Uploaded June 2017 | Updated September 2026, 2 weeks ago
Project File : patreon.com/posts/six-more-project-28703232
Fur material in unreal engine 4.16 using parallax occlusion mapping.I will also show you a trick to create normal map within the engine using normalfrom heightmap node.((I forgot to say that you need to add a constant value of 1 to the normal map intensity of the normalfromheightmap node. Those white artifacts you see are caused by it)).I made the textures using substance designer the fur and the fluid texture.
G-Drive link : drive.google.com/file/d/0B5P4TyglpqAgbFUxc0huUGx3YzA/view?usp=sharing&resourcekey=0-XP2GcQey0td-IQlyTF64lw
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Facebook : goo.gl/t1GLjV
Twitter:twitter.com/unrealcg
itch : goo.gl/r1xeXG
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-~-~~-~~~-~~-~-
Please watch: "Invisibility Effect - Unreal engine 4"
youtube.com/watch?v=ZZQo89xUqxs
-~-~~-~~~-~~-~-
Project File : patreon.com/posts/six-more-project-28703232
Fur material in unreal engine 4.16 using parallax occlusion mapping.I will also show you a trick to create normal map within the engine using normalfrom heightmap node.((I forgot to say that you need to add a constant value of 1 to the normal map intensity of the normalfromheightmap node. Those white artifacts you see are caused by it)).I made the textures using substance designer the fur and the fluid texture.
G-Drive link : drive.google.com/file/d/0B5P4TyglpqAgbFUxc0huUGx3YzA/view?usp=sharing&resourcekey=0-XP2GcQey0td-IQlyTF64lw
********************************************
Facebook : goo.gl/t1GLjV
Twitter:twitter.com/unrealcg
itch : goo.gl/r1xeXG
********************************************
-~-~~-~~~-~~-~-
Please watch: "Invisibility Effect - Unreal engine 4"
youtube.com/watch?v=ZZQo89xUqxs
-~-~~-~~~-~~-~-

![Selection Outlines Without Post-Process Material - [UE4 Tutorial]
Download Project File Patreon: https://www.patreon.com/posts/17626805
Selection outlines without post-process material. This was done using the standard material so that we can easily change the color and thickness of out outline.We can also have different colors for different outlines.This method is also called the inverse shell method.This is a cool technique to use if you want to have selection outline for static meshes.We will also be using some blueprint tricks to spawn the outlines.
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This tutorial was made possible by my patron supports.
♥ Want to Support Me on Pateron: https://goo.gl/jD94ge
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Thank you so much for watching my tutorials.
♥ Dont Forget To Subscribe: https://goo.gl/rM9aZi
Want to watch more Tutorials?
●Related Videos : https://goo.gl/aZBhuN
●My Particle System Playlist : https://goo.gl/RNWDFi
●My Shader Effect Playlist : https://goo.gl/VmSnZH
●My Game Mechanics Playlist : https://goo.gl/GjmrvY
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♥ My Computer Build♥
(These are my affiliate links, So I get a small commission if you purchase something after clicking on my link for like the first 24 hours, So if you want to support me, You can use my links before purchasing something on Amazon. (It is not required)).
●Processor: http://amzn.to/2Doilyj
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Please watch: Invisibility Effect - Unreal engine 4
https://www.youtube.com/watch?v=ZZQo89xUqxs
-~-~~-~~~-~~-~- Selection Outlines Without Post-Process Material - [UE4 Tutorial]](https://i.ytimg.com/vi/BWoVkQjYncY/mqdefault.jpg)
![Fortnite Self Assembling Structures - [UE4 Tutorial]
Fortnite Self Assembling Structures
Hey everyone, in this video I will show how to make the self assembling structure/building from the game fortnite.We use vertex painting and vertex animation to get this effect.A shade similar to this is used in the building system in fortnite.
More fortnite tutorials:
Culling effect : https://www.youtube.com/watch?v=MwOX3FtraLw
Bounce effect : https://www.youtube.com/watch?v=SnJarsAsWwo
Support me on patreon : https://www.patreon.com/unrealcg
-~-~~-~~~-~~-~-
Please watch: Invisibility Effect - Unreal engine 4
https://www.youtube.com/watch?v=ZZQo89xUqxs
-~-~~-~~~-~~-~- Fortnite Self Assembling Structures - [UE4 Tutorial]](https://i.ytimg.com/vi/BZstRB8UqUY/mqdefault.jpg)



![Disintegrate from Impact location - UE4 [ Works IN UE5 ]
Project Files: https://www.patreon.com/posts/26341956
Hello Everyone, In this tutorial, I will show you how to make a disintegrate from impact location effect in unreal engine 4.22 using the material editor.
So in this effect when the first person projectile hits a mesh the mesh will disintegrate from that location. This is achieved using a sphere mask and a noise texture. This tutorial is similar to my disintegration effect tutorial.
There is always 10 noise texture for my patrons on patreons.
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This tutorial was made possible by my patreon supporters.
♥ Want to Support Me on Patreon: https://goo.gl/jD94ge
**************
Thank you so much for watching my tutorials.
♥ Dont Forget To Subscribe: https://goo.gl/rM9aZi
Want to watch more Tutorials?
●Related Videos : https://goo.gl/aZBhuN
●My Particle System Playlist : https://goo.gl/RNWDFi
●My Shader Effect Playlist : https://goo.gl/VmSnZH
●My Game Mechanics Playlist : https://goo.gl/GjmrvY
●My UMG Playlist : https://goo.gl/G2zqFM
My Social Links : Follow Me!
●Twitter : https://goo.gl/ARWqBD
●Facebook : https://goo.gl/DdLxL5
●Donation Link : https://goo.gl/SAH1hd
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#indie #ue4 #unreal
#gamedev #vfx
-~-~~-~~~-~~-~-
Please watch: Invisibility Effect - Unreal engine 4
https://www.youtube.com/watch?v=ZZQo89xUqxs
-~-~~-~~~-~~-~- Disintegrate from Impact location - UE4 [ Works IN UE5 ]](https://i.ytimg.com/vi/D4bXMDFPcWQ/mqdefault.jpg)

![Stylized Smoke/Fire Particle System Tutorial - [UE4]
Hello everyone in this tutorial I will show you how to make this stylized fire or some effect using the smoke texture from the starter content. This effect use a technique called alpha erosion to decay the smoke particles.
My particle system playlist : https://goo.gl/pWgLNa
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Please watch: Invisibility Effect - Unreal engine 4
https://www.youtube.com/watch?v=ZZQo89xUqxs
-~-~~-~~~-~~-~- Stylized Smoke/Fire Particle System Tutorial - [UE4]](https://i.ytimg.com/vi/EBNQUZU7NKo/mqdefault.jpg)
![3D Printer Shader - Material Tutorial - [UE4]
Hello everyone in this tutorial I will show you how to make a 3d printer shader / material effect.This can be also used for a clipping plane like effect to clip the mesh according to a plane.We also get volume from the hollow mesh using 2 sided node. This is simple material effect to fake 3d printer material.
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Please watch: Invisibility Effect - Unreal engine 4
https://www.youtube.com/watch?v=ZZQo89xUqxs
-~-~~-~~~-~~-~- 3D Printer Shader - Material Tutorial - [UE4]](https://i.ytimg.com/vi/GO5zQ5tUUbM/mqdefault.jpg)
