Subtitles by me, PepsimanGB. (@iiotenki on Twitter) Footage from Shin Megami Tensei III: Nocturne Special DVD: Souzou no Kiseki(真・女神転生III NOCTURNE SPECIAL DVD ~創造の軌跡~), a making of documentary about Nocturne. You can read more about what this prototype was all about on my blog, the Atlus Atlas, here: http://www.atlusatlas.com/post/164693120288/atluss-forgotten-ps2-lan-game-adventure
PepsimanGB
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Subtitles by me, PepsimanGB. (@iiotenki on Twitter) Footage from Shin Megami Tensei III: Nocturne Special DVD: Souzou no Kiseki(真・女神転生III NOCTURNE SPECIAL DVD ~創造の軌跡~), a making of documentary about Nocturne. You can read more about what this prototype was all about on my blog, the Atlus Atlas, here: http://www.atlusatlas.com/post/164693120288/atluss-forgotten-ps2-lan-game-adventure
Subtitles by me, PepsimanGB. (@iiotenki on Twitter) Footage from Shin Megami Tensei III: Nocturne Special DVD: Souzou no Kiseki(真・女神転生III NOCTURNE SPECIAL DVD ~創造の軌跡~), a making of documentary about Nocturne. You can read more about what this prototype was all about on my blog, the Atlus Atlas, here: http://www.atlusatlas.com/post/164693120288/atluss-forgotten-ps2-lan-game-adventure
updated 9 years ago
Subtitles by me, PepsimanGB. (@iiotenki on Twitter) Footage from Shin Megami Tensei III: Nocturne Special DVD: Souzou no Kiseki(真・女神転生III NOCTURNE SPECIAL DVD ~創造の軌跡~), a making of documentary about Nocturne. You can read more about what this prototype was all about on my blog, the Atlus Atlas, here: http://www.atlusatlas.com/post/164693120288/atluss-forgotten-ps2-lan-game-adventure
Recorded in a nightly version of Demume 0.9.12 using my own dumped copy of the game.
Not quite. As Japanese NicoNico user Hakurou discovered, Pulseman has had a ciphered message staring us in the face for over two decades in its opening cutscene and when you decipher the contents, they're a little... eerie.
Translation and subtitling done by me, PepsimanGB. You can view the original source here: http://www.nicovideo.jp/watch/sm29525357
Source: http://www.nicovideo.jp/watch/sm27968632?ref=search_key_video
Source: http://www.nicovideo.jp/watch/sm27968565?ref=search_key_video
Source: http://www.nicovideo.jp/watch/sm27968493?playlist_type=mylist&group_id=45969264&mylist_sort=1&ref=mylist_s1_p1_n9
Sources:
http://www.nicovideo.jp/watch/sm24640987
http://www.nicovideo.jp/watch/sm24641024
Source: http://www.nicovideo.jp/watch/sm24640853?playlist_type=mylist&group_id=45969264&mylist_sort=1&ref=mylist_s1_p1_n9
Unfortunately, due to a computer failure, the original uploader was unable to finish compiling all of the songs. This is all we have at the moment.
Sources:
http://www.nicovideo.jp/watch/sm12731382
http://www.nicovideo.jp/watch/sm12731407
Sources:
http://www.nicovideo.jp/watch/sm12024420
http://www.nicovideo.jp/watch/sm12024444
http://www.nicovideo.jp/watch/sm12024464
Sources:
http://www.nicovideo.jp/watch/sm12220324
http://www.nicovideo.jp/watch/sm12300057
Source: http://www.nicovideo.jp/watch/sm18592330?playlist_type=mylist&group_id=26582605&mylist_sort=1&ref=mylist_s1_p1_n8
This is a strange trailer video tucked away inside the files for the PlayStation 1 demo disc for Densha de Go, a seminal retro arcade train conducting that's always been exclusive to Japan. So far as either of us can tell, there's no way to actually trigger this trailer footage in-game. Nevertheless, I, for one, am grateful it exists, for it is majestic.
If you wanna see the file yourself or mess around with the demo disc, you can find it here: http://demoban.tumblr.com/post/141888059949/release-densha-de-go-store-demo-disc-slpm-80166
(This was originally streamed on my Twitch channel here: http://www.twitch.tv/pepsimangb. I'm striving to do new installments at least weekly on Sunday nights, so feel free to subscribe if that's your thing to catch them live and join in on the horse mask craziness!)
Back from a two week hiatus due to a stint with a cold, we take it easy on the pachinko this time around, instead focusing on getting a bike from an ex-girlfriend and maybe getting a little drunk for the sake of family values or something.
(This was originally streamed on my Twitch channel here: http://www.twitch.tv/pepsimangb. I'm striving to do new installments at least weekly on Sunday nights, so feel free to subscribe if that's your thing to catch them live and join in on the horse mask craziness!)
Things are starting to get serious with Keisuke as he starts to display a real proficiency for the work of a pachipro. But we don't have much time to reflect on that before an old senpai from PachiPara 13 and Sayaka finds herself bailing us out of trouble. Also, lots of "long, skinny fish" to catch!
(This was originally streamed on my Twitch channel here: http://www.twitch.tv/pepsimangb. I'm striving to do new installments at least weekly on Sunday nights, so feel free to subscribe if that's your thing to catch them live and join in on the horse mask craziness!)
We continue to solve all of life's problems with a little pachinko and a lot of horse masks. This time we break up a train station worker strike before we act in part 2 of ongoing, weirdly critically acclaimed play, and go swimming with Sayaka... as well as witness the birth of Dr. Horse.
It was a productive day.
(This was originally streamed on my Twitch channel here: http://www.twitch.tv/pepsimangb. I'm striving to do new installments at least weekly on Sunday nights, so feel free to subscribe if that's your thing to catch them live and join in on the horse mask craziness!)
Our journey into the RPG pachinko underground continues as we get to know our new neighbor and future digital wife Chinatsu and engage in pachinko to solve some family issues!
(This was originally streamed on my Twitch channel here: http://www.twitch.tv/pepsimangb. I'm striving to do new installments at least weekly on Sunday nights, so feel free to subscribe if that's your thing to catch them live and join in on the horse mask craziness!)
Irem's legacy on the PS2 tends to boil down to three things in the west: R-Type, Disaster Report, and Steambot Chronicles. All of these are notable games, but in Japan, there's one more series that's important to that historical canon, namely a pachinko simulator series known as PachiPara, or Pachinko Paradise in its full form.
Kind of. Bear with me here.
PachiPara matters in Irem's PS2 history because 12-14 include story modes that unfold within the context of an open world RPG of sorts, serving as a sort of technological and game design experimentation ground whose fruits would sometimes go on to influence the company's more mainstream releases. PachiPara 14 is the last of these games that features the open world RPG mode and it's also arguably the best, most fascinating implementation of the bunch.
In spite of the heavy amount of pachinko involved at times, I actually love these games dearly and I'm inviting you to journey with me as we explore this crazy little thing the people at Irem made as their last hurrah on the PS2.
You'll get why within seconds.
I have no idea if this video has been dumped online before, but regardless, it's here now for all time because it should be. Naturally.
It's real weird. It showcases pretty much everything Snake can do and shoot in the game while set to perhaps the most least appropriate music from the game imaginable. Enjoy?
This is the unedited archive for a livestream Atlus held a few days before Persona 4: Dancing All Night's Japanese launch in late June 2015. Most notably, it features DJ Waka performing some live remixes of beloved Persona 4 songs for a not insignificant chunk of time. Check below for timestamps of major events:
22:40 Official stream start with an introduction from Teddie and Rise
24:46 Game music video reruns begin
52:40 DJ Waka's live performance starts
1:30:50 Main show begins
2:54:41 DJ Waka returns for another show
Slightly more gets done! We advance Not Social Social Links with a few characters, we interview a gaijin and talk about how weird said gaijin's Japanese is and... discover a gateway to a new, glitchy magical dimension. -- Watch live at http://www.twitch.tv/pepsimangb
Actual Part 2 here: youtube.com/watch?v=toKe90l5CLs
I've been threatening to do this for months and now the time has come for us to embark upon a journey into the depths of Natsuiro High School. Join us for this first part as we wander around and... wander around in search of stuff... to do. And bulge shots of guys' pants because of course. This game was marketed as a gay sexy photo thing, right? Right? -- Watch live at http://www.twitch.tv/pepsimangb
I've been threatening to do this for months and now the time has come for us to embark upon a journey into the depths of Natsuiro High School. Join us for this first part as we wander around and... wander around in search of stuff... to do. And bulge shots of guys' pants because of course. This game was marketed as a gay sexy photo thing, right? Right? -- Watch live at http://www.twitch.tv/pepsimangb
In this abridged installment (I had a big important Persona 5 news restream to run), we go out on another date with Riho and find that the true key to love is batting anime women in the eye. More importantly, though, chat finds its second true love in the event things don't work out with Riho by way of tsundere darling Mian. Oh, what a future that awaits us all!
Twitch channel for future broadcasts: http://www.twitch.tv/pepsimangb
Our journey into hostessdom continues in part two of my live translation run of Dream Club Portable for the PSP, with an acute focus on homely sports girl Riho. This time, we make some real in-roads with her. We learn who her best friend at the club is, we go dating again, and we drink so much we make a contest out of it! Plus lots more karaoke unlocked! Good times were had in the midst of madness! Exclamation mark!
To catch future installments of this LP live, be sure to tune in Tuesday nights MST at the Twitch channel above. There are still things to be done yet in this game and if sanity is the thing you treasure the least, you're not going to want to miss it!
RIHO'S DEBT SUBPLOT CLARIFICATION:
In the first conversation, Riho mentions losing her upcoming acting role that brought her to the club in the first place. Turns out the producer got mad at her for turning down his advances and took it away to lash back at her. When asked by Charlie/us as to whether she'll quit the club at this stage, she mentions that she's not in a position to do so, as her younger sister owes 100 million yen (roughly $850,000 USD as of this writing) for a vase that she inadvertently broke that she's trying to pay off. She mentions not wanting to divulge the situation to her main office out of a fear of excessively worrying other people and getting them involved.
Fast forward to the next conversation where she brings up her debt troubles. It turns out that she actually CAN quit the club after all because the vase was determined to be a fake that was intended to scam someone hapless like Riho's sister into going into debt. This means they don't owe any money after all and Riho doesn't have any real point in staying with the club, though she doesn't intend to leave immediately.
The time has finally come. If you've been following me since I first became really active on Tumblr, chances are pretty good you've seen me threaten to stream and live translate this game for the better end of two years now. Emulation progress held things back for the longest time, but thanks to some recent breakthroughs the game is now playable. And so I present to you now what may well be the first ever proper English coverage of this game that's not just, "AAAAAH WAIFU GAME I BET THIS WOULD BE EVEN MORE CRAZY IF I SPOKE JAPANESE!"
Anyway, this is a run of the game focusing on Riho, an eccentric hostess girl whose main career is modelling and acting. She was chosen thanks to the power of democracy and the intent moving forward is to predominantly wine and dine with her until we get her good ending, whatever that may be.
Do note that there are some emulation quirks in the game. The main one is that the game will crash if you don't have it check for installed data and the other one is weird graphic flickering that can happen to models after load transitions. The latter is very quickly remedied with some manual intervention, so you'll mostly see the game as it's intended to be played. When it does go quirky, know that the game doesn't act like that on real PSP hardware.
Future installments will be broadcast on a hopefully weekly basis at the Twitch channel up above. Hope to see you there! The more people joining me on this grand journey through hostess waifudom, the better for my (in)sanity! :D!
And thus our journey to escape Central Island comes to a close, even if it took four hours today and was seven hours in the making overall. Not a perfect game by any stretch, but as someone who's making it a yearly habit to replay through the series, it was still ultimately pretty worthwhile.
Besides, that moment where Saki jumped into the abyss was pretty great!
SPOILERS BELOW FOR ENDING TRANSLATION CLARIFICATION
I managed to more or less correct myself in the stream, but here's the hopefully more coherent, condensed version, starting with Ishizawa's story:
When it became apparent that construction on the island was going to commence, surveying revealed that there were gas pockets underground. The Morita Group and Hazuki Construction tried excavating it, but it turned out there was a lot less than what they expected. What they thought was water-soluble gas was actually just underground water. Construction still nevertheless proceeded in spite of their knowledge of the geological issues inherent to the location. He then believes his daughter was killed for knowing the truth, especially because building the island up into the capitol would drive up its value as land that Morita owned, which would in turn give him more money to influence government affairs. Meanwhile, in order to expand their business and reap huge profits, Hazuki got closer and closer to the Morita Group and got the exclusive contract to construct the island, even though it should have been beyond the scope of their company. The earthquake itself was a fluke, though, and had the city been built on suitable land, the damage wouldn't have been so extensive.
Keiko, Ishizawa's daughter, joined Hazuki Construction out of pity for her dad, who had his name ruined for trying to tell people about the island's dangers. Her intent was to try and dig up evidence of their and the Morita Group's illegal activities. Ishizawa was against the whole thing because of the potential dangers involved, but she still went through with it anyway, taking up her mother's maiden name as cover. She was found out and lost her life, hence the roots of her supposed committing suicide due to money laundering as the company secretary that's mentioned throughout the game. Ishizawa swore revenge on both Morita and Hazuki. He's the one who murdered Morita early in the game, it turns out, and has taken Ayami hostage because he can't get to Hazuki himself; he's nowhere to be found. He has nothing against Ayami, but figures Hazuki deserves to go through the pain of losing a daughter, too.
Ayami, though, has her own story to tell that puts these events into perspective.
It turns out she's ultimately the mastermind behind Keiko's death as a means of getting Ishizawa to kill Morita and Hazuki for her. The reason behind that is that prior to the island's construction, Hazuki Construction was on the brink of failure. If it didn't land a big construction contract, it'd be out of business. Hazuki, her father, turned to Morita because he had government connections and could help him get what he needed. He was willing to help him out after arranging that plans would move forward to make his island the new capitol, but in exchange, he demanded not only money for it, but also Hazuki's wife.
Ayami, then, is actually Morita's daughter, and not Hazuki's. She wanted to get back at those other two for making her mother suffer so poorly, so she and Hikawa conspired to make something happen to them. They pick Ishizawa to do their dirty work because her mother died in the hospital while he and his family were visiting. Basically she went into shock and they freaked out and fled, and she died without being able to say goodbye to Ayami. The shock was due Ishizawa's wife, who had split from him, lashing out at Ayami's mother for him after Ishizawa lost the ability to work because of the ongoing conspiracy. Ayami feels like her mother was just relentlessly bullied and as such wanted to strike back however she could. Hikawa, for his part, got engaged to Keiko as a way of getting close to her; whether he had actual feelings for her is ambiguous.
And then everything else happens.
That's a lot to parse, isn't it? Incidentally, I mistakenly said the guys who took everyone hostage at the second camp were Natsumi's students; they're actually ruffians who had taken her students hostage in addition to Saki and Ayami. Sorry about that!
Regardless, thank you all for coming along on this adventure. I know my brain kinda goes kaput at the end there, but it's been really fun sharing this untranslated game with others and hopefully I'll get to do so in the future! :D!
(Note: The second girl NPC that joins up is named Ayami Hazuki, not Ayumi. Name readings in Japanese are a bit hard to keep straight at times and I wasn't apparently paying as much attention to the voiced dialog as I should have been. My apologies!)
Want to see more Japanese games like this get translated live? Then make sure to follow me on Twitch! http://twitch.tv/pepsimangb
You know, on cold winter nights like this, sometimes I like to just sit down and... translate some Japanese games in front of a live studio audience. This time we're playing Zettai Zetsumei Toshi 3, a Japan-only PSP sequel to Irem's PS2 disaster survival games Disaster Report/SOS: The Final Escape and Raw Danger. Frankly, it tends to play like a lesser version of its predecessors in a lot of ways, but there still really aren't any other games like it, making it more than worth my while to both play it and translate it for you all and hopefully you'll agree as time goes on.
A few notes:
-This was originally livestreamed, meaning I was translating the game on the spot I was playing it. I've played it to completion before, meaning I have general insight into stuff like foreshadowing and whatnot, but otherwise this obviously lacks the polish that a proper localization would get from multiple editing passes. Nevertheless, I otherwise stand by the general content of my translations. It's also worth noting that I'm using no existing translation guides simply because I speak Japanese fluently as it is.
-Due to the age of my PC, I normally stream at around 480p in order to ensure a steady framerate. I thought the chat archive would come out a little clearer and I therefore apologize if you have difficulty reading it. I'll try to see if I can bump it to at least 720p next time, but no promises. Framerate comes first!
-This game isn't officially supported in PPSSPP, even if it's otherwise technically "playable." As such there are a handful of visual and audio glitches that will pop up from time to time that aren't representative of the game as it's played on native hardware. Occasional frame rate drops are, however, normal no matter where it's played. I appreciate your understanding in advance.
That should be the long and short of it. Thanks for stopping by and I hope you enjoy it!


