Uploaded November 2021 | Updated September 2026, 2 weeks ago
Objective: Occupy enemy base camps to Defeat Tank CO
Turn count: 1
Rules of the run:
- Normal mode
- Story maps only (uploads will be based on the order I do the maps)
- Password accessories (Varrot's Specs) are used
- No High or Super Potentials
- All orders, Drill Grounds, Special Powers and Ace weapons obtained are allowed
Playlist: youtube.com/playlist?list=PL_hU8yTpQwwu6kk9dS-DjZ6jlCevBuig0
Equipment List
- Riela: Bronze Bullet, ZMXKar
- Imca: Varrot's Specs
- Alfons: Soldier Amulet
- Kurt: Charm of Movement
Light APC-2
- Constructor Arm
The Light APC with a Constructor Arm is key for building a bridge to one of the enemy base camps and will be used to transport a scout a great distance. We use Kurt's Direct Command giving Scout AP on any class in order for him to reach the tank CO on turn 1 with 2 SP.
Objective: Occupy enemy base camps to Defeat Tank CO
Turn count: 1
Rules of the run:
- Normal mode
- Story maps only (uploads will be based on the order I do the maps)
- Password accessories (Varrot's Specs) are used
- No High or Super Potentials
- All orders, Drill Grounds, Special Powers and Ace weapons obtained are allowed
Playlist: youtube.com/playlist?list=PL_hU8yTpQwwu6kk9dS-DjZ6jlCevBuig0
Equipment List
- Riela: Bronze Bullet, ZMXKar
- Imca: Varrot's Specs
- Alfons: Soldier Amulet
- Kurt: Charm of Movement
Light APC-2
- Constructor Arm
The Light APC with a Constructor Arm is key for building a bridge to one of the enemy base camps and will be used to transport a scout a great distance. We use Kurt's Direct Command giving Scout AP on any class in order for him to reach the tank CO on turn 1 with 2 SP.










