Vercsase
Sonic Adventure - Unknown from M.E. [Instrumental]
updated
Exhausted by his battle with Darm, Toal collapses in front of the Black Pearl. The Goddesses commend him on his efforts, but Reah takes this opportunity to retrieve her Silver Harmonica from the defenseless Fact. Despite his objections the two go about their plan to sacrifice their wings to seal the Demonic Essence, so after a heartfelt goodbye they do just that, ending the crisis.
The sacrifice revives Hugo's health, and as he picks himself up the demonic element inside of him melts away. The remainder of the search party finally catches up,, and Toal informs them all of what happened. Despite their disbelief of what transpired, they nevertheless fulfill the Goddesses' final wish.
In front of the Elder Roda tree the search party regroups, with Yunica, Hugo, Rico, Miuscha and Roy having split into a group wishing to stay on the surface. Toal, however, vows to return to Solomon Shrine and succeed his father's role. He lays out his plan to chronicle the events that transpired in order to safeguard future generations (the Books of Ys), and also leaves an insurance plan hidden with the Elder Roda (his Silver Sword) in the case of such an event happening again. Leaving on good terms with his brother and with a wishing the rest staying behind good luck, Toal and the remainder of the search party say goodbye to the lands of Ys below and return to Solomon Shrine.
And that's Ys Origin. Took a bit longer than I anticipated and was more of a hassle than I imagined, but in the end I liked how it turned out. Thanks to everyone that stuck through to the end and thanks to those watching in general. Thankfully it's the only time I'll have to play through something thrice like this....rip 2015.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Nightmare Mode
Playlist: youtube.com/playlist?list=PLfjut10T8wsY04zbKEni5J1BXuhdB1ZCM
Dalles, shocked by his defeat, resorts to destabilizing the Black Pearl entirely in order to foster absolute chaos in the world. Before Reah and Toal can act, a voice from above calls out and Dalles' ambitions are ended when an impressive spear falls from the heavens and gravely injures him.
The man responsible floats down from Solomon Shrine, and Toal immediately recognizes him as his father, Cain Fact. Reah confirms him as the traitor that caused she and her sister to enact their plan alone. Cain admits he was indeed behind the Darklings' arrival, and was surprised that the Goddesses held suspicion.
He retrieves his spear from Dalles' body, promising the under-performing sorcerer a rebirth in the future, and goes to claim the Essence for himself. Toal stands in his way, but the disappointed father easily repels him and disables Reah.
All seems hopeless until Feena arrives, bringing with her Toal's repaired Silver Sword. Imbued with the strength of those from Ys and amplified by its Clerian make, Toal is able to muster the power to shatter House Fact's unbreakable Shield magic. This new threat forces Cain's hand and as a last gambit he fuses with the Black Pearl itself, becoming the ultimate being: Darm.
════════════════════════════
Darm has three distinct forms, each with their own attack patterns. The goal for every form is to attack the black patches on its body to expose the Black Pearl and start dealing damage, which is easy thanks to the Silver Sword giving Toal an actual projectile attack now. Between forms the rocks beneath you will shift patterns accordingly, creating the chance for you to fall down and have to deal with an extra attack that can thankfully be neutralized with good Inferno timing. As for the forms themselves, individual attacks don't do much damage but considering the length of the fight it's no excuse to get careless.
The form Darm begins with uses attacks with its mouth and hands, from shooting spread energy over the field to summoning hand lightning or even trying to crush you. The main thing to be on the lookout for is its mouth laser, as its vacuum effect will drag you in if you aren't grounded. Godspeed can get you out of it if you get caught, but you'll have to be wary of the platform size. Also to note in this form are the rocks that get summoned after certain attacks. These will pester you with fire and eventually move closer to you if left alone, and they are present in some way in EVERY form, making them a lingering priority.
The second form has a similar but wider arena than the first, focusing on attacks with its spear. It's two main attacks are plunging its spear into the ground to create shockwaves and crashing it down three times across the field, both of which can be tricky to deal with if he continues summoning rocks. Because this form affects the field so much it's probably the worst when later in the fight Cain periodically shoots two lasers to your current position, further cluttering the arena.
The third form has the largest arena and mainly fights by making you jump over its tendrils. It also has one of the more damaging moves in this fight in which it pokes at the ground with its spear, leaving a wake of energy. It's a very limited range attack, but nevertheless it can do about 1/5th of your HP. When it spins its spear above its head, the energy that rains down can only be dodged by standing under Darm or at the edge of the field (which can be hard due to the vacuum effect). It also summons rocks with this attack, and every form of Darm has touch damage so you'll have to use Inferno well to destroy the rocks and stay safe.
When low on HP, the field will flip upside-down and Darm will reveal its last form. In order to damage him now you must break a barrier around the Pearl. Considering the density of attacks and the durability of the barrier against normal attacks, burst should charge fast enough to have Toal's EX attack, which breaks the barrier instantly, readily available. After two or three rounds of this insanity, Darm will be defeated
════════════════════════════
Cain is in utter disbelief of his decisive defeat. To make him understand, Toal asks Cain if he ever once thought of the feelings of his own sons when doing all he has done. He tells his father where he went wrong in judging humanity, and that it became his fatal flaw in his quest for perfection. Despite it all, Toal wishes for a peaceful reunion as he delivers the final blow. As Cain fades away, he promises to return thanks to his connection to the Black Pearl and tells Toal to prove that he indeed made the right decision.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Recorded with Dxtory
Toal/Nightmare Mode
Playlist: youtube.com/playlist?list=PLfjut10T8wsY04zbKEni5J1BXuhdB1ZCM
At the top of the Tower Toal finds Reah being held captive by Dalles who belittles the futility of Toals actions. He admits his misjudgment of Toal's intentions, originally believing the Fact only wanted the Pearl for himself. Toal stands by his mission to destroy the Black Pearl, however, and attacks. His assault is deflected by Dalles' powerful barrier, and the sorcerer retaliates in his own show of force.
With Toal on the ropes, Reah finally speaks up and instills Toal with the confidence and power he needs to prevail: her Goddess Ring. With its dormant power Toal is able to break through Dalles' powerful barrier, bringing the sorcerer to become one with the Essence and unleash his true form.
════════════════════════════
Not as tough as Kishgal, but because it's a phase fight it's not really something to scoff at. Dalles' first phase falls victim to assaults from Inferno rather quickly, but the latter two force you to slow down to his pace.
For the second phase, the barriers Dalles erects can be very awkward to take out with Godspeed and Thunder Claw respectively. Godspeed of course sends you flying in the given direction, so if you aren't lined up fairly well with the barrier then there's a good chance you can slip behind Dalles altogether, making it an annoyance on top of an already awkward ordeal. Maybe it was just me, but breaking Thunder Claw barrier also seemed like a fairly slow thing, especially with the pillars slowly stalking you. Because Toal has to stay in place and is offered no real protection, I find relying on the demon form just for the sake of ending it faster is a good call.
The third phase can also surprisingly be a mixed bag. Toal's jump attack and Inferno are best for attacking the two sentries, but if Dalles uses his portal attack then you'll have to rely on Godspeed and normal attacks, cutting your damage output a bit. Speed can work against you if you don't pay attention to what Dalles himself is doing, but with Inferno as a safety net it's more of the same. The final stage will have you shuffling a bit more between Inferno and Godspeed, but if you strike quickly and brashly enough then most of the threat should be overcome by Toal's raw output.
════════════════════════════
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Toal/Nightmare Mode
Playlist: youtube.com/playlist?list=PLfjut10T8wsY04zbKEni5J1BXuhdB1ZCM
Toal reaches the last door leading to the Tower's summit. On the other side he finds his little brother, possessed by the demonic influence and with Epona in his clutches. He calls out their challenge from earlier, inciting Hugo to action.
════════════════════════════
This fight can be really hard until you figure out Hugo's rhythm, at which point it can actually end fairly quickly. Even still, Hugo has a few attacks that will cut through your HP like a hot knife through butter if you're careless.
For the first half of the fight Hugo will typically fire shots in a pattern of five waves or continuously for about 3 seconds. Once you learn his timing, a double jump into a falling/hovering Inferno directly over him is the safest and most damaging way to deal damage. You can also attack him directly for a small moment after you land, though if you attack him too much then he'll put up his shield, slowing down the battle for a bit. The only things to look out for are his stalking orbs which do a LOT of damage and making sure you don't jump when his first attack is his own jumping attack.
The second phase is more of the same, though he may not always abide by his five/three rule. You'll spend more time avoiding him as he can shoot continuously for longer times, and will eventually summon the Eyes of Fact directly around you to pester your efforts. It's also worse to stay near him as long in this phase as he'll spend Trap Mines and burst into a flurry of the stalking orbs more often, making it a more hit and run situation.
Of course his most dangerous attack is his Flame Wheel. It has a wide spread thanks to having six Eyes and it's hard to escape from if he catches you. Granted he does have a wind-up time/sound and it can be interrupted, but even those things aren't always consistent. The absolute worst is when he activates Flame Wheel after making the Eyes of Fact swarm you, since the beams will be all over the place and near impossible to dodge. This attack can be a bit glitchy in general, so it's best to find solid position directly behind him as much as possible to avoid any cheap shenanigans.
════════════════════════════
Hugo eventually overcomes the demonic rage, questioning his brother's change of heart and Toal remarks that he indeed has changed and has realized the error in his thinking of their relationship. Hugo pokes fun at his brother before checking on Epona who thankfully isn't gravely injured.
Hugo gives Toal the Goddess Ring, a possession taken from Reah per Dalles' orders, and departs from his brother to treat Epona's wounds. With all loose ends tied up, Toal proceeds to the top of the Tower to face Dalles and stop his ritual.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Toal/Nightmare Mode
Playlist: youtube.com/playlist?list=PLfjut10T8wsY04zbKEni5J1BXuhdB1ZCM
With the Rod dropped by Kishgal, Toal is able to make his way through Zava's domain of mirrors. The apparent dead-end at the end of it sets the stage for Zava to make her entrance.
Elated to finally get rid of the one killing her demons, Zava taunts Toal with the subjugation of his younger brother. Toal fires right back, remarking that as successor to their father Cain Fact, a man no doubt stronger than Dalles, Hugo would by no means remain under the Darkling's control for long. Sickened by Toal's audacity, Zava summons her two strongest familiars eager to put the rebellious Fact to rest.
════════════════════════════
Zava is a real breather after Kishgal, and honestly a very easy time for Toal. Inferno once again proves to be Toal's trump card, as it's even more efficient than his jumping slashes at taking the sorceress down. She'll actively try to run away from you sometimes when you use it, but because Toal is so mobile you should have no trouble catching up.
Inferno will ground her rather quickly, eventually bringing on her second phase. Inferno is also good at keeping pressure on Yogleks and Omulgun as the i-frames can keep you safe from their floating orbs, basically letting you push into them as you please. Even after Zava is knocked out of them and starts her fire/ice field effect, you can actually stop her attack early with one or two good Infernos by using the remaining head as leverage. If you're quick enough and have equipment levels raised well, it's probably possible to keep her looped during the second phase honestly, which really goes to show the edge Toal has here.
The only place where Inferno may be a detriment is during the dual-head attack as being airborne means you'll just get dragged to the center quicker. Besides that though, the battle shouldn't be a problem.
════════════════════════════
Toal stands triumphant, showing Zava the extent of his control over his demonic powers. Zava reveals her own demonic rage in response, summoning the first of many squads of demons.
Zava doesn't have Toal cornered long, however, before help arrives in the form of Galleon and Cadena. Confident in their ability to handle the awakened Zava, they give Toal the opening he needs to continue his mad dash for the Tower's summit.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Toal/Nightmare Mode
Playlist: youtube.com/playlist?list=PLfjut10T8wsY04zbKEni5J1BXuhdB1ZCM
Toal quickly pushes through the Tower's upper floors, meeting only dead ends. Searching for a way out he comes to a locked door, and behind it Kishgal waits for him.
Taunting his fallen comrade Saul Tovah, Kishgal reminds Toal of his single goal: to find a worthy opponent to hold battle royale with. Because Toal's demonic element gives him no excuse for exhaustion like Saul had, Kishgal challenges the Fact to his long-awaited duel of destiny.
════════════════════════════
In retrospect, this is easily one of the hardest confrontations in the game, in essence the true duel that Kishgal was looking for.
Like with Yunica, Kishgal will utilize his demonic form for this fight meaning that his entire arsenal is up to bat. The major difference between Toal and Yunica is that once again Toal lacks projectiles of any sort, meaning that more often than not you will be getting close and personal with this maniac.
Inferno is the godsend of this battle. Besides taking out the icicles, it gives you precious invincibility frames and does the most damage to Kishgal of his three skills. It's a good idea to either preface or end any assault with Inferno, or at least have a charged one ready depending on how Kishgal reacts.
His attacks haven't changed from Yunica's encounter, but they can still be difficult to deal with. Without a projectile, Toal can have trouble keeping the field clear of icicles which can compound with other attacks to severely handicap your movement. A combo of the X-pattern icicles, falling icicles, and either the ice dragons or the spread shot across the field can be a frustrating affair to deal with since each of his moves target a specific movement option. The worst of them is probably the falling icicles as they can stop you from jumping, making Inferno all the more useful for when he uses it followed by a horizontal-movement deterrent.
I'd say this is one of the few fights where it's not a bad idea to utilize your demon form whenever you get the chance. Among the bosses, Kishgal's staying power is probably one of the highest so you'll want to pump out damage as efficiently as you can while maintaining field control. Kishgal doesn't turtle up against Toal's EX Attack like he does against the other two characters, and the laser lasts just long enough to get through Kishgal's EX Attack with good timing. Overall this fight comes down to striking at even his more dangerous openings while using your movement/Inferno to simultaneously keep control of space when possible. Without much rest time to speak of the fight is the most consistently dangerous in the game, so stay frosty and hopefully you'll outlast this guy in the end.
Funnily enough, I never realized until now that there is a limit to the number of icicles that can be on field. His EX attack will actually compensate by not dropping as many icicles on each side, which was an interesting find if anything~
════════════════════════════
Toal stands victorious. He retrieves the Rod dropped by Kishgal, but as he realizes the planned trap the Tower begins to shake: the ritual to pull Solomon Shrine from the heavens has begun.
Toal begins back for the Tower's summit, but is halted by Kishgal who instantly recovers thanks to the near-release of the Demonic Essence. Kishgal's demonic rage takes over, but as he goes to continue the fight he is pushed back by Yunica and the arrival of the other Knights. They promise to hold the crazed Kishgal back, giving their Captain the chance to continue his hasty ascent towards the Tower's peak.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Toal/Nightmare Mode
Playlist: youtube.com/playlist?list=PLfjut10T8wsY04zbKEni5J1BXuhdB1ZCM
Hugo quickly pushes through this Tower's floor, running into Epona on the way. Having left Rado's Annex under Zava's orders, Epona comments not having run into Hugo in awhile while on her search. Toal teases her with appreciation for her concern, and she leaves flustered once more, giving Toal the Mantid Medallion before she does. With it, Toal is able to open the final door like the many floors before, and behind it he finds the most fearsome beast so far.
════════════════════════════
A boss that Toal can once again go toe-to-toe with without too much issue. It's actually a very straightforward affair by this point.
Toal's jumping attack is once more a very good tool for attacking when Pictimos fires off its laser bits or when its not doing its AoE attack. With charged Inferno, you can attack it quite liberally since you always have a way out. Its AoE attack is probably the biggest threat to Toal, since it has a disjointed hitbox that may catch you even if you're outside of the visible ring. The sickles that it shoots are pretty telegraphed and Toal has no real issue getting around them (not to mention Godspeed being there).
When it starts spawning minions, Inferno or Thunder Claw will be the best bet in dealing damage to them. Toal can work through Pictimos' HP very quickly, so forcing it to resurrect is very easy to do fast, making the minions spawn with less and less defense. I personally find it easier with Toal to just take them out until he no longer spawns them and then finish Pictimos off once and for all, but his skills in demon form grant him enough range and power to take them out before Pictimos can get a chance to spawn more. Either way, it's a very manageable time compared to scrambles like Khonsclard, so persistence pays off.
════════════════════════════
The beast falls in blood and bones, leaving Toal to reach the stairs to the uppermost floors. Before he can continue, Reah appears before him and asks for the Silver Harmonica. Learning of its potential to unleash the full power of their white Wings, Toal decides on keeping it as the memento to Reah it was instead of the tool she plans to use it as.
Reah quickly rebuttals with how Toal's hypocrisy blinded him to her feelings, but he claims he understood as well as he does the futility of his own path. Determined in his actions, he asks Reah for assistance, she and all of the others for help in bringing all of Ys back to its former glory. Toal finally admits his wish to spend his life with Reah, but the two are cut short.
Dalles and Zava appear with Hugo under the influence of demonic power, and in an instant Toal is floored by the Eyes of Fact. Dalles reveals that he never truly trusted Toal and with both the Goddesses and Hugo were now unstoppable. Toal tries to fight back, but even his demonic form is overwhelmed by his brother's unholy strength.
The Darklings leave Toal struggling to his feet, but Father Shion arrives to heal his wounds. Having learned of Toal's plans from Feena, Shion bestows upon Toal a Lila Shell, making him a man of Ys once more. With his people in his corner once more, Toal makes haste towards the top of the Tower and his destiny.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Toal/Nightmare Mode
Playlist: youtube.com/playlist?list=PLfjut10T8wsY04zbKEni5J1BXuhdB1ZCM
Not much farther beyond Rado's Annex, Toal reaches the exit of this eventful floor, prefaced by a large sand pit. From it emerges a malicious plant that blocks the only way out, leaving Toal only one choice.
════════════════════════════
Toal's lack of spread damage options means he has to work quickly and aggressively here just to keep pace. Like always, the priority will be attacking Khonsclard's main body to stop his numerous attacks.Toal's Inferno starts proving its worth here, as it gives you a free in or out thanks to its invincibility frames on startup. Along with Toal's jumping attack, it thankfully doesn't take long to disable the body.
Inferno is also useful for the eyes you have to attack in the sand. Unlike Thunder Claw it ignores the pull of the sand and it's plain easier to aim since you're in full control in the air. The issue here is that since Toal's range is so limited, he won't have much choice but to focus on each eye individually. Eventually the healing will begin and the body will begin attacking again, so it comes down to a balance of focused attacks and movement across the field. When push comes to shove, you can activate Toal's demon form to stay on track since his skills gets very great boosts along with his normal attack string in general.
Overall very liberal use of your movement options and even burst should be enough to keep you on top of things and eventually pull out the victory.
════════════════════════════
His defeat of the violent flora opens the passge to the next floor, and Toal takes it. Before heading further up, an out-of-breath Hugo catches up with his older brother, though not to do battle. He instead asks Toal how he became so powerful, what makes the two of them that different.
Toal reminds his brother that just as they are different from their father, the two of them are different people as well. He reveals his reasoning for giving up the succession of the Fact name, that Hugo was always more adept at magic than he himself could ever hope to be. Having an inferiority complex of his own, he found his own purpose as a Holy Knights, meaning no ill will in leaving the succession to Hugo. When asked why he would throw even that away, Toal can only see it as fate playing its hand, having paid the price ever since.
Hugo, realizing the differences between them, falls back in order to sort things out, promising to confront Toal with resolve at their next meeting. As Toal continues further up the Tower, Hugo scoffs at how easy his brother makes things sound. A voice rings out in agreement, saying that Toal is simply deceiving him; to his surprise, Zava and Dalles suddenly warp in front of the young Fact, asking for a moment of his time...
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Toal makes his way to Rado's Annex, finding Epona alone inside on guard duty by orders of Zava. Toal buys himself some private time to interrogate Feena for information, and with Epona's heads-up is easily able to pass through the Devil's Gaze, the ominous door that Feena was locked behind.
Alone with the Goddess, Toal asks Feena the same he did Reah: how the two plan to seal with the Demonic Essence into the Black Pearl and furthermore why the two went to the surface alone. Feena reviews the source of the demons, the Demonic Essence's distortions in the earth amplified by the presence of Cleria ore. Toal notes that the Darklings had nothing to do with the rise of the demons, which Feena points out as an interesting fact considering that they were always one step ahead of the people of Ys. Putting two an two together, Toal realizes that the Goddesses not telling the Six Priests of their plan was due to the presence of a traitor in their midst.
Toal, enraged, asks who the traitor could be, but Feena only knows that he seeks their wings, the source of the Goddesses powers and the only thing capable of controlling the Black Pearl and sealing away the Essence. Feena then reveals that doing so would take every last bit of their strength, afterwards putting them into a very long, deep sleep from which they would only awaken alongside the Essence.
Toal is initially taken aback by the revelation, but turns to hysterics when realizing the clarity he's been searching for. Now determined and focused on his course of action, Toal continues on his path with a renewed confidence.
In the foyer, Toal meets with Epona who reveals that Hugo told her that he and Toal are indeed brothers. Toal sticks by his severed ties story, but when Epona shows serious signs of concerns for Hugo's well-being he elaborates more on their relationship and Hugo's personal strengths. Epona's obvious feelings for his sibling on the mind, Toal leaves the warrior stumbling over her words as he continues towards his renewed mission.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
The new floor of the Tower proves a non-issue as Toal makes his way further up in his search. When he comes to a clearing he is ambushed by a group of Zelkarons, though he dispatches them with haste. He can't absorb their power, however, as they soon resurrect before him. Before he can act, a chime rings out and they all fall for good.
Having taken care of the monsters, Lady Reah floats down, instantly recognizing Toal. The Fact is likewise, remarking that she saved him the trouble of hunting her down. Read sternly brings up the issue of Toal's mission to the surface with Saul without first telling her and her sister, and in response Toal expresses that it was only out of care. Reah reveals her ruse in jest, making Toal remind her of his actions and offer her a fair chance to surrender.
Reah, however, stands her ground, and promises to not let Toal die. Taking the Fact by surprise she reveals that she knows of his plans to destroy the Demonic Essence and that it won't work. She explains its tie to the Black Pearl and the need to destroy the Pearl as well, a feat not possible by man in this age. And in the event it actually was destroyed, having his own demonic element would result in his demise as well.
Toal enters his demonic state to show Reah his belief in his evil ambitions, but Reah only rebuttals with his own lesson, seeing that he is in need of assistance to accomplish his goal. When Toal asks for the plan the Goddesses have in mind, Reah only gives him the Silver Chimes in response, asking him to leave it in their hands.
When she leaves, Toal realizes Feena may be the only way to get answers and promptly heads to Rado's Annex.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Toal/Nightmare Mode
Playlist: youtube.com/playlist?list=PLfjut10T8wsY04zbKEni5J1BXuhdB1ZCM
His time long spent in the Guilt Fire finally comes to an end as Toal reaches the door leading the next floor. Beyond it he comes upon a giant lava pit, and as expected it contains another giant demon ready to destroy the intruder.
════════════════════════════
This is the first fight where Toal's jumping attack can really shine: it does more damage than his normal attacks and because it comes out just as fast you can unscrew Gelaldy's arms in only one go if you're lucky.
The first phase really lets you go wild with the jumping attack, and as such you can make it so Gelaldy really can't do much else besides his arm swipe and his punch. If he does get off his aerial lasers, having all of the platforms available makes it easy enough to get around. The only issue with getting a full set of jumping strikes off is that if you don't aim it right then Toal will either miss his third/fourth slashes or will end up jumping onto Gelaldy's arm which can be a nuisance. Either way, there's not really much to worry about.
The second phase can go the same way, but trying to record this made me come to realization that this boss always made me impatient for some reason. Because the red platforms go missing in his second phase you can very easily slip into the lava and all over the place if the jumping attack is a little off the mark or if you just don't have the footing behind you. Granted, the damage you take won't be too much, but at least in my case it just left me lazy and getting caught by his other attacks that I normally don't have to think twice about. Two sets of normal attacks will usually be enough for one arm, so it's not that big a time loss to do it normally.
As for his attacks, Toal can have a bit of trouble when Gelaldy summons its minions as Thunder Claw again isn't as versatile or wide as Trap Mine or Whirlwind. Toal's new Inferno can be useful for them though as it provides Toal invulnerability throughout if you don't manage to kill them. With nothing else to do during Gelaldy's laser barrage, Inferno can also be useful if you find yourself getting caught off guard by any of the falling beams.
Overall not too difficult a fight, but it really highlights the usefulness and unwieldiness of Toal's jumping attack which will be getting more use later on.
════════════════════════════
The beast erupts in a glorious fashion, opening Toal's passage to the next floor. Before he makes his exit, though, Yunica finds him and offers her thanks for saving her from the Devil's Corridor. Toal denies his involvement in the affair but Yunica is sure, also offering an apology for jumping to conclusions about him earlier. Toal responds with the reality of a cruel world, but is cut short when he realizes Yunica was able to make it through the Devil's Corridor.
Cadena follows behind Yunica, revealing that Hugo was able to disable the Corridor's design, something which leaves Toal prideful of his brother's accomplishment. Cadena reads Toal's care for his brother like a book, and before leaving expresses that the people of Ys will be there for him should he need them.
Toal shrugs off the sentiment and, knowing his own character, vows to see his path to the end as he reaches the Tower's next floor.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Toal's journey through the Guilty Fire brings him to the Devil's Corridor, a chamber that turns wind into a demonic melody to stop interlopers. Toal, being human, is also affected, but before he retreats to get his bearings spots Yunica Tovah unconscious not too far ahead. He takes it upon himself to go to her rescue, bringing her to the statue just outside of the Corridor. There he gives her her father's Lotusblade, feeling she needs it more than himself.
Toal ponders getting through the Corridor, knowing that his demonic form would be enough but reaching for another solution. Telling himself that he lacks the skill to aurally neutralize the ominous melody, he presses on with the benefits of his demonic form and his healing Thunder Claw.
Further up the spire he finds a lone Roo on an outside balcony. With his demonic form he is able to communicate with it, and after feeding it is granted the Ring of Ease, making the journey up the Devil's Corridor that less painful an endurance.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Toal's search of the Guilty Fire brings him to a third pedestal, one similar to those which held the Wind and Thunder artifacts. He quickly realizes that the Great Sword on display belonged to House Tovah, in particular to his former commander Saul Tovah.
As Toal goes to claim it for himself the spirit of Saul appears before him, catching the Fact by surprise and bringing him to one knee. He begs the deceased Commander for forgiveness for his actions, wishing to be released as a Holy Knight, but Saul makes the only meaningful act he can and bestows upon Toal his personal Crimson Lotusblade.
Though Toal feels unworthy of his gift, Saul only sees it as aid to Toal realizing his destiny, regardless of what it may be. Saul tells Toal to define his own way, to simply ask himself what he wants to become if he's lost. With his final words Saul puts his utmost faith and belief in Toal before fading away, leaving the Fact shaken from the experience. Nevertheless, he takes Saul's words to heart, and reassures himself of his own convictions before continuing onwards.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Toal/Nightmare Mode
Playlist: youtube.com/playlist?list=PLfjut10T8wsY04zbKEni5J1BXuhdB1ZCM
Toal slips through the fiery floor without much confrontation, but his luck changes when he eventually runs into Feena. The Goddess, relieved about Toal's safety, silently understands the choice Toal made to take on demonic power. Knowing that the Pearl is with Reah instead, Toal offers Feena a chance to come willingly before Zava appears on the scene. She dismisses Toal and attempts to get Reah's whereabouts from Feena, getting the silent treatment in response.
Just then, Father Shion steps up to Feena's defense. Zava's curiosity of the acolyte gets confirmed by Toal: Shion's strength is on par with her own and second only to the Six Priests. Despite knowing this, Toal takes the chance of such a challenge and aims to punish the good Father for his humble bravado.
════════════════════════════
Definitely one of Toal's harder bosses, one of the more fun ones, and probably the most ludicrous concept in having even Shion throw down. Don't let the smile fool you, though, Shion is no pushover.
Shion will keep himself shielded for the entire fight, filling the field with either falling pillars of lightning or 3 patterns of energy shots. In order to hurt the guy you'll first need to destroy his shield with Thunder Claw then wail away on him before he retreats to set up again.
For his first phase, he'll fire off energy in a W formation tracking you as you move. It should be said that his downtime is set, so even if you break his shield after he starts an attack then you'll be eating the brunt of it. His lightning offers the best opportunity to attack after the 8th strike, but his energy blasts are a bit trickier. They fire relentlessly and hit ridiculously hard like Galleon's arsenal, so I find it worth it to advance in between the lanes of the first pattern to attack him instead sticking to the outside and juggling the space needed to approach. He'll move it left and right to try and catch Toal's movement, but with enough swerving you should be able to get close enough to jump into a charged Thunder Claw. Waiting for his lightning attack is fine too, but striking when you can means having to endure less potential pattern-dodging in the long run.
After his health goes down a bit he will shoot his blasts more directly towards you. Running in a wide circle can dodge this, though it can be a bit more difficult to approach him if you're pressured into traveling away from him when you move.
The third phase is the most troublesome. He starts using a laser attack that must be dodged with jumps/Godspeed as he aims directly at you, so you have to be ready to switch skills and have enough MP to dodge 5 times. His pattern also becomes true danmaku, firing off a spread across the whole field. It can be dodged by inching forward after every shot, but the speed and power behind it can be quite intimidating. On top of that, he can also move from the edge of the field in this phase, meaning that he may be near the center of the field when he decides to start firing, making him even HARDER to dodge. You really don't want to be in this phase long, and thankfully the long cooldown after his shots lets you attack confidently.
With only a few hits to your name this battle becomes a balance of being safe and getting aggressive with Shion, as otherwise he'll snipe you down from his ivory tower in no time flat.
════════════════════════════
Shion is soundly defeated, though Toal admits the saving grace of his demonic element. Ordered by Zava to strike him down, Toal is interrupted by the arrival of the search party. Zava and Toal retreat with Feena to Rado's Annex, where Dalles interrogates Feena on the whereabouts of the Pearl. Unable to give an answer, Feena is entrapped by a strong barrier much to Toal's chagrin. Dalles expresses the futility of breaking free, and Feena then pieces together the history the Darklings share with the "Ark".
The other Darklings resume their search, but Toal remarks on the curious history involved before making his leave. Feena stops him, managing to pass Reah's Silver Harmonic through the barrier and to Toal. She asks of him to return it to her sister, but Toal can only question how she can be so forthcoming after all of his betrayals. Feena seems aware of Toal's remaining concern for the Goddesses, though Toal denies it on his way out.
Just outside Kishgal mocks Toal's character and calls him out on his charade, enticing Toal to draw his weapons. The warrior leaves, however, more interested in what the demonic element will do to the Fact in the end.Toal too continues on his chosen path, returning to the search for Reah.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Toal/Nightmare Mode
Playlist: youtube.com/playlist?list=PLfjut10T8wsY04zbKEni5J1BXuhdB1ZCM
The confrontation with his brother behind him, Toal pushes through the remainder of the Tower's deluged floor. At the end of it he finds a stairwell with the statue of a giant insect looming overhead. Toal instantly recognizes the statue as one of the demons that attacked Ys, and the monster bursts forth to get rid of the intruder.
════════════════════════════
Not terribly difficult, but Toal definitely has the hardest time with this fight. Once again, it's mainly due to Toal's lack of range that he can have a bit of trouble actually hitting the thing.
Toal's new toy, the Thunder Claw, is of course the preferred method of attack. When charged it essentially becomes Hugo's Trap Mine, but with the caveat that it is close-range only. Because he attacks with his claws, Toal can't really do much when Nygtilger is climbing on the pillar as his jump won't get him high enough for even Thunder Claw to hit. It's not impossible, but for the majority of its time on the wall Nygtilger is unreachable.
When it finally touches the floor Thunder Claw works as well as the other two thunder skills, though its hitbox and aiming it can be a bit wonky, especially if you're in a rush. When push comes to shove, relying on both it and basic attacks when Nygtilger turns around is the best combination as you don't want to be in the middle of the Thunder Claw animation when the arthropod's head is facing you. That being said, Toal's basic attacks can be difficult to actually see taking effect at times (at least for me), so showing restraint will help keep his erratic movement on the already moving beast under control.
I feel Thunder Claw becomes infinitely more useful when Nygtilger becomes the rolling wheel. Its remaining plates are much more exposed, and since you aren't using Thunder Claw so close to the ground it becomes muuuuch more reliable. With Godspeed to help as well the second phase should be a much shorter and decisive one than the first.
════════════════════════════
The creature defeated, Toal moves steadily along to the next floor, the hellish Guilty Fire.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Toal/Nightmare Mode
Playlist: youtube.com/playlist?list=PLfjut10T8wsY04zbKEni5J1BXuhdB1ZCM
Toal sloshes through the Flooded Prison with a steady pace, eventually coming out to an empty arena. There he's caught from behind by none other than his younger brother Hugo who, thanks to Epona's word, he was expecting. Toal, impressed by his brother's control over the Eyes of Fact, calls Hugo out on his hesitation to fulfill the assassination order from their father Cain, implying that escaping the responsibility is proof that he doesn't want to strike. This only manages to tick Hugo off, and only after venting about Toal's hypocrisy does he lash out at his older brother in force.
════════════════════════════
Hugo, like Velagunder, is another opponent that forcibly slows Toal's pace down, though to be fair it's what you aim to do when on the other side of this confrontation.
Hugo will shoot ahead of Toal at range, a tactic that for the life of me (and a future boss) will always mess me up regardless of the game. Between shooting his normal blasts and his lingering orbs there will be enough to keep you on the move. During his down time, Hugo will also actively run away from where your attacks are going to swing, making it that much more annoying to actually hit him. The orbs help him make an escape, as they do the most damage of Hugo's arsenal and will automatically knock you down and away.
At close range he'll wisely answer with his Trap Mines which can be hard to see amidst your own attacks, and he'll counter with some radial fire which also comes out pretty fast. He can also summon his Force Shield, which means even less incentive to approach him even if you can break it. Somehow (?) he also has access to Flame Wheel, which he'll use the charged version of as his "strongest" attack. He'll rotate it around the field, and like everything else it comes out surprisingly fast and can be hard anticipate if you're too eager to get damage in. It has a specific audio cue, though, so paying attention pays off.
Thankfully he's not always shooting where you're headed, and his pellets don't do too much damage at all, but good management of the normal and charged Godspeed is still important for staying on top of his attacks and range and getting a good hit and run rhythm going. Not necessarily a hard battle, but annoying to say the least.
════════════════════════════
Toal, victorious, questions his younger brother on what being the successor of House Fact means to him. Explaining his own reason for giving up the title, Toal is too resolute when asked if that same reasoning applies to betraying all of Ys. Before they can continue, Cadena and MIuscha from the search party come to Hugo's aid. Toal and Cadena have a bittersweet reunion before the two sorceresses decide to retreat.
After they do, Toal can only ruminate on his brother's hatred for a moment before Kishgal enters the scene. He questions the Claw's allegiances after failing to destroy the search party members, but Toal stands his ground against the warrior. Kishgal lets Toal's actions slide and moves along, leaving Toal all the more wary of the many eyes over his shoulder.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Toal/Nightmare Mode
Playlist: youtube.com/playlist?list=PLfjut10T8wsY04zbKEni5J1BXuhdB1ZCM
Hugo moves closer to the next floor of the Tower, entering a large semi-circular room. As he realizes its purpose, a giant demon crashes down before him, one of the six demons that assaulted Ys. Content to claim its power for his own, Toal takes up arms against the imposing beast.
════════════════════════════
Out of everyone, Toal probably has the hardest time with Velagunder. Where Toal can normally abuse his speed, this battle actually works against his greatest strength and forces you to be a bit more precise.
The main issue with this fight comes up with the bugs it summons. The slime they leave behind ruins your traction but also negates most of Godspeed. This is problematic since Velagunder's laser is actually more aggressive than with Yunica or Hugo, as it will rubberband towards you after a set amount of time or cut you off if you try moving/slide in a certain direction near its path. Because Toal has no widespread method to attack the bugs, you'll have to move a bit more deliberately to avoid damage and not get caught wasting time trying to dispatch of them.
Of course you can always try to aggro Velagunder. Toal's jumping slashes are very strong so, coupled with the Cleria Ring, they can very quickly expose Velagunder's weakpoint. Assuming you're not on slime momentum, Godspeed can still dodge all of its attacks well, so if you can time the beast getting stunned with when after it swallows the bugs then it'll go very quickly.
Overall, it can be a surprisingly difficult battle after taking it down without much trouble with Yunica/Hugo. As long as you act deliberately then there should be no problem outlasting it at the very least.
════════════════════════════
As Toal claims the spoils of victory, Epona runs across him. She questions whether he has a brother, mentioning a sorcerer that looks like him using eyeball-like objects, but Toal denies any relation. After Epona leaves, Toal confirms with himself who that person could be before continuing to the next floor of the Tower.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Toal pushes through the Tower's lower floor, eventually slaying enough demons to sate the hunger dwelling inside of him. His sleeping demonic element stirs and eventually awakens, driving the Fact towards madness. He is eventually able to contain it, however, and sees the revelation as the opportunity to bypass one of the Tower's traps.
After successfully disabling the trap, Toal is approached by Yunica Tovah, daughter of his former superior Saul. Upon her introduction Toal, surprised that Yunica would also be in the search party, reveals a relation to her father and that he did indeed die on the battlefield during a duel. Toal doesn't explain who his duelist was, however, instead warning Yunica of the dangers of the Tower.
The young Tovah, however, doesn't take kindly to Toal's deflection of responsibility in her father's death and, believing he to be the culprit, strikes out in revenge. Her skills are no match for Toal's experience, however, and she is quickly subdued. Toal, still surprised to see Saul's daughter before him, then makes a silent exit before she can awaken once more.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Toal/Nightmare Mode
Playlist: youtube.com/playlist?list=PLfjut10T8wsY04zbKEni5J1BXuhdB1ZCM
It isn't far into the lower levels of the Tower that Toal comes across the first from the Ys search party. Commander Galleon, a former brother at arms, is quick to recognize Toal, elated to see he's alive and chastising him for not contacting Ys of his safety. Toal immediately turns the reunion into a bitter one, revealing his demonic nature and his intention to capture the Goddesses for the Darklings.
Galleon gives Toal a lengthy interrogation, pushing for the reasoning behind his ludicrous actions. Toal, however, remains resolute and content in his traitorous decision, which forces Galleon to turn raise his blade against his former companion.
════════════════════════════
One of Toal's unique bosses as well as the first he fights, Galleon sets a good pace for Toal, both figuratively and literally. Everything Galleon does hurts, A LOT, but in turn he is also very slow and straightforward with his attacks. Where Hugo has range to rely on, Toal's gains an advantage in battle using his speed. His wind skill Godspeed let's Toal dance around the holy knight with relative ease.
At close-range, Galleon will swing at Toal a few times before being opened to a counterattack. At outer ranges he will typically fire of his magical birds in two waves, one directly at Toal and 3 in a spread pattern. It's a very fast attack, but it's deceptive in that it is meant to hit you while you're running parallel to Galleon, making running in an arc around Galleon a guaranteed way to dodge it (assuming you aren't too close to him). Their speed also let's you jump directly towards him, taking advantage of his opening with a swift assault.
His most threatening attack is his shockwave chain. He'll push closer and closer with each wave, and they actually correct his angle very well making it easy to get clipped by one of them if you don't move at a wide enough angle. At half HP he'll start using his own EX mode where he does a fast series of sword swings followed by an even faster, longer chain of shockwaves. Thankfully for Toal, Godspeed can keep you one step ahead of the attack at all of its stages. That applies to the fight in general as well: stay on the move and overwhelm Galleon's sluggishness to come out on top.
════════════════════════════
Galleon is soundly defeated, having misjudged Toal's growth in skill. He makes a quick retreat, vowing to make Toal remember who he once was. Toal only makes a brief remark on the fine commander that Galleon most likely now makes before continuing his search.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Toal Story Scenario
════════════════════════════
Playlist: youtube.com/playlist?list=PLfjut10T8wsY04zbKEni5J1BXuhdB1ZCM
The twin Goddesses Reah and Feena overlook the land of Ys, torn asunder by the rise of the demons. Feena questions whether their bounty to the humans did more harm than good, but Reah is quick to reaffirm their forethought of the unfortunate possibilities in their endeavor to save the humans from the sinking lands of the Eldeen.
The two come across a broken Cleria sword, and after fearing the worst for its owner they are suddenly beckoned by a warm light that draws them to the demon's Tower... and towards destiny.
Much later on Toal, among with the other Darklings, watches as the sorcerer Dalles shoots the transport spell descending from Ys from the peak of the Tower, splintering their search efforts. Having bought themselves some time, Dalles orders Kishgal, Epona, and Toal to begin searching the Tower for the Goddesses and the Black Pearl they have with them. Toal gives the sorcerer his tacit agreement, reassuring Dalles that the notion of regret is lost to himself.
Zava and Toal teleport to the Tower's base floor, where Toal is ordered to work upwards to hunt down Reah and Feena. He agrees, but the two are cut short by 3 rogue demons. Before Zava can quell them, Toal jumps on the opportunity to take them down and harvest their essence. Zava gets infuriated at Toal attacking one of his own, but he reminds her of his deal with Dalles to dispel her anger. Zava begrudgingly continues the proceedings, giving Toal a Dark Crystal to warp around the Tower as need be. With one final warning of failure's consequences Zava retreats, leaving Toal to begin his search.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Unfortunately Yunica doesn't get anything different for beating Kishgal here, though on the flip side she only has to take out half of his health.
Defeated, Dalles reverts to his human form and falls to one knee, flabbergasted that someone as weak as Hugo could defeat him. Hugo accepts this weakness, confident in the path that he has chosen, but Dalles writes off his words as naive ramblings. The sorcerer brings up a corruption in the Fact bloodline, reveling in the fact that Hugo will one day too become a victim of this curse as he passes away.
The demonic essence is all that remains, and the Goddesses step up to perform their duty in sealing it into the Pearl. On doing so, Solomon Shrine is released from the Tower's pull and begins its rise back into the heavens, the entirety of Ys getting purified in the process.
Back on the Tower's peak, the search party and the Goddesses come to part ways. Having given up their wings, their source of power, Reah and Feena ask to be sealed deep underground with the Pearl in order to both regain their strength and keep the Pearl out of ambitious hands. Before going into slumber, they comfort Hugo against Dalles' final words, believing that his bloodline doesn't shape who he is.
Having sealed the Goddesses and the Black Pearl away, the search party says their goodbyes to the Younger Roda Tree and begins the transportation spell to return to the rapidly ascending Solomon Shrine. Realizing that they would never get to see the surface of Ys again, Hugo decides that he is going to stay.
The party is initially surprised, but Rico and Miuscha realize that his reasoning is partly to locate Toal. Hugo unconvincingly denies it, but Rico, Miuscha and Yunica find looking after the Goddesses reason enough to stay behind as well, Roy tagging along to be with and look after Yunica. The remainder of the party promises to inform their families of their decision and, trusting in the surface group's choice, eventually cast the transport spell, returning to Solomon Shrine.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Hugo/Nightmare Mode
Playlist: youtube.com/playlist?list=PLfjut10T8wsagh6ipYE4tl4Q8YR2iBBp_
Hugo gets through the final climb and emerges at the top of the Tower. There Dalles awaits, Reah trapped in a similar barrier to what Feena was. He expresses his disappointment in Hugo's rejection of power, and defends his purpose for needing the Black Pearl and the Goddesses. The Darkling's grand scheme surmounts to a ritual to bring Solomon Shrine, and the power used to hold it in the sky, crashing down to the surface so that the Black Pearl can reach full strength. Upon hearing the plan Hugo strikes first, but is repelled by a powerful barrier. Dalles responds with his own attack, one that Hugo can hardly deflect.
Just as all hope seems lost, the entire search party, including Feena, arrive for support. Together the Goddesses imbue the Eyes of Fact with a strength great enough to shatter Dalles' barrier, and not wanting his ambitions to end Dalles takes on his own demonic form to confront the people of Ys.
════════════════════════════
It probably says a lot that this was done two levels earlier than Yunica's run and took a little less time. Perhaps it's the final testament to Hugo being the game's "easy" character, or maybe it's explained as magic being more effective than physical prowess in such a situation. Whatever the case, Hugo can square off against Dalles pretty evenly.
Dalles' first form is very simple, following its set pattern. Where Yunica can have issue avoiding the first set of flying rocks, Hugo can fallback on the Force Shield for both maneuverability and defense. The same goes for Dalles' icicle crash that he uses occassionaly throughout the fight, though thankfully Hugo can also just do a delayed jump to escape it's large hitbox, just like Yunica can.
The second phase is more of the same, as the magic barriers fall quickly to Hugo's magic. Hugo's fully protected with Force Shield and Flame Wheel, and being able to leave a Trap Mine behind is also very useful for getting around the tracking orbs. That being said, it's easy to be wasteful with magic in this part because of the concurrent attacks that can be going on, so it pays to be a bit more deliberate in your options, especially if you're going for Force Shield to dodge/float over things.
The final phase is not much harder than the last. It's easy to stick with one magic for the entire phase, preferentially Force Shield or Trap Mine. They each offer the extreme in defense and offense respectively, so its hard to get overwhelmed before Hugo's ability to multitask and pump out damage gets rid of the sentry heads. The only thing to be wary of is the gravitational pull that Dalles' ultimate attack has: just like with Toal, if you're caught floating in a double jump then you'll probably end up getting dragged in (even if it feels like it doesn't pull as hard as it does against Yunica).
For the very last cycle, Force Shield makes dodging the destruction Dalles puts on screen a breeze, and if push comes to shove Hugo has his EX attack to fall back on for the ultimate defense (but like Yunica's, it will NOT defend against Dalles' cutscene attack). Overall, Hugo should be more than well-equipped for the final battle, so just keep up the pressure and the sorcerer will eventually fall for good.
════════════════════════════
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Hugo/Nightmare Mode
Playlist: youtube.com/playlist?list=PLfjut10T8wsagh6ipYE4tl4Q8YR2iBBp_
Hugo passes through the Tower's final floor with a steadfast determination, and he soon encounters his final roadblock: his brother Toal. Impressed with his suppression of his demonic element and defeating all of the others, Toal asks Hugo whether he finally found his own path. Hugo says that he has, but only by realizing that he had been blindly following in either Toal's footsteps or his father's words. In seeking power he only found loss, but in seeking mastery he found his one true path; Hugo vows to defeat Toal with his own strength.
Toal is pleased to see his brother's resolution, but still suggests that their clash is inevitable. He releases his demonic element and challenges Hugo's strength.
════════════════════════════
Toal has all of his moves from the first encounter with him, though they're a bit stronger thanks to his demon form. His basic pattern involves dashing across the field and following up with one of those attacks, either at normal or to full power.
His most annoying attack is when he gives chase and swipes at you while dashing. Where his normal dash (that leaves a trail of fire) is fairly telegraphed, he can go into his pursuit on a whim and it can be hard to get around. The main way around it is leading him on and jumping over him when he gets near, though if he follows up with his other moves then you may get caught. Even still, Force Shield makes getting around it that much easier.
His claw strike is pretty harmless and short-ranged uncharged, but when it's charged it has a large damage sphere and acts as a gravity well; this is pretty much the anti-shield move. If you're jumping you won't be able to fight the move's pull, and that's made worse if you're stuck floating in the air. Thankfully it's only 2 hits, but it leaves you open for future damage if you rely on Force Shield more than you should. Basically, this move is there to check you if you're too jump happy.
His flare tornado comes in two sizes, the larger being a good counter to your jumps or just being close to him. Overall its small range makes it fairly non-threatening, but it pays to look out for it as, like his claw strike, he has a fair cooldown afterwards.
After a set amount of HP Toal will dash to the opposite side of the field and charge a giant laser. He sweeps it across the field to hit you, so to get around it you want to be near an edge of the field and cross to the other side and towards Toal, likely having to jump over him if you run out of room. Hugo's EX attack is also a free get-in card against this attack, but just know that like other human bosses he will block/run away from this attack as soon as he can move again.
Overall it's actually not too bad a fight as long as you respect Toal's space control and don't get thrown off balance by his speed.
════════════════════════════
Toal kneels in defeat, remarking that he was glad to have made the right choice. He reveals having distanced himself from the Fact name partly because it was what he wanted, but also because he knew Hugo, being more apt at magic, would fill the role better than he ever could. Though Toal regrets leaving Hugo with a life he didn't want, he leaves his little brother to finish handling his own affairs, knowing that Hugo will finish things.
Before Hugo can ask what Toal means the elder Fact falls unconscious, leaving Hugo to ponder on his words. With the reassurance that Toal never held any ill will, Hugo rushes to the Tower's top to stop Dalles' ritual.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Hugo/Nightmare Mode
Playlist: youtube.com/playlist?list=PLfjut10T8wsagh6ipYE4tl4Q8YR2iBBp_
With the help of Kishgal, Hugo is able to push onwards towards the Tower's peak. A maze of mirrors leads him to surprise confrontation with Zava. The sorceress, disappointed in Hugo's rejection of the demonic essence, attempts to seduce him back to the side of the demons, offering him a place to rule by her side. Hugo is only amused by her twisted infatuation, and instead rejects her. Infuriated, Zava attempts to agitate the latent demonic element inside of Hugo as a last ditch effort, but Hugo stands resolved, breaking free of her trap. With no other options left, Zava summons her two strongest familiars and goes head to head with the prodigy of Fact.
════════════════════════════
Zava's aerial mobility isn't much of a problem thanks to Force Shield lettings you float. That being said, hitting her can still be a hassle due to the fact that she will be raining energy shots on you that have pretty good lateral tracking and will quickly break your shield if you take her head on. Normal attacks work just fine compared to wasting time with Trap Mine or Flame Wheel, so it's a matter of working around her main attack while avoiding the blasts and lasers Yogleks & Omulgun shoots out.
That being said, Yogleks and Omulgun aren't too threatening themselves. Floating down to the ground gives you more than enough time to avoid anything they can shoot out, and if you jump off of them mid-float then it will be a while before you actually hit the ground. When Zava reaches her second phase and enters one of the heads, the fight actually becomes easier since you don't have to worry much about anything that they do and your target is on ground level. Even their final combination attack is a joke: Force Shield gives you a wide room for error to avoid getting tripped by the ground flames and you can even negate the whole attack by using Hugo's own EX attack.
Outside of the awkwardness of hitting Zava when she's in the air, this fight is overall fairly simple.
════════════════════════════
Zava can only gasp at her defeat by Hugo's hands, her life slipping away. She discards Hugo's advice to just accept the end, believing in power of the demonic essence to the very end. Hugo unceremoniously leaves the scene, the final stage within reach.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Hugo/Nightmare Mode
Playlist: youtube.com/playlist?list=PLfjut10T8wsagh6ipYE4tl4Q8YR2iBBp_
The road to the Tower's peak is quiet, and just as quietly as he proceeds so too does Hugo encounter Kishgal, the warrior he saw with Epona at the beginning of the Tower's affairs. The two get introduced, and Kishgal readies his blade despite his dislike of fighting sorcerers. When asked why, he mentions it's for settling a score and reveals that he was the brother Epona mentioned in Rado's Annex. As frequent sparring partners and blood siblings, the two had formed a mutual respect for one another, a respect that makes it easy for Kishgal to overlook his battle preferences for the sake of avenging Epona.
Hugo readies himself as well, content with Kishgal's reasoning, but nevertheless promises to emerge victorious.
════════════════════════════
Kishgal doesn't utilize his demon form like he does with Yunica, but the fight is probably just as hard here for Hugo. Kishgal fights a little differently, specifically in his love of spamming his raining icicles. It's basically his own way of dealing with Hugo's spacing, and it's pretty effective since it keeps you constantly moving and puts pressure on the Force Shield if you use it.
Since Force Shield uses so much magic, there may be times to opt out of it for Flame Wheel if you aren't being bombarded from above or if the field is covered in icicles. Since icicles will be constantly raining down, it's a good idea to clear the floor whenever you can make a chance, as having your movement limited that much more can be a pain. Even if the Shield lets you float, chances are it will break from raining icicles if you try jumping over obstacles.
While Kishgal won't use his strongest attack against Hugo, his constant forcing of movement with his vertical and horizontal shots, as well as with the homing dragon later in the fight, can make this more of a magic balancing act than previous fights, though Hugo is more than capable of taking advantage of Kishgal's windup and cooldown periods. There's also Hugo's new Burst Attack, an impenetrable shield that also doubles as an offensive weapon, that can act as a safety net or viable attack should you have it available.
════════════════════════════
Hugo wins their exchange, but Kishgal has one more trick to reveal. He unleashes his demonic element, the same as Toal, and promises to defeat the sorcerer. The second round is cut short, however, by the rumbling of the entire Tower: the ritual to pull Solomon Shrine from the sky has begun.
Kishgal leaves his demon form, having lost his interest in the battle, and gives Hugo the Rod artifact in order to continue up the Tower. He treats it as a favor, knowing that Epona saw something in Hugo. Before he can leave, Hugo tries to return the talisman Epona left behind, but the warrior leaves it in Hugo's hands. In return he only asks if Epona was satisfied in the end, and Hugo assures him that she was at peace before moving on himself.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Hugo/Nightmare Mode
Playlist: youtube.com/playlist?list=PLfjut10T8wsagh6ipYE4tl4Q8YR2iBBp_
As Hugo approaches the giant door leading to the Tower's next floor, he has an unexpected visit from Dalles, leader of the Darklings. Hugo is quick to action, though Dalles is quick to settle the meeting down to conversation. The sorcerer tells Hugo his interest in finally meeting him, and let's him know that he is very capable of giving him the power he seeks. Hugo sees right through Dalles' ploy and scoffs at the offer, but Dalles continues nonetheless.
He claims he knows of Hugo's desire to be stronger than the Six Priests, strong enough to kill his brother. The power of the Demonic Essence is but one half of the same coin, the other half which is already utilized by the people of Ys through magic. Hugo's distrust in that twisted equation leads Dalles to offer Hugo a small sample, claiming that if his brother Toal didn't succumb to the demonic influence then neither should Hugo. With Dalles' earnest anticipation at seeing Hugo become immensely powerful, and Hugo's own doubts about his power, the young Fact inevitably agrees to accepting a small bit of the demonic essence into himself. Dalles does the deed, leaving the regretful Hugo to face the demon that guards the path to the highest floors of the Tower.
═══════════════════════
This is probably one of the few bosses where Hugo's range doesn't give him a great advantage. In fact, Yunica's Phoenix Flame provides a greater range to power ratio than any of Hugo's tools for this fight, but Force Shield helps even the odds. Otherwise, this goes just the same.
Pictimos' attacks hurt a lot, but are all fairly telegraphed. With Force Shield you can chance to stand in its face and fire a bit more freely, as well as more easily escape its ground pound that it occasionally does when you stay too close. It's also easier to challenge it when it puts up it's four lances, the float giving you extra time to strike. Flame Wheel can also be used from a middle-distance to attack, but honestly Force Shield provides more mobility and defense overall.
When it summons its minions, Trap Mine can be useful for wiping them out. It takes a little longer than Yunica, so I feel it better to just kill them all, let Pictimos heal, then kill the next wave. The minions get weaker defense every time Pictimos heals, so eventually Hugo will be able to destroy them all quite easily. Where Yunica can shoot Phoenix Flame after it blows you away to the other side of the screen with its stomp, Hugo can rely on Trap Mine to explode in its place assuming you can read where it will land. Overall, its a boss that's a bit longer, but not necessarily harder than the rest when you know what to do.
══════════════════════
Worn out from the battle, Hugo curses Dalles in tricking him with false powers. Just then, Pictimos rises once more to continue the fight, and just as Hugo loses hope the Demonic power awakens. Elated by the new feeling, he tests this overwhelming strength on the demon.
═════════════════════
The second part of the fight is much quicker: Hugo's Force Shield doesn't break, he has 6 Eyes of Fact for 6 simultaneous Trap Mines, and his Flame Wheel is much stronger. Granted you CAN lose, but it's unlikely.
═════════════════════
After truly defeating Pictimos, Hugo relishes in his new strength long enough for Cadena and Miuscha to catch up and see his new state. They try to retreat but are struck down; before the Demonic Hugo can finish them off, Epona enters the scene and distracts Hugo, attempting to persuade him to return to his old self. Eventually she is able to get through to him, making him realize that he will only be pitied having succumb to the demonic essence.
Epona breaks down Dalles' trickery as Hugo checks on the other sorcerers, but the two are cut short by the Darkling leader's voice ringing throughout the room. Disappointed in Hugo's results and Epona's betrayal, he puts a slow petrification onto Epona as punishment for the two. Hugo comes to Epona's aid, trying to convince her that everything will be ok, but Epona realizes the inevitable and asks Hugo only to stay with her. She is finally able to get her feelings across before the petrification turns her to dust, leaving only her amulet behind.
Hugo realizes the fruitlessness of his search for power, that it has only done more harm than good, and finally understands what is necessary to take down his brother. As Rico comes to collect the other sorcerers, Hugo vows to forge ahead to save Reah and the Pearl, but also to prove that Epona's trust in him as a person was well-placed.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Hugo's hustle through the Blighted Blood leads to an unexpected run in with Epona yet again. They both feign interest in an opportunity for their final battle, mutually laughing their attempts to find a reason. Epona lets Hugo know that their leader Dalles has completed preparations for the ritual and is now in search of Reah and the Pearl himself. Though Hugo isn't impressed with Epona's judgment of his strength, he takes her warning of him to heart.
Further in the dungeon, Hugo runs into Yunica who stands amidst the other knights, now all petrified statues. She details her encounter with the powerful sorcerer that caused this, and Hugo, not keen on curses, tells her to consult Cadena or Father Shion. Yunica, knowing of Hugo's reputation for magic, persists in asking him for assistance, but the Fact brushes her requests off in an effort to maintain an efficient search. Yunica calls Hugo out on belittling the affair, before storming away after claiming his power is useless if he only keeps it for himself.
Hugo continues on, reflecting on the truth in her words. His search brings him to a dead-end on an outside balcony, where his brother Toal corners him. Seeing that his younger brother is indeed stronger, Toal still questions whether Hugo put any thought into his words about power at their previous meeting. He tells Hugo that they will never be like each other and gives him a replica Black Pearl as a favor for the knights. Knowing it contains a fair measure of magical strength and still unable to read his brother's actions, Hugo brings the artifact to Rado's Annex.
There, Hugo finds Yunica consulting with Feena, and realizes the replica's purpose as a power source for an idol capable of reversing the knight's petrification. Feena is able to join the two, and Yunica takes it back to the Knights post-haste. Feena thanks Hugo for bringing hope to a hopeless situation, but he redirects the sentiment to Toal before making his leave, leaving the Goddess to worry for his disposition.
Back in the Blighted Blood, Hugo checks on the results of the Dreaming Idol to see that Yunica was successful. The Knights thank Hugo for his efforts, easing the lingering tension between the two sides. Galleon hands over a Medallion found during their trek through the Tower, and the Knights return to base to recover. Yunica stops to apologize for her earlier behavior, and Hugo does the same, admitting he treated the situation poorly. Grievances with his allies behind him, Hugo forges on.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Hugo/Nightmare Mode
Playlist: youtube.com/playlist?list=PLfjut10T8wsagh6ipYE4tl4Q8YR2iBBp_
Hugo finally finds the path to the next floor, coming to a large sand pit. Unfortunately the path becomes blocked by a large, aggressive flora that takes issue with the Fact's intrusion.
════════════════════════════
While Hugo's range gives him a slight edge compared to Yunica, it doesn't stop this boss from again being one of the more frustrating ones to deal with.
Like with Yunica, the main focus here is to not allow Khonsclard to put up its endless barrage of attacks. Thanks to the sand pulling you towards its body and the speed and random order of its attacks you can't really afford to abuse Hugo's range or the Force Shield. Granted, the Force Shield can let you attack its body while floating over the hazards, but chances are it will break or the eyes will begin healing Khonsclard before you can start putting on damage. That being said, normal attacks will deter some of its attacks if you find yourself waiting for a spell to charge.
Like with Yunica the best time to attack the body is when it starts creating sand waves. While Hugo's Flame Wheel would seem to be the logical option to attack the eyes and body due to its range, I always find Trap Mine's spread very useful for taking down certain eyes while Hugo can direct his attention to another target. Dropping down with a Trap Mine after attacking its weak point also keeps the damage spread high, making this a quick fight if you get in the proper rhythm.
Trap Mine is also the best when dealing with its weakpoint itself, and because it safely covers you for a number of Khonsclard's attacks it's the key player in this battle.
════════════════════════════
The perfidious plant defeated, Hugo continues on, reaching the next murderous floor of the Tower.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Hugo retraces his steps, finding stronger demons have taken residence in the Silent Sands. Upon defeating them, the Evil Ring becomes charged to capacity. With it, along with the charm from Rico earlier, Hugo is able to safely trick the door into opening for a non-demon.
Inside, Feena is trapped behind a barrier which seals off her power's influence. She's surprised to see the sorcerers having made it through the door, and she thanks Hugo personally for his efforts. When she mentions having recently spoken to Toal and noticing his concern for Hugo, the young Fact is quick to snap back at the Goddess, wishing for her to leave family matters alone.
The Holy Knights arrive and decide to stay and guard Cadena and the other sorcerers as they work on dispelling the barrier. Feena, however, deems this unnecessary, and reveals the purpose for her and her sister's reasoning for coming to the surface.
The search party learns that the rise of demons and the current state of affairs are due to the Black Pearl itself. Just as it spreads magic, the Pearl spreads a malevolent energy known as the Demonic Essence which twists and distorts the land. With the addition of Cleria ore, which amplifies both this Essence and Magic, underground, the land eventually sprung with an overwhelming amount of demons, the Essence itself being strongest at the surface. While the Darklings wish to harness this Essence and eventually grant it a physical form, Feena and Reah traveled to the surface in order to seal it away into the Black Pearl.
Feena pleads for the group to put the priority into finding Reah and the Pearl, to which they oblige. Hugo, however, is still suspicious of the Goddess and brings into question why she didn't inform the Six Priests of their abrupt departure for the surface. Feena only hints at a theory about the Priests, but promises to inform Hugo of the truth when the time is right when the time is right.
The group renews their search for Reah with haste, and as Hugo once more heads out Miuscha catches him with a small conversation. As she stumbles over getting across her concern for Hugo, he is quick to shut her up with his own impatience and frustration with being read under the shadow of his family. Nevertheless, Hugo realizes his hypocrisy in listening to Epona but not Miuscha, and after a brief berating from Cadena he gets on his way once more.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Dunno why I had an urge to get this done before Zestiria (and Lost World PC?) came out, but I did. Took about a month or so what with getting through the tedium of the HOT DOG MISSIONS, but I think I'm MLG pro at it all now maybe? (Spoilers: I finished Generations' plat right after this in like 2 minutes on a whim). Unleashed bby I stilluv u tho. 5ever...
Sponsored by SEGA and DJ Khaled We Dabes Music ©2008
Find out more about Vercsase at http://goo.gl/fcESBg #IChangedALot #SendHelp #Stopify
Hugo awakens on the entrance level of Rado's Annex, his Father's words lingering in his head. Waiting for him is Epona, who admittedly looked after him despite orders to withdraw from the Annex. Hugo, too weak to put up a fight, can only question why she would help an enemy.
Epona dodges the question, in return questioning why Hugo has it out for his brother. She claims blood should overcome any grudges between the two, and after a brief reluctance Hugo finally opens up to her.
Having given up the succession right of House Fact to become Holy Knight and follow his own path, Toal resultingly left the duty of succession to Hugo. Thus, as he explains, Hugo was further burdened with the responsibility of meeting the expectations of a true Fact, going through harsh training under his Father and losing his friends while always being compared to Toal. Eventually he reached worthiness of the title, but the demon attacks on Ys led to Toal once more gaining the spotlight as a hero, pushing Hugo's hard work back into the depths of his great shadow.
Hugo admits that he could tolerate his brother leaving the Fact line behind, but watching him betray all of Ys was the breaking point for his hatred and made accomplishing his mission without hesitation that much easier. Epona, however, only sees Hugo's story as an extreme form of brotherly love, which Hugo quickly dismisses.
The warrior prods Hugo no longer, and takes his advice to follow orders and leave the Annex. Before heading out, Hugo asks her once more why she went to the trouble for him, but she is still unable to answer, only securing a promise for their long-overdue second battle.
Knowing that the door trapping Lady Feena is cursed, Hugo calls for backup for the first time, needing Cadena's experience with curses to help break through. Cadena a Miuscha arrive to the Annex and confirm Epona's words: only a demon can open the Devil's Gaze. With knowledge the Evil Ring procured from an earlier floor of the Tower, Hugo concots a method of getting through the ominous door.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Yunica/Nightmare Mode
Playlist: youtube.com/playlist?list=PLfjut10T8wsagh6ipYE4tl4Q8YR2iBBp_
Hugo confirms Toal's words, eventually coming upon the so-called Rado' Annex. Though he senses an evil presence inside, the young sorcerer isn't one to wait for backup and proceeds inside ahead of the knights.
Inside, the entrance is sealed off as a trap by the Darklings' lead sorceress Zava is sprung. Zava is surprised to Hugo was able to manage the Devil's Corridor, and is equally satisfied to hear of his grudge against his older brother, a sentiment she shares as well.
Hugo eventually summons the Eyes of Fact to cease the temptresses' rambling, but her implications of the nature of the Eyes catch him off guard. Zava then summons one of her stronger familiars in order to test the power of this certain Fact.
════════════════════════════
Hugo's time with this boss is, as par the course, easier than Yunica's due to Force Shield and his range. That being said, Jenocres' attacks hurt a bit more to make up for that, so it still pays to practice caution.
As before, Jenocres is most vulnerable when the idols are using the flame attacks, but it pays to have a Force Shield on standby in the case that they transition to something like the miniature tornadoes which HURT. Hugo's ability to float really helps him push in aggressively, and the wide field leaves plenty of time to recharge magic.
Also the charged Flame Wheel finds one of its more limited uses here, since later in the fight it can be hard to approach Jenocres itself if you get idle. The range is pretty far so you typically don't have to worry about taking damage, though aiming could be a problem if you're getting hounded by Jenocres' lightning. As for Trap Mine, I'd recommend against it since Jenocres teleports away from you anyway and it's not easy anticipating where he'll go next.
Overall, it's still a blast (possibly favorite fight in the game?) and easier with Hugo, so just keep the chaos under control and he'll fall in no time.
════════════════════════════
Zava returns, pleasantly entertained by Hugo's ability, and calls Hugo akin to the Darklings themselves. She continues to toy with the Fact, calling them possible kindred spirits with a desire for power and isolation. She then suggests a meeting with the Darkling leader Dalles before teleporting away, leaving Hugo flustered and confused at the impression Zava implied he gives off.
Hugo is quick to talk himself back down to reality though, and focuses on getting to Feena. What he finds at the top of Rado's Annex is a giant, malicious door.
At first he analyzes its strength calmly, but his pride as the successor to the Fact name makes him brazen. Channeling all of the power of the Wind, Earth, and Fire artifacts he found throughout the Tower, he fires a concentrated beam in an effort to destroy the door. Unfortunately, it seems to have no effect, and the door actually retaliates in response, knocking Hugo unconscious.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Hugo's journey through the Silent Sands is mostly uneventful, but it is halfway through it that he happens across Lady Reah who indeed has the Black Pearl with her. As Hugo tries to explain the effort the search party has been through to locate her, a group of the undead demon Karons ambushes the two. Hugo is quick to the Goddesses defense, but upon defeating the demons they soon come back to life. Reah remains calm, however, and using an artifact from Ys is able to dispatch the horde instantly.
She reveals to Hugo that she is aware of the search party, her sister being captured, and of Toal's betrayal. Hugo pursues answers for the latter subject, knowing that Toal was close to Reah. The Goddess only hints at knowing a possible theory, asking the young Fact to trust in his older brother's own sense of pride, remarking that he is walking his own path.
Hugo is not amused, however, and is quick to chastise Reah and Feena for their rash behavior and for having such a delirious view of his brother, enough to warrant him a free pass for his despicable actions.
Reah can only remain at a loss for words, unable to apologize for what she and her sister are putting the people of Ys through. She hands over the Silver Chimes to Hugo in order to deal with future undead enemies, and exits to continue her own plans.
Hugo's trance of frustration is broken by the call of the Lila Shell, and Eolia informs the young Fact that Toal apparently informed the Knights of Feena's location: a miniature offshoot tower known as Rado's Annex. Being close to its supposed location, Hugo chances going on his own ahead of the knights, eager to figure out just what the Goddesses are hiding.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Hugo/Nightmare Mode
Playlist: youtube.com/playlist?list=PLfjut10T8wsagh6ipYE4tl4Q8YR2iBBp_
A giant door leading to the next floor of the Tower blocks Hugo's path. It opens to a giant pit of lava, the centerpiece of the Guilty Fire, and from it emerges a giant, part-mechanical beast ready to crush the intruding sorcerer into a scorching grave.
════════════════════════════
Perhaps it was my controller, but Gelaldy actually gave me a bit more trouble than it usually does. Like with Velagunder, the Trap Mine gives Hugo the distinct advantage of more space control, and since its attacks are so telegraphed there is plenty of time for Hugo's magic to recharge.
Hugo outputs about as much damage as Yunica, so it's really only a matter of reading its attacks. The Force Shield is useful for emergencies (like getting hit by Gelaldy's fist slam...numerous times...), but I feel it's best used during the beast's laser show as the attack can catch you off guard if you try to read it the wrong way. Otherwise the Mine and Hugo's basic attack is a strong answer to everything Gelaldy does, even when it sweeps its hand across the platforms to chase you, something Yunica would have a harder time responding to. Like Yunica, Hugo can also reach its arms when they aren't actively attacking, but he can more readily do so at the cost of range.
The Celny it occasionally spews out are a bit more aggressive than with Yunica, but are just as easily dispatched, so the ball is in your own court when it comes to how efficiently Gelaldy itself gets dispatched.
════════════════════════════
As he makes his way to the next floor, Hugo has a chance encounter with the demonic Toal. He's quick to call his brother out, ready to dispatch of him once and for all, but Toal senses that Hugo's new power is the result of a thievery and sits unfocused inside of him. Toal claims that with such an empty strength at his command, the younger Fact would only stand less of a chance than previously.
Hugo can only watch his brother walk away, briefly shaken by his words. He can only exclaim his threats to an empty audience before having to refocus on the priority: continuing the search for Lady Reah and the Black Pearl.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Her father's sword proves its strength as Yunica continues to climb the Tower., but she is quickly brought to a halt when she enters a large room echoing a demonic hymn. Eolia explains over the Lila Shell that the Devil's Corridor pulls in wind to create an unholy melody that, without disabling the mechanism completely, can only be neutralized by a holy melody.
Yunica briefly ponders before remembering the harmonica she received before Feena's capture and the song Reah used to play for her on it. She tries use the song to neutralize the corridor, but can't remember melody and is forced to push as far as possible or succumb to the demonic sounds. Halfway through the corridor lies a small outside platform, and there another Roo seeks safety from the corridor as well. Like with the previous creatures, Yunica feeds it a Roda Fruit, and in return it sings the same song the Goddesses once did to her. A grateful Yunica returns to the corridor, and with the harmonica is able to erase the foul winds and continue upwards.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
The eventful floor of the Tower doesn't let up, as Hugo enters a large, twisted corridor that begins to sap his strength with a monstrous noise. Hugo regroups just outside of the passage but, relying only on his own wits, decides to forge ahead as far as possible in order to find a possible solution.
The corridor opens up to a small platform where one of the Roo creatures he's been meeting has taken refuge. Feeding it a Roda Fruit like its brethren, the benevolent beats gives him a heavy Hammer in return.
Mirroring Adol's exploits in the far future, Hugo eventually hears the melody emanating from some of the pipes on the outside of the Tower. Breaking them with the Hammer, Hugo's deduction of them drawing wind to create the demonic song is proven correct upon his return to the corridor, and he is able to forge on.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Further into the Guilty Fire, Hugo comes upon a pedestal containing the third elemental artifact of Ys. Due to its fire attribute, he is quick to recognize it as the sword once belonging to the Tovah family, specifically Commander Saul Tovah. His father's words echo in his head, and Hugo realizes this as his chance to gain the power he needs to defeat Toal.
As he begins to claim the power for himself, the ghost of Saul Tovah appears before him. Saul recognizes the young Fact and is able to see a dangerous instability rising in him. Hugo is quick to justify his actions by calling the spirit out for being too weak himself, and Saul can only watch as the young Fact chooses the path of inevitability.
Hugo absorbs the artifact's strength, receiving new powers which surges within him. The initial surge of desire fulfilled quickly abates as he is left to silently ponders consequences of his actions. This is interrupted by Epona's sudden intrusion, though just as quickly as she appeared she takes her leave, once more looking forward to their final battle. Her appearance isn't enough to distract Hugo from his recent decision, but nevertheless he pushes onward.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Hugo quickly makes his way through the Guilty Fire and unexpectedly runs into Lady Feena. He explains the search party's situation, but is confused when the Goddess remains secretive of her actions and can't comply with going back. The two are interrupted yet again by Epona, who has with her the person she spoke to Hugo of earlier. Hugo, disgusted, instantly recognizes the clawed man as the former successor to House Fact and Commander of the Holy Knights of Ys, his older brother Toal Fact.
Toal plainly admits he joined the demons, accepting a demonic element of his own. It's then that Hugo reveals his personal mission: a mission from their father to hunt down and kill the traitorous Fact. Toal warns his younger sibling to stand down, but Hugo summons the Eyes of Fact in response, holding as much mercy for traitors as he does demons.
════════════════════════════
Similar to Yunica's first encounter with Kishgal, this isn't meant to be won, but it's very possible. That being said unless you can get a good rhythm then it'll be a much more difficult task, especially considering that unlike Kishgal you have to take him all the way down to 0 health. Toal uses his speed to great advantage to hound Hugo, giving you little breathing room. It's arguable whether the Force Shield or Trap Mine is more useful here since they can both buy you space when you need it, but considering you'll be down in a few hits and you have a lengthy down-time regardless of what you use, Force Shield comes out on top for me.
To see the alternate scene for winning: youtu.be/6Kd-_bWsbPw
════════════════════════════
Hugo faces a swift defeat and matters become worse when lead sorceress Zava enters the scene. Surprised by Epona's success, she comes to retrieve the Goddess to learn where Lady Reah is. Before leaving she orders Toal to kill Hugo, which the former knight has no issues accommodating. Before he can strike, though, the other sorcerers and knights arrive, driving the Darklings to make a hasty exit. Shaken by the capture of Feena and the revelation of former commander Toal, the party returns to base.
On ground level, the group, including the newly arrived Yunica Tovah, run down the events so far. It's now that Father Shion reveals that the Black Pearl disappeared with the Goddesses when they left Solomon Shrine, and it is most likely with Lady Reah. When the issue of Toal arises, Hugo is quick to dismiss it as a problem, labeling him a worthless traitor and the Goddesses fools for bringing the Pearl to the surface. His words against the Goddesses kicks up a quarrel with Cecilia, but the internal fighting is eventually settled down.
Standing by his blunt words, Hugo continues to distance himself from the group by begrudgingly heading off on his own once more.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Hugo/Nightmare Mode
Playlist: youtube.com/playlist?list=PLfjut10T8wsagh6ipYE4tl4Q8YR2iBBp_
The Flooded Prison proves a fruitless endeavor as Hugo proceeds to its end. There he finds a chamber filled with electrified air and a suspicious pillar at its center. Hugo's suspicions rings true as the statue wrapping the pillar shockingly comes to life.
════════════════════════════
Hugo's new toy, the Trap Mine skill, is the ace in the hole for this fight. You can delay its explosion or blow it up instantly, which is good for a target that is both mobile and has this many targets on it. The charged mine's blast radius is large enough to hit Nygtilger at any height, so the only real thing that has to be managed for most of the time is charge time.
When Nygtilger is on the ground, like with anyone else it is imperative to avoid the head or its line of sight at all costs. Besides that, Hugo has no issues with camping on or near the centipede's body thanks to his two skills.
Once he gets to his wheel phase Hugo once more has the edge on Yunica as the many explosive orbs he drops are easier to get rid of thanks to Hugo's range. In the case that the field ever becomes to full of them, Force Shield is the reliable shield it always is. Overall it proves a comfortable task in taking the beast down thanks to Hugo's very accommodating skill pool.
════════════════════════════
Hugo continues his journey unabated, advancing to the next floor of the Tower. It's not far into the treacherous flames that he finds Miuscha surrounded by demons. Quickly jumping to her defense, he is able to dispatch of them quite hastily.
Hugo chastises Miuscha's inability to defend herself, though her explanation of accidentally teleporting their during an escape job leaves him admittedly impressed. Miuscha hands over the Red Moon Crest that she located after teleportation, which Hugo thanks her for before suggesting she return to base post-haste.
Before she leaves, like Rico she brings up Hugo's strange behavior as of late and confidently tells Hugo that she will always be there to hold him up. Also like with Rico, Hugo is quick to dismiss her intuition and continues on his path, but not before briefly kicking himself for being so obvious.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Hugo/Nightmare Mode
Playlist: youtube.com/playlist?list=PLfjut10T8wsagh6ipYE4tl4Q8YR2iBBp_
Hugo's next run in with Epona occurs in the Flooded Prison. The young warrior is admittedly impressed that Hugo was able to defeat Velagunder, but Hugo treats it as business as usual. When readying for her rematch, Hugo dismisses Epona for falling into what previously caused her defeat. Offended at the soceror's brashness, she summons two familiar to assist her in battle. Hugo has little time to worry, though, before they turn on their master, and Epona is forced to offer Hugo information on The Claw in order to save her hide. The two temporarily form an alliance to dispose of the rampant demons.
════════════════════════════
A smaller arena this time around makes this battle all that much closer to its Ys I counterpart, but like with Yunica it's still not too bad. Once again, Force Shield helps negate the disadvantage of limited space and lets you attack fairly safely.
Vagullion will chase you around in the untouchable bat swarm, and upon forming will either shoot two waves of flames or two waves of energy slashes. The flames will typically cover the majority of the field, but the floating and damage negation of Force Shield makes it less painful to deal with than it could be.
Eventually after taking enough damage Vagullion will split into two. I actually find it a bit harder to get both of them together despite Hugo attacking from range, and because of the smaller field there are less moments to safely attack once you have to worry about spacing your attacks and defense. Force Shield becomes much more useful in this phase to help you push out the damage needed, so focusing on finding those brief openings with the shield up is key to victory.
════════════════════════════
Both Hugo and Epona take care of their targets, and as per the deal Epona divulges what she knows of The Claw. Namely, that he indeed uses claws as his weapon, looks like Hugo, and to the lead sorceress Zava's chagrin, defeats her demons to absorb their powers. The puzzle of The Claw is nearly complete in Hugo's hands, but Epona's prying causes Hugo to briefly snap back, revealing a personal relation. The warrior leaves on the winning side of wits for once, and Hugo can only ponder as he pushes on.
Ahead he finds the Water Dragon Scales, but is called by Eolia to learn that the Knights have arrived at the Tower. He begrudgingly returns to base, and the two groups are finally able to pool together their information and devise a plan.
The two groups-- knights and sorcerers --begin their separate searches of the tower for Feena and Reah. Hugo decides to break away from the sorcerers and continue on his own, and is quick to once again deny Miuscha's assistance. Rico has a 1-on-1 with Hugo before he can leave as he notices Hugo is acting more sour than usual, but Hugo brushes him off as expected. The young Fact briefly ruminates on the situation at hand, and RIco's words, before continuing his own search.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Hugo/Nightmare Mode
Playlist: youtube.com/playlist?list=PLfjut10T8wsagh6ipYE4tl4Q8YR2iBBp_
Hugo's search brings him to a large open room, but his sharp intuition alerts him to a trap in waiting. One of the giant demons that attacked Ys falls from the ceiling, blocking the path. Hugo is briefly caught off guard, but with the Eyes of Fact in his command is quick to rise to the challenge.
════════════════════════════
Hugo presents this boss with an issue in that his ranged attacks negate much of its main defense. The bubbles it shoots, for instance, actually have a good chance at just not reaching Hugo at his maximum attack range, and his strong arm swipe can be blocked with even a level 1 Force Shield.
Hugo does a bit less damage than Yunica, but being able to always attack and attack on the move easily make up for it. In order to provide some sort of effective ranged offensive, the bugs that Velagunder sends out to later consume and gain health will actually attack you unlike Yunica's case. They attack Ys I style, and since there is typically more than one on the field at a given time they can take down your shield pretty fast if you don't dispose of them efficiently. It's a little change, but an effective one that Velagunder and some future bosses will have in response to Hugo's range
════════════════════════════
Hugo recognizes the strength of the demon upon its defeat, and as he heads into the Flooded Prison wonders what--- or who ---they could also control with their power.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
In pursuit of the two outsiders, the Mask of Eyes reveal a secret room in one of the walls. Inside, Hugo finds the injured sorcerer Rico Gemma. Rico explains his run-in with the outsiders, and Hugo fills the sorcerer in on what he knows of them. Rico, taken aback by the news, lets Hugo continue his search as he heals up in his safe room, aiming to regroup with the search party when he's able. He gives Hugo his family's heirloom, the Blue Necklace, in hopes of granting Hugo safe passage.
The charm comes in handy for a teleportation trap later on the floor, granting him the power to disable it. Pausing to ponder the strength of the enemies magic, Hugo is embraced by Miuscha, a close friend from the search party. Lead sorcerer Cadena also follows suit, and the two sides quickly catch up on the developments at hand. Fully debriefed on the situation, Hugo leaves the two to tend to Rico. Miuscha shyly offers to accompany him, but Hugo obliviously brushes her aside, focused on accomplishing his personal goals before the Knights arrive to weigh down his solo search.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Hugo/Nightmare Mode
Playlist: youtube.com/playlist?list=PLfjut10T8wsagh6ipYE4tl4Q8YR2iBBp_
As Hugo combs his way through the Tower's lower levels, he eventually runs into two unexpected people apparently giving chase to a sorcerer. Outsiders of Ys, only one stays behind to take care of Hugo. Epona introduces herself, both as a member of a group seeking to capture the Goddesses and as Hugo's next opponent. The young sorcerer is not impressed, however, and after having her intelligence belittled so bluntly Epona boils over.
════════════════════════════
Being earlier than when Yunica encounters her, Epona has much less health to back up her attacks. It goes without saying that Hugo does as well, and coupled with her speed and Hugo's need for space to attack Epona should be able to just run over the competition.
Thankfully Hugo's Force Shield alleviates some of that spacing stress. Since a charged Force Shield negates any two attacks, releasing it at during Epona's stab assault or during her projectile spam late in the battle can help prevent the battle from turning into a landslide.
Otherwise she provides a fair amount of space and downtime with her other moves that there isn't too much issue in coming out on top. Her fire dash is still the thing to watch out for, but since the Force Shield also provides a temporary float it's even easier to maneuver yourself around it. If you stay wary of the Force Shield's one drawback of using a LOT of magic and get a good rhythm going then she falls in no time.
════════════════════════════
Epona is forced to fall back, dropping the Mask of Eyes in the process. In response to Hugo's further insults she lays claim to a future rematch, revealing herself as a Darkling in the process. Before making a hasty exit, she comments on how Hugo looks similar to someone she knows, to which Hugo can only ponder to himself about. His father's words of the Darklings comes back to mind, laying further proof of who that person could be.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Hugo Story Scenario
════════════════════════════
Playlist: youtube.com/playlist?list=PLfjut10T8wsagh6ipYE4tl4Q8YR2iBBp_
In their descent to the surface, the party in search of the Twin Goddesses is split up in many directions.
Hugo Fact, son of Priest Fact, awakens after the rough landing, deducing that the teleportation spell's disruption was caused by an outside influence. Nearby he notices the Younger Roda Tree, which has lasted on the surface despite the surrounding miasma due to its blessed nature. A man on a mission, Hugo cuts the talkative timber short to learn that the Goddesses have indeed entered the menacing Tower constructed by the demons.
Inside the foyer, other members of the search party find themselves surrounded by a pack of demons. Hugo quickly comes to their aide, summoning the Eyes of Fact to assist in dispatching the enemy. After they clear the area, Hugo introduces himself to the acolytes Dino and Eolia, and the group goes over the events that have transpired thus far.
Father Shion sends Dino out find the remaining party members, and Hugo takes this chance to head into the tower on his own for reconnaissance... and to make progress on his own personal goals.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Dalles kneels before the search party, soundly defeated. He scoffs at the notion of human strength, but accepts his defeat nonetheless. With his last words he leaves the party an ill omen, saying that as long as human desire persists, the demons will always return.
Dalles vanishes, leaving behind the Demonic Essence. The Goddesses step forward, using their power to seal the essence away in the Black Pearl. This causes the energy emanating from the Tower to give way, releasing Solomon Shrine from its grip and ending the conflict.
The party convenes on the Black Pearl, where Reah and Feena explain that they must stay with the Pearl on the surface to both regain the strength they needed to seal the Demonic Essence and to keep the Pearl from causing any more harm. After they share parting words, Yunica and the others agree to seal the twins and the Pearl underground and out of the danger's way.
The duty done, the search party sees the Elder Roda off to its own slumber and prepare to return to Solomon Shrine before it drifts too far into the heavens. As the transport spell is readied, Yunica, along with Hugo, Rico, and Miuscha, reveal that they plan to stay on the surface in order to re-cultivate the land of Ys after its ravaging and to look after the Goddesses.. The remaining knights and sorcerers are initially flabbergasted, but are eventually swayed by the youth's argument and promises to let everyone at the Shrine know of their choice as well. Yunica takes her final orders as a Holy Knight and promises to watch over the twins on Solomon Shrine's behalf as well, and after what may be their final goodbyes the two groups part their separate ways.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Yunica/Nightmare Mode
Playlist: youtube.com/playlist?list=PL8372D4D360FA0ED9
The summit opens to a giant platform, the center of the ritual. There Yunica confronts Dalles, Lady Reah sealed in a prison similar to Feena's predicament. Dalles, amused to see Yunica of all people first reach him, reveals that the ceremony is in order to reclaim the power of the Black Pearl used to keep Solomon Shrine aloft and use it along with the Goddesses' power to make the Demonic Essence complete. Yunica tries to retaliate, but is stopped by a powerful barrier.
Dalles briefly toys with the warrior before striking with what would be a fatal magic. As the dust clears, the entirety of the search party arrives, Feena having erected a barrier to repel Dalles' attack. Upon the Goddesses imbuing her father's sword with an immense power, Yunica is able to break Dalles' barrier. Not one to be foiled at this stage, he uses the power of the demonic essence to transform into his final form for one last stand.
════════════════════
Dalles is divided into three distinct forms, but shares a similar attack pattern over all of them. In the first form, Dalles will fire a spread of rock/energy pellets along the field, followed by summoning projectile rocks that have to be dodged with a jump. He'll then shoot the same rock/pellet pattern that then converges on you, followed by projectile rocks that can be dodged by running in a straight line. The pattern ends with a fire explosion that sends waves radially outward, and an icicle crash similar to Kishgal's strongest attack.
This attack pattern exists throughout the entire battle, and is his basic go to attacks when he's not doing something else. The fire can be dodged by standing in-between waves or getting a good jump over them, and the ice can be dodged with a well timed jump. The ice-field lingers like Kishgal's, but it doesn't immediately start damaging you so it's possible to normally double jump out of it. If the timing is too difficult, Whirlwind or Thunder Crash can help avoid damage. The first form's weakspot is constantly exposed, so the important thing is to avoid as much damage as possible in this form.
The second form erects a barrier in front of the weakspot, a barrier which can only be destroyed using the skill associated with the same color. Joining Dalles are two sentries which fire pellets in conjunction with his attacks, and they also fire a constant stream of pellets to cover the fact that Dalles is no longer stationary. His attack pattern is the same, but in addition he'll also retaliate with magic associated with the current element at the end of each cycle.
When cyan, two dragon heads will fire off two tornadoes which stalk you across the field. A red barrier leads to a horde of the heads tracking you down, while the yellow will fire off two orbs which emit thunder columns in their wake. These attacks do more damage than his other attacks, so priority is on dodging them since the damage can wrack up if you're carless. The flaming dragon heads can thankfully be cleared with any of Yunica's skills. It also pays to note that you can take damage if you're touching the weakspot as the barriers come up, especially when going to the next phase.
The final phase has a neutral barrier, one that is controlled by the sentries' shared life bar. Dalles still uses his old attacks, but no longer in a set pattern. In lieu of them, the sentries now fire off energy dragons that form lingering wells on the ground.
Dalles also favors his two new attacks, which are the most dangerous in the battle. His first is a giant large with a fairly long charge period. This attack is what forces you to stay close to him, as if you are across the field you won't be able to avoid it unless you use Yunica's Burst attack or Thunder Crash to negate the damage. In order to dodge it you'll have to wrap around him, which can become a nuisance if both sentries are alive since they will still shoot the continuous stream of pellets until you go in front of Dalles again.
His most dangerous attack comes when he summons lightning in front of him (that CAN hurt you) and creates a portal at your position. Besides its large area, it has a gravitational affect that makes it difficult to attack the sentries safely. If you get caught by the portal, you'll be warped into an unblockable attack that takes off 1/3rd of your HP (and MUCH more if you aren't proper leveled). As long as you avoid jumping, running should fight the gravity well enough to still avoid any other attacks.
After taking his health down to 1/3rd, he will literally throw ALL of his attacks at you however he pleases to force a scramble. Stay on the move and focus the sentries down and the sorcerer will eventually fall.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Yunica/Nightmare Mode
Playlist: youtube.com/playlist?list=PL8372D4D360FA0ED9
Yunica reaches the apex of the Tower's final floor; there, she finds Kishgal waiting for her. The warrior revels in the hardened Yunica, claiming the value of the deaths she's faced making her stronger. Yunica counters Kishgal's concept of strength with her own, echoing her father's words and how they led to her accepting her own weaknesses to better herself.
Kishgal, interested by Yunica's notion of strength, reveals his demonic form, the madness he accepted to become strong. Her father's sword in hand, Yunica faces the battle-lusting Kishgal once more.
════════════════════════════
Like Epona, Kishgal uses all of his moves from his first encounter, the only difference being that the odds are now more stacked in your favor.
Kishgal will engage with numerous attacks, including a wave of ice shards that will catch lateral movement, a basic halberd strike, or an ice tornado if you jump near him during his down time. The main opening of his is when he shoots patterns of icicles across the ground. Unless he does a surprise X pattern, it is easy to jump behind him and attack him once or twice before firing a charged Phoenix Flame which will also destroy the icicles if aimed properly. If you're quick enough to chain Yunica's Lunge Attack into Phoenix Flame, you'll rack up damage rather quickly. Just don't be too greedy, as on top of attacking quickly afterwards he also has two counters should you keep attacking his shield.
On top of those, Kishgal will eventually start attacking more frequently. His spread ice shards in particular will become a bigger nuisance when combined with other attacks. For instance, if he shoots the delayed raining icicles then you have to keep running to dodge them, but if you jump on reflex to avoid the ice shards then you'll get tagged by the rain. The same can also be said for his ice dragons, which need to be dodged a certain way that can be hindered by either the icicle rain or the ice shards. For these cases, it's always handy to have Thunder Crash ready to use should you find yourself wedged in-between them.
His strongest attack drops a giant ice shelf onto the field, causing the ground to deep freeze and cause constant damage on top of the initial drop. Thankfully it's a heavily telegraphed attack, so there's plenty of time to avoid it. It's best to initially stand still since he takes some time to aim, and then move to whichever side is necessary, jumping over the icicles that come out of the ground. Again, Yunica's burst attack is also useful should you find yourself in a pinch.
Like Epona, his individual attacks don't do much damage, so it's just a battle of keeping up with his speed and knowing how to deal with whatever he throws your way.
════════════════════════════
Kishgal struggles to his feet, the demonic energy surging from within. Realizing he was unable to keep it under control, the warrior whimsically admits defeat. With his last words, Kishgal acknowledges the strength of the Tovah's and the pride he found in ending with such a fitting battle, fading away with no regrets.
Yunica herself has a brief moment of regret over their meeting, but quickly regains focus: nothing stands between her and stopping Dalles' plans.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Yunica/Nightmare Mode
Playlist: youtube.com/playlist?list=PL8372D4D360FA0ED9
Nearing the summit, Yunica is able to use the Rod obtained from Epona to get through the Hall of Reflection. Her progress is halted when she stumbles into a magical trap, put at the mercy of her captor. Thankfully, Roy catches up in the nick of time and is able to begin dispelling it.
Coming to claim her prey, Zava appears and torments Roy as he attempts to free Yunica. The young Knight doesn't yield in his efforts however, claiming Zava to be scared of Yunica's strength. Her own weakness revealed by the Knight, Zava strikes Roy down the moment he is able to break the cage. Yunica takes up arms against the cowardly sorceress, while Zava aims to get redemption for the shame she's been faced with.
════════════════════════════
The fight starts off with Zava floating over Yogleks and Omulgun (blue and red respectively). The objective is is simply attacking her out of the sky until a certain amount of health is gone. This is best done with Phoenix Flame since if aimed right it can drag her along the field for a fair bit. Her attacks include shooting three waves of energy bolts which are used to deter you from jumping at her or moving laterally, and four lightning strikes which leave behind small pools of electricity you have to look out for.
While she's flying around, you have to be on the lookout for Yogleks and Omulgun's ice and fire breaths which can randomly leave behind a small lingering effect which can still hurt you. They can also fire lasers after they begin frothing their element at the mouth, but considering Zava's movements they may not be on screen all the time so dodging it will be more reactive in this phase. The laser is one of the stronger attacks in the battle, so it pays to be aware.
After a certain amount of HP, Zava will teleport into one of the heads. From here the battle acts similar to in Ys I: you attack the head she's in four times, each time removing one of the floating orbs surrounding it (which CAN damage you) and causing the heads to shift places. When Zava is in either head, it will use its breath, laser, or will attempt to actually bite/chew you for a MASSIVE amount of damage. The head that she's not in will pester you with it's own special technique: Yogleks will magnetize you towards it and Omulgun will fire spheres which explode after a set time.
Once attacked enough, Zava will be forced out of the head she was in and use them for one of three final attacks. If she teleports Yogleks into the ground, the floor will become ice and icicles will appears in your wake and randomly around you. It is imperative that you equip the Earth Dragon's Claws prior to the fight or else you will be victim to ice physics and likely take a LOT of damage. You can stand on Omulgun's head if need be, but it will shake you off after awhile so it's better to be prepared. If she phases Omulgun into the floor, the field becomes fire though only the small bursts that trail you will actually hurt. Footstooling Yogleks is also an option here.
If she sends them both beneath the field, then a giant third head will summon a giant sword which crashes into the ground. Besides dodging an even tighter trail of dark energy bursts than the previous attacks, you also have to fight the gravity the third head has and the radial streaks it shoots that can knock you down. If you get knocked down, Thunder Crash and jumping/running away from the center is VITAL, as the sword crash is essentially certain death. You can use Yunica's Burst attack to negate its damage, but the timing has to be pretty good since the attack lingers for a bit. Because the energy bolts that radiate from the attack knock you down, it is also possible to get lucky i-frames if you aren't near the center of the attack.
Zava and her familiars will eventually return and Zava will find refuge in one again, repeating the process until she eventually falls.
════════════════════════════
Zava, bewildered at Yunica's strength, finally falls, but not before warning the Knight that Dalles will succeed in bringing her back with the Demonic Essence.
Yunica rushes to Roy who is gravely injured, and despite her efforts to help Roy simply praises her for becoming more a Knight than he ever could. He gives her the Spirit Necklace he was saving for after the entire ordeal was over. and after a few parting words passes peacefully. Ramona arrives to the grieving Knight, but Yunica leaves Roy in her capable hands so that she herself can keep moving on, his last words resonating in her heart.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory
Yunica/Nightmare Mode
Playlist: youtube.com/playlist?list=PL8372D4D360FA0ED9
The Tower quakes at the awakening of a strong power. Unbeknownst to Yunica, the ritual taking place on the summit unleashes a surge of energy into the sky, forming grip on the entirety of Solomon Shrine that begins to drag it back down to earth.
As Yunica ponders the goings-on, Epona makes an appearance and more or less spells out that the ritual has started and that they have indeed captured the Black Pearl. Determined to save Lady Reah and stop the Darklings' plans from reaching fruition, Yunica takes up arms against Epona who is eager for a rematch.
════════════════════════════
Epona bring a stronger repertoire of her moves from the first encounter, and is now broken up into two distinct phases. Her attacks are all a bit faster from the previous fight: she either directly attacks in a series of stabs, fires off a spread of bolts from her trident, or counters your jumps with a jumping fire spin of her own. When she does her flame trail, she now does two dashes as well. Dodging the first with a jump and the second with a double jump into Thunder Crash is an optimal way to avoid getting hit and dishing out the damage during her down time. Overall not much has changed here, so it's easy to come out unscathed.
Her second phase has her activating her burst, and upon doing so she splits into three Eponas which move even faster and attack much more persistently. It can be very hard to both hit Epona and avoid taking damage here even with Thunder Crash, so it can becomes a battle of attrition. Epona's attacks do very little damage, but especially in this phase the chances of getting endlessly tagged by them quickly adds up. Thankfully, each Epona can take damage for her overall lifebar, so every skill Yunica has can be useful here. They are especially vulnerable when first coming from the ceiling, so that can also be a good time to unleash your (hopefully acquired) new Burst Attack. The Eponas will actually run away from this attack if you use it carelessly, so using it when they're grouped in attack patterns like that is the best bet.
Besides just tanking the damage, baiting Epona's fire spin by jumping near the clones can also be helpful for both grouping them together and delaying their attacks. Overall this phase depends on how well you can attack them together, but even then with Epona's damage output you should come out on top.
════════════════════════════
Epona falls unconscious, giving Yunica the opening to continue on her way. She picks up the Rod dropped by Epona before leaving, giving her a way to progress to the next level of the Tower.
Game: Ys Origin
Release Date: 12/21/2006, 05/31/2012 (Steam)
System: PC (Steam)
Nightmare Mode
Recorded with Dxtory