Uploaded October 2025 | Updated September 2026, 2 weeks ago
In this tutorial we'll be showing you the round-trip workflow to create a usable flipbook in EmberGen with multiple data passes and setup the material and niagara system to create a finished smoke plume. There are of course many additional things you could do to spice the effect up such as ash or fire, but this gives you the foundation you need to begin your Niagara + EmberGen journey.
Learn more about EmberGen at jangafx.com/software/embergen
0:00 - Intro
0:32 - EmberGen Simulation
4:15 - Setting Up Your Camera
8:20 - Setting Up Exports
11:07- Import Textures Into Unreal
12:05 - Smoke Material Creation
17:33 - Create Niagara Particles
29:01 - Other SubUV Methods & Comments
In this tutorial we'll be showing you the round-trip workflow to create a usable flipbook in EmberGen with multiple data passes and setup the material and niagara system to create a finished smoke plume. There are of course many additional things you could do to spice the effect up such as ash or fire, but this gives you the foundation you need to begin your Niagara + EmberGen journey.
Learn more about EmberGen at jangafx.com/software/embergen
0:00 - Intro
0:32 - EmberGen Simulation
4:15 - Setting Up Your Camera
8:20 - Setting Up Exports
11:07- Import Textures Into Unreal
12:05 - Smoke Material Creation
17:33 - Create Niagara Particles
29:01 - Other SubUV Methods & Comments










