Unity basic lighting shader (2) : Lambert diffuse per-vertex @shaderslaboratory8437
Unity basic lighting shader (2) : Lambert diffuse per-vertex  @shaderslaboratory8437
Uploaded November 2016 | Updated September 2026, 12 hours ago
shaderslab.com/demo-58---lambert-diffuse-per-vertex.html

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Unity basic lighting shader (2) : Lambert diffuse per-vertexUnity geometry shader : Flat shading (Low poly effect)Unity geometry shader : Turn triangles into pyramidsUnity shader : Cosmic effectUnity shader : World space textureUnity shader : Fixed TessellationUnity shader : discard faces depending their normal and camera positionUnity shader : Fireball effect with Ramp textureUnity shader : Discard fragments with texture (multi pass)Unity Shader : Post rendering checkerboardUnity shader : Dissolve spriteUnity shader : Simple Glass
Anthony Bléchet |

Unity basic lighting shader (2) : Lambert diffuse per-vertex

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