Powen YaoOuter Wilds - a game project from the 2012 Fall Advanced/Final Games class in the USC Games program. Shown here is the midterm progress on October 11th 2012.
Outer Wilds - 2012 Fall Advanced/Final Games Midterm ProgressPowen Yao2012-10-13 | Outer Wilds - a game project from the 2012 Fall Advanced/Final Games class in the USC Games program. Shown here is the midterm progress on October 11th 2012.Game Genre & Innovation Lecture (for reference)Powen Yao2023-05-24 | This talk covers basic definition of game genres, a selected history of how strategy genre evolves and innovates, and how we can do the same to innovate on game genres with a more analytical approach.
Part 1 - Game Genre Fundamentals Part 2 - A Brief History of Strategy Genre and Its Lineage Part 3 - Innovating On GenresSpellCrafter Global Game Jam 2023Powen Yao2023-02-06 | Learn all about the roots that make spells unique and magical! You will partake in a training program to craft various spells and practice them on targets in a challenging training arena. This game is about using your wits to maximize spell efficiency, and can be played entirely with a mouse.
Repo here: github.com/powenyao/SpellCrafter2022 IEEE VR Toward Using Multi-Modal Machine Learning for User Behavior Prediction in Smart HomePowen Yao2022-03-03 | 2022 IEEE VR Toward Using Multi-Modal Machine Learning for User Behavior Prediction in Simulated Smart Home for Extended RealityVES X NLP 2021 Fall Final Demo - Turkey EditionPowen Yao2021-12-01 | Demo Video for CSCI 527 2021 Fall - Let's cook a turkey edition
Topic: Using Multi-Modal Machine Learning for User Behavior Prediction in Simulated Smart Home for Extended Reality
Team: Powen Yao Yu (Hope) Hou Yuan (Tiger) He Da Cheng Huanpu Hu
Topic: Using Multi-Modal Machine Learning for User Behavior Prediction in Simulated Smart Home for Extended Reality
Team: Powen Yao Yu (Hope) Hou Yuan (Tiger) He Da Cheng Huanpu Hu
Website: powenyao.github.io/XR-Interaction-Toolkit-Examples/website/index.htmlToward Using Machine Learning Based Motion Gesture for 3D Text InputPowen Yao2021-10-26 | In this paper, we discuss our implementation of a gesture-based 3-dimensional typing system within virtual reality. Rather than the conventional point-and-click keyboard commonly found in immersive technologies, we explore using unique gestures with the controller to enter a specific key. To map these gestures and movements to their respective key, we utilize machine learning techniques to avoid naive hard-coded implementations. The result of the trained model is a text input system that adapts to the user’s gestures, rather than forcing the user to conform to the system’s definition of a gesture. Our goal is to work toward a viable alternative to standard virtual reality keyboards and typing systems.Toward Predicting User Waist Location from VR Headset and Controllers Through Machine LearningPowen Yao2021-10-26 | Commercial VR Headsets typically include a headset and two motion controllers. From this VR setup, we have access to the user’s head and hands, but lack information about other parts of the user’s body without using additional equipment. Accurate position of other body parts such as the waist would expand the user’s interaction space.
In this paper, we describe our efforts at using machine learning to predict the position and rotation of the user’s waist using only the headset and two motion controllers with an additional tracker at the waist for training.Virtual Equipment System: Toward Peripersonal Equipment Slots with Machine LearningPowen Yao2021-10-26 | Virtual Reality commonly outfits users with different equipment placed in the space that immediately borders their body, such as a sword at the hip or a watch at the wrist. Placing equipment in areas other than the user’s personal space is much less common, however. In this experiment, we explore expanding the placement of egocentric equipment to the peripersonal space, which is defined as the space reachable by the user’s hands. We attempt to create a peripersonal equipment slot system, using machine learning to determine the optimal slot boundaries given a desired configuration.[Rough] Virtual Equipment System: Alternate Avatars for Hyper-physical Interactions in VRPowen Yao2021-01-09 | [Rough Draft] Also Arcane Eyes, Magic Ears, Magic Mouths...[Rough Draft] Virtual Equipment System: Face Mask, Voodoo Doll for Privacy SettingsPowen Yao2021-01-09 | for IEEE VR DemoCSCI580 Terrain to Tulip Final VideoPowen Yao2020-11-25 | Planet - Perlin Noise Streets - L-System Trees & Flowers - L-System Buildings - Perlin Noise & L-System hybridInterfacing with Sensory Options Using a Virtual Equipment SystemPowen Yao2020-10-02 | ...Punch Typing: Alternative Method for Text Entry in Virtual RealityPowen Yao2020-10-02 | ...CSCI538 Final Walkthrough Video for XROS UIPowen Yao2020-04-30 | Walkthrough Video of the XROS UI Project for the CSCI 538 class at USC
Feature: Menu Access via Drag & Drop Function Access via Controller GesturesAdjustable Pointer in Virtual Reality for Ergonomic InteractionPowen Yao2020-03-23 | First version of Adjustable Pointer done in Fall 2019 using VRTK in UnityArkology 2017 03 01 GDC2017Powen Yao2017-03-02 | ...ArcRts Demo Video Oct 2016Powen Yao2016-10-14 | ...ArcRts Demo Video 08/21Powen Yao2016-08-22 | V0.4 First Playtest Version ArcRts is a Virtual Reality Sandbox for real time strategy games. It is a Room-Virtual-Reality where players can freely move around with HTC Vive. In the VR space, players will interact with the entities on the table to command and give them orders.
In the game mode shown in the video, player takes on the role of a Starfleet Admiral who must command his fleet to protect their home planet from alien invasions.ArcRtsTrailerRawPowen Yao2016-08-21 | 08/20 Early Alpha Build
This is the unedited video recording of a game session.
ArcRts is a Virtual Reality Sandbox for real time strategy games. It is a Room-Virtual-Reality where players can freely move around with HTC Vive. In the VR space, players will interact with the entities on the table to command and give them orders.
In the game mode shown in the video, player takes on the role of a Starfleet Admiral who must command his fleet to protect their home planet from alien invasions.Toward the Stars Spring 2015 TrailerPowen Yao2015-05-12 | ...Windy Game Pt 2Powen Yao2015-02-19 | ...Windy Game Pt 1Powen Yao2015-02-19 | ...windgamePowen Yao2015-02-18 | ...Lightsaber GamePowen Yao2015-02-18 | Lightsaber Game on Prime Engine in Immersive GamesUE4Editor 2015 02 04 21 26 01 90Powen Yao2015-02-05 | ...Toward the Stars Fall 2014 TestPowen Yao2014-12-09 | Toward the Stars is a multiplayer first person action game with emphasis on ship management and cooperation. It is being made at USC using Unreal Engine 4.
This video is the result of Huayu and Powen staying up till 5AM learning Adobe Premiere.Toward the Stars Fall 2014 TrailerPowen Yao2014-12-09 | towardthestarsgame.com
Toward the Stars is a multiplayer first person action game with emphasis on ship management and cooperation. It is being made at USC using Unreal Engine 4.
Video Edited by Tyler Wright[TTS] Demo Networked Second CutPowen Yao2014-04-25 | Tian Zhu yayJK footPowen Yao2013-12-07 | ...USS Explorer Final CutPowen Yao2013-12-03 | ...USS Explorer Rough Cut V3Powen Yao2013-11-26 | ...ArcheryMasterOnArcadePowen Yao2012-12-04 | ...Scrapyard - 2012 Fall Advanced/Final Games Midterm ProgressPowen Yao2012-10-13 | Scrapyard - a game project from the 2012 Fall Advanced/Final Games class in the USC Games program. Shown here is the midterm progress on October 11th 2012.
"Scrapyard is a casual fighting game where customization and use of the environment are essential to success. Players control zany animals in mech suits with up to three of their friends and battle to become the champion of the Animal Kingdom."
http://www.scrapyardthegame.comThralled - 2012 Fall Advanced/Final Games Midterm ProgressPowen Yao2012-10-13 | Thralled - a game project from the 2012 Fall Advanced/Final Games class in the USC Games program. Shown here is the midterm progress on October 11th 2012.Core Overload - 2012 Fall Advanced/Final Games Midterm ProgressPowen Yao2012-10-13 | Core Overload - a game project from the 2012 Fall Advanced/Final Games class in the USC Games program. Shown here is the midterm progress on October 11th 2012.Conclave - 2012 Fall Advanced/Final Games Midterm ProgressPowen Yao2012-10-13 | Conclave - a game project from the 2012 Fall Advanced/Final Games class in the USC Games program. Shown here is the midterm progress on October 11th 2012.Homeward - 2012 Fall Advanced/Final Games Midterm ProgressPowen Yao2012-10-13 | Homeward - a game project from the 2012 Fall Advanced/Final Games class in the USC Games program. Shown here is the midterm progress on October 11th 2012.House of Cards - 2012 Fall Advanced/Final Games Midterm ProgressPowen Yao2012-10-13 | House of Cards - a game project from the 2012 Fall Advanced/Final Games class in the USC Games program. Shown here is the midterm progress on October 11th 2012.Holodeck - 2012 Fall Advanced/Final Games Midterm ProgressPowen Yao2012-10-13 | Holodeck - a game project from the 2012 Fall Advanced/Final Games class in the USC Games program. Shown here is the midterm progress on October 11th 2012.
Only part of the demo is shown here as we didn't have the camera set up on time.
"Wild Skies is a co-operative airship adventure set in an original J-RPG inspired Universe. For more information, check out www.projectholodeck.com"Thralled - 2012 Fall Advanced/Final Games Fall PitchPowen Yao2012-09-15 | Thralled - a game project from the 2012 Fall Advanced/Final Games class in the USC Games program. Shown here is the Fall Pitch on August 30th 2012.ScrapyardPowen Yao2012-09-14 | ...Outer WildsPowen Yao2012-09-14 | ...House of CardsPowen Yao2012-09-14 | ...HolodeckPowen Yao2012-09-14 | ...Core OverloadPowen Yao2012-09-14 | ...HomewardPowen Yao2012-09-14 | ...ConclavePowen Yao2012-09-14 | ...SEAVAK June Demo - VFX/COI branchPowen Yao2012-08-30 | Seavak June Demo - VFX/COI branch