and night, sun or rain. Featuring the most advanced AE system of any Pure filter available today, with precise glare and saturation control, to ensure optimal immersion every second behind the wheel. And the best news? It's available today, and it's 100% free.
If you're tired of the terrible choice between undersaturated drab filters on one hand, and oversaturated cartoons on the other, C13 AEGIS is the filter for you. C13 AEGIS features custom atmospheric simulation logic to help maintain a stable and accurate image no matter the conditions on track.
Developed with the help and support of AEGIS | VISUALS, this filter represents over 500 hours of work not including testing. It was enabled by the development of entirely new approaches to image management that are wholly unique to C13 AEGIS.
Filter designed for use with Pure, Sol is not supported.
Song: Bloom & Ghost'n'Ghost - Desire [NCS Release] Music provided by NoCopyrightSounds Free Download/Stream: http://ncs.io/Store Watch: http://youtu.be/D-TQB-T-UJ4MAKE ASSETTO CORSA LOOK LIKE A MOVIE │ FREE GRAPHICS MOD │ C13 COLOR GODC13 Automotive2023-04-13 | Requires Pure 0.164 or newer.
Sometimes it seems like everyone has a Patreon now. And i'm just sitting here, releasing things for free. This is as simple as it gets. No reshades, no subscriptions, just download and use.
Rig: Fanatec CSL DD Fanatec ClubSport Steering Wheel Porsche 918 RSR Fanatec ClubSport Pedals V3 Fanatec Clubsport Shifter SQ V 1.5 Heusinkveld Sim HandbrakeTuned BMW M4 CS Varis | Tokyo C1 Time Attack with traffic | Assetto CorsaC13 Automotive2023-04-02 | I've been driving crash's M4 Varis on the C1 in Assetto Corsa for years now. But i've never been what you might call a fast boi. That's because being fast takes directed and concentrated effort. The fastest drivers aren't the ones with the most talent. They're the people who put in the work to learn the intricacies of the track and the car. And frankly, I could never really be bothered. Until recently that is. It's amazing what a little friendly competition can stir up in a person. As such, i'd like to dedicate this one to my fast boiz at AEGIS: Larry, RiZe and Paris. Without you guys pushing each other and me seeing what can be done, I don't think I would've had the patience to put together this lap. Not just any lap. My first ever valid sub 4 minute run of C1 Outer Loop.
This was run on the AEGIS VISUALS Assetto Corsa SRP server. We've recently disabled the requirement for RainFX, so if you're not running a preview CSP, but instead 0.1.79 public, you can now join in on the fun. discord.gg/aegisvisuals
The Assetto Corsa server runs traffic and has timed sections for running time attacks, with a leaderboard so you can see how you stack up against the competition. While I understand there's massive hype around the No Hesi phenomenon lately, please be aware that AEGIS VISUALS and C13 Automotive are not cut up focused communities. As such servers run less traffic, and promoted and produced content tends to focus either on traditional racing disciplines, or straight up street pvp with traffic.
I spent several months developing my latest filter. You may have seen C13 Color God, but that was merely a byproduct. I really wanted to get something new out, since Camera Obscura still looks great and i've had really no reason to go back and update it. But C13 AEGIS has really had my full focus over these past months.
The idea was to make a filter that behaves somewhat camera like. And initially it was developed with a strong focus on night time - AEGIS VISUALS being very night time street racing focused and whatnot. But i dislike having a lopsided filter, so daytime calibration also came into effect. I've noticed that it's not about looking life like when it comes to video games. Rather it comes down to looking what your brain thinks the world looks like. And my brain thinks that cameras make the world ever so slightly green tinted. You may not even have noticed the tinting when watching the video, but if i contrasted the footage with any of Peter's pure filters, the difference is obvious. Your brain may conceive of the world differently. If it just looks weird to you, do let me know. I'd be interested to know how others perceive the world in their minds eye.
Long story short, cinematic filter, punchy contrast, completely unique auto exposure and saturation logic, basically as close as anyone has gotten to "photorealism" in my humble opinion. Coming soon, free to everyone no paywalls or other dumb sh*t.
If you care about the race itself: I've finally found some time to get back to actual races in AC and boy have i missed it. Not only that, i finally gave the RSS GT-N Darche the attention it deserves. Not crazy fast but boy is it fun. And if you don't pay attention, it will bite. Inspired by the 1000 miles of Sebring that took place over the weekend i took the cars there for a quick 5 lap sprint. I am out of practice and the number of attempts it took me to string together a clean race is embarassing. Nonetheless, it worked out, and i had a lot of fun driving this. If you haven't gotten your hands on the RSS GT-N pack, do it now!
As pure development progresses so does the filter. I expect to be ready out of the gate when peter drops a new Patreon version, so expect a C13 Camera Obscura update soon after that happens. This is a brief promo of the WIP version. As you may be able to tell, the twilight brightness issues that have been plaguing us are mostly resolved.
The video uses footage from a cruise on the @aegisvisuals shuto server. We're seeing more and more people dropping by regularly and i'm very happy we're attracting people, who also happen to just mostly be really cool dudes, so shout out to y'all. If you'd like to be a part of an amazing community thats focused more on hanging out and racing than cutting up, feel free to drop by. discord.gg/aegisvisuals
video uses Pure dev preview, CSP dev preview and C13 Camera Obscura dev preview. I hope to share the completed update with you soon.
Music by @bethuel1000HP on C1 | R34 Zilla swerving through traffic | Assetto Corsa onlineC13 Automotive2022-07-19 | The no hesi fad is bringing a lot of new people to Assetto Corsa, but for those of us who grew up on a diet of GTR2, LFS, AC Early Access and the like, it never stopped being about being fast. @aegisvisuals is hosting an amazing SRP server with traffic, timing, racing challenges and more.
All of this means nothing if the cars on offer aren't top notch, and let me tell you, the car pack that's been assembled is second to none. From crash's M4 Varis, to Slangs P1 GTR Street and BANKSY's handfull of a R34 Zilla, you are spoiled for choice.
Additionally, i've teamed up with the team at AEGIS to bring you an exclusive cinematic style PPFilter - used in this video - but more on that later.
If you're an automotive enthusiast, looking for a community to call home, hop over to discord.gg/aegisvisuals and make your introduction. Let the night take care of the rest.
As always thank you for watching, like and subscribe for more videos like this. All comments and suggestions are appreciated! @C13 Automotive appreciates your support!
Rig: Fanatec CSL DD Fanatec ClubSport Steering Wheel Porsche 918 RSR Fanatec ClubSport Pedals V3 Fanatec Clubsport Shifter SQ V 1.5 Heusinkveld Sim HandbrakeAssetto corsa LOOKS BETTER than GT7! | Amazing GRAPHICS MOD | C13 Camera ObscuraC13 Automotive2022-03-10 | Click bait title aside, I think we may be getting to the edge of what Assetto Corsa can do. I hope i'm wrong, and historically i have been, but this just looks ridiculous. Quasi gr3 race around brands hatch with mostly Kunos machinery. Sky is the new experimental Pure 2d skydome system. Just enjoy this. Coming soon to race department, available now in the Discord!
Like and subscribe for more videos like this. All comments and suggestions are appreciated! @C13 Automotive appreciates your support!
All this is possible thanks to the creative genius of Peter Boese. Support him on Patreon: patreon.com/peterboese Also thanks to x4fab for the CSP: patreon.com/x4fab
Car is Kunos Mclaren F1 GTR Track is Kunos Brands Hatch
Rig: Fanatec CSL DD Fanatec ClubSport Steering Wheel Porsche 918 RSR Fanatec ClubSport Pedals V3 Fanatec Clubsport Shifter SQ V 1.5 Heusinkveld Sim HandbrakeA LEAP forward in graphics | Assetto Corsa PURE | PPFilter showcaseC13 Automotive2022-02-27 | Pure is coming along very nicely and slowly but surely version 2.0 of C13 Camera Obscura is also progressing nicely. The new version will be both Sol and Pure compatible, with the Pure version obviously getting the most work done. robert896r1 was kind enough to share a race replay with me, and it just gave the kind of vibe that one wants to share with others. Enjoy a one lap chase on Bathurst in the very early morning, just as suns rays begin caressing the landscape.
Like and subscribe for more videos like this. All comments and suggestions are appreciated! @C13Automotive appreciates your support!
All this is possible thanks to the creative genius of Peter Boese. Support him on Patreon: patreon.com/peterboese Also thanks to x4fab for the CSP: patreon.com/x4fab
Rig: Fanatec CSL DD Fanatec ClubSport Steering Wheel Porsche 918 RSR Fanatec ClubSport Pedals V3 Fanatec Clubsport Shifter SQ V 1.5 Heusinkveld Sim HandbrakeNFS Vibes || Assetto Corsa Tuner Street Race || Pure Graphics ModC13 Automotive2022-02-08 | Hey guys. Been a while. Miss me? So not only is Pure development moving along nicely, Peter is doing a few really interesting things that give filter makers like yours truly a really great way to manipulate light and the image in Pure, while remaining accurate to how light acts in the real world. Needless to say I am excited for what the future of AC holds. This video is a short demo of a few things i've been working on, what i suppose could be called a "camera realistic" filter that may or may not see the light of day. Since it's made with a development version of Pure, things could still change before 1.0 that would make this filter useless. Still, i like what can be done.
PPFilter: C13 something (unnamed for now),maybe eventually available at: discord.gg/bxsJPzvDhv
All this is possible thanks to the creative genius of Peter Boese (support him on Patreon: patreon.com/peterboese Also thanks to x4fab for the CSP: patreon.com/x4fab
Rig: Fanatec CSL DD Fanatec ClubSport Steering Wheel Porsche 918 RSR Fanatec ClubSport Pedals V3 Fanatec Clubsport Shifter SQ V 1.5 Heusinkveld Sim HandbrakeNEXT GEN IS HERE || C13 Camera Obscura now with PURE || Assetto Corsa PPFilterC13 Automotive2021-12-03 | C13 Camera Obscura is NOW AVAILABLE FOR PURE!
A while ago Peter Boese announced a full rework of the base of Sol. He dubbed the project Pure, and it was borne from the frustration of having difficulty adjusting relative light brightness. So by tweaking how sun brightness relates to light brightness and AE, we should now have the ability to have lights full blast at all times, and daytime sunlight would just wash them out. And for the most part it works. This was then joined by a new fog system and a full rework of the 3d clouds system. Overall nifty stuff that looked better than ever and performed better too.
So what does that look like in action? Well, a bit meh to be honest. While I appreciate peter's work on Sol and Pure, all his PPFilters, and being a genuinely helpful chap, his tendency towards bright almost cartoony colours has always left me a bit put off by his filters (that are very technically proficient and I have borrowed many-a method from). So for a more faithful and realistic look I have developed C13 Camera Obscura, in my opinion one of the top 3 AC PPFilters. You've been able to follow it's evolution on the channel here, and i'm sure agree it looks amazing. But that was on Sol. The filter was never intended for use with Pure. Until now! The latest beta includes a pure_script, meaning you can use the same filter to much the same results, with either WFX implementation! Go get it now!
Rig: Fanatec CSL DD Fanatec ClubSport Steering Wheel Porsche 918 RSR Fanatec ClubSport Pedals V3 Fanatec Clubsport Shifter SQ V 1.5 Heusinkveld Sim HandbrakeThe Coast | The MOST IMMERSIVE Assetto Corsa Video EVER | 360 degree videoC13 Automotive2021-11-09 | The full release of Pacific Coast with the addon pack is finally here! From the man who brought you LA Canyons, comes a winding coastal highway with breathtaking vistas and dynamic corners begging to be carved. And what a wonderful car we have for you today, to truly sample this experience: the 2002 Lotus Esprit V8, with slight modifications. Today, you can literally jump on board and enjoy yourself a spry crusie on the Pacific Coast Highway 1.0 with traffic AI.
The technical details of getting this to work and look remotely presentable, were quite a hurdle to get across but i feel like the end product is wonderful. While x4fab gets a bit of flak for relentless feature creep, sometimes you get amazing opportunities like this one.
9:28 Shades of Spring by Kevin MacLeod Link: filmmusic.io/song/4342-shades-of-spring License: filmmusic.io/standard-licenseSlip Angle || Assetto Corsa RAIN PHYSICS || Nordschleife RAIN TrackdayC13 Automotive2021-09-28 | Visual rain is all well and good, but can AC do wet surface physics? Yes it can! A Mugen Civic armed with only street tyres must do whatever it can to stay on track and not be completely eaten by the faster cars at the trackday. As the rain rolls in, and the puddles show up, can our hero hold it together?
What you're seeing is the latest iteration of C13 Camera Obscura, the most realistic filter i've put together to date. The video you see is raw AC, no editing in post, and absolutely NO RESHADE. The run is done on Nordschleife Tourist Enhanced, with a custom weather plan, and AI Flood turned off.
Rig: Fanatec CSL DD Fanatec ClubSport Steering Wheel Porsche 918 RSR Fanatec ClubSport Pedals V3 Fanatec Clubsport Shifter SQ V 1.5 Heusinkveld Sim HandbrakeThe Gran Turismo Experience || Ferrari F355 @ Laguna Seca || Assetto Corsa REALISTIC GRAPHICSC13 Automotive2021-09-14 | ACTUAL GAMEPLAY FOOTAGE OF GRAN TURISMO 7
In all seriousness though;
One of my best memories of sim racing is building a wobbly wooden rig in the middle of my childhood bedroom, mounting the t500, plopping the tv right in front of it and doing a 50 lap race around Laguna Seca in GT5 with my brother. And while I won't bore you with a full recreation, AC looks good enough now to actually match my memory of that day. We all know nostalgia isn't what it used to be.
Enjoy the wonderful 3 lap race against a rainbow field of opponents not unlike what you might find in a Gran Turismo game.
The car featured in this video is the sublime Ferrari F355 by TN, track in Kunos Laguna Seca.
Rig: Fanatec CSL DD Fanatec ClubSport Steering Wheel Porsche 918 RSR Fanatec ClubSport Pedals V3 Fanatec Clubsport Shifter SQ V 1.5 Heusinkveld Sim HandbrakeAssetto Corsa PHOTOREALISM || Shutoko Tuner Race || PPFilter graphics modC13 Automotive2021-08-27 | Oh boy can I not get enough of the Shuto C1 loop. Some people have been asking for a jdm race on C1 and while this is not quite it, there are tuned cars, so i'll count that. This is no endurance event, it a quick one lap dash against a field of blazing fast AI. The weapon of choice is the brilliant M4 Lienz sp. by Touge Workshop, in the ever fashionable fucboi competitive livery.
Apart from a great race, this video showcases my latest work with PPFilters. Dubbed C13 Camera Obscura, my latest attempt is the closest i've gotten to photo realism. And best of all, no reshade required to get that real life look! If you wanna help out with development by testing and giving feedback, hop into the discord!
lukhash.com open.spotify.com/artist/3hvgLXeDFNiqDOVXl0xTge?si=avl_fxJMQoKme3_a3-aT1w&dl_branch=1Golden Hour || Assetto Corsa PPFilter || REAL GRAPHICS MODC13 Automotive2021-08-03 | Ladies and gentlemen I present to you the fruit of weeks of labour, the overhauled C13 Alpha filter, now dubbed C13 Aplha Plus. I've not been please with my work to this extent in a while. All pictures look best at golden hour, so this video is taken at dawn as well. Currently tweaked for LAC, stay tuned as the filter progresses!
Track is LA Canyons. Base version available on RD: racedepartment.com/downloads/la-canyons.15067 Premium version with more layouts available at: https://phoenix-mods.sellfy.store/p/fomi6y/
CSP 0.1.76 preview1 Sol 2.2 Alpha 7
PC specs: Ryzen 9 5900X 32 Gb RAM @ 3600 MHz GTX 1080 Ti
Rig: Fanatec ClubSport Wheel base 2.5 Fanatec ClubSport Steering Wheel Porsche 918 RSR Fanatec ClubSport Pedals V3 Fanatec Clubsport Shifter SQ V 1.5 Thrustmaster TH8RSAttacking Mt. Wilson || Assetto corsa TOUGE || BRILLIANT hill climb in LACC13 Automotive2021-07-31 | Another week another Time Attack. Those of you who make good use of the premium version of LAC are no doubt familiar with the brilliant layout of the mt. Wilson hill climb. Had a fun go at this before: youtu.be/dbeJ2VUhS58 The winding road, climbing relentlessly into the sky. And once you summit, you're rewarded with the greatest of views.
This track rotation seemed like the perfect excuse to demo the recently released Nissan Amuse NISMO 380RS Superleggera by DR.M5 that was recently showcased by Rusty Russel. Oh boy does this thing drive great. With just enough power to be fun, but not so much to be a death trap. Get this car now. In the meantime, hop aboard for a quick go up into the mountains.
Like and subscribe for more videos like this. All comments and suggestions are appreciated! Follow on Instagram: https://www.instagram.com/c13automoti... and Facebook! facebook.com/C13Automotive
Track is LA Canyons. Base version available on RD: racedepartment.com/downloads/la-canyons.15067 Premium version with more layouts available at: https://phoenix-mods.sellfy.store/p/fomi6y/
CSP 0.1.76 preview1 Sol 2.2 Alpha 7
PC specs: Ryzen 9 5900X 32 Gb RAM @ 3600 MHz GTX 1080 Ti
Music is stellar slurpin' by Turbo youtu.be/M1bk0vdXH8IThe Time || UNBELIVEABLE LAP || Assetto Corsa REAL LIFE GRAPHICSC13 Automotive2021-07-24 | The Fonteny Challenge continues. As folks work on their best times, i took an evening and moved the goalposts to the next field over. An insane maximum concentration lap of 8 : 04, that is proving hard for my competitors to bear, and even hard for me to replicate. A lap as long as this means focus is easy to lose and mistakes are easy to make.
Join me for the lap that was potentially the end of the competition, an eight minute and four second warp around Fonteny Tourist Reverse in the MNBA AMG GT Black Series.
Like and subscribe for more videos like this. All comments and suggestions are appreciated! Follow on Instagram: https://www.instagram.com/c13automoti... and Facebook! facebook.com/C13Automotive
music: 0:00 Your Body - Instrumental Mix - Ray La Fanue, M_tthew mixupload.com/track/ray-le-fanue-m-tthew-your-body-3628680 3:56 Spectre - StreamBeats by Harris Heller 6:02 - Banhammer - StreamBeats by Harris Heller 8:16 - Alter Ego -StreamBeats by Harris Heller
PC specs: Ryzen 9 5900X 32 Gb RAM @ 3600 MHz GTX 1080 Ti
Rig: Fanatec ClubSport Wheel base 2.5 Fanatec ClubSport Steering Wheel Porsche 918 RSR Fanatec ClubSport Pedals V3 Fanatec Clubsport Shifter SQ V 1.5 Heusinkveld Sim HandbrakeRain Drops || Asetto Corsa lofi ASMR || Rain and Chill LACC13 Automotive2021-07-15 | Having spent some more time in one of my all time favourite Assetto Corsa mods, the Singer 911 by Ben O'Bro, playing around with rain, and making headway with the PPFilter, this video represents a short section of time within which, if all things come fall into place, Assetto Corsa inspires serenity not seen this side of zen puzzle games. Enjoy a selection of chill tunes, while the gentle sounds of the raindrops massage your very soul.
Like and subscribe for more videos like this. All comments and suggestions are appreciated! Follow on Instagram: https://www.instagram.com/c13automoti... and Facebook! facebook.com/C13Automotive
Track is LA Canyons. Base version available on RD: racedepartment.com/downloads/la-canyons.15067 Premium version with more layouts available at: https://phoenix-mods.sellfy.store/p/fomi6y/
CSP 0.1.76 preview1 Sol 2.2 Alpha 7
PC specs: Ryzen 9 5900X 32 Gb RAM @ 3600 MHz GTX 1080 Ti
Leaving youtu.be/XbeDlxSrHAU beatstars.com/beat/leaving-2542732Embrace the DOWNFORCE || Nissan 180SX TIME ATTACK on LA CANYONS || Assetto Corsa cruise editC13 Automotive2021-07-07 | Every once in a while you get a shot at bringing a few buddies along for a cruise. In my opinion you should take it. This short edit is comprised of footage from a friendly cruise on our C13 community server, with a couple of blazing fast 180SXs and the ever brilliant LA Canyons free roam map. The car features plenty of adjustability, and with a shorter gear ratio that's appropriate for this type of road, and insane amounts of downforce this thing is a rocket.
Like and subscribe for more videos like this. Do you cruise LAC a lot?
Car is Nissan 180SX Time Attack by Daysuke available from the touge Union Discord Track is LA Canyons. Base version available on RD: racedepartment.com/downloads/la-canyons.15067 Premium version with more layouts available at: https://phoenix-mods.sellfy.store/p/fomi6y/
PC specs: Ryzen 9 5900X 32 Gb RAM @ 3600 MHz GTX 1080 Ti
Rig: Fanatec ClubSport Wheel base 2.5 Fanatec ClubSport Steering Wheel Porsche 918 RSR Fanatec ClubSport Pedals V3 Fanatec Clubsport Shifter SQ V 1.5 Thrustmaster TH8RSRacing the SUN || GT3 at the RED BULL RING || Assetto Corsa Raw Gameplay - GORGEOUS GRAPHICSC13 Automotive2021-06-30 | At this point this is an oldie but a goldie. I've had this replay saved for a while, but haven't gotten to recording it. A GT3 race in an open lobby at the Red Bull Ring that I did with a friend. He got a better start in his Z4, but one too many tangles with a rival sent them off track and gave me a couple of free spots. A somewhat uneventful race, which is a really good thing in an open lobby. Focusing on good lines, eating into the opponents advantage, keeping your nose clean; All racing basics we all to often ignore if we partake exclusively in short 3 lap sprints. In order to win, first you must finish. I didn't win. But I did finish.
Tomecodes: 0:00 Start 1:45 Lap 2 - Chasing down the 911 2:27 Capitalizing on a mistake 2:45 Lap 2 - Chasing down the 911 3:18 Lap 3 - Chasing the 488 part 1 4:50 Lap 4 - Chasing the 488 part 2 6:20 Lap 5 - Chasing the 488 part 3 7:03 Keeping your nose clean 7:13 Lap 5 - Chasing the 488 part 3 7:42 Mandatory oh shit moment 7:52 Lap 6 - Closing the gap 9:23 Lap 7 - Let them fight 10:55 Lap 8 - Enjoying clean air 12:25 Lap 9 - Blue flags 13:18 Backmarker from hell 13:59 Lap 10 - Bring it homeThe MONACO of YUGOSLAVIA || Supra on Usce street circuit || Assetto Corsa Mod Ultra GraphicsC13 Automotive2021-06-23 | Round two is upon us. As promised, i'm making my way through lemax's excellent work. Today I bring you a short 4 lap sprint around Ušće, a street circuit set in beautiful Belgrade. Jumping into the somewhat nervous Touge Workshop Toyota Supra (that you may recognise from "Ride into the storm"), join me for a couple of laps around this short city circuit nicknamed the Monaco of Yugoslavia.
As if the bumpy city asphalt wasn't perilous enough, a sudden thunderstorm threatens to undo our hero altogether. Will we reach the podium, will we even finish the race?
Lemax has really given us a number of great tracks, Ušće is completely free for everyone to drive. If you like his work, feel free send a donation his way.
Sol 2.1 has brought with it a new app for dynamic weather plans, which is really quite intuitive and powerful. In this session, see the weather turn from clear to a heavy thunderstorm and back to light rain. With the weather slots either being time defined or synced to time of day, it has never been easier to get a natural progression to rain in Assetto Corsa.
PC specs: Ryzen 9 5900X 32 Gb RAM @ 3600 MHz GTX 1080 Ti
Rig: Fanatec ClubSport Wheel base 2.5 Fanatec ClubSport Steering Wheel Porsche 918 RSR Fanatec ClubSport Pedals V3 Fanatec Clubsport Shifter SQ V 1.5 Thrustmaster TH8RSAngels Crest - A Synthwave CONVOY RACE - Assetto Corsa Mod Ultra GraphicsC13 Automotive2021-06-16 | Angels Crest seems to be one of the either lesser known or just underappreciated layouts of LA Canyons, but oh boy is it an amazing run. Taking us from the literally snowy top of LAC, practically all the way to LA itself, the long winding canyon road is full of exciting corner combinations as well as speedy straights and deadly blind turns.
The M4 CS is just a perfect car to cut through the field in, and all who got it in time surely appreciate the ease with which one can throw this beast around.
Obvious credit to Rusty Russel for basically pioneering this type of chill AC video.
License: Creative Commons Attribution 3.0 - http://bit.ly/RFP_CClicenseRIDE INTO THE STORM - Touge workshop on Scottish Highlands - Assetto Corsa Mod Ultra GraphicsC13 Automotive2021-06-11 | The storm always comes eventually. But can you outrun it? Come along for a quick one lap dash around the phenomenal Scottish Highlands by AssettoDrive.net. As the dark clouds roll in, will the storm catch our hero out in the wet? The hero car is the amazing BMW M4 Lenz.Sp by Emfini, modernized by crash. The rest of the grid consists largely of other Tohge Workshop mods.
The Sol 2.1 weather planner allows never before seen granularity with custom weather plans, enabling transitions from clear blue skyes to heavy thunderstorm, all linked to time progression of a day. If you found the old way of making custom weather plans in Sol 2.0 a bit naff, give 2.1 a chance. I reckon you'll love it.
The rain in this video is available in the patreon preview verison of the Custom Shaders Patch.
PC specs: Ryzen 9 5900X 32 Gb RAM @ 3600 MHz GTX 1080 Ti
Rig: Fanatec ClubSport Wheel base 2.5 Fanatec ClubSport Steering Wheel Porsche 918 RSR Fanatec ClubSport Pedals V3 Fanatec Clubsport Shifter SQ V 1.5 Thrustmaster TH8RSHooning Miseluk - DRIVER VIEW street race - Assetto Corsa Mod Ultra GraphicsC13 Automotive2021-06-07 | Having finally bit the bullet and getting the full Lemax racing AC pack, i have to say i have absolutely no regrets. So here we go, volume 1 of the balkan pack, starting with a 2 lap street race around Miseluk (Mišeluk). The track comes with a barrier free layout which really gives that underground street race vibe to driving. Today we're hopping behind the wheel of the lovely E46 M3 by mushrooms. from SRP.
PC specs: Ryzen 9 5900X 32 Gb RAM @ 3600 MHz GTX 1080 Ti
Rig: Fanatec ClubSport Wheel base 2.5 Fanatec ClubSport Steering Wheel Porsche 918 RSR Fanatec ClubSport Pedals V3 Fanatec Clubsport Shifter SQ V 1.5 Thrustmaster TH8RSGoing East - INSANE supercar race in Tokyo - Assetto Corsa Shuto RevivalC13 Automotive2021-06-01 | Sometimes it's good to give the tuners a breather and get down in some stock sports cars. A one lap race arount the Shuto Revival Project C1 Time Attack layout is never a straight forward matter. The undulations of this challenging street course push the suspension to the limit, while the walls close in on every corner exit. What started as a 7 car race eventually morphed into a Gallardo VS. GTR 1v1, with the sticking pass only completed on the final corner.
Those of you who drive the C1 are aware how sticky the walls are and how slow the AI can be, this was a difficult one to drive scot free.
PC specs: Ryzen 9 5900X 32 Gb RAM @ 3600 MHz GTX 1080 Ti
Rig: Fanatec ClubSport Wheel base 2.5 Fanatec ClubSport Steering Wheel Porsche 918 RSR Fanatec ClubSport Pedals V3 Fanatec Clubsport Shifter SQ V 1.5 Thrustmaster TH8RSphotosynthesizer by Turbo - An Assetto Corsa Vibe Film - Shutoko Revival Project cruiseC13 Automotive2021-05-30 | A kinda but not really music video for photosynthesizer by Turbo. Cruise on the OEM+ SRP server. Like and subscribe to see more or less similar videos :)
PC specs: Ryzen 9 5900X 32 Gb RAM @ 3600 MHz GTX 1080 Ti
Rig: Fanatec ClubSport Wheel base 2.5 Fanatec ClubSport Steering Wheel Porsche 918 RSR Fanatec ClubSport Pedals V3 Fanatec Clubsport Shifter SQ V 1.5 Thrustmaster TH8RSMy tires are LAVA - drifting Akagi - Assetto Corsa Mod Ultra GraphicsC13 Automotive2021-05-27 | I've always admired drifters and drifting in general. The appearance of limited control executed so masterfully speaks to my inner car and physics nerd. But as anyone who drifts knows, it's not about a lack of control, it's about executing that control differently. Enjoy my clumsy ass struggling to summit Akagi as my tires peak well over the surface temperature of the sun.
PPFilter C13Bliss in RC @ discord.gg/bxsJPzvDhv Car: 1To1 P1 RCF simulationsquad1to1.com Track: EK Akagi by Euro and Kozzren can be found in featured mods on Touge Union Discord
Sol 2.1 CSP 0.1.75-preview1
PC specs: Ryzen 9 5900X 32 Gb RAM @ 3600 MHz GTX 1080 Ti