kickstarter.com/projects/193364415/baldis-basics-in-education-and-learning-full-game/posts/2497363
Baldis Archive
A really early build of Baldi's Basics Plus dated May 7, 2019. This build was when Mystman considered the core aspects of the game complete and to build off of.
kickstarter.com/projects/193364415/baldis-basics-in-education-and-learning-full-game/posts/2497363
kickstarter.com/projects/193364415/baldis-basics-in-education-and-learning-full-game/posts/2497363
updated 5 years ago
kickstarter.com/projects/193364415/baldis-basics-in-education-and-learning-full-game/posts/2497363
Originally published July 27th, 2024
https://x.com/mystman12/status/1953568334026584204
https://x.com/mypcnocontext/status/1900986443792593296
https://x.com/mypcnocontext/status/1860337511181975573
https://x.com/mypcnocontext/status/1842219850367705425
tiktok.com/@mystman12basically/video/7461067023968210206?lang=en
Made for Version 0.8 of Baldi's Basics Plus.
Song's original length is 1:30, video is looped twice before fading out.
Asset created July 17th, 2023
mystman12basically.itch.io/mystman12s-epic-entertainment-3-pack
Asset created May 6th, 2010
(Dupe of the file exists as "micah scream", dated July 17th, 2023.)
mystman12basically.itch.io/mystman12s-epic-entertainment-3-pack
Asset created February 15th, 2009
mystman12basically.itch.io/mystman12s-epic-entertainment-3-pack
Top text indicates file name, bottom text indicates date of creation.
mystman12basically.itch.io/mystman12s-epic-entertainment-3-pack
Asset created April 5th, 2012
mystman12basically.itch.io/mystman12s-epic-entertainment-3-pack
Asset created March 31st, 2012
mystman12basically.itch.io/mystman12s-epic-entertainment-3-pack
Asset created November 14th, 2024
mystman12basically.itch.io/mystman12s-epic-entertainment-3-pack
Asset created September 24th, 2018
mystman12basically.itch.io/mystman12s-epic-entertainment-3-pack
https://x.com/mypcnocontext/status/1802779881203228776
https://x.com/mypcnocontext/status/1801704063920390242
twitter.com/mypcnocontext/status/1784658995891814853
twitter.com/mypcnocontext/status/1782816709268893905
basically-games.itch.io/baldis-basics-plus
twitter.com/mypcnocontext/status/1759777856052207805
twitter.com/mypcnocontext/status/1709655748949496292
twitter.com/mypcnocontext/status/1668291894462361613
twitter.com/mypcnocontext/status/1619420978647564288
instagram.com/p/CpY0c-vjd-v/?hl=en
instagram.com/p/CogWrkrD8N5/?hl=en
instagram.com/p/CnazMcypb4w/?hl=en
instagram.com/p/Cfb3Da3AWKK/?hl=en
instagram.com/p/CkmJsF4jMwF/?hl=en
twitter.com/mystman12/status/1597407594292731906
twitter.com/mystman12/status/1627039671946743808
twitter.com/mystman12/status/1649117137103978497
twitter.com/mypcnocontext/status/1555730039353769984
twitter.com/mystman12/status/1535435211588108289
twitter.com/mypcnocontext/status/1221212219121250304
twitter.com/mypcnocontext/status/1278336470433005568
twitter.com/mypcnocontext/status/1280308195236470790
twitter.com/mypcnocontext/status/1403513183512498178
"This is a game I started on quite a while ago. Some of you might recognize it as Infinite Office, the original version of the game I made for Petit Computer. After getting SmileBASIC I started working on this, then I dropped it in favor of a really big SmileBASIC project I wanted to make... Then it hit me. I really want to become a game developer, and as much as I love SmileBASIC, creating a super serious project in SmileBASIC isn't the greatest idea, since I won't really gain anything from it. So, I've decided I want to try and make a game in Unity, and something I know I can create is Roguebots. It's small, it's simple, it's doable, I know that, but what I want to make sure of is that it's fun. So I figured I'd share the progress I had made in SmileBASIC and get a little feedback on the game. This version includes most of the core mechanics, 1 level, 1 enemy type, a simple operator's menu (Where you can change game settings or view game stats), as well as many improvements from Infinite Office (Starting with the name!).
Roguebots is an arcade game where you play as Joe Biggle and have to save his fiancée, Mimi, an up and coming inventor, from the attacking roguebots. The roguebots were a new line of robotic office supplies, created by Mimi as one of her first products. Mimi unveiled the robots by filling all of the rooms in the Infinite Office skyscraper with them, allowing the people working there to be among the first to try the new product. However, due to a bug in her programming, the security features of the robots went haywire, taking extreme measures in order to "protect" Mimi by locking her in a cage and attacking anyone else who dared to enter the building. Now it's up to Joe, filled with his knowledge of the roguebots and an unstoppable love for Mimi, to save her. You'll be chased down by electronic office chairs, get shot at by printers that shoot paper airplanes, and probably other stuff!
The main mechanic of the game is that there are four charging pumps in each level. You must charge each to 100 or greater in order to open the elevator. Enter the elevator to finish the level. You can also create a shockwave, stunning all enemies, by pumping a charger to 150, or a mega boost, which adds a set value to all four chargers at once, by pumping a charger to 200. These abilities can only be used once per charger, however. Joe also has the ability to shoot a sparc, which can stun any enemy for a certain amount of time. His gun will take some time to recharge, however. Obviously, there are enemies to avoid.
In the final game there would be more levels with new mechanics to mix up the gameplay, a couple of bonus rounds, background music, and more fleshed out operator features, as well as a few other surprises. Obviously though, none of that really matters if the core mechanics are no fun. So please let me know if you enjoy the demo! If have any criticisms or comments, let me know. I want as much construcrive feedback as I can get! I really do want to get started in Unity (Although school is making that pretty hard...), but like I said I really want to make sure the core concept here is at least somewhat enjoyable, and can be built upon to become something that's lots of fun."
Scratch Project Instructions (mystman12)
Use the arrow keys to move! And space to jump! And "S" to "S"hoot a doughnut!
Scratch Project Notes and Credits (mystman12)
Created for my Introduction to Computer Science class.
The sprite and background come from a game I made for Petit Computer called "Revenge of the Crazy Baby."
For the sake of everyone here I left out the "Crazy Baby" part.
So I guess this is just "Revenge of the" now...
Originally published April 3rd, 2021
twitter.com/mystman12/status/1378428666712035330
kickstarter.com/projects/193364415/baldis-basics-in-education-and-learning-full-game/posts/2367247
kickstarter.com/projects/193364415/baldis-basics-in-education-and-learning-full-game/posts/2777891
Originally published September 24th, 2018
twitter.com/mystman12/status/1044307778330918912
Originally published September 15th, 2020
twitter.com/Basically_Games/status/1305961184441503744
Be careful though, even if Baldi doesn't see you, there's still a slim chance he may randomly wander towards you!
Originally published November 23rd, 2019
twitter.com/Basically_Games/status/1198405630526214144
tiktok.com/@mystman12basically/video/6815734444725505285


