Uploaded September 2025 | Updated September 2026, 1 week ago
The challenge was to make music out of construction and heavy industry noises. To meet the challenge, I merged Ambient and Future Garage genres to turn the sounds of construction into something musical.
Every sound is some kind of industrial or construction noise, apart from the bass. I used the MicroFreak for the iconic Reese bass of the Garage genres.
I minimally processed the sounds to preserve the construction feeling, rather than processing them into more neutral sounds and losing their character.
The kick drum is literally an oil drum being hit!
The other percussion and rhythmic sounds are different pipes, pieces of metal, car parts, etc all being hit by hammers and other pieces of metal.
Underneath it all there are two layers of field recordings of a construction site in New Zealand, and a house demolition in Vietnam.
I built the track in the new Bitwig 6 beta 1, and most of the processing was using stock plugins. I really enjoy some of the quality of life improvements that Bitwig made, like clip aliases and automation clips, which is why I am using a beta for the first time!
I added in some 3rd party 1176s to help control the dynamics (construction noises have a very high dynamic range!), and in one intense place I added Pro-MB and Ozone Stabilizer to clamp down harder. I used a saturator from Arturia a couple of times and their 201 tape delay, and a Valhalla reverb. The 4X spectrum visualizer was added to give the video more interest.
The challenge was to make music out of construction and heavy industry noises. To meet the challenge, I merged Ambient and Future Garage genres to turn the sounds of construction into something musical.
Every sound is some kind of industrial or construction noise, apart from the bass. I used the MicroFreak for the iconic Reese bass of the Garage genres.
I minimally processed the sounds to preserve the construction feeling, rather than processing them into more neutral sounds and losing their character.
The kick drum is literally an oil drum being hit!
The other percussion and rhythmic sounds are different pipes, pieces of metal, car parts, etc all being hit by hammers and other pieces of metal.
Underneath it all there are two layers of field recordings of a construction site in New Zealand, and a house demolition in Vietnam.
I built the track in the new Bitwig 6 beta 1, and most of the processing was using stock plugins. I really enjoy some of the quality of life improvements that Bitwig made, like clip aliases and automation clips, which is why I am using a beta for the first time!
I added in some 3rd party 1176s to help control the dynamics (construction noises have a very high dynamic range!), and in one intense place I added Pro-MB and Ozone Stabilizer to clamp down harder. I used a saturator from Arturia a couple of times and their 201 tape delay, and a Valhalla reverb. The 4X spectrum visualizer was added to give the video more interest.










