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10:33 May 15, 2021
New textures for Doom (Part 1) Low-Res / Hi-Quality Pack v.0.3.10
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New textures for Doom (Part 1) Low-Res / Hi-Quality Pack v.0.3.10 @B00m3rDoomer
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π¬π¨π³ π©πΆπΆπ΄π¬πΉ πΊπ―πΆπΆπ»π¬πΉπΊ
[ DOWNLOAD link below ] LR/HQ texture pack is made for Doom, Doom 2 and all WADs using vanilla textures. It optionally provides parallax and material effects which create fancy light effects. It is still low resolution, pixelated, but smoother than the original Doom textures. It aims to create a darker atmosphere with a more realistic color palette, without betraying the original soul of the vanilla textures. These are the resaons why (for the moment) I call this pack "Low-Res / Hi-Quality". If you have a good idea for a fancier definitive name, please drop a comment :). This Alpha version is just a starting point, and I am looking for feedback, criticisms, advice before I move to the next step and adapt a new wave of textures. Follow it up on doomworld.com/forum/topic/152301 DOWNLOAD HERE:moddb.com/addons/start/289800 - Version without PBR is compatible with any sourceport supporting 32bits color palette - Version with PBR is compatible with GZdoom only. it provides bump mapping effects and light reflection. It is highly recommended to use it with a relight mode such as the Relighting v.4.0165b mod (moddb.com/downloads/start/255969 ) to get the most out of it. - Don't load these 2 versions altogether. LR/HQ heavily remixes textures from various packs made by the Doom community these last years. I assembled it by remixing / downscaling / editing: - the great textures from the iconic DLTP and DHTP packs by Kurikai, featuring many Doomenator and Hoover1979 texturesο»Ώο»Ώο»Ώο»Ώ DHTP - ο»Ώgithub.com/KuriKai/DHTP DLTP - moddb.com/addons/dltp-doom-lowres-texture-pack-01 - PBR/materials by the famous modder Stealth Frag doomworld.com/forum/topic/130773-doom-pbr-materials-pack-for-episode-one-available-resolutions-256-512-and-1k - a few materials from PBR POM 0.4 by Arl doomworld.com/forum/topic/100298-pbr-and-parallax-maps-for-vanilla-doom-textures - textures and details from OTEX doom.ukiro.com/about-otex To be clear on this point, I only remixed and re-used, and these guys I am mentionning are the real artists. I added my own unique discreet gimmicks to create a visual signature for this pack (doors, tekwall, cement...). This is version 0.3.10 so there is still a lot of work to do... Will release a first Beta for broader testing purpose when reaching v.0.5. in 3 months or so. ---------------------------------------------------------------------- Download other mods used in this video: ---------------------------------------------------------------------- - Voxel monsters : Voxel Doom 2.4moddb.com/mods/voxel-doom-ii/addons/voxel-doom-ii-with-parallax-textures - Weapons: pke-dae (based on Smooth Weapons Enhanced)forum.zdoom.org/viewtopic.php?t=78199 - New weapon sounds: perkristian.net/game_doom-sfx.shtml - Fire, particule FX: my customized version of PFenh.pk3archive.org/download/best-ever.org_WAD_archive_part_P - Additional lighting: More lightsgithub.com/SnakieJakie/More-Lights - Footsteps: Cosmfootstepsforum.zdoom.org/viewtopic.php?t=32622 - Fading Corpses Universal:doomworld.com/forum/topic/89211 - Custom HUD: my customized version of SeventhSentinel's personal fullscreen HUDforum.zdoom.org/viewtopic.php?t=60201 - Liquid textures: my customized version of ULTPmoddb.com/games/doom/addons/ultp-universal-ltp-zdoom-softwarerender - Custom visor: XHairs packmoddb.com/mods/brutal-doom/addons/x-hairs-pack - Monster damage: Damnumsforum.zdoom.org/viewtopic.php?t=55048 - Monster health: Xhairsforum.zdoom.org/viewtopic.php?t=55048 - Weapon wheel: Gearboxforum.zdoom.org/viewtopic.php?t=61061 - Audio warnings (and other QoL feats) : Hellscape navigatorgithub.com/mmaulwurff/hellscape-navigator - Music: Doom Metal Vol 7moddb.com/mods/brutal-doom/addons/doom-metal-soundtrack-mod-volume-7 - No "oof" sound (partially home-made) no link ---------------------------------------------------------------------- Please leave comments, feedback, criticisms, advice. And join me on Discord to exchange : ++++++ discord.gg/xFfrWJFx
updated 1 year ago
New textures for Doom (Part 1) Low-Res / Hi-Quality Pack v.0.3.10
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π¬π¨π³ π©πΆπΆπ΄π¬πΉ πΊπ―πΆπΆπ»π¬πΉπΊ 2025-05-08 | [ DOWNLOAD link below ] LR/HQ texture pack is made for Doom, Doom 2 and all WADs using vanilla textures. It optionally provides parallax and material effects which create fancy light effects. It is still low resolution, pixelated, but smoother than the original Doom textures. It aims to create a darker atmosphere with a more realistic color palette, without betraying the original soul of the vanilla textures. These are the resaons why (for the moment) I call this pack "Low-Res / Hi-Quality". If you have a good idea for a fancier definitive name, please drop a comment :). This Alpha version is just a starting point, and I am looking for feedback, criticisms, advice before I move to the next step and adapt a new wave of textures. Follow it up on doomworld.com/forum/topic/152301 DOWNLOAD HERE:moddb.com/addons/start/289800 - Version without PBR is compatible with any sourceport supporting 32bits color palette - Version with PBR is compatible with GZdoom only. it provides bump mapping effects and light reflection. It is highly recommended to use it with a relight mode such as the Relighting v.4.0165b mod (moddb.com/downloads/start/255969 ) to get the most out of it. - Don't load these 2 versions altogether. LR/HQ heavily remixes textures from various packs made by the Doom community these last years. I assembled it by remixing / downscaling / editing: - the great textures from the iconic DLTP and DHTP packs by Kurikai, featuring many Doomenator and Hoover1979 texturesο»Ώο»Ώο»Ώο»Ώ DHTP - ο»Ώgithub.com/KuriKai/DHTP DLTP - moddb.com/addons/dltp-doom-lowres-texture-pack-01 - PBR/materials by the famous modder Stealth Frag doomworld.com/forum/topic/130773-doom-pbr-materials-pack-for-episode-one-available-resolutions-256-512-and-1k - a few materials from PBR POM 0.4 by Arl doomworld.com/forum/topic/100298-pbr-and-parallax-maps-for-vanilla-doom-textures - textures and details from OTEX doom.ukiro.com/about-otex To be clear on this point, I only remixed and re-used, and these guys I am mentionning are the real artists. I added my own unique discreet gimmicks to create a visual signature for this pack (doors, tekwall, cement...). This is version 0.3.10 so there is still a lot of work to do... Will release a first Beta for broader testing purpose when reaching v.0.5. in 3 months or so. ---------------------------------------------------------------------- Download other mods used in this video: ---------------------------------------------------------------------- - Voxel monsters : Voxel Doom 2.4moddb.com/mods/voxel-doom-ii/addons/voxel-doom-ii-with-parallax-textures - Weapons: pke-dae (based on Smooth Weapons Enhanced)forum.zdoom.org/viewtopic.php?t=78199 - New weapon sounds: perkristian.net/game_doom-sfx.shtml - Fire, particule FX: my customized version of PFenh.pk3archive.org/download/best-ever.org_WAD_archive_part_P - Additional lighting: More lightsgithub.com/SnakieJakie/More-Lights - Footsteps: Cosmfootstepsforum.zdoom.org/viewtopic.php?t=32622 - Fading Corpses Universal:doomworld.com/forum/topic/89211 - Custom HUD: my customized version of SeventhSentinel's personal fullscreen HUDforum.zdoom.org/viewtopic.php?t=60201 - Liquid textures: my customized version of ULTPmoddb.com/games/doom/addons/ultp-universal-ltp-zdoom-softwarerender - Custom visor: XHairs packmoddb.com/mods/brutal-doom/addons/x-hairs-pack - Monster damage: Damnumsforum.zdoom.org/viewtopic.php?t=55048 - Monster health: Xhairsforum.zdoom.org/viewtopic.php?t=55048 - Weapon wheel: Gearboxforum.zdoom.org/viewtopic.php?t=61061 - Audio warnings (and other QoL feats) : Hellscape navigatorgithub.com/mmaulwurff/hellscape-navigator - Music: Doom Metal Vol 7moddb.com/mods/brutal-doom/addons/doom-metal-soundtrack-mod-volume-7 - No "oof" sound (partially home-made) no link ---------------------------------------------------------------------- Please leave comments, feedback, criticisms, advice. And join me on Discord to exchange : ++++++ discord.gg/xFfrWJFx
What if Doom & Minecraft had a baby ?
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π¬π¨π³ π©πΆπΆπ΄π¬πΉ πΊπ―πΆπΆπ»π¬πΉπΊ 2025-07-04 | Cuteness and brutality are the pillars of our mod scientist's experiment this week ! An intense gameplay on an adorable custom #doom map with cute voxel weapons, against cute voxel monsters. But don't get abused by this colorful minecraftian environmement: it is pretty DANGEROUS ! (14:04s - 4K) Like this video? SUBSCRIBE and enjoy new amazing content every week! IWAD : DOOM 2 WAD : PAINT IT DOOM LEVEL: e1m1, "ESCAPE FROM CACO BAY" by βͺ@violentbeetle2441 "Paint It Doom is a 22-map megawad for Doom II and MBF21-compatible source ports, created as a community project led by ViolentBeetle. It is a conceptual sequel to DIY, featuring maps made primarily out of solid colors. The project uses Ancient Aliens palette producing vibrant colors and features 22 levels in different themes." The main mods used in this video: - VOXEL CHIBI DOOM, by Cherno provides these cute voxel monsters - VOXEL WEAPONS, by Delta provides voxel weapons - VOXEL DOOM, by Cheello provides voxel items / pickups #retrogaming #doommods ---------------------------------------------------------------------- Downloads: ---------------------------------------------------------------------- - IWAD : DOOM2store.steampowered.com/app/2280/DOOM__DOOM_II - WAD : PAINT IT DOOMdoomworld.com/idgames/levels/doom2/Ports/megawads/paintitdoom - Sourceport : GzDoom 4.11.3zdoom.org/downloads - VOXEL CHIBI DOOM:forum.zdoom.org/viewtopic.php?t=58059 - VOXEL WEAPONS:doomworld.com/forum/topic/131483 - VOXEL DOOMmoddb.com/mods/doom-voxel-project/addons/voxel-doom - Fire, particule FX: my own custom version of PFenh.pk3archive.org/download/best-ever.org_WAD_archive_part_P - Footsteps: Cosmfootstepsforum.zdoom.org/viewtopic.php?t=32622 - Custom HUD: my own custom version of SeventhSentinel's personal fullscreen HUDforum.zdoom.org/viewtopic.php?t=60201 - Monster damage: Damnumsforum.zdoom.org/viewtopic.php?t=55048 - Audio warnings (and other QoL feats) : Hellscape navigatorgithub.com/mmaulwurff/hellscape-navigator - No "oof" sound (partially home-made) no link - Various QOL mods: ... Join me on Discord : ++++++ discord.gg/xFfrWJFx
Doom with Quake weapons & Quake 2 monsters (on Doom e1m3 )
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π¬π¨π³ π©πΆπΆπ΄π¬πΉ πΊπ―πΆπΆπ»π¬πΉπΊ 2025-06-13 | The concept of this insane experiment ? Fight Quake 2 monsters with Quake 1 weapons on the legendary #Doom e1m3 map... + 15 mods (10:41s - 4K) Like this video? SUBSCRIBE and enjoy new amazing content every week! IWAD : Ultimate DOOM WAD : Ultimate DOOM The main mods in this video: - QuakeStuff Ultra, by MΓ‘nibranΓ°r System provides Quake weapons and some special effects, items - Quake2Stuff Monster only, by MΓ‘nibranΓ°r System & Gibson provides Quake 2 monsters - Low-Res Hi-Quality Textures, by B00m3r Doomer provides consistent textures allowing Doom, Quake, and Quake 2 to blend nicely #retrogaming #quake #quake2 #doommods ---------------------------------------------------------------------- Downloads: ---------------------------------------------------------------------- - WAD : Ultimate DOOMstore.steampowered.com/app/2280/DOOM__DOOM_II - Sourceport : GzDoom 4.11.3zdoom.org/downloads - QuakeStuff Ultra:doomworld.com/forum/topic/97615-quake-1-stuff-ultra-reloaded-v12-final - Quake2Stuff monsters:moddb.com/mods/quake-2-stuff-monsters-only-gibson-edition - Low-Res Hi-Quality Textures 0.3.20moddb.com/games/doom/addons/doom-low-res-hi-quality-texture-pack - Relighting v.4.0165bmoddb.com/downloads/start/255969 - Various relight mods: github.com/SnakieJakie/More-Lights - Fire, particule FX: modified version of PFenh.pk3archive.org/download/best-ever.org_WAD_archive_part_P - Footsteps: Cosmfootstepsforum.zdoom.org/viewtopic.php?t=32622 - Custom HUD: my customized version of SeventhSentinel's personal fullscreen HUDforum.zdoom.org/viewtopic.php?t=60201 - Custom visor: moddb.com/mods/brutal-doom/addons/x-hairs-pack - Monster damage: Damnumsforum.zdoom.org/viewtopic.php?t=55048 - Monster health: Xhairsforum.zdoom.org/viewtopic.php?t=55048 - Weapon wheel: Gearboxforum.zdoom.org/viewtopic.php?t=61061 - Music: Doom Metal Vol 7moddb.com/mods/brutal-doom/addons/doom-metal-soundtrack-mod-volume-7 - Audio warnings (and other QoL feats) : Hellscape navigatorgithub.com/mmaulwurff/hellscape-navigator - No "oof" sound (partially home-made) no link - Various QOL mods: ... Join me on Discord : ++++++ discord.gg/xFfrWJFx
New textures for Doom (Part 3) Low-Res / Hi-Quality Pack v.0.3.20 on Doom The Way ID Did (e1m2)
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π¬π¨π³ π©πΆπΆπ΄π¬πΉ πΊπ―πΆπΆπ»π¬πΉπΊ 2025-06-06 | [ DOWNLOAD link below ] LR/HQ texture pack is made for Doom, Doom 2 and all WADs using vanilla textures. It optionally provides parallax & material effects which create fancy light reflections. It is still low resolution, pixelated, but smoother than the original Doom textures. It aims to create a darker atmosphere with a more realistic color palette, without betraying the original soul of the vanilla textures. These are the resaons why (for the moment) I call this pack "Low-Res / Hi-Quality". If you have a good idea for a fancier definitive name, please drop a comment :). This Alpha version is just a starting point, and I am looking for feedback, criticisms, advice before I move to the next step and adapt a new wave of textures. Follow it up on doomworld.com/forum/topic/152301 DOWNLOAD HERE:moddb.com/addons/start/289800?referer=https%3A%2F%2Fwww.moddb.com%2Faddons Unzip the archive and select a pack among these: - Version "LRHQ_Textures_0.3.20.pk3" : Textures only, without PBR. Compatible with any sourceport supporting 32bits color PNG textures & PK3 file format - Version "LRHQ_Textures+Brightmaps_0.3.20.pk3" : same as above plus reflections and material effects. Only compatible with GZdoom 4.x & hardware rendering - Version "LRHQ_Textures+Brightmaps+Heightmaps_0.3.20.pk3" : same as above plus 3D parallax effects on textures. Only compatible with GZdoom 4.x & hardware rendering. This version can have an impact on performance on old hardware. It is recommended to use this texture pack with a relight mod such as the Relighting v.4.0165b mod (moddb.com/downloads/start/255969 ) to get the most out of it. LR/HQ heavily remixes textures from various packs made by the Doom community these last years. I assembled it by remixing / downscaling / editing: - the great textures from the iconic DLTP and DHTP packs by Kurikai, featuring many Doomenator and Hoover1979 texturesο»Ώο»Ώο»Ώο»Ώ DHTP - ο»Ώgithub.com/KuriKai/DHTP DLTP - moddb.com/addons/dltp-doom-lowres-texture-pack-01 - PBR/materials by the famous modder Stealth Frag doomworld.com/forum/topic/130773-doom-pbr-materials-pack-for-episode-one-available-resolutions-256-512-and-1k - a few materials from PBR POM 0.4 by Arl doomworld.com/forum/topic/100298-pbr-and-parallax-maps-for-vanilla-doom-textures - textures and details from OTEX doom.ukiro.com/about-otex To be clear on this point, I only remixed and re-used, and these guys I am mentionning are the real artists. I added my own unique discreet gimmicks to create a visual signature for this pack (doors, tekwall, cement...). This is version 0.3.20 so there is still a lot of work to do... Will release a first Beta for broader testing purpose when reaching v.0.5. in 3 months or so. ---------------------------------------------------------------------- Download other mods used in this video: ---------------------------------------------------------------------- - WAD: Doom the way ID did (2010)doomworld.com/idgames/levels/doom/megawads/dtwid - Voxel monsters : Voxel Doom 2.4moddb.com/mods/voxel-doom-ii/addons/voxel-doom-ii-with-parallax-textures - Weapons: pke-dae (based on Smooth Weapons Enhanced)forum.zdoom.org/viewtopic.php?t=78199 - New weapon sounds: perkristian.net/game_doom-sfx.shtml - Fire, particule FX: my customized version of PFenh.pk3archive.org/download/best-ever.org_WAD_archive_part_P - Additional lighting: More lightsgithub.com/SnakieJakie/More-Lights - Footsteps: Cosmfootstepsforum.zdoom.org/viewtopic.php?t=32622 - Fading Corpses Universal:doomworld.com/forum/topic/89211 - Custom HUD: my customized version of SeventhSentinel's personal fullscreen HUDforum.zdoom.org/viewtopic.php?t=60201 - Liquid textures: my customized version of ULTPmoddb.com/games/doom/addons/ultp-universal-ltp-zdoom-softwarerender - Custom visor: XHairs packmoddb.com/mods/brutal-doom/addons/x-hairs-pack - Monster damage: Damnumsforum.zdoom.org/viewtopic.php?t=55048 - Monster health: Xhairsforum.zdoom.org/viewtopic.php?t=55048 - Weapon wheel: Gearboxforum.zdoom.org/viewtopic.php?t=61061 - Audio warnings (and other QoL feats) : Hellscape navigatorgithub.com/mmaulwurff/hellscape-navigator - Music: Doom Metal Vol 7moddb.com/mods/brutal-doom/addons/doom-metal-soundtrack-mod-volume-7 - No "oof" sound (partially home-made) no link ---------------------------------------------------------------------- Please leave comments, feedback, criticisms, advice. And join me on Discord to exchange : ++++++ discord.gg/xFfrWJFx
New textures for Doom 2 (Part 2) Low-Res / Hi-Quality Pack v.0.3.10
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π¬π¨π³ π©πΆπΆπ΄π¬πΉ πΊπ―πΆπΆπ»π¬πΉπΊ 2025-05-08 | [ DOWNLOAD link below ] LR/HQ texture pack is made for Doom, Doom 2 and all WADs using vanilla textures. It optionally provides parallax and material effects which create fancy light effects. It is still low resolution, pixelated, but smoother than the original Doom textures. It aims to create a darker atmosphere with a more realistic color palette, without betraying the original soul of the vanilla textures. These are the resaons why (for the moment) I call this pack "Low-Res / Hi-Quality". If you have a good idea for a fancier definitive name, please drop a comment :). This Alpha version is just a starting point, and I am looking for feedback, criticisms, advice before I move to the next step and adapt a new wave of textures. Follow it up on doomworld.com/forum/topic/152301 DOWNLOAD HERE:moddb.com/addons/start/289800?referer=https%3A%2F%2Fwww.moddb.com%2Faddons - Version without PBR is compatible with any sourceport supporting 32bits color palette - Version with PBR is compatible with GZdoom only. it provides bump mapping effects and light reflection. It is highly recommended to use it with a relight mode such as the Relighting v.4.0165b mod (moddb.com/downloads/start/255969 ) to get the most out of it. - Don't load these 2 versions altogether. LR/HQ heavily remixes textures from various packs made by the Doom community these last years. I assembled it by remixing / downscaling / editing: - the great textures from the iconic DLTP and DHTP packs by Kurikai, featuring many Doomenator and Hoover1979 texturesο»Ώο»Ώο»Ώο»Ώ DHTP - ο»Ώgithub.com/KuriKai/DHTP DLTP - moddb.com/addons/dltp-doom-lowres-texture-pack-01 - PBR/materials by the famous modder Stealth Frag doomworld.com/forum/topic/130773-doom-pbr-materials-pack-for-episode-one-available-resolutions-256-512-and-1k - a few materials from PBR POM 0.4 by Arl doomworld.com/forum/topic/100298-pbr-and-parallax-maps-for-vanilla-doom-textures - textures and details from OTEX doom.ukiro.com/about-otex To be clear on this point, I only remixed and re-used, and these guys I am mentionning are the real artists. I added my own unique discreet gimmicks to create a visual signature for this pack (doors, tekwall, cement...). This is version 0.3.10 so there is still a lot of work to do... Will release a first Beta for broader testing purpose when reaching v.0.5. in 3 months or so. ---------------------------------------------------------------------- Download other mods used in this video: ---------------------------------------------------------------------- - Voxel monsters : Voxel Doom 2.4moddb.com/mods/voxel-doom-ii/addons/voxel-doom-ii-with-parallax-textures - Weapons: pke-dae (based on Smooth Weapons Enhanced)forum.zdoom.org/viewtopic.php?t=78199 - New weapon sounds: perkristian.net/game_doom-sfx.shtml - Fire, particule FX: my customized version of PFenh.pk3archive.org/download/best-ever.org_WAD_archive_part_P - Additional lighting: More lightsgithub.com/SnakieJakie/More-Lights - Footsteps: Cosmfootstepsforum.zdoom.org/viewtopic.php?t=32622 - Fading Corpses Universal:doomworld.com/forum/topic/89211 - Custom HUD: my customized version of SeventhSentinel's personal fullscreen HUDforum.zdoom.org/viewtopic.php?t=60201 - Liquid textures: my customized version of ULTPmoddb.com/games/doom/addons/ultp-universal-ltp-zdoom-softwarerender - Custom visor: XHairs packmoddb.com/mods/brutal-doom/addons/x-hairs-pack - Monster damage: Damnumsforum.zdoom.org/viewtopic.php?t=55048 - Monster health: Xhairsforum.zdoom.org/viewtopic.php?t=55048 - Weapon wheel: Gearboxforum.zdoom.org/viewtopic.php?t=61061 - Audio warnings (and other QoL feats) : Hellscape navigatorgithub.com/mmaulwurff/hellscape-navigator - Music: Doom Metal Vol 7moddb.com/mods/brutal-doom/addons/doom-metal-soundtrack-mod-volume-7 - No "oof" sound (partially home-made) no link ---------------------------------------------------------------------- Please leave comments, feedback, criticisms, advice. And join me on Discord to exchange : ++++++ discord.gg/xFfrWJFx
Low-Res / Hi-Quality textures for Doom - WIP - v.0.15b
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π¬π¨π³ π©πΆπΆπ΄π¬πΉ πΊπ―πΆπΆπ»π¬πΉπΊ 2025-01-29 | [ DOWNLOAD link below ] LR/HQ texture pack is made for Doom, Doom 2 and all WADs using vanilla textures. It optionally provides parallax and material effects which creates fancy light effects. It is low resolution, pixelated, but smoother than the original Doom textures. It aims to create a darker atmosphere with a more realistic color palette, without betraying the original soul of the vanilla textures. These are the resaons why (for the moment) I call this pack "Low-Res / Hi-Quality". If you have a good idea for a fancier definitive name, please drop a comment :). This Alpha version is just a starting point, and I am looking for feedback, critics, advice before I move to the next step and adapt a new wave of textures. Follow it up on doomworld.com/forum/topic/152301 DOWNLOAD HERE:moddb.com/addons/start/289800 - Version without PBR is compatible with any sourceport supporting 32bits color palette - Version with PBR is compatible with GZdoom only. it provides bump mapping effects and light reflection. It is highly recommended to use it with a relight mode such as the Relighting v.4.0165b mod (moddb.com/downloads/start/255969 ) to get the most out of it. - Don't load these 2 versions altogether. LR/HQ heavily remixes textures from various packs made by the Doom community these last years. I assembled it by remixing / downscaling / editing: - the great textures from the iconic DLTP and DHTP packs by Kurikai, featuring many Doomenator and Hoover1979 texturesο»Ώο»Ώο»Ώο»Ώ DHTP - ο»Ώgithub.com/KuriKai/DHTP DLTP - moddb.com/addons/dltp-doom-lowres-texture-pack-01 - PBR/materials by the famous modder Stealth Frag doomworld.com/forum/topic/130773-doom-pbr-materials-pack-for-episode-one-available-resolutions-256-512-and-1k - a few materials from PBR POM 0.4 by Arl doomworld.com/forum/topic/100298-pbr-and-parallax-maps-for-vanilla-doom-textures - textures and details from OTEX doom.ukiro.com/about-otex To be clear on this point, I only remixed and re-used, and these guys I am mentionning are the real artists. I added my own unique discreet gimmicks to create a visual signature for this pack (doors, tekwall, cement...). This is version 0.3.10 so there is still a lot of work to do... Will release a first Beta for broader testing purpose when reaching v.0.5. in 3 months or so. ---------------------------------------------------------------------- Download other mods used in this video: ---------------------------------------------------------------------- - Voxel monsters : Voxel Doom 2.4moddb.com/mods/voxel-doom-ii/addons/voxel-doom-ii-with-parallax-textures - Weapons: pke-dae (based on Smooth Weapons Enhanced)forum.zdoom.org/viewtopic.php?t=78199 - New weapon sounds: perkristian.net/game_doom-sfx.shtml - Fire, particule FX: my customized version of PFenh.pk3archive.org/download/best-ever.org_WAD_archive_part_P - Additional lighting: More lightsgithub.com/SnakieJakie/More-Lights - Footsteps: Cosmfootstepsforum.zdoom.org/viewtopic.php?t=32622 - Fading Corpses Universal:doomworld.com/forum/topic/89211 - Custom HUD: my customized version of SeventhSentinel's personal fullscreen HUDforum.zdoom.org/viewtopic.php?t=60201 - Liquid textures: my customized version of ULTPmoddb.com/games/doom/addons/ultp-universal-ltp-zdoom-softwarerender - Custom visor: XHairs packmoddb.com/mods/brutal-doom/addons/x-hairs-pack - Monster damage: Damnumsforum.zdoom.org/viewtopic.php?t=55048 - Monster health: Xhairsforum.zdoom.org/viewtopic.php?t=55048 - Weapon wheel: Gearboxforum.zdoom.org/viewtopic.php?t=61061 - Audio warnings (and other QoL feats) : Hellscape navigatorgithub.com/mmaulwurff/hellscape-navigator - Music: Doom Metal Vol 7moddb.com/mods/brutal-doom/addons/doom-metal-soundtrack-mod-volume-7 - No "oof" sound (partially home-made) no link ---------------------------------------------------------------------- Please leave comments, feedback, critics, advice. And join me on Discord to exchange : ++++++ discord.gg/xFfrWJFx
BRUTAL DOOM over-modded gameplay : BREACH Ep.2 + BD21 Weapons Only +17 mods
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π¬π¨π³ π©πΆπΆπ΄π¬πΉ πΊπ―πΆπΆπ»π¬πΉπΊ 2024-11-30 | Let's play #BrutalDoom on a great map : BREACH (ep.2 - 07:36s - 4K) Like this video? SUBSCRIBE and enjoy new amazing content every week! Gameplay mode : BRUTAL DOOM v21 Weapons Only Brutal Doom v21 was created by SERGEANT MARK IV. The Weapon Only edition (BWO 21) was created by HERETICNIC. Additional weapon skins are provided by Brutal Pack v10, created by JTC3. iWAD : DOOM 2 (1994) WAD : BREACH, created by VIGGLES (Alun Bestor), Cacoward 2015 "Sprawling techbase medley with surreal interludes in hell. (...) This was an exercise in using the original Doom 2 textures and specials to build something very modern: with intricate spaces, long vistas and a bunch of half-assed environmental storytelling. Inspired by No Rest for the Living, Visions of Eternity, Vaporware Demo and Metroid Prime." VIGGLES, Doomworld Episode(s): 1 Map(s): 1 Estimated duration: 25 minutes #retrogaming #doom #doommods ---------------------------------------------------------------------- Downloads: ---------------------------------------------------------------------- - WAD : doomworld.com/idgames/levels/doom2/Ports/a-c/breach - Sourceport : GzDoom 4.11.3zdoom.org/downloads - BRUTAL DOOM v21 Weapons Onlymoddb.com/mods/brutal-doom/downloads/bwo-brutaldoom-v21-weapons-only-version-revision-c-pain-sectors/#8863446 - Brutal Pack Weapons v10moddb.com/mods/brutal-doom/addons/bpv10weaponsforbdv21 - Voxel monster : Voxel Doom 2.4moddb.com/mods/voxel-doom-ii/addons/voxel-doom-ii-with-parallax-textures - Textures: my home-made remix of multiple textures/PBR : DLTP (Doom Low-Res Texture Pack) Doom 256 PBR (downscaled) by StealthFrag Cage's Texture Pack DrDoctor's Texture Pack - Fire, particule FX: my customized version of PFenh.pk3archive.org/download/best-ever.org_WAD_archive_part_P - Footsteps: Cosmfootsteps no link - Custom HUD: HXRTCHUD-Plat_v060forum.zdoom.org/viewtopic.php?t=75282 - Custom visor: XHairs packmoddb.com/mods/brutal-doom/addons/x-hairs-pack - Monster damage: Damnumsforum.zdoom.org/viewtopic.php?t=55048 - Monster health: Xhairsforum.zdoom.org/viewtopic.php?t=55048 - Weapon wheel: Gearboxforum.zdoom.org/viewtopic.php?t=61061 - Audio warnings (and other QoL feats) : Hellscape navigatorgithub.com/mmaulwurff/hellscape-navigator - No "oof" sound (partially home-made) no link - Various small QOL mods: ... Join me on Discord to exchange : ++++++ discord.gg/xFfrWJFx
BRUTAL DOOM over-modded gameplay : BREACH Ep1 + BD21 Weapons Only +17 mods
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π¬π¨π³ π©πΆπΆπ΄π¬πΉ πΊπ―πΆπΆπ»π¬πΉπΊ 2024-11-30 | Let's play #BrutalDoom on a great map : BREACH (ep.1.1 - 07:10s - 4K) Like this video? SUBSCRIBE and enjoy new amazing content every week! This is the reboot of my previous video. Better quality... Gameplay mode : BRUTAL DOOM v21 Weapons Only Brutal Doom v21 was created by SERGEANT MARK IV. The Weapon Only edition (BWO 21) was created by HERETICNIC. Additional weapon skins are provided by Brutal Pack v10, created by JTC3. iWAD : DOOM 2 (1994) WAD : BREACH, created by VIGGLES (Alun Bestor), Cacoward 2015 "Sprawling techbase medley with surreal interludes in hell. (...) This was an exercise in using the original Doom 2 textures and specials to build something very modern: with intricate spaces, long vistas and a bunch of half-assed environmental storytelling. Inspired by No Rest for the Living, Visions of Eternity, Vaporware Demo and Metroid Prime." VIGGLES, Doomworld Episode(s): 1 Map(s): 1 Estimated duration: 25 minutes #retrogaming #doom #doommods ---------------------------------------------------------------------- Downloads: ---------------------------------------------------------------------- - WAD : doomworld.com/idgames/levels/doom2/Ports/a-c/breach - Sourceport : GzDoom 4.11.3zdoom.org/downloads - BRUTAL DOOM v21 Weapons Onlymoddb.com/mods/brutal-doom/downloads/bwo-brutaldoom-v21-weapons-only-version-revision-c-pain-sectors/#8863446 - Brutal Pack Weapons v10moddb.com/mods/brutal-doom/addons/bpv10weaponsforbdv21 - Voxel monsters : Voxel Doom 2.4moddb.com/mods/voxel-doom-ii/addons/voxel-doom-ii-with-parallax-textures - Textures: my home-made remix of multiple textures/PBR : DLTP (Doom Low-Res Texture Pack) Doom 256 PBR (downscaled) by StealthFrag Cage's Texture Pack DrDoctor's Texture Pack - Fire, particule FX: my customized version of PFenh.pk3archive.org/download/best-ever.org_WAD_archive_part_P - Footsteps: Cosmfootstepsforum.zdoom.org/viewtopic.php?t=32622 - Custom HUD: HXRTCHUD-Plat_v060forum.zdoom.org/viewtopic.php?t=75282 - Custom visor: XHairs packmoddb.com/mods/brutal-doom/addons/x-hairs-pack - Monster damage: Damnumsforum.zdoom.org/viewtopic.php?t=55048 - Monster health: Xhairsforum.zdoom.org/viewtopic.php?t=55048 - Weapon wheel: Gearboxforum.zdoom.org/viewtopic.php?t=61061 - Audio warnings (and other QoL feats) : Hellscape navigatorgithub.com/mmaulwurff/hellscape-navigator - No "oof" sound (partially home-made) no link - Various small QOL mods: ... Join me on Discord to exchange : ++++++ discord.gg/xFfrWJFx
DOOM over-modded gameplay : DIABOLUS EX + 16 mods - Ep4
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π¬π¨π³ π©πΆπΆπ΄π¬πΉ πΊπ―πΆπΆπ»π¬πΉπΊ 2024-10-04 | Let's play #Doom on a great map : DIABOLUS EX + 16 mods (ep.4 - 06:12s - 4K) Like this video? SUBSCRIBE and enjoy new amazing content every week! IWAD : DOOM 2 (1994) WAD : DIABOLUS EX, created by ARVELL, 2018 "This map is a love letter to cyberpunk genre as a whole and the DEUS EX franchise in particular. Using a whole new set of custom made textures, the project aims to recreate the look and vibe of an unethical near future corporation run by the forces of hell." - Moddb Episode(s): 1 Map(s): 1 Estimated duration: 35 minutes #retrogaming #doommods ---------------------------------------------------------------------- Downloads: ----------------------------------------------------------------------- - WAD : DEx.wadmoddb.com/mods/diabolus-ex - Sourceport : GzDoom 4.11.3zdoom.org/downloads - Voxel Weapons finished : doomworld.com/applications/core/interface/file/attachment.php?id=201105 - Voxel monster : Voxel Doom 2.4moddb.com/mods/voxel-doom-ii/addons/voxel-doom-ii-with-parallax-textures - Various relight mods: github.com/SnakieJakie/More-Lights - Fire, particule FX: my customized version of PFenh.pk3archive.org/download/best-ever.org_WAD_archive_part_P - Footsteps: Cosmfootstepsforum.zdoom.org/viewtopic.php?t=32622 - Fading Corpses Universal:doomworld.com/forum/topic/89211 - Custom HUD: my customized version of SeventhSentinel's personal fullscreen HUDforum.zdoom.org/viewtopic.php?t=60201 - Custom visor: XHairs packmoddb.com/mods/brutal-doom/addons/x-hairs-pack - Monster damage: Damnumsforum.zdoom.org/viewtopic.php?t=55048 - Monster health: Xhairsforum.zdoom.org/viewtopic.php?t=55048 - Weapon wheel: Gearboxforum.zdoom.org/viewtopic.php?t=61061 - New weapon sounds: perkristian.net/game_doom-sfx.shtml - Audio warnings (and other QoL feats) : Hellscape navigatorgithub.com/mmaulwurff/hellscape-navigator - No "oof" sound (partially home-made) no link
DOOM over-modded gameplay : DIABOLUS EX + 16 mods - Ep3
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π¬π¨π³ π©πΆπΆπ΄π¬πΉ πΊπ―πΆπΆπ»π¬πΉπΊ 2024-09-06 | Let's play #Doom : DIABOLUS EX + 16 mods (ep.3 - 08:02s - HD) Like this video? SUBSCRIBE and enjoy new amazing content every week! IWAD : DOOM 2 (1994) WAD : DIABOLUS EX, created by ARVELL, 2018 "This map is a love letter to cyberpunk genre as a whole and the DEUS EX franchise in particular. Using a whole new set of custom made textures, the project aims to recreate the look and vibe of an unethical near future corporation run by the forces of hell." - Moddb Episode(s): 1 Map(s): 1 Estimated duration: 35 minutes #retrogaming #doommods ---------------------------------------------------------------------- Downloads: ---------------------------------------------------------------------- - WAD : DEx.wadmoddb.com/mods/diabolus-ex - Sourceport : GzDoom 4.11.3zdoom.org/downloads - Voxel Weapons finished : doomworld.com/applications/core/interface/file/attachment.php?id=201105 - Voxel monster : Voxel Doom 2.4moddb.com/mods/voxel-doom-ii/addons/voxel-doom-ii-with-parallax-textures - Various relight mods: github.com/SnakieJakie/More-Lights - Fire, particule FX: my customized version of PFenh.pk3archive.org/download/best-ever.org_WAD_archive_part_P - Footsteps: Cosmfootstepsforum.zdoom.org/viewtopic.php?t=32622 - Fading Corpses Universal:doomworld.com/forum/topic/89211 - Custom HUD: my customized version of SeventhSentinel's personal fullscreen HUDforum.zdoom.org/viewtopic.php?t=60201 - Custom visor: XHairs packmoddb.com/mods/brutal-doom/addons/x-hairs-pack - Monster damage: Damnumsforum.zdoom.org/viewtopic.php?t=55048 - Monster health: Xhairsforum.zdoom.org/viewtopic.php?t=55048 - Weapon wheel: Gearboxforum.zdoom.org/viewtopic.php?t=61061 - New weapon sounds: perkristian.net/game_doom-sfx.shtml - Audio warnings (and other QoL feats) : Hellscape navigatorgithub.com/mmaulwurff/hellscape-navigator - No "oof" sound (partially home-made) no link - Various QOL mods: ...
DOOM over-modded gameplay : DIABOLUS EX + 16 mods - Ep2
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π¬π¨π³ π©πΆπΆπ΄π¬πΉ πΊπ―πΆπΆπ»π¬πΉπΊ 2024-08-25 | Let's play #Doom : DIABOLUS EX + 16 mods (ep.2 - 08:27s - HD) Like this video? SUBSCRIBE and enjoy new amazing content every week! IWAD : DOOM 2 (1994) WAD : DIABOLUS EX, created by ARVELL, 2018 "This map is a love letter to cyberpunk genre as a whole and the DEUS EX franchise in particular. Using a whole new set of custom made textures, the project aims to recreate the look and vibe of an unethical near future corporation run by the forces of hell." - Moddb Episode(s): 1 Map(s): 1 Estimated duration: 35 minutes #retrogaming #doommods ---------------------------------------------------------------------- Downloads: ----------------------------------------------------------------------- - WAD : DEx.wadmoddb.com/mods/diabolus-ex - Sourceport : GzDoom 4.11.3zdoom.org/downloads - Voxel Weapons finished : doomworld.com/applications/core/interface/file/attachment.php?id=201105 - Voxel monster : Voxel Doom 2.4moddb.com/mods/voxel-doom-ii/addons/voxel-doom-ii-with-parallax-textures - Various relight mods: github.com/SnakieJakie/More-Lights - Fire, particule FX: my customized version of PFenh.pk3archive.org/download/best-ever.org_WAD_archive_part_P - Footsteps: Cosmfootstepsforum.zdoom.org/viewtopic.php?t=32622 - Fading Corpses Universal:doomworld.com/forum/topic/89211 - Custom HUD: my customized version of SeventhSentinel's personal fullscreen HUDforum.zdoom.org/viewtopic.php?t=60201 - Custom visor: XHairs packmoddb.com/mods/brutal-doom/addons/x-hairs-pack - Monster damage: Damnumsforum.zdoom.org/viewtopic.php?t=55048 - Monster health: Xhairsforum.zdoom.org/viewtopic.php?t=55048 - Weapon wheel: Gearboxforum.zdoom.org/viewtopic.php?t=61061 - New weapon sounds: perkristian.net/game_doom-sfx.shtml - Audio warnings (and other QoL feats) : Hellscape navigatorgithub.com/mmaulwurff/hellscape-navigator - No "oof" sound (partially home-made) no link
DOOM over-modded gameplay : DIABOLUS EX + 16 mods - Ep1
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π¬π¨π³ π©πΆπΆπ΄π¬πΉ πΊπ―πΆπΆπ»π¬πΉπΊ 2024-08-25 | Let's play #Doom on a great map : DIABOLUS EX + 16 mods (ep.1 - 07:56s - HD) Like this video? SUBSCRIBE and enjoy new amazing content every week! IWAD : DOOM 2 (1994) WAD : DIABOLUS EX, created by ARVELL, 2018 "This map is a love letter to cyberpunk genre as a whole and the DEUS EX franchise in particular. Using a whole new set of custom made textures, the project aims to recreate the look and vibe of an unethical near future corporation run by the forces of hell." - Moddb Episode(s): 1 Map(s): 1 Estimated duration: 35 minutes #retrogaming #doommods ---------------------------------------------------------------------- Downloads: ----------------------------------------------------------------------- - WAD : DEx.wadmoddb.com/mods/diabolus-ex - Sourceport : GzDoom 4.11.3zdoom.org/downloads - Voxel Weapons finished : doomworld.com/applications/core/interface/file/attachment.php?id=201105 - Voxel monster : Voxel Doom 2.4moddb.com/mods/voxel-doom-ii/addons/voxel-doom-ii-with-parallax-textures - Various relight mods: github.com/SnakieJakie/More-Lights - Fire, particule FX: my customized version of PFenh.pk3archive.org/download/best-ever.org_WAD_archive_part_P - Footsteps: Cosmfootstepsforum.zdoom.org/viewtopic.php?t=32622 - Fading Corpses Universal:doomworld.com/forum/topic/89211 - Custom HUD: my customized version of SeventhSentinel's personal fullscreen HUDforum.zdoom.org/viewtopic.php?t=60201 - Custom visor: XHairs packmoddb.com/mods/brutal-doom/addons/x-hairs-pack - Monster damage: Damnumsforum.zdoom.org/viewtopic.php?t=55048 - Monster health: Xhairsforum.zdoom.org/viewtopic.php?t=55048 - Weapon wheel: Gearboxforum.zdoom.org/viewtopic.php?t=61061 - New weapon sounds: perkristian.net/game_doom-sfx.shtml - Audio warnings (and other QoL feats) : Hellscape navigatorgithub.com/mmaulwurff/hellscape-navigator - No "oof" sound (partially home-made) no link