Hextator
Nuts and Bolts: No Vehicle Challenge - Need for Seed
updated
Bosses like Eista don't have such enemies nearby...or do they? In the video, I generate a Remnant from 2 enemies outside of the arena, lure it into a 3rd enemy nearby, then run to Eista to hit them with Groundbreaker just after Remnant's damage empowers Groundbreaker. As boosts to Groundbreaker only last for 5 seconds, I relied on Eista choosing shorter dialogue (random, and a save reload is required) to save time, and I got there in time using Speed Demon with 6/3 Mindfulness and Snowdrift.
The Heart of Gythian is strangely immune to Groundbreaker, from direct punches, or from Face-puncher shots. It is also immune to Phaseflare, which is itself probably the best option Amara has for Evil Lilith (which truly is a 1v1 fight; Evil Lilith can just be burned with an Unleash the Dragon artifact, too). Even Indiscriminate and Ties That Bind do not seem to work well against this boss. Fortunately, you can trick Remnant into targeting invisible things next to you while you're on the other side of the boss from where Remnant spawns from, thus luring Remnant into the boss (which it won't target on its own), killing the boss instantly.
The Wendigo does have enemies near it, but it likes to stay just out of range of Ties That Bind. As a result, Ties That Bind is a great solution for dealing with Evil Brick and Evil Mordecai, but it's rather useless for the Wendigo...unless you use it to generate a Remnant orb. You don't need to bother luring the Remnant orb into the Wendigo, however - just lure it into another enemy nearby, then fire your Remnant boosted Groundbreaker shot into the Wendigo to knock it down. This "slingshot" technique (as I like to call it), which is also what I used for Eista, works on Psychoreaver's 2nd phase as well. Groundbreaker gives Amara a lot of options and range, and can even let her make the damage of Remnant have an AoE.
When Evil Brick and Evil Mordecai are close to each other, it allows Amara to hit them for 10s, or even 100s, of billions of damage, with Ties That Bind boosting a Fish Slap's damage - ๐๐๐ ๐๐๐๐๐๐๐ ๐กโ๐๐๐ค. Amara can also do 500 billion damage with one Unleash the Dragon DOT, by using a Fish Slap with the Guardian 4N631, then switching to an Elemental Projector artifact after the DOT is applied. With Phaseflare, Amara can do 500 billion damage with a single cast without the Gangel, and closer to 1.6 trillion with a Gangel.
Not only is Amara's strongest damage source around 100,000x stronger than that of any other BL3 vault hunter, but she can frequently use it, even in seemingly hopeless situations, and her Phaseflare competes with the DPS of the other characters regardless. Partali meta. ๐ช
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1ArxnPvjaF_kp_ixphcQjQKf
Alternatively:
http://www.tinyurl.com/hexborderlands
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
hextator
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
- The boss's movements all have an exact period of 20 seconds
- The head can still be heavily damaged while the hands are intact
This video attempts to address the question of "What if one or both of these weren't the case?"
The most important component of the answer I've come up with is an adaptation of what's shown at the end of this video:
youtube.com/watch?v=8ZaEC4M5keY
Let's work backward and assume the hands are already gone, because the hands are uniquely terrible.
The arena in this video handles:
- The movements of the head
The track, and the speed I move on it, are designed to intentionally desynchronize player and boss movements, so that the boss approaches from many different angles.
Reliably avoiding the head is achieved from the boss's tracking of the player converging to stability, rather than from synchronizing track movement with the boss, solving the hypothetical issue of the boss becoming aperiodic.
I stop attacking the boss for part of the fight to ensure a full night's worth of time has passed before I finish off the boss; the boss can be killed much more quickly, of course, but the point was to show that the arena likely works indefinitely.
- The hands, because we're assuming the hands would be...handled...by a separate arena
A small loop like the one in this video just doesn't work well against the boss's hands for an indefinite amount of time.
If the boss's movements were aperiodic, it seems better to just use the "mirror arena" design from the 1st video
youtube.com/watch?v=LkUKsebHeU4
to deal with the hands, but if the boss was still periodic, and the hands only needed to be destroyed to make the head vulnerable, then the track designs at the beginning of the 2nd video of this series (the 1st linked here) suffice.
Once the hands were weakened, the arena in this video could be switched to for the remainder of the fight.
More about issues with the hands:
pastebin.com/0fJQFJHF
- Homing skulls, which will always miss or crash into blocks
The only paths they can take that would reach the player will smack into the blocks in the center of the arena.
The rest simply can't curve enough to reach the player.
- The Dark Casters
They'll never be crashed into, because they can only spawn on the blocks that are blocking the homing skulls.
Similarly, their projectiles will always miss, as they only fire from within the arena's center; the projectiles are guaranteed to cross the player's path just after the player has moved out of the way, and at no other time.
The arena is also too high above the surface for Dark Casters to spawn below.
- Falling stars
They're actually a problem in GFB worlds, but there's a bunch of blocks placed just off screen above the arena to block them, and they're stacked high enough to prevent Dark Casters from spawning on them.
This simple arena design lets us use conventional weapons, TNT Barrels, and Bunnies.
Regular Bunnies turn into Explosive Bunnies in FTW and GFB worlds, can still be farmed in them (with difficulty, but still), and can be placed from a safe distance, making them usable while riding minecarts (Explosive Bunnies can't be).
The arena automatically solves every problem with Skeletron, including the 2 proposed hypothetical problems that would break the arenas shown in my previous videos, except for the hands.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1Ao7GuJTdGv5CA8plSQftJME
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
1) The timings of Skeletron's movements are repeated every 20 seconds, exactly, including erratic movements like those of the hands
2) Skeletron's somewhat predictable movement, described by the 1st idea, can be made more predictable with similarly algorithmic player movements, which can be facilitated by a minecart track, even such that it prevents the player from ever being hit
3) TNT Barrels can be placed along minecart tracks described in the 2nd idea to deal high DPS to the boss's head, with enough power to make destroying the hands unnecessary
4) If the hands are never destroyed, Dark Casters will never spawn
With these 4 ideas, 3 arena concepts for defeating any version of Skeletron, including the Master getfixedboi version shown in this video (which supposedly has an additional HP boost due to Journey mode), are presented:
1) A linear track that has the same track pattern repeated, such that the boss's position, relative to the player's position, relative to where the player is on the track, is consistent. We'll call this being "synchronized", with the track, and/or with the boss, depending on which relations hold.
This design is limited by world size, because of non-zero net movement of the player, but it is the most lenient for avoiding the boss; each section of the track can be adjusted independently.
There are tons of damage opportunities, including via TNT Barrels placed in the airspace around the track, that were not fully used in this demonstration - much more DPS can be achieved than was shown, via better player performance and more aggressive TNT use (in one test, I saw over 2000 damage in one head spinning phase).
This design costs much more time and many more resources to build than the others presented.
2) A looping track that has the nearly the same synchronization capability as the 1st arena design
It's actually impossible, at least with this design, to go at a speed that takes a factor, or multiple, of exactly 20 seconds to go around the track (to be synchronized with the track), while also keeping the boss synchronized.
Synchronization issues can be solved by having the player slightly speed up, or slow down, for a few laps, to bring the boss in phase with the player's track synchronization; doing this afforded a whole 9 minutes of not being hit during testing.
The player must now replace the TNT Barrels, as they can no longer rely on them being placed in advance, so this design is less automatic. Builder potions, Autopause, and the Extendo Grip help with this.
The particular design used also provides fewer hits per AI cycle than the 1st design, but it is much easier to build (constant building time vs. the 1st design's linear building time).
3) The 3rd arena design presented is simply the 2nd design with a bed added.
The bed is used while riding the track to set the player's spawn, at which point the player can attempt to force synchronization with the track and the boss simultaneously by using Recall Potions.
It seems the safest and most effective time to teleport is just as the boss's head stops spinning, so that the player can focus on readjusting their speed, placing TNT Barrels, and attacking the boss at separate times.
At the end of the video, I show a compact version of the 2nd arena design. This design won't guarantee that you could avoid being hit, but you can use it to easily defeat the boss with the gear and buffs shown.
It is the cheapest to build of the arenas in this video, and much more practical.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1Ao7GuJTdGv5CA8plSQftJME
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
When the hands go off screen, they get stuck, then snap back to the boss the next time you're near them, going through you at high speed in the process.
If you destroy them in a "get fixed boi" (GFB) world, Dark Casters start spawning, and regardless, the boss will start firing homing projectiles at you.
These homing projectiles are also triggered by just...hurting the boss. They're also why traveling in a general direction continuously, away from those awful hands, is not a good idea.
Now, I'm specifying that this is against the Skeletron of both the Master and Journey modes, because the latter is also important - bosses (supposedly) get more HP in Journey's Master mode than in regular Master mode. This is as nasty as Skeletron gets.
In the first few clips, you can see how little of an obstacle the boss was, despite its awfully erratic movement, and the fact that you have no Teleporters at this stage of the game, because when the "For the Worthy" (FTW) seed was new, Explosive Bunnies could still be used to stack tons of potential damage before the fight started, leaving the boss with no hands, and very little health.
Actually, the first full fight shown is also in a FTW world, but the clip is recent, instead of being around 3 years old, and from before the GFB seed was available. Now, even players in FTW worlds must suffer the fate of the Explosive Bunny nerf...
...but too bad for Skeletron, because this nearly 3 year old arena wasn't designed for killing the boss instantly - it was designed for a long, gruesome battle against a Terrarian with nothing but items that are available before any bosses have been fought.
By building the arena low enough to deal with the low gravity of GFB worlds, and intentionally leaving the boss's hands intact, to avoid triggering Dark Caster spawns, this old arena for FTW seeds can be repurposed for GFB seeds, and indeed, the other full fight, shown at the end of the video, is in a GFB world.
I go out of my way to show that Godmode is off in the first full fight shown, but actually, I had Godmode on for the other full fight. I was just verifying that the arena does indeed work in GFB worlds, and didn't expect to have the fight go so well (which is also why the audio is muted - I had background noise to chill to playing). I reviewed the replay to confirm it was a no hit - you're free to disagree if you think it looks like I got hit, but the arena clearly works in GFB worlds as well.
I play a bit sloppy in these videos because of my health issues. At some points, I nearly crash into the boss's head, because I teleported too late prior to dropping down due to my hands just deciding not to work. This arena isn't as good as I would like, and won't help someone who's physically challenged very much. Truly automating this boss seems like an impossible task, even with minecarts. Despite this, I have some minecart based arenas I'm working on for this boss as well.
Beating Skeletron first is important, because it grants access to Teleporters, which make every boss you fight after Skeletron a joke. They really do. Even the Empress and Moon Lord are easy to beat, with no damage taken, when using minecarts and teleporters...and only Skeletron is in the way.
I truly hate this boss.
(By the way, if you didn't catch it, I used Smart Cursor to place a bit of track at the start of the video - that was how I started racing away at full speed, after building speed between bumpers)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1Ao7GuJTdGv5CA8plSQftJME
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
This video isn't as flashy as the other BL3 stuff I've posted, but it's BL3, so...
Some audio has been removed in an attempt to filter out background noise or awkward volume adjustments from switching to a different output device.
As usual, all builds shown are my own, and all content is played on the hardest difficulty, except perhaps a few clips where griefers started a quest before I could turn on "True" mode. For those few clips, the tactics shown are known to still apply to "True" mode.
This video has clips of my time spent on the Maliwan Takedown right around when I had mastered it.
As this was back when I was still learning the game, the clips are from the level 65 cap, and some are of experimental profiles with their items save edited to be (close to) perfect. It's probably noticeable which are which, but it's not egregious.
For a Zane without DLC, the White Elephant was desirable; a top pick, even. The nerf to it actually hurt Zane more than it hurt Amara. My other video goes into more detail about how silly and unjustified the White Elephant nerf is.
Most of these clips are showing off "crit swapping" (to the Unforgiven) with pre-nerf White Elephant nonsense, but there are some oddities:
0:05 - TTB is melting the boss, who is hidden behind the grasped enemies
0:12 - Unleash the Dragon is being applied with the Stinger here (the Fish Slap wasn't available at this time)
0:27 - The Stinger is being used to apply a White Elephant sticky
0:35 - The boss had full HP for its current phase (half of its total) at the start of this clip; it's a one shot
1:34 - The shot on the frozen enemy killed the nearby enemy with Hollow Point because of GitM (also works with Megavore!); the boss's phase was ended with one shot due to Hollow Point boosted Groundbreaker
1:40 - The boss had full HP for its current phase when the Stinger nova ended it
2:08 - The boss jumps from across the arena right into an instant kill (presumably from a Stinger โ Megavore โ Hollow Point chain)
2:24 - Groundbreaker instant kill, because of the Hollow Point at 2:21
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1ArxnPvjaF_kp_ixphcQjQKf
Alternatively:
http://www.tinyurl.com/hexborderlands
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
There's nothing particularly special about this video compared to others with this warning; BL3 is just a very flashy game.
Some audio has been removed in an attempt to filter out background noise or awkward volume adjustments from switching to a different output device.
FFMPEG mysteriously mishandled synchronizing the audio this time, as well.
As usual, all builds shown are my own, and all content is played on the hardest difficulty, except perhaps a few clips where griefers started a quest before I could turn on "True" mode. For those few clips, the tactics shown are known to still apply to "True" mode.
The 1st clip in this video is a quick demonstration of my ability to edit the crystal charge amounts using Cheat Engine using an auto assembler script I wrote.
The next few clips are just...wacky stuff that resulted in me getting launched. I ascend to godhood even when I don't mean to, apparently.
Everything after that is just me dunking on the takedown at the level 65 cap with no DLC gear or skills are used, as I didn't have them available to me at the time.
Here's a quick summary of what's happening:
- White Elephant and HHB anoint not nerfed yet
- Overkill damage from White Elephant and Hollow Point explosions (which are from White Elephant or Remnant headshot kills) goes into Groundbreaker
- White Elephant damage boosted by "crit swapping" to an Unforgiven pistol
- Groundbreaker damage is enough to one shot piles of enemies with slams, or distant things with a Face-puncher shot, or nearby things with a regular melee, including raid boss health segments
- Hollow Point itself is also erasing raid boss HP segments
- Groundbreaker can also be filled with DOT damage, and the damage from the anoint that makes DOTs explode, which can be very high when a Stinger is used with an Unleash the Dragon (shown vs. Scourge, as Amara)
- Fl4k can spam freeze to more easily headshot, while also getting melee vs. frozen bonus for White Elephant
- Zane's Brain Freeze could help similarly, but might interfere with dipping into the HHB anoint twice if follow up shots to frozen enemies were made
- Fl4k's Gamma Burst makes pets invincible, so his He Bites! skill makes pets reflect Anathema's nova damage back into the boss, ending its phases instantly
- Moze can Hollow Point hard with railgun headshots, ending boss phases easily with it
Also, the White Elephant nerf was really not justified, which I mention in the link below.
Here's a link to a more in depth explanation of what's happening in these clips:
pastebin.com/9mFuSLaB
YouTube is really being dishonest with their character limits. It says it's out of 5000, but only allows around 3500. Stay evil, Google, I guess?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1ArxnPvjaF_kp_ixphcQjQKf
Alternatively:
http://www.tinyurl.com/hexborderlands
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
- Changing Bunnidhogg's sandstorms from DPS checks (or, more realistically, tests of whether you're lucky enough to get in front of the boss to even be able to aim at the sigil in the first place) into Ward OR HP regen rate checks
- Changing action skill cooldown durations to have short, almost static durations for EVERY action skill in the game, independent of bonuses to action skill cooldown rate
With respect to the topic of HP regen, there's also a demonstration against The Maker of how powerful HP regen stacking can be.
After the demonstrations of both, there's a bonus clip of me melting Barkenstein, demonstrating that players who lack the movement speed to avoid the boss's attacks by simply running away can easily just crouch under, or jump over, the ones that are harder to dodge, as well as how perfect Laserhands are for that specific fight (and they really are, to the point that they're possibly worth using even on builds that don't normally fight with spells).
There are more in depth explanations of the gear and tactics used in each clip, and some extra related info, at this Pastebin link:
pastebin.com/aGLRiC7M
(There's far too much information there to fit in a single YouTube video description, unfortunately)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1ArxnPvjaF_kp_ixphcQjQKf
Alternatively:
http://www.tinyurl.com/hexborderlands
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
There's a lot of Complex Root memes near the end.
Some audio has been removed in an attempt to filter out background noise or awkward volume adjustments from switching to a different output device.
As usual, all builds shown are my own, and all content is played on the hardest difficulty, except perhaps a few clips where griefers started a quest before I could turn on "True" mode. For those few clips, the tactics shown are known to still apply to "True" mode.
This video is split into 2 parts.
The 1st part of the video is with level 72 gear, including use of the Fish Slap (which I did not have prior to farming level 72 gear), but no DLC gear or skills (purple tree) are used. They may be shown to be equipped, but no tactics in the associated clips actually required them.
The 2nd part of the video shows the absurd things which are possible when DLC gear and skills are used.
While I was practicing the shortcuts so that I could finally succeed at them, I realized they don't feel very practical. I mostly try to only include things in my videos that are relatively low effort and reliable, to demonstrate that they are not only things I've accomplished, but things which are practical for others to learn and mimic simply by watching my videos to learn how to do them. The shortcuts that involve sliding off of a ledge in this takedown are not examples of that - they are absurdly unforgiving, and I don't plan on making a habit of incorporating them into my runs. They sure look cool, though.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1ArxnPvjaF_kp_ixphcQjQKf
Alternatively:
http://www.tinyurl.com/hexborderlands
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
There's some use of the Complex Root and the Globetrottr that cause large, bright explosions.
Some audio has been removed in an attempt to filter out background noise or awkward volume adjustments from switching to a different output device.
As usual, all builds shown are my own, and all content is played on the hardest difficulty, except for exceptions noted later, and perhaps a few clips where griefers started a quest before I could turn on "True" mode. For those few clips, the tactics shown are known to still apply to "True" mode.
This video is split into 3 parts.
The 1st short part of the video is of tactics using level 65 gear (no DLC gear or skills). Before the White Elephant nerf and the level cap increase to 72, I took a break, and when I came back, I used my old level 65 gear, still before acquiring any DLC (or Fish Slaps) or using the purple trees, to do this content at level 72m11 and stress test changes to my builds resulting from anointment and White Elephant nerfs.
The 2nd part of the video is a bit longer than the 1st, with level 72 gear used, including use of the Fish Slap (which I did not have prior to farming level 72 gear), but no DLC gear or skills (purple tree) are used. They may be shown to be equipped, but no tactics in the associated clips actually required them.
The 3rd, and longest, part of the video shows the absurd things which are possible when DLC gear and skills are used.
In the clips during the 2nd part of the video, in which I fight Eista as Amara, I was not able to fight Eista the Invincible, as I had already defeated them by then.
To accommodate, I set each HP bar of Eista to 7 billion HP, which is slightly higher than 10x the HP each bar would have in a fight against 3 player scaled Eista the Invincible.
That means the boss has about 18x the HP of what it's supposed to have! I also checked later and verified that Eista still has the same HP, when you fight them again, as they do when it says "the Invincible" in their name - the name change is purely a visual thing, and the boss is unchanged.
In the clips during the 3rd part of the video in which I fight Captain Traunt as Zane, the 1st fight is against regular Captain Traunt.
The other 2 clips are against a Captain Traunt whose health and shields were multiplied until the total HP of the boss exceeded 48 billion HP.
I did not have the hotfix mod in place to enable the Traunt Family Revenge Captain Traunt raid boss, so I edited the boss's HP using my HP dumping and editing script.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1ArxnPvjaF_kp_ixphcQjQKf
Alternatively:
http://www.tinyurl.com/hexborderlands
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
hextator
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
We'd had an idea for an underworld mostly made of obsidian and bedrock to give players a final challenge for the black wool in our Complete the Monument demo. One of the enemy designs I proposed was this floating dual wielding always-on-fire sort of skeletal demon that would loom menacingly until an incautious player drew its gaze, at which point it would test your ability to juggle attacking during brief windows of opportunity and defending from high speed swooping attacks. The monster was never finished, as it was able to go through walls, and, for balance reasons, I did not want it to be able to do that, but I never got around to programming a system for that.
Indeed, I didn't finish updating the assets to 1.14 because of how tedious dealing with the constant changes to the command block syntax was. If I were to continue the project, I'd probably attempt to rewrite everything from scratch, possibly by creating an intermediate language I could use to more quickly develop things.
It's been a few years since the project was put on hiatus because of such tedium. It doesn't help that the friend shown in the video is no longer around to work with me on the project due to becoming estranged. As a related note, I'd like to add that Donald Trump is murderous hateful garbage.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1Ap1ejuelP5_gnroG6VFeYhH
Alternatively:
tinyurl.com/hextatorminecraft
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
There's a lot of Complex Root memes near the end.
Some audio has been removed in an attempt to filter out background noise or awkward volume adjustments from switching to a different output device.
As usual, all builds shown are my own, and all content is played on the hardest difficulty, except perhaps a few clips where griefers started a quest before I could turn on "True" mode. For those few clips, the tactics shown are known to still apply to "True" mode.
This video is split into 3 parts.
The 1st short part of the video is of tactics using level 65 gear (no DLC gear or skills). Before the White Elephant nerf and the level cap increase to 72, I took a break, and when I came back, I used my old level 65 gear, still before acquiring any DLC (or Fish Slaps) or using the purple trees, to redo this content at level 72m11 and stress test changes to my builds resulting from anointment and White Elephant nerfs.
The 2nd and much longer part of the video is with level 72 gear, including use of the Fish Slap (which I did not have prior to farming level 72 gear), but no DLC gear or skills (purple tree) are used. They may be shown to be equipped, but no tactics in the associated clips actually required them.
The 3rd part of the video is a bit longer than the 1st, and shows the absurd things which are possible when DLC gear and skills are used.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1ArxnPvjaF_kp_ixphcQjQKf
Alternatively:
http://www.tinyurl.com/hexborderlands
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
Arms Race is a stark contrast to the usual endgame of Borderlands games (especially compared to Borderlands 3's endgame itself, which is much better for fulfilling power fantasies than the other games in the series). Because the mode is so much like a Roguelike, you're forced to rely on the game's innate gunplay, before things like action skills and skill trees (and usually, even class mods, unless you find a Cofferant) are added. BL2 and TPS weapon manufacturers certainly have identities (though Wonderlands weapons don't feel so great in comparison to BL3, and I find the game has been a downgrade compared to BL3 in more ways than not), but BL3 may even have more depth to its randomized weapons.
Maliwan weapons have cool new charge mechanics in addition to their staple status damage focus. Tediore weapons are even more incredible, with rockets and thrown Tediores having become able to critically hit, and the additions of turret, homing, and MIRV parts. Atlas weapons have homing systems that let you shoot around corners and accurately snipe enemies with high DPS automatic fire. Precision weapons feel better than ever, with regular firing of unscoped shots becoming practical, and Jakobs weapons having the ricochet effect. There are fun new legendary weapon effects, of course, which do add depth...if they drop (and the drop rates are just right). Some weapons wreck face in Arms Race that don't work so well at higher Mayhem levels, so Arms Race gives us reasons to appreciate all lower tier weapons, random or unique. Other Borderlands games require you to start a new playthrough to relive the experience of using such weapons, but Borderlands 3 lets you farm powerful endgame gear using otherwise forgotten relics of earlygame progression.
It's not just the weapons that make Arms Race great...it's the feedback enemies give.
In other Borderlands games, you might cause certain obnoxious stun animations when headshotting enemies that makes them harder to hit, but at least it buys you some time to do things like reloading. This can still be a bit of a problem in Borderlands 3, but many times, staggering a target with critical hits feels more rewarding than punishing, unlike in the earlier games. Enemies also stagger in a much more useful way when hit by melee, and are much less likely to have super armor against melee stagger. If you want to emulate the feel of being John Wick and using expert gun kata, by weaving in melee and headshot staggering methods to stunlock enemies from full health until they're dead, you can do that in BL3. In Arms Race, it's a big deal; endgame BL3 doesn't really require or reward keeping enemies staggered most of the time, but in Arms Race, it's the closest thing you have to an action skill in terms of influencing combat. Running up to things and stunning them with a punch, then ripping off huge chunks of their health while they can't move...it's fantastic.
I would have liked better music for the mode, and more biomes and/or maps, but the loot is great, the purple trees that came with the DLC are great, and I just really like Arms Race.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1ArxnPvjaF_kp_ixphcQjQKf
Alternatively:
http://www.tinyurl.com/hexborderlands
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
There are 2 ways that I know of to sprint while holding a spell fully charged in Wonderlands:
- Going down into Save Your Soul will let you sprint while your regular spell slot is fully charged
- Mantling onto a ledge will let you sprint while the spell in your Ambihextrous spell slot is fully charged
Both of these methods seem to require the spell to be fully charged before the aforementioned state changes occur, and the charges must be held until the player has returned to a state of being able to walk around again. In the case of getting a Death Save, the player may need to use their other spell to revive themselves, or use something like pixie companions spawned prior to entering Save Your Soul.
Speaking of pixies, note that there is exactly 1 kill in this video achieved using pixie companions, only a split second before the enemy would have been hit by a Laserhand shot that would have killed them from full HP several times over. The pixies, by comparison, are doing tiny baby damage. This is NOT a video about pixies, and it's not really wise to bash people for using pixies when they:
- Stack Spellweaving (fast reload times on Feriore weapons means faster Spellweaving stack gain)
- Stack Faithful Thralls
- Can have elements, for changing the element of the bonus damage from Double Knot
- Seek targets better than a human can, helping with the task of locating where enemies are more quickly
- Yes, they also do great damage, with great tracking, and with some tendency to pass through walls
No one in their right mind would avoid using pixies if they had them. You can't fault people for hunting for pixies from the pistol bunny. Most importantly, and especially since this video is NOT about pixies, if you're thinking of commenting about how you don't like something I posted because it contains footage of me using pixies, please understand that means you're an idiot, and that your opinion is crap.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1ArxnPvjaF_kp_ixphcQjQKf
Alternatively:
http://www.tinyurl.com/hexborderlands
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
For Haunt, I didn't bother unlocking the boss during the week the family had its HP boosted, so I came back to the boss and used Cheat Engine to set Haunt's shield HP to 12,235,251,456, and their regular red bar HP to 38,235,161,088, scaling both up by just under 18x each to put the total over 50 billion, which I understood to be slightly higher than what the actual amounts were during the event. By the time I fought Haunt, I had farmed level 72 gear, though I doubt it made much difference, as I've shown in another video
youtube.com/watch?v=IaU0sAPWXzw
that Amara can do trillions of damage effortlessly, even without any DLC.
Enemies don't spawn alongside these bosses until a good chunk of their actual HP is removed, after their shields are removed completely, which makes it impossible to use Remnant on these bosses unless I use something like a Quasar grenade to pull enemies into the arenas from outside. You can see me doing this at the beginning of the video. Remnant is important here, especially for Haunt, because these bosses have tons of HP, and Amara's insane damage is inaccessible without extra enemies with low HP that can be turned into Remnant orbs. Haunt is also immune to the burn status effect, making the combination of Fish Slap and Unleash the Dragon useless against them.
For General Traunt, there are Eridian guardian enemies you can bring into the arena right near it. For Haunt, however, the ratch enemies outside must be killed completely to open the entrance to the arena, and enemies pulled into the arena will despawn if they are pulled in too far. These are the workarounds I used:
- First, I opened the arena by killing all of the enemies.
- I reloaded the save to make the enemies respawn, using the mission state checkpoint associated with opening the arena to have it already open.
- I pulled in 2 ratch enemies with Quasar grenades instead of just one.
- I hid behind a wall near the ratch enemies, hopping around to avoid their attacks, to break line of sight with Haunt, which lured the boss closer.
- I moved next to the boss after giving myself burn status with my low level Sellout (for Elemental Projector) and "fakegrasping" the ground (for 99 Rush stacks for Do Harm; Phasezerker COM is Amara's best) to make any Remnant orbs spawned target the boss (they track whatever you are closest to at the time they are spawned).
- As I moved toward the boss, I grabbed the nearest ratch to stop it, and the one near it, with Stillness of Mind, while also preparing the usual Ties That Bind used for generating a Remnant orb.
- I used a Fish Slap on the nearest ratch (using it on the furthest would have been better, since the Remnant would then have less distance to travel, but that would be harder to aim) to turn the other ratch into a Remnant orb.
- The Remnant was just barely able to travel far enough to trigger the boss's health gate, with more than enough damage dealt to trigger regular Maliwan soldier spawns, removing the difficulties associated with spawning Remnant orbs.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1ArxnPvjaF_kp_ixphcQjQKf
Alternatively:
http://www.tinyurl.com/hexborderlands
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
With that said, here are the classes combinations I had the most fun with, presumably in order of most to least enjoyable:
Spore/Stab
Spell/Stab
Brr/Spore
Brr/Claw
Brr/Spell
Grave/Spell
Everything else just felt like weaker or less interesting versions of those. Also, Grave/Spell is pretty generic, so it's barely on that list. Between Sanguine Sacrament and Double Knot, it basically feels like playing as Salvador, but without the funny NKLOK and Lady Fist goofiness that makes Sal fun to optimize (even though you can go full brainless mode and still do well with Sal).
I'm still disappointed with Spore Warden builds that focus on that class's tree. Called Shot's power boost is too low for how uncomfortable it is to use, it doesn't play nicely with the (relatively) short windows of From the Shadows (which is basically required for Called Shot to be safe to use), and Play the Angles chains too rarely, at least if we're comparing the average results to those of a Spore Warden build that focuses on the other tree more. It does do respectable damage, at least, but it's more effort for less reward. I'm not sure my opinion would change even if I were to use a low level Torgue shotgun to shoot my own bullet absorbing shield for longer sustained fire. Also, the class being bugged to not work with the Theurge is made up for by exploiting a particular ward enchantment, but it's unprofessional for it to persist.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1ArxnPvjaF_kp_ixphcQjQKf
Alternatively:
http://www.tinyurl.com/hexborderlands
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
youtube.com/watch?v=YW9Bs29ws2U
Apparently that applies to Play the Angles, too. Play the Angles might also be the strongest thing in the base game, though it's, unfortunately, very rarely that powerful.
Also, Trapscallion and Mistdancer are mega busted
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1ArxnPvjaF_kp_ixphcQjQKf
Alternatively:
http://www.tinyurl.com/hexborderlands
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
lmao ez boss
I also learned you can crouch Bark's claw swipes (I had already known you could jump over the tail spin).
The Laserhand spell might be overpowered...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1ArxnPvjaF_kp_ixphcQjQKf
Alternatively:
http://www.tinyurl.com/hexborderlands
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1ArxnPvjaF_kp_ixphcQjQKf
Alternatively:
http://www.tinyurl.com/hexborderlands
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
Imagine being enough of a dork to think Borderlands 3 isn't the best Borderlands game lmao
Music:
Deftones - Beauty School
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1ArxnPvjaF_kp_ixphcQjQKf
Alternatively:
http://www.tinyurl.com/hexborderlands
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
Just kidding; the bastard did actually hit me during my depth 987 run, and it made me so grompy I actually threw out the recording. I actually regret it, because it was such a fast run (4:38, as seen in the thumbnail). I only got hit twice, and both times were BS (once because my controller just stopped working for a few seconds, and then later when I was supposed to be invincible from Charge Parry - boss loves to hit me during iframes with my lag). Since the run was so fast, and I technically still didn't get hit (cheats don't count ๐ ), it would have been great to include, but I had real trigger fingers on the recording hotkeys the last few runs because I knew I could beat the boss without getting hit, and didn't want ugly red numbers over my head in these videos.
Anyway, I got my Mantle B now, so Masq can shove off, and I'm probably never gonna do this quest again lmao
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1ApZTd0fRst2i4crHfvCoeHD
Alternatively:
http://www.tinyurl.com/hexpso2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
I'm consistently getting a lot more hitless runs by using some new tactics I developed specifically to counter the lag, as well as the exponentiation it does to the already lousy tree of possibilities stemming from the boss's horrible RNG elements. Unfortunately, playing extremely safe with the newer tactics often sacrifices DPS opportunities, resulting in noticeably longer fights, which is pretty much the story for this boss in general - the more you try not to get hit, the more you realize that getting hit on purpose to save time is considerably faster, at least when you're playing with over 200 ping on a VPN.
If the boss switches into ranged mode when I'm still right next to it, because of my horrible lag desynchronizing my actual position and what the server thinks it is (which is why the boss just about ran off into the void with that one teleport grab), I have to stop attacking entirely to even have a chance of not getting hit, and if the run isn't already going well, I just stop dodging things and take the hits, to get the slog over with quicker. Not like HuEt can die anyway lmao
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1ApZTd0fRst2i4crHfvCoeHD
Alternatively:
http://www.tinyurl.com/hexpso2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
Funny story for depth 783...I forgot to use a Shifta drink that run, so the boss effectively had around the same HP as it would for depth 999. As far as I know, the only other difference for depth 999 is that the boss does 999,999 damage with every attack due to inflated ATK stats, but that doesn't matter much if you don't get hit, does it? I actually did get hit once during that run because I was so bored (these fights get very repetitive; I'm actually getting repetitive stress injuries from them) that I missed a gigantic window to reset my Charge Parry. I just straight up forgot how long it had been since I had started the Charge Parry, figured "I should probably step out of this and reset the duration" because the boss opted to delay one of its moves, and then for whatever reason I decided to gamble on a bet that I had started my parry late enough for it to not matter. I literally had a zero risk opportunity to reset the parry and just didn't take it because I was tired of being sweaty. Oh well, at least now I know for sure that I could no hit depth 999...if I cared enough.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1ApZTd0fRst2i4crHfvCoeHD
Alternatively:
http://www.tinyurl.com/hexpso2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
Didn't matter though; Masq still can't hit me
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1ApZTd0fRst2i4crHfvCoeHD
Alternatively:
http://www.tinyurl.com/hexpso2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
lol no. Me being ~amazing~ takes care of that already
I'm not sure why my controller stopped working when the 2nd phase started, but this fight is extremely RNG anyway, so I don't feel bad that I got lucky when the boss spawned a freeze ring around me instead of doing awful ranged attack spam when my Guilty Break input got dropped.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1ApZTd0fRst2i4crHfvCoeHD
Alternatively:
http://www.tinyurl.com/hexpso2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1AozmZZwTn6Ilau2AFmhE143
Alternatively:
http://www.tinyurl.com/hexmcc
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
- a 3:40 run of Masquerade depth 527,
- a 4:12 run of Masquerade depth 523,
- my gear: new Cras Sword, Atlas Ex+ Partizan, Atlas Ex+ Wired Lances, and skill rings that I made in preparation for depth 999,
- upgrades to old gear: the TMGs I actually used for Space-Time depth 100, as well as an upgrade I've made to my RaBr bow set since doing Space-Time depth 50.
Both Masquerade runs shown are of me never being hit.
The 2nd run is a true no hit, but the run is quite slow, because the lag at the start of the fight kept me from being able to move.
When the boss is able to move, but you aren't, the boss can get further away from you sooner, and for longer, and that triggers the boss entering ranged AI mode.
Sometimes the boss cheats and enters this mode anyway, especially since bad lag (like what I normally have) dilates the time, and seemingly also positional, discrepancies between the client and server.
Avoiding the boss's attacks is still possible, but I lost around 20-30 seconds just from blocking attacks while the boss spammed.
Actually, the boss's stalagmite and slow homing orb attacks are literally are not worth dodging:
- getting hit once or twice on purpose as a HuEt is not really an issue
- I once dodged the boss using the stalagmites/shockwaves, some slow homing orbs, its rapid fire attack, and the dashing sword combo, all in a row, and it made the fight 30 ๐ ๐๐๐๐๐๐ ๐๐๐๐๐๐
In the 1st run, I do get "hit" shortly after killing the boss's clones, but it doesn't affect me, because my leg unit's timed ability triggers its chance to "randomly negate technique damage".
Consdering the disadvantages I normally play with (more of which are discussed in my Space-Time depth 50 video comparing RaBr and Hero), it was inevitable that I would be hit by something stupid.
In this case, not only did the boss spawn a bunch of slow homing orbs, but for whatever reason (low batteries?), Guilty Break was cancelled and restarted without my consent, with the 2nd unintentional one preventing Charge Parry.
It's poetic that unfair circumstances and bad RNG let the boss hit me during a time when it normally wouldn't, only for good RNG to spare me.
Both runs looks pretty lag-free, with reasonable FPS, but I am still having FPS drops (from my already low cap of 30), and the truth is I am still playing on a VPN with an average 200+ ping.
It's because the game seems to run more smoothly (including in terms of network latency) in the evenings that I was even able to record these runs, and even that isn't a guaranteed solution to my lag problem.
I'm fairly confident I still need a VPN to even play, which is just horrible, and SEGA only recently reintroduced the feature of switching characters without having to relog.
NGS also introduced a bunch of bad shader updates that ruined the original game's alpha blending, and I'm not sure they've actually fixed all the horrible crashes NGS introduced for PSO2 classic yet.
With all of that said, doing 999 without getting hit won't be worth it. I mean, look at the gear and class I'm using - I can get hit like 10 times or more and still beat 999, but I've already beaten the boss without getting hit several times on my way to the depth I'm currently at (531 at the time of this writing).
I'm sure I ๐๐๐ข๐๐ beat 999 without getting hit, but all of this artificial difficulty is wearing me out, and I deserve better. It's a shame the other players never felt the same way about themselves and demanded for SEGA to fix their game.
As always, Episode 5 was a mistake. The music is fire though.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1ApZTd0fRst2i4crHfvCoeHD
Alternatively:
http://www.tinyurl.com/hexpso2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
Yes, I realize how depressing it is that I finally started getting good at double shots, then quit playing for the past couple of years anyway. Deal with it. ๐
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1AozmZZwTn6Ilau2AFmhE143
Alternatively:
http://www.tinyurl.com/hexmcc
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
(Never mind all the other ways the game babies you guys, like spawning me right in front of 2 enemies)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1AozmZZwTn6Ilau2AFmhE143
Alternatively:
http://www.tinyurl.com/hexmcc
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
The 1st clip shows how hard Remnant can hit when using the Psycho Stabber, the 2nd shows how hard Remnant can hit when using the Guardian 4N631, and the 3rd clip shows the ad hoc raid boss being defeated.
While a lot of the damage is coming from dipping into the shock vs. shields bonus multiple times, there were also many damage boosts that could have been used which weren't.
The 3 quadrillion figure comes from calculating the damage that would have been dealt if Traunt had an infinite amount of shield, as the shock vs. shield bonus can be lost for part of the damage otherwise. A thread about the damage calculation, the memory editing done to even see the damage numbers (since they are not visible in the game's UI), and some of the damage boosts that weren't used can be found here:
reddit.com/r/borderlands3/comments/rkc7cm/over_3_quadrillion_shock_damage_how_much_damage
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1ArxnPvjaF_kp_ixphcQjQKf
Alternatively:
http://www.tinyurl.com/hexborderlands
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
The associated threads are here:
reddit.com/r/borderlands3/comments/r3p0nv/can_remnant_apply_damage_over_time_effects_see
reddit.com/r/borderlands3/comments/r4at3k/250m_remnant_dot_round_2_no_utd_artifact_no
Now what you have to understand is that I wasn't going to make 2 separate uploads just for this. Yes, it's an interesting revelation about an obscure mechanic, so it's "important" in that sense, but the 2nd part of the video was rushed due to frustration with people spreading misinformation, so the sound was corrupted and the video quality was poor. This meant the 1st part of the video had to be mangled somewhat to make it concatenate properly with the hastily thrown together 2nd part, because I really don't see why I should need a 2nd upload to prove someone wrong who was already claiming something disproven by simply watching the 1st video.
Suffice to say, the boss is taking such high damage from the DOT ticks because they came from what seems to be the source of the highest DOT possible in the game: Remnant, the ability Amara can use to deal over 3 ๐๐ข๐๐๐๐๐๐๐๐๐ damage in one hit (there will be more about that in a later video). Anyone claiming that it's from the Unleash the Dragon artifact, and that Remnant can't apply DOT, is lying, and I am not kind to liars.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1ArxnPvjaF_kp_ixphcQjQKf
Alternatively:
http://www.tinyurl.com/hexborderlands
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
Back then, the White Elephant was much more powerful, and worked especially well when swapping to the Unforgiven, the same way you would swap to a Lady Fist in Borderlands 2, to boost critical hit damage of delayed projectiles. As a part of the learning curve I experienced when familiarizing myself with the endgame of Borderlands 3, I mastered exploiting this combination with the Face-puncher shotgun, which enabled me to melt things effectively with Amara in what was already a relatively brainless and simple way.
How little did I know, having not predicted that I would later discover a way for Amara to be far more powerful, with far less effort, and much faster action skill cooldowns, while still maintaining most of her ridiculous movement speed.
I might actually have a new favorite Vault Hunter, despite that Zer0 and Athena are tough competition for that spot.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1ArxnPvjaF_kp_ixphcQjQKf
Alternatively:
http://www.tinyurl.com/hexborderlands
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
The ending of my run through the final round of the Holodome DLC's quests was pretty ugly, so I didn't include it, but notable highlights included camping on the other side of doors to spam Nukem shots at the Powersuit Felicity enemies in wave 6, and my character glitching to become unable to move, turn, or jump until after I was forced to go into FFYL right at the end of wave 7.
Being able to beat the mutator arena on its highest difficulty with Athena and Nisha feels pretty good.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1ArxnPvjaF_kp_ixphcQjQKf
Alternatively:
http://www.tinyurl.com/hexborderlands
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
The song used during one of the scenes of fighting Felicity is "Hammerin' in My Head" by the band "Garbage".
Yeah, I really like how easy Athena's Maelstrom makes it to obliterate bosses with bottomless clip infinite ammo and rapid fire.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1ArxnPvjaF_kp_ixphcQjQKf
Alternatively:
http://www.tinyurl.com/hexborderlands
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
I decided to just record the runs this time, and had this run that I was happy enough with to keep.
I got too focused on what to do with my Hero Time Finish near the end to position myself correctly for dodging the boss's mouth beam. Normally I'm not in the middle of the arena when that attack comes out, so it's not even a problem, but I wanted to be ready for the next hand slam early to use up Hero Time Finish before I missed my chance, and my D-Pad isn't responsive enough for me to trust it, so I didn't even bother using Saf0ie to get out of the way. I don't think it hurt my DPS too much, but I had lost some DPS here and there from annoying boss AI RNG already, so I was surprised to see my clear time was only 9 seconds slower. I didn't bother refreshing my Cheesecake or Stirfy buffs, either, so I lost about 15 seconds' worth of DPS just from that, but I already had the S rank and didn't see the need to sweat that hard.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1ApZTd0fRst2i4crHfvCoeHD
Alternatively:
http://www.tinyurl.com/hexpso2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
I definitely could have done a better job, though, because I was using this quest as my example, and I hadn't even remembered that Hero had its own version of Bouncer's One More Jump, which means Second Edge can be infinitely jump cancelled while you're inside the boss's arms during phase 3 of this quest. That's not all, though - my DPS increased regularly as I went into later depths, because the boss having more HP works out to an even bigger advantage for Hero - there's more attacks coming from the boss in between the times it's stunned, and that means more Hero Counters, and that means more Hero Time, and that's just dumb. I also wasn't using the best rings or S6 for Hero in my depth 50 comparison to RaBr.
To keep things fair for RaBr, I also wasn't using any food boosts, but this time I used a Stirfry and a Cheesecake to really wreck this boss. I was consistently getting 200 damage (yes, 200, not 2000) taken runs on my way to depth 100, so I was very disappointed when I took a huge bunch of damage from a bind attack, that I didn't see or hear, hitting me right when the giant fire pillar came at me. You can see at the end of the video some clips of me practicing counters for some of the harder to deal with attacks, which I had essentially perfected by then, so having my efforts to learn how to counter the giant fire pillar go to waste, when I fought to learn how to handle it in a way that accommodated my horrible lag, was very frustrating. I could definitely do a better depth 100 run. I might end up doing that anyway, since I still need a few cubes to turn my new Graeae stone into a Cras sword, which I will probably transmog with one of the SJS drops I got while doing these depths.
At depth 50, the counters I learned didn't really matter, because the boss was often stunned too early to even use those attacks. By depth 100, mastering how to counter those attacks shown in the 2nd half of the video became essential, and learning to jump cancel Second Edge was a big deal for phase 3 as well. In my actual S rank run, I started phase 3 with a Hero Time Finish on the boss's hand, too, which assuredly saved a ton of time for that much slower phase. Considering I am only using Cras TMGs and some Shifta boots, and no other weapons, I'd say 11:26 is pretty great, especially with the obvious improvement that would occur if I could get my earlier consistency of not getting hit to make another appearance. It doesn't help that I'm still stuck playing on a VPN with 200 ping, 30 FPS, and garbage load times that all make switching weapons not viable. In fact, there was actually a failed attempt prior to this run (and I didn't really want to make and use a 2nd Stirfry, so I'm glad it only took 2 tries lol), where I kept getting hit by attacks that happened a bit later than they should have. Usually my lag makes things hit me too early relative to the telegraph, so I'm not sure what was going on there, but I restarted the game and switched VPN servers, which had fixed the game stuttering and trying to crash during previous depths, and it seemed to help.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1ApZTd0fRst2i4crHfvCoeHD
Alternatively:
http://www.tinyurl.com/hexpso2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1AozmZZwTn6Ilau2AFmhE143
Alternatively:
http://www.tinyurl.com/hexmcc
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
As it turns out, there are surprisingly few things that are simply insurmountable for RaBr:
- The 1st endless quest's 70,000,000 point title may be achievable, as it is supposedly around half as difficult to achieve as the 2nd endless quest's 50,000,000 point title. The latter is likely too demanding for RaBr, and I wouldn't bet on the former being something worth trying with RaBr either. That said, RaBr consistently performs around 2/3 to 1/2 as efficiently as the cheese classes do...half the performance, half the difficulty for the quest...could work out.
- Omega Masquerade's 999th depth is just not viable. You'd probably even need to host the game server locally and use TAS tools to complete it with RaBr. Ranger is just not equipped with the tools it needs to avoid being hit, and Braver sub doesn't provide the defense mechanisms needed to circumvent that issue. Many other depths of that Ultimate Quest will be infeasible for similar reasons, but perhaps not until well into the 900s.
- RaBr just does not have the DPS for the Space-Time Rift's 100th depth. Other Ranger combinations can do it, but Braver sub doesn't provide the PP efficiency or damage boost that Ranger gets from other subclass choices. Braver sub makes Ranger flimsy, and a single hit from most depth 100 attacks would unavoidably one shot the class. Braver sub's inefficiency for rifles, compared to that of other subclass choices, and the horrible frame data from a garbage Internet connection, means matching the rifle DPS of other subclass choices isn't possible. Bows are no longer powerful enough to compete with rifle DPS on Ranger mains because of various bad decisions by SEGA that moved Ranger's power into its primary weapons at the expense of power from the skill tree. A careful player might survive well enough at depth 100 for the full 15 minutes, even if they fought through all 3 phases, but they wouldn't get that far because they wouldn't damage the boss enough in time.
- Shiva, and many other DQ bosses in steps 31-35, and perhaps even a few from steps 26-30, are also impossible to kill before time runs out. RaBr loses too much damage from things not having weak points, Invade NT bows lack too much power, and my frame data is garbo.
Those are all the hardest quests added, with most being from that forgettable Ep5, so it comes as no surprise those are the ones that pose the biggest challenges. However, this is a small handful of quests compared to the massive number of them available at any given time - that is, excluding emergency (or other time limited) quests.
Any quests not shown in the video or mentioned were too trivial for me to consider them worth discussing (or were balanced for 12 people and not always available). Here's what we're seeing in the video, moved to a separate location as this video description is getting too long:
pastebin.com/Up7kavCe
So RaBr is doing "fine" as long as you ignore the absolute most endgame content, which are quests that are arguably too sweaty for SEGA to legitimately expect anyone to care about them. Good enough that you could enjoy playing the best class, bad enough that SEGA isn't off the hook for their horrible decisions. The power creep makes RaBr feel how it should have felt back in Episode 5.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1ApZTd0fRst2i4crHfvCoeHD
Alternatively:
http://www.tinyurl.com/hexpso2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
Then SEGA's Ep5 team came along and was like "yeah you're having too much fun, stop doing that" and ruined everything ;/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1ApZTd0fRst2i4crHfvCoeHD
Alternatively:
http://www.tinyurl.com/hexpso2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
So I never actually bought a premium subscription for PSO2 because
- duh, I'm super poor, I can't just toss money around like that
- SEGA is a bad company (and I've demonstrated why countless times, so you're welcome to watch the playlist this video is in, linked below, and read my rants about it in the descriptions of those videos)
- it never seemed like a very good deal anyway.
It is definitely a pay-to-win purchase, though, because the extra 5% from the "weak drink" you get is bad enough to make it be on its own. It also gives you access to ways of making meseta that are ludicrously superior to any option I've ever had.
So this is the first time in a long time, possibly ever, that I've been able to actually reach the full potential of what is possible with current endgame gear, which is especially noteworthy since this is the actual end of the game. I can now see what it feels like to play on even footing with other people, at least in terms of gear (I still have a host of other disadvantages I can't do anything about).
Since this maxed out gear that I have gear can be "recategorized", this also means I can compare each class/combination of classes evenly, because I have the ability to max out EVERY class (not just my preferred few), which gives more accurate insight into just how badly some classes were unfairly nerfed, or how unreasonably powerful others are.
Most importantly, though, I can say I kept up with gearing in an MMO, despite around 10 years of updates, without ever having premium, which I think is a pretty bonkers feat unto itself.
I was looking forward to seeing what I could do with these new toys, and while I'm still disappointed with where RaBr has been left by SEGA, there were surprisingly few things left in the game that RaBr still struggled with. A future video will show off what things it is now capable of, as well as mentioning where it has difficulty. This will round out the discussion from a previous video about the game's glitches and balance issues, why RaBr is such an important class, and why it's such a big deal that it was one of the classes that SEGA essentially "removed" from the game.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1ApZTd0fRst2i4crHfvCoeHD
Alternatively:
http://www.tinyurl.com/hexpso2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1AozmZZwTn6Ilau2AFmhE143
Alternatively:
http://www.tinyurl.com/hexmcc
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
You still can't play whatever class you prefer. Only certain classes and combinations work effectively enough to be on even footing with top choices. SEGA may have successfully made it so you can choose any main class you like, but PSO2 is unique precisely because it allows you to choose your subclass - your "class" is your main AND subclass together - so letting us use any main class means nothing unless we can also use whatever subclass we prefer...and we can't. We haven't been able to for most of the game's life, and many fun class combinations were left for dead well before the game's last real update at the end of Episode 6, including RaBr, the class combo that makes the most use of the mechanics that make PSO2 unique enough to be worth playing instead of other games.
The more complete description of what this video and my PSO2 experience convey is at these links:
pastebin.com/TwpjnCCG
pastebin.com/jwBti62M
pastebin.com/ZFYwNtSe
The TL;DR is
- I have a ton of disadvantages most players don't (disability that interferes with dexterity, horrible ISP and connection made worse by needing a VPN to play (I can get hit during iframes and my frame data is so bad certain PAs/skills don't work right or at all), garbage load times, my favorite class combo was nerfed into the ground because of unrelated OP things, bad controller support, Xpadder doesn't work very well)...
- but I still play better than all the salty people who literally circlejerk about how grumpy I make them in Discord (lol)
- Any class combo not being as good as it should is a problem, and mine is such a deep class that the reward is too low for how much effort it takes, and it's also SEGA's fault, because game balance matters for enjoyment, which is their responsibility, but also
- it's the fault of the toxic players they cater to, who are the sort of anti-vaxx, racist people who don't brush their teeth and honestly think their performance in PSO2 justifies their shitty behavior (lmao)
- There also a ton of glitches that were never fixed that specifically hurt my class combo more than others (because of course they do)
RaBr IS PSO2, but RaBr was never fixed, so PSO2 will never be good. This is to say nothing of poor TeBr. SEGA has failed us and doesn't deserve our money.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1ApZTd0fRst2i4crHfvCoeHD
Alternatively:
http://www.tinyurl.com/hexpso2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
Yeah, I've been putting this off for a couple of years. I've got a lot of work to do.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1AozmZZwTn6Ilau2AFmhE143
Alternatively:
http://www.tinyurl.com/hexmcc
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
The worse news is that they each get better and better, so you're gonna be stuck sitting through all of them.
Hope you don't mind spending your evening watching nasty snipes and sticks. ๐
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1AozmZZwTn6Ilau2AFmhE143
Alternatively:
http://www.tinyurl.com/hexmcc
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
Being able to stomp like this made getting Protect the Runner solo
cdn.discordapp.com/attachments/883514907675471872/940456664648269854/unknown.png
a breeze, and there were other rounds where I had 70+ motes collected with none lost, or 85+ collected with many lost, both associated with round losses. Those losses entailed me killing most of the blockers and owning most of the opposing Guardian kills for my team, while still being strong at collecting motes, killing Majors, and hurting the Primeval. Sometimes it doesn't matter how good you are.
Void 3.0 has made juggling all of this considerably easier, but with everyone else getting a large boost as well, and more time spent on invading (as I had both improved at it, and was interested in finishing what parts of the Dredgen seal I could as a free to play player), I'm seeing more and more games where I only deposit 40-50 motes, with my team mates pulling more of their weight.
Even so, it still feels like I'm carrying most games, and it's because I can that Gambit continues to have appeal for me. However, with a horrible bug allowing PvE damage scaling against other Guardians, and no attention paid to how awful invading is for people going up against opponents who have memorized the very few spawns invaders can have, Bungie has really let their otherwise positive (but too little and too late) changes to the Gambit mode sour, as newly emerging problems devalue any merit the mode might have.
I like to play Gambit because I play games for enjoyment, and not to sit through horrible grinding or minmax gear that, like with other MMOs, takes way too much time to manage in Destiny 2, but let's be real - playing Gambit is still not rewarding. You still aren't eligible for Ascendant Shards when you play. The Prism drops are unintuitively tied to Guardian kills rather than Primeval kills. The drop rates of Prisms and Cores are way too low, and you don't get a chance at Cores or Prisms just for clearing like you do with regular Strikes, let alone Nightfalls.
For many, the rewards from playing Gambit are too pitiful even if it WERE a well managed game mode, and Bungie continues to show that they are capable of having great ideas, but only ever with terrible execution.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1Ao1NtpT_OHEzlOcgbCWdkcu
Alternatively:
tinyurl.com/hexdestiny2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
There is some ludicrous power here, and I consistently forget that my Weakening grenades can boost that power even further, which would even make killing the Altars of Sorrow bosses a true one hit kill without needing the Stasis boost for melee or another debuff (like Tractor Cannon). It's a lot of fun in Gambit, at the end of Strikes, maybe for the occasional mini-boss during them...it even wrecks the Phalanx Echo.
Unfortunately, for my first attempt at Prophecy solo, a small portion of which is shown at the end of the video, my motivation ran out. While I certainly could have optimized my damage further, I would need around 3 times the DPS of what I managed in a casual first damage phase against the Kell Echo to successfully 3-round the boss. This thing has around 7 million HP with around 56% less damage taken by enemies in the dungeon, compared to enemies at the Altars of Sorrow, affecting that near 7 million HP to make it feel more like 16 million. With my lack of access to paywalled gear and the fact that getting important mods I am missing from Ada-1 is still a hassle, I don't feel like it's worth the time or effort to try and solo Prophecy with my Titan, and I may never bother, because Destiny 2 has been a horrid amalgamation of awful glitches, just a small portion of which are mentioned in my negative Steam review of this nonsense game:
steamcommunity.com/id/hextator/recommended/1085660?snr=1_5_9__402
One particular glitch, that Bungie refuses to acknowledge, despite me bringing it to everyone's attention many times, is that the Synthoceps buff "Biotic Enhancements" does not stack with Offensive Bulwark, even though it stacked with Defensive Strike, and the Wormgod Caress buff "Burning Fists" has always stacked with both. This penalty to the Synthoceps directly interferes with my ideal strategy for damaging the Kell Echo, and for dealing with griefing bad players cancelling Burning Fists by stealing kills.
Void 3.0 was certainly a great improvement both for paying players and non, and before that, the 30th anniversary collection breathed some life into the game for a Halo veteran like me (though it was painful to go through Eager Edge being nerfed after having dealt with the original removal of swordflying in Halo 2).
Overall, though, I'd still say the game needs a lot of work before it's worth paying for, especially with how high the prices are, and how itemized the content is.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1Ao1NtpT_OHEzlOcgbCWdkcu
Alternatively:
tinyurl.com/hexdestiny2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1AozmZZwTn6Ilau2AFmhE143
Alternatively:
http://www.tinyurl.com/hexmcc
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
I had begun to record because I had been happy with my runs, but once I began to record, the servers started really having noticeable troubles with a lack of maintenance (presumably the maintenance crew being affected by the pandemic). My usually terrible lag was somehow much worse, and I briefly could not record FFA steps at all because they were unplayable - nothing was spawning nearly fast enough. Every enemy had to be killed one at a time.
As it turns out, many other things began to make the game rather unplayable as well (and still do). There's been a series of times when things that clearly weren't able to hit me did anyway (some of which are in these videos), worsening my already terrible experiences with damage to me being counted twice (usually after being hit during invincibility frames in the first place). Weapon switches already take a long time for me, but would sometimes be so slow that it essentially functioned as a softlock, getting me killed when it occurred at inopportune moments. The game's input loop degraded much more as well, seemingly affected by the increased lag, because I was having inputs get dropped much more often (they already are dropped a lot, and some of it is the terrible springs that are used in 360 controllers, which often corrupt inputs as well, resulting in all of the strange weapon switches you can occasionally see, which is especially stressful during the Varuna and Mitra fights).
As a result of fighting all of these things, I developed a repetitive stress injury that affected by entire right arm and ruined a lot of my motivation. This game really is maintained inexcusably poorly for how much potential it has to be good. I continue to play anyway, of course, because the innovative and unique gameplay of the class I play doesn't exist anywhere else (and I would argue that much of what other classes can do certainly DOES, rendering it rather boring by comparison). At some point, I'd like to mod some of the mechanics that make PSO2 wonderful into other games (probably Jet Force Gemini) and leave behind the things that make PSO2 awful (so basically, everything except RaBr and the character customization, lol).
This specific video shows Search and Destroy and Tower Defense steps together because they are somewhat dull.
Tower Defense steps are easily score capped by using Sign Burn on one tower of enemies in wave 1, killing the enemies at the tower with the most of them in wave 2, then grabbing crystals at all other times. That's really it. It's boring, but it's free points.
Search and Destroy steps are a bit more interesting. They're probably the hardest to get much further than a bare minimum score for an S rank in because of how difficult it is to move quickly when alone, but some steps have a Rockbear or a Caterdran'sa that is a marked target (5x points) which can be burned or poisoned, respectively. The status damage, of course, combines with Banish Arrow to wipe out nearby enemies and speed up the boss enemies' deaths, granting RaBr an easy way to get points fast. Of course, a plain S rank (without a maximum score) is still easy enough. Reliably gathering all 20 device bonuses would probably require the "Life Damage Negated" bonus, or at least, better gear, though.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video was split into multiple parts; here are the others:
youtube.com/watch?v=OfpCrdgbkHw - "26-30 S Rank and Execour"
youtube.com/watch?v=dAMuo_dmqtE - "Conquest"
youtube.com/watch?v=Lll6qFww2zI - "Free For All"
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1ApZTd0fRst2i4crHfvCoeHD
Alternatively:
http://www.tinyurl.com/hexpso2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
However, there are 2 glaring issues I faced while using RaBr for these steps:
1) My lag is so atrocious that many FFAs become exceedingly difficult or outright impossible, particularly on the Halcotan planet, because of things not spawning in time to "chain" their explosions
2) Almost every stage ends with a Draal Veluge and a small detail of adds, with the Veluge itself being the "bomb" for the group - an enemy that, in typical SEGA fashion, has the awful glitch of WB not activating WHA or Weak Stance, which trashes many of RaBr's tree mults.
The latter is merely a nuisance and often results in bare minimum S rank results, but the former is truly devastating. That said, if an FFA option appears that isn't for Halcotan (because of the lantern enemies not chaining) or Wopal (because the chance of getting the Lanz Vareda bombs version is too awful), I'll happily choose it if it's on the path I want.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video was split into multiple parts; here are the others:
youtube.com/watch?v=OfpCrdgbkHw - "26-30 S Rank and Execour"
youtube.com/watch?v=dAMuo_dmqtE - "Conquest"
youtube.com/watch?v=Su6o0TdtKgM - "Search and Destroy" and "Tower Defense"
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1ApZTd0fRst2i4crHfvCoeHD
Alternatively:
http://www.tinyurl.com/hexpso2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
Tundra: Dissolsabers are easy to kill; the 1st can be mowed down with Point WB spam
Banger Bears: Burn gives extreme DPS, which Banish multiplies; Double Pen can apply here, and Banish can hit both Bears.
Blizzard Cats: These are just Master Shot fodder. I even pull off a 9,999,999 for the Banshee kill.
Golshrayda: I have a 10 star Bow with Rippers and a Slayer on it that target all of this boss's weaknesses. Using the precast charged normal to lead my Banish combos maximizes usage of the windows for attack. Double Pen is reasonable during the flip, but I don't use it. It can sometimes be used to counter its breath attack
Lilipa: The Goldrahdas are a pain to chase. Using PS0 to take their aggro is fine, but I really should have broken their faces by locking onto them, then moving to put their faces between me and my lock on point so that I can spam Banish+Master combos.
Sturm Mizers: This pair very dangerous. If they are by each other, multiple hits with Banish gives RaBr an edge, but usually, once the PSE is high, they are sitting still in separate locations. They die quickly, and if they become mobile again, Bullet Keep for Bows on RaBr ensures high DPS to their resilient bodies. Double Pen is certain.
Rafaga: I could probably use the same bow I use for Golshrayda here, but it's not necessary. Easy fight.
Deos Gryphon: EA is so powerful here that even losing Weak Stance is not a problem.
Amduscia: The El Ahdas are usually quite easy to clear out with Bani+Master or just PS0.
Descente: This boss seems to have quite low HP, is easy to evade, and dies fairly quickly.
Ignisimo: This boss is quite resilient at first, but once its face breaks, it can mostly be stun locked, or close to it. Double Pen can apply.
Evolion: This boss loves to waste time and is a bit of a pain. Double Pen is possible, but usually foiled for stupid reasons.
Wopal: The Ludas are some of the worst adds to deal with in Conquest steps by far. It helps to only go for 4-5 kills instead of all, luring the 2 that spawn at the back together and killing both at once.
Blans: Very dangerous. Burn can help a lot here. Bani+Master eats them up.
Meduna: This boss regularly gets stuck, which can enable Bani+Master spam, but usually it devolves into a Bani+Sharp+Nem fight, which is just awful. Not a good match.
Nepto + Rheo: RaBr is terrible for this fight. Rheo's got a helmet, and Nepto's head and Rheo's stomach weak point are hard to hit. The biggest problem is still the Ludas, though.
Halcotan: The Azuls are awful to chase.
Zoldatta: I didn't try this boss because I hate Halcotan conquests, but it's all weak points, so RaBr likes it.
Zigninde: Was easy enough for my weaker Bow BrPh.
Brol: This boss completely cancels Weak Stance for its feet even with WB and is just awful. This fight is reason enough to never pick a Halcotan Conquest step.
Omega: Sorcerers are somehow worse than Ludas.
Masquerade: I didn't have the patience to test this fight because he just one shots RaBr with everything and notoriously resists Ra PAs quickly. Sorcerers are also terrible, so...
Mothership: Exoda die quick and don't move.
Doritos: S ranked with Bow BrPh; my RaBr is better and can probably kill, but I didn't try.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This video was split into multiple parts; here are the others:
youtube.com/watch?v=OfpCrdgbkHw - "26-30 S Rank and Execour"
youtube.com/watch?v=Lll6qFww2zI - "Free For All"
youtube.com/watch?v=Su6o0TdtKgM - "Search and Destroy" and "Tower Defense"
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1ApZTd0fRst2i4crHfvCoeHD
Alternatively:
http://www.tinyurl.com/hexpso2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
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Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138
Well, I don't know, because I'm not really obliterating the content - not as much as I should be, anyway. The truth is: I'm missing somewhere around 2000 R-ATK (and a few SSA multipliers) compared to what is available to the excessively rich players, who mimic all of the problems with my country's political and economic environment within this ridiculous Japanese game (played by equally ridiculous people...and I've lost my mind dealing with them, so that includes me). My lag/jitter are still terrible, and my load times aren't great either (no room to move PSO2 onto my SSD on this budget PC), and of course, RaBr is still dealing with problems caused by enemies that have no weak points...
The bosses of step 30 have 40% damage reduction which, due to a glitch SEGA hasn't fully patched, and still refuses to acknowledge, cuts a solid 15% out of the DPS of any Bullet Bow combo that uses a Banish Arrow. This damage reduction is also enough to prevent Weak Bullet from triggering Weak Hit Advance or Weak Stance (another old bug), which coerces both Launcher use and Average Stance (Average Stance is another 2/13, or about 15%, of a damage cut). A large portion of that 2000 ATK I am missing is due to wearing units designed for improving survivability, because RaBr really dies too easily in UH otherwise. The "difficulty" of this game has NOT scaled well beyond Ep2. All the reductions together are around 50% total - I do about half the damage per hit that I could be doing.
I can't get a better connection or a better computer, because those are inordinately expensive, mostly unsolvable problems, but I can improve my units. Unfortunately, preparing better units that both provide enough defense to make RaBr able to survive (because never getting hit as a Ranger, especially with bad lag, is just not happening), while still having respectable R-ATK, is expensive enough using in-game currency that most people with such affixes are spending tons of REAL money to make them. RaBr is effectively "pay to play" in this "free" game (never mind the PSO2es gate for the Arion Bow in Ep4).
In spite of these things, the new affix transfer system promises to make such affixes more accessible, while Ripper and Slayer affixes enable RaBr to multiply its already vastly superior DPS against weak points. RaBr's lack of defense and inability to seriously assault enemies with no weak points (or ones that are just impractical to hit) are not always issues, either: in the UH edition of the Elder raid boss, RaBr (even with my terrible gear) can easily pull top aggro, DPSing in the 1st-3rd place range of the average Expert MPA, even while juggling the role of being the only Weak Bullet support. I may make a video of that later, but it's not much different from the gameplay of previous Elder fights. RaBr is clearly still viable and, certainly, more complex and adaptable than classes using fewer than 3 weapons.
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This video was split into multiple parts; here are the others:
youtube.com/watch?v=dAMuo_dmqtE - "Conquest"
youtube.com/watch?v=Lll6qFww2zI - "Free For All"
youtube.com/watch?v=Su6o0TdtKgM - "Search and Destroy" and "Tower Defense"
This video is part of a playlist:
youtube.com/playlist?list=PLAsnExvgO1ApZTd0fRst2i4crHfvCoeHD
Alternatively:
http://www.tinyurl.com/hexpso2
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My Patreon:
patreon.com/hextator
Donate directly:
ko-fi.com/hextator
I do game mods, self imposed gaming challenges, make guides for hard gaming achievements and utilize my software engineering knowledge to research computer vision.
I can no longer afford to share related source code for these things for free - having rude ungrateful individuals degrade my hard work, which was shared free of charge, is not enough compensation for the thousands of hours I've spent developing software in use by tens of thousands of gaming fans. This is especially true after the vicious physical violence and loss of property I've suffered.
However, if you would like to contribute to the growth of both my channel and the collection of software which I have made public for use and open source for modification, you can do so easily using the donation links provided above.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Discord:
Hextator#6552
Twitch:
twitch.tv/hextator
RHDN profile:
romhacking.net/community/1138


