Maxr00The first Falling World devlog! I go into how I designed a roguelike that fits on one screen, from enemy design to core gameplay. If you liked the video, be sure to like it! If you didn't like it, dislike it Be sure to comment with any feedback and I'll try to reply :) Follow for more indie game dev content: twitter.com/MaxRauffer
0:00 The Concept 1:15 Design Choices 1:54 The Current Enemies 3:54 Designing Enemy Behavior 5:31 Level Generation 6:25 Art Style 6:51 What's Next
ONE SCREEN Roguelike - Indie Game Devlog 1Maxr002021-01-31 | The first Falling World devlog! I go into how I designed a roguelike that fits on one screen, from enemy design to core gameplay. If you liked the video, be sure to like it! If you didn't like it, dislike it Be sure to comment with any feedback and I'll try to reply :) Follow for more indie game dev content: twitter.com/MaxRauffer
0:00 The Concept 1:15 Design Choices 1:54 The Current Enemies 3:54 Designing Enemy Behavior 5:31 Level Generation 6:25 Art Style 6:51 What's Nexti gave them hatsMaxr002021-03-27 | #shorts Everything is better with hats. Trying a bit of a different style with this video, let me know what you think of having these short fun videos in between devlogs!
Song: soundcloud.com/zaidoku/v7j4rq7lowouAdding ITEM SYNERGIES to my Roguelike | Indie DevlogMaxr002021-03-19 | In this devlog, I go into details about how I implemented item synergies (items with stacking effects that work together) into my one screen roguelike, Falling World. Be sure to comment on any items you want to see and to like the video if you enjoyed it! Follow me on Twitter for more indie game dev news: twitter.com/maxrauffer
Chapters: 0:00 How I approached items 0:22 Implementation 1:39 Current items 2:25 Putting all items on at once? 2:43 How this works in gameplay 3:34 Are you subscribed?How I designed a ROGUELIKE BOSS - Indie Game Devlog 2Maxr002021-02-22 | In this Falling World devlog, I show how I approached boss design for my one screen roguelike, and added some new game feel features, and discussed general game design stuff that went into these new additions! If you liked the video, be sure to like it! If you didn't like it, dislike it Be sure to comment with any feedback on the game or the devlog! Follow for more indie game dev / game design content: twitter.com/MaxRaufferCoin Boys Trailer (Ludum Dare 44 Entry)Maxr002019-05-03 | Download: ldjam.com/events/ludum-dare/44/coin-boysLudum Dare 35 Timelapse: DungeophobiaMaxr002016-04-23 | Link to project: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=41895 Tools used: Unity 5, Ableton Live 9, Mischief, Photoshop, Visual Studio 2013, Chronolapse Music: "Pineapple Spaceship" by NanobiiMonolith Week 9 Gameplay Trailer (Pre-Alpha)Maxr002016-03-05 | Follow the development blog and find out more about Monolith: maxr00.tumblr.com http://t5games.com
Song: 8 Bit Adventure by AdhesiveWombatLudum Dare 34 Timelapse: Moo.F.O.Maxr002015-12-13 | MooFO is a game made for Ludum Dare 34, a 48 hour game jam, the theme this time was a tie between "Two Buttons" and "Growing", we could choose one or both of the themes. I chose the theme "Two Buttons" for MooFO. This video is the roughly 26 hours it took to start and finish it.
Music: Bergentrückung by Toby Fox ASGORE by Toby FoxT5 Logo AnimationMaxr002015-09-22 | ...Game Development Timelapse: Legend of the D6Maxr002015-01-26 | Roll your way to victory in this first person action game!
This is a timelapse of the development of a small game I made from the beginning to end. The whole project took only 12 hours to finish.
Song: Supernova by Laszlo
Tools Used: Engine: Unity Timelapse Recording: Chronolapse Gameplay Recording: Fraps Editing: After Effects Photoshop was used briefly but nothing was kept for the final version.