Bluey Lewis
Hollow Knight Modded Boss - Tribe of Battle
updated
Shaders: nexusmods.com/batmanarkhamknight/mods/846
31:48 for doggo
As of the time of this run the biggest wee joker i found on youtube was about 9K.
This run took a very long time, but I hope I did a good job making it entertaining.
He found 3 Stuntmans on anaglyph deck, but I dug a little further and found some more...
Balatro is a poker-themed roguelike deck-building video game, with the aim being to beat all rounds, known as "Antes", by scoring enough points and improving their deck with various joker cards, each with their own passive effects. Each Ante has three rounds, called "Blinds": a "Small Blind", a "Big Blind" and a "Boss Blind"; each blind has a target score to beat, which the player must reach by playing poker hands from a deck, having a set amount of hands and discards at their disposal. While the Small and Big Blinds can be skipped, which in turn can lead to various effects, the Boss Blind cannot, meaning that beating the Boss Blind is mandatory to advance to the next Ante. Each Boss Blind has its own unique challenge: for example, the Verdant Leaf, the demo's final Boss Blind, prevents all cards from being counted in scoring until the player removes a joker from their inventory, while The Eye disallows the use of a hand played previously during its Blind.
Once a Blind has been defeated, the player gets income depending on how many hands they have left as well as interest before being able to access the shop, where they may purchase various types of cards: Jokers allow the player to increase the value of their hands, usually by increasing the red multiplier under certain circumstances; Arcanas, themed around the major arcana of a standard tarot deck, can be stored for later use and used during a Blind: Planets increase the scoring value of a certain hand; Vouchers, which are one-time purchases and restock after defeating a Boss Blind, affect various aspects of the game, like the player's available hands and discards or the price of Jokers and Card Packs in the shop.
Balatro is a poker-themed roguelike deck-building video game, with the aim being to beat all rounds, known as "Antes", by scoring enough points and improving their deck with various joker cards, each with their own passive effects. Each Ante has three rounds, called "Blinds": a "Small Blind", a "Big Blind" and a "Boss Blind"; each blind has a target score to beat, which the player must reach by playing poker hands from a deck, having a set amount of hands and discards at their disposal. While the Small and Big Blinds can be skipped, which in turn can lead to various effects, the Boss Blind cannot, meaning that beating the Boss Blind is mandatory to advance to the next Ante. Each Boss Blind has its own unique challenge: for example, the Verdant Leaf, the demo's final Boss Blind, prevents all cards from being counted in scoring until the player removes a joker from their inventory, while The Eye disallows the use of a hand played previously during its Blind.
Once a Blind has been defeated, the player gets income depending on how many hands they have left as well as interest before being able to access the shop, where they may purchase various types of cards: Jokers allow the player to increase the value of their hands, usually by increasing the red multiplier under certain circumstances; Arcanas, themed around the major arcana of a standard tarot deck, can be stored for later use and used during a Blind: Planets increase the scoring value of a certain hand; Vouchers, which are one-time purchases and restock after defeating a Boss Blind, affect various aspects of the game, like the player's available hands and discards or the price of Jokers and Card Packs in the shop.
Balatro is a poker-themed roguelike deck-building video game, with the aim being to beat all rounds, known as "Antes", by scoring enough points and improving their deck with various joker cards, each with their own passive effects. Each Ante has three rounds, called "Blinds": a "Small Blind", a "Big Blind" and a "Boss Blind"; each blind has a target score to beat, which the player must reach by playing poker hands from a deck, having a set amount of hands and discards at their disposal. While the Small and Big Blinds can be skipped, which in turn can lead to various effects, the Boss Blind cannot, meaning that beating the Boss Blind is mandatory to advance to the next Ante. Each Boss Blind has its own unique challenge: for example, the Verdant Leaf, the demo's final Boss Blind, prevents all cards from being counted in scoring until the player removes a joker from their inventory, while The Eye disallows the use of a hand played previously during its Blind.
Once a Blind has been defeated, the player gets income depending on how many hands they have left as well as interest before being able to access the shop, where they may purchase various types of cards: Jokers allow the player to increase the value of their hands, usually by increasing the red multiplier under certain circumstances; Arcanas, themed around the major arcana of a standard tarot deck, can be stored for later use and used during a Blind: Planets increase the scoring value of a certain hand; Vouchers, which are one-time purchases and restock after defeating a Boss Blind, affect various aspects of the game, like the player's available hands and discards or the price of Jokers and Card Packs in the shop.
Balatro is a poker-themed roguelike deck-building video game, with the aim being to beat all rounds, known as "Antes", by scoring enough points and improving their deck with various joker cards, each with their own passive effects. Each Ante has three rounds, called "Blinds": a "Small Blind", a "Big Blind" and a "Boss Blind"; each blind has a target score to beat, which the player must reach by playing poker hands from a deck, having a set amount of hands and discards at their disposal. While the Small and Big Blinds can be skipped, which in turn can lead to various effects, the Boss Blind cannot, meaning that beating the Boss Blind is mandatory to advance to the next Ante. Each Boss Blind has its own unique challenge: for example, the Verdant Leaf, the demo's final Boss Blind, prevents all cards from being counted in scoring until the player removes a joker from their inventory, while The Eye disallows the use of a hand played previously during its Blind.
Once a Blind has been defeated, the player gets income depending on how many hands they have left as well as interest before being able to access the shop, where they may purchase various types of cards: Jokers allow the player to increase the value of their hands, usually by increasing the red multiplier under certain circumstances; Arcanas, themed around the major arcana of a standard tarot deck, can be stored for later use and used during a Blind: Planets increase the scoring value of a certain hand; Vouchers, which are one-time purchases and restock after defeating a Boss Blind, affect various aspects of the game, like the player's available hands and discards or the price of Jokers and Card Packs in the shop.
Buckshot Roulette is Russian Roulette with a shotgun - and other twisted unique mechanics.
Thanks to youtube.com/@YTSunnys for the gameplay footage.
And for some SEO here's some stuff from the wikipedia article.
Super Mario RPG: Legend of the Seven Stars[a] is a role-playing video game developed by Square and published by Nintendo for the Super Nintendo Entertainment System (SNES) in 1996.[b] It was the final Mario game published for the SNES. The game was directed by Chihiro Fujioka and Yoshihiko Maekawa, produced by Shigeru Miyamoto, and scored by Yoko Shimomura.
Super Mario RPG's story focuses on Mario and his friends as they seek to defeat the Smithy Gang, who has crashed into their world and scattered the seven star pieces of Star Road. Super Mario RPG is the first RPG in the Mario franchise, drawing from major elements of Square's RPG franchises such as Final Fantasy. The main form of fighting enemies is turn-based combat with a party of up to three characters. It is also the first game in the Mario franchise to have gameplay within an isometric 3D environment, allowing for a new variety of the exploration and platforming elements reminiscent of the Super Mario series.
Super Mario RPG was critically acclaimed, and particularly praised for its humor and 3D-rendered graphics. It was the inspiration for Nintendo's other role-playing series, Paper Mario and Mario & Luigi, and both are spiritual successors which retain some gameplay elements. Super Mario RPG was released on the Wii Virtual Console service in 2008, marking its debut in Europe and Australia, and later for the Wii U's Virtual Console in 2015. It was also included with the Super NES Classic Edition in 2017. A remake developed by ArtePiazza for the Nintendo Switch was released worldwide on November 17, 2023, and received positive reviews from critics.
Super Mario RPG contains token similarities to other Square-developed video games, such as the Final Fantasy series, along with a story and gameplay based on the Super Mario Bros. series of platform games.[1] Like most traditional JRPGs, the two main sections of the game are adventuring and turn-based battle sequences. Much of Super Mario RPG's gameplay is outside monster battles and plays like an isometric 3D platformer, in which traditional Mario elements such as punching floating question blocks from below are prominent. There are no random encounters and as such enemies are visible in the field; a battle ensues only if Mario comes in contact with one. This allows the player to evade unnecessary battles.[2]
The player's party initially begins with only Mario and grows to five characters. Mario and up to two other members participate in battles, who can be swapped in and out while the player explores the overworld. Each of the five characters has a unique set of attacks and techniques. For example, Princess Toadstool's abilities are primarily healing techniques, whereas Geno and Bowser have offensive attacks that deal high amounts of damage. The combat is based on a traditional turn-based battle system with the addition of action commands that amplify a move's effects. The player starts each turn by choosing to attack, defend, run, use an item, or perform magic from the combat menu.[3] The action command consists of timed button presses during an attack, special move, defense, or item usage, which became a mainstay of later Mario RPGs.[2]
Music is Crazy Game of Poker by O.A.R.
Balatro is a Poker Roguelike where you modify a deck of 52, while building a side deck of Joker cards to modify point values. It's a ton of fun and I can't wait for the full release!
Aqua Ippan is an upcoming arcade run n gun in the style of Metal Slug. Still seems pretty early in development, as there's only 1 stage currently playable. Gameplay is pretty simple as of now, with only 1 type of weapon available, but the pixel art is fantastic.
The fact stuff like this is possible shows how Zelda is just a different beast of an open world game.
Music is Brother in Arms from Mad Max Fury Road
Ended up being a lot of bomb arrows, but whatever. Gonna keep learning techniques and make this cooler. Game is cool cause it has a low skill floor, but an infinitely high skill ceiling. Combat has a lot of menuin, which I edited out. I guess that's the price to pay when the game has so much mechanical density.
#gaming #zelda #tearsofthekingdom #botw #totk
Another good game by shooter. I like the balancing a lot.
Mouse movement in this game is fun, but all challenges is gonna be hell.
Bet this gets a lot harder if I actually have to do cat and shadow rat on the middle or right.
Not the full set of challenges, but this still took hours of practice to play consistently. This is like a hundred times harder than using the normal flashlight.
Intro 0:00
Outtakes 1:20
The run 2:30
Victory/Outro 8:00


