GC Vazquez
Dragon Quest VIII: Journey of the Cursed King - GC Vazquez
updated
#likeadragoninfinitewealth #likeadragon #infinitewealth #sega #rggstudio
0:00 - SPOILER WARNING
4:00 - Improving the RPG
9:29 - Harming the RPG
15:23 - Hawaii and New Playspots
18:42 - The Issue with Playspots
22:22 - Yutaka Yamai, My Sweetheart
24:14 - Tsuyoshi Furuta and a Clarification
30:40 - The Women of Infinite Wealth
33:19 - A Repetitive Series
37:01 - General Writing Complaints
38:08 - Intro to The Serious Discussion
39:13 - On Hawaii, Tourism, and Imperialism
42:31 - Confusing Cult Conversations
48:47 - On Cancel Culture
53:41 - Overall Impressions
54:34 - Get Destroyed
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#dragonquestmonsters #dragonquest #squareenix #yujihorii #gcvazquez
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#dragonquest #dragonquestmonsters #thedarkprince #squareenix #armorproject
0:00 - The Dragon Quest Media Renaissance
2:28 - A Lack of Advertising
6:10 - A Simplified Monster
13:11 - Scenario Structure
16:37 - Level Design
18:39 - Are Seasons Really That Interesting?
21:36 - Scouting is Changed
23:22 - Performance Issues and On-Disc DLC
26:03 - A Small Moment for Multiplayer
28:12 - This Is It
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#ryugagotoku #likeadragongaidenthemanwhoerasedhisname #likeadragongaiden #sega #LADGaiden
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#dragonquestmonsters #dragonquest #dragonquestmonster #ToseSoftware #armorproject
0:00 - Intro
1:22 - The Pokemon Factor
3:51 - Assembling the Team
5:41 - Terry's Wonderland Synopsis
7:44 - Dragon Quest Monsters is a Roguelike
10:37 - Breeding a Better Monster
12:19 - The Monsters Battle System
13:31 - Hardware Limitations
14:45 - The Marks Monsters Misses
17:24 - Closing the book on Monsters 1
18:34 - Opening the book on Monsters 2
20:12 - Cobi and Tara ARE Dragon Quest
22:12 - Doing Away With Randomization- but not entirely
24:33 - Monsters 2's Historic Contribution
25:57 - Like and Subscribe
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#likeadragonishin #ryugagotoku #likeadragon #sega #ladishin
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Nowadays gambling is an industry estimated to be worth over 700 billion US dollars. It’s a global market built around finding ways to sucker people out of their money with the false promise they might be the lucky few to win it big. This means a ton of money goes into advertising the joy of gambling…including making it seem mega-cool and awesome to do. And so far it’s working pretty well. Tons of movies give gambling this debonair aesthetic with a dash of danger. We have books on the art of gambling. Professionals with the ins and outs of moving the odds in your favor do seminars on gambling. Heck, we got gambling tournaments, hosted in cities dedicated to gambling. And…Video games…! Are full of references to casinos and have been shoveling gambling mini-games and mechanics into the hands of players since, at the very least, the 80s.
Ever since, gambling mini-games have evolved from simple slot machines your typical first-year Computer Science student can program, to complex card games and even cheating mechanics to outsmart your opponents in a different way. Have you ever wondered why though, why adding gambling to games is so popular? Well, there’s plenty of reasons; Simplest one: art imitates life! People put entertainment they enjoy in the entertainment they create. Yuji Horii, the creator of Dragon Quest, is a well-known gambler and loves recreating his favorite casinos in his games. Dragon Quest XI’s casinos, for example, strongly resemble Caesar’s Palace and the Venetian, respectively. But the series has had gambling since Dragon Quest III, where players could bet on monster fights. Yeah I know: I try to shoehorn Dragon Quest into everything. I’m sorry! At least it’s relevant this time!
Another great reason: realism! In the early 19th century, poker exploded in popularity here in the United States on gambling boats along the Mississippi River and in Louisiana. It kept growing from there, and many other variants of Poker, including Texas Hold ‘Em, were born from it. It’s become a center stage attraction at casinos, and the World Series of Poker is a huge event every year now. Any game set in the 19th and 20th century, especially in the United States, would lack authenticity without a poker mini-game- or a table and a bunch of dusty old folks hunched over some cards. Games aiming for historical accuracy like Red Dead Redemption, without poker, are like a cowboy without their horse; missing a vital piece of the whole historic ensemble. Likewise, games like Dead Rising 2 are literally on a casino strip. It’d be strange if there weren’t slot machines and poker matches at all!
In video games? No one can stop me, and nobody cares how far I go. After all, the currency I’m using, traditionally, is entirely virtual. Fable 2’s pub games weren’t going to drive me into debt in real-life, and neither would playing Blackjack in Fallout New Vegas. And I’m old enough to separate fact from fiction. I know the excessive gambling I’m doing is a terrible habit to commit to outside of this fantasy experience I’m indulging in. One theoretically without consequences. One where I can turn the game off without wondering where my money went. But I’m speaking with hindsight. With wisdom learned from my personal past with gambling. I also know the line between fantasy and reality, when it comes to gambling, can blur for many people. In other words: Just because you aren’t actually losing money, doesn’t mean you aren’t still developing the habit.
#gamblinggames #videogamegambling #gacha #gambling #addiction
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A special thanks to @Zoltiboi for the thumbnail!
#masseffect #wrex #bioware #masseffectlegendaryedition #EA
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#replayvalue #replay #videogames #gaming #gamingvideos
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If Judgment was a friend with the chance to grow from their mistakes then Lost Judgment is the friend who doubled down and made their mistakes their entire personality. Yakuza 6 was written by an angry man. Judgment was written by a man with his head in the clouds. Lost Judgment was written by a Nosferatu who hasn’t left its crypt in four hundred years. The plot twist to this cute joke I wrote is: all these entries have the same writer: Tsuyoshi Furuta, and at this point his writing, what I don’t like about it anyway, can no longer be given the benefit of the doubt. I’ve got nothing against the man personally, but his work is infuriatingly unsatisfactory. Lost Judgment is no exception, and a perfect microcosm of his weaknesses as a writer. Look, creating anything is hard. Writing is monumentally hard, and writing for games- especially games on tight deadlines- is excruciatingly difficult. But it’s not like we don’t have a point of reference for the quality standards we’ve come to expect from this studio. They’re not exactly the next Nobel Prize candidates, but there are standout entries with captivating plot lines and meaningful subtext in RGG Studios’s catalog. Tsuyoshi Furuta doesn’t need to suck me silly from the back with the world’s next piece of biblical storytelling; all he needs to do is deliver a satisfying, cohesive narrative on the level- or in the range of- a standard Ryu Ga Gotoku story. What he delivers with Lost Judgment is a confusing, convoluted tale that loses the strength of its messaging due to his over-reliance on bad writing techniques.
#lostjudgment #likeadragon #ryugagotoku #sega #GCVazquez
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And this is how I grew attached to a lot of games as a kid! Before I learned to speedrun Super Mario 64, I read about how to grab all the stars in a strategy guide. Before I laughed my way through Donkey Kong 64, I was shouting “WHAT” at King K. Rool’s Island-mounted death cannon through the pages of a strategy guide! Before I chickened out of playing Siren, I was looking over my shoulder to check for ghosts reading, through, a strategy guide. And I knew those games front-to-back by the time I played them. I was a walking encyclopedia of games I never played! And I loved them.
Now I told you this story to tell you another one. Of all the strategy guides I read, there’s one game I never found the closure for. One I never found the time to play despite it being one of the most compelling, satisfying reads I’ve had. Until now. And it’s the Greatest Game I’ve Ever Read.
#strategyguide #majorasmask #legendofzelda #majora #zelda
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No for me what card games (in) games really means are those precious wonders of Sunday afternoons. The kind of day where it’s too late to make significant story progress before work or school tomorrow, but not late enough to sit there and do nothing, and oh! How you so badly want to return to the land of neverwas and exist among its people in some way…! But ohhhh you can. YOU, CAN. Pull the deck of cards from your inventory, ask them if they partake in the ruler’s game, and lay WASTE to their SORRY-ASS DECK. BRO, WHAT KIND OF SELF-RESPECTING INDIVIDUAL RUNS A 1-2-1-1 IN THEIR DECK? GET OUT OF HERE, KID. [Clears throat] I uh- I may have been a part of the Yu-Gi-Oh community at some point? My therapist says progress isn’t linear. When I say Card Games (In) Games, I’m talking about mini-games which change the way we view the setting we’re already a part of. I’m talking about the grounded irony of high-fantasy characters whipping out a deck of cards and sitting down at a table, regalia and all, to play a few games of cardboard. I’m talking about the only thing open world games haven’t adopted and run into the ground yet. CARD. GAMES.
#tripletriad #cardgame #cardgames #finalfantasyviii #magicthegathering
Special thanks to @razbuten and @snomangameplay for some of the footage used in this video!
And a very special thank you to @hotcyder for the thumbnail!
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But that’s where the similarities end. Like A Dragon Seven also borrows from Pokemon, turning every enemy into a Sugimon, and challenging the player to “fight them all” and complete the Sugidex, a bestiary collecting information on all the weirdos of Yokohama and beyond. It takes the social mechanics from Persona and gives Ichiban a social stat wheel he can increase with certain dialogue choices and actions, as well as a social link system between Ichiban and his party members. Seven also has action commands in the style of the Super Mario RPGs. Timed presses can increase damage on attacks or reduce damage on well-timed blocks. And no heavily inspired RPG would be without Final Fantasy summons, which of course, Seven has plenty of. Although Dragon Quest is an integral part of Kasuga Ichiban’s backstory, Like A Dragon Seven doesn’t pigeon-hole itself into Dragon Quest trappings, and in fact, comes off as a celebration of turn-based RPGs in general. However, it’s after taking all of this into account when seven’s strength as a turn-based RPG begins to wane.
Special thanks to @hotcyder for the thumbnail!
#likeadragon #yakuza7 #LikeADragon7 #SEGA #ryūgagotoku
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There are few characters from the Ryu Ga Gotoku franchise who aren’t prime candidates for a dedicated ballad. The series is ripe with supporting roles who’ve been fleshed out into memorable pillars keeping every entry upright with stories of their own. Daigo Dojima’s encapsulates privilege. Shun Akiyama’s revolves around the momentum of financial power. But somewhere in the middle of this very tiny spectrum I’ve just arbitrarily constructed inside your mind is Kiryu’s closest ally and Ryu Ga Gotoku’s forgotten keystone. One whose growth is determined by the role he’s needed to fill by the narrative- and somehow still has a clear throughline. A hero’s journey in a series not really known for using said literary mechanism. It speaks on authoritative power, how it’s designed to maintain appearances and uphold a status quo in a system meant to keep people under the thumb of a ruling class. How removal of said oppression is only possible from the outside of such an organization. And it kind of botches the job towards the end? It’s messy. Messy enough to warrant a conversation. Messy enough to make it a fascinating character study. I’m GC, and this is the ballad of Makoto Date.
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0:00 - The beginnings of Dragon Quest
6:10 - The West and Dragon Quest
8:44 - Dragon Quest's Living Legacy
16:17 - Dragon Quest Has New Game Plus
18:13 - Dragon Quest's Iconic Imagery
20:30 - Grinding Is Optional
22:52 - Conclusions
#dragonquest #enix #dq #GCVazquez #Questrospective
Special Thanks to @culIen for the voiced quotes!
Sources for info, images, and interviews:
nintendoeverything.com/a-look-at-the-launch-of-dragon-quest-xi-in-japan
gematsu.com/2015/08/lawson-dragon-quest-shop-opening-tokyo
shmuplations.com/adventuregames
grapee.jp/en/125188
https://gccx.xyz/en/season1/chunsoft/
dragonquest.fandom.com/wiki/Dragon_Quest_Wiki
shmuplations.com/dragonquestiv
web.archive.org/web/20210709184738/sp.ch.nicovideo.jp/gamemusic/blomaga/ar304408
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Ocarina of Time fishing footage from: @snomangameplay
Special Thanks to @VZed and @razbuten for their help in collecting additional footage!
And a bow of gratitude to @ChipmunkuChan for the thumbnail!
#fishinggames #finalfantasyxv #stardewvalley #FeatureCreep #GCVazquez
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0:00 - Intro
0:48 - What I mean by "Cooking in Games"
3:00 - Cooking is Subjective
6:25 - Cooking is Social
11:15 - Cooking is Caring
14:05 - Outro
I almost forgot to thank @razbuten for lending me some footage for this video! Thank you very much!
#cookinggames #suikodenii #breathofthewildcooking #FeatureCreep #GCVazquez
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Chapters:
Intro - 0:00
Judgment As a Detective Drama - 4:51
Yagami's Motivations - 7:54
Yagami's Methods - 10:11
Judgment's Momentum - 12:48
Mandatory Side Cases - 15:12
Detective Drama Conclusion - 18:29
Intermission 1 - 19:23
Judgment As a Detective Game - 20:29
Immersive Sim Elements - 22:33
Underutilized Features - 24:06
Speculation About Production - 25:44
Detective Game Conclusion - 28:35
Intermission 2 - 29:00
Judgment As a Like A Dragon Game - 29:33
Evolving From Lost Paradise - 30:54
Fighting in Judgment - 32:16
Playspots and the Dragon Engine - 32:58
Positive Examples of Women Representation - 34:16
Negative Examples of Women Representation - 37:13
Tsuyoshi Furuta's Writing Style - 38:55
The Alzheimer's Shoehorn - 40:45
Furuta's Last-Minute Scramble - 42:46
Like a Dragon Game Conclusion - 46:11
Final Thoughts - 47:06
“Eyes like these can’t see much. Can’t tell an innocent man from a murderer.” The search for truth is fraught with wrong turns and blind eyes. In the crumbling halls of justice, where the stands cast dark shadows on the innocent, and the guilty hold the gavel, the truth dies. There might be no saving it. You can cast a light down the corridors. Rip the curtains from the wall and bathe the room in the Sun. But the more you shine from on high, the darker those shadows get. The harder it is to see the filth in those places light will never reach. But down there, where you can’t see. That’s where the truth is. “For a lawyer, the job ends when he’s proven the client innocent of all crimes. That said…I’m not a lawyer anymore.” No. It’s better not to force the issue. It might be darker than you’d like, but it keeps the shadows weak, mild, penetrable. Once your eyes adjust, you see things clearly. The monsters underneath our beds. The skeletons in our closets. And the truth.
On September 20-something 2018, Toshihiro Nagoshi appeared on-stage at the Tokyo Game Show with fandom-shaking news. Ryu Ga Gotoku Studios would be making a brand new IP, helmed by Nagoshi himself. Hesitant to call it a spin-off, as they had so willingly done before, he insisted this title would be a new taste of what RGG Studios could offer. Dubbing it a legal thriller or legal suspense depending on who’s translating, it would revolve around one Takayuki Yagami, an ex-lawyer turned detective, hounded by a case from his past. Nagoshi mentioned the player would be performing their own investigations, alluding to detective-like mechanics. It was a big promise from a studio which had only known one genre for the last fifteen years. Whether or not they made good on it, however, is our story here today. For we are the audience to RGG Studios’s ambition. Ours are the judging eyes that seek the truth. The time is nigh. And truth is within our grasp. This is Ryu Ga Gotoku’s Judgment.
…And I dunno, man! It’s kind of all over the place if I’m being honest!
#judgment #likeadragon #ryugagotoku #SEGA #yakuza
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Special Thanks to Zoltiboi for the thumbnail: twitter.com/zoltiboi
#papermariothethousandyeardoor #papermario #superpapermario #papermariostickerstar #CharacterBallad
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Running off the Yakuza 0 engine (sorry Dragon Engine), Lost Paradise is anything but a wasted effort. With new HEAT move mechanics, an abundance of new playspots, and an open world to drive your very own buggy around, there's more to Lost Paradise than meets the eye. While it isn't part of the mainline Yakuza series, Fist of the North Star: Lost Paradise is still very much indicative of Yakuza's evolving game design. On today's Questrospective, we won't be breaking down the adapted Fist of the North Star story, nor will we even try to come away with an old-fashioned Questrospective takeaway. Instead, give me the opportunity to convince you that Lost Paradise is less of a spin-off than you think, and make the case for why you should absolutely play it on your journey through the series.
#fistofthenorthstarlostparadise #ryūgagotoku #fistofthenorthstar #likeadragon
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Welcome to Feature Creep! A series dedicated to those little features and mini-games we find all over the video game compendium. To start things off, I'm covering drinking in video games! An act we get a lot of laughs out of, that we might be taking for granted or not putting enough thought into.
Drinking in games has a weird history, largely because how cultures view drinking is incredibly varied from country to country. In the United States, prohibition and the temperance movement really cut down on our consumption of alcohol in general, and sort of shifted it into this more private affair. Not that we all still hide our drinking habits or anything, but we tend to view drinking with an eccentricity. Like this special thing. Compare this to some European countries, where the drinking age is lower, and alcohol consumption is almost a historical staple of dinner. A little bit of wine with every meal is relatively common in places like Spain, and because it doesn’t have this quirky taboo nature in those regions, children are pretty familiar with the concept of alcohol and don’t grow up viewing it like this rite of passage or forbidden nectar. Again, not that underage drinking doesn’t happen in these other places, but different societies treat drinking- and other things- differently. The way we treat drinking in our respective society influences how we portray those things in our respective media. And when said media crosses over into other countries or cultures, it sometimes has to play by said cultures’ rules. This is why we sometimes see references to alcohol in Japanese games changed, altered, or straight-up removed when they get localized for the West. But the iconography of drinking is harder to scrub out of a game’s identity. Drinking in video games is basically as old as video games themselves.
0:00 - Intro
2:04 - History of Drinking In Games
3:49 - How Drinking Ends Up In Games
6:18 - Drinking As A Mechanic
8:44 - This Is Not A Soapbox
9:43 - The Perception of Drinking
12:03 - Ignorance of Drinking
12:53 - Positive Depictions of Drinking
16:34 - Conclusion
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Welcome to the first episode of a series I'm dubbing "Character Ballads." Character Ballads are all about side characters or lesser-than-protagonist characters in games, I feel, are often overlooked or have their stories inaccurately reduced into a couple of sentences. This series is starting with The Ballad of Sazh Katzroy, a script I initially wrote way back in 2014 when I had just started making YouTube videos! Sazh is an underrated character in Final Fantasy XIII, and the inspiration behind the series. I'm hoping with my pieces on him and other characters you might recognize from other games, I can win them some points in your book. I'm really proud of this one, and I'm excited to show it to you all!
0:00 - Armpits?
0:44 - What I Don't Like About FFXIII
1:48 - The One Thing I Like About FFXIII
2:34 - Problematic Elements of Sazh
4:31 - Introducing Sazh Katzroy
6:10 - Brief Recap of FFXIII's Premise
7:33 - Sazh's Motivations, Dynamic, and Dilemma
11:08 - The Recontextualization of Sazh Katzroy
13:01 - Sazh Katzroy's Moment of Truth
14:57 - Sazh Katzroy Cares
17:53 - The Ballad of Sazh Katzroy
19:19 - Sazh is a Better Protagonist
23:12 - Sazh Katzroy is Forgotten
#finalfantasyxiii #SazhKatzroy #squareenix #GCVazquez #CharacterBallad
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Anyway, new voice actors casted into old roles, a fresh-faced return to favored combat elements, and a dedicated side story to one of the series' most iconic characters, dare I say it: Yakuza Kiwami 2 is a better finale to the Kiryu saga than Yakuza 6 was BY FAR. Seriously. The Majima Saga is some of the best writing the series has ever had! But it wasn't all fantastic. The Dragon Engine rears its ugly head once again, and poor representation needs to be addressed and examined, as Like A Dragon is dragged kicking and screaming into a better tomorrow. Have they righted wrongs in Yakuza Kiwami 2? Is it a faithful remake worth playing over the original? And will GC Vazquez use another Kiwami episode to remorsefully mull over his past? Watch Questrospective to find out!
0:00 - Intro/The Past/Personal Anecdote
6:00 - Changes Made From Yakuza 2
8:58 - Sayama, Yuu Daiki, Aya Hisakawa, Analysis
12:58 - "Embracing My True Self" and Awkward Transphobia
14:35 - Knife In The Rain
18:30 - The Red Pain
19:11 - Closure
22:26 - Ugaki-san and Majima
24:30 - Horii-san and The Majima Saga
27:32 - Kiwami 2's Kamurocho
29:31 - Giving the Baby His Medicine
30:18 - The Monsters We Give Birth To
33:10 - The Return of the Dragon Engine
35:23 - A Poor (And Probably Inaccurate) Explanation of PC Bugs
38:10 - An Apology, From Me, To You
42:10 - Conclusion, Absolution, Resolve
#likeadragon #ryugagotoku #yakuzakiwami2 #yakuza #sega
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If you've enjoyed this month of weekly uploads, it would mean a lot to me if you subscribed, liked the video, and shared it with your friends.
I want to give a very special thank you to everyone who's kept up with the recent uploads. It meant the world to see everyone cheering me on while I kept putting a ton of stuff out, and I'm almost sad to close out such a productive month. Alas, this will probably be the last of these weekly uploads. But hey! This means another Yakuza Questrospective will be on the way soon enough! And who knows? Maybe I'll have another big burst of ideas ready to fire away with!
Credit to John Harrison with the Wichita State University Chamber Players for their rendition of Vivaldi's Summer Mvt 3 Presto. The songs in their Vivaldi album are licensed under
CC BY-SA, and are available for sharing through any other medium or format.
Dispersion Relation by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0
Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100258
Artist: http://incompetech.com
Easy Jam by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0
Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100245
Artist: http://incompetech.com
Hyperfun by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0
Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400038
Artist: http://incompetech.com
0:00 - It Begin
0:52 - Top Ten Things I Like About Kingdom Hearts
0:55 - Top Ten YouTubers From The Aughts Who Still Inspire Me
1:00 - Mass Effect 1: A Galaxy Left Behind
4:15 - Why FF7REMAKE Isn't a Multimedia Marketing Ploy
4:21 - Breath of the Wild Is Just Like Every Other Open World Game, You Just Like Zelda and The Witness
4:39 - SMT Demon Negotiations Are Better Than Pokeballs
7:34 - The Dreamcast is a Shenmue Machine
8:26 - Columbo's Son Rates Paper Mario Characters Based on How Likely They Are To Drown
11:27 - I Played 400 Hours of Animal Crossing And I Don't Think I Was Supposed To
14:41 - Top Ten Kairi Moments In Kingdom Hearts
14:45 - List of People of Color In Dragon Quest
14:50 - I Respond To Comments From Videos People Didn't Like
14:55 - The Old Republic And the Sith EA Empire
17:58 - Reasons To Like Koichi Sugiyama
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#MarioParty #Nintendo #AmongUs #MarioPartySuperstars #SocialDeduction
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Hep Cats by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0
Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1500022
Artist: http://incompetech.com
Special Thanks to @HeavyEyed for taking a look at the script!
Play Unpacking on Steam: store.steampowered.com/app/1135690/Unpacking
#Unpacking #Witchbeam #IndieGames #Puzzle #VideoEssay
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Unfortunately for us, today's Questrospective won't be another celebration Ryu Ga Gotoku nor an emotional retrospective take on a heartfelt, passionate tale. Today, we're disappointed. Today, we're getting critical. Literarily critical. Which means books and stuff. Yakuza 6 is a sales pitch for the Dragon Engine. Yakuza 6 is a pale shade of what Ryu Ga Gotoku has come to represent. Yakuza 6 harbors a much darker purpose (in my opinion) than to entertain folks or give them something meaningful to depart this part of the series with. It breeds contempt of others, it champions harmful ideas...and borders on being a thinly veiled piece of propaganda for Japanese ultra-nationalist interests. Brace yourself for some inarguably horrendous rhetoric.
Also, it just kinda sucks.
Special Thanks to @hotcyder for the thumbnail, and @culIen for the voice-over on the quotes used in the video!
0:00 - Legacy
5:16 - The Dragon Engine & Exploration
12:47 - Intermission 1
13:53 - Relevance
17:00 - Combat in Yakuza 6
23:00 - Absence of the Series in Yakuza 6
28:20 - Intermission 2
29:36 - Preface to the Discussion & Xenophobia in Previous Games
41:26 - Xenophobia in Yakuza 6
52:55 - Misogyny in Yakuza 6
1:04:03 - Combining Racism and Misogyny / Mask Off
1:25:23 - Narrative Inconsistencies in Yakuza 6
1:32:39 - Conclusion
sources used in the video:
Yokoyama Extensive Interview w/ Dengeki Online: dengekionline.com/elem/000/001/455/1455505
Translation here: dojimasdragongirl.wordpress.com/2018/04/12/yakuza-6-interview-with-writer-producer-masayoshi-yokoyama-from-dengeki-online
Translated Famitsu Interview With Yokoyama: yakuzafan.com/famitsu-interview-yokoyama-masa-792016
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#Yakuza6 #Yakuza #SEGA #RyuGaGotoku #LikeADragon #YakuzaMisogyny
0:00 - Beginnings
07:03 - Kamurocho Again and Anew
09:51 - Friends, Majima, and Boss Fights
19:53 - Kiwami Means Extreme...ly Personal
#Yakuza #YakuzaKiwami #LikeADragon #RyuGaGotoku #SEGA
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From Wikipedia:
Yakuza Kiwami is an action-adventure video game developed by Sega. It is a remake of Yakuza, the first game in the Yakuza series, originally released on Sony's PlayStation 2. Yakuza Kiwami was released on PlayStation 3 and PlayStation 4 in Japan on January 21, 2016, and on PlayStation 4 in Europe and North America on August 29, 2017. It was also ported for Microsoft Windows worldwide on Steam on February 19, 2019, and was released on Xbox One on April 21, 2020.
Like the original PlayStation 2 game, Yakuza Kiwami explores the life of a man named Kazuma Kiryu who is demoted from his clan after taking the blame for his boss's murder. After a decade in prison, Kiryu searches for his old friends who have gone missing. The remake adds extra elements to the story, including Akira Nishikiyama's corruption during Kiryu's imprisonment and constant struggles between Kiryu and his rival Goro Majima. The gameplay was improved to resemble the prequel Yakuza 0, adding more depth to the fighting system.
Sega had ideas to remake the first Yakuza game in 2015 as part of the series' 10th anniversary but were unsure about developing due to their team focused on making Yakuza 0. Following the success of Yakuza 0, Sega started working on the remake of the first game and aimed to add new elements to the story while trying to make it more enjoyable than the original game. The game was well received, earning positive sales. Critics praised the simplicity of the gameplay but were divided by the handling of the storyline and pacing. Yakuza Kiwami was followed up by Yakuza 6: The Song of Life later in 2016, and another remake based on the second game titled Yakuza Kiwami 2 was also released in 2018.
GC Positive,Questrospective,Yakuza Kiwami: Kiwami Means Extreme...ly Personal | Questrospective,Yakuza Kiwami: Kiwami Means Extreme...ly Personal,Kiwami Means Extreme...ly Personal,Yakuza Kiwami,Yakuza is For Men,Yakuza 0: One's Own Justice,Yakuza 5: At the Heart of Dreams,Yakuza 4: Kamurocho's Broken Machine,Yakuza Kiwami review,Yakuza Kiwami differences,Kiwami differences,Kiwami changes,Majima Everywhere,Yakuza Tonight,Yakuza: Kiryu Rising,Majima Kiwami,Yakuza
Yakuza 0 Video: youtu.be/EE4afSZ9R-s?list=PLCGj9A7lAH8RYefzWTRDXtol9bogyfNEb
Eurothug4000's video on Yakuza Like A Dragon : youtu.be/WhdZ1AlEEqY
There's an elephant in the room I don't think the Yakuza fandom or the Ryu Ga Gotoku community at large has addressed enough. After playing Yakuza 1-5, Dead Souls, and 0, it's time we had a chat. About Yakuza. About games made for men. About what exactly "made for men" is justifying.
Special thanks to @RedBardIsCool and @eurothug4000 , as well as everyone else who took the time to look over my script!
Sources for videos and articles used:
japan-experience.com/to-know/visiting-japan/women-only-cars-on-trains
cbsnews.com/news/kutoo-movement-women-in-japan-fight-expectation-to-wear-high-heels-to-work-2019-11-09
jlearn.net/dictionary/醜女-ぶす
siliconera.com/yakuza-director-says-20-players-female-theyll-still-keep-manly-series
youtube.com/watch?v=-Mikf3bYiY8
youtube.com/watch?v=tl1G3_a5ZP8
youtube.com/watch?v=SZG1Cx_acQk
youtu.be/kS7_XGOsivA
famitsu.com/news/201605/25104646.html
youtube.com/watch?v=rbnv4GE4XZk
www.youtube.com/watch?v=aU4MLIgtdk4
youtube.com/watch?v=zQfZVltX6eU
0:00 - Intro and Examples of Women In Yakuza
6:36 - The Male Perspective
10:08 - Ryu Ga Gotoku's Treatment of Sex Workers
13:57 - How Yakuza Challenges Masculinity
16:42 - Ryu Ga Gotoku 0, Transphobia, Lack of Press
23:34 - Women's Rights in Japan, Why It Matters
25:21 - Steps Yakuza Has Already Taken and Steps For The Future
27:05 - The Apprehension of Men, The Challenge to Be Better
All the synthwave tracks used in this video were made by Karl Casey @ White Bat Audio. Find their YouTube channel here: youtube.com/c/WhiteBatAudio
#Yakuza #YakuzaRemasteredCollection #LikeADragon #SEGA #YakuzaMisogyny #RyuGaGotoku
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0:00 - Behind-The-Scenes
9:35 - Money
19:40 - Intermission 1
21:07 - Substories, Subjugation, Suffering
35:25 - Intermission 2
36:57 - Treatment of Women
45:22 - Combat, Weapons, and Legends
48:45 - Simplicity, Solidarity, and Control
56:04 - Patreon/Discord Announcement
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Yakuza 0 marked the 10-year anniversary of the series, which naturally became a point of retrospection for the creatives who had built their entire careers off it. A look back on how far they’d come, and how drastic of a shift the series has had since escalating in popularity. It provided an opportunity to speak on those origins. It also gave them insight into how far from the original concept Ryu Ga Gotoku had strayed from- and whether or not this was a good thing. Nagoshi saw Yakuza 0 as an opportunity for a reset. A way to balance out past and present, return to roots with the wisdom and innovation an entire decade can provide. He wanted to reflect this in the game’s characters, story, and setting. Ryu Ga Gotoku 0 takes place in 1988, during the economic bubble in Japan. Goro Majima. Kazuma Kiryu. In the 1980s, both of these men are far cries from the god characters we recognize them as, but deep down hold fast to similar convictions. They’re unrefined versions of their future selves, placed in situations designed to challenge and destroy their fledgling ideals. Their journeys will test their resolve, the dilemmas they face will strip away the illusions they’ve casted upon themselves, and the world they live in will do whatever it can to keep them under its heel. And they’ll need money. Lots of it. It Always. Comes Back. To Money. Join GC Positive on another Yakuza Questrospective, as we navigate the complicated reality of Kiryu and Majima's lives...and maybe learn a little bit about our own.
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#Yakuza0 #RyuGaGotoku #LikeADragon #SEGA #Yakuza
From Wikipedia:
Yakuza 0 is an action-adventure game developed and published by Sega. It is the sixth main entry in the Yakuza series and a prequel to the original game. It was released for PlayStation 3 and PlayStation 4 in Japan in March 2015, and in North America and Europe for PlayStation 4 in January 2017. It was released on Microsoft Windows on 1 August 2018 and was released on Xbox One on 26 February 2020. A free accompanying game application for PlayStation Vita, titled Ryū ga Gotoku 0: Free to Play Application for PlayStation Vita, was released in Japan in February 2015.
The game received generally favourable reviews from critics, and is largely responsible for the franchise's rise in popularity and sales in the West, the series being deemed obscure beforehand. Yakuza 0 was followed up by a remake of the original game, Yakuza Kiwami, the next chronological installment of the series.
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The truth is boring.
#ElderScrolls #DarkSouls #BreathoftheWild #WorldBuilding #Gaming
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#Gaming #GCPositive #GamingCulture #BeatingGames #FinishingGames
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GC Positive,You Don't Need To Finish Games | GC Positive,You Don't Need To Finish Games,Finishing Games,Completing Games,Beating games isn't necessary,you don't have to beat games,video game completionist,never finishing games,beating video games,finishing video games,completing video games,console wars,game completion,game industry practices,gaming culture,Lore-Building Isn't World-Building,Representing Latines and Hispanics In Games,completionist,
gaming backlog
What do you dream of? What do you aspire to be? The journey towards what we want is never a simple one. Yakuza 5 is about dreams: being lost in them, abandoning them, reaching towards them, helping others...and searching for the core meaning behind each and every wish inside our hearts. The first Yakuza release after officially dubbing themselves Ryu Ga Gotoku Studios, Yakuza 5 is arguably one of the best in the series- and it's completely different from the rest. Join us on an equally different episode of Questrospective, as we dive deep and discover together what lies at the heart of dreams.
0:00 - Kiryu, Engine Updates, Creators' Intent
10:23 - Saejima, Scope of Content, Side Stories
21:44 - Haruka, Treatment of Women, Dance Battles
30:42 - Shinada, HEAT Focus
40:10 - Flaws and Strengths, Finale, Final Takeaway
#Yakuza #YakuzaRemasteredCollection #LikeADragon #SEGA #Yakuza5 #RyuGaGotoku
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From Wikipedia:
Yakuza 5 (Japanese: 龍が如く5 夢、叶えし者, Hepburn: Ryū ga Gotoku 5: Yume, Kanaeshi Mono, "Like a Dragon 5: Fulfiller of Dreams") is an action-adventure video game developed and published by Sega for the PlayStation 3. The game is the fifth main entry in the Yakuza series. The game was released in December 2012 in Japan, and localized for North America, Europe and Australia as a PlayStation Network download in December 2015. A remaster with improved resolution and frame rate was released for the PlayStation 4 on June 20, 2019 in Japan, and worldwide on February 11, 2020 as part of The Yakuza Remastered Collection.[1] Versions for Microsoft Windows and Xbox One will be released in January 2021.[2][3]
The game features a new graphics engine, unlike previous games in the series that have been re-utilizing the same engine since Ryū ga Gotoku Kenzan!. For the first time in the series, it features five settings across Japan along with five playable main characters.[4][5]
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#Hades #SupergiantGames #Supergiant
From Wikipedia:
Hades is a roguelike action role-playing video game developed and published by Supergiant Games. The game was released for Microsoft Windows, macOS, and Nintendo Switch on September 17, 2020, which followed an early access release from December 2018.
Players control Zagreus, the son of Hades, as he attempts to escape from Underworld to reach Mount Olympus, at times aided by gifts bestowed on him from the other Olympians. Each run challenges the player through a random series of rooms populated with enemies and rewards. The game has a hack and slash combat system; the player uses a combination of their main weapon attack, dash power, and magic ability to defeat them while avoiding damage to progress as far as possible. While Zagreus will often die, the player can use gained treasure to improve certain attributes or unlock new weapons and abilities to improve chances of escaping on subsequent runs.
Hades was developed following Supergiant's Pyre, a game in which they wanted to explore procedural narrative storytelling, but due to the nature of the main gameplay, found that players did not play through Pyre multiple times to explore this. The roguelike structure of Hades gave them the opportunity to tell these branching stories to the player over the course of multiple runs. Hades received critical acclaim, particularly for its gameplay, art and narrative and was nominated for and won several awards, including Game of the Year by numerous publications.
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GC Positive,Hades and The House of Escape,Hades and The House of Escape | GC Positive,Hades,Supergiant Hades,Supergiant Games Hades,Supergiant Games,Hades game design,Hades video game,Supergiant Games Transistor,Supergiant Games Bastion,Transistor,Bastion,Pyre,Hades nintendo switch,hades zagreus,hades discussion,hades gc positive,hades game,hades aspects,hades boons,hades family,hades greek gods,hades weapons,hades review,hades dusa
#HispanicsInGaming #LatinxInGaming #LatinxRepresentation #GCPositive
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GC Positive,Representing Latines and Hispanics In Games,Hispanic & Latine Representation In Video Games,Latinx Games,Latinx in games,Hispanics in games,representation matters,latinx representation in media,latinx representation in games,latino representation in games,bipoc in games,latinx games festival,spanish video game characters,latinx game characters,latino game characters,Lore-Building Isn't World-Building,You Don't Need To Finish Games
#Yakuza #LikeADragon #SEGA #YakuzaDeadSouls #GCPositive #RyuGaGotoku
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From Wikipedia:
"Dead Souls is a non-canonical side story set during April 2011, one year after the events of Yakuza 4. A sudden outbreak causes the residents of Kamurocho to become zombies, biting victims to continue spreading the plague. Kamurocho is slowly quarantined as the Japan Ground Self-Defense Force is called in to contain the infection. In the wake of the outbreak, four men take charge to help the people of Kamurocho and find the source of the disease: Shun Akiyama, a local loan shark attempting to rescue his sick receptionist; Goro Majima, a feared yakuza and construction company owner trying to stave off his own infection; Ryuji Goda, a disgraced former yakuza and takoyaki chef whose clan has ties to the outbreak's origins; and Kazuma Kiryu, an orphanage caretaker and legendary former yakuza forced to return when his adopted daughter Haruka is kidnapped."
0:00 - Intro, Background Info
5:49 - Akiyama 1 & Mini-Games
14:30 - Akiyama 2, Multiple Characters, Remaster Issue
28:59 - Saejima 1, Level Design Changes, Yakuza 3 Comparison
35:50 - Saejima 2, Chase Sequences, Dojo Master
45:30 - Tanimura & Storytelling
1:02:00 - Kiryu 1 & Player Character Inversion
1:14:52 - Kiryu 2 & Combat
1:25:26 - Finale & The Takeaway
#Yakuza #LikeADragon #SEGA #Yakuza4 #GCPositive #RyuGaGotoku
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Yakuza 4 (Japanese: 龍が如く4 伝説を継ぐもの, Hepburn: Ryū ga Gotoku 4: Densetsu o Tsugumono, "Like a Dragon 4: Successor of the Legend") is a video game developed and released by Sega for the PlayStation 3. The game was introduced on July 24, 2009. A promotional video was presented at the 2009 Tokyo Game Show, The sequel to Yakuza 3, it was released on March 18, 2010, in Japan after a playable demo was released on the Japanese PlayStation Store on March 5. Yakuza 4 was released in Europe and North America in March 2011.
This was the first Yakuza game that did not feature the involvement of the current series producer and one of the members involved since the very first game, Daisuke Sato.
A remaster was released on the PlayStation 4 on January 17, 2019 in Japan, and worldwide on October 29, 2019 as part of The Yakuza Remastered Collection. Because Hiroki Narimiya retired from acting due to allegations of drug use, the role of Tanimura was recast with Toshiki Masuda taking over.
GC Positive,Yakuza 4: Kamurocho's Broken Machine - Questrospective,Yakuza 4 - Questrospective,Kamurocho's Broken Machine,yakuza 4 remastered,yakuza 4 subtories,yakuza 4 chapters,yakuza 4 revelations,yakuza 4 walkthrough,yakuza 4 review,yakuza 3,yakuza 2,yakuza,yakuza kiryu,yakuza saejima,kazuma kiryu,yakuza 4 kiryu,akiyama yakuza,tanimura yakuza,Yakuza 4,yakuza 4 analysis,Questrospective,Kamurocho Yakuza,yakuza games,yakuza game,yakuza collection
0:00 - Intro / Japan Exclusives
4:34 - Story 1
10:23 - Level Design / Engine Upgrades
14:55 - Themes of Brotherhood & Homoeroticism
22:10 - Mini-Games / Substories
32:20 - Substories / Story 2
39:48 - Combat / Use of Melodrama
49:10 - Story Finale / Final Takeaway
#Yakuza #LikeADragon #SEGA #Yakuza3 #GCPositive #RyuGaGotoku
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GC Positive,Yakuza 3,Questrospective,Yakuza 3 chapters,Yakuza 3 walkthrough,Yakuza 3 retrospective,Yakuza 3 review,Kiryu Yakuza 3,Yakuza GC Positive,Yakuza PS3,Yakuza PS4,Yakuza Remastered,Yakuza 3 Remastered,Ryu Ga Gotoku 3,Yakuza PC,Yakuza 3 Revelations,yakuza game,yakuza games,yakuza remaster,yakuza remastered collection,yakuza kiryu,yakuza like a dragon,yakuza 3 hostess,Yakuza 3: Of Trust and Compassion,Yakuza 2 Questrospective
Farm-Life Games in this video:
Alchemy Story - store.steampowered.com/app/1040630/Alchemy_Story
Deiland - store.steampowered.com/app/760620/Deiland
Fantasy Farming: Orange Season - store.steampowered.com/app/416000/Fantasy_Farming_Orange_Season
Graveyard Keeper = store.steampowered.com/app/599140/Graveyard_Keeper
Kynseed - store.steampowered.com/app/758870/Kynseed
Little Dragon's Cafe - store.steampowered.com/app/915710/Little_Dragons_Caf
Littlewood - store.steampowered.com/app/894940/Littlewood
My Time At Portia - store.steampowered.com/app/666140/My_Time_At_Portia
Stardew Valley - store.steampowered.com/app/413150/Stardew_Valley
Staxel - store.steampowered.com/app/405710/Staxel
Stranded Sails: Explorers of the Cursed Islands - store.steampowered.com/app/943260/Stranded_Sails__Explorers_of_the_Cursed_Islands
Yonder: The Cloud Catcher Chronicles - store.steampowered.com/app/580200/Yonder_The_Cloud_Catcher_Chronicles
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GC Positive,stardew valley switch,stardew valley 1.4,Dragon Quest Builders 2 switch,Stardew Valley,Stardew,Dragon Quest Builders 2,Littlewood,Littlewood game,Dragon Quest Builders 2 PS4,Nintendo Switch,Switch,Graveyard Keeper,Graveyard Keeper Switch,Graveyard Keeper zombie,My Time At Portia,My Time in Portia,My Time At Portia switch,Farm-Life Games - GC Positive,Farm-Life Games,Farm Life,Harvest Moon Gamecube,Harvest Moon,Farm sim,little dragons cafe
#Yakuza #LikeADragon #SEGA #Yakuza2 #GCPositive #RyuGaGotoku
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GC Positive,Yakuza 2,Questrospective,Yakuza 2 review,Original Yakuza 2 review,ps2 Yakuza review,Yakuza 2 retrospective,yakuza retrospective,yakuza 1,yakuza 2,yakuza 3,yakuza 4,yakuza 5,yakuza 6,yakuza 0,yakuza 2 walkthrough,yakuza 2 analysis,yakuza 2 video essay,yakuza analysis,yakuza video essay,SEGA,Yakuza series,yakuza guide,yakuza video,yakuza 2 video, Yakuza2: Anatomy of a Dragon, Questrospective Anatomy of a Dragon
This was fun to do, honestly. If you enjoyed this format, please let me know! I'd like to do more discussion vlogs like this one in the future!
#DragonQuestXI #DragonQuest #SquareEnix #GCPositive #YujiHorii
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Dragon Quest XI: Echoes of an Elusive Age won my heart over at release, and I'd like to share that with you. With a Nintendo Switch port on the way promising to bring with it 3DS content we never received internationally, it's as good a time as any to find out for yourself why you should pick this one up. It's my new favorite Dragon Quest, and you oughtta know why!
Special Thanks to SuperFlyGuy for lending his voice: twitter.com/ForColinOutLoud
https://www.castingcall.club/m/Superfly1787
#DragonQuestXI #DragonQuest #SquareEnix #GCPositive #YujiHorii
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#Yakuza #LikeADragon #SEGA #GCPositive #RyuGaGotoku
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GC Positive,Questrospective,yakuza gc positive,yakuza 1 ps2,playstation 2 yakuza,yakuza kiwami,yakuza review ps2,yakuza review,yakuza 1 review,yakuza retrospective,yakuza 2,yakuza 3,yakuza 4,yakuza 5,yakuza 6,yakuza 0,original yakuza,yakuza ps2,yakuza,yakuza series,Toshihiro Nagoshi,Hiroyuki Sakamoto,review,game,video games,yakuza game,yakuza gameplay,yakuza kiwami 2,Yakuza - Questrospective,Yakuza: Kiryu Rising | Questrospective,Kiryu Rising
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#DragonQuestIX #DragonQuest #SquareEnix #GCPositive #YujiHorii
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You could say it's... a slam dunk?
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Want to know what I'm up to/how far along I am on the next video? Find me on Twitter!
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It's like Dark Souls! I'M SORRY.
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