RashFaustinho
Heroes World Mission - SSJ3 Goku Dragon Fist
updated
BLES00978 - EUROPEAN version of Raging Blast 2
BLUS30581- USA version of Raging Blast 2
BLJS10085 - JAPANESE version of Raging Blast 2
Pick the files according to your version of the game
Savedata - You NEED the savedata in order to unlock the DLCs. This is mandatory.
PKG Installer - Suggested method especially for those who play on RPCS3. Just drag and drop the .pkg file inside the emulator.
EBOOT - Use this only if you need it, or if you're on console. Resigned with ESSE Resigner - 3.55 (NOT ODE OPTION)
mega.nz/file/vV4XEA4K#V7K5EbmlW2LCZrZLtC4eBARM_wKlCQNpFeu4-bjKizw
// EXPLAINATION //
Spike put a failsafe to prevent players from loading DLC characters via save editing.
This is what happen when you load a savefile in Raging Blast 2:
Step 1) When you load a save file, the game performs a first check, to see if the savegame is indeed valid.
Step 2) If the savegame is valid, AFTER that it checks if said save data has DLC costume, and if it does, and you don't have the corresponding DLCs, it edits on-the-fly what's actually loading
In the Xbox 360 version, there was a GLITCH which allowed to load save data that had unvalid checksum.
That meant that the Step 2 was ENTIRELY skipped, and this is why we could access DLC costumes.
On Playstation 3, said glitch is completely absent.
This patch basically "breaks" step 2, and thus if we have a valid save data, with the DLC characters in it, we can load into the game with all the DLC costumes.
mega.nz/file/aEQgUaCA#yRfXcKTi8hB840VcCitvDY0j7YEBH7QKwti0tU4zDuY
mariteaux' article about the PBPX-95205
http://archives.somnolescent.net/web/scratchpad/2022/02/exploring-the-ultimate-sony-multi-loader-part-two
Ultimate $ony Multiloader by ViT
https://psx-core.ru/load/ps2_soft/ultimate_ony_multiloader_by_vit/8-1-0-878
I'm a fan of DB card games, but this has been marketed rather poorly so far
teambt4.wixsite.com/dbzbt4ps2oficial?lang=en
New version of this mod, new gameplay to notify everyone as usual
Beta 13 comes with a bunch of new characters, a new expanded costume system, and a tweaked Z Counter Mechanic
youtube.com/watch?v=nCpTOSbPEh4
Dragon Ball Z 2V
hiddenpalace.org/Dragon_Ball_Z:_Ultimate_Tenkaichi_(Jul_18,_2011_prototype)
Now featuring a TERRIBLE AI which does nothing but it's godlike in RNG / button spam clashes and a plethora of other not functioning stuff
Some notes regarding this beta:
1) The AI is broken, it's like you're playing "Very Easy", but it will win a LOT of contrasts (if you're wondering, the main menu setting was "very hard")
2) The AI refuses to launch super attacks
3) Triangle combos have a final combo animation which isn't in the final game. This is the only final combo animation for triangle combos, unlike in the final game where there are 5 of them (neutral and 4 directions)
4) Teleport timing during teleport clashes is so damn strict, it's crazy how precise you need to be
5) Square final combo animation is the same as triangle up final combo animation in retail game
6) Square combos animations are overall different, and it looks very poorly done compared to retail
7) Triangle combos also feel a little different, especially the cameras
8) Nameck is broken. The first destruction of the arena isn't properly coded, the opposing enemy might end up beneath the floor due to bad coordinates
9) Sometimes you might end up inside water for no reason when you fight on Nameck
10) Rush Special Attacks don't launch the opponent away. Instead you'll INSTANTLY be placed in contact mode, no matter what happened in the rush animation
11) If you defeat the enemy with a Special Attack and you destroy the arena in the process, you will first see the cutscene of the arena destruction and then, only after that, the battle will end (this doesn't happen in the final, rightfully so because it looks silly)
12) Ginyu's intro is broken
13) Some stuff in Story Mode is not finished. Due to this, if you're not careful while navigating the mode, you might trap yourself in a self-replicating fight (you can still quit to the main menu, but you cannot exit the fight and thus you cannot explore story mode any further - Luckily, save data is shared with retail, so all you have to do is open retail and change timeline period)
14) All anime cutscenes are missing and replaced with the generic Shenron summon animation
15) A lot of portraits in story mode are missing
Simply put, what I'm trying to achieve here is, if we are forced to use Goku, than other characters will become Goku.
Every single file that was tied to Base Goku has been replaced with Vegeta files.
Usually replacing the files of base Goku with those of any other character will make the emulator crash, and that's why people wasn't attempting this, there was no point.
I decided to take a deeper look to RPCS3 log, and apparently something was going horribly wrong in the update 26.01 folder - More precisely speaking, it looked like some sprx files in master_arcade were the main cause of the crash when you tried to swap files.
I currently have no idea of what these sprx files in master_arcade do, the only thing I know is that by NOT replacing these files, and by keeping the original Base Goku files, while replacing literally everything else, the emulator doesn't crash anymore!
Having FINALLY a character that isn't Goku playable is huge, but it's presenting its own set of problems now:
1) Missing voicelines, most notably the intro and the outro of the character
2) Some Ki effects are missing, and this is a problem especially for super attacks because it makes these attack useless. I have no idea why, since I went for a full replace. My theory is that there is still stuff to do in the cpk files, which are usually archives, that I didn't open because I'm not familiar with this format.
3) There might be less obvious files that should be replaced, the reason this wasn't done? Zenkai Battle Royale folder is huge, and this was a first attempt.
This will have to be worked on. At least it's something to start from.
You can find this RAM zone by searching for the following hex code (38 9A 6D 20 38 9A 72 D0 38 9A 78 80 38 9A 7E)
This is difficulty 4 out of 5.
5 out of 5 isn't just fun to watch since YOUR Super attacks get disabled (for some reason...)
For the longest time, I thought this wasn't possible, due to Widescreen codes not existing for the GC version of Budokai 1, and the automatic widescreen hack built-in Dolphin was not functioning properly.
However, one day, while researching this in a cheat archive, I stumbled upon a "Generic Widescreen Patch" for all Gamecube games...
And to my surprise, it worked! You can sometimes see objects popping up into existence due to Widescreen not being a thing in the original game, but despite this, you do still achieve 16:9 3D graphics with this generic code!
You need to input a combination of Gecko Codes into Dolphin to obtain the same result as in the video. This is for USA version
Deintarlacing Patch Code (written by Josh_7774)
003CB228 00000000
Generic Widescreen Patch (written by Unknown)
F6000001 80008180
C0030000 D00504DC
D2000000 00000005
C0030000 41820018
3DC03F40 3DE08000
91CF3000 C02F3000
EC000072 60000000
60000000 00000000
E0000000 80008000
F6000001 80008180
90850420 C0030000
D2000004 00000005
C0030000 41820018
3DC03F40 3DE08000
91CF3000 C02F3000
EC000072 60000000
60000000 00000000
E0000000 80008000
F6000001 80008180
C0230000 90850528
D2000000 00000005
C0230000 41820018
3DC03F40 3DE08000
91CF3000 C22F3000
EC210472 60000000
60000000 00000000
E0000000 80008000
It's still greatly limited, we're still stuck in a sort of demo mode and we can't access the full game. At least we can see Base Goku's moveset!
Super Attack (Up) = Kaioken Attack
Super Attack (Neutral) = Kamehameha
Super Attack (Down) = Genkidama
Super Attack (Left) = Give Me Energy! (Power ups Genkidama)
Essentialy, the Galaxy Mode is a glorified VS mode with some exclusive Items for the CPU. With some memory hacking, you can restore these items for your custom character.
Stuff such as automatic transformations or switching, so that you can manipulate AI for story reasons.
Also, lots of broken items, such as "Red Potara" (or whatever they are called) which were not meant to be used by players
Here I'm showcasing a bunch of them while recreating the fight where Cell reaches his perfect form.
You can see especially Trunks having crazy DEF values
Includes tragic ending
teambt4.wixsite.com/dbzbt4ps2oficial?lang=en
Beta XII came out in April 2023 and renovates the third chapter of the Dragon Ball GT story mode, including Eis Shenron to the fight.
There are also lots of other changes, such as a lot of characters from Base BT3 coming back, which are listed in their website.
The soundtrack has been datamined by another Youtuber, you can find it here:
youtube.com/playlist?list=PLd-47l6EiARlq6G2uiQjhNEaPWRycrSJF
NTSC U version for "true" 60 hz/fps which are absent in the PAL version
There are still improvements to be made, more specifically:
- This still isn't a true 16:9 aspect ratio, hence the black borders
- The Super Saiyan characters have a slight "ghost" effect (similar to PCSX2 when you put a widescreen hack)
- If your PC isn't particularly powerful, there might be some lag when Dolphin attempts to load the custom textures.
- The textures themselves have been upscaled with an AI, so they're far from perfection.
I don't know who exactly did the widescreen hack, nor who did the upscaled textures, but thanks, if you recognize your work please tell me in the comments.
Not to be confused with the "HD" version released some years later, this is more ancient.
You can find the mod here (press on ISO IMAGE on the right):
archive.org/details/budokai-af-2007
Original Post:
tapatalk.com/groups/neoeliteangels/download-budokai-af-mod-t269.html
Team was composed by Hiro, ApioMan, maybe someone else as well but I can't remember now, all the official pages regarding this mod are down.
This isn't a fully virgin ISO of the mod because this was burned into a physical DVD and then lots of years later I re-dumped back into an ISO.
What changed in comparision to the original is the launcher, it has been patched so that you can play in 16:9 widescreen by booting the game in IOP REBOOT 1 mode and PAL setting.
You can find the mod here:
archive.org/details/tenkaichi-3-hq-rebuild
Click on "ISO IMAGE" on the right
teambt4.wixsite.com/dbzbt4ps2oficial?lang=en
teambt4.wixsite.com/dbzbt4ps2oficial?lang=en
So, I'm kinda late in covering this, I've been busy, but basically, the September TENKAICHI 4 MOD featured a new story chapter for the Buu Saga. They managed to do this by merging SSJ3 Goku VS Kid Buu and Genkidama VS Kid Buu story chapters.
Here both the new battle and the merged battle are showcased.
Sadly the original BT3 dub audio is lower sounding compared to the new modded dub, and due to this the second battle (the "merged" one against Kid Buu) might be kinda hard to hear
gametitle=DragonBall Z - Infinite World (PAL)
comment=Widescreen hack by RashFaustinho
// 16:9
patch=1,EE,2052EEB0,extended,3f23d706 //3f5a740e
patch=1,EE,2049C854,extended,3f23d706 //3f5a740e
Also, since I was already working on a PAL version, I also made a NTSC-J port of the patch, due to JPN version having no widescreen patch whatsoever (The name of the file should be C7E583CF.pnach and should be placed inside cheat_ws.zip)
gametitle=DragonBall Z - Infinite World (NTSC-J)
comment=Widescreen hack by RashFaustinho
// 16:9
patch=1,EE,2052EE30,extended,3f23d706 //3f5a740e
patch=1,EE,2049C7D4,extended,3f23d706 //3f5a740e
teambt4.wixsite.com/dbzbt4ps2oficial/descarga?lang=en
teambt4.wixsite.com/dbzbt4ps2oficial?lang=en
You can find the mod made by TEAM BT4 here. Let's show them our appreciation for the realization of the English Dub of this mod - It was something I was really looking forward to!
teambt4.wixsite.com/dbzbt4ps2oficial?lang=en
teambt4.wixsite.com/dbzbt4ps2oficial?lang=en
teambt4.wixsite.com/dbzbt4ps2oficial?lang=en
teambt4.wixsite.com/dbzbt4ps2oficial?lang=en
teambt4.wixsite.com/dbzbt4ps2oficial?lang=en
teambt4.wixsite.com/dbzbt4ps2oficial?lang=en
teambt4.wixsite.com/dbzbt4ps2oficial?lang=en
teambt4.wixsite.com/dbzbt4ps2oficial?lang=en
teambt4.wixsite.com/dbzbt4ps2oficial?lang=en
teambt4.wixsite.com/dbzbt4ps2oficial?lang=en
teambt4.wixsite.com/dbzbt4ps2oficial?lang=en
teambt4.wixsite.com/dbzbt4ps2oficial?lang=en
teambt4.wixsite.com/dbzbt4ps2oficial?lang=en
teambt4.wixsite.com/dbzbt4ps2oficial?lang=en
gametitle=Dragon Ball Z Sparking! Meteor (J)(SLPS 25815)
comment=16:9 widescreen hack by RashFaustinho (based on sergx12 and 99skull NTSC-U/NTSC-K versions)
patch=1,EE,002fe4c8,word,3FC71C76 //3F955555
patch=1,EE,002fe590,word,43C71C71 //43955555
patch=1,EE,00130be8,word,3C013F10 //3C013F40
Despite the italian dub, the game is indeed the Japanese version. I just use this mod because it's easier for me to understand
00:00 Dragon Ball Z: Ultimate Battle 22
01:19 Dragon Ball Z: Idainaru Dragon Ball Densetsu
04:24 Dragon Ball: Final Bout
06:24 Dragon Ball Z: Budokai
07:31 Dragon Ball Z: Budokai 2
09:26 Dragon Ball Z: Budokai 3
12:28 Dragon Ball Z: Sagas
14:14 Dragon Ball Z: Budokai Tenkaichi
16:34 Super Dragon Ball Z
17:54 Dragon Ball Z: Shin Budokai
19:08 Battle Stadium DON
20:53 Dragon Ball Z: Budokai Tenkaichi 2
23:18 Dragon Ball Z: Shin Budokai 2
24:31 Dragon Ball Z: Budokai Tenkaichi 3
27:20 Dragon Ball Z: Burst Limit
30:31 Dragon Ball Z: Infinite World
33:41 Dragon Ball Evolution
35:41 Dragon Ball: Raging Blast
38:03 Dragon Ball Z: Tenkaichi Tag Team
40:01 Dragon Ball: Raging Blast 2
42:36 Dragon Ball Z: Ultimate Tenkaichi
46:27 Dragon Ball Z: Battle of Z
49:47 J Stars Victory VS
55:37 Dragon Ball Xenoverse
57:53 Dragon Ball Xenoverse 2
59:41 Dragon Ball FighterZ
01:01:08 Jump Force
01:03:39 Dragon Ball Z: Kakarot
tcrf.net/Proto:Dragon_Ball_Z:_Budokai_Tenkaichi_3_(PlayStation_2,_Wii)
(Put a parenthesis at the end of the URL, Youtube descriptions won't allow it)
Widescreen Code for Jul 1 2007 Prototype:
gametitle=DragonBall Z - Budokai Tenkaichi 3 JUL 1 2007 PROTOTYPE
comment=by rashfaustinho
patch=1,EE,002CCBB8,word,3fc70fb6
patch=1,EE,002CAF58,word,3F37C4F2
patch=1,EE,0012BB98,word,3c013f10
The reason for this wrong parameters is unknown, given that this number of hits (which causes the cutscene to loop) doesn't correspond to any of his attacks either in BT2 or BT3