Wind Temple | Zelda: The Wind Waker 100% Walkthrough 36/45 (No Commentary)Krows Graveyard2014-12-04 | In this part, we clear the 7th dungeon, the Wind Temple up to just before the boss (next video).
Collectibles: 7
1. Dungeon Map 2. Small Key x2 3. Treasure Chart #35 (40 of 41 Treasure Charts) 4. Hookshot 5. Compass 6. Big Key 7. Treasure Chart #5 (41 of 41 Treasure Charts)Chapter 7 (3/3): Boss: Magnus Von Grapple 2.0 | Paper Mario: TTYD (Switch) (100% & No Commentary)Krows Graveyard2024-06-26 | In this part, we take on the boss of Chapter 7, Lord Crump and his Magnus Von Grapple 2.0, in order to get the final Crystal Star. Afterwards, we check in with Bowser one last time. We then speak with TEC one last time before escaping back to Rogueport. Lastly, we buy out the rest of Dazzle's Badges with our Star Pieces and open the Thousand Year Door with the Crystal Stars.
1. Tattle Log Entry #119 of 134 (Magnus Von Grapple 2.0) - 2:09 2. Crystal Star #7 of 7 - 7:53Chapter 7 (2/3): X-Naut Fortress | Paper Mario: TTYD (Switch) (100% & No Commentary)Krows Graveyard2024-06-25 | In this part, we begin our raid on the X-Naut Fortress to find Princess Peach and the final Crystal Star.
1. Tattle Log Entry #115 of 134 (Elite X-Naut) - 2:02 2. Elevator Key (Blue, Chest) - 5:23 3. Tattle Log Entry #116 of 134 (X-Naut PhD) - 9:03 4. Star Piece #99 of 100 - 10:59 5. Cog - 11:26 6. Tattle Log Entry #117 of 134 (X-Yux) - 16:47 7. Tattle Log Entry #118 of 134 (Mini X-Yux) - 17:36 8. Security Key (Heart) - 19:55 9. Security Key (Diamond, Chest) - 23:06 10. Star Piece #100 of 100 - 25:09 11. Badge #83 of 87 (Feeling Fine) - 25:27 12. Badge #84 of 87 (Feeling Fine P) - 26:24 13. Elevator Key (Red, Chest) - 31:26 14. Security Key (Spade, Chest) - 33:25 15. Security Key (Club) - 36:07 16. Security Key (Star) - 43:56Chapter 7 (1/3): To the Moon! | Paper Mario: TTYD (Switch) (100% & No Commentary)Krows Graveyard2024-06-24 | In this part, we begin Chapter 7 by arriving in Fahr Outpost in search of a way to get to the Moon. We learn of a cannon the Bob-omb's possess, but we require Goldbob and General White's permission to use it. We track down Goldbob in Poshley Heights and pass his test to get his permission. Afterwards, we begin a long journey to track down General White, but finally do so and get his permission as well. Lastly, we use the cannon to blast up to the Moon and arrive at the X-Naut Fortress.
1. Star Piece #92 of 100 - 0:58 2. Double Dip P Badge (Duplicate, Hidden Block) - 1:06 3. Shine Sprite #41 of 42 - 1:36 4. Star Piece #93 of 100 - 3:15 5. HP Plus P Badge (Duplicate, Block) - 3:46 6. Star Piece #94 of 100 - 3:52 7. Star Piece #95 of 100 - 7:02 8. Shine Sprite #42 of 42 - 10:35 9. Star Piece #96 of 100 - 11:14 10. Goldbob's Pass - 18:46 11. Ms. Mowz Upgrade #2 of 2 (Smooch) - 26:53 12. Star Piece #97 of 100 - 30:10 13. Tattle Log Entry #113 of 134 (Z-Yux) - 42:31 14. Tattle Log Entry #114 of 134 (Mini Z-Yux) - 43:10 15. Star Piece #98 of 100 - 45:17Chapter 6.5 (5/5): Casino Pianta | Paper Mario: TTYD (Switch) (100% & No Commentary)Krows Graveyard2024-06-23 | In this part, we finish gathering all the collectibles we can before moving on to Chapter 7. We start by visiting the Badge Shop and buying all the remaining badges we still need from it. Next, we head to the Pianta Parlor and show off all the games before buying two more Badges, Refund & Money Money. Lastly, we talk to Wonky in the underground and hear all of his information (this is completely optional!), before breaking the stone block on the west side and heading to Chapter 7.
1. Badge #72 of 87 (Unsimplifier) - 1:31 2. Badge #73 of 87 (Power Rush) - 1:45 3. Badge #74 of 87 (Power Rush P) - 1:52 4. Badge #75 of 87 (Pretty Lucky P) - 2:02 5. Badge #76 of 87 (FP Drain) - 2:09 6. Badge #77 of 87 (Super Appeal) - 2:15 7. Badge #78 of 87 (Simplifier) - 2:22 8. Badge #79 of 87 (Refund) - 14:58 9. Badge #80 of 87 (Money Money) - 17:32 10. Badge #81 of 87 (Peekaboo) - 34:57 11. Badge #82 of 87 (Happy Flower) - 35:02
----------Additional Info----------
- NOTE: There is an alternate way to get the Money Money Badge from a Boo in the Creepy Steeple. I'll show that later in the game.Chapter 6.5 (4/5): The Pit of 100 Trials, Floors 51-100 | Paper Mario: TTYD (Switch) (100% & No CommKrows Graveyard2024-06-22 | In this part, we continue downwards in the Pit of 100 Trials and finish the remaining fifty floors including taking down the original Super Boss, Bonetail.
- NOTE: The Floors listed above in the Tattle Log Entries represent the floors you are guaranteed to encounter that enemy. There is a chance they may appear on other floors within their ten number range as well, but that isn't guaranteed.
- NOTE: The following enemies can only be found on their respective floors in The Pit of 100 Trials! Make sure to Tattle them or you'll be coming back: Badge Bandit, Dark Lakitu, Sky-Blue Spiny, Wizzerd, Phantom Ember, Piranha Plant, Dark Bristle, Arantula, Elite Wizzerd, Swampire, Poison Puff, Bob-ulk, Bonetail.Chapter 6.5 (3/5): The Pit of 100 Trials, Floors 1-50 | Paper Mario: TTYD (Switch) (100% & No Comm)Krows Graveyard2024-06-21 | In this part, we begin making preparations to take on the Pit of 100 Trials by making food that we'll need, and then visit Merlee to get our Charm activated. We then take on Pine T.'s Trouble which has us search for his father in the Pit of 100 Trials. After all of that we finally enter the Pit and make our way down to the halfway point of Floor 50.
- WARNING! The Pit of 100 Trials is a difficult gauntlet of enemy battles that must be done in one sitting! Make sure you're ready by filling your inventory with Healing Items like Jelly Ultras/Life Shrooms and Damaging Items like Thunder Rages! You will also want to make sure your partners are upgraded!
- Pine T. Jr.'s Trouble "Help my Daddy!" requires us to meet Pine T. at the entrance to the Pit of 100 Trials and help find his father who is lost close to the 20th Floor. Once we find his father, he will accompany us until we reach the 20th Floor, where he will escape to the surface. Once we rejoin them after completing the Pit of 100 Trials (optionally), we will receive our reward, the Silver Card. NOTE: Finishing this trouble will be shown in the next video.
- While in the Pit of 100 Trials there will be a few things to keep an eye out for. At every 10th floor, we will get a reward in a large chest, and an exit pipe to leave if we feel we cannot go any further (you cannot come back this way and must start over from Floor 1). We may also run into Charlieton who will sell us items at varying prices, which will increase the further down in the Pit we are. Lastly, we may run into the Mover, a Punie that can teleport us one, or five floors forward for a few coins. Be VERY careful in deciding to use his services as you can skip reward floors and specific floors that have enemies you need to Tattle!
- NOTE: Dark Paratroopa's can be Tattled on Floors 41 and 46. I spaced out and completely forgot to Tattle them during the run, but I'll be getting them in the post game when we return for "them".
- NOTE: The Floors listed above in the Tattle Log Entries represent the floors you are guaranteed to encounter that enemy. There is a chance they may appear on other floors within their ten number range as well, but that isn't guaranteed.
- NOTE: The following enemies can only be found on their respective floors in The Pit of 100 Trials! Make sure to Tattle them or you'll be coming back: Gloomba, Paragloomba, Spiky Gloomba, Dark Koopa, Dark Paratroopa.Chapter 6.5 (2/5): Prince Mush | Paper Mario: TTYD (Switch) (100% & No Commentary)Krows Graveyard2024-06-20 | In this part, we return to the Glitz Pit to take back our Champ's Belt, then take on the first Super Boss newly added to the game, Prince Mush.
1. Champ's Belt - 1:00:00 2. Tattle Log Entry #88 of 134 (Prince Mush) - 1:06:12 3. Prince Mush's Belt - 1:16:43
----------Additional Info----------
- The battle against Prince Mush is unique to the Remake, as it didn't exist in the original GameCube version. Prince Mush has stances he used in battle. While jumping up and down he is immune to our Hammer. While jumping from side to side, he is immune to Jumps. Lastly while his guard is up he cannot be harmed at all. The only way to lower his guard at this point is to Superguard an attack of his.Chapter 6.5 (1/5): Troubling Times | Paper Mario: TTYD (Switch) (100% & No Commentary)Krows Graveyard2024-06-19 | In this part, we return to Rogueport and begin our post chapter collection, including the Ultra Hammer.
1. Badge #61 of 87 (Double Pain) - 4:06 2. Badge #62 of 87 (Attack FX R) - 7:10 3. Badge #63 of 87 (W Emblem) - 7:29 4. Ultra Hammer - 8:24 5. Yoshi (Noir) Upgrade #2 of 2 (Stampede) - 14:01 6. Vivian Upgrade #2 of 2 (Infatuate) - 14:35 7. Trouble #17 of 30 (Eve, Tell that person...) - 15:49 8. FP Plus (Duplicate, Chest) - 17:02 9. Flower Saver P (Chest, Duplicate) - 25:01 10. Shine Sprite #39 of 42 - 32:33 11. Shine Sprite #40 of 42 - 34:39 12. Power Plus P (Hidden Block, Duplicate) - 35:50 13. Defend Plus P (Duplicate, Chest) - 36:58 14. Star Piece #91 of 100 - 37:53 15. Bobbery Upgrade #2 of 2 (Bob-ombast) - 40:02 16. Trouble #18 of 30 (Goom Goom, Looking for a gal!) - 40:56 17. Trouble #19 of 30 (Frankie, Important thing!) - 59:59 18. Wedding Ring - 1:02:00 19. Gold Card - 1:02:45 20. Trouble #20 of 30 (Chef Shimi, Get these ingredients!) - 1:03:29 21. Trouble #21 of 30 (Toodles, I need my magazine.) - 1:08:50 22. Wrestling Magazine - 1:11:07 23. Platinum Card - 1:14:16 24. Trouble #22 of 30 (Businessman, Security code...) - 1:16:05
----------Additional Info----------
- Double Pain and the W Emblem are Badges that can only be bought from Charlieton's Random Shop in Rogueport. If you enter the Rogueport Underground and return to him, he will change his wares, so do so if you like.
- The L Emblem allows us to wear the same clothing as Luigi, and the W Emblem allows us to wear the same clothing as Wario. However, if you wear both Emblems, you'll wear the same clothing as Waluigi. NOTE: The L Emblem is actually required for a future Trouble Center Quest, so make sure you go back and grab it from Poshley Sanctum if you didn't get it previously!
- Eve's Trouble "Tell that person..." requires us to visit her in Twilight Town and then speak with Podley in Rogueport's Bar. We then report back to Eve to complete her trouble. Our reward is a Meteor Meal.
- Goom Goom's Trouble "Looking for a gal!" requires us to visit him in one of the rooms in the Pirate's Grotto on Keelhaul Key. Once we reach him, we must speak to him with Goombella as our current party member to complete his trouble. Our reward is a Couple's Cake. NOTE: You can actually talk to him with every other party member first to see some amusing banter between them and Goom Goom.
- If you donated 300 Coins to Lumpy to fund his oil dig, just like I did, he will now return the favor with 999 Coins!
- Frankie's Trouble "Important thing!" requires us to talk with him in the flower garden in Rogueport's West Side. Afterwards, we'll need to look for his Wedding Ring in Rogueport's East Side. We'll find it sitting on top of the archway located between Professor Frankley's house and Bobbery's House. Afterwards, we return it to Frankie to complete the trouble and get our reward, the Gold Card.
- Chef Shimi's Trouble "Get these ingredients!" requires us to get a Keel Mango, Golden Leaf, and a Mystic Egg then give them to him on the Excess Express. The Keel Mango is found on Keelhaul Key by hitting the first white tree just outside the camp with our hammer. The Golden Leaf is found in Creepy Steeple's northern courtyard by slipping through the fence railing and hitting the tree to the far east with our hammer. Lastly, Mystic Eggs are given by Petuni in the Great Tree by giving her a question she can answer, which is "Which person does Mario like the most?". Once we give him the items, we will complete the trouble and receive our reward, 40 Coins.
- Toodles' Trouble "I need my magazine." requires us to visit Jolene in the Glitz Pit Promoter's Room and get Toodles' Magazine back from her. We then deliver it to Toodles in her home in Poshley Heights to get our reward, the Platinum Card.
- The Businessman's Trouble "Security code..." requires us to visit him next to the Hot Dog Stand in Glitzville and tell him the code to unlock his briefcase. The code is four digits and each number represents the number of chairs in a characters home. The first number is based on the number of chairs in Koops' home in Petalburg: 2. The second number is based on the number of chairs in Flurrie's home in Boggly Woods: 6. The third number is based on the number of chairs in Don Pianta's Office in Rogueport's West Side: 2. Lastly, the fourth number is based on the number of chairs in Toodles' home in Poshley Heights (including the chair outside): 5. After opening the briefcase, we complete his trouble and get our reward, Hot Sauce. NOTE: From now on we can buy Hot Sauce from the Businessman for 10 Coins, and they will be needed for future Recipes.Chapter 6 (3/3): Boss: Smorg | Paper Mario: TTYD (Switch) (100% & No Commentary)Krows Graveyard2024-06-18 | In this part, we wake up to fight the train under attack by the same creatures from Riverside Station, which turn out to be the Chapter 6 Boss, Smorg. After defeating it, we arrive at Poshley Heights and explore a bit before heading to Poshley Sanctum. Once inside, we finally track down the sixth Crystal Star.
1. Tattle Log Entry #86 of 134 (Smorg) - 4:48 2. Star Piece #87 of 100 - 10:29 3. Star Piece #88 of 100 - 10:54 4. Badge #59 of 87 (HP Drain P) - 11:03 5. Star Piece #89 of 100 - 12:03 6. Star Piece #90 of 100 - 12:18 7. Shine Sprite #37 of 42 - 18:12 8. Tattle Log Entry #87 of 134 (Dark Boo) - 23:50 9. Shine Sprite #38 of 42 - 29:01 10. Badge #60 of 87 (L Emblem) - 29:22 11. Crystal Star #6 of 7 - 29:39
----------Additional Info----------
- Fresh Pasta can be bought from the stall in Poshley Heights and is also an ingredient needed for future Recipes.Chapter 6 (2/3): Riverside Station | Paper Mario: TTYD (Switch) (100% & No Commentary)Krows Graveyard2024-06-17 | In this part, we enter Riverside Station and make our way through it to find and hit the switch that will lower the drawbridge. We then get back on board the Excess Express and continue on our way to Poshley Heights.
1. Tattle Log Entry #83 of 134 (Ruff Puff) - 2:09 2. Station Key - 5:55 3. Star Piece #86 of 100 - 6:02 4. Tattle Log Entry #84 of 134 (Poison Pokey) - 7:30 5. Shine Sprite #35 of 42 - 10:42 6. HP Plus Badge (Duplicate) - 10:58 7. Tattle Log Entry #85 of 134 (Spiky Parabuzzy) - 12:09 8. Badge #57 of 87 (P-Up, D-Down) - 15:23 9. Shine Sprite #36 of 42 - 18:52 10. Ultra Boots - 19:03 11. Elevator Key - 21:14 12. Badge #58 of 87 (Close Call P) - 26:42Chapter 6 (1/3): All Aboard! | Paper Mario: TTYD (Switch) (100% & No Commentary)Krows Graveyard2024-06-16 | In this part, we begin Chapter 6 by boarding the Excess Express. We spend the first day of the journey solving a few mysteries alongside Pennington before arriving at Riverside Station.
1. Shine Sprite #33 of 42 - 1:51 2. Star Piece #81 of 100 - 2:25 3. Star Piece #82 of 100 - 5:25 4. Star Piece #83 of 100 - 10:33 5. Galley Pot - 16:24 6. Star Piece #84 of 100 (Reward for returning Galley Pot) - 18:10 7. Autograph - 23:01 8. Shine Sprite #34 of 42 (Reward for getting Autograph) - 24:26 9. Ragged Diary (Chest) - 30:00 10. Blanket - 31:23 11. Vital Paper - 39:06 12. Briefcase - 42:21 13. Gold Ring - 42:27 14. Shell Earrings - 42:31 15. Star Piece #85 of 100 (Reward for returning Shell Earrings) - 45:32 16. Entrance Key - 47:39
----------Additional Info----------
- WARNING: If you read Ghost T.'s diary, it will result in an immediate Game Over!Chapter 5.5 (1/1): Cleaning Up | Paper Mario: TTYD (Switch) (100% & No Commentary)Krows Graveyard2024-06-15 | In this part, we return to Rogueport and begin collecting our post chapter collectibles, including the Up Arrow which allows us to further upgrade our Party Members. Afterwards, we meet with Don Pianta to get a ticket for the Excess Express and end up hunting down and meeting with Francesca and Frankie to bring them home to the Don. Doing so gets us our Ticket, and we finish getting ready for Chapter 6.
1. Badge #49 of 87 (HP Drain, Chest) - 4:07 2. Star Piece #80 of 100 - 4:14 3. Badge #50 of 87 (Attack FX P) - 7:42 4. Badge #51 of 87 (Double Dip) - 10:02 5. Bobbery Upgrade #1 of 2 (Hold Fast) - 10:56 6. Badge #52 of 87 (Flower Saver P) - 15:08 7. Tattle Log Entry #80 of 134 (Magikoopa) - 16:32 8. Tattle Log Entry #81 of 134 (Koopatrol) - 17:11 9. Tattle Log Entry #82 of 134 (Spunia) - 20:44 10. Shine Sprite #29 of 42 - 23:26 11. Shine Sprite #30 of 42 - 23:31 12. Defend Plus Badge (Duplicate) - 24:01 13. Badge #53 of 87 (Spike Shield, Chest) - 26:35 14. Shine Sprite #31 of 42 - 29:01 15. Up Arrow (Chest) - 33:06 16. Goombella Upgrade #2 of 2 (Rally Wink) - 40:38 17. Koops Upgrade #2 of 2 (Shell Slam) - 41:15 18. Flurrie Upgrade #2 of 2 (Dodgy Fog) - 41:48 19. Badge #54 of 87 (Mega Rush) - 44:05 20. Shine Sprite #32 of 42 - 45:25 21. Wedding Ring - 52:27 22. Badge #55 of 87 (Hammerman) - 55:50 23. Badge #56 of 87 (Timing Tutor) - 56:05 24. Train Ticket - 59:26
----------Additional Info----------
- Attack FX P, Mega Rush, Hammerman, and Tming Tutor are Badges that can only be bought from Charlieton's Random Shop in Rogueport. If you enter the Rogueport Underground and return to him, he will change his wares, so do so if you like. Attack FX P has changed from its original sound effect. In the original GameCube version, the sound effect was Bowser's Voice. In the Switch version, it is Peach's voice. Mega Rush has a rare chance to drop from a Hammer Bro in battle.Chapter 5 (3/3): Boss: Cortez | Paper Mario: TTYD (Switch) (100% & No Commentary)Krows Graveyard2024-06-14 | In this part, we take on the Chapter 5 Boss, Cortez to get our fifth Crystal Star. Afterwards, we team up with Cortez to take down Lord Crump and escape Keelhaul Key. Lastly, we check in with Princess Peach and Bowser as usual.
1. Tattle Log Entry #77 of 134 (Cortez) - 1:39 2. Crystal Star #5 of 7 - 9:02 3. Tattle Log Entry #78 of 134 (X-Nauts) - 22:50 4. Tattle Log Entry #79 of 134 (Lord Crump) - 23:30 5. Data Disk - 41:50
----------Additional Info----------
- NOTE: There is a Hidden Block that I missed near Cortez's Ship. Immediately after the fight, you will leave through the ship's window and will have to jump along three rocks before having your Yoshi carry you back to the pier. The Hidden Block is on the far right of the second rock and you'll have to hit it with your Hammer, I look right at its location at 10:16. Inside is a Super Mushroom.Chapter 5 (2/3): Pirates Grotto | Paper Mario: TTYD (Switch) (100% & No Commentary)Krows Graveyard2024-06-13 | In this part, we enter the Pirate's Grotto and make our way through its entirety before getting ready for the Boss.
1. Tattle Log Entry #72 of 134 (Lava Bubble) - 3:11 2. Shine Sprite #24 of 42 - 4:05 3. Star Piece #76 of 100 - 5:56 4. Tattle Log Entry #73 of 134 (Bill Blaster) - 8:11 5. Tattle Log Entry #74 of 134 (Bullet Bill) - 9:01 6. Tattle Log Entry #75 of 134 (Bulky Bob-omb) - 11:16 7. Shine Sprite #25 of 42 - 14:11 8. Tattle Log Entry #76 of 134 (Parabuzzy) - 14:47 9. Star Piece #77 of 100 - 17:09 10. Grotto Key - 19:49 11. Shine Sprite #26 of 42 - 20:30 12. Star Piece #78 of 100 - 20:37 13. Star Piece #79 of 100 - 27:05 14. Shine Sprite #27 of 42 - 27:26 15. Shine Sprite #28 of 42 - 27:46 16. Super Mushroom (Chest) - 37:30 17. Badge #47 of 87 (P-Down, D-Up) - 37:36 18. Black Key - 40:25 19. Black Chest (Paper Boat Ability) - 40:32 20. Badge #48 of 87 (Defend Plus P) - 47:01 21. Gate Handle - 48:00Chapter 5 (1/3): Castaways | Paper Mario: TTYD (Switch) (100% & No Commentary)Krows Graveyard2024-06-12 | In this part, we begin Chapter 5 by boarding Flavio's Ship and sailing to Keelhaul Key. After getting attacked, we wash up on shore and build a camp. We then begin exploring and reunite with Bobbery. After giving him some Cola he officially joins our party as our final party member. Afterwards, we get Flavio's Skull Gem to blow open the path to the Pirate's Grotto.
1. Star Piece #70 of 100 - 8:29 2. Tattle Log Entry #70 of 134 (Ember) - 11:01 3. Star Piece #71 of 100 - 14:34 4. Star Piece #72 of 100 - 17:42 5. Star Piece #73 of 100 - 18:14 6. Badge #45 of 87 (Head Rattle) - 19:18 7. Tattle Log Entry #71 of 134 (Putrid Piranha) - 22:38 8. Star Piece #74 of 100 - 27:29 9. Shine Sprite #22 of 42 - 28:13 10. Badge #46 of 87 (Ice Power) - 32:45 11. Shine Sprite #23 of 42 - 33:03 12. Chuckola Cola - 38:54 13. Bobbery joins the Party! - 41:13 14. Star Piece #75 of 100 - 42:43 15. Skull Gem - 54:55
----------Additional Info----------
- Keel Mangos can be found by hitting the first white tree after leaving camp. These will be needed for Recipes in the future, so please keep them in mind!
- Coconuts can be found by hitting the tree on the island in the background. These will be needed for Recipes in the future, so please keep that in mind!Chapter 4.5 (1/1): Together Again | Paper Mario: TTYD (Switch) (100% & No Commentary)Krows Graveyard2024-06-11 | In this part, we return to Rogueport and begin getting our chapter intermission collectibles as well as recruiting Ms. Mowz. We then update our map to track the next Crystal Star at Keelhaul Key and recruit Admiral Bobbery to get us there.
1. Tattle Log Entry #67 of 134 (Buzzy Beetle) - 1:44 2. Tattle Log Entry #68 of 134 (Spike Top) - 2:38 3. Tattle Log Entry #69 of 134 (Amazy Dayzee) - 6:46 4. Vivian Upgrade #1 of 2 (Fiery Jinx) - 16:19 5. Trouble #15 of 30 (???, Elusive badge!) - 17:18 6. Shine Sprite #20 of 42 - 18:33 7. Elusive Badge (Chest) - 29:47 8. Badge #43 of 87 (Attack FX B, Reward from Ms. Mowz's Trouble) - 34:05 9. Ms. Mowz joins the Party! - 34:20 10. Badge #44 of 87 (Jumpman) - 35:45 11. Ms. Mowz Upgrade #1 of 2 (Tease) - 36:45 12. Trouble #16 of 30 (Zess T., Seeking legendary book!) - 37:39 13. Shine Sprite #21 of 42 - 52:28 14. Old Letter - 55:04
----------Additional Info----------
- ???'s Trouble "Elusive badge!" requires us to meet the unknown issuer of the Trouble, who turns out to be Ms. Mowz. By her request, we return to Hooktail Castle and enter Hooktail's Tower to find a hidden badge Ms. Mowz wanted. Upon returning it to her, she mentions it was a test and gives it to us before she joins our party as our reward.
- Jumpman is one of a set number of Badges that can only be bought from Charlieton's Random Shop in Rogueport. If you enter the Rogueport Underground and return to him, he will change his wares, so do so if you like.
- Zess T.'s Trouble "Seeking legendary book!" requires us to bring her the Cookbook found in Creepy Steeple's Storage Room. As we already found it, we can give it to her immediately. Our reward is the ability to have Zess T. create recipes that require two items, and a Honey Mushroom as an example of that.Chapter 4 (3/3): Boss: Doopliss | Paper Mario: TTYD (Switch) (100% & No Commentary)Krows Graveyard2024-06-10 | In this part, we return to the top of Creepy Steeple to finally defeat Doopliss and get Chapter 4's Crystal Star. Afterwards we check in with Peach and Bowser as usual.
- During the final battle with Doopliss, you'll want to ignore your partners and focus only on Imposter Mario (Doopliss). As you defeat Goombella, she will automatically be replaced by Koops and so forth until all of your allies are defeated.Chapter 4 (2/3): Boss: ????? | Paper Mario: TTYD (Switch) (100% & No Commentary)Krows Graveyard2024-06-09 | In this part, we head to the top of Creepy Steeple to fight the Boss of Chapter 4, who's name we don't know. After defeating them, we find ourselves in a nasty situation and end up alone. We then backtrack to Twilight Town and flee from every enemy as we shouldn't fight alone, and we cannot defeat "them" anyway. Once back in town, we meet up with Vivian and help her out, and in doing so, she joins the party. With Vivian by our side, we return to Creepy Steeple and explore its basement to find "their" weakness, the name Doopliss. With the name in mind, we return to Doopliss at Twilight Town and call out their name to freak them out and chase them back to Creepy Steeple.
1. Tattle Log Entry #66 of 134 (?????) - 1:41 2. Superbombomb - 18:47 3. Vivian joins the Party! - 20:50 4. Shine Sprite #18 of 42 - 32:42 5. Badge #42 of 87 (Tornado Jump) - 35:36 6. Shine Sprite #19 of 42 - 36:02 7. Star Piece #68 of 100 - 36:21 8. Star Piece #69 of 100 - 36:39 9. Mr. Softener (Chest) - 36:57 10. Power Plus Badge (Duplicate, Chest) - 37:03 11. Steeple Key (Chest) - 37:11 12. The Letter "p" - 37:16
----------Additional Info----------
- As we don't have the lowercase letter "p", we cannot guess "their" name correctly. Without guessing their name, they are invincible and cannot be killed. This means we must flee from battle every time we pass by the exit to Twilight Town until we find the lowercase letter "p" in the basement of Creepy Steeple.Chapter 4 (1/3): Eternal Twilight | Paper Mario: TTYD (Switch) (100% & No Commentary)Krows Graveyard2024-06-08 | In this part, we arrive in Twilight Town and meet with the mayor to learn about the pigification issue. We then head out to Twilight Trail to get the Black Key and Shop Key and bring them back to the Shop in Twilight Town for our next curse, Tube Mode. Afterwards, we pass back through Twilight Trail to arrive at Creepy Steeple and then make our way through it to arrive at the Boss.
1. Star Piece #60 of 100 - 4:58 2. Star Piece #61 of 100 - 5:18 3. Star Piece #62 of 100 - 11:29 4. Black Key - 14:16 5. Tattle Log Entry #58 of 134 (Hyper Goomba) - 15:18 6. Tattle Log Entry #59 of 134 (Hyper Paragoomba) - 17:40 7. Tattle Log Entry #60 of 134 (Hyper Spiky Goomba) - 19:07 8. Shop Key - 22:20 9. Badge #37 of 87 (Defend Plus, Chest) - 23:37 10. Black Chest - 23:43 11. Star Piece #63 of 100 - 28:14 12. Star Piece #64 of 100 - 28:29 13. Tattle Log Entry #61 of 134 (Crazee Dayzee) - 33:05 14. Badge #38 of 87 (Hammer Throw) - 35:03 15. Tattle Log Entry #62 of 134 (Hyper Cleft) - 35:48 16. Shine Sprite #16 of 42 - 39:41 17. Star Piece #65 of 100 - 40:52 18. Badge #39 of 87 (Ice Smash, Chest) - 41:35 19. Cookbook (Chest) - 41:42 20. Shine Sprite #17 of 42 - 41:48 21. Star Piece #66 of 100 - 41:59 22. Badge #40 of 87 (Flower Saver, Chest) - 43:21 23. 200 Boos (Chest) - 43:47 24. Tattle Log Entry #63 of 134 (Atomic Boo) - 46:07 25. Badge #41 of 87 (Lucky Start, Dropped by Atomic Boo) - 50:11 26. Tattle Log Entry #64 of 134 (Swooper) - 51:26 27. Star Piece #67 of 100 - 54:05 28. Tattle Log Entry #65 of 134 (Boo) - 54:52 29. Steeple Key - 56:54
----------Additional Info----------
- Golden Leaves can be found by hitting the tree in the northern courtyard of Creepy Steeple. These items will be used in the future for Cooking Recipes, so please keep that in mind!Chapter 3.5 (1/1): SPICY!!! | Paper Mario: TTYD (Switch) (100% & No Commentary)Krows Graveyard2024-06-07 | In this part, we behind our Chapter Intermission activities after completing Chapter 3. We upgrade our partners with our currently collected Shine Sprites, complete a few more Troubles, and make use of our new Super Hammer to find some new collectibles. Lastly, we visit the Thousand Year Door and Professor Frankly to update our Map and find out how to reach Twilight Town and begin Chapter 4.
1. Star Piece #56 of 100 - 12:08 2. Shine Sprite #12 of 42 - 12:18 3. Star Piece #57 of 100 - 12:50 4. Shine Sprite #13 of 42 - 14:04 5. Yoshi (Noir) Upgrade #1 of 2 - 14:45 6. Trouble #12 of 30 (Jolene, Help wanted!) - 15:42 to 34:52 7. Shine Sprite #14 of 42 - 16:41 8. Star Piece #58 of 100 - 30:35 9. Trouble #13 of 30 (Merlee, Heartful Cake recipe...) - 36:13 10. Trouble #14 of 30 (Bub-ulber, The food I want.) - 43:29 11. Shine Sprite #15 of 42 - 49:36 12. Star Piece #59 of 100 - 49:42
----------Additional Info----------
- Jolene's Trouble "Help wanted" requires us to meet with Jolene in the Glitz Pit's Promoter's Office and help her clean up the trash in the Storage Room. The trash in question is a mass of Battle Trunks that we need to collect and then take to Goomfrey in Rogueport to dispose of. Afterwards we return to Jolene for our reward of 30 Coins.
- Merlee's Trouble "Heartful Cake recipe..." requires us to meet with her in the Rogueport Underground to learn about the recipe she wants. We then visit Toce T. in Petalburg to learn the recipe, and return to Merlee. Merlee will then ask us for Cake Mix, which we can buy at the Pianta Parlor. After giving her the Cake Mix, we complete the trouble and get our reward of 30 Coins.
- Bub-ulber's Trouble "The food I want." requires us to talk to them in Petalburg and give them the food they request. The food items in question are two Hot Dogs from the Glitzville Hot Dog Stand, and a Mousse Cake made by Zess T. with just Cake Mix from the Pianta Parlor. Our reward is a Dried Bouquet and the ability to obtain more for another Hot Dog.
- In order to use the pipe that leads to Twilight Town and Chapter 4, we must visit Darkley in the back alley behind Merlon and Professor Frankly's homes.Chapter 3 (5/5): Boss: Macho Grubba | Paper Mario: TTYD (Switch) (100% & No Commentary)Krows Graveyard2024-06-06 | In this part, we chase down and defeat Macho Grubba in the ring to get the third Crystal Star. We then check in with Peach and Bowser once again.
1. Tattle Log Entry #57 of 134 (Macho Grubba) - 2:28 2. Crystal Star #3 of 7 - 13:30Chapter 3 (4/5): The Major League, Part 2 | Paper Mario: TTYD (Switch) (100% & No Commentary)Krows Graveyard2024-06-05 | In this part, we battle through the latter half of the Major League and defeat Rawk Hawk to become the new Champion of the Glitz Pit.
1. Tattle Log Entry #50 of 134 (Dark Craw) - 1:27 2. Storage Key - 6:39 3. Badge #35 of 87 (Charge P) - 9:55 4. Star Piece #54 of 100 - 10:00 5. Shine Sprite #11 of 42 - 10:46 6. Badge #36 of 87 (HP Plus P) - 11:18 7. Tattle Log Entry #51 of 134 (Hammer Bro) - 16:40 8. Tattle Log Entry #52 of 134 (Fire Bro) - 17:31 9. Tattle Log Entry #53 of 134 (Boomerang Bro) - 18:50 10. Tattle Log Entry #54 of 134 (Red Chomp) - 23:15 11. Tattle Log Entry #55 of 134 (Dark Koopatrol) - 28:09 12. Storage Key - 32:50 13. Tattle Log Entry #56 of 134 (Rawk Hawk) - 44:10 14. Champ's Belt - 47:55 15. Star Piece #55 of 100 - 52:55
----------Additional Info----------
- Note: I accidentally forgot to pick up a Star Piece in the attic. It's located behind some boxes right where King K and Bandy Andy are found. I'll be back for it in a few videos.Chapter 3 (3/5): The Major League, Part 1 | Paper Mario: TTYD (Switch) (100% & No Commentary)Krows Graveyard2024-06-04 | In this part, we battle our way through the first half of the Major League Glitz Pit battles.
- The Super Hammer is the first of two Hammer Upgrades. It allows us to destroy large yellow blocks, as well as deal additional damage with our Hammer in battle from now on.
- Note: Bowser's battle at Glitzville is a special one that only happens once! Make sure to get his Tattle Entry as you'll have to get it from Frankly's Trash Can in the post-game otherwise!Chapter 3 (2/5): The Minor League | Paper Mario: TTYD (Switch) (100% & No Commentary)Krows Graveyard2024-06-03 | In this part, we continue making our way up through the ranks of the Glitz Pit Minor League. However, upon encountering the Iron Adonis Twins, we are forced to flee as we cannot defeat them. When we return to the locker room, our Egg will have hatched into our new Yoshi Partner. With our new partner (Noir) we are able to defeat the Iron Adonis Twins and advance to the Major League.
1. Tattle Log Entry #32 of 134 (Pokey) - 2:10 2. Tattle Log Entry #33 of 134 (Lakitu) - 10:58 3. Tattle Log Entry #34 of 134 (Spiny) - 11:41 4. Tattle Log Entry #35 of 134 (Bandit) - 19:46 5. Tattle Log Entry #36 of 134 (Big Bandit) - 20:44 6. Tattle Log Entry #37 of 134 (Hyper Bald Cleft) - 29:51 7. Tattle Log Entry #38 of 134 (Bob-omb) - 33:50 8. Tattle Log Entry #39 of 134 (Iron Cleft (Red)) - 41:27 9. Tattle Log Entry #40 of 134 (Iron Cleft (Green)) - 42:19 10. Yoshi (Noir) joins the Party! - 44:41
----------Additional Info----------
- The Iron Adonis Twins cannot be defeated, except by our new partner, so Mario will have to flee the first time.
- Our Yoshi Partner's Body Color is decided by a set timer. From the moment the Egg joins our party and begins following us, until the moment we return to the Locker Room after fleeing the Iron Adonis Twins and the Yoshi approaches us, the countdown is ticking. The following are the time stamps you'll need to land on to get that color Yoshi (Remember to save your game in the Hallway before fighting the Iron Adonis Twins to manipulate the system!):
After 20 minutes, the timer resets to 0 and starts over.
- Our Yoshi Partner does not have a name and we are free to name them as we like. Also, as a fun fact, back in the original game our Yoshi Partner would only appear as Green on the Title Screen. Now in the Remake, it will appear as the color you obtained instead.Chapter 3 (1/5): Time to Shine! | Paper Mario: TTYD (Switch) (100% & No Commentary)Krows Graveyard2024-06-02 | In this part, we arrive at Glitzville and explore for a bit before signing a contract to become a professional fighter for the Glitz Pit.
1. Star Piece #46 of 100 - 0:31 2. Star Piece #47 of 100 - 3:16 3. Badge #33 of 87 (Power Plus P, Chest) - 5:09 4. Star Piece #48 of 100 - 5:19 5. Star Piece #49 of 100 - 6:24 6. Shine Sprite #10 of 42 - 7:36 7. Star Piece #50 of 100 - 9:38 8. Star Piece #51 of 100 - 12:00 9. Star Piece #52 of 100 - 14:15 10. Badge #34 of 87 (Last Stand) - 22:02 11. Star Piece #53 of 100 - 26:52 12. Tattle Log Entry #30 of 134 (KP Koopa) - 39:42 13. Tattle Log Entry #31 of 134 (KP Paratroopa) - 40:24
----------Additional Info----------
- To go up in rank in the Glitz Pit, you must win your fight, but also complete the challenge given to you by Grubba. This can vary from not using Jumps or Hammers, having your partner attack a set number of times, taking a set amount of damage before the fight ends, etc.Chapter 2.5 (1/1): The Pianta Mafia | Paper Mario: TTYD (Switch) (100% & No Commentary)Krows Graveyard2024-06-01 | In this part, we begin backtracking through all the locations in the game we've been to already and use our Super Boots to get Star Pieces from flip panels. We then complete a few more troubles before meeting with the Pianta Mafia to find a way to Glitzville and Chapter 3.
1. Star Piece #30 of 100 - 2:10 2. Badge #25 of 87 (Super Appeal P, Chest) - 3:02 3. Star Piece #31 of 100 - 3:13 4. Star Piece #32 of 100 - 5:32 5. Badge #26 of 87 (Happy Heart P, Chest) - 6:01 6. Star Piece #33 of 100 - 6:25 7. Star Piece #34 of 100 - 6:54 8. Star Piece #35 of 100 - 11:56 9. Trouble #10 of 30 (Puni Elder, Life Mushroom!) - 13:02 10. Star Piece #36 of 100 - 16:51 11. Star Piece #37 of 100 - 17:05 12. Star Piece #38 of 100 - 20:10 13. Star Piece #39 of 100 - 21:38 14. Star Piece #40 of 100 - 23:42 15. Trouble #11 of 30 (Lahla, Come over and play!) - 28:22 16. Star Piece #41 of 100 - 29:56 17. Star Piece #42 of 100 - 30:17 18. Star Piece #43 of 100 - 31:56 19. Star Piece #44 of 100 - 33:25 20. Badge #27 of 87 (Quick Change) - 33:48 21. Badge #28 of 87 (Flower Finder) - 33:58 22. Badge #29 of 87 (Attack FX Y) - 34:08 23. Badge #30 of 87 (Chill Out) - 34:14 24. Badge #31 of 87 (Item Hog) - 34:26 25. Koops Upgrade #1 of 2 (Shell Shield) - 36:24 26. Flurrie Upgrade #1 of 2 (Lip Lock) - 37:04 27. Star Piece #45 of 100 - 39:02 28. Badge #32 of 87 (First Attack) - 39:39 29. Blimp Ticket - 55:35
----------Additional Info----------
- Puni Elder's Trouble "Life Mushroom!" requires us to speak with the Puni Elder inside the Great Tree and give her a Life Shroom. Our reward is 50 Coins.
- Lahla's Trouble "Come over and play!" requires us to speak with Lahla inside the Pianta Parlor. Our reward is 10 Pianta Tokens.
- Buying a Dried Shroom and a Dizzy Dial in that order is the passcode to begin the quiz. We then choose black for Mario's Moustache and Yellow for our favorite color to see Don Pianta.Chapter 2 (3/3): Boss: Magnus Von Grapple | Paper Mario: TTYD (Switch) (100% & No Commentary)Krows Graveyard2024-05-31 | In this part, we take on Lord Crump and his mech, Magnus Von Grapple to win the second Crystal Star. We then check in with Peach and Bowser once again.
1. Star Piece #29 of 100 - 3:02 2. Crystal Star - 12:04Chapter 2 (2/3): The Great Tree | Paper Mario: TTYD (Switch) (100% & No Commentary)Krows Graveyard2024-05-30 | In this part, we enter the Great Tree and rescue the Punies from the X-Nauts, Afterwards, we work with the Punies to track down and locate the second Crystal Star.
1. Tattle Log Entry #25 of 134 (X-Naut) - 3:02 2. Tattle Log Entry #26 of 134 (Yux) - 8:33 3. Tattle Log Entry #27 of 134 (Mini-Yux) - 9:08 4. Red Key - 15:33 5. Ultra Mushroom (Chest) - 14:38 6. Puni Orb - 21:55 7. Shine Sprite #6 of 42 - 24:09 8. Tattle Log Entry #28 of 134 (Pider) - 26:16 9. Shine Sprite #7 of 42 - 27:34 10. Star Piece #24 of 100 - 31:40 11. Blue Key - 35:58 12. Badge #22 of 87 (Damage Dodge P) - 45:50 13. Star Piece #25 of 100 - 48:57 14. Star Piece #26 of 100 - 50:44 15. Super Boots - 53:02 16. Badge #23 of 87 (Charge) - 54:24 17. Shine Sprite #8 of 42 - 55:30 18. Star Piece #27 of 100 - 56:44 19. Star Piece #28 of 100 - 57:24 20. Badge #24 of 87 (Shrink Stomp) - 1:04:39 21. Shine Sprite #9 of 42 - 1:05:05Chapter 2 (1/3): The Three Shadows | Paper Mario: TTYD (Switch) (100% & No Commentary)Krows Graveyard2024-05-29 | In this part, we begin Chapter 2 by arriving in the Boggly Woods. We encounter the Shadow Sisters and bypass them to reach the Great Tree when the Punies live. Unfortunately, it's sealed, so we set out to find the wind spirit, Flurrie, to get her assistance. Once we find her, she refuses to leave her room due to her necklace being lost. We backtrack and battle the Three Shadows for the necklace, then return it to Flurrie who then joins our party. Finally, we return to the Great Tree and gain access to it.
1. Tattle Log Entry #20 of 134 (Pale Piranha) - 5:58 2. Badge #19 of 87 (FP Plus) - 9:07 3. Tattle Log Entry #21 of 134 (Dark Puff) - 14:28 4. Badge #20 of 87 (P-Down, D-Up P) - 16:05 5. Star Piece #22 of 100 - 16:41 6. Shine Sprite #5 of 42 - 16:59 7. Badge #21 of 87 (Quake Hammer) - 17:17 8. Star Piece #23 of 100 - 18:57 9. Tattle Log Entry #22 of 134 (Marilyn) - 27:41 10. Tattle Log Entry #23 of 134 (Beldam) - 28:31 11. Tattle Log Entry #24 of 134 (Vivian) - 29:25 12. Necklace - 32:30 13. Flurrie joins the Party! - 34:24Chapter 1.5 (2/2): The West Side | Paper Mario: TTYD (Switch) (100% & No Commentary)Krows Graveyard2024-05-28 | In this part, we head through the West Side of Rogueport, collecting all of the new goodies that we find. We then meet Punio, one of the Punies, and agree to help him in Chapter 2.
1. Shine Sprite #4 of 42 - 3:18 2. Star Piece #15 of 100 - 3:36 3. Contact Lens - 7:46 4. Star Piece #16 of 100 - 11:55 5. Star Piece #17 of 100 - 16:04 6. Star Piece #18 of 100 - 16:10 7. Tattle Log Entry #19 of 134 (Spania) - 18:38 8. Star Piece #19 of 100 - 19:50 9. Star Piece #20 of 100 - 23:23 10. Star Piece #21 of 100 - 31:14 11. Badge #15 of 87 (Soft Stomp, Chest) - 31:23 12. Badge #16 of 87 (Power Plus) - 35:59 13. Badge #17 of 87 (Heart Finder) - 36:09 14. Badge #18 of 87 (Damage Dodge) - 40:08
----------Additional Info----------
- The Contact Lens will not appear in the Shop until we visit the Thousand-Year Door and locate the next Crystal Star.
- The Teleporter Pipe room is a new addition to the game. The original game had two rooms with four pipes instead. A Teleporter Pipe will appear for each Town/Location but only after we've visited the Thousand-Year Door for the location of the next Crystal Star.Chapter 1.5 (1/2): How Troublesome | Paper Mario: TTYD (Switch) (100% & No Commentary)Krows Graveyard2024-05-27 | In this part, we take a short break to do some side content before beginning Chapter 2. We specifically solve all of the Troubles currently available at the Trouble Center at this time.
1. Star Piece #14 of 100 - 6:55 2. Trouble #1 of 30 (Garf, Need a key!) - 9:37 3. House Key - 10:55 4. Badge #13 of 87 (Piercing Blow) - 11:26 5. Badge #14 of 87 (Slow Go) - 12:43 6. Trouble #2 of 30 (McGoomba, Safe delivery...) - 14:05 7. Trouble #3 of 30 (Arfur, Competitor research!) - 17:22 8. Trouble #4 of 30 (Goomther, Find this guy!) - 19:28 9. Goombella Upgrade #1 of 2 (Multibonk) - 26:34 10. Trouble #5 of 30 (Mousimilian, Hit me, please!) - 27:51 11. Trouble #6 of 30 (Bomberto, I'm hungry!) - 29:36 12. Trouble #7 of 30 (Koopook, Try to find me!) - 31:48 13. Trouble #8 of 30 (Plenn T., Help me restock!) - 45:41 14. Trouble #9 of 30 (Mayor Kroop, Listen to me!) - 47:44
----------Additional Info----------
- The Trouble Center is a location in Rogueport where we can help people solve their problems, so basically Side Quests. New Troubles will be added after completing each Chapter.
- Charlieton will randomly appear in town selling his wares. These can range from rare items to rare badges that only he sells.
- Garf's Trouble "Need a key!" requires us to speak with him in front of his house just to the right of the Trouble Center, then head to the Badge Shop to hind his House Key out front. We then return the key to him to get our reward of 30 Coins. (The reward used to be 20 Coins in the original game.)
- McGoomba's Trouble "Safe delivery..." requires us to speak with McGoomba behind Zess T.'s home to accept a package he wants delivered to Goomfrey. We then head over in front of Merlon's home and give the package to Goomfrey. Lastly, we report back to McGoomba to get our reward of 30 Coins. (The reward used to be 20 Coins in the original game.)
- Arfur's Trouble "Competitor research!" requires us to find out how much Fire Flowers, Sleepy Sheep, and Tasty Tonics sell for a piece in the, then report the amounts back to Arfur. We can actually just choose numbers at random instead of giving the real amounts. Our reward is 30 coins. (The reward used to be 20 Coins in the original game.)
- Goomther's Trouble "Find this guy!" requires us to speak with Goomther in Rogueport Square and help him hunt down Larson the Bandit. Larson is found behind the fake wall next to Merlon's house. He will then flee to Rogueport Docks, and they behind the Inn. After finding him here, he will surrender. Our reward is 30 Coins. (The reward used to be 20 Coins in the original game.)
- Mousimilian's Trouble "Hit me, please!" requires us to speak with him in front of the shop, and then repeatedly hit him with our hammer until he remembers his information. Make sure to take your time as you can also make him forget again if you hit him when he remembers. Our reward is a tip on how to make a small profit by buying items and selling them elsewhere. (This reward is the same as the original game.)
- Bomberto's Trouble "I'm hungry!" requires us to speak with Bomberto at the Rogueport Docks and feed him any edible item such as a basic Mushroom. Our reward is 11 Coins. (This reward is the same as the original game.)
- Koopook's Trouble "Try to find me!" requires us to locate where he is hiding in Hooktail Castle. The location in question is just underneath the door that leads to the treasure room where we met Ms. Mowz. Our reward is the Special Card which unlocks the Plane Game at the Pianta Parlor. (This reward is the same as in the original game.)
- Plenn T.'s Trouble "Help me restock" requires us to speak with Plenn T. at his Shop in Rogueport Square and give him five Courage Shells. We can buy them for 5 Coins a piece at the Petalburg Shop. Our reward is an Ultra Mushroom. (This reward is the same as the original game.)
- Mayor Kroop's Trouble "Listen to me!" requires us to visit him in his home in Petalburg and listen to him talk for a little while. Our reward is a Turtley Leaf. (This reward is the same as the original game.)Chapter 1 (3/3): Boss: Hooktail | Paper Mario: TTYD (Switch) (100% & No Commentary)Krows Graveyard2024-05-26 | In this part, we take on the Chapter 1 Boss, Hooktail, and get our first Crystal Star. Afterwards, we play as Peach and Bowser to view their perspectives at this time.
1. Tattle Log Entry #18 of 134 (Hooktail) - 1:34 2. Crystal Star #1 of 7 - 7:46 3. Badge #12 of 87 (Mega Rush P) - 28:30
----------Additional Info----------
- As said previously, make sure to equip the Attack FX G badge to weaken Hooktail!Chapter 1 (2/3): Hooktail Castle | Paper Mario: TTYD (Switch) (100% & No Commentary)Krows Graveyard2024-05-25 | In this part, we make our way through Hooktail Castle and prepare to defeat Hooktail herself.
1. Badge #8 of 87 (HP Plus) - 1:33 2. Tattle Log Entry #15 of 134 (Koopa Paratroopa) - 3:02 3. Badge #9 of 87 (Power Bounce) - 6:44 4. Tattle Log Entry #16 of 134 (Red Bones) - 11:20 5. Tattle Log Entry #17 of 134 (Dull Bones) - 12:18 6. Shine Sprite #1 of 42 - 14:53 7. Star Piece #10 of 100 - 16:04 8. Star Piece #11 of 100 - 17:16 9. Castle Key (Red) - 17:36 10. Black Chest - 21:52 11. Black Key - 23:26 12. Badge #10 of 87 (Attack FX G) - 26:06 13. Castle Key (Green) - 26:55 14. Star Piece #12 of 100 - 28:31 15. Mushroom (Chest) - 33:33 16. Castle Key (Yellow, Chest) - 33:48 17. Shine Sprite #2 of 42 - 33:54 18. Honey Syrup (Chest) - 34:01 19. Star Piece #13 of 100 - 37:59 20. Castle Key (Blue) - 38:44 21. Badge #11 of 87 (Last Stand P) - 38:50 22. Shine Sprite #3 of 42 - 39:21
----------Additional Info----------
- According to Kolorado's Father's Note, Hooktail has a weakness to things that start with "F" and end with "rog", obviously being Frogs. The Attack FX G Badge will allow our attacks to sound like frogs when we land them. This will weaken Hooktail when we fight her, so make sure to equip it!Chapter 1 (1/3): Flunking Out | Paper Mario: TTYD (Switch) (100% & No Commentary)Krows Graveyard2024-05-25 | In this part, we begin exploring Petal Meadows and arrive in Petalburg. After speaking with the mayor, we continue onto Shhwonk Fortress and collect the Sun Stone and Moon Stone. We then backtrack to Petalburg and Koops joins the party as we leave. Lastly, we backtrack to the beginning of Petal Meadows and place the Sun Stone and Moon Stone in their pedestals to uncover the pipe leading to Hooktail's Castle.
- Unlike the original GameCube version of the game, your partners do not appear on the title screen at first. They will only appear after joining you on your adventure. This being the case, I've decided to show the title screen during the following video after a party member joins.
- There will be at least two (potentially three) battles in this video where we cannot win without using POW Blocks. The third will only happen if you fail the quiz. This being the case, make sure you have POW Blocks on you before heading to Shhwonk Fortress! They can be bought from the Petalburg Shop.
- Goomboards are the first of ten new Tattle Log Entries that did not appear in the original GameCube version of the game. These are encountered while training with the Battle Master.
- As said on screen before taking the quiz, you need to get three out of the five questions right. If you get three questions wrong, you'll be forced into a fight, however upon winning the fight, you'll get to proceed anyway. I personally chose to get the questions wrong intentionally as the Star Points were worth it, and I hovered over the correct answers for reference anyway.Weiss the Immaculate | Final Fantasy VII (7) Remake Intermission DLC (100% & No Commentary)Krows Graveyard2024-05-24 | In this part, we take on the final challenge of the Shinra Combat Simulator, Weiss the Immaculate.
Collectibles: 0
----------Additional Info----------
- In order to fight Weiss the Immaculate, you need to have both a fully cleared Final Fantasy 7 Remake Save File, and Intermission DLC Save File. As I played FF7R on the PS4. I had to replay through the game again on PS5 just to fight Weiss. Enjoy!Prologue (2/2): Calamari Anyone? | Paper Mario: TTYD (Switch) (100% & No Commentary)Krows Graveyard2024-05-24 | In this part, we complete the Prologue by heading down into the underground and encountering the Black Chest. Once we open it, we are cursed and learn how to become a paper airplane. Using this ability, we arrive at the Thousand-Year Door and use its power to reveal the location of the first Crystal Star on our map. We also gain our first special move, Sweet Treat. After learning about special moves and badges from the professor, we head back underground and defeat the Blooper to gain access to the Petal Meadows pipe and Chapter 1.
1. Star Piece #5 of 100 - 2:15 2. Tattle Log Entry #2 of 134 (Goomba) - 5:11 3. Tattle Log Entry #3 of 134 (Paragoomba) - 5:47 4. Tattle Log Entry #4 of 134 (Spiky Goomba) - 8:18 5. Star Piece #6 of 100 - 9:54 6. Tattle Log Entry #5 of 134 (Spinia) - 10:19 7. Badge #1 of 87 (Pretty Lucky) - 12:04 8. Black Key - 12:49 9. Black Chest (Paper Airplane) - 13:09 10. Sweet Treat - 18:01 11. Badge #2 of 87 (Power Smash) - 25:04 12. Badge #3 of 87 (Nostalgic Tunes) - 40:32 13. Badge #4 of 87 (Power Jump) - 41:21 14. Tattle Log Entry #6 of 134 (Blooper) - 45:30
- Merluvle is a fortune teller who lives in the underground. If we pay her a few coins, she can do one of three things for us. She can tell us where we need to go next for the story. She can hint the location of a Star Piece we are able to collect at that moment. Lastly, she can hint us the location of a Shine Sprite we can collect at that moment.
- As explained by the Professor, entertaining the audience, Appealing, or using Stylish Moves will recharge our Star Power so we can use our Special Moves again.
- The Lovely Howz of Badges, or the Badge Shop for short, is a location that sells specific badges to us. The badges shown on display are on sale, and all other badges are located in the cardboard box to the right. The badges will be the same for all playthroughs, but there is one exception. We also have the ability to sell badges we don't want. These sold badges will be added to the shop's stock and can be bought back, but at double the price. Once we leave Rogueport the discount badges will shuffle, and upon completing a Chapter, new badges will be added to the store. The badges in the shop, and throughout the game, have not changed with the exception of the Nostalgic Tunes Badge, which is the only new one in the game. This badge reverts the game's music to its original GameCube version.Prologue (1/2): A Rogue Welcome | Paper Mario: TTYD (Switch) (100% & No Commentary)Krows Graveyard2024-05-23 | In this part, we begin the game by arriving in the town of Rogueport by Princess Peach's "request". As we arrive, we rescue and befriend an Archeologist Goomba named Goombella and agree to meet with her Professor, Frankly, to learn about the treasure of Rogueport and potentially where Princess Peach went.
1. Goombella joins the Party! - 15:25 2. Star Piece #1 of 100 - 22:40 3. Star Piece #2 of 100 - 24:18 4. Star Piece #3 of 100 - 25:45 5. Star Piece #4 of 100 - 29:27 6. Tattle Log Entry #1 of 134 (Gus) - 30:48
----------Additional Info----------
- Star Pieces are one of the various collectibles in the game. They are used as a form of currency to buy rare Badges in the underground. As of the Remake, they also unlock the Art Galleries for each region once we collect every piece in said region.
- Goombella's Tattle Ability allows her to read an enemy's health and other stats for us. This information will cause that enemy's health bar to be permanently shown from now on, and they will also be added to the Tattle Log outside of battle as a sort of collectible. In the original game, there were 124 entries, however in the Remake, there are 134.
- Gus is a sort of roadblock that we have to either pay or defeat to bypass him. Defeating him will get rid of him for good, but he's fairly tough at this stage of the game and I'd recommend not fighting him yet, or at least buying some items if you are inexperienced or rusty. The area beyond him is useless currently as well, so don't feel forced to fight. Gus is also a one-of-a-kind opponent that we will not encounter again, so make sure to get his Tattle Entry! (It's okay if you don't, you can get it from Professor Frankly's Trash Can later, assuming that' still a thing.)
- You'll notice "Stylish" appearing on screen occasionally when I attack. This doesn't do anything at the moment, but in the future it will be used to replenish our special moves much faster. Each attack has a Stylish timing that will be accessible by pressing the A Button at the right time. For example, immediately after Tattling on an enemy with Goombella, while in midair when bouncing off an enemy with Mario's Jump, or immediately after hitting an enemy with Mario's Hammer and immediately as you land from the first Stylish's flip. Again, doing this isn't required, but it can charge your specials faster and that can potentially get you through life and death situations later in the game.Hard Mode | Final Fantasy VII (7) Remake Intermission DLC (100% & No Commentary)Krows Graveyard2024-05-23 | In this part, we play through the entire Intermission DLC on Hard Mode.
Collectibles: 17
1. Secrets of the Ninja/Staff Vol. III (1-2 of 28 Manuscripts) - 14:57 to 15:50 2. Secrets of the Ninja/Staff Vol. I (3-4 of 28 Manuscripts) - 16:39 to 18:05 3. Secrets of the Ninja/Staff Vol. IV (5-6 of 28 Manuscripts) - 18:38 to 19:58 4. Secrets of the Ninja/Staff Vol. II (7-8 of 28 Manuscripts) - 20:18 to 22:16 5. Secrets of the Ninja/Staff Vol. V (9-10 of 28 Manuscripts) - 22:47 to 24:14 6. Secrets of the Ninja/Staff Vol. VI (11-12 of 28 Manuscripts) - 24:47 to 26:25 7. Secrets of the Ninja/Staff Vol. VII (13-14 of 28 Manuscripts) - 26:54 to 28:32 8. Secrets of the Ninja/Staff Vol. VIII (15-16 of 28 Manuscripts) - 43:05 to 43:47 9. Secrets of the Ninja/Staff Vol. IX (17-18 of 28 Manuscripts) - 48:21 to 49:06 10. Secrets of the Ninja/Staff Vol. X (19-20 of 28 Manuscripts) - 53:41 to 57:51 11. Enemy Intel #46 of 48 (Pride and Joy Mk 0.5) - 1:11:01 12. Enemy Intel #47 of 48 (Bahamut) - 1:14:54 13. Enemy Intel #48 of 48 (Ifrit) - 1:15:08 14. Secrets of the Ninja/Staff Vol. XI (21-22 of 28 Manuscripts) - 1:42:49 to 1:43:07 15. Secrets of the Ninja/Staff Vol. XII (23-24 of 28 Manuscripts) - 1:45:01 to 1:49:14 16. Secrets of the Ninja/Staff Vol. XIII (25-26 of 28 Manuscripts) - 1:54:03 to 1:55:10 17. Secrets of the Ninja/Staff Vol. XI (27-28 of 28 Manuscripts) - 1:56:26 to 2:03:23
----------Additional Info----------
- As I never showed Hard Mode for Remake, I guess this will be the first time I talk about it. Hard Mode plays differently for Remake and Intermission than Easy/Normal Mode in a few ways:
- First of all, you are not allowed to use Items whatsoever, meaning in battle or out.
- Second, MP is not restored at Benches, so we have to use Magic wisely.
- Third, Bosses (or in this case tougher regular enemies, and Fort Condor opponents) drop Manuscripts. These items are exclusive to Hard Mode except a few in Mog's Shop in Remake. Asides from leveling up which gives 5 SP for your weapons, Manuscripts give 10 SP to that character's weapons. In order to fully upgrade all of your weapons, you'll need to collect all of the Manuscripts.Easy/Normal Cleanup | Final Fantasy VII (7) Remake Intermission DLC (100% & No Commentary)Krows Graveyard2024-05-22 | In this part, we use Chapter Select to return to Chapter 2 and access the Combat Simulator. We then complete the first two challenges for some minor rewards. Lastly, we continue through the chapter to get the last possible Enemy Intel for Easy/Normal Mode.
Collectibles: 4
1. Enemy Intel #42 of 48 (Helitrooper) - 5:09 2. Enemy Intel #43 of 48 (Bugaboo) - 8:09 3. Enemy Intel #44 of 48 (Type-0 Behemoth) - 10:45 4. Enemy Intel #45 of 48 (Cutter) - 17:20
----------Additional Info----------
- After finishing all the content we can complete on Easy/Normal Mode, I highly recommend training Yuffie and Sonon to Level 50, and mastering all the Materia we currently have. This will help us with progressing through Hard Mode.Remus & Nadine | Nexomon (100% & No Commentary)Krows Graveyard2024-05-21 | In this part, we return to Mountain Village to find out a thief stole from Remus, catch the Thief (Willy) in the Mines, return to Remus to meet and flee from Nadine, and pass through the Mountains to reach the Ignitia Region.
1. Anti-Burn (in Bucket) - 2:39 2. Remus's Intercom - 9:07 3. Golden Nexotrap - 24:14 4. Super Potion (on Bench) - 29:15 5. Cavel (52 of 310 Nexomon Caught) - 29:25 6. Nexotrap (In Trashcan) - 30:58 7. Flaminglo (53 of 310 Nexomon Caught) - 31:05 8. Ignia (54 of 310 Nexomon Caught) - 31:52 9. Stoogu (55 of 310 Nexomon Caught) - 34:09 10. Bulken (56 of 310 Nexomon Caught) - 34:47 11. Flandle (57 of 310 Nexomon Caught) - 35:36 12. Sprunk (58 of 310 Nexomon Caught) - 36:41 13. Toka (59 of 310 Nexomon Caught) - 37:41 14. Ferosera (60 of 310 Nexomon Caught) - 38:25 15. Fumous (61 of 310 Nexomon Caught) - 39:29
----------Additional Info----------
- Area 6-3 Encounters (24:59):
Note: New Nexomon will be marked with a "*" at the first point they can be found.
Parrpy (Common) Polenblom (Common) Berawn (Uncommon, First Encounter asides from Tutorial) Roohopu (Rare) Clobolt (Rare) Perchara (Mega Rare) Blizo (Special)
- Area 6-4 Encounters (27:31):
Flexel (Common, Any Grass) Parrpy (Common, Yellow Grass) Amphant (Uncommon, Yellow Grass) Polenblom (Uncommon, Yellow Grass) Berawn (Uncommon, Green Grass) *Cavel (Rare, Yellow Grass) Angalo (Rare, Any Grass) Perchara (Mega Rare, Any Grass) Blizo (Special, Any Grass)
- Area 6-5 Encounters (30:16):
*Ignia (Common, East Yellow Grass) Flexel (Common, Green Grass) *Stoogu (Common, West Yellow Grass) *Bulken (Common, West Yellow Grass) Scurrel (Common, Green Grass) Amphant (Uncommon, Green Grass) *Flaminglo (Uncommon, Any Yellow Grass) *Flandle (Uncommon, West Yellow Grass) Berawn (Uncommon, Green Grass) Cavel (Rare, Green Grass) Roohopu (Rare, Green Grass) *Fumous (Rare, West Yellow Grass) *Toka (Rare, Any Yellow Grass) *Ferosera (Mega Rare, Any Yellow Grass) Perchara (Mega Rare, Green Grass) Blizo (Special, Green Grass) *Sprunk (Special, Any Yellow Grass)Final Boss: Nero the Sable | Final Fantasy VII (7) Remake Intermission DLC (100% & No Commentary)Krows Graveyard2024-05-20 | In this part, we encounter and confront the second strongest member of Deepground, Nero, and defeat him to complete the Story of the Intermission DLC. We then unlock Chapter Select and Hard Mode, which we will soon complete as well.
Collectibles: 1
1. Enemy Intel #41 of 48 (Nero) - 7:30The Mountain Village | Nexomon (100% & No Commentary)Krows Graveyard2024-05-19 | In this part, we explore the mountains, arrive in the Mountain Village, meet Willy, and meet Overseer Remus.
1. Camoleon (29 of 310 Nexomon Caught) - 1:51 2. Silkmaid (30 of 310 Nexomon Caught) - 2:37 3. Cheekmunk (31 of 310 Nexomon Caught) - 3:22 4. Luhava (32 of 310 Nexomon Caught) - 4:15 5. Velokitti (33 of 310 Nexomon Caught) - 4:57 6. Frulf (34 of 310 Nexomon Caught) - 5:59 7. Stoaic (35 of 310 Nexomon Caught) - 6:56 8. Ratapon (36 of 310 Nexomon Caught) - 7:50 9. Fanfrou (37 of 310 Nexomon Caught) - 8:35 10. Browi (38 of 310 Nexomon Caught) - 9:21 11. Nexotrap (on Mushroom) - 10:19 12. 100 Coins (on Stump) - 11:07 13. Chirpoint (39 of 310 Nexomon Caught) - 11:16 14. Anti-Confuse (on Ground) - 12:03 15. Potion (on Book) - 16:40 16. Revive (on Book) - 16:52 17. Anti-Freeze (on Fireplace) - 19:07 18. 100 Coins (on Laptop) - 19:56 19. Golden Nexotrap (on Workbench) - 20:07 20. Nexotrap (on Basket) - 20:37 21. Anti-Poison (on Log) - 21:04 22. Nexotrap (on Open Box) - 23:29 23. Super Ether (on Box) - 24:16 24. 50 Coins (on Toolbox) - 24:28 25. Nexotrap (on Ground) - 25:19 26. Scurrel (40 of 310 Nexomon Caught) - 25:27 27. Thrano (41 of 310 Nexomon Caught) - 26:15 28. Flexel (42 of 310 Nexomon Caught) - 27:15 29. Amphant (43 of 310 Nexomon Caught) - 28:00 30. Clobolt (44 of 310 Nexomon Caught) - 29:04 31. Perchara (45 of 310 Nexomon Caught) - 29:48 32. Angalo (46 of 310 Nexomon Caught) - 30:34 33. Potion (on Well) - 31:36 34. Parrpy (47 of 310 Nexomon Caught) - 32:09 35. Roohopu (48 of 310 Nexomon Caught) - 32:53 36. Polenblom (49 of 310 Nexomon Caught) - 33:51 37. Blizo (50 of 310 Nexomon Caught) - 35:05 38. 50 Coins (on Leaves) - 42:15 39. Ether (on Leaves) - 42:22 40. Enermine (51 of 310 Nexomon Caught) - 42:55
----------Additional Info----------
- Luhava is a special roaming Legendary Nexomon. It can appear in any location in the game at any time, so make sure you have a Golden Nexotrap saved up for it! That being the case, you'll encounter it at a different time that I do!
- The Shiny Item in the first area of the Mountain Village cannot be obtained until later!
- Area 4-1 Encounters (00:01):
Note: New Nexomon will be marked with a "*" at the first point they can be found.
*Camoleon (Common, Yellow Grass) *Fanfrou (Common, Green Grass) *Silkmaid (Uncommon, Yellow Grass) *Ratapon (Uncommon, Green Grass) *Browi (Rare, Green Grass) *Stoaic (Rare, Yellow Grass) *Cheekmunk (Rare, Yellow Grass) *Frulf (Mega Rare, Either Patch) *Velokitti (Special, Either Patch)
- Area 4-2 Encounters (10:30):
Camoleon (Common, Center Grass) Fanfrou (Common, West & East Grass) *Chirpoint (Uncommon, West & East Grass) Silkmaid (Uncommon, West Grass) Ratapon (Uncommon, Center Grass) Browi (Rare, West Grass) Stoaic (Rare, East Grass) Cheekmunk (Rare, Center Grass) Frulf (Mega Rare, Any Patch) Velokitti (Special, Any Patch)
- Area 6-1 Encounters (24:53):
*Flexel (Common, Yellow Grass) *Scurrel (Common, Yellow Grass) *Parrpy (Common, Green Grass) *Amphant (Uncommon, Yellow Grass) *Polenblom (Uncommon, Green Grass) *Thrano (Uncommon, Either Grass) *Roohopu (Rare, Green Grass) *Clobolt (Rare, Yellow Grass) *Angalo (Rare, Yellow Grass) *Perchara (Mega Rare, Any Grass) *Blizo (Special, Any Grass)Scarlet & Deepground | Final Fantasy VII (7) Remake Intermission DLC (100% & No Commentary)Krows Graveyard2024-05-18 | In this part, we confront and defeat Scarlet before being introduced to Deepground, Shinra's Secret Unit, and its two main members, Weiss and Nero.
Collectibles: 9
1. Enemy Intel #32 of 48 (The Crimson Mare) - 1:51 2. Enemy Intel #33 of 48 (Sentry Ray) - 2:27 3. Enemy Intel #34 of 48 (Sentry Launcher) - 3:23 4. Enemy Intel #35 of 48 (Deepground SOLDIER) - 12:00 5. Enemy Intel #36 of 48 (Unknown Entity) - 17:08 6. Enemy Intel #37 of 48 (Zenene) - 17:47 7. Enemy Intel #38 of 48 (Riot Trooper) - 18:49 8. Enemy Intel #39 of 48 (Diabolic Creation) - 19:39 9. Enemy Intel #40 of 48 (Projector) - 20:00Paper Mario: The Thousand-Year Door - [100% FULL GAME WALKTHROUGH] - [GCN GAMEPLAY] - No CommentaryKrows Graveyard2024-05-17 | 0:00 - Introduction 6:21 - Prologue: A Rogue's Welcome 57:06 - Chapter 1: Castle and Dragon 3:43:45 - Chapter 2: The Great Boggly Tree 6:26:19 - Chapter 3: Of Glitz and Glory 9:56:28 - Chapter 4: For Pigs the Bell Tolls 12:45:01 - Chapter 5: The Key to Pirates 15:50:19 - Chapter 6: 3 Days of Excess 19:17:13 - The Pit of 100 Trials 21:30:40 - Zess T.'s Recipes 22:28:32 - Chapter 7: Mario Shoots the Moon 1:00:41:47 - Chapter 8: The Thousand-Year Door 1:02:47:30 - Post Game
- Game: Paper Mario: The Thousand-Year Door (No Commentary) - Publisher: Nintendo - Developer: Intelligent Systems - Systems: GameCube (2004), Nintendo Switch (Remake, 2024) - System I'm playing on: GameCube (2015) - Original Walkthrough Airing Dates: April 8th, 2015 to June 29th, 2015
WILL DO:
- All Star Pieces Obtained. - All Tattle Log Entries Obtained. - All Cooking Recipes Created. - At least one of every Badge Obtained. - All Super Luigi Books Obtained. - All Troubles Resolved.
WON'T DO:
- N/AIvan & The Mines | Nexomon (100% & No Commentary)Krows Graveyard2024-05-16 | In this part, we explore Parum Town, defeat our first Overseer, Ivan, and venture through the Mines to arrive in the Mountains.
1. 100 Coins (on Fountain) - 2:30 2. Ether (on Plant) - 3:34 3. Anti-Paralyze (on Stump) - 4:23 4. Anti-Bind (on Bench) - 4:40 5. Golden Nexotrap (on Weights) - 7:25 6. Tempestra (17 of 310 Nexomon Caught) - 8:38 7. Anti-Paralyze (on Book) - 17:35 8. Nexotrap (on Leaves) - 18:31 9. Revive (on Minecart) - 21:38 10. Digga (18 of 310 Nexomon Caught) - 22:01 11. Anti-Sleep (on Box) - 23:00 12. Gnob (19 of 310 Nexomon Caught) - 23:11 13. 100 Coins (on Minecart) - 24:41 14. Spink (20 of 310 Nexomon Caught) - 24:58 15. Pincer (21 of 310 Nexomon Caught) - 26:23 16. Nightite (22 of 310 Nexomon Caught) - 27:34 17. Rafodillo (23 of 310 Nexomon Caught) - 28:32 18. Felynth (24 of 310 Nexomon Caught) - 33:08 19. Candrama (25 of 310 Nexomon Caught) - 35:19 20. Magnego (26 of 310 Nexomon Caught) - 36:08 21. Potion (on Crystal) - 38:37 22. Ether (on Minecart) - 41:06 23. Bowish (27 of 310 Nexomon Caught) - 41:25 24. Gemir (28 of 310 Nexomon Caught) - 42:10 25. Nexotrap (on Box) - 43:35 26. 50 Coins (on Minecart) - 44:12 27. Super Potion (on Toolbox) - 44:52 28. Ether (on Box) - 45:11
----------Additional Info----------
- As said before, Overseer's are basically the equivalent of Pokémon Gym Leaders. We also hear about Champions which are more or less the Elite Four, but with a twist of sorts.
- As I started with the Wind Starter, Fethra, I do not need to catch it. You can find it yourself however in the Mines at 27:09. It is a Special encounter, so it may take a while to locate.
- Area 3-1 Encounters (21:37):
Note: New Nexomon will be marked with a "*" at the first point they can be found.
Gnob (Common) Candrama (Common) Gemir (Uncommon) Nightite (Uncommon) Rafodillo (Rare) Spink (Mega Rare) Fethra (Special)Passing the Test | Final Fantasy VII (7) Remake Intermission DLC (100% & No Commentary)Krows Graveyard2024-05-15 | In this part, we continue moving through the Advanced Weaponry Department.
Collectibles: 11
1. Time Materia - 0:39 2. Healing Carcanet (Chest) - 2:54 3. Enemy Intel #25 of 48 (Elite Grenadier) - 3:36 4. Enemy Intel #26 of 48 (Armored Shock Trooper) - 6:50 5. Enemy Intel #27 of 48 (Enhanced Shock Trooper) - 8:09 6. AP Up Materia - 10:40 7. Enemy Intel #28 of 48 (Mark II Monodrive) - 12:13 8. Enemy Intel #29 of 48 (Blast-Ray) - 14:25 9. Incite Mastery (Djinn Staff) - 17:24 10. Enemy Intel #30 of 48 (M.O.T.H. Unit) - 18:36 11. Enemy Intel #31 of 48 (Deathwheel) - 20:10
----------Additional Info----------
- During one of the Test Choices in the latter part of the video, we'll have to choose between going to a Cutter or two Blast-Rays. We end up choosing the latter, but we need both for the Enemy Intel. That means we'll be forced to redo the chapter to get the other Enemy Intel, but I'll be back for it in Chapter Select and Hard Mode instead.Post Game (Basement) | Princess Peach: Showtime! (100% & No Commentary)Krows Graveyard2024-05-14 | In this part, we finish the Post Game in the Basement.
Thank you for watching yet another of my Walkthroughs! I hope you enjoyed it and I'll see you in the next one!
Collectibles: 16
1. Ninja #61 of 70 (The Dark Ninja & the Legion of Guards) - 2:34 2. Ninja #62 of 70 (The Dark Ice & the Shadowy Stage) - 7:07 3. Ninja #63 of 70 (The Dark Baker & the Bewitching Sweets) - 9:01 4. Ninja #64 of 70 (The Dark Swordfighter & the Arena) - 10:38 5. Ninja #65 of 70 (The Dark Prison & the Dangerous Trap) - 17:34 6. Ninja #66 of 70 (The Dark Locomotive & the Doomed Town) - 21:22 7. Ninja #67 of 70 (The Dark Museum & the Purple Mystery) - 25:05 8. Ninja #68 of 70 (The Dark School & the Twisted Fist) - 26:35 9. Ninja #69 of 70 (The Dark Depths & the Swirling Currents) - 28:00 10. Ninja #70 of 70 (Dark Space & the Great Meteor) - 32:16 11. Madame Grape Rematch (Sparkle Gem x3) - 33:05 12. Special Ribbon (For Stella, Requires 1,000 Coins) - 42:40 13. Special Dress (For Peach, Requires 1,000 Coins) - 42:52 14. Sparkle Light (5F Decoration, Requires 6 Sparkle Gems) - 43:14 15. Pillar Ribbons (5F Decoration, Requires 10 Sparkle Gems) - 43:19 16. Sparkle Statues (5F Decoration, Requires 6 Sparkle Gems) - 43:24The Next Adventure | Nexomon (100% & No Commentary)Krows Graveyard2024-05-13 | In this part, we start our journey at home and set out to put a stop to the Nexolord's evil plan. We begin by clearing Areas 1-1 through 1-8, which is the path from Home to Parum Town.
1. Potion (on Table) - 6:29 2. Fethra (1 of 310 Nexomon Caught) - 10:38 3. Berawn (2 of 310 Nexomon Caught) - 17:45 4. Potion (in tree stump) - 20:23 5. Hobyn (3 of 310 Nexomon Caught) - 20:44 6. Dandelloon (4 of 310 Nexomon Caught) - 22:23 7. Pandicub (5 of 310 Nexomon Caught) - 23:08 8. Potion (in bucket) - 26:04 9. Ether (on mushroom) - 27:44 10. Anti-Freeze (near window) - 28:31 11. Anti-Burn (on Well) - 28:56 12. Nexotrap (on tree stump) - 29:36 13. 100 Coins (on mushroom) - 32:32 14. Saxia (6 of 310 Nexomon Caught) - 35:48 15. Fleecius (7 of 310 Nexomon Caught) - 36:46 16. Basten (8 of 310 Nexomon Caught) - 38:46 17. Alpoca (9 of 310 Nexomon Caught) - 39:44 18. Mustino (10 of 310 Nexomon Caught) - 43:11 19. Ventofawn (11 of 310 Nexomon Caught) - 45:54 20. Terbite (12 of 310 Nexomon Caught) - 47:47 21. Perleo (13 of 310 Nexomon Caught) - 52:07 22. Owlie (14 of 310 Nexomon Caught) - 53:17 23. Sheral (15 of 310 Nexomon Caught) - 54:34 24. Vulazy (16 of 310 Nexomon Caught) - 56:38
----------Additional Info----------
- As Nexomon is a Pokémon Clone, the gameplay will be very similar. I'll be posting the similarities down here in this section as we come across them. To start things off, Nexomon are basically Pokémon, NexoTraps are Poke Balls, Golden NexoTraps are Master Balls, Healing Centers are Pokémon Centers, General Stores are Poke Shops, and the Nexolord is the Champion.
- All General Stores sell the same items, you won't find anything new in later ones. Additionally, all random encounter Nexomon battles will drop money, so you can farm for EXP and Money and get high level healing items from the start.
- Nexomon have their own rarity system to represent how difficult they are to find. The ratings are as follows from easiest to hardest: Common, Uncommon, Rare, Mega Rare, Special, Legendary. Each section of grass has its own Nexomon encounter rates, so you'll have to make sure you're looking in the right areas!
- There are only seven types in this game compared to Pokémon's eighteen. Wind, Fire, Water, Electric, Plant, Mineral, and Normal. Each type has two strengths and two weaknesses, except Normal which has no strengths or weaknesses.
- Wind is strong against Plant and Mineral, but weak to Fire and Electric.
- Fire is strong against Wind and Plant, but weak to Water and Mineral.
- Water is strong against Fire and Mineral, but weak to Electric and Plant.
- Electric is strong against Wind and Water, but weak to Plant and Mineral.
- Plant is strong against Water and Electric, but weak to Fire and Wind.
- Mineral is strong against Electric and Fire, but weak to Wind and Water.
- Unlike Pokémon, we have the ability to swap out which moves our Nexomon know whenever we want, but only moves that they learn.
- WARNING: Dandelloon and Sheral are both missable Nexomon that cannot be obtained later in the game, so make sure to get them now!
- Area 1-4 Encounters (20:22):
Note: New Nexomon will be marked with a "*" upon the first chance to encounter them.
*Hobyn (West Grass, Common) *Pandicub (East Grass, Common) *Saxia (Either Grass, Common) *Dandelloon (East Grass, Uncommon) (MISSABLE!) *Alpoca (West Grass, Uncommon) *Mustino (West Grass, Uncommon) *Basten (Either Grass, Rare) *Fleecius (Either Grass, Mega Rare) *Vulazy (Either Grass, Special)
Hobyn (Common) Alpoca (Uncommon) Owlie (Rare) Fleecius (Mega Rare) Vulazy (Special)Beat Boxing | Final Fantasy VII (7) Remake Intermission DLC (100% & No Commentary)Krows Graveyard2024-05-12 | In this part, we begin making our way through the Shrina Building's Advanced Weaponry Department. We also complete the Shinra Box Buster mini-game with a perfect score in both the regular and SOLDIER modes.
- Sonon's third and final weapon is the Djinn Staff. Its ability is Incite which targets one enemy and draws its attention to Sonon until Yuffie does a set amount of damage to it. In order to master this ability, we'll need to use this consistently. This ability will be learned much faster by going for its Proficiency Bonus, which is to keep an enemy's attention for three hits.
- The Shinra Box Buster Mini-Game is optional, but allows us access to some rather rare Materia. The Basic Training version requires us to score at least 20,000 points before time runs out in order to unlock SOLDIER Training. We get an ATB Assist Materia for 5,000 Points, an ATB Boost Materia for 10,000 Points, and an ATB Stagger Materia for 20,000 Points. You can also get a perfect score of 30,000 Points, although there is no reward for it. SOLDIER Training is much harder though as it requires a perfect 50,000 Points to get all the rewards. We get a Magnify Materia at 10,000 Points, a Gil Up Materia at 30,000 Points, and an EXP Up Materia at 50,000 Points.Post Game (5th Floor) | Princess Peach: Showtime! (100% & No Commentary)Krows Graveyard2024-05-11 | In this part, we continue the Post Game on the 5th Floor.
Collectibles: 12
1. Ninja #49 of 70 (Mighty Mission: The Rescue) - 4:14 2. Ninja #50 of 70 (Mighty Mission: The Rescue) - 5:48 3. Ninja #51 of 70 (Mighty Mission: The Rescue) - 6:32 4. Ninja #52 of 70 (A Kung Fu Legend) - 8:58 5. Ninja #53 of 70 (A Kung Fu Legend) - 10:54 6. Ninja #54 of 70 (A Kung Fu Legend) - 12:00 7. Ninja #55 of 70 (A Parade on Ice) - 13:50 8. Ninja #56 of 70 (A Parade on Ice) - 14:42 9. Ninja #57 of 70 (A Parade on Ice) - 17:09 10. Ninja #58 of 70 (Blight of the Sea) - 18:48 11. Ninja #59 of 70 (Blight of the Sea) - 19:14 12. Ninja #60 of 70 (Blight of the Sea) - 21:53