Maribel HearnAs it turns out, VIVIT's wide shot actually has a Malice Cannon.
Yep, you can mash Shift to repeatedly fire both the focused and unfocused shots, which causes this shot to deal much more damage than normally possible. This blew the category wide open, with millions upon millions to be additionally scored on the bosses.
It also makes it very tiring to play, unfortunately, which means I'm definitely not returning to this category, perhaps unless this is beaten. The bomb timings are kind of annoying too, since VIVIT-W's bomb tends to cause items to drop if it's even slightly mistimed, causing much frustration, since it immediately ends the run with no means of recovery. You cannot just decide to bomb that to recover, because her bomb lasts so long that it will carry into the next section and ruin it; plus, you'll no longer have that bomb for when you actually need it, which is also a run-ending loss in some cases.
This run lost about a million on Stage 3, and similar on Stage 5 (idk how much actually). Stage 2 wasn't too great either, but I didn't make any major mistakes on the final boss, which matters the most. Stage 1 was also very good and Stage 4 was fine. I missed a couple enemies on the Stage 6 midboss, but that didn't really matter too much.
The final boss in particular is an absolute mashing hell that your left ring finger will detest you for. You should probably not run this category if I'm being honest lol. I ran it so you don't have to. Despite the finger suffering though, now both characters in the game have breached the 200 million barrier and I'm happy to have achieved it :)
Watch my pb with the best shot here: youtube.com/watch?v=r-xKFTUhNP8 HiranoS 206,254,030 (also the highest score anyone is known to have achieved in the game).
Seihou - Banshiryuu C67 - Easy 1cc - 200,410,170 (VIVIT-W)Maribel Hearn2022-12-29 | As it turns out, VIVIT's wide shot actually has a Malice Cannon.
Yep, you can mash Shift to repeatedly fire both the focused and unfocused shots, which causes this shot to deal much more damage than normally possible. This blew the category wide open, with millions upon millions to be additionally scored on the bosses.
It also makes it very tiring to play, unfortunately, which means I'm definitely not returning to this category, perhaps unless this is beaten. The bomb timings are kind of annoying too, since VIVIT-W's bomb tends to cause items to drop if it's even slightly mistimed, causing much frustration, since it immediately ends the run with no means of recovery. You cannot just decide to bomb that to recover, because her bomb lasts so long that it will carry into the next section and ruin it; plus, you'll no longer have that bomb for when you actually need it, which is also a run-ending loss in some cases.
This run lost about a million on Stage 3, and similar on Stage 5 (idk how much actually). Stage 2 wasn't too great either, but I didn't make any major mistakes on the final boss, which matters the most. Stage 1 was also very good and Stage 4 was fine. I missed a couple enemies on the Stage 6 midboss, but that didn't really matter too much.
The final boss in particular is an absolute mashing hell that your left ring finger will detest you for. You should probably not run this category if I'm being honest lol. I ran it so you don't have to. Despite the finger suffering though, now both characters in the game have breached the 200 million barrier and I'm happy to have achieved it :)
It was about time I got the fabled survival accomplishment in my favourite Touhou game :) The scariest thing in this run was actually the Futo fire spell. It should not be underestimated! It's usually fine, but sometimes...
Miko's penultimate spell meanwhile was very doable this run. It's the hardest part of the run on average, but this time it went easy on me. It had killed three LNNNs before with (very) difficult waves, so this was nice for a change lol.
Thanks for watching!Touhou 15 - Legacy of Lunatic Kingdom - Lunatic No Bomb 1ccMaribel Hearn2023-09-15 | As per usual for an LNB run, this has some good parts and some bad parts. I did silly things such as capping Eagle so low on the screen I was too afraid to go up to the 2nd non safespot and then dying to it, Ringo's midboss non, and Striped Abyss lmao. Oh well. I also showed off a good bunch of stage routing, captured the infamous Rain section in Stage 6, almost got NMNB Stage 4, and I was a death to Racetrack away from NMNB Stage 5 stage portion. This is just the rollercoastery nature of LNBs.
Also this is actually the last LNB of the Windows games that I've done! That means I've now cleared Lunatic without bombing in every Windows Touhou game at least once. That's neat :)
Thanks for watching!Touhou 2 - Story of Eastern Wonderland - Perfect Extra Stage (NMNB)Maribel Hearn2023-08-27 | Sorry about the weird video quality lol. The bottom right corner is somehow cut off. My usual setup was lagging a lot for some reason, so I improvised by using different software, which was lagless. I played on the Dosbox-X emulator.
Definitely the hardest one out of the PC-98 Extra stages. Don't be fooled by the low bullet density and simple pattern design: the bullets are large and also quite fast! Evil Eye Sigma is no pushover and the stage takes a bit of learning as well.
You have to either use autofire or manually mash the Z key to deal good damage in this game. Mashing deals more damage than just holding Z, which is especially important on the blobs section and of course Evil Eye Sigma. You want to do it to get S items from the orb section too.
Blobs 2:10 Evil Eye Sigma 3:20
Thanks for watching!Touhou 5 - Mystic Square - Perfect Extra Stage (NMNB)Maribel Hearn2023-08-25 | This was really fun to play again! I always liked this Extra and I'm actually quite happy with this run :)
E4 score, meaning 144 million, which is quite decent for a run not focused on scoring. I did await a cancel on the first laser phase though lol. Might as well, since it's pretty easy to dodge.
Thanks for watching!Touhou 4 - Lotus Land Story - Perfect Extra Stage (NMNB)Maribel Hearn2023-08-25 | Still felt like playing the PC-98 games, so I continued to tackle old achievements that I never got back in the day. I got this in roughly 5 or so attempts.
This is that one Extra Stage that is famous for its evil timeout patterns. However, you only face them if you, as "timeout pattern" implies, actually time out Mugetsu or Gengetsu's final patterns. Playing the stage normally is not even remotely close to that level of difficulty, especially with MarisaA, whose lasers burn through everything easily.
Mugetsu 3:29 Gengetsu 4:42
Thanks for watching!Touhou 3 - Phantasmagoria of Dim.Dream - Lunatic 1ccMaribel Hearn2023-08-24 | Date: 23 August 2023
This was a very lucky quick clear. On Rikako I accidentally charged instead of using my hyper, which caused me to lose Round 1, and then I happened to lose Round 2 as well. That was quite unfortunate; I lost against Mima as well.
In this game though, a run is not over even if you have only one extra life into the final two fights. And it showed. Somehow, I actually ended up winning not only Chiyuri Round 1.. but also the infamous Yumemi Round 1. LOL. I had not expected that at all and ended up laughing. What a run lmao.
Did this run on a whim because I felt like giving PoDD a try. It ended up taking only two days to get. I think this game is really fun actually! I like the "rush" of it.
Sorry about the low video quality; it's because my OBS wasn't configured correctly. YouTube also left-shifted the image for some reason.
Thanks for watching!Touhou 14.3 - Impossible Spell Card - Day 10-4 No Items ClearMaribel Hearn2023-07-30 | The announcement that there would be ISC No Items Speedruns at Touhou World Cup made me feel like giving this a try again. Got it in a couple hundreds of attempts, including attempts done to get consistent at the spin. Probably around 400-500 in total? Somewhere in that range.
It's possible to use a replay to perform RNG manipulation for the beginning bit. This saves time, since you don't have to keep resetting for a long enough headsit. With a long enough headsit, you get some extra damage, which makes it easier to kill the spell in the time.
The spin is learnable and you can get very consistent at it with some practice. This means that the challenge is actually making it to the spin safely, as well as dealing enough damage by shotgunning from the side to finish off Remi before the 2nd spin begins.
I also have a No Items clear of every scene at this point so that's cool.Touhou 12.8 - Great Fairy Wars - Perfect Lunatic Route B1 (LNN)Maribel Hearn2023-05-24 | I've now done No Miss No Bomb runs of all routes on Lunatic! :)
Route B1 was the hardest route for me personally, even edging out C1. I had a ton of unfortunate, nasty losses, making the clear take quite long to achieve. However, I got very consistent and started to reach Stage 3 or even Luna Child a bunch of times on every day I grinded. This run, the game decided to give me a lucky break where I almost messed up, lol (Stage 3).
Star Sapphire is particularly harsh, with her spells being the most inconsistent in the run, though of course final boss Luna Child is no joke either. Luna requires attention on her nonspells as well though, while Star's nonspells are easily cheesed by hugging her rings for an immediate 100% freeze.
Luna's final non I would say is the hardest attack execution-wise, as the bullets move in an awkward pattern. Given the consistency of the final spell and Fairy Overdrive being very consistently doable as well, the final non is basically the gatekeeper to a successful run.
Stage 1 0:05 Sunny Milk 1:58 Stage 2 2:54 Star Sapphire 5:03 Stage 3 7:04 Luna Child 9:46
The first of the two harder routes of the game (B1 being the second). Pretty cool route and pretty clean run. A couple of scary moments but that's honestly typical of an LNN run lol.
Stage 1 0:04 Star Sapphire 2:02 Stage 2 3:27 Sunny Milk 5:38 Stage 3 7:33 Luna Child 10:04
Thanks for watching!Espgaluda II - 1ccMaribel Hearn2023-01-23 | For some reason I overlooked this game back then when I was playing Espgaluda, but its sequel is very fun and I can definitely recommend it! It's also a bit harder, though still pretty doable in my opinion. Using Kakusei for survival on top of bombing goes a long way.
In case you're unfamiliar with the system, enemies in this game drop green gems, which increase your counter up to a maximum of 500 gems. You can activate Kakusei (Awakening), which will count down your gem counter, while turning all bullets pink and slowing them down. It also affects your character and shot. Killing enemies during Kakusei cancels their bullets into score, so you want to go for cancels with as many bullets on the screen as possible.
The gauge in the bottom left indicates how much you can bomb. Your bomb is a charging shield that will deplete more gauge the longer you hold it for. Releasing it will fire the actual bomb, which will be stronger if you held the shield for a longer time.
If you hold the Kakusei button, you will enter Zetsushikai mode, which will cause enemies to spawn even more bullets when killed. This can be used to massively increase score gain; it also caps the multiplier at x500 instead of x100. I only make use of Zetsushikai to get the hidden 1up in Stage 3 in this run, since it's required to get it (as well as destroying all 6 side pods on that stage's midboss + not bombing from there until you get the 1up).
Thanks for watching!Keitai Denjuu Telefang Speed Version in 2:06:25 (WR)Maribel Hearn2022-12-23 | And that's the first game done. This is about 6.5 minutes faster than my old pb from 2018. Now this is a time I'm happy with. Unfortunately I lost over a minute to dying to Sanaeba, the penultimate boss, but midgame was insane, which makes up for it. I'm happy with my execution too. :)
Keitai Denjuu Telefang (携帯電獣テレファング), commonly known as Telefang, is a monster-collecting JRPG released for the Game Boy Color on 3 November 2000. The game is exclusive to Japan, but a nearly complete fanmade English translation is in active development; see below for link. Telefang was developed by Natsume and published by Smilesoft. It plays similar to Pokemon, as you fight your way through dungeons and bosses using various monsters, known as Denjuu (lit. "electric monster"). You own a special phone, called the D-Shot, which has an extra bar of reception for the Denjuu World. Each Denjuu also owns one, and you call them into battle. The D-Shot is also your in-game menu.
The overall strategy is to simply run from story event to story event, not doing any fights that aren't necessary. Encounters are unfortunately random, meaning you are subject to a chance to escape from them. They can also randomly slow you down a bit by wanting to join you after the fight. Some lategame encounters are intentionally defeated, though, and you actually want them to join you, to be used as partners to speed up the mandatory fights.
At the start of the run, you dial Ornithogalum's number, a Secret Denjuu that starts out at level 50. This is really overpowered. It steamrolls early and midgame fights and gets enough experience from the mandatory fights that you do not need to grind at all. From around the middle of the run onward, you use partner Denjuu in battles to speed them up.
The most notable trick is using save & quit to skip certain fights that would otherwise be mandatory. This works because, when you reload the game, the NPCs will respawn at their starting position, not where they left off when you saved the game. This is mostly used in the mid-lategame, though there are two skips on the Tabasco 2 split as well. Another notable strategy is the use of the Frostbite status, which halves Defense while inflicted. Counterintuively though, it makes moves deal *much* more than double damage. This makes the fight against the tanky Yarrow, as well as the final boss, Doomsday, much faster.
To see the save & quit trick in action, the start of the Golaking split is the best example, at least once I enter the dungeon.
I can't explain the entire speedrun in this description; a 2-hour speedrun simply has too much going on, and to top it off, many will be unfamiliar with this game to begin with. I'll probably write an online document containing my full route notes at some point, if there's enough demand.
If you have any questions about this game or about the speedrun, feel free to leave a comment! :)
The patch works for both the Power Version and Speed Version of the game.Keitai Denjuu Telefang 2 Speed Version in 2:05:54 (WR)Maribel Hearn2022-12-09 | Thanks to perfect luck, I got a much faster run than I ever imagined I would get in this game. I'm very happy with this run and I don't see myself bothering to improve it. Besides shoot 'em ups, I am very fond of some JRPGs as well, and Telefang is one of them. These speedruns are a really fun way to do them justice.
Keitai Denjuu Telefang 2 (携帯電獣テレファング2), commonly known as Telefang 2, is a monster-collecting JRPG released for the Game Boy Advance on 26 April 2002. A sequel to the first Telefang game, the game is exclusive to Japan; it was developed by Natsume and published by Smilesoft. It plays similar to Pokemon, as you fight your way through dungeons and bosses using various monsters, known as Denjuu (lit. "electric monster"). You own a special phone, called the D-Shot, which has an extra bar of reception for the Denjuu World. Each Denjuu also owns one, and you call them into battle. The D-Shot is also your in-game menu.
The strategy involves dodging as many encounters as possible, since you don't need the experience points or items from them, so they just waste time. At the start of the run, you dial Rupicola's number, a Secret Denjuu that starts out at level 30, meaning it can easily handle most early/midgame boss fights. You mainly use its Denma attack (powerful limited-use moves) to deal a lot of damage to these bosses. The limited uses can be recovered using recovery items.
If you run, wild Denjuu can spot you easily, but if you walk, their sight becomes shorter, allowing you to sneak past them. I make use of this sneaking technique very frequently. They also can't spot you during a jump, though I never make use of this in the run.
To get enough money to afford the recovery items I need to beat the game, I sell items that I don't need, which I collect from chests in the earlygame with the purpose of selling them to make money.
In the final dungeon, you have to recruit a Denjuu that is strong enough to take on the final boss. Because you dodge non-mandatory battles throughout the run, Rupicola is nowhere near strong enough to face a level 80 Diablos and level 72 Ornithogalum and Kanzou. Therefore, you recruit a level 59 Barriarm to take on the final boss, together with Ryuuguu and Bashou, who join you earlier in the run.
Why I said I got "perfect luck": Recruiting a wild Denjuu is random, and this is why I said "perfect luck". It joined me right away. I was baffled at this luck, saving me an additional 10 minutes on top of what I had already saved. This is why I won't bother to improve; I would make it here, 2 hours in, then reset to bad luck.
I can't explain the entire speedrun in this description; a 2-hour speedrun simply has too much going on, and to top it off, many will be unfamiliar with this game to begin with. I'll probably write an online document containing my full route notes at some point, if there's enough demand.
If you have any questions about this game or about the speedrun, feel free to leave a comment! :)
Original name: 幻影ヶ丘 The Phantom Composer: Rengoku Teien (煉獄庭園)
Background artist: unknown Source: unknownLabyrinth of Touhou BGM - EndingMaribel Hearn2022-11-28 | This theme is a royalty-free composition. Plays during the ending cutscene.
Original name: A Single Teardrop (たったひと雫の涙) Composer: Rengoku Teien (煉獄庭園) Full archive of their music: archive.org/details/rengoku-teien
Background artist: onineko Source: unknownLabyrinth of Touhou BGM - Serious AtmosphereMaribel Hearn2022-11-28 | This theme is a royalty-free composition. Plays during the second part of the 12F cutscene after beating Eientei.
Original name: 天邪鬼住まう島-Amanojaku Sumau Sima- Composer: Rengoku Teien (煉獄庭園) Full archive of their music: archive.org/details/rengoku-teien
Background artist: あすとら Source: pixiv.net/en/artworks/55041769Labyrinth of Touhou BGM - A Turn of EventsMaribel Hearn2022-11-28 | This theme is a royalty-free composition. Plays during the first part of the 12F cutscene after beating Eientei.
Original name: bgm0040 film sound track dark Composer: ASOBEAT
Background artist: Spark621 Source: pixiv.net/en/artworks/36896886Labyrinth of Touhou BGM - Game OverMaribel Hearn2022-11-28 | This theme is a royalty-free composition. Plays when you lose a battle.
Original name: 瓦礫 ~GAREKI~ Composer: SHW
Background artist: Laura-chii Source: deviantart.com/view/162197024Labyrinth of Touhou BGM - VictoryMaribel Hearn2022-11-28 | This theme is a royalty-free composition. Plays when you win a battle.
Background artist: 朱香 Source: pixiv.net/en/artworks/61729669Labyrinth of Touhou BGM - Postgame Boss BattleMaribel Hearn2022-11-28 | This theme is a royalty-free composition. Plays for most boss battles in the postgame.
Background artist: いりごま@直火焙煎 Source: pixiv.net/en/artworks/22702811Labyrinth of Touhou BGM - Bloodstained SealMaribel Hearn2022-11-28 | This theme is a royalty-free composition. Plays when fighting a Bloodstained Seal boss on the main story floors.
Original name: Suspicion and Frustration (疑念と焦燥) Composer: Rengoku Teien (煉獄庭園) Full archive of their music: archive.org/details/rengoku-teien
Background artist: unknown Source: unknownLabyrinth of Touhou BGM - VS MaribelMaribel Hearn2022-11-28 | This theme is a royalty-free composition. Plays when fighting Maribel, as well as ***WINNER*** in the postgame.
Background artist: EO-2日目西こ-23a Source: pixiv.net/en/artworks/54121600Labyrinth of Touhou BGM - VS RinnosukeMaribel Hearn2022-11-28 | This theme is a royalty-free composition. Plays when fighting Rinnosuke.
Original name: Ikusa JAPAN Composer: SHW
Background artist: 会帆@2月頃まであばばば Source: pixiv.net/en/artworks/3678959Labyrinth of Touhou BGM - VS YukariMaribel Hearn2022-11-28 | This theme is a royalty-free composition. Plays when fighting Yukari.
Background artist: 九十i Source: pixiv.net/en/artworks/26750399Labyrinth of Touhou BGM - VS EienteiMaribel Hearn2022-11-28 | This theme is a royalty-free composition. Plays when fighting Eientei.
Background artist: 久蒼穹@お仕事募集中 Source: pixiv.net/en/artworks/97050909Labyrinth of Touhou BGM - VS Youmu/AliceMaribel Hearn2022-11-28 | This theme is a royalty-free composition. Plays when fighting Youmu or Alice, as well as any battle on 30F.
Background artist: みえはる Source: pixiv.net/en/artworks/47805780Labyrinth of Touhou BGM - Boss BattleMaribel Hearn2022-11-28 | This theme is a royalty-free composition. Plays for most bosses in the main story.
Original name: Ariori (キャワユイそなたとアリオリハベリイマソガリ) Composer: Rengoku Teien (煉獄庭園) Full archive of their music: archive.org/details/rengoku-teien
Background artist: アナベル Source: pixiv.net/en/artworks/24299262Labyrinth of Touhou BGM - Normal Battle 3Maribel Hearn2022-11-28 | This theme is a royalty-free composition. Plays during battles from 20F to 29F.
Background artist: 猫水瀬 Source: pixiv.net/en/artworks/37798434Labyrinth of Touhou BGM - Normal Battle 2Maribel Hearn2022-11-28 | This theme is a royalty-free composition. Plays during battles from 12F to 19F.
Background artist: ryosios Source: pixiv.net/en/artworks/46304699Labyrinth of Touhou BGM - Labyrinth of TouhouMaribel Hearn2022-11-28 | This theme is a royalty-free composition. Plays on 20F and 30F.
Original name: Mountain Archer Unit (山岳弓師部隊) Composer: SHW
Background artist: rokusai Source: pixiv.net/en/artworks/99469207Labyrinth of Touhou BGM - Starry Space Reaching the GodsMaribel Hearn2022-11-28 | This theme is a royalty-free composition. Plays on 17-18F.
Background artist: 水蚤 Source: pixiv.net/en/artworks/31491537Labyrinth of Touhou BGM - The Labyrinth Challenge ~Day 19, 256 LDK~Maribel Hearn2022-11-28 | This theme is a royalty-free composition. Plays on 14-15F and 25F.
Original name: Ottoman Empire (オスマン帝国) Composer: Sound Company (音の社)
Background artist: No.734 Source: pixiv.net/en/artworks/35911451Labyrinth of Touhou BGM - The Iron Maze Where Hope Is LostMaribel Hearn2022-11-28 | This theme is a royalty-free composition. Plays on 10-12F and 21F.
Original name: Ayatsuri's Red Thread (アヤツリの紅い糸) Composer: Rengoku Teien (煉獄庭園) Full archive of their music: archive.org/details/rengoku-teien
Background artist: 肱川_嵐 Source: pixiv.net/en/artworks/60005894Labyrinth of Touhou BGM - The Great Labyrinth Worse Than DeathMaribel Hearn2022-11-28 | This theme is a royalty-free composition. Plays on 9F, 19F and 28F.
Original name: 見えない何かに怯える夜 3rd Edition Composer: Rengoku Teien (煉獄庭園) Full archive of their music: archive.org/details/rengoku-teien
Background artist: もねてぃ Source: pixiv.net/en/artworks/32882649Labyrinth of Touhou BGM - The Silencing Veil of DarknessMaribel Hearn2022-11-28 | This theme is a royalty-free composition. Plays on 8F, 16F and 23F.
Background artist: unknown Source: unknownLabyrinth of Touhou BGM - Road to the GlobeMaribel Hearn2022-11-28 | This theme is a royalty-free composition. Plays on 7F, 13F, 22F and 24F.
Background artist: ya☆ Source: pixiv.net/en/artworks/40749758Labyrinth of Touhou BGM - The Sake Scented Lakeshore from the Forests ShadowMaribel Hearn2022-11-28 | This theme is a royalty-free composition. Plays on 5-6F.
Original name: Aiming for the Summit (山頂を目指して) Composer: KMF
Background artist: 千夜QYS3 Source: pixiv.net/en/artworks/40715400Labyrinth of Touhou BGM - The Fortress City Lea MondeMaribel Hearn2022-11-28 | This theme is a royalty-free composition. Plays on 3-4F and 29F.
Original name: I Can Hear the Earth Calling (大地の呼ぶ声が聴こえる) Composer: KMF
Background artist: RAN Source: pixiv.net/en/artworks/24660461Labyrinth of Touhou BGM - The Passage Where The Ice Fairy Loses Her WayMaribel Hearn2022-11-28 | This theme is a royalty-free composition. Plays on 2F and 27F.
Background artist: かきすけ Composer: pixiv.net/en/artworks/7047901Labyrinth of Touhou BGM - Akyuus HouseMaribel Hearn2022-11-28 | This theme is a royalty-free composition. Plays in the Akyuu menu, where you can save/load files, sell equipment, and toggle the music.
Original name: City of Blue (蒼の都) Composer: SHW
Background artist: りっくにあ Source: pixiv.net/en/artworks/34217861Labyrinth of Touhou BGM - Scarlet Devil MansionMaribel Hearn2022-11-28 | This theme is a royalty-free composition. Plays in the SDM menu, where you can rearrange your team.
Original name: Manabi Country (まなびの国) Composer: Sound Company (音の社)
Background artist: 黒乃柚子 Source: pixiv.net/en/artworks/15859648Labyrinth of Touhou BGM - Magic LibraryMaribel Hearn2022-11-28 | This theme is a royalty-free composition. Plays in the Library menu, where you can invest skill points.
Original name: Al Ardil (アル・アーディル) Composer: Sound Company (音の社)
Background artist: kurione0608 Source: twitter.com/i/web/status/569860617764339713Labyrinth of Touhou BGM - Hakurei ShrineMaribel Hearn2022-11-28 | This theme is a royalty-free composition. Plays in the Shrine menu, where you can level up your characters.
Original name: Sparkling River (煌めきの河) Composer: Rengoku Teien (煉獄庭園) Full archive of their music: archive.org/details/rengoku-teien
Background artist: 古雪さん Source: pixiv.net/en/artworks/60540802Labyrinth of Touhou BGM - PhantasmagoriaMaribel Hearn2022-11-28 | This theme is a royalty-free composition. Plays on the main menu.
Original name: 湖畔の村 Asian ver. Composer: SHW
Background artist: Akyuun Source: pixiv.net/en/artworks/92402956Labyrinth of Touhou BGM - The BorderMaribel Hearn2022-11-28 | This theme is a royalty-free composition. Plays during the opening cutscene.
Original name: Wenkamui (ウェンカムイ) Composer: SHW
Background artist: ryosios Source: pixiv.net/en/artworks/23030031Labyrinth of Touhou BGM - Title ScreenMaribel Hearn2022-11-28 | This theme is a royalty-free composition. Plays on the title screen.
Original name: Miyako JAPAN Composer: SHW
Background artist: Totuka Source: pixiv.net/en/artworks/10252349Mrs. Estacion - Perfect Special Stage (NMNB)Maribel Hearn2022-11-13 | I always really liked this Extra, so I wanted to do it justice. At this point a so-called "exNN" (extra no miss no bomb) is not much of a challenge anymore for me, so I was able to get it in just a couple attempts. It was pretty fun revisiting this though. I found a few nice routes for others to steal, too. c:
There's no stage portion lol, just the bossfight. And yes, you really do start with 10/10 lives and bombs. 10/10
If you start the stage while holding Shift, your options will be stacked on top of each other. It might deal a bit more damage? Though it would not make sense, if so. Your shot will go back to normal once you unfocus, staying normal unless you hold Shift during a death.
You can make the hard-to-read last nonspell much easier by directing TeiShan leftwards, so some of the bubbles will go offscreen and they don't overlap nearly as much.
Spell Cards:
0:23 Magic "Rafale Virtua Fighter" 1:07 Frozen Dream "Nightmare Snow Storm" 1:45 Equilibrium "Downside Elevator" 2:27 Meditation "Dream Cold Sleep" 3:14 Homunculus "Cartesian Theater" 4:02 Quarantine "Danmaku Second Life" 4:53 Evil Cold "Winter Collage" 5:52 Mystery "Surging Polywater" 7:12 Tougenkyou "Shangri-La Panopticon" 8:51 Dream of Creation "Axion Moratorium"Mrs. Estacion - Normal 1cc - 999,999,999,999 (WR)Maribel Hearn2022-11-11 | Mrs. Estacion is a silly little Touhou fangame (technically not but *basically* a fangame) that features extremely inflated numbers and some banger soundtracks. I counterstopped it :)
This game uses the communication gauge from Touhou 11 (SA), which means you can graze to collect point items at max value, and the point item value (PIV) is multiplied based on graze as well. Unlike SA, however, the multiplier isn't capped at x9.99; it just keeps going. The PIV also increases more rapidly when you graze. Not only that, but this game has infinite graze as well; you seem to get about 30 graze per second per bullet. And to top it off, when you cancel a spell card or nonspell, the bullets *cancel into point items*. This is completely insane. It means you get billions and billions of points for a cancel, with point item value that high.
TL;DR: graze-based PIV + uncapped PIV multiplier + infinite graze + cancels give point items. So... yeah.
The route involves dumping bombs and lives on patterns that give a lot of graze (especially on the Stage 2 boss, where most of it happens). I still dump a significant number of resources on the Stage 4 boss as well. Stage 4 is the final stage in this game, and by far the longest and highest scoring, because of your graze being so high at that point + most of the final boss's patterns firing a ton of bullets.
I'm the first in the world to do this, for what it's worth. The only other score run that wasn't mine was an 813 billion clear by a player called Tabris, uploaded to Nicovideo. They performed it not long after the game came out, so it wasn't very optimised. I improved their route by doing much more worthwhile resource dumps and was eventually able to get this clear after a few days of playing.
If I realised how close to 400,000 graze I was near the end, I would've just hugged the bullets and gone for it. Then again, I would've risked dying.. so maybe it's for the best lol.