Unreal 5.1 - Contour lines of any thickness at no extra cost using JFA @EnriqueVenturaGames
Unreal 5.1 - Contour lines of any thickness at no extra cost using JFA  @EnriqueVenturaGames
Uploaded February 2023 | Updated September 2026, 1 day ago
Some experiments using the Jump Flood Algorithm to generate edge lines from a stencil mask. The advantage from this method is that the thickness of the lines doesn't increase the render time, like others do.

Will make a tutorial if there is enough interest! :)
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Enrique Ventura |

Unreal 5.1 - Contour lines of any thickness at no extra cost using JFA

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