sonicfreak94It begins at last! And this time, the first level isn't a waiting game. Skip to 4:11 for gameplay.
_____ Please note that this is played on an emulator. It may not reflect actual appearance or performance of gameplay on actual Sony PlayStation 2 hardware.
Ecco: Defender of the Future [PS2] - Part 1: Aquamarine Baysonicfreak942014-05-18 | It begins at last! And this time, the first level isn't a waiting game. Skip to 4:11 for gameplay.
_____ Please note that this is played on an emulator. It may not reflect actual appearance or performance of gameplay on actual Sony PlayStation 2 hardware.SADX Lantern Engine - Lighting Comparisonsonicfreak942024-07-15 | Lantern Engine is a mod for SADX PC which restores the lighting from the Dreamcast version of SA1. You can get the mod here: github.com/michael-fadely/sadx-dc-lighting/releases
This is a comparison video of SADX with Lantern Engine toggled on and off in real-time using debugging features. Footage shown is using vanilla SADX assets (without Dreamcast Conversion) to emphasize the improvements the lighting can make even to assets it wasn't originally designed for.
For comparison with the Dreamcast version directly, check out this imgur album: imgur.com/a/Fedr2
0:00 Characters 0:40 Casinopolis - main area with dynamic light direction 0:53 Casinopolis - Sonic's pinball table 1:25 Casinopolis - NiGHTS pinball table 1:36 Casinopolis - Dump 1:45 Red Mountain Act 1 2:04 Red Mountain Act 2 2:27 Final Egg Act 1 2:37 Final Egg Act 2Sonic Mania for Dreamcast - Oil Oceansonicfreak942024-02-22 | This is my port of the Sonic Mania decompilation for the Dreamcast, running on real hardware at 60 FPS (most of the time) with work-in-progress hardware-accelerated rendering. I work on this in my free time so development can be pretty slow, but it's getting there! You can follow my progress on Twitter/Mastodon, and sometimes I even stream development on Twitch. Links to those, as well as source code, are available at the end of my rambling.
Blue screens indicate that a new scene is being loaded. It's loading off of a TerraOnion MODE with some random flash drive I found laying around, so loading times are simultaneously way faster than a disc and not at all optimal.
There is currently zero audio playback whatsoever because memory is so tight. Might need to even use some kind of sequencing to make ends meet there.
There are some recent regressions with draw order (fire looks funny), but those can be fixed. Spikes don't render until you die once for some reason. Just pretend that doesn't happen.
Color reproduction and aspect ratio look wrong because of a combination of my capture card and my unconfigured video editing software.
Twitch: twitch.tv/sonicfreak94 Mastodon: https://mastodon.gamedev.place/@sonicfreak94 Twitter: twitter.com/SonicFreak94Dark Souls 3 Not-So-Silent Filmsonicfreak942022-05-04 | The date is July, 2020. We managed to convince the invaders to aid us in our endeavors. Little did we know the fate they would suffer.SADX Egg Carrier Lightningsonicfreak942020-02-05 | This lightning only appears with the limit break mod which forces objects to execute and render at a much greater distance.og xbox to usb adapter I madesonicfreak942019-12-25 | only works on linux out of the box because microsoft doesn't like nice thingssadx puyosonicfreak942019-10-26 | old "project" developed to test the then newly reverse engineered sprite systemSADX Lantern Engine DirectX 11 OIT - More Examplessonicfreak942019-09-01 | ...black messuhsonicfreak942019-08-04 | ...I forgot I made thissonicfreak942019-07-27 | ...D3D8 to D3D11 shim - Lord of the Rings: Return of the King PCsonicfreak942019-06-16 | This is a shim (wrapper, translation layer) that performs full fixed function pipeline emulation of D3D8 in D3D11. Tested in Sonic Adventure DX PC and Lord of the Rings: Return of the King PC. Both are indistinguishable from their native D3D8 originals.
Performance isn't perfect -- GPU load can be quite high sometimes, but it's a work in progress. LotR: RotK is a phenomenal benchmark due to its extensive particle system. Particles are used effectively in the place of fog, producing a pseudo-volumetric effect. It's quite impressive. The PS2 and GameCube versions both handle them like a champ. Can't say the same for the Xbox version, though... 👀d3d8 to d3d11 shim - Lord of the Rings: Return of the King PCsonicfreak942019-06-09 | OH GOD GIMLI WHAT'S WRONGDS4 Peak Meter + Distancesonicfreak942019-01-05 | Old test I did with my ds4windows alternative. Uses Windows-specific features to poll for audio peak levels system-wide and uses the value to blend between light colors.Xenia - Sonic Unleashed Xbox 360 - Jungle Joyridesonicfreak942018-11-26 | lol
Old description: Because why not show off 3 things at once and have everyone begging for them in the comments even though they've existed for years if you were willing to compile the code yourself.
No but for real though I'll be releasing these soon.why do people like thissonicfreak942017-11-16 | don't get me wrong, it's fun--it's just anything BUT "classic" sonic with this happening all throughout the gameSonic and the Secret Rings: only redeeming factorsonicfreak942017-09-16 | ...Old Windy Valley Hack - 2015/08/04sonicfreak942017-08-09 | Maybe I should finish it some day.why turn when the game does it for yousonicfreak942017-07-29 | look maa, no analog stickEcco: Defender of the Future [PS2] - Part 30: Gallery & Creditssonicfreak942016-06-18 | Switched to my 100% save to show off the gallery. _____ Please note that this is played on an emulator. It may not reflect actual appearance or performance of gameplay on actual Sony PlayStation 2 hardware.Ecco: Defender of the Future [PS2] - Part 29: Heart of the Foesonicfreak942016-06-18 | 2 ez. Also no credits I guess? I'll upload the gallery later which has the credits in it. _____ Please note that this is played on an emulator. It may not reflect actual appearance or performance of gameplay on actual Sony PlayStation 2 hardware.Ecco: Defender of the Future [PS2] - Part 28: Transfigurationsonicfreak942016-06-18 | I hate hate hate hate hate this level. It's at least more fleshed out than the last three, though. _____ Please note that this is played on an emulator. It may not reflect actual appearance or performance of gameplay on actual Sony PlayStation 2 hardware.Ecco: Defender of the Future [PS2] - Part 26: Hatcherysonicfreak942016-06-12 | baby a _____ Please note that this is played on an emulator. It may not reflect actual appearance or performance of gameplay on actual Sony PlayStation 2 hardware.Ecco: Defender of the Future [PS2] - Part 25: Chance of Reckoningsonicfreak942016-06-12 | oh _____ Please note that this is played on an emulator. It may not reflect actual appearance or performance of gameplay on actual Sony PlayStation 2 hardware.Ecco: Defender of the Future [PS2] - Part 27: Seeds of Poisonsonicfreak942016-06-12 | triple! _____ Please note that this is played on an emulator. It may not reflect actual appearance or performance of gameplay on actual Sony PlayStation 2 hardware.SADX Jolly Co-operationsonicfreak942016-04-27 | Available here if you know how to compile a DLL: github.com/SonicFreak94/sadx-multitapSADX Super Sonic Mod Releasesonicfreak942016-03-01 | Download: http://forums.sonicretro.org/index.php?showtopic=35298Chaos 0 falling againsonicfreak942016-02-24 | Turns out it really is possible with the Light Speed Attack.Yeah! Super Trampoline must have neutralized it, so its nice again.sonicfreak942016-02-18 | Bug fix for the upcoming Super Sonic mod to prevent the game from crashing. Added "Huh?!" for good measure.Chaos 0 fallingsonicfreak942016-02-18 | It seems as though if Chaos 0 takes damage while standing on the pole, he properly falls off and splashes when he hits the ground. Pretty cool.
Also testing some stuff here: New Super Sonic mod and HUD scaling.Ecco: Defender of the Future [PS2] - Part 24: Hanging Waters 3/3sonicfreak942016-02-07 | Next up: Chance of Reckoning. _____ Please note that this is played on an emulator. It may not reflect actual appearance or performance of gameplay on actual Sony PlayStation 2 hardware.Ecco: Defender of the Future [PS2] - Part 23: Hanging Waters 2/3sonicfreak942016-02-07 | wow I really dropped the ball on this description huh? - me, 8 years later (2024!) _____ Please note that this is played on an emulator. It may not reflect actual appearance or performance of gameplay on actual Sony PlayStation 2 hardware.Chao Debug Mode Restorationsonicfreak942016-01-12 | Download here: github.com/SonicFreak94/sadx-chao-debug/releases Requires my input mod and a controller with an equivalent of the Xbox 360 back button, as the "D" button (as I have it bound) is used to toggle input redirection from controller 1 to 3. After pressing D, press Start to open or close the debug menu.Ecco: Defender of the Future [PS2] - Part 22: Hanging Waters 1/3sonicfreak942015-12-17 | Note to self: Lagarith is awful for recording CPU intensive applications. _____ Please note that this is played on an emulator. It may not reflect actual appearance or performance of gameplay on actual Sony PlayStation 2 hardware.Crysis 2: This game has great level designsonicfreak942015-11-23 | Real good job placing that trigger guys. Really. It was great that I didn't trigger it by using the path that encouraged me to use one of the game's primary gimmicks.Crysis Warhead: The Barrelsonicfreak942015-11-23 | ...Crysis 2: Most Advanced AI - Chapter 1: Man Downsonicfreak942015-11-23 | ...Crysis 2: Most Advanced AI - Chapter 2: The Epic Battlesonicfreak942015-11-23 | ...SADX Smooth Camera Modsonicfreak942015-09-17 | Download here: github.com/SonicFreak94/sadx-smooth-cam/releasesSA2 Netplay - Dreamcast Day Shenaniganssonicfreak942015-09-10 | Update coming eventuallyEcco: Defender of the Future [PS2] - Part 21: Powers of Levitationsonicfreak942015-09-07 | I managed to record a video and not screw it up! It's a miracle! _____ Please note that this is played on an emulator. It may not reflect actual appearance or performance of gameplay on actual Sony PlayStation 2 hardware.sonicfreak94 Live Streamsonicfreak942015-08-26 | ...SADX Widescreen Extravaganzasonicfreak942015-07-24 | Work in progress widescreen hack. Playing in 21:9 aspect ratio to emphasize the FOV.Ecco: Defender of the Future [PS2] - Part 20: Lair of Evilsonicfreak942015-05-20 | Aside from the clearly telegraphed lag, any audio stutters you hear were me editing out a pause where I took the time to read my own instructions that I couldn't remember, lol. _____ Please note that this is played on an emulator. It may not reflect actual appearance or performance of gameplay on actual Sony PlayStation 2 hardware.Ecco: Defender of the Future [PS2] - Part 19: Caverns of Hopesonicfreak942015-05-13 | Haven't played in a while. I got a little rusty with my above-water tricks =P _____ Please note that this is played on an emulator. It may not reflect actual appearance or performance of gameplay on actual Sony PlayStation 2 hardware.Ecco: Defender of the Future [PS2] - Part 18: Anguish of Dearth (Revisited)sonicfreak942015-05-12 | I got fed up with those sharks and just started using the PS2's objective targeting thing, so if you see me spin around in circles more than usual...well, now you know. =P _____ Please note that this is played on an emulator. It may not reflect actual appearance or performance of gameplay on actual Sony PlayStation 2 hardware.SADX Monitor Bounce - Without internet for (not quite) a weeksonicfreak942015-03-17 | Work-in-progress hack.Ecco: Defender of the Future [PS2] - Part 17: Entrapmentsonicfreak942015-01-30 | I noticed that there's some subtle stuttering throughout the video, but I'm not sure what caused it. It wasn't visible during gameplay, so I suppose it was an encoding issue. Let's hope this isn't a reoccurring thing. _____ Please note that this is played on an emulator. It may not reflect actual appearance or performance of gameplay on actual Sony PlayStation 2 hardware.Ecco: Defender of the Future [PS2] - Part 16: Anguish of Dearthsonicfreak942014-12-18 | Such a cool level. It's a shame you do so little the first time around. _____ Please note that this is played on an emulator. It may not reflect actual appearance or performance of gameplay on actual Sony PlayStation 2 hardware.Ecco: Defender of the Future [PS2] - Part 15: Sleeping Forces of Doomsonicfreak942014-10-18 | I took longer to beat the boss this time around (compared to the Dreamcast playthrough). Next up is Anguish of Dearth--arguably one of the most beautiful levels. _____ Please note that this is played on an emulator. It may not reflect actual appearance or performance of gameplay on actual Sony PlayStation 2 hardware.Ecco: Defender of the Future [PS2] - Part 14: Obscure Ways to Terminussonicfreak942014-10-18 | I sorta wish that this level was a little longer. Of all the levels with this general theme, this one was probably the most unique. _____ Please note that this is played on an emulator. It may not reflect actual appearance or performance of gameplay on actual Sony PlayStation 2 hardware.