StoneMonkWisdomHQ (High Quality): http://www.youtube.com/watch?v=TcSRgfpP9ko&fmt=18 You gotta love the script of this game, it's hilarious, funny to the max. Here is an event occuring on Day 13: Attack on Z's Lair, just as the group is deciding to assault Z syndicate when Matthew goes insane and causing a bad chain of events bringing about the end of the world?
Script:
Chief: Thanks for coming. Roy just returned. He has pinpointed the location of
the Z Syndicate hideout.
Roy: As I thought. Their hideouts in the outside world.
Chief: Then, its time for you two to break into the hideout.
Mira: Theyve got Rahu. We need to hurry.
Chief: I would like to reiterate how desperately we need your help, if youre
willing to give it. What are your answers? Of course, I cant force you to go
into the outside world.
Marcia: I. If you told me not to come, I would still follow.
Harry: I hear you, Marcia. What do we do if it turns out your brothers
involved in this?
Mira: Brother? YOU MEAN SERGEI?! What about Sergei? You found him?
Harry: Oh, yeah. Sergei used to be part of the police squad, right? You were
his boss, werent you, Sis? Hes a member of Z.
Roy: WHAT?! That must be why he vanished. He left once he found out the truth
about the outside world. Sergei. THAT SCUM!
Mira: ROY! Marcias right here. Think before you speak!
Marcia: Its OK. I understand now. My brother was Class S, too.
Harry: Oh, well. It sounds like Marcias going, so I might as well go with
her. But Im not doing this for the police squad! This is for Marcia, because
Im her partner.
Marcia: Harry, thank you.
Harry: Forget it, OK. Hey, Matthew (player character name). What about you?
Matthew: I'm not going
Harry: Well, we're not gonna force you. Are you sure you're not coming?
Matthew: I'm not going.
Harry: The human race is in danger, and you're too scared to help?
Matthew: I'm not going.
Harry: You're a coward, is that what you're saying? You're really not coming?
Matthew: I'm not going.
Harry: ...I can't believe this... You really aren't coming with us?
Matthew: I'm not going.
Harry: Don't be that way... Come with us.
Matthew: I'm not going.
Harry: Let's go. It'll be an adventure, I promise.
Matthew: I'm not going.
Harry: Let's just go. What've we got to lose?
Matthew: I'm not going.
Harry: Please... I'm begging you, come with us!
Matthew: I'm not going.
Harry: Not even if I beg?
Matthew: I'm not going.
Harry: I'll introduce you to a cute girl. C'mon, let's go!
Matthew: I'm not going.
Harry: If not for me, do it for Marcia... Don't you care about her at all?
Matthew: I'm not going.
Harry: All right, fine! Do it for me, then! Don't you care about ME at all?
Matthew: I'm not going.
Harry: Stop sayinf that! You're starting to sound like a broken record.
Matthew: I'm not going.
Harry: Come on, give us a break... Just pick that other option. It's real easy...
Matthew: I'm not going.
Harry: If we don't go, all of humanity could be wiped out!
Matthew: I'm not going.
Harry: The human race is in danger, man!
Matthew: I'm not going.
Harry: You're going to regret it, and you won't have me around to blame!
Matthew: I'm not going.
Harry: You'll regret it for sure!
Matthew: I'm not going.
Harry: Last chance! Are you going or not!?
Matthew: I'm not going.
Harry: OK, then. If that's how you feel, fine. Marcia and I will go on our own.
Chief: Thank you. We understand your reluctance, Matthew. I understand if you don't want to go.
Roy: Yeah, everyone gets scared. It's alright, Matthew.
Marcia: ...Good-bye, Matthew...
Harry: Give Ernest our regards. We'll be back soon.
Mira: We'll return safely, Chief!
Chief: Good luck.
Narration: A week passed, and the four young commanders did not return... When Rahu finally attacked, it had grown even stronger. It reduced the town to ruin in minutes. The human race was exterminated... If Matthew had joined the others, perhaps this all could have been avoided... ... ... ???: See?!
Harry: I told you you should have come with us!!! Thanks to you, the whole human race was wiped out, and I died! Next time, think a little more carefully before you go picking the WRONG ANSWER!!! Got it?!!
---
Custom Robo "Custom Robo" video game gamecube gcn Nintendo event day 13 Attack on Z's lair Chief Harry Roy Mira Marcia Matthew Johnny character I'm not going "I'm not going" gameplay script plot story talking Police headquarters Sergei Brother game over lost lose loser entertainment gaming "Z Syndicate" Outside World Bad End funny Battle Revolution action blue hair twintails discussion plan Rahu force gundam chibi mecha giant robot mech classic games fun Custom Robo - I'm not going! (Nintendo Gamecube video game gameplay event) playing let's play wrong choice choosing the option message retry game over lose loss lost epic fail arena commentary talking read reading dialog characters programming interesting stonemonkwisdom playthrough walkthrough script Mr. mister Johnny pirate bounty hunter
Custom Robo - Im Not Going! (Nintendo Gamecube video game gameplay event)StoneMonkWisdom2009-04-22 | HQ (High Quality): http://www.youtube.com/watch?v=TcSRgfpP9ko&fmt=18 You gotta love the script of this game, it's hilarious, funny to the max. Here is an event occuring on Day 13: Attack on Z's Lair, just as the group is deciding to assault Z syndicate when Matthew goes insane and causing a bad chain of events bringing about the end of the world?
Script:
Chief: Thanks for coming. Roy just returned. He has pinpointed the location of
the Z Syndicate hideout.
Roy: As I thought. Their hideouts in the outside world.
Chief: Then, its time for you two to break into the hideout.
Mira: Theyve got Rahu. We need to hurry.
Chief: I would like to reiterate how desperately we need your help, if youre
willing to give it. What are your answers? Of course, I cant force you to go
into the outside world.
Marcia: I. If you told me not to come, I would still follow.
Harry: I hear you, Marcia. What do we do if it turns out your brothers
involved in this?
Mira: Brother? YOU MEAN SERGEI?! What about Sergei? You found him?
Harry: Oh, yeah. Sergei used to be part of the police squad, right? You were
his boss, werent you, Sis? Hes a member of Z.
Roy: WHAT?! That must be why he vanished. He left once he found out the truth
about the outside world. Sergei. THAT SCUM!
Mira: ROY! Marcias right here. Think before you speak!
Marcia: Its OK. I understand now. My brother was Class S, too.
Harry: Oh, well. It sounds like Marcias going, so I might as well go with
her. But Im not doing this for the police squad! This is for Marcia, because
Im her partner.
Marcia: Harry, thank you.
Harry: Forget it, OK. Hey, Matthew (player character name). What about you?
Matthew: I'm not going
Harry: Well, we're not gonna force you. Are you sure you're not coming?
Matthew: I'm not going.
Harry: The human race is in danger, and you're too scared to help?
Matthew: I'm not going.
Harry: You're a coward, is that what you're saying? You're really not coming?
Matthew: I'm not going.
Harry: ...I can't believe this... You really aren't coming with us?
Matthew: I'm not going.
Harry: Don't be that way... Come with us.
Matthew: I'm not going.
Harry: Let's go. It'll be an adventure, I promise.
Matthew: I'm not going.
Harry: Let's just go. What've we got to lose?
Matthew: I'm not going.
Harry: Please... I'm begging you, come with us!
Matthew: I'm not going.
Harry: Not even if I beg?
Matthew: I'm not going.
Harry: I'll introduce you to a cute girl. C'mon, let's go!
Matthew: I'm not going.
Harry: If not for me, do it for Marcia... Don't you care about her at all?
Matthew: I'm not going.
Harry: All right, fine! Do it for me, then! Don't you care about ME at all?
Matthew: I'm not going.
Harry: Stop sayinf that! You're starting to sound like a broken record.
Matthew: I'm not going.
Harry: Come on, give us a break... Just pick that other option. It's real easy...
Matthew: I'm not going.
Harry: If we don't go, all of humanity could be wiped out!
Matthew: I'm not going.
Harry: The human race is in danger, man!
Matthew: I'm not going.
Harry: You're going to regret it, and you won't have me around to blame!
Matthew: I'm not going.
Harry: You'll regret it for sure!
Matthew: I'm not going.
Harry: Last chance! Are you going or not!?
Matthew: I'm not going.
Harry: OK, then. If that's how you feel, fine. Marcia and I will go on our own.
Chief: Thank you. We understand your reluctance, Matthew. I understand if you don't want to go.
Roy: Yeah, everyone gets scared. It's alright, Matthew.
Marcia: ...Good-bye, Matthew...
Harry: Give Ernest our regards. We'll be back soon.
Mira: We'll return safely, Chief!
Chief: Good luck.
Narration: A week passed, and the four young commanders did not return... When Rahu finally attacked, it had grown even stronger. It reduced the town to ruin in minutes. The human race was exterminated... If Matthew had joined the others, perhaps this all could have been avoided... ... ... ???: See?!
Harry: I told you you should have come with us!!! Thanks to you, the whole human race was wiped out, and I died! Next time, think a little more carefully before you go picking the WRONG ANSWER!!! Got it?!!
---
Custom Robo "Custom Robo" video game gamecube gcn Nintendo event day 13 Attack on Z's lair Chief Harry Roy Mira Marcia Matthew Johnny character I'm not going "I'm not going" gameplay script plot story talking Police headquarters Sergei Brother game over lost lose loser entertainment gaming "Z Syndicate" Outside World Bad End funny Battle Revolution action blue hair twintails discussion plan Rahu force gundam chibi mecha giant robot mech classic games fun Custom Robo - I'm not going! (Nintendo Gamecube video game gameplay event) playing let's play wrong choice choosing the option message retry game over lose loss lost epic fail arena commentary talking read reading dialog characters programming interesting stonemonkwisdom playthrough walkthrough script Mr. mister Johnny pirate bounty hunterMega Man X3 06 Doppler 2 Sigma BossStoneMonkWisdom2023-06-03 | ...Mega Man X3 05 Doppler 1StoneMonkWisdom2023-06-02 | ...Mega Man X3 04 Stage 7 8StoneMonkWisdom2023-05-30 | ...Mega Man X3 (SNES) [Part 3] - Blast Hornet, Volt Catfish Stages, Weapons Factory & Power ControlStoneMonkWisdom2023-05-27 | Stage: Blast Hornet (Weapons Factory) Volt Catfish (Power Control Center)
Playlist: youtube.com/playlist?list=PLqGYD3Tcr3AVRfviNEN711peCgHWXJBzB -- Stages: Weapons Factory - Blast Hornet Frozen Town - Blizzard Buffalo Giant Dam - Toxic Seahorse Quarry - Tunnel Rhino Power Control Center - Volt Catfish Shipyard - Crush Crawfish Safari Park - Neon Tiger Airbourne Aircraft Carrier - Gravity Beetle
Intermission bosses: Bit Byte Vile MK-II
Doppler Stage bosses: 1. Godkarmachine O Inary or Press Disposer 2. Vile MK-II or Volt Kurageil 3. Boss Rush and Dr. Doppler 4. Sigma
Mega Man X3 (stylized as MEGA MAN X³), known as Rockman X3 (ロックマンX3) in Japan, is a video game released by Capcom for the Super Nintendo Entertainment System (SNES). The game was originally released in Japan on December 1, 1995, and later in North American and PAL regions in 1996. It is the third game in the Mega Man X series and the last to appear on the SNES. Mega Man X3 takes place in a fictional future in which the world is populated by humans and intelligent robots called "Reploids". Like their human creators, some Reploids involve themselves in destructive crime and are labelled as "Mavericks". After twice defeating the Maverick leader Sigma, the heroes X and Zero must battle a Reploid scientist named Dr. Doppler and his utopia of Maverick followers.
Mega Man X3 follows the tradition of both the original Mega Man series and the Mega Man X series as a standard action-platform game. The player traverses a series of eight stages in any order while gaining various power-ups and taking the special weapon of each stage's end boss. Mega Man X3 is the first game in the series in which Zero is a playable character (albeit in limited form) in addition to X. Like its predecessor, Mega Man X2, X3 features the "Cx4" chip to allow for some limited 3D vector graphics and transparency effects.
A 32-bit version of Mega Man X3 was released on the PlayStation, Sega Saturn, and Windows in various countries. This version was included in the North American Mega Man X Collection in 2006. A 3DO Interactive Multiplayer version was planned, but was canceled due to the failure of the console. The game was also ported to Japanese mobile phones in 2010. Critical reception for Mega Man X3 has been positive for its new inclusion of upgrades for X's abilities as well as the debut of Zero as a playable character. However, the game, particularly the 32-bit version, has received miscellaneous criticism from reviewers for its lack of improvements to the series. The SNES version of Mega Man X3 was released on the Wii U Virtual Console during 2014. The SNES version was re-released for Microsoft Windows, PlayStation 4, Xbox One, and Nintendo Switch as part of Mega Man X Legacy Collection which released worldwide in 2018.
Plot / Story In the year 21XX, Sigma's rebellion was finally crushed thanks to X, Zero, and the Maverick Hunters. Despite this, Maverick activity continued. Fortunately, the genius Reploid scientist Dr. Doppler finally identified an advanced virus that was forcing Reploids to go Maverick, dubbing it the Sigma Virus. With this discovery, he claimed to have synthesized an anti-viral defense that was effective even against the Sigma Virus, and also to have developed the means to suppress irregular behavior in Mavericks, causing virus-infected Reploids to return to normal. This brought about an era of peace. Many advanced Reploids and reformed Mavericks gathered near their new mentor and founded "Dopple Town", a perfect utopian community. With Dr. Doppler guiding them, the world seemed ready to enter a new golden age.
A few months later, the Mavericks who were supposed to have been neutralized by Dr. Doppler began to riot, revealing that his so-called vaccine was little more than a placebo. All the Maverick Hunters' intelligence indicated that Dr. Doppler was the mastermind behind the chaos, and soon he declared war on the world and put Dopple Town under martial law. The call went out to X and Zero to infiltrate Dopple Town, destroy the rioting Mavericks, and bring Dr. Doppler to justice.
-- StoneMonkWisdom -- Mega Man X, X2, X3, X4, X5, X6, Series, Rockman, SNES, Part 3, 03, Weapons, Factory, Shipyard Parasitic, Bomb, Gravity, Well, Tunnel, Rhino, Blizzard, Buffalo, Blast, Hornet, Volt, Catfish, Gravity, Beetle, Toxic, Seahorse, Neon, Tiger, Crush, Crawfish, Bit, Byte, Vile, MK-II, Dr. Doppler, Sigma, Star, Saga, Battle, Network, Walkthrough, Playthrough, Gameplay, Capcom, PS1, Stages, Stage, Super, Nintendo, SFC, Advance Wars, II, III, IV, Zelda, Legend, The, of, Collector's, Edition, Master, Quest, Hadoken, Street, Fighter, II, III, Ryu, Ken, Four, Swords, Adventures, Phantasy Star Online Episode I & II Blue Burst -- Mega Man X3 (SNES) [Part 3] - Blast Hornet, Volt Catfish Stages, Weapons Factory & Power Control Center Mega Man X3 (SNES) [Part 3] - Blast Hornet, Volt Catfish Stages, Weapons Factory & Power Control CenterMega Man X3 (SNES) [Part 2] - Neon Tiger, Gravity Beetle Stages, Safari Park, Airborne AircraftStoneMonkWisdom2023-05-25 | Stage: Neon Tiger (Safari Park) Gravity Beetle (Airbourne Aircraft Carrier)
Playlist: youtube.com/playlist?list=PLqGYD3Tcr3AVRfviNEN711peCgHWXJBzB -- Stages: Weapons Factory - Blast Hornet Frozen Town - Blizzard Buffalo Giant Dam - Toxic Seahorse Quarry - Tunnel Rhino Power Control Center - Volt Catfish Shipyard - Crush Crawfish Safari Park - Neon Tiger Airbourne Aircraft Carrier - Gravity Beetle
Intermission bosses: Bit Byte Vile MK-II
Doppler Stage bosses: 1. Godkarmachine O Inary or Press Disposer 2. Vile MK-II or Volt Kurageil 3. Boss Rush and Dr. Doppler 4. Sigma
Mega Man X3 (stylized as MEGA MAN X³), known as Rockman X3 (ロックマンX3) in Japan, is a video game released by Capcom for the Super Nintendo Entertainment System (SNES). The game was originally released in Japan on December 1, 1995, and later in North American and PAL regions in 1996. It is the third game in the Mega Man X series and the last to appear on the SNES. Mega Man X3 takes place in a fictional future in which the world is populated by humans and intelligent robots called "Reploids". Like their human creators, some Reploids involve themselves in destructive crime and are labelled as "Mavericks". After twice defeating the Maverick leader Sigma, the heroes X and Zero must battle a Reploid scientist named Dr. Doppler and his utopia of Maverick followers.
Mega Man X3 follows the tradition of both the original Mega Man series and the Mega Man X series as a standard action-platform game. The player traverses a series of eight stages in any order while gaining various power-ups and taking the special weapon of each stage's end boss. Mega Man X3 is the first game in the series in which Zero is a playable character (albeit in limited form) in addition to X. Like its predecessor, Mega Man X2, X3 features the "Cx4" chip to allow for some limited 3D vector graphics and transparency effects.
A 32-bit version of Mega Man X3 was released on the PlayStation, Sega Saturn, and Windows in various countries. This version was included in the North American Mega Man X Collection in 2006. A 3DO Interactive Multiplayer version was planned, but was canceled due to the failure of the console. The game was also ported to Japanese mobile phones in 2010. Critical reception for Mega Man X3 has been positive for its new inclusion of upgrades for X's abilities as well as the debut of Zero as a playable character. However, the game, particularly the 32-bit version, has received miscellaneous criticism from reviewers for its lack of improvements to the series. The SNES version of Mega Man X3 was released on the Wii U Virtual Console during 2014. The SNES version was re-released for Microsoft Windows, PlayStation 4, Xbox One, and Nintendo Switch as part of Mega Man X Legacy Collection which released worldwide in 2018.
Plot: ..going berserk. The reformed Reploids form a utopia near their new mentor called "Dopple Town". It seemed that all is well until the former Reploids suddenly revert and once again begin causing trouble, even going so far as to attack Hunter headquarters. Doppler is held accountable, and X and Zero are sent out to contain the new threat.
Once the two heroes defeat Doppler and the forces that have sworn allegiance to him, the scientist comes to his senses and realizes all the damage that he has done. He explains that Sigma is alive as a computer virus, and that Doppler was corrupted in order to create a new body for Sigma. X seeks out Sigma, and after an intense battle, the Sigma Virus in its pure form chases X in an attempt to infect and possess him.
Gameplay The gameplay has only somewhat differed from Mega Man X2 by making the wall jumping slightly easier to preform while reploids become tougher. The gameplay compared to the Mega Man series is much more fast paced with more tricky and more powerful mavericks than ever giving rise to more difficult battles. As a side point, their battles can be completed faster than other bosses in previous games, as they are more susceptible to their weakness, and take more damage from their attacks.
-- StoneMonkWisdom -- Mega Man X, X2, X3, X4, X5, X6, Series, Rockman, SNES, Part 2, 02, Safari, Park, Airbourne, Aircraft, Carrier, Ray, Splasher, Well, Tunnel, Rhino, Blizzard, Buffalo, Blast, Hornet, Volt, Catfish, Gravity, Beetle, Toxic, Seahorse, Neon, Tiger, Crush, Crawfish, Bit, Byte, Vile, MK-II, Dr. Doppler, Sigma, Star, Saga, Battle, Network, Walkthrough, Playthrough, Gameplay, Capcom, PS1, Stages, Stage, Super, Nintendo, SFC, Advance Wars, II, III, IV, Tomb Raider, Metroid, Prime, Dread, Eternal, Darkness, Sanity's, Requiem, Beyond, Good & Evil, Skies of Arcadia, Legends, Killer7 Resident Evil 4 Remastered Metal Gear Solid Twin Snakes 2 Echoes Ikaruga Pikmin Viewtiful Joe Mario Kart Double Dash -- Mega Man X3 (SNES) [Part 2] - Neon Tiger, Gravity Beetle Stages, Safari Park, Airborne Aircraft Mega Man X3 (SNES) [Part 2] - Neon Tiger, Gravity Beetle Stages, Safari Park, Airborne AircraftAdvance Wars (GBA) Campaign [Part 17] Sami Route - Naval Clash! Mission 16, Sami vs. DrakeStoneMonkWisdom2023-05-24 | Mission 16: Naval Clash! | Sami vs. Drake Speed Requirement: 10-12 Days
Naval Clash! is the sixteenth mission of the Advance Wars campaign. It is the second battle where the player fights Drake. If the player selects Sami for all three Drake missions then they will unlock Eagle for The Final Battle!, as well unlocking the secret mission Rivals! and making him available for purchase in Battle Maps after clearing the campaign.
Before the mission starts Drake mentions it (Captain Drake!) was a rough battle. Eagle once again urges Drake to move, but the latter tells him Orange Star did not attack Green Earth, finally informing the player what Eagle's grudge against Andy is. He also mentions the entire conflict was orchestrated, and to test his theory he should fight Orange Star again.
Nell calls the advisor, telling them she has a mission for them; they have to take care of the enemy forces in 15 days as the main body of the Green Earth army is headed their way. Drake withdraws after being routed.
-- Advance Wars is a turn-based strategy video game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance. It released in North America on September 10, 2001. The game's release in Japan and Europe was delayed, supposedly due to the September 11 attacks in the United States. It was released in Europe in January 2002, but not Japan until the Game Boy Wars Advance 1+2 compilation in 2004. Advance Wars has been released for the Wii U Virtual Console simultaneously in Europe and North America on April 3, 2014. It is the seventh game in the Wars video game series. It is the first Wars game to be released outside Japan, as well as the first Wars game to not be released initially in Japan.
Advance Wars (GBA) is the first game in the Advance Wars series of video games, followed by Advance Wars 2: Black Hole Rising (Game Boy Advance), and then by Advance Wars: Dual Strike & Advance Wars: Days of Ruin for Nintendo DS. These games form a sub-series in the Wars series. At E3 2021, Nintendo announced the original Advance Wars, alongside its sequel Black Hole Rising, would be remade and released together for Nintendo Switch by WayForward in a compilation titled Advance Wars 1+2: Re-Boot Camp.
The game was not originally intended for release outside Japan, like the previous entries in the series, which were released in Japan only due to Nintendo feeling that Western consumers would not be interested in turn-based games because of their complex mechanics. To alleviate this, the developers made the mechanics of Advance Wars easy to understand, adding in an in-depth tutorial that did not require players to read the manual. Designer Kentaro Nishimura commented that the game's success shifted Nintendo's attitude over Western tastes, and that same success is frequently credited as a driving force for Nintendo bringing another Intelligent Systems franchise, Fire Emblem, outside of Japan beginning with the 7th installment.
The conflict enters a new stage when an Orange Star commanding officer named Andy is accused of attacking the armies of two other nations, Yellow Comet and Green Earth, without reason, resulting in a worldwide war. The game was released to critical acclaim and has been listed among the greatest video games of all time.
Developer: Intelligent Systems Publisher: Nintendo Director: Toru Narihiro Producer: Takehiro Izushi Artist: Ryo Hirata Writer: Masayuki Horikawa Composer: Taishi Senda Series: Wars Platform: Game Boy Advance Release NA: September 10, 2001 AU: 2001 EU: January 11, 2002 JP: November 25, 2004 Genre: Turn-based strategy Mode: Single-player, multiplayer
-- version lets play StoneMonkWisdom Advance, Wars, Wars 2, AW1, AW2, War, Series, Part 17, Mission 16, Route, Goal, Captain, Naval, Clash, Wings, of, Victory, Battle, Mystery, Campaign, Mode, Walkthrough, Playthrough, Strategy, Gameplay, Nell, Andy, Max, Sami, Olaf, Grit, Eagle, Drake, Kanbei, Sonja, Shogun, Orange, Star, Red, Blue, Moon, Yellow, Comet, Green, Earth, Story, Remake, Remaster, Reboot, Camp, 1+2, Gameboy, GBA, Normal, Fire Emblem, Black Hole, Rising, Dual, Strike, Days, of, Ruin, Mega Man, Battle, Network, Rockman, Metroid, Zero, Mission, Fusion, Pokemon, Ruby, Sapphire, Emerald, Mario Kart Super Circuit Legend of Zelda Minish Cap Super Mario Advance 1 2 3 4 Luigi Superstar Saga Castlevania Aria of Sorrow Final Fantasy Tactics Advance Golden Sun Lost Age Kirby and the Amazing Mirror Wario Land Sonic Advance Golf Tour Harvest Moon Friends of Mineral Town 'Dr. Stone Anime' Tennis Power Tour Darius Twin Salamander Life Force Jeep Jackal Silkworm Operation Logic Bomb Panic Restaurant Cacoma Knight in Bizyland Parodius Phantom Brave The Hermuda Triangle PSP Image Fight 1943 Mega Man X2 X3 X4 X X1 Knights of the RoundDarius Twin 01 Longplay 2023StoneMonkWisdom2023-05-24 | Darius Twin (SNES) [Longplay] - -- 0:00 Intro A Orca - HH02 Killer Higia B Danto - EP30 Emperor Fossil & QU10 Queen Fossil D Lankus - BD4Z Demon Sword E Padi - G0N1 Dual Shears SP G Narakini - ZZ10 Dark Coronatus J Noemu - MX04 Full Metalshell L Darius - LC40 Super Alloylantern Final Boss - FH10 Great Tusk
-- Darius Twin is a 1991 horizontal-scrolling shooter video game developed and published by Taito for the Super Nintendo Entertainment System. It is part of the Darius series. It was re-released on the Wii Virtual Console in 2010 for Japan on April 13 and for North America on December 13.
Gameplay Though similar to the arcade Darius entries, Darius Twin has slightly different gameplay features, most notably in the player's power-ups. Players collect weapon and shield power-ups from square shaped enemies that approach from the front and behind, but once players die after collecting a certain number of power-ups, the power-ups collected stayed with the ship post-destruction. Players 1 and 2 are allowed their own separate number of lives. There are no continues.
The game contains five color-coded classes of power-up. The pink item powers up the main weapon, green powers up the side weapons, blue regenerates and/or improves the force shield, orange gives one extra Silver Hawk, and yellow destroys all enemies on-screen. At two points in the game, the player can find a red power-up with a special purpose. It switches the main weapon shot style between that seen in Darius and Darius II.
Developer: Taito Publisher: Taito Director: Kouji Yamazaki Producer: Takao Ueno Programmer: Junichiro Noguchi Mituo Ogura Yasutaka Minami Artist: Keisuke Miyanaga Shin Saitō Tōru Kawaishi Composer: Kazuyuki Ōnui Norihiro Furukawa Series: Darius Platform: Super Nintendo Entertainment System Release JP: 29 March 1991 NA: November 1991 EU: 22 April 1993 Genre: Scrolling shooter (SHMUP, Shoot em' Up) Mode: Single-player, co-op
Overview Darius Twin is the first Super Nintendo entry in Taito's Darius series of shoot 'em up. It is the third game in the series chronologically. Like the rest of the series, the game has multiple branching paths and aquatic-themed bosses, often resembling sea creatures like angler fish and hermit crabs. Darius Twin was followed by another Super Famicom/SNES exclusive game in the Darius series, 1993's Darius Force. Darius Force is known as Super Nova in the US.
Story Darius Twin takes place sometime after the events of Darius II (known as Sagaia outside of Japan). Darius, the home planet of the Darius series, has been taken over by an alien race, the Belser and their alliance, who have ruthlessly conquered parts of the galaxy in aquatic-themed spaceships. The player's job is to pilot a 'silver hawk' fighter craft, making their way back to Darius, and free it from the Belser. Depending on the path taken, and whether or not the player is successful at the task, there are five different endings that can be attained. While they differ in how thoroughly the player has managed in driving off the Belser, in all of them it's apparent that the player will be called back into action against some foe sooner rather than later.
Planets In Darius Twin each game level (called "rounds" in-game) represents a planet that is being cleared of the Belser forces on the way to liberating the home planet of Darius. The player has the option of 12 different paths through these, meaning that one playthrough requires only seven rounds. -- Darius, Twin, SNES, SFC, Longplay, Part 1, 01, Planet, Zone, Stage, Level, A B C D E F G H I J K L, Orca, Danto, Koloda, Lankus, Padi, Rear, Narakini, Sabia, Karudo, Noemu, Horolain, Darias, Killer, Higia, Emperor, Queen, Fossil, Boss, Bosses, Demon, Sword, Dual, Shears, SP, Dark, Coronatus, Full, Metalshell, Alloylantern, Great, Tusk, SHMUP, Shoot em' Up, Scrolling, Shooter, Gun-Nac, Space Megaforce, Super, Aleste, Axelay, Einhander, Harmful Park, Ibara, Gunbird, Taito, Cotton, Pocky & Rocky, Kiki Kaikai, Pulstar, Blazing, Star, Mushihimesama, Cozmic, Collection,
1943: The Battle of Midway Gyruss Guardian Legend Star Soldier Twin Cobra Alpha Mission Life Force Salamander Zanac S.C.A.T. U.N. Squadron Area 88 Super EDF Earth Defense Force R-Type III Third Lightning Macross Scrambled Valkyrie Gradius Pop'n Twinbee Imperium Aero Fighters 2 II Sonic Wings Gaiden Ninja Dodonpachi Raiden Director's Cut Project DX Delta Gunbare! Game Tengoku Geki-Oh Shooting King Raystorm RayCrisis G In The Hunt Strikers 1945 II Thunder Force V Perfect System Sexy Parodius Dai-Ou-Jou ESPGaluda Twinkle Star Sprites I 1 Sengoku Ace Samurai Aces Blade Sol Divide Dragon Blaze III IV Final Silpheed Lost Planet Chaos Field New OrderRadirgy Precious Cho Aniki Sei Naru Protein Densetsu Memories Geometry Wars 3 Helldivers AngerForce Reloaded Tengai Fantastic Night Dreams Cotton 100% Reboot Last ResortAdvance Wars (GBA) Campaign [Part 16] Sami Route - Captain Drake! Mission 15, Sami vs. DrakeStoneMonkWisdom2023-05-23 | Mission 15S: Captain Drake! | Sami vs. Drake Speed Requirement: 10-13 Days
Captain Drake! is the fifteenth mission of the Advance Wars campaign. It features the introduction of Drake as well as being the first mission on Green Earth soil. If Sami is chosen for all three Drake missions, the player will unlock Eagle for The Final Battle!, as well unlocking the secret mission Rivals! and making him available for purchase in Battle Maps after clearing the campaign.
Drake is singing as Eagle shows up, who is agitated by the former's calm demeanour as the Orange Star army approaches. Telling him everything is taken care of, Drake basks in the sun as Eagle leaves again. Drake then moves out before Eagle gets his feathers any more ruffled.
Nell calls Andy, telling him the area where they are, the Coral Fortress, is a vital deployment point for Orange Star and that they need to secure properties as fast as possible; Andy says he has it covered before asking the advisor what units were used to capture. Drake congratulates the player on their victory as Andy asks him if he's Drake, who confirms and tells them that he was looking for answers but netted more questions instead, then leaves.
-- Advance Wars is a turn-based strategy video game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance. It released in North America on September 10, 2001. The game's release in Japan and Europe was delayed, supposedly due to the September 11 attacks in the United States. It was released in Europe in January 2002, but not Japan until the Game Boy Wars Advance 1+2 compilation in 2004. Advance Wars has been released for the Wii U Virtual Console simultaneously in Europe and North America on April 3, 2014. It is the seventh game in the Wars video game series. It is the first Wars game to be released outside Japan, as well as the first Wars game to not be released initially in Japan.
Advance Wars (GBA) is the first game in the Advance Wars series of video games, followed by Advance Wars 2: Black Hole Rising (Game Boy Advance), and then by Advance Wars: Dual Strike & Advance Wars: Days of Ruin for Nintendo DS. These games form a sub-series in the Wars series. At E3 2021, Nintendo announced the original Advance Wars, alongside its sequel Black Hole Rising, would be remade and released together for Nintendo Switch by WayForward in a compilation titled Advance Wars 1+2: Re-Boot Camp.
The game was not originally intended for release outside Japan, like the previous entries in the series, which were released in Japan only due to Nintendo feeling that Western consumers would not be interested in turn-based games because of their complex mechanics. To alleviate this, the developers made the mechanics of Advance Wars easy to understand, adding in an in-depth tutorial that did not require players to read the manual. Designer Kentaro Nishimura commented that the game's success shifted Nintendo's attitude over Western tastes, and that same success is frequently credited as a driving force for Nintendo bringing another Intelligent Systems franchise, Fire Emblem, outside of Japan beginning with the 7th installment.
Orange Star (Red Star), Blue Moon, Yellow Comet, Green Earth, a worldwide war. The game was released to critical acclaim and has been listed among the greatest video games of all time.
Developer: Intelligent Systems Publisher: Nintendo Director: Toru Narihiro Producer: Takehiro Izushi Artist: Ryo Hirata Writer: Masayuki Horikawa Composer: Taishi Senda Series: Wars Platform: Game Boy Advance Release NA: September 10, 2001 AU: 2001 EU: January 11, 2002 JP: November 25, 2004 (as part of Game Boy Wars Advance 1+2) Genre: Turn-based strategy Mode: Single-player, multiplayer
-- version lets play StoneMonkWisdom Advance, Wars, Wars 2, AW1, AW2, War, Series, Part 16, Mission 15, Route, Goal, Captain, Naval, Clash, Wings, of, Victory, Battle, Mystery, Campaign, Mode, Walkthrough, Playthrough, Strategy, Gameplay, Nell, Andy, Max, Sami, Olaf, Grit, Eagle, Drake, Kanbei, Sonja, Shogun, Orange, Star, Red, Blue, Moon, Yellow, Comet, Green, Earth, Story, Remake, Remaster, Reboot, Camp, 1+2, Gameboy, GBA, Normal, Fire Emblem, Black Hole, Rising, Dual, Strike, Days, of, Ruin, Mega Man, Battle, Network, Rockman, Paper Mario, Thousand, Year, Door, Persona 4, Golden, Legend of Zelda Minish Cap Luigi Superstar Saga Castlevania Aria of Sorrow Final Fantasy Tactics Advance Kirby and the Amazing Mirror Wario Land Sonic Advance Golf Tour Harvest Moon Friends of Mineral Town 'Dr. Stone Anime' Tennis Power Tour Dark Souls Demon Dragon Quest V: Hand of the Heavenly Bride Ultima IV: Quest of the Avatar VII The Black Gate Bloodborne System Shock 2 IV Neverwinter Nights Shadow Hearts Covenant -- Advance Wars (GBA) Campaign [Part 16] Sami Route - Captain Drake! Mission 15, Sami vs. DrakePhantom Brave (PSP) [Part 1] - Prologue, Terra Firma Isle, Battle Tutorials | StoneMonkWisdomStoneMonkWisdom2023-05-23 | Playlist: youtube.com/playlist?list=PLqGYD3Tcr3AWFzN_V49cw7d0CdvYTN4Vj -- Phantom Brave (ファントム・ブレイブ, Fantomu Bureibu) is a tactical role-playing game for the PlayStation 2 video game console, developed and published by Nippon Ichi Software. It was released on January 22, 2004 in Japan, on August 31, 2004 in North America and on February 4, 2005 in Europe. The North American release was the first game published by NIS America. The game shipped in two "editions"—Normal and Special—the Special edition coming with a free soundtrack and shortened instruction manual.
An expanded remake for the Wii console, titled Phantom Brave: We Meet Again, was released on March 12, 2009 in Japan. A North American release by NIS America was originally set for June, but was delayed to August 14 to include dual audio and as a result of manufacturing issues. In addition to the Wii game disc, NIS America included a DVD which contains official artwork and both animated and non-animated sprites.
The game was ported to the PlayStation Portable with added features under the title Phantom Brave: The Hermuda Triangle. Siliconera teased gamers with a "puzzlehunt", giving them the quote "Maybe that means thank you?" This puzzlehunt eventually came to be the announcement that Phantom Brave: The Hermuda Triangle was set for release in North America and Europe.
The PC (Steam) version has all of the added content in both The Hermuda Triangle and We Meet Again. It was also released on August 31, 2021 on Nintendo Switch and PC as part of the Prinny Presents NIS Classics Volume 1 compilation.
Developer: Nippon Ichi Software Publisher: JP: Nippon Ichi Software WW: NIS America EU: Koei (PS2) Director: Yoshitsuna Kobayashi Shinichi Ikeda Takeshi Hasegawa Producer: Haru Akenaga Sōhei Niikawa Designer: Yoshitsuna Kobayashi Programmer: Yoshitsuna Kobayashi Artist: Takehito Harada Writer: Sōhei Niikawa Composer:Tenpei Sato Platform: PlayStation 2 Wii PlayStation Portable Microsoft Windows Nintendo Switch Release: PlayStation 2 JP: January 22, 2004 NA: August 31, 2004 EU: February 4, 2005 Genre: Tactical role-playing game Mode: Single player
Another Marona: Carona God Eringa Laharl (Disgaea) Etna Flonne Vyers Myao (Marl Kingdom, Rhapsody: A Musical Adventure)
Plot: The protagonist of Phantom Brave is a 13-year-old girl named Marona. Having lost both of her parents at a young age, Marona lives on Phantom Isle in the oceanic world of Ivoire with a phantom named Ash. While he was still alive, Ash worked alongside Jasmine and Haze (Marona's parents) as a Chroma, a sort of bounty hunter or adventurer for hire. On an assignment that brought the trio to the Isle of Evil, a fragment of a malevolent being known as Sulphur attacked the group, mortally wounding them. Using the last of his life energy, Haze attempted to revive the party after the battle; however, there was only enough life left in him to bring Ash back as a phantom. Haze and Jasmine's dying wish was for Ash to watch over their then infant daughter Marona.
As far as the game is concerned, Marona is the only one able to see Ash in phantom form. This is primarily because of her unique ability known as "Chartreuse Gale". This ability not only allows her to see and interact with phantoms, but bind their souls to various objects to grant them a temporary body, referred to in-game as "Confine". Using this power she can summon Ash and other phantoms to the world of the living to aid her in her own endeavors as a Chroma, similar to the work done by her late parents. Because she possesses the ability to see and speak with the dead, many assume that she is either controlled by or cooperates with evil spirits, and are afraid to even interact with her, much less employ her for Chroma work. Also; in the early portions of the story, people who offer Marona employment would rescind any rewards upon completion once they discover that she was the fabled phantom-possessed Chroma.
-- Lets Play Let's I X StoneMonkWisdom Phantom, Brave, The, Hermuda, Triangle, NIS, PSP, PS2, Wii, PC, Switch, Part 1, 01, Terra, Firma, Intro, Opening, Start, Prologue, Beginning, Tutorial, Fight, Marona, Ash, Bijou, Walnut, Castile, Sienna, Sprout, Raphael, Count Malt, Sulphur, RPG, Role, Playing, Game, Battle, Guide, Playthrough, Walkthrough, Longplay, Let's Play, Disgaea, Series, StoneMonkWisdom, Hour, of, the, Darkness, Afternoon, Nippon, Ichi, Software, Cursed, Memories, Dark, Hero, Days, Absence, Justice, Detention, A Promise Unforgotten, Complete, Alliance, Vengeance, D2, Dimension 2, Brighter, Defiance, Destiny, 1 2 3 4 5 6 7, Vows, Virtueless, Kingdom, Chrono Trigger Super Mario RPG Legend of the Seven Stars Secret of Mana Final Fantasy VI Earthbound Diablo II Witcher 3 Wild Hunt Elder Scrolls III Morrowind V Skyrim Baldur's Gate Suikoden I -- Phantom Brave (PSP) [Part 1] - Prologue, Terra Firma Isle, Battle TutorialsLufia & the Fortress of Doom (SNES) [Part 1] - Prologue, Maxim vs. Sinistrals | StoneMonkWisdomStoneMonkWisdom2023-05-22 | Part 1: Prologue, Maxim & Friends vs. Evil Sinistrals Patched: 'Lufia & the Fortress of Doom Restored' by FlamePurge
Playlist: youtube.com/playlist?list=PLqGYD3Tcr3AV6PL1jA2SJjYCsVxrHFTWp -- Lufia & the Fortress of Doom, known as Estpolis Denki (エストポリス伝記, Esutoporisu Denki, officially translated Biography of Estpolis) in Japan, is a role-playing video game developed by Neverland and published by Taito in 1993, for the Super Nintendo Entertainment System. It is the first title in the Lufia series of video games and the only game from the series released under the Taito label in North America. The main characters of the game are The Hero, Lufia, Aguro, and Jerin.
Starting characters At the start of the game (introduction): - Maxim: The primary character in the prequel to Lufia and the Fortress of Doom. His past is much like "The Hero"'s present with certain variations. - Selan: Maxim's wife, Selan is a very powerful magic user but is not as strong with melee attacks. - Guy: Guy is a longtime friend of Maxim who has no knowledge of magic himself but is physically the most powerful character. - Artea: An elf who can attack all targets with his bow and has a decent amount of magic. Artea lives through both comings of the Sinistrals due to the long lifespan of an elf.
Playable characters - "The Hero": The primary character of the story that the player gets to name. He grew up in a small town of Alekia and was raised by a man named Roman, a friend of his father (who had died in a battle long ago). Very skilled in swordplay, The Hero prefers to fight in close quarters, and wears heavy armor, though he does have some degree of magical skill, usually healing and defense spells. He is said to be a descendant of the great hero Maxim who vanquished the Sinistrals and saved the world. - Lufia: The Hero's best friend whom he has known since childhood. She is bossy, but proficient in spellcasting. She has a romantic interest in The Hero and helps him in any way she can. She fights with wands and other lightweight weapons such as flails and even frying pans. Lufia utilizes Thunder, Water and Explosion magic as well as numerous support spells. - Aguro: Leader of the army of the nation of Lorbenia, Aguro is a hardened warrior who is interested in the Hero's fighting ability. Having no skill in magic, he instead relies on his brute strength and skill with swords, axes and lances. He, like the Hero, can equip heavy armor to increase his defense. - Jerin: A half-elf who, because of her heritage, has an increased lifespan and actually appears younger than she is. Agile, and good with magic, Jerin prefers to fight at a distance, using either a bow and arrow or wands in combat. She is proficient with Fire and Ice magic and is a master of healing.
Setting: he story of Lufia & the Fortress of Doom begins, in accordance with an ancient prophecy of the Lufia world, with a massive floating island with a large castle located on it emerging into the sky one dark day. Dubbed the "Fortress of Doom", this castle served as the base of operations for a group of all-powerful beings known as the Sinistrals, who planned to use their strength to bring the world to its knees.
In response, the people sent four of their bravest warriors: Maxim, Selan ("Serena" in Estopolis Denki), Artea ("Arty" in Estopolis Denki), and Guy, to infiltrate the dark fortress and destroy the Sinistrals before they could do any harm. The game begins with the player controlling these characters as they prepare to engage the Sinistrals, and eventually defeat them. However, after the battle, the fortress begins to collapse, with Maxim and Selan becoming trapped on the other side of a deep chasm that forms when the Sinistral throne room splits apart. Unable to teleport them to safety, Artea and Guy leave the falling island alone, and their trapped allies apparently perish when it crashes into the earth below.
Peace reigns for ninety years after the heroes' encounter with the Sinistrals, and the actual game is set nine years after that. The story is told from the perspective of a red-haired boy the player is in charge of naming, and along the way he gets caught up in a struggle to save the world once again from the newly emerged Sinistral army.
-- Lets Play Let's I X StoneMonkWisdom Lufia &, the, Fortress, of, Doom, Lufia, and, SNES, SFC, Part 1, 01, Intro, Opening, Start, Prologue, Beginning, Maxim, Selan, Guy, Artea, Sinistrals, Final, Boss, Battle, Finale, Hero, Aguro, Jerin, Rise, Sinistrals, Estopolis, Senki, Secret of Mana, Chrono Trigger, Super Mario, Legend, Seven, Stars, Episode, RPG, Role, Playing, Game, Guide, Playthrough, Walkthrough, Longplay, Dr. Stone, Anime, Brave Fencer Musashi, Octopath Traveler, Persona 5, Royal, Live A Live, Cross, Final Fantasy, VII, Grandia, Xenogears, Breath of Fire, III, II, IV, Star Ocean, Second, Story, Evolution, -- Lufia & the Fortress of Doom (SNES) [Part 1]- Prologue, Maxim & Friends vs. SinistralsMega Man X3 (SNES) [Part 1] - Tunnel Rhino, Blizzard Buffalo & Intro Stages | StoneMonkWisdomStoneMonkWisdom2023-05-22 | Stage: Tunnel Rhino (Quarry) Blizzard Buffalo (Frozen Town)
Playlist: youtube.com/playlist?list=PLqGYD3Tcr3AVRfviNEN711peCgHWXJBzB -- Stages: Weapons Factory - Blast Hornet Frozen Town - Blizzard Buffalo Giant Dam - Toxic Seahorse Quarry - Tunnel Rhino Power Control Center - Volt Catfish Shipyard - Crush Crawfish Safari Park - Neon Tiger Airbourne Aircraft Carrier - Gravity Beetle
Mega Man X3 (stylized as MEGA MAN X³), known as Rockman X3 (ロックマンX3) in Japan, is a video game released by Capcom for the Super Nintendo Entertainment System (SNES). The game was originally released in Japan on December 1, 1995, and later in North American and PAL regions in 1996. It is the third game in the Mega Man X series and the last to appear on the SNES. Mega Man X3 takes place in a fictional future in which the world is populated by humans and intelligent robots called "Reploids". Like their human creators, some Reploids involve themselves in destructive crime and are labelled as "Mavericks". After twice defeating the Maverick leader Sigma, the heroes X and Zero must battle a Reploid scientist named Dr. Doppler and his utopia of Maverick followers.
Mega Man X3 follows the tradition of both the original Mega Man series and the Mega Man X series as a standard action-platform game. The player traverses a series of eight stages in any order while gaining various power-ups and taking the special weapon of each stage's end boss. Mega Man X3 is the first game in the series in which Zero is a playable character (albeit in limited form) in addition to X. Like its predecessor, Mega Man X2, X3 features the "Cx4" chip to allow for some limited 3D vector graphics and transparency effects.
A 32-bit version of Mega Man X3 was released on the PlayStation, Sega Saturn, and Windows in various countries. This version was included in the North American Mega Man X Collection in 2006. A 3DO Interactive Multiplayer version was planned, but was canceled due to the failure of the console. The game was also ported to Japanese mobile phones in 2010. Critical reception for Mega Man X3 has been positive for its new inclusion of upgrades for X's abilities as well as the debut of Zero as a playable character. However, the game, particularly the 32-bit version, has received miscellaneous criticism from reviewers for its lack of improvements to the series. The SNES version of Mega Man X3 was released on the Wii U Virtual Console during 2014. The SNES version was re-released for Microsoft Windows, PlayStation 4, Xbox One, and Nintendo Switch as part of Mega Man X Legacy Collection which released worldwide in 2018.
Developer: Minakuchi Engineering (SNES) Capcom (PS1, SS, PC) Publisher: SNES JP/NA: Capcom PAL: Laguna Video Games PS1/Saturn JP: Capcom PAL: Virgin Interactive PC JP/NA: Capcom PAL: Virgin Interactive Producer: Tokuro Fujiwara Artist: Keiji Inafune Hayato Kaji Tatsuya Yoshikawa Kazushi Ito Shinsuke Komaki Composer: Original: Kinuyo Yamashita Arranged: Toshihiko Horiyama Shusaku Uchiyama Yoshino Aoki Makoto Tomozawa Series: Mega Man X Platform: Super NES PlayStation Sega Saturn Windows Mobile phone Release SNES JP: December 1, 1995 NA: January 4, 1996 EU: May 15, 1996 PlayStation/Saturn JP: April 26, 1996 EU: March 12, 1997 Genre: Action, platform Mode: Single-player
Plot: The story of Mega Man X3 is set during the 22nd century (the year "21XX"), in which after Mega Man X2 humans coexist with intelligent robots called "Reploids" (replicant androids). Due to their free will, some Reploids are prone to criminal activity and are said to go "Maverick". Dr. Cain, the inventor of the Reploids, establishes a military taskforce called the "Maverick Hunters" to prevent it. Even after two successful efforts by the Hunters X and Zero to stop a Maverick leader named Sigma from attempting to exterminate the human race, Maverick activity seems to continue. However, the threat of the Mavericks is later neutralized thanks to the technology of the Reploid scientist Dr. Doppler, which prevents the Mavericks from going berserk.
-- StoneMonkWisdom -- Mega Man X, X2, X3, X4, X5, X6, Series, Rockman, SNES, Part 1, 01, Intro, Quarry, Frozen, Town, Tornado, Fang, Frost, Shield, Tunnel, Rhino, Blizzard, Buffalo, Blast, Hornet, Volt, Catfish, Gravity, Beetle, Toxic, Seahorse, Neon, Tiger, Crush, Crawfish, Bit, Byte, Vile, MK-II, Sigma, Star, Saga, Battle, Network, Walkthrough, Playthrough, Gameplay, Capcom, PS1, Stages, Stage, Super, Nintendo, SFC, Advance Wars, II, III, IV, Tomb Raider, Tail Concerto, Alundra, Pac-Man, World, Re-Pac, The, Witcher 3, Wild Hunt, Persona 5, Royal, Astral Chain, Cuphead, Celeste, Okami, HD, -- Mega Man X3 (SNES) [Part 1] - Tunnel Rhino, Blizzard Buffalo & Intro StagesMega Man X2 (SNES) [Part 6] - Sigma Fortress (2), Boss Rush, Neo Sigma, Sigma Virus (Finale)StoneMonkWisdom2023-05-21 | Playlist: youtube.com/playlist?list=PLqGYD3Tcr3AVRfviNEN711peCgHWXJBzB A Blind (First Time) Playthrough of Mega Man X2 on Super Nintendo. Beating the final boss and seeing the ending.
-- Mega Man X2 (stylized as MEGA MAN X²), known as Rockman X2 (ロックマンX2) in Japan, is a video game developed by Capcom for the Super Nintendo Entertainment System (SNES). The game was released in Japan on December 16, 1994, and in North America and PAL regions in 1995. It is the direct sequel to Mega Man X, released one year prior. Mega Man X2 takes place in the near future in which humans try to peacefully coexist with intelligent robots called "Reploids", with some of the Reploids going "Maverick" and threatening daily life. The plot follows the android protagonist X, a "Maverick Hunter" who has saved humanity from the evil Sigma six months earlier. A trio of Mavericks calling themselves the "X-Hunters" has arisen, intent on destroying X by luring him with bodyparts of his comrade Zero, who died in the conflict with Sigma's right hand robot named Vile.
Mega Man X2 features much of the same action-platforming elements as the first installment of the series, following the traditional gameplay of the original Mega Man series. The player is tasked with completing a series of stages by destroying enemies, gaining various power-ups, and winning the special weapon of each stage's boss. Like the first Mega Man X, this game lets the player dash, scale walls, and obtain access to special abilities via optional pieces of armor. Mega Man X2 is graphically similar to its predecessor as well, but Capcom included the Cx4 in-cartridge enhancement chip to allow for some 3D wireframe effects. The development team was instructed to utilize this technology as much as possible when working on the game.
Developer: Capcom Publisher: JP/NA: Capcom EU: Laguna Video Games Producer: Tokuro Fujiwara Designer: Keiji Inafune Sho Tsuge Yoshihisa Tsuda Artist: Keiji Inafune Hayato Kaji Composer: Yuki Iwai Series: Mega Man X Platform: Super NES, Mobile Release December 16, 1994 SNES JP: December 16, 1994 NA: January 1995 PAL: October 18, 1995 Genre: Action, platform Mode: Single-player
However, both this character and Violen's second form were cut from the final version of the game due to a lack of resources. In creating the eight, ancillary Maverick bosses, the development team considered holding public, fan submissions as they had done with several games in the original Mega Man series. They ultimately decided against the idea as they wanted to further establish a contrast between the two series. Tsuge elaborated, "With Mega Man, we wanted the players to feel a certain familiarity with the characters, but it was our intention that the X series would have a world with a more hardcore feel to it. We didn't want the bosses in this world to be cute products of kids' imaginations, we needed them to be solid characters refined by professionals."
Mega Man X2 has an in-cartridge enhancement by Capcom called the Cx4 chip, a digital signal processor which allows for limited 3D graphical effects like rotation, enlarging, and shrinking of wireframe objects. The company held weekly meetings devoted to utilizing the chip to its maximum potential in Mega Man X2. Tsuge commented that the Cx4 was their "greatest adversary to date" as they were instructed to use it in as many ways as possible. The musical score for Mega Man X2 was chiefly composed by Yuki Iwai. Others, such as Ippo Yamada, were involved in some of the game's sound production. Tsuge wanted the Flame Stag stage theme cut from the game, but the song was kept due to its popularity among the development staff. Additionally, the game's ending theme was originally its final boss track. As the team felt it was more appropriate for the ending music, it was slightly altered and made as such. The Mega Man X2 soundtrack, featuring the original SNES instrumentals, was included as part of the Capcom Music Generation: Rockman X1 ~ X6 compilation released by Suleputer in 2003.
-- StoneMonkWisdom -- Mega Man X, X2, X3, X4, X5, Series, Rockman, SNES, Blind, First, Time, Playthrough, Part 6, 06, Sigma, Fortress, Castle, Finale, Ending, Final, Battle, Stage, Stages, Rematch, Boss, Rush, Overdrive Ostrich, Wheel, Gator, Magna Centipede, Flame Stag, Bubble, Crab, Wire, Sponge, Crystal Snail, Agile, Serges, Violen, Walkthrough, Gameplay, Super, Capcom, Nintendo, Advance Wars, 1+2, Reboot, Camp, Collection, Arms, Bayonetta 2, Hades, Indivisible, Legend, of, Zelda, Tears, The, Kingdom, Breath, Wild, Metroid Dread, New, Pokemon Snap, Pokemon Legends, Arceus, Let's Go Pikachu Eevee Sword Shield Rebel Galaxy Outlaw Shovel Knight Treasure Trove Splatoon 3 Super Mario Odyssey Super Monkey Ball banana Mania Triangle Strategy Tactics Ogre Reborn Elden Ring Returnal Ratchet & Clank Grandia Spyro Reignited Trilogy -- Mega Man X2 (SNES) [Part 6] - Sigma Fortress (2), Boss Rush, Neo Sigma, Sigma Virus (Finale)Mega Man X2 (SNES) [Part 5] - Sigma Fortress (1)StoneMonkWisdom2023-05-20 | Playlist: youtube.com/playlist?list=PLqGYD3Tcr3AVRfviNEN711peCgHWXJBzB A Blind (First Time) Playthrough of Mega Man X2 on Super Nintendo.
-- Mega Man X2 (stylized as MEGA MAN X²), known as Rockman X2 (ロックマンX2) in Japan, is a video game developed by Capcom for the Super Nintendo Entertainment System (SNES). The game was released in Japan on December 16, 1994, and in North America and PAL regions in 1995. It is the direct sequel to Mega Man X, released one year prior. Mega Man X2 takes place in the near future in which humans try to peacefully coexist with intelligent robots called "Reploids", with some of the Reploids going "Maverick" and threatening daily life. The plot follows the android protagonist X, a "Maverick Hunter" who has saved humanity from the evil Sigma six months earlier. A trio of Mavericks calling themselves the "X-Hunters" has arisen, intent on destroying X by luring him with bodyparts of his comrade Zero, who died in the conflict with Sigma's right hand robot named Vile.
Mega Man X2 features much of the same action-platforming elements as the first installment of the series, following the traditional gameplay of the original Mega Man series. The player is tasked with completing a series of stages by destroying enemies, gaining various power-ups, and winning the special weapon of each stage's boss. Like the first Mega Man X, this game lets the player dash, scale walls, and obtain access to special abilities via optional pieces of armor. Mega Man X2 is graphically similar to its predecessor as well, but Capcom included the Cx4 in-cartridge enhancement chip to allow for some 3D wireframe effects.
Developer: Capcom Publisher: JP/NA: Capcom EU: Laguna Video Games Producer: Tokuro Fujiwara Designer: Keiji Inafune Sho Tsuge Yoshihisa Tsuda Artist: Keiji Inafune Hayato Kaji Composer: Yuki Iwai Series: Mega Man X Platform: Super NES, Mobile Release December 16, 1994 SNES JP: December 16, 1994 NA: January 1995 PAL: October 18, 1995 Genre: Action, platform Mode: Single-player
However, both this character and Violen's second form were cut from the final version of the game due to a lack of resources. In creating the eight, ancillary Maverick bosses, the development team considered holding public, fan submissions as they had done with several games in the original Mega Man series. They ultimately decided against the idea as they wanted to further establish a contrast between the two series. Tsuge elaborated, "With Mega Man, we wanted the players to feel a certain familiarity with the characters, but it was our intention that the X series would have a world with a more hardcore feel to it. We didn't want the bosses in this world to be cute products of kids' imaginations, we needed them to be solid characters refined by professionals."
Mega Man X2 has an in-cartridge enhancement by Capcom called the Cx4 chip, a digital signal processor which allows for limited 3D graphical effects like rotation, enlarging, and shrinking of wireframe objects. The company held weekly meetings devoted to utilizing the chip to its maximum potential in Mega Man X2. Tsuge commented that the Cx4 was their "greatest adversary to date" as they were instructed to use it in as many ways as possible. The musical score for Mega Man X2 was chiefly composed by Yuki Iwai. Others, such as Ippo Yamada, were involved in some of the game's sound production. Tsuge wanted the Flame Stag stage theme cut from the game, but the song was kept due to its popularity among the development staff. Additionally, the game's ending theme was originally its final boss track. As the team felt it was more appropriate for the ending music, it was slightly altered and made as such. The Mega Man X2 soundtrack, featuring the original SNES instrumentals, was included as part of the Capcom Music Generation: Rockman X1 ~ X6 compilation released by Suleputer in 2003.
-- StoneMonkWisdom -- Mega Man X, X2, X3, X4, X5, Series, Rockman, SNES, Blind, Playthrough, First, Time, Part 4, 04, Stage, Stages, Dinosaur, Tank, Wheel, Gator, Central, Computer, Magna Centipede, Desert, Base, Overdrive Ostricth, Volcanic Zone, Flame Stag, Bubble Crab, Deep, Sea, Robot, Junkyard, Master, Weather, Control, Wire, Sponge, Energen, Crystal, Snail, Spin, Silk, Shot, Hunter, Strike, Chain, Sonic, Slicer, Splash, Speed, Burner, Magnet, Mine, Agile, Serges, Violen, Walkthrough, Gameplay, Super, Capcom, Nintendo, Silhouette Mirage, Wild 9, Tomba, Tomb Raider, II, III, IV, 40 Winks, Celeste Dead Cells Shovel Knight Treasure Trove Donkey Kong Country Tropical Freeze Hollow 2 Kaze Wild Masks Kirby and the Forgotten Land Messenger Metroid Dread New Ori Blind Forest Owlboy Rayman Legends Shantae & the Seven Sirens Spelunky Super Mario 3D World Bowser's Fury Odyssey Yoshi's Crafted World Sonic Mania Plus 3D All-Stars Will O' the Wisps Ignis Faatus Wonder Boy Dragon's Trap Cave Story+ -- Mega Man X2 (SNES) [Part 5] - Sigma Fortress (1)Advance Wars (GBA) Campaign [Part 18] Max Route - Wings of Victory! Mission 17, Max vs. EagleStoneMonkWisdom2023-05-18 | Mission 17M: Wings of Victory! | Max vs. Eagle Speed Requirement: 5-7 Days
Wings of Victory! is the seventeenth mission of the Advance Wars campaign. It is the first battle where the player fights Eagle on Green Earth soil.
Before the mission starts Drake says Orange Star is a tough opponent, asking if he doesn't deserve some smooth sailing now and then. Eagle interrupts him on their previous conversation, but Drake says he will have to fight Orange Star himself to test the theory. Eagle agrees, at which point the player gets to choose which route to take. Max mentions the Green Earth units they are facing are Eagle's guys, as it is just like him to deploy such a well balanced battalion. He then says he owes it to the kid (Andy) what Eagle's been going on about, as he starts the battle.
After routing Eagle Max demands to know the answer–Eagle answers him by saying Andy viciously attacked Green Earth, saying he'll never forget the look on Andy's face. Max interrupts, saying Andy could never have planned all that being a kid- Andy questions being a kid, before Max corrects himself and says Andy does things for a reason, and there was none at all for him to attack Green Earth. Eagle takes his word for the moment, but says he does not trust Andy as he leaves with a threat.
-- Advance Wars is a turn-based strategy video game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance. It released in North America on September 10, 2001. The game's release in Japan and Europe was delayed, supposedly due to the September 11 attacks in the United States. It was released in Europe in January 2002, but not Japan until the Game Boy Wars Advance 1+2 compilation in 2004. Advance Wars has been released for the Wii U Virtual Console simultaneously in Europe and North America on April 3, 2014. It is the seventh game in the Wars video game series. It is the first Wars game to be released outside Japan, as well as the first Wars game to not be released initially in Japan.
Advance Wars (GBA) is the first game in the Advance Wars series of video games, followed by Advance Wars 2: Black Hole Rising (Game Boy Advance), and then by Advance Wars: Dual Strike & Advance Wars: Days of Ruin for Nintendo DS. These games form a sub-series in the Wars series. At E3 2021, Nintendo announced the original Advance Wars, alongside its sequel Black Hole Rising, would be remade and released together for Nintendo Switch by WayForward in a compilation titled Advance Wars 1+2: Re-Boot Camp.
The game was not originally intended for release outside Japan, like the previous entries in the series, which were released in Japan only due to Nintendo feeling that Western consumers would not be interested in turn-based games because of their complex mechanics. To alleviate this, the developers made the mechanics of Advance Wars easy to understand, adding in an in-depth tutorial that did not require players to read the manual. Designer Kentaro Nishimura commented that the game's success shifted Nintendo's attitude over Western tastes, and that same success is frequently credited as a driving force for Nintendo bringing another Intelligent Systems franchise, Fire Emblem, outside of Japan beginning with the 7th installment.
The conflict enters a new stage when an Orange Star commanding officer named Andy is accused of attacking the armies of two other nations, Yellow Comet and Green Earth, without reason, resulting in a worldwide war.
Developer: Intelligent Systems Publisher: Nintendo Director: Toru Narihiro Producer: Takehiro Izushi Artist: Ryo Hirata Writer: Masayuki Horikawa Composer: Taishi Senda Series: Wars Platform: Game Boy Advance Release NA: September 10, 2001 JP: November 25, 2004 Genre: Turn-based strategy Mode: Single-player, multiplayer
-- version lets play StoneMonkWisdom Advance, Wars, Wars 2, AW1, AW2, War, Series, Part 18, Mission 17, Route, Goal, Captain, Naval, Clash, Wings, of, Victory, Battle, Mystery, Campaign, Mode, Walkthrough, Playthrough, Strategy, Gameplay, Nell, Andy, Max, Sami, Olaf, Grit, Eagle, Drake, Kanbei, Sonja, Shogun, Orange, Star, Red, Blue, Moon, Yellow, Comet, Green, Earth, Story, Remake, Remaster, Reboot, Camp, 1+2, Gameboy, GBA, Normal, Fire Emblem, Black Hole, Rising, Dual, Strike, Days, of, Ruin, Xenoblade, Chronicles, Definitive, Edition, Triangle, Shin, Megami, Tensei V, Super, Mario, Maker, 1 2 3 4 Puyo Puyo Tetris Soldam Drop Connect Erase Advance Wars Advance Wars Advance Wars Magical Drop III II IV Sid Meier's Civilization IV V IV Brave New World Tiny Metal Full Metal Rumble Alchemist Brotherhood Panic Fumoffu Wargroove Banner Saga Trilogy Dr. Stone Last Exile Trigun Outlaw Star Tenchi Muyo Yu Yu Hakusho Alice Madness Returns Octopath Traveler -- Advance Wars (GBA) Campaign [Part 18] Max Route - Wings of Victory! Mission 17, Max vs. EagleAdvance Wars (GBA) Campaign [Part 17] Max Route - Naval Clash! Mission 16, Max vs. Drake (CorrectVidStoneMonkWisdom2023-05-17 | Mission 16M: Naval Clash! | Max vs. Drake Speed Requirement: 7 Days
Naval Clash! is the sixteenth mission of the Advance Wars campaign. It is the second battle where the player fights Drake. By choosing Max, neither Eagle nor Drake can be unlocked for The Final Battle! nor make them available for purchase in Battle Maps after clearing the campaign.
Before the mission starts Drake mentions it (Captain Drake!) was a rough battle. Eagle once again urges Drake to move, but the latter tells him Orange Star did not attack Green Earth, finally informing the player what Eagle's grudge against Andy is. He also mentions the entire conflict was orchestrated, and to test his theory he should fight Orange Star again.
Nell calls the advisor, telling them she has a mission for them; they have to take care of the enemy forces in 15 days as the main body of the Green Earth army is headed their way. Drake withdraws after being routed.
-- Advance Wars is a turn-based strategy video game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance. It released in North America on September 10, 2001. The game's release in Japan and Europe was delayed, supposedly due to the September 11 attacks in the United States. It was released in Europe in January 2002, but not Japan until the Game Boy Wars Advance 1+2 compilation in 2004. Advance Wars has been released for the Wii U Virtual Console simultaneously in Europe and North America on April 3, 2014. It is the seventh game in the Wars video game series. It is the first Wars game to be released outside Japan, as well as the first Wars game to not be released initially in Japan.
Advance Wars (GBA) is the first game in the Advance Wars series of video games, followed by Advance Wars 2: Black Hole Rising (Game Boy Advance), and then by Advance Wars: Dual Strike & Advance Wars: Days of Ruin for Nintendo DS. These games form a sub-series in the Wars series. At E3 2021, Nintendo announced the original Advance Wars, alongside its sequel Black Hole Rising, would be remade and released together for Nintendo Switch by WayForward in a compilation titled Advance Wars 1+2: Re-Boot Camp.
The game was not originally intended for release outside Japan, like the previous entries in the series, which were released in Japan only due to Nintendo feeling that Western consumers would not be interested in turn-based games because of their complex mechanics. To alleviate this, the developers made the mechanics of Advance Wars easy to understand, adding in an in-depth tutorial that did not require players to read the manual. Designer Kentaro Nishimura commented that the game's success shifted Nintendo's attitude over Western tastes, and that same success is frequently credited as a driving force for Nintendo bringing another Intelligent Systems franchise, Fire Emblem, outside of Japan beginning with the 7th installment.
The conflict enters a new stage when an Orange Star commanding officer named Andy is accused of attacking the armies of two other nations, Yellow Comet and Green Earth, without reason, resulting in a worldwide war. The game was released to critical acclaim and has been listed among the greatest video games of all time.
Developer: Intelligent Systems Publisher: Nintendo Director: Toru Narihiro Producer: Takehiro Izushi Artist: Ryo Hirata Writer: Masayuki Horikawa Composer: Taishi Senda Series: Wars Platform: Game Boy Advance Release NA: September 10, 2001 AU: 2001 EU: January 11, 2002 JP: November 25, 2004 Genre: Turn-based strategy Mode: Single-player, multiplayer
-- version lets play StoneMonkWisdom Advance, Wars, Wars 2, AW1, AW2, War, Series, Part 17, Mission 16, Route, Goal, Captain, Naval, Clash, Wings, of, Victory, Battle, Mystery, Campaign, Mode, Walkthrough, Playthrough, Strategy, Gameplay, Nell, Andy, Max, Sami, Olaf, Grit, Eagle, Drake, Kanbei, Sonja, Shogun, Orange, Star, Red, Blue, Moon, Yellow, Comet, Green, Earth, Story, Remake, Remaster, Reboot, Camp, 1+2, Gameboy, GBA, Normal, Fire Emblem, Black Hole, Rising, Dual, Strike, Days, of, Ruin, Mega Man, Battle, Network, Rockman, Metroid, Zero, Mission, Fusion, Pokemon, Ruby, Sapphire, Emerald, Mario Kart Super Circuit Legend of Zelda Minish Cap Super Mario Advance 1 2 3 4 Luigi Superstar Saga Castlevania Aria of Sorrow Final Fantasy Tactics Advance Golden Sun Lost Age Kirby and the Amazing Mirror Wario Land Sonic Advance Golf Tour Harvest Moon Friends of Mineral Town 'Dr. Stone Anime' Tennis Power Tour Rogue Hack Patch Bravely Default II Collection of Mana Dragon Quest XI S: Echoes of an Elusive Age Three Houses Monster Hunter Rise Octopath Traveler Paper Mario Thousand Year Door Pokemon Legends Arceus Sword Shield Mutant Year Zero Road to Eden Into the Breach -- Advance Wars (GBA) Campaign [Part 17] Max Route - Naval Clash! Mission 16, Max vs. DrakeAdvance Wars (GBA) Campaign [Part 19] Max Route - Battle Mystery! Mission 18, Max vs. DrakeStoneMonkWisdom2023-05-17 | Mission 18M: Battle Mystery! | Max vs. Drake Speed Requirement: 5-7 Days
Battle Mystery! is the eighteenth mission of the Advance Wars campaign. It is the last battle where the player fights Drake. By choosing Max, neither Eagle nor Drake can be unlock for The Final Battle! in addition to making them unavailable for purchase in Battle Maps after clearing the campaign.
Eagle exclaims he saw his face, and that it had to be Andy–at which point Sonja interrupts. Eagle wonders what she is doing, to which Sonja replies someone else than Andy attacked Green Earth. Telling Eagle all that she knows, she beckons him to follow so she can tell him who has been pulling all of the strings. Drake backs her up, saying Eagle should go with her and not worry and that he will take care of Green Earth.
Andy says Drake means boats, and just watching is fun. Ignoring him Sami mentions Drake must have a reason to challenge them, like Eagle. Max says he wants Drake to just ask if he's trying to find something out, but agrees it's never that easy. Sami mentions the battle won't be either as it once again revolves around boats as Andy finishes by mentioning they're ignoring him.
After the battle Max asks Drake why he has been attacking them. Drake asks if they haven't sensed him, the person behind all the fighting, telling them Sonja and Grit have been trying to lure him out of hiding. The battles were staged to draw attention away from Sonja's movements, telling them they're finished now-Sonja has found something. Drake says he'll be joining her as soon as possible, but he has to take care of Green Earth. He then asks Orange Star if they can go in his stead, which they will.
-- Advance Wars is a turn-based strategy video game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance. It released in North America on September 10, 2001. The game's release in Japan and Europe was delayed, supposedly due to the September 11 attacks in the United States. It was released in Europe in January 2002, but not Japan until the Game Boy Wars Advance 1+2 compilation in 2004. Advance Wars has been released for the Wii U Virtual Console simultaneously in Europe and North America on April 3, 2014. It is the seventh game in the Wars video game series. It is the first Wars game to be released outside Japan, as well as the first Wars game to not be released initially in Japan.
Advance Wars (GBA) is the first game in the Advance Wars series of video games, followed by Advance Wars 2: Black Hole Rising (Game Boy Advance), and then by Advance Wars: Dual Strike & Advance Wars: Days of Ruin for Nintendo DS. These games form a sub-series in the Wars series. At E3 2021, Nintendo announced the original Advance Wars, alongside its sequel Black Hole Rising, would be remade and released together for Nintendo Switch by WayForward in a compilation titled Advance Wars 1+2: Re-Boot Camp.
To alleviate this, the developers made the mechanics of Advance Wars easy to understand, adding in an in-depth tutorial that did not require players to read the manual. Designer Kentaro Nishimura commented that the game's success shifted Nintendo's attitude over Western tastes, and that same success is frequently credited as a driving force for Nintendo bringing another Intelligent Systems franchise, Fire Emblem, outside of Japan beginning with the 7th installment.
Developer: Intelligent Systems Publisher: Nintendo Director: Toru Narihiro Producer: Takehiro Izushi Artist: Ryo Hirata Writer: Masayuki Horikawa Composer: Taishi Senda Series: Wars Platform: Game Boy Advance Release NA: September 10, 2001 AU: 2001 EU: January 11, 2002 JP: November 25, 2004 (as part of Game Boy Wars Advance 1+2) Genre: Turn-based strategy Mode: Single-player, multiplayer
-- version lets play StoneMonkWisdom Advance, Wars, Wars 2, AW1, AW2, War, Series, Part 19, Mission 18, Route, Goal, Captain, Naval, Clash, Wings, of, Victory, Battle, Mystery, Campaign, Mode, Walkthrough, Playthrough, Strategy, Gameplay, Nell, Andy, Max, Sami, Olaf, Grit, Eagle, Drake, Kanbei, Sonja, Shogun, Orange, Star, Red, Blue, Moon, Yellow, Comet, Green, Earth, Story, Remake, Remaster, Reboot, Camp, 1+2, Gameboy, GBA, Fire Emblem, Black Hole, Rising, Dual, Strike, Days, of, Ruin, Mario + Rabbids, Kingdom, Battle, Disgaea 5, Complete, Alliance, of, Vengeance, Valkyria, Chronicles 4, 1 2 3 4 Steamworld Heist Dig Ultimate XCOM 2 Collection of Mana Pikmin Sparks of Hope Engage Digimon Survive Story Cyber Sleuth World II III IV Ni no Kuni Wrath of the White Witch Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles Nintendo Switch Doraemon: Story of Seasons Harvest Moon Friends of the Great Kingdom Record of Lodoss War: Deedlit in Wonder Labyrinth Live A Live -- Advance Wars (GBA) Campaign [Part 19] Max Route - Battle Mystery! Mission 18, Max vs. DrakeMega Man X2 (SNES) [Part 4] Magna Centipede & Overdrive Ostrich Stages, Central Computer Desert BaseStoneMonkWisdom2023-05-16 | Playlist: youtube.com/playlist?list=PLqGYD3Tcr3AVRfviNEN711peCgHWXJBzB A Blind (First Time) Playthrough of Mega Man X2 on Super Nintendo.
-- Mega Man X2 (stylized as MEGA MAN X²), known as Rockman X2 (ロックマンX2) in Japan, is a video game developed by Capcom for the Super Nintendo Entertainment System (SNES). The game was released in Japan on December 16, 1994, and in North America and PAL regions in 1995. It is the direct sequel to Mega Man X, released one year prior. Mega Man X2 takes place in the near future in which humans try to peacefully coexist with intelligent robots called "Reploids", with some of the Reploids going "Maverick" and threatening daily life. The plot follows the android protagonist X, a "Maverick Hunter" who has saved humanity from the evil Sigma six months earlier. A trio of Mavericks calling themselves the "X-Hunters" has arisen, intent on destroying X by luring him with bodyparts of his comrade Zero, who died in the conflict with Sigma's right hand robot named Vile.
Mega Man X2 features much of the same action-platforming elements as the first installment of the series, following the traditional gameplay of the original Mega Man series. The player is tasked with completing a series of stages by destroying enemies, gaining various power-ups, and winning the special weapon of each stage's boss. Like the first Mega Man X, this game lets the player dash, scale walls, and obtain access to special abilities via optional pieces of armor. Mega Man X2 is graphically similar to its predecessor as well, but Capcom included the Cx4 in-cartridge enhancement chip to allow for some 3D wireframe effects.
Developer: Capcom Publisher: JP/NA: Capcom EU: Laguna Video Games Producer: Tokuro Fujiwara Designer: Keiji Inafune Sho Tsuge Yoshihisa Tsuda Artist: Keiji Inafune Hayato Kaji Composer: Yuki Iwai Series: Mega Man X Platform: Super NES, Mobile Release December 16, 1994 SNES JP: December 16, 1994 NA: January 1995 PAL: October 18, 1995 Genre: Action, platform Mode: Single-player
However, both this character and Violen's second form were cut from the final version of the game due to a lack of resources. In creating the eight, ancillary Maverick bosses, the development team considered holding public, fan submissions as they had done with several games in the original Mega Man series. They ultimately decided against the idea as they wanted to further establish a contrast between the two series. Tsuge elaborated, "With Mega Man, we wanted the players to feel a certain familiarity with the characters, but it was our intention that the X series would have a world with a more hardcore feel to it. We didn't want the bosses in this world to be cute products of kids' imaginations, we needed them to be solid characters refined by professionals."
Mega Man X2 has an in-cartridge enhancement by Capcom called the Cx4 chip, a digital signal processor which allows for limited 3D graphical effects like rotation, enlarging, and shrinking of wireframe objects. The company held weekly meetings devoted to utilizing the chip to its maximum potential in Mega Man X2. Tsuge commented that the Cx4 was their "greatest adversary to date" as they were instructed to use it in as many ways as possible. The musical score for Mega Man X2 was chiefly composed by Yuki Iwai. Others, such as Ippo Yamada, were involved in some of the game's sound production. Tsuge wanted the Flame Stag stage theme cut from the game, but the song was kept due to its popularity among the development staff. Additionally, the game's ending theme was originally its final boss track. As the team felt it was more appropriate for the ending music, it was slightly altered and made as such. The Mega Man X2 soundtrack, featuring the original SNES instrumentals, was included as part of the Capcom Music Generation: Rockman X1 ~ X6 compilation released by Suleputer in 2003.
-- StoneMonkWisdom -- Mega Man X, X2, X3, X4, X5, Series, Rockman, SNES, Blind, Playthrough, First, Time, Part 4, 04, Stage, Stages, Dinosaur, Tank, Wheel, Gator, Central, Computer, Magna Centipede, Desert, Base, Overdrive Ostricth, Volcanic Zone, Flame Stag, Bubble Crab, Deep, Sea, Robot, Junkyard, Master, Weather, Control, Wire, Sponge, Energen, Crystal, Snail, Spin, Silk, Shot, Hunter, Strike, Chain, Sonic, Slicer, Splash, Speed, Burner, Magnet, Mine, Agile, Serges, Violen, Walkthrough, Gameplay, Super, Capcom, Nintendo, Silhouette Mirage, Wild 9, Tomba, Tomb Raider, II, III, IV, 40 Winks, Celeste Dead Cells Shovel Knight Treasure Trove Donkey Kong Country Tropical Freeze Hollow 2 Kaze Wild Masks Kirby and the Forgotten Land Messenger Metroid Dread New Ori Blind Forest Owlboy Rayman Legends Shantae & the Seven Sirens Spelunky Super Mario 3D World Bowser's Fury Odyssey Yoshi's Crafted World Sonic Mania Plus 3D All-Stars Will O' the Wisps Ignis Faatus Wonder Boy Dragon's Trap Cave Story+ -- Mega Man X2 (SNES) [Part 4] - Bubble Crab & Flame Stag Stages, Deep-Sea Base Volcanic ZoneMega Man X2 (SNES) [Part 3] - Bubble Crab & Flame Stag Stages, Deep-Sea Base & Volcanic ZoneStoneMonkWisdom2023-05-15 | Playlist: youtube.com/playlist?list=PLqGYD3Tcr3AVRfviNEN711peCgHWXJBzB A Blind (First Time) Playthrough of Mega Man X2 for Super Nintendo.
-- Mega Man X2 (stylized as MEGA MAN X²), known as Rockman X2 (ロックマンX2) in Japan, is a video game developed by Capcom for the Super Nintendo Entertainment System (SNES). The game was released in Japan on December 16, 1994, and in North America and PAL regions in 1995. It is the direct sequel to Mega Man X, released one year prior. Mega Man X2 takes place in the near future in which humans try to peacefully coexist with intelligent robots called "Reploids", with some of the Reploids going "Maverick" and threatening daily life. The plot follows the android protagonist X, a "Maverick Hunter" who has saved humanity from the evil Sigma six months earlier. A trio of Mavericks calling themselves the "X-Hunters" has arisen, intent on destroying X by luring him with bodyparts of his comrade Zero, who died in the conflict with Sigma's right hand robot named Vile.
Mega Man X2 features much of the same action-platforming elements as the first installment of the series, following the traditional gameplay of the original Mega Man series. The player is tasked with completing a series of stages by destroying enemies, gaining various power-ups, and winning the special weapon of each stage's boss. Like the first Mega Man X, this game lets the player dash, scale walls, and obtain access to special abilities via optional pieces of armor. Mega Man X2 is graphically similar to its predecessor as well, but Capcom included the Cx4 in-cartridge enhancement chip to allow for some 3D wireframe effects.
Developer: Capcom Publisher: JP/NA: Capcom EU: Laguna Video Games Producer: Tokuro Fujiwara Designer: Keiji Inafune Sho Tsuge Yoshihisa Tsuda Artist: Keiji Inafune Hayato Kaji Composer: Yuki Iwai Series: Mega Man X Platform: Super NES, Mobile Release December 16, 1994 SNES JP: December 16, 1994 NA: January 1995 PAL: October 18, 1995 Genre: Action, platform Mode: Single-player
.. Like the first Mega Man X, players can locate and acquire numerous hidden power-ups. "Heart Tanks" extend the player's maximum life bar, "Sub-Tanks" store life energy for later use, and armor upgrade capsules grant a set of new abilities. For example, the leg part will allow the player to perform a dash in mid-air, while the X-Buster part will allow for two charged blasts in succession. When specific conditions are met a special capsule is unlocked in one of the game's final stages, allowing X to perform an attack that deals damage on every frame (the "Shoryuken"), making it almost insta-kill. It is used by characters from Capcom's Street Fighter series.
Mega Man X2 was developed by a team at Capcom, which included artists Hayato Kaji and Keiji Inafune, as well as designers Sho Tsuge, and Yoshihisa Tsuda. A majority of the people who worked on Mega Man X2 had either been heavily involved with the development of the first Mega Man X or were completely new to the franchise. Inafune was "hands-off" with the art design in Mega Man X2. He instead began focusing more on planning, producing, and story writing for the newer series beginning with this title. According to Tsuda, it was Inafune's decision to bring Zero back to life in Mega Man X2 simply because he thought it would be "a shame" to keep him dead. Inafune felt particularly attached to Zero, a character whom he had designed and originally intended to be the main protagonist of the X series. Even though Inafune had mostly relinquished his character design duties in Mega Man X2, he refused to allow any drastic changes to the illustration of Zero.
The game's antagonists, the X-Hunters, were present as several illustrations within Inafune's sketchbook prior to the completion of the first Mega Man X. Their aesthetic features were combined to create the basis for Sigma's design in Mega Man X; the three designs were then fleshed out as three separate characters for the sequel. The team had planned to include a fourth, female X-Hunter and were going to denote them as the "Four Guardians"..
-- StoneMonkWisdom Mega Man X, X2, X3, X4, X5, Series, Rockman, SNES, Blind, Playthrough, First, Time, Part 3, 03, Stage, Stages, Dinosaur, Tank, Wheel, Gator, Central, Computer, Magna Centipede, Desert, Base, Overdrive Ostricth, Volcanic Zone, Flame Stag, Bubble Crab, Deep, Sea, Robot, Junkyard, Master, Weather, Control, Wire, Sponge, Energen, Crystal, Snail, Spin, Silk, Shot, Hunter, Strike, Chain, Sonic, Slicer, Splash, Speed, Burner, Magnet, Mine, Agile, Serges, Violen, Walkthrough, Gameplay, Super, Capcom, Nintendo, Oddworld, Abe's, Odyssey, Exodus, Gex, Enter, The, Gecko, Klonoa Door Phantomile Crash Bandicoot 3 Warped Spyro 2 Ripto's Rage Ape Escape Croc Legend of Gobbos Threads of Fate Tail Concerto Dragon Toy Story Buzz Lightyear of Star Command SKullmonkeys -- Mega Man X2 (SNES) [Part 3] - Bubble Crab & Flame Stag Stages, Deep-Sea Base & Volcanic ZoneMega Man X2 (SNES) [Part 2] - Wire Sponge & Wheel Gator Stages, Weather Control, Dinosaur TankStoneMonkWisdom2023-05-14 | Mega Man X2 (SNES) [Part 2] - Wire Sponge & Wheel Gator Stages, Weather Control Dinosaur Tank -- Playlist: A Blind (First Time) Playthrough of Mega Man X2 for Super Nintendo.
-- Mega Man X2 (stylized as MEGA MAN X²), known as Rockman X2 (ロックマンX2) in Japan, is a video game developed by Capcom for the Super Nintendo Entertainment System (SNES). The game was released in Japan on December 16, 1994, and in North America and PAL regions in 1995. It is the direct sequel to Mega Man X, released one year prior. Mega Man X2 takes place in the near future in which humans try to peacefully coexist with intelligent robots called "Reploids", with some of the Reploids going "Maverick" and threatening daily life. The plot follows the android protagonist X, a "Maverick Hunter" who has saved humanity from the evil Sigma six months earlier. A trio of Mavericks calling themselves the "X-Hunters" has arisen, intent on destroying X by luring him with bodyparts of his comrade Zero, who died in the conflict with Sigma's right hand robot named Vile.
Mega Man X2 features much of the same action-platforming elements as the first installment of the series, following the traditional gameplay of the original Mega Man series. The player is tasked with completing a series of stages by destroying enemies, gaining various power-ups, and winning the special weapon of each stage's boss. Like the first Mega Man X, this game lets the player dash, scale walls, and obtain access to special abilities via optional pieces of armor. Mega Man X2 is graphically similar to its predecessor as well, but Capcom included the Cx4 in-cartridge enhancement chip to allow for some 3D wireframe effects. The development team was instructed to utilize this technology as much as possible when working on the game...
Developer: Capcom Publisher: JP/NA: Capcom EU: Laguna Video Games Producer: Tokuro Fujiwara Designer: Keiji Inafune Sho Tsuge Yoshihisa Tsuda Artist: Keiji Inafune Hayato Kaji Composer: Yuki Iwai Series: Mega Man X Platform: Super NES, Mobile Release December 16, 1994 SNES JP: December 16, 1994 NA: January 1995 PAL: October 18, 1995 Genre: Action, platform Mode: Single-player
Mega Man X2 is an action-platform game in the same fashion as the first Mega Man X and the original Mega Man series. The player takes on the role of the titular character X, who must traverse and clear a series of eight, side-scrolling stages in the order of the player's choosing. The protagonist's initial abilities include running, jumping, scaling walls, dashing forward to make longer jumps, and firing his chargeable "X-Buster" arm cannon. Unlike Mega Man X, the dash is a permanent ability at the start of the game, instead of being an armor upgrade found in a capsule. The player must contend with countless robotic enemies and several platforming hazards such as bottomless pits, deadly spikes, and rising lava. Along the way, the player can pick up extra lives and items that restore health and weapon power. Each stage contains one main boss at the end; defeating the stage's boss will earn the player a special weapon that can be quickly switched to and used in any remaining levels. Every boss is weak to another's weapon, so the player may strategize the order in which the stages are completed.
Mega Man X2 features a number of extra gameplay elements. At certain times, the player can pilot vehicles including an attack mech in Wheel Gator's stage and an attack hovercycle in Overdrive Ostrich's stage. Each of the eight stages contains an optional entrance for a battle with one of the three X-Hunters, should the player select that stage when one of them is present. Defeating an X-Hunter will earn the player a piece of Zero, which may affect the storyline late in the game. Like the first Mega Man X, players can locate and acquire numerous hidden power-ups. "Heart Tanks" extend the player's maximum life bar, "Sub-Tanks" store life energy for later use, and armor upgrade capsules grant a set of new abilities...
-- StoneMonkWisdom -- Mega Man X, X2, X3, X4, X5, Series, Rockman, SNES, Blind, Playthrough, First, Time, Part 2, 02, Stage, Stages, Dinosaur, Tank, Wheel, Gator, Central, Computer, Magna Centipede, Desert, Base, Overdrive Ostricth, Volcanic Zone, Flame Stag, Bubble Crab, Deep, Sea, Robot, Junkyard, Master, Weather, Control, Wire, Sponge, Energen, Crystal, Snail, Spin, Silk, Shot, Hunter, Strike, Chain, Sonic, Slicer, Splash, Speed, Burner, Magnet, Mine, Agile, Serges, Violen, Walkthrough, Gameplay, Super, Capcom, Nintendo, Yoshi's Island, Mario, World, Metroid, Donkey, Kong, Country 2, Advance Wars 2 Black Hole Rising Pokemon Pinball Ruby Sapphire Final Fantasy Tactics Advance Banjo Kazooie Grunty's Revenge Yugioh Yu Gi Oh Eternal Duelist Soul Astro Boy Omega Factor Mother 3 Mega Man Battle Network Worms World Party Rayman Kuru Kururin Wario-Ware Twisted Beyblade G-Revolution Boktai Sun is in your hands Tactics Ogre Knight of Lodis Dr Mario & Puzzle League Panel de PonAdvance Wars (GBA) Campaign [Part 16] Max Route - Captain Drake! Mission 15, Max vs. DrakeStoneMonkWisdom2023-05-13 | Mission 15: Captain Drake! | Max vs. Drake Speed Requirement: 6 Days
Captain Drake! is the fifteenth mission of the Advance Wars campaign. It features the introduction of Drake as well as being the first mission where the player is on Green Earth soil. By choosing Max, the player cannot unlock Eagle nor Drake for The Final Battle! nor make them available for purchase in Battle Maps after clearing the campaign.
Drake is singing as Eagle shows up, who is agitated by the former's calm demeanour as the Orange Star army approaches. Telling him everything is taken care of, Drake basks in the sun as Eagle leaves again. Drake then moves out before Eagle gets his feathers any more ruffled.
Nell calls Andy, telling him the area where they are, the Coral Fortress, is a vital deployment point for Orange Star and that they need to secure properties as fast as possible; Andy says he has it covered before asking the advisor what units were used to capture. Drake congratulates the player on their victory as Andy asks him if he's Drake, who confirms and tells them that he was looking for answers but netted more questions instead, then leaves.
-- Advance Wars is a turn-based strategy video game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance. It released in North America on September 10, 2001. The game's release in Japan and Europe was delayed, supposedly due to the September 11 attacks in the United States. It was released in Europe in January 2002, but not Japan until the Game Boy Wars Advance 1+2 compilation in 2004. Advance Wars has been released for the Wii U Virtual Console simultaneously in Europe and North America on April 3, 2014. It is the seventh game in the Wars video game series. It is the first Wars game to be released outside Japan, as well as the first Wars game to not be released initially in Japan.
Advance Wars (GBA) is the first game in the Advance Wars series of video games, followed by Advance Wars 2: Black Hole Rising (Game Boy Advance), and then by Advance Wars: Dual Strike & Advance Wars: Days of Ruin for Nintendo DS. These games form a sub-series in the Wars series. At E3 2021, Nintendo announced the original Advance Wars, alongside its sequel Black Hole Rising, would be remade and released together for Nintendo Switch by WayForward in a compilation titled Advance Wars 1+2: Re-Boot Camp.
The game was not originally intended for release outside Japan, like the previous entries in the series, which were released in Japan only due to Nintendo feeling that Western consumers would not be interested in turn-based games because of their complex mechanics. To alleviate this, the developers made the mechanics of Advance Wars easy to understand, adding in an in-depth tutorial that did not require players to read the manual. Designer Kentaro Nishimura commented that the game's success shifted Nintendo's attitude over Western tastes, and that same success is frequently credited as a driving force for Nintendo bringing another Intelligent Systems franchise, Fire Emblem, outside of Japan beginning with the 7th installment.
The conflict enters a new stage when an Orange Star commanding officer named Andy is accused of attacking the armies of two other nations, Yellow Comet and Green Earth, without reason, resulting in a worldwide war. The game was released to critical acclaim and has been listed among the greatest video games of all time.
Developer: Intelligent Systems Publisher: Nintendo Director: Toru Narihiro Producer: Takehiro Izushi Artist: Ryo Hirata Writer: Masayuki Horikawa Composer: Taishi Senda Series: Wars Platform: Game Boy Advance Release NA: September 10, 2001 AU: 2001 EU: January 11, 2002 JP: November 25, 2004 (as part of Game Boy Wars Advance 1+2) Genre: Turn-based strategy Mode: Single-player, multiplayer
-- version lets play StoneMonkWisdom Advance, Wars, Wars 2, AW1, AW2, War, Series, Part 16, Mission 15, Goal, Captain, Naval, Clash, Wings, of, Victory, Battle, Mystery, Campaign, Mode, Walkthrough, Playthrough, Strategy, Gameplay, Nell, Andy, Max, Sami, Olaf, Grit, Eagle, Drake, Kanbei, Sonja, Shogun, Orange, Star, Red, Blue, Moon, Yellow, Comet, Green, Earth, Story, Remake, Remaster, Reboot, Camp, 1+2, Gameboy, GBA, Normal, Fire Emblem, Black Hole, Rising, Dual, Strike, Days, of, Ruin, Mega Man, Battle, Network, Rockman, Metroid, Zero, Mission, Fusion, Pokemon, Ruby, Sapphire, Emerald, Mario Kart Super Circuit Legend of Zelda Minish Cap Super Mario Advance 1 2 3 4 Luigi Superstar Saga Castlevania Aria of Sorrow Final Fantasy Tactics Advance Golden Sun Lost Age Kirby and the Amazing Mirror Wario Land Sonic Advance Golf Tour Tennis Power Harvest Moon Friends of Mineral Town 'Dr. Stone Anime' -- Advance Wars (GBA) Campaign [Part 16] Max Route - Captain Drake! Mission 15, Max vs. DrakeMega Man X2 (SNES) [Part 1] - Crystal Snail, Morph Moth Stages, Intro | StoneMonkWisdomStoneMonkWisdom2023-05-12 | Playlist: youtube.com/playlist?list=PLqGYD3Tcr3AVRfviNEN711peCgHWXJBzB A Blind (First Time) Playthrough of Mega Man X2 for Super Nintendo.
-- Mega Man X2 (stylized as MEGA MAN X²), known as Rockman X2 (ロックマンX2) in Japan, is a video game developed by Capcom for the Super Nintendo Entertainment System (SNES). The game was released in Japan on December 16, 1994, and in North America and PAL regions in 1995. It is the direct sequel to Mega Man X, released one year prior. Mega Man X2 takes place in the near future in which humans try to peacefully coexist with intelligent robots called "Reploids", with some of the Reploids going "Maverick" and threatening daily life. The plot follows the android protagonist X, a "Maverick Hunter" who has saved humanity from the evil Sigma six months earlier. A trio of Mavericks calling themselves the "X-Hunters" has arisen, intent on destroying X by luring him with bodyparts of his comrade Zero, who died in the conflict with Sigma's right hand robot named Vile.
Mega Man X2 features much of the same action-platforming elements as the first installment of the series, following the traditional gameplay of the original Mega Man series. The player is tasked with completing a series of stages by destroying enemies, gaining various power-ups, and winning the special weapon of each stage's boss. Like the first Mega Man X, this game lets the player dash, scale walls, and obtain access to special abilities via optional pieces of armor. Mega Man X2 is graphically similar to its predecessor as well, but Capcom included the Cx4 in-cartridge enhancement chip to allow for some 3D wireframe effects. The development team was instructed to utilize this technology as much as possible when working on the game.
The presentation and gameplay of Mega Man X2 have earned the game a mostly positive critical reception.
Developer: Capcom Publisher: JP/NA: Capcom EU: Laguna Video Games Producer: Tokuro Fujiwara Designer: Keiji Inafune Sho Tsuge Yoshihisa Tsuda Artist: Keiji Inafune Hayato Kaji Composer: Yuki Iwai Series: Mega Man X Platform: Super NES, Mobile Release December 16, 1994 SNES JP: December 16, 1994 NA: January 1995 PAL: October 18, 1995 Genre: Action, platform Mode: Single-player
Plot Mega Man X2 is set in an ambiguous year during the 22nd century ("21XX") in which the world is populated both by humans and mechanical beings known as "Reploids" (replicant androids). The mass-produced Reploids are based on a complex, humanoid robot dubbed X who was discovered by the archaeologist Dr. Cain in laboratory ruins many months earlier. Created with human-level intelligence and free will, some Reploids have a tendency towards destructive, criminal activity and are subsequently dubbed "Mavericks" by the government. A military force called the "Maverick Hunters" is formed to halt or prevent such activity. The events of the first Mega Man X game entail the hunter X's fight to stop Sigma, a Maverick overlord bent on the destruction of humanity. X prevails in his mission, but at the cost of his partner Zero's life.
Six months following the incident, X becomes the head of the Maverick Hunters. X tracks a "manufactured Maverick" bearing Sigma's emblem to a Reploid factory, where he launches a full assault. However, despite Sigma's apparent death and X's recent efforts, the Maverick rebellion continues. Three powerful Mavericks—Serges, Agile, and Violen—form a group called the "X-Hunters" and gain control of the North Pole. In the time between Sigma's demise and the trio's sudden uprising, Serges has collected the deceased Zero's bodyparts. After the factory mission, X is assigned to seek and exterminate eight Maverick leaders on a large continent directly south of the North Pole. The X-Hunters contact the Maverick Hunters shortly thereafter and taunt them with Zero's body. The X-Hunters drift among the eight Maverick locations and attempt to lure X out, each one promising the protagonist a piece of Zero if he can defeat them.
-- StoneMonkWisdom -- Mega Man X, X2, X3, X4, X5, Series, Rockman, SNES, Blind, Playthrough, First, Time, Part 1, 01, Stage, Stages, Dinosaur, Tank, Wheel, Gator, Central, Computer, Magna Centipede, Desert, Base, Overdrive Ostricth, Volcanic Zone, Flame Stag, Bubble Crab, Deep, Sea, Robot, Junkyard, Master, Weather, Control, Wire, Sponge, Energen, Crystal, Snail, Spin, Silk, Shot, Hunter, Strike, Chain, Sonic, Slicer, Splash, Speed, Burner, Magnet, Mine, Agile, Serges, Violen, Walkthrough, Gameplay, Super, Capcom, Yoshi's Island, Mario, World, Metroid, Donkey, Kong, Country 2, Kirby Super Star Earthworm Jim Joe & Mac Caveman Ninja All Stars Castlevania IV ActRaiser Ghouls n' Ghosts Dixie Kong's Double Trouble Diddy's Kong Quest Demon's Crest Alien Soldier Contra Probotector Gryzor III Wars Hard Corps II Gunstar Heroes Metal Slug X Rapid Reload Gunners Heaven Sunset Riders Toki -- Mega Man X2 (SNES) [Part 1] - Crystal Snail, Morph Moth Stages, Intro | StoneMonkWisdomTetris & Dr. Mario (SNES) [Tetris] - A-Type, Every Music, Single Player, Vs. Com | StoneMonkWisdomStoneMonkWisdom2023-05-11 | Tetris is fun, but damn hard at higher speeds. Games like this take a great deal of practice to get really good and to modify one's mind into a puzzle god. Even then, there are many gameovers along this path and attempts that crash and burn due to a single mistake.
Playlist: youtube.com/playlist?list=PLqGYD3Tcr3AUsr-Nylv0Nxhn0HVsTPPC4 -- Tetris & Dr. Mario is a 1994 puzzle video game compilation published by Nintendo for the Super Nintendo Entertainment System. It contains enhanced remakes of Tetris (1989) and Dr. Mario (1990), which were originally released for both the Nintendo Entertainment System and Game Boy in North America. Both games include split-screen multiplayer and a "Mixed Match" mode that transitions between the two games.
The Japanese version of the game excludes Tetris due to Bullet-Proof Software holding the console rights to the series in Japan. The remake of Dr. Mario was also broadcast through the Satellaview, renamed BS Dr. Mario, and was the last game to be broadcast on the system. Tetris & Dr. Mario received generally positive reviews, with critics praising its controls and multiplayer, particularly the Mixed Match mode. It sold 6 million copies. -- Publisher: Nintendo Producer: Gunpei Yokoi Programmer: Masao Yamamoto Hitoshi Yamasaki Artist: Chiemi Haruki Mika Inoue Kayoko Isozaki Composer: Kazumi Totaka Hirokazu Tanaka Series: Dr. Mario Tetris Platform: Super Nintendo Entertainment System Release NA: December 30, 1994 EU: July 25, 1995 Genre: Puzzle Modes: Single player, multiplayer
Gameplay Tetris & Dr. Mario shares a similar design to the respective NES versions of the games included while featuring music from their Game Boy versions. In Tetris, players must use different types of falling tetrominoes to form complete lines from the left to the right of the playfield, without any holes between them. Completed lines will disappear and cause any blocks on top to fall towards the bottom. Players can rotate the blocks to place them in specific spots, and can also hold down to make them fall faster. Once all the blocks reach the top of the screen, the game will be over. Tetris includes the "A-Type" and "B-Type" modes from the Game Boy version, alongside a head-to-head multiplayer mode.
In Dr. Mario, players must use colored pills to defeat the viruses littered around the playfield. Viruses come in red, yellow and blue, and must be eliminated by matching two or more same-colored pills either horizontally or vertically. These pills can be one solid color or a mixture of two, one on each side. Pills can be rotated around, and can be dropped faster by pressing down. Once all the viruses have been cleared, the player will move onto the next stage. The game will be over if the pills reach the top of the screen. Dr. Mario features a two-player mode where both players must compete against each other to clear the stage of viruses.
Alongside both games, a "Mixed Match" multiplayer mode is also included, where players must compete for the most points before time runs out. The mode transitions between both games as players progress, beginning at Tetris' B-Type mode before moving to Dr. Mario and so forth. The player with the most points at the end is deemed the winner. Before the game begins, players can customize the game's music, time limit, and difficulty level.
Reception It ranked 27th on IGN's top list of Super Nintendo games. IGN writer Fran Mirabella called it a "puzzle lover's dream cartridge." Tetris & Dr. Mario was particularly successful for its multiplayer component, as noted by The Verge. Writer Andromeda praised the Mixed Match mode and the game's controls, stating that they are "better as a pair than they were alone." Author Andy Slaven praised the NES versions of the included games and compared the compilation to Super Mario All-Stars. TechRadar writer Gerald Lynch noted its absence on the SNES Classic, arguing that it should be included for its Tetris mode. It sold 6 million copies, which a Kombo writer attributed to its Mixed Match mode.
-- Lets Play Let's StoneMonkWisdom version Tetris & Dr. Mario, Tetris, and, Dr. Mario, SNES, Mode, Part 1, Episode, Ep, One, 01, High Score, Exhibition, Run, Single, Player, Normal, Difficulty, Setting, Config, Easy, Norm, Hard, Puzzle, Lovers, Dream, Cartridge, A-Type, Game, USA, Compilation, Combination, Cart, Super Mario All-Stars, Quirky, Longplay, Long, Play, Mixed, Match, Super, NES, Nintendo, Playthrough, Walkthrough, Attack, Panel de Pon, The, Incredible Machine, 99, Puyo Puyo, Lode Runner, Rubik's Cube, Boulder, Dash, Lemmings, Bejeweled, Candy Crush Saga, Dragons, Portal 2, Angry Birds, Myst, Resident Evil 2 3 4 II III IV Return to Monkey Island Columns Brain Age Rampart The Talos Principle Wario's Woods Helltaker Lolo Lumines Yoshi's Cookie Picross DS Mr Driller Super Puzzle Fighter II Turbo Oddworld Abe's Odyssey Exodus -- Tetris & Dr. Mario (SNES) [Tetris] - A-Type, Every Music, Single Player, Vs. ComSuper Famicom Wars (SNES) New Maps 3 - Point Stormy | Caroline vs. Mr. YamamotoStoneMonkWisdom2023-05-10 | New Maps 3 - Point Stormy
Modes of Play: Classic Maps 2P - from previous games, where Red Star fights Blue Moon. New Maps 2P - consists of brand new maps for this game, and showcases Yellow Comet vs. Green Earth Special Maps 4P - Four Player Maps with Red Star, Blue Moon, Yellow Comet, and Green Earth
Commanding Officers: Yuan Delta - Red Star Rojenski - Blue Moon Fon Rosso (Von) - Yellow Comet Hetler - Green Earth Caroline - Unaffiliated (Lucky) sometimes she does more damage Billy Gates - Unaffiliated (+10K War Funds per day) Mr. Yamamoto - Unaffiliated (All units start with two promotions making them deal 40% extra damage, and take 40% less damage
Super Famicom Wars Playlist:
-- Super Famicom Wars is an enhanced remake of Famicom Wars developed by Intelligent Systems and released for the Super Famicom on May 1, 1998 exclusively via the Nintendo Power service in commemoration of the tenth anniversary of the original Famicom version. Improvements over the original Famicom Wars include the inclusion of 8 new types of units in addition to the 16 original units, a faster decision-making process for the CPU, the introduction of Reconnaissance Mode (also known as "Fog of War" mode in later localizations, in which enemy units are invisible during the player's turn when they're not in proximity to the player's units) and the maximum amount of deployed units being increased from 48 to 60 units. In addition to the original campaign between the Red Star and Blue Moon armies, there's a new campaign also consisting of 17 maps involving two new factions, Green Earth and Yellow Comet, as well as a 4-players mode consisting of 10 maps involving all four factions, for a total of 44 maps. The player can also assign one of seven generals to each army, which mainly affects what kind of strategies the CPU will employ, although some of the generals do provide passive benefits even when assigned to a player-controlled faction. The game was digitally released on Nintendo's Japanese Virtual Console for Wii, Wii U, and 3DS platforms. An English-language fan translation was released in 2018.
Developer: Intelligent Systems Publisher: Nintendo System: Super Famicom (1998) Wii Virtual Console (2010) Wii U Virtual Console Release Dates Japan: Satellaview demo: April 1998 May 1, 1998 (Nintendo Power) February 16, 2010 (Wii Virtual Console) October 2, 2013 (Wii U Virtual Console)
Super Famicom Wars is a game that was developed by Intelligent Systems and published by Nintendo. It was released in Japan for the Super Famicom on May 1, 1998 using the discontinued Nintendo Power (cartridge writing service), and is in that respect, a digital only game. Originally released exclusively in Japan, the game was later re-released for the Wii Virtual Console on February 16, 2010 and for the Wii U Virtual Console on October 2, 2013.
Background As the successor to Famicom Wars, the game built upon the previous one, and improved several areas. Not only did SFW have enhanced sound and graphics thanks to the new hardware, it also boasted more maps, units, and commanding officers. However, the inclusion of Fog of War and the 4-way multiplayer system were regarded as the greatest new features. Both of these features have since been carried over through the Advance Wars games.
Gameplay Like the original game, you control an army of modern units (unlike BS Fire Emblem: Akaneia Senki) against an opposing army of similar units. Also unlike Fire Emblem is the fact that each unit can be disposed and replaced, and that each unit does not have a unique and individual background. The game is a tactical role-playing game. Unlike the other "wars" games, in Super Famicom Wars, both the attacking and the defending units fire at the same time. Some units have also been added.
-- Super, Famicom, Wars, Advance, Wars 2, Series, Part 3, 03, New, Maps, 2P, Moji, Island, Point Stormy, Vision Bridge, Mode, Walkthrough, Playthrough, Tactical, Strategy, Gameplay, VS., Versus, Billy Gates, Von, Fon Rosso, Yuan Delta, Rojenski, Caroline, Nell, Mr. Yamamoto, Hetler, Promotion, Red, Orange, Star, Blue, Moon, Yellow, Gold, Comet, Green, Earth, Fire Emblem, Black Hole, Rising, Dual, Strike, DS, Days, of, Ruin, GBA, Nintendo, 1998, Reboot, Camp, 1+2, Metal Gear Solid 2, Sons of Liberty, Substance, Resident Evil 4, Remaster, PC, Snake Eater, SSX Tricky, Ico Shadow of the Colossus Tokyo Jungle LittleBigPlanet Red Dead Redemption Bioshock Infinite Metal Gear Solid Guns of the Patriots 4 Hotline Miami The Elder Scrolls Arena II Daggerfall III Morrowind IV Oblivion V Skyrim Mega Man Rockman Journey Pac Man Championship Edition XCOM Enemy Unknown Within UFO Defense L.A. Noire Record of Agarest War Final Fantasy Crystal Defenders -- Super Famicom Wars (SNES) New Maps 3 - Point Stormy | Caroline vs. Mr. Yamamoto Super Famicom Wars (SNES) New Maps 3 - Point Stormy | Caroline vs. Mr. Yamamoto Super Famicom Wars (SNES) New Maps 3 - Point Stormy | Caroline vs. Mr. YamamotoAdvance Wars (GBA) Campaign [Part 19] Andy Route - Battle Mystery! Mission 18, Andy vs. DrakeStoneMonkWisdom2023-05-09 | Mission 18A [Andy's Route]: Battle Mystery! | Andy vs. Drake Speed Requirement: 9 Days
Battle Mystery! is the eighteenth mission of the Advance Wars campaign. It is the last battle where the player fights Drake. If the player chooses Andy for all three Drake missions, they will unlock the Green Earth CO for The Final Battle! as well as making him available for purchase in Battle Maps after clearing the campaign.
Eagle exclaims he saw his face, and that it had to be Andy–at which point Sonja interrupts. Eagle wonders what she is doing, to which Sonja replies someone else than Andy attacked Green Earth. Telling Eagle all that she knows, she beckons him to follow so she can tell him who has been pulling all of the strings. Drake backs her up, saying Eagle should go with her and not worry and that he will take care of Green Earth. Nell calls, telling Andy and the advisor they have been able to outsmart Drake and that there is a lander with vital GE cargo in the area; destroying that lander assures victory.
After the battle Sami asks Drake why he has been attacking them. Drake asks if they haven't sensed him, the person behind all the fighting, telling them Sonja and Grit have been trying to lure him out of hiding. The battles were staged to draw attention away from Sonja's movements, telling them they're finished now–Sonja has found something. Drake says he'll be joining her as soon as possible, but he has to take care of Green Earth. He then wants to ask something, but Andy interrupts telling him they will help any way they can.
-- Advance Wars is a turn-based strategy video game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance. It released in North America on September 10, 2001. The game's release in Japan and Europe was delayed, supposedly due to the September 11 attacks in the United States. It was released in Europe in January 2002, but not Japan until the Game Boy Wars Advance 1+2 compilation in 2004. Advance Wars has been released for the Wii U Virtual Console simultaneously in Europe and North America on April 3, 2014. It is the seventh game in the Wars video game series. It is the first Wars game to be released outside Japan, as well as the first Wars game to not be released initially in Japan.
Advance Wars (GBA) is the first game in the Advance Wars series of video games, followed by Advance Wars 2: Black Hole Rising (Game Boy Advance), and then by Advance Wars: Dual Strike & Advance Wars: Days of Ruin for Nintendo DS. These games form a sub-series in the Wars series. At E3 2021, Nintendo announced the original Advance Wars, alongside its sequel Black Hole Rising, would be remade and released together for Nintendo Switch by WayForward in a compilation titled Advance Wars 1+2: Re-Boot Camp.
The game was not originally intended for release outside Japan, like the previous entries in the series, which were released in Japan only due to Nintendo feeling that Western consumers would not be interested in turn-based games because of their complex mechanics. To alleviate this, the developers made the mechanics of Advance Wars easy to understand, adding in an in-depth tutorial that did not require players to read the manual. Designer Kentaro Nishimura commented that the game's success shifted Nintendo's attitude over Western tastes, and that same success is frequently credited as a driving force for Nintendo bringing another Intelligent Systems franchise, Fire Emblem, outside of Japan beginning with the 7th installment.
Developer: Intelligent Systems Publisher: Nintendo Director: Toru Narihiro Producer: Takehiro Izushi Artist: Ryo Hirata Writer: Masayuki Horikawa Composer: Taishi Senda Series: Wars Platform: Game Boy Advance Release NA: September 10, 2001 AU: 2001 EU: January 11, 2002 JP: November 25, 2004 (as part of Game Boy Wars Advance 1+2) Genre: Turn-based strategy Mode: Single-player, multiplayer
-- version lets play StoneMonkWisdom normal Advance, Wars, Wars 2, AW1, AW2, War, Series, Andy's Route, Part 19, Mission 18, Captain, Wings, of, Victory, Battle, Mystery, Times, Two, Campaign, Mode, Walkthrough, Playthrough, Strategy, Gameplay, Nell, Andy, Max, Sami, Olaf, Grit, Eagle, Drake, Kanbei, Sonja, Shogun, Orange, Star, Red, Blue, Moon, Yellow, Comet, Green, Earth, Story, Remake, Remaster, Reboot, Camp, 1+2, Gameboy, GBA, Fire Emblem, Black Hole, Rising, Dual, Strike, Days, of, Ruin, Persona 5, Royal, Makai Kingdom, Chronicles, of the, Sacred Tome, Portable, PSP, Record, Agarest, Diofield, Chronicle, Dragon Force II Buck Rogers Countdown to Doomsday XCOM UFO Defense X-Com, Cross Edge Albert Odyssey Chaos Wars Rebelstar Tactical Command Yu Yu Hakusho Tournament Tactics Vixen 357 Northgard Crusader Kings 3 DR. STONE ANIME S3 -- Advance Wars (GBA) Campaign [Part 19] Andy Route - Battle Mystery! Mission 18, Andy vs. DrakeAdvance Wars 2 - Black Hole Rising (GBA) [Part 34] - Final Front | Colin, Kanbei, Drake vs SturmStoneMonkWisdom2023-05-08 | [FINALE] Mission 34: Final Front | Colin, Kanbei, Drake vs Sturm The final conflict! Stop the enemy's missile from launching!
The finale battle of the campaign. Sturm is hell bent on winning in 30 days. Their is also a massive laser aimed down the center of the map. Choose your allies wisely here, 3 vs. 1. Defeat and beat, STURM!
Playlist: youtube.com/playlist?list=PLqGYD3Tcr3AWwnAYMPfP_fl-x-nbE3cil -- Advance Wars 2: Black Hole Rising is a turn-based strategy video game for the Game Boy Advance. It was developed by Intelligent Systems and published by Nintendo in 2003. It is the second game in the Advance Wars sub-series of Nintendo Wars. It is preceded by Advance Wars and followed by Advance Wars: Dual Strike. Despite being developed in the region, the original Japanese release was canceled, but the game was later released in the region alongside the original Advance Wars as part of a compilation cartridge called Game Boy Wars Advance 1+2 in 2004. At E3 2021, Nintendo announced that Black Hole Rising, alongside the original Advance Wars, would be remade and released together for the Nintendo Switch by WayForward in another compilation titled Advance Wars 1+2: Re-Boot Camp.
Black Hole Rising is nearly identical to the previous game in terms of core gameplay; there was only a small change in overall graphical style and some small content additions. The storyline of this game continues from the previous game, Advance Wars. Black Hole has quickly recovered from its defeat in Cosmo Land, and has gathered forces to invade Macro Land under the command of Sturm, the same commander who led the invasion of Cosmo Land. The protagonists, the Allied Nations, cooperate once again to drive the Black Hole forces out of Macro Land once and for all. The game was well-received, and won the European Computer Trade Show's Best Handheld Game of the Year award in 2003.
Developer: Intelligent Systems Publisher: Nintendo Director: Makoto Shimojo Producer: Toru Narihiro Artist: Ryo Hirata Writer: Masayuki Horikawa Kouhei Maeda Makoto Shimojo Composer: Yoshito Hirano Series: 'Wars' Platform: Game Boy Advance, Nintendo Switch Release: Game Boy Advance NA: June 24, 2003 AU: July 10, 2003 EU: October 3, 2003 JP: November 25, 2004 (as part of Game Boy Wars Advance 1+2) Switch: WW: April 21, 2023 Genre: Turn-based strategy Mode: Single-player, multiplayer
[Campaign mode] The Campaign mode in Black Hole Rising differs from its predecessor Advance Wars in that the mission selection is non-linear. The campaign takes place over the game's five continents, each focusing on one of the five countries in the game. The player plays as one or more commanding officers of the protagonist nations, fighting against the antagonist of the game, Black Hole. Each continent begins with several missions that the player can select from. Upon meeting certain requirements, new missions may become available.When the regular campaign has been completed, a more difficult Hard Campaign, in the vein of Advance Wars's Advance Campaign, can be unlocked, generally featuring modified maps and starting units.
[Plot] While the Allied Nations were still recovering from the war in Cosmo Land, the Black Hole Army had already recovered and has decided to launch a large-scale invasion on Macro Land. Along with the original Black Hole army's commanding officers (COs), four new COs were recruited, under the command of Sturm: Flak, Black Hole's strongman in charge of invading Orange Star; Lash, a girl genius having invented most of Black Hole's technologies, invading Blue Moon; Adder, a narcissistic commander in charge of invading Yellow Comet; and Hawke, Black Hole's second-in-command and Sturm's most trusted ally. Sturm orders each Black Hole CO to invade and capture each of the four continents controlled by the four other armies from the original game: Orange Star was to be taken by Flak, Blue Moon by Lash, Yellow Comet by Adder, and Green Earth by Hawke. Lash also invented several new war weapons like the Black Cannon and the Mini Cannons that were to be put to use in this invasion. The four allied armies must now work together to drive Black Hole out of their world once and for all.
-- version lets play StoneMonkWisdom stonemonkwisdom Advance Wars 2, AW2, II, Black Hole Rising, War, Wars, Series, Part 34, Mission, 34, Great, Sea, Battle, Hot Pursuit, Final Front, Sturm, Final, Finale, Boss, Battle, Fight, Green Earth, Orange Star, Blue Moon, Yellow Comet, Walkthrough, Playthrough, Fire Emblem, Tactical, Strategy, Gameplay, Eagle, Drake, Jess, Grit, Sturm, Sami, Wayforward, Remake, Remaster, Reboot, Camp, 1+2, Gameboy, Re-Boot, Campaign, Normal, Mode, GBA, Nintendo, Switch, Tactics Ogre, Reborn, War, of the Lions, Battle, Let us Cling Together, Triangle, Final Fantasy Tactics, Jeanne d'Arc, Warsong, Vandal Hearts, Baldur's Gate III, Suikoden La Pucelle -- Advance Wars 2 - Black Hole Rising (GBA) [Part 34] - Final Front | Colin, Kanbei, Drake vs SturmAdvance Wars (GBA) Campaign [Part 18] Andy Route - Wings of Victory! Mission 17, Andy vs. EagleStoneMonkWisdom2023-05-07 | Mission 17A [Andy's Route]: Wings of Victory! | Andy vs. Eagle Speed Requirement: 7 Days
Wings of Victory! is the seventeenth mission of the Advance Wars campaign. It is the first battle where you fight Eagle on Green Earth soil. This article is on the Andy version of this mission.
Before the mission starts Drake says Orange Star is a tough opponent, asking if he doesn't deserve some smooth sailing now and then. Eagle interrupts him on their previous conversation, but Drake says he will have to fight Orange Star himself to test the theory. Eagle agrees, at which point the player gets to choose which route to take.
Andy says it will be the third time he'll face Eagle, saying he's going to finish it and make Eagle tell him why he's been chasing the Orange Star CO. Sami jokes, saying she must be dreaming as Andy is going all serious on them, at which point Max asks if Andy is feeling okay, who replies by saying they should give him a break as they don't know what it means to be him.
Andy does ask Eagle why he has been chasing him after the battle, but Eagle tells him not to play fool, telling Andy the latter should not expect him to forget what Andy had done to Green Earth. He would never forget the look on Andy's face during the assault, at which point Andy says it wasn't him–Eagle takes his word for the moment, saying he does not trust Andy, leaving with a threat.
-- Advance Wars is a turn-based strategy video game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance. It released in North America on September 10, 2001. The game's release in Japan and Europe was delayed, supposedly due to the September 11 attacks in the United States. It was released in Europe in January 2002, but not Japan until the Game Boy Wars Advance 1+2 compilation in 2004. Advance Wars has been released for the Wii U Virtual Console simultaneously in Europe and North America on April 3, 2014. It is the seventh game in the Wars video game series. It is the first Wars game to be released outside Japan, as well as the first Wars game to not be released initially in Japan.
Advance Wars (GBA) is the first game in the Advance Wars series of video games, followed by Advance Wars 2: Black Hole Rising (Game Boy Advance), and then by Advance Wars: Dual Strike & Advance Wars: Days of Ruin for Nintendo DS. These games form a sub-series in the Wars series. At E3 2021, Nintendo announced the original Advance Wars, alongside its sequel Black Hole Rising, would be remade and released together for Nintendo Switch by WayForward in a compilation titled Advance Wars 1+2: Re-Boot Camp.
The game was not originally intended for release outside Japan, like the previous entries in the series, which were released in Japan only due to Nintendo feeling that Western consumers would not be interested in turn-based games because of their complex mechanics. To alleviate this, the developers made the mechanics of Advance Wars easy to understand, adding in an in-depth tutorial that did not require players to read the manual. Designer Kentaro Nishimura commented that the game's success shifted Nintendo's attitude over Western tastes, and that same success is frequently credited as a driving force for Nintendo bringing another Intelligent Systems franchise, Fire Emblem, outside of Japan beginning with the 7th installment.
The conflict enters a new stage when an Orange Star commanding officer named Andy is accused of attacking the armies of two other nations, Yellow Comet and Green Earth, without reason, resulting in a worldwide war. The game was released to critical acclaim and has been listed among the greatest video games of all time.
Developer: Intelligent Systems Publisher: Nintendo Director: Toru Narihiro Producer: Takehiro Izushi Artist: Ryo Hirata Writer: Masayuki Horikawa Composer: Taishi Senda Series: Wars Platform: Game Boy Advance Release NA: September 10, 2001 AU: 2001 EU: January 11, 2002 JP: November 25, 2004 (as part of Game Boy Wars Advance 1+2) Genre: Turn-based strategy Mode: Single-player, multiplayer
-- version lets play StoneMonkWisdom normal Advance, Wars, Wars 2, AW1, AW2, War, Series, Andy's Route, Part 18, Mission 17, Goal, Captain, Naval, Clash, Wings, of, Victory, Battle, Mystery, Campaign, Mode, Walkthrough, Playthrough, Strategy, Gameplay, Nell, Andy, Max, Sami, Olaf, Grit, Eagle, Drake, Kanbei, Sonja, Shogun, Orange, Star, Red, Blue, Moon, Yellow, Comet, Green, Earth, Story, Remake, Remaster, Reboot, Camp, 1+2, Gameboy, GBA, Fire Emblem, Black Hole, Rising, Dual, Strike, Days, of, Ruin, Phantom Brave, We Meet Again, Growlanser, Generations, IV, Wayfarer, Time, Rhapsody, Musical, Adventure, Marl Kingdom Chronicles Invisible Inc Heritage of War Front Mission 5 Scars -- Advance Wars (GBA) Campaign [Part 18] Andy Route - Wings of Victory! Mission 17, Andy vs. EagleAdvance Wars (GBA) Campaign [Part 17] Andy Route - Naval Clash! Mission 16, Andy vs. DrakeStoneMonkWisdom2023-05-06 | Mission 16 - Andy's Route: Naval Clash! | Andy vs. Drake (Mop) Speed Requirement: 10 Days
Naval Clash! is the sixteenth mission of the Advance Wars campaign. It is the second battle where Drake is fought. If the player selects Andy for all three Drake missions then they will unlock the Green Earth CO for The Final Battle! as well as making him available for purchase in Battle Maps after clearing the campaign.
Before the mission starts Drake mentions it (Captain Drake!) was a rough battle. Eagle once again urges Drake to move, but the latter tells him Orange Star did not attack Green Earth, finally informing the player what Eagle's grudge against Andy is. He also mentions the entire conflict was orchestrated, and to test his theory he should fight Orange Star again.
Nell calls Andy, telling him the missiles unit that is fielded there is vital to Orange Star's strategy and that it cannot be lost. Andy has to hold out for ten days before reinforcements arrive. On the tenth day Nell returns, and threatens to engage Drake if he does not withdraw; the former pirate complies as he is outnumbered.
-- Advance Wars is a turn-based strategy video game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance. It released in North America on September 10, 2001. The game's release in Japan and Europe was delayed, supposedly due to the September 11 attacks in the United States. It was released in Europe in January 2002, but not Japan until the Game Boy Wars Advance 1+2 compilation in 2004. Advance Wars has been released for the Wii U Virtual Console simultaneously in Europe and North America on April 3, 2014. It is the seventh game in the Wars video game series. It is the first Wars game to be released outside Japan, as well as the first Wars game to not be released initially in Japan.
Advance Wars (GBA) is the first game in the Advance Wars series of video games, followed by Advance Wars 2: Black Hole Rising (Game Boy Advance), and then by Advance Wars: Dual Strike & Advance Wars: Days of Ruin for Nintendo DS. These games form a sub-series in the Wars series. At E3 2021, Nintendo announced the original Advance Wars, alongside its sequel Black Hole Rising, would be remade and released together for Nintendo Switch by WayForward in a compilation titled Advance Wars 1+2: Re-Boot Camp.
The game was not originally intended for release outside Japan, like the previous entries in the series, which were released in Japan only due to Nintendo feeling that Western consumers would not be interested in turn-based games because of their complex mechanics. To alleviate this, the developers made the mechanics of Advance Wars easy to understand, adding in an in-depth tutorial that did not require players to read the manual. Designer Kentaro Nishimura commented that the game's success shifted Nintendo's attitude over Western tastes, and that same success is frequently credited as a driving force for Nintendo bringing another Intelligent Systems franchise, Fire Emblem, outside of Japan beginning with the 7th installment.
The conflict enters a new stage when an Orange Star commanding officer named Andy is accused of attacking the armies of two other nations, Yellow Comet and Green Earth, without reason, resulting in a worldwide war. The game was released to critical acclaim and has been listed among the greatest video games of all time.
Developer: Intelligent Systems Publisher: Nintendo Director: Toru Narihiro Producer: Takehiro Izushi Artist: Ryo Hirata Writer: Masayuki Horikawa Composer: Taishi Senda Series: Wars Platform: Game Boy Advance Release NA: September 10, 2001 AU: 2001 EU: January 11, 2002 JP: November 25, 2004 Genre: Turn-based strategy Mode: Single-player
-- version lets play StoneMonkWisdom normal Advance, Wars, Wars 2, AW1, AW2, War, Series, Part 17, Mission 16, Goal, Captain, Naval, Clash, Wings, of, Victory, Battle, Mystery, Campaign, Mode, Walkthrough, Playthrough, Strategy, Gameplay, Nell, Andy, Max, Sami, Olaf, Grit, Eagle, Drake, Kanbei, Sonja, Shogun, Orange, Star, Red, Blue, Moon, Yellow, Comet, Green, Earth, Story, Remake, Remaster, Reboot, Camp, 1+2, Gameboy, GBA, Fire Emblem, Black Hole, Rising, Dual, Strike, Days, of, Ruin, Mario + Rabbids, Kingdom, Sparks, of, Hope, XCOM, Awakening, Radiant Dawn, Shining, Force, II, Jeanne d'Arc, Sacred Stones Vandal Hearts Front Mission 1st 2nd 3rd III IV 4th Ogre Battle March of the Black Queen Final Fantasy Tactics A2 Grimoire Rift Advance 64 Person Lordly Calibur Summon Night 5 6 7 Pokemon Conquest Bahamut Lagoon Shadowrun Dragonfall Director's Cut 4 Gungnir Suikoden II Arc the Lad Collection La Pucelle Onimusha Luminus Arc Langrisser II III IV Stella Deus The Gate of Eternity Saiyuki Journey West Fates -- Advance Wars (GBA) Campaign [Part 17] Andy Route - Naval Clash! Mission 16, Andy vs. DrakeAdvance Wars (GBA) Campaign [Part 16] Andys Route - Captain Drake! Mission 15, Andy vs. DrakeStoneMonkWisdom2023-05-05 | Mission 15: Captain Drake! | Andy vs. Drake Speed Requirement: 11 Days
Captain Drake! is the fifteenth mission of the Advance Wars campaign. It features the introduction of Drake as well as being the first mission where the player is on Green Earth soil. This article is on the Andy version of this mission. If Andy was selected for all three Drake missions, the player will unlock the Green Earth CO for The Final Battle! as well as making him available for purchase in Battle Maps after clearing the campaign.
Drake is singing as Eagle shows up, who is agitated by the former's calm demeanour as the Orange Star army approaches. Telling him everything is taken care of, Drake basks in the sun as Eagle leaves again. Drake then moves out before Eagle gets his feathers any more ruffled.
Nell calls Andy, telling him the area where they are, the Coral Fortress, is a vital deployment point for Orange Star and that they need to secure properties as fast as possible; Andy says he has it covered before asking the advisor what units were used to capture. Drake congratulates the player on their victory as Andy asks him if he's Drake, who confirms and tells them that he was looking for answers but netted more questions instead, then leaves.
-- Advance Wars is a turn-based strategy video game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance. It released in North America on September 10, 2001. The game's release in Japan and Europe was delayed, supposedly due to the September 11 attacks in the United States. It was released in Europe in January 2002, but not Japan until the Game Boy Wars Advance 1+2 compilation in 2004. Advance Wars has been released for the Wii U Virtual Console simultaneously in Europe and North America on April 3, 2014. It is the seventh game in the Wars video game series. It is the first Wars game to be released outside Japan, as well as the first Wars game to not be released initially in Japan.
Advance Wars (GBA) is the first game in the Advance Wars series of video games, followed by Advance Wars 2: Black Hole Rising (Game Boy Advance), and then by Advance Wars: Dual Strike & Advance Wars: Days of Ruin for Nintendo DS. These games form a sub-series in the Wars series. At E3 2021, Nintendo announced the original Advance Wars, alongside its sequel Black Hole Rising, would be remade and released together for Nintendo Switch by WayForward in a compilation titled Advance Wars 1+2: Re-Boot Camp.
The game was not originally intended for release outside Japan, like the previous entries in the series, which were released in Japan only due to Nintendo feeling that Western consumers would not be interested in turn-based games because of their complex mechanics. To alleviate this, the developers made the mechanics of Advance Wars easy to understand, adding in an in-depth tutorial that did not require players to read the manual. Designer Kentaro Nishimura commented that the game's success shifted Nintendo's attitude over Western tastes, and that same success is frequently credited as a driving force for Nintendo bringing another Intelligent Systems franchise, Fire Emblem, outside of Japan beginning with the 7th installment.
The conflict enters a new stage when an Orange Star commanding officer named Andy is accused of attacking the armies of two other nations, Yellow Comet and Green Earth, without reason, resulting in a worldwide war. The game was released to critical acclaim and has been listed among the greatest video games of all time.
Developer: Intelligent Systems Publisher: Nintendo Director: Toru Narihiro Producer: Takehiro Izushi Artist: Ryo Hirata Writer: Masayuki Horikawa Composer: Taishi Senda Series: Wars Platform: Game Boy Advance Release NA: September 10, 2001 AU: 2001 EU: January 11, 2002 JP: November 25, 2004 (as part of Game Boy Wars Advance 1+2) Genre: Turn-based strategy Mode: Single-player, multiplayer
-- version lets play StoneMonkWisdom Advance, Wars, Wars 2, AW1, AW2, War, Series, Part 16, Mission 15, Goal, Captain, Naval, Clash, Wings, of, Victory, Battle, Mystery, Campaign, Mode, Walkthrough, Playthrough, Strategy, Gameplay, Nell, Andy, Max, Sami, Olaf, Grit, Eagle, Drake, Kanbei, Sonja, Shogun, Orange, Star, Red, Blue, Moon, Yellow, Comet, Green, Earth, Story, Remake, Remaster, Reboot, Camp, 1+2, Gameboy, GBA, Normal, Fire Emblem, Black Hole, Rising, Dual, Strike, Days, of, Ruin, Path, Radiance, The, Banner Saga, Disgaea 5, Alliance, Vengeance, Three, Houses, Tactics Ogre, Reborn, Let us Cling Together, Triangle Valkyria Chronicles II III IV Octopath Traveler XCOM Final Fantasy Tactics War of the Lions Arcadian Atlas Into Breach Maid Shadowrun Returns Chimera Squad Within 4 3 Symphony of War: The Nephilim Saga, DR. STONE ANIME -- Advance Wars (GBA) Campaign [Part 16] - Captain Drake! Mission 15, Andy vs. DrakeAdvance Wars 2 - Black Hole Rising (GBA) [Part 33] - Hot Pursuit | Grit, Drake, Sami vs SturmStoneMonkWisdom2023-05-04 | Mission 33: Hot Pursuit | Grit, Drake, Sami vs Sturm Attack the Black Hole citadel! Yaaaawn.. My oh my. One more nut to crack.
CO Select, choose 3 characters to represent each army on this map. The selection order matter.
Playlist: youtube.com/playlist?list=PLqGYD3Tcr3AWwnAYMPfP_fl-x-nbE3cil -- Advance Wars 2: Black Hole Rising is a turn-based strategy video game for the Game Boy Advance. It was developed by Intelligent Systems and published by Nintendo in 2003. It is the second game in the Advance Wars sub-series of Nintendo Wars. It is preceded by Advance Wars and followed by Advance Wars: Dual Strike. Despite being developed in the region, the original Japanese release was canceled, but the game was later released in the region alongside the original Advance Wars as part of a compilation cartridge called Game Boy Wars Advance 1+2 in 2004. At E3 2021, Nintendo announced that Black Hole Rising, alongside the original Advance Wars, would be remade and released together for the Nintendo Switch by WayForward in another compilation titled Advance Wars 1+2: Re-Boot Camp.
Black Hole Rising is nearly identical to the previous game in terms of core gameplay; there was only a small change in overall graphical style and some small content additions. The storyline of this game continues from the previous game, Advance Wars. Black Hole has quickly recovered from its defeat in Cosmo Land, and has gathered forces to invade Macro Land under the command of Sturm, the same commander who led the invasion of Cosmo Land. The protagonists, the Allied Nations, cooperate once again to drive the Black Hole forces out of Macro Land once and for all. The game was well-received, and won the European Computer Trade Show's Best Handheld Game of the Year award in 2003.
Developer: Intelligent Systems Publisher: Nintendo Director: Makoto Shimojo Producer: Toru Narihiro Artist: Ryo Hirata Writer: Masayuki Horikawa Kouhei Maeda Makoto Shimojo Composer: Yoshito Hirano Series: 'Wars' Platform: Game Boy Advance, Nintendo Switch Release: Game Boy Advance NA: June 24, 2003 AU: July 10, 2003 EU: October 3, 2003 JP: November 25, 2004 (as part of Game Boy Wars Advance 1+2) Switch: WW: April 21, 2023 Genre: Turn-based strategy Mode: Single-player, multiplayer
[Campaign mode] The Campaign mode in Black Hole Rising differs from its predecessor Advance Wars in that the mission selection is non-linear. The campaign takes place over the game's five continents, each focusing on one of the five countries in the game. The player plays as one or more commanding officers of the protagonist nations, fighting against the antagonist of the game, Black Hole. Each continent begins with several missions that the player can select from. Upon meeting certain requirements, new missions may become available.When the regular campaign has been completed, a more difficult Hard Campaign, in the vein of Advance Wars's Advance Campaign, can be unlocked, generally featuring modified maps and starting units.
[Plot] While the Allied Nations were still recovering from the war in Cosmo Land, the Black Hole Army had already recovered and has decided to launch a large-scale invasion on Macro Land. Along with the original Black Hole army's commanding officers (COs), four new COs were recruited, under the command of Sturm: Flak, Black Hole's strongman in charge of invading Orange Star; Lash, a girl genius having invented most of Black Hole's technologies, invading Blue Moon; Adder, a narcissic commander in charge of invading Yellow Comet; and Hawke, Black Hole's second-in-command and Sturm's most trusted ally. Sturm orders each Black Hole CO to invade and capture each of the four continents controlled by the four other armies from the original game: Orange Star was to be taken by Flak, Blue Moon by Lash, Yellow Comet by Adder, and Green Earth by Hawke. Lash also invented several new war weapons like the Black Cannon and the Mini Cannons that were to be put to use in this invasion. The four allied armies must now work together to drive Black Hole out of their world once and for all.
-- version lets play StoneMonkWisdom stonemonkwisdom Advance Wars 2, AW2, II, Black Hole Rising, War, Wars, Series, Part 33, Mission, 33, Great, Sea, Battle, Hot Pursuit, Final Front, Green Earth, Orange Star, Blue Moon, Yellow Comet, Episode, Walkthrough, Playthrough, Fire Emblem, Tactical, Strategy, Gameplay, Eagle, Drake, Jess, Grit, Sturm, Sami, Wayforward, Remake, Remaster, Reboot, Camp, 1+2, Gameboy, Re-Boot, Campaign, Normal, Mode, GBA, Nintendo, Switch, Tactics Ogre, Reborn, Battle, Let us Cling Together, Triangle, Icewind Dale, Enhanced, Edition, Final Fantasy Tactics, War, of, the, Lions, Front, Neverwinter, Nights, Buldur's Gate Shadows of Amn Hades -- Advance Wars 2 - Black Hole Rising (GBA) [Part 33] - Hot Pursuit | Grit, Drake, Sami vs Sturm Advance Wars 2 - Black Hole Rising (GBA) [Part 33] - Hot Pursuit | Grit, Drake, Sami vs SturmSilkworm (NES) [Longplay] (Jeep) - Horizontal SHMUP by Tecmo | StoneMonkWisdomStoneMonkWisdom2023-05-03 | Intro Stage 1 - Destructor Stage 2 - MH Helideath Stage 3 - C2 Turtleshell Stage 4 - MH Scorpion Stage 5 - MH Clamshell Stage 6 - C2 Bumblebee Stage 7 - C2 Battle Cruiser Stage 8 - MHC2 Stage 9 - Final Boss Ending & Credits
-- Silkworm is a horizontally scrolling shooter developed by Tecmo and first released for arcades in 1988. In 1989 it was ported to the Amiga, Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC and NES (1990) systems by The Sales Curve and released by Virgin Mastertronic.
Silkworm also spawned what many consider to be a spiritual successor to the game SWIV. While SWIV was not a direct sequel, it followed the same core gameplay design of a helicopter/jeep team, albeit as a vertically scrolling shooter instead of a horizontally scrolling one. SWIV was described in the game's manual to mean both "Special Weapons Intercept Vehicles" and "Silkworm IV".
Developer: Tecmo Publisher: Tecmo The Sales Curve Sammy Virgin Mastertronic Composer: Barry Leitch (Amiga) Platform: Arcade, Amiga, Amstrad CPC, Atari ST, Commodore 64, Nintendo Entertainment System, ZX Spectrum Release: 1988 Genre: Scrolling shooter Mode: Single-player, Two-player
Release Silkworm was released at a time where side-scrolling shooting games were among the most popular genres - it was released at the same time as Forgotten Worlds, Sanxion, Mr. Heli and DNA Warrior. The Spectrum version took three months to develop and was converted from the Amiga version which was almost identical to the original. The game reached number three in the UK Spectrum sales charts, behind RoboCop and Dragon Ninja. In November 1990, Virgin would rerelease Silkworm as part of the Edition 1 compilation, which also included Double Dragon, and the shoot'em ups Gemini Wing, and Xenon.
Gameplay Silkworm had interesting graphics and relatively fast-paced gameplay. The player can take control of a Jeep mounted with a machine gun or a Helicopter mounted with forward and downward firing guns. Two players can work simultaneously and cooperatively against enemies, with one playing as the Jeep and one as the Helicopter.
In single-player mode, it is generally easier to play with the Helicopter than with the Jeep. When in Jeep mode, the player needs to destroy everything directly in front of it or be prepared to jump in order to avoid collisions. In two-player mode, the Helicopter and Jeep must cooperate and the players depend on each other to succeed. For example, the Helicopter can only fire forward, so occasionally, the Jeep must cover the rear with his swiveling gun. However, when covering the rear, the Jeep is vulnerable from the front, so the Helicopter must cover him.
Silkworm featured a fairly wide variety of enemies, some of which had specific weaknesses, such as the armoured AA guns that could only be harmed when their shields were down to fire. Most famously, there was the "Goose" helicopter - a giant, heavily armored "mini-boss" helicopter that was composed of several smaller vehicles connected together.
The players collect shields (which could alternatively be shot by the player in order to destroy all enemies on the screen), power cells which increase firepower and an additional bonus can be added to the score achieved. The game gets harder on the completion of each level, which feature destructible environmental elements, such as buildings and ancient ruins.
The speed was one of the defining parts of the gameplay, which the programmers who worked on the home conversions were keen to preserve, using a variety of programming techniques. One element that required work was the control system (the arcade original had three buttons, whereas most home systems had just one), but this was solved without much problem.
Silkworm featured a background music theme composed by Barry Leitch, which went on to be included on a Sinclair User covermounted cassette, along with Shinobi and Continental Circus.
-- lets play Let's NES version StoneMonkWisdom Silkworm, NES, Shooter, Shoot em' Up, SHMUP, Arcade, Longplay, Part 1, 01, Jeep, Heli, Helicopter, Silk Worm, Final, Finale, Stage, 1 2 3 4 5 6 7 8 9, Snakehead, Boss, Destructor, Helideath, C2, Turtleshell, MH, Scorpion, Clamshell, Bumblebee, Battle, Cruiser, MHC2, Twin, Sphere, Turbo, Card, Bonus, Pod, Pad, Eagle, Emblem, Condor, Shield, Land, Mine, Tecmo, Walkthrough, Playthrough, Episode, Stage, Level, Guide, StoneMonkWisdom, Steel Empire, Gaiares, Wings of Wor, Elemental, Master, Gleylancer, Musha, Truxton, Mania, Forgotten Worlds, Jackal, Lightening Force Gun Nac 1943 the battle of midway Gyruss Guardian Legend Star Soldier Twin Cobra Alpha Mission Life Force Salamander Zanac S.C.A.T. Section Z Space Megaforce Super Aleste Axelay UN Squadron Area 88 EDF E.D.F. Earth Defense Force R-Type III Third Lightning Macross Scrambled Valkyrie Gradius Pop n' Twinbee Parodius Da Gokujou Sexy Jikkyou Oshaberi Flying Hero Imperium Phalanx -- Silkworm (NES) [Longplay] (Jeep) - Horizontal SHMUP by Tecmo | StoneMonkWisdomAdvance Wars (GBA) Campaign [Part 15] - Sonjas Goal! Mission 14, Andy vs. SonjaStoneMonkWisdom2023-05-03 | Mission 14: Sonja's Goal! | Andy vs. Sonja Speed Requirement: 9 Days
Sonja's Goal! is the fourteenth mission of the Advance Wars campaign. It is the last of the secret Sonja missions, and the last mission in Yellow Comet.
Sami finds Andy, who feels groggy–she tells him to wake up, which Andy promptly does. Sami then starts a rant on how she's been working while they've been led by the tail by Sonja, and reveals they used to be classmates during the rant; right before the mission begins Andy mentions Sami is scary when she is mad. When the player has defeated Sonja, Sami demands answers; Sonja avoids her question as she analyses Andy, coming to the conclusion he has neither weaknesses nor strengths. That in itself is a strength, she says, before telling Sami they will face an unimaginable foe soon as she leaves.
-- Advance Wars is a turn-based strategy video game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance. It released in North America on September 10, 2001. The game's release in Japan and Europe was delayed, supposedly due to the September 11 attacks in the United States. It was released in Europe in January 2002, but not Japan until the Game Boy Wars Advance 1+2 compilation in 2004. Advance Wars has been released for the Wii U Virtual Console simultaneously in Europe and North America on April 3, 2014. It is the seventh game in the Wars video game series. It is the first Wars game to be released outside Japan, as well as the first Wars game to not be released initially in Japan.
Advance Wars (GBA) is the first game in the Advance Wars series of video games, followed by Advance Wars 2: Black Hole Rising (Game Boy Advance), and then by Advance Wars: Dual Strike & Advance Wars: Days of Ruin for Nintendo DS. These games form a sub-series in the Wars series. At E3 2021, Nintendo announced the original Advance Wars, alongside its sequel Black Hole Rising, would be remade and released together for Nintendo Switch by WayForward in a compilation titled Advance Wars 1+2: Re-Boot Camp.
The game was not originally intended for release outside Japan, like the previous entries in the series, which were released in Japan only due to Nintendo feeling that Western consumers would not be interested in turn-based games because of their complex mechanics. To alleviate this, the developers made the mechanics of Advance Wars easy to understand, adding in an in-depth tutorial that did not require players to read the manual. Designer Kentaro Nishimura commented that the game's success shifted Nintendo's attitude over Western tastes, and that same success is frequently credited as a driving force for Nintendo bringing another Intelligent Systems franchise, Fire Emblem, outside of Japan beginning with the 7th installment.
The conflict enters a new stage when an Orange Star commanding officer named Andy is accused of attacking the armies of two other nations, Yellow Comet and Green Earth, without reason, resulting in a worldwide war. The game was released to critical acclaim and has been listed among the greatest video games of all time.
Developer: Intelligent Systems Publisher: Nintendo Director: Toru Narihiro Producer: Takehiro Izushi Artist: Ryo Hirata Writer: Masayuki Horikawa Composer: Taishi Senda Series: Wars Platform: Game Boy Advance Release NA: September 10, 2001 AU: 2001 EU: January 11, 2002 JP: November 25, 2004 (as part of Game Boy Wars Advance 1+2) Genre: Turn-based strategy Mode: Single-player, multiplayer
Plot Story Advance Wars begins in Field Training, a tutorial mode, with the nation of Orange Star in a war against the neighboring nation of Blue Moon. Olaf, Blue Moon's commanding officer (CO), suddenly ordered an invasion of Orange Star, battling their forces. Nell, de facto leader of the Orange Star COs, gives the player the duty of tactical advisor for the Orange Star Army.
-- version lets play StoneMonkWisdom Advance, Wars, Wars 2, AW1, AW2, War, Series, Part 15, Mission 14, Goal, Marches, On, Captain, Naval, Clash, Campaign, Mode, Walkthrough, Playthrough, Strategy, Gameplay, Nell, Andy, Max, Sami, Olaf, Grit, Eagle, Drake, Kanbei, Sonja, Shogun, Orange, Star, Red, Blue, Moon, Yellow, Comet, Green, Earth, Story, Remake, Remaster, Reboot, Camp, 1+2, Gameboy, GBA, Normal, Fire Emblem, Black Hole, Rising, Dual, Strike, Days, of, Ruin, Old World, Europa Universalis, IV, Empire, Earth, Age, of, Stronghold, Crusader, Kings, III, Heroes, Might, and, Magic, II, IV, Sins, Solar, Stellaris, Defense Grid Awakening, Master of Orion II: Battle at Antares, Supreme Commander Forged Alliance -- Advance Wars (GBA) Campaign [Part 15] - Sonja's Goal! Mission 14, Andy vs. Sonja Advance Wars (GBA) Campaign [Part 15] - Sonja's Goal! Mission 14, Andy vs. Sonja Advance Wars (GBA) Campaign [Part 15] - Sonja's Goal! Mission 14, Andy vs. SonjaAdvance Wars (GBA) Campaign [Part 14] - Sami Marches On! Mission 13, Sami vs. SonjaStoneMonkWisdom2023-05-02 | Mission 12: Sami Marches On! | Sami vs. Sonja Speed Requirement: 9 Days
Sami Marches On! is the thirteenth mission of the Advance Wars campaign. It is the second of the secret Sonja missions.
Sami manages to find Max and the advisor, telling Max to wake up. Sonja shows up and says it is a waste of time, saying he'll be sleeping for a while. Sami recognises Sonja and remarks splitting the three of them up was all part of her strategy. Sonja confirms this, telling Sami she has to capture 16 properties if she wants Andy back. During the mission Grit shows up, contacting Sonja, telling her he didn't discover anything despite being able to follow Olaf. He then says she might be taking it too far, having Orange Star after her-Sonja is determined to gather the intel, though, so Grit leaves.
Sonja analyses Sami's skills after the battle, saying she's stronger than she used to be but that the basic abilities haven't changed-she's good in an area with a lot of properties, but poor at indirect combat. This seems to be an error in the script as Sami has neutral indirect units but poorer non-infantry direct combat units. Sami mentions how the Yellow Comet CO is still good at analysing data and breaking it down before asking what she is doing, and why she attacked them. Sonja replies by saying she can't tell, before she makes Sami look the other way where Andy is-apparently he had followed her simply because Sonja said she had new tools for him.
-- Advance Wars is a turn-based strategy video game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance. It released in North America on September 10, 2001. The game's release in Japan and Europe was delayed, supposedly due to the September 11 attacks in the United States. It was released in Europe in January 2002, but not Japan until the Game Boy Wars Advance 1+2 compilation in 2004. Advance Wars has been released for the Wii U Virtual Console simultaneously in Europe and North America on April 3, 2014. It is the seventh game in the Wars video game series. It is the first Wars game to be released outside Japan, as well as the first Wars game to not be released initially in Japan.
Advance Wars (GBA) is the first game in the Advance Wars series of video games, followed by Advance Wars 2: Black Hole Rising (Game Boy Advance), and then by Advance Wars: Dual Strike & Advance Wars: Days of Ruin for Nintendo DS. These games form a sub-series in the Wars series. At E3 2021, Nintendo announced the original Advance Wars, alongside its sequel Black Hole Rising, would be remade and released together for Nintendo Switch by WayForward in a compilation titled Advance Wars 1+2: Re-Boot Camp.
The game was not originally intended for release outside Japan, like the previous entries in the series, which were released in Japan only due to Nintendo feeling that Western consumers would not be interested in turn-based games because of their complex mechanics. To alleviate this, the developers made the mechanics of Advance Wars easy to understand, adding in an in-depth tutorial that did not require players to read the manual. Designer Kentaro Nishimura commented that the game's success shifted Nintendo's attitude over Western tastes, and that same success is frequently credited as a driving force for Nintendo bringing another Intelligent Systems franchise, Fire Emblem, outside of Japan beginning with the 7th installment.
The conflict enters a new stage when an Orange Star commanding officer named Andy is accused of attacking the armies of two other nations, Yellow Comet and Green Earth, without reason, resulting in a worldwide war. The game was released to critical acclaim and has been listed among the greatest video games of all time.
Developer: Intelligent Systems Publisher: Nintendo Director: Toru Narihiro Producer: Takehiro Izushi Artist: Ryo Hirata Writer: Masayuki Horikawa Composer: Taishi Senda Series: Wars Platform: Game Boy Advance Release NA: September 10, 2001 AU: 2001 EU: January 11, 2002 JP: November 25, 2004 (as part of Game Boy Wars Advance 1+2) Genre: Turn-based strategy Mode: Single-player, multiplayer
-- version lets play StoneMonkWisdom Advance, Wars, Wars 2, AW1, AW2, War, Series, Part 14, Mission 13, Goal, Divide, and, Conquer, Marches, On, Captain, Campaign, Mode, Walkthrough, Playthrough, Strategy, Gameplay, Nell, Andy, Max, Sami, Olaf, Grit, Eagle, Drake, Kanbei, Sonja, Shogun, Orange, Star, Red, Blue, Moon, Yellow, Comet, Green, Earth, Story, Remake, Remaster, Reboot, Camp, 1+2, Gameboy, GBA, Normal, Fire Emblem, Black Hole, Rising, Dual, Strike, Days, of, Ruin, Age, of, Mythology, Crusader Kings 3, Halo Wars, Starcraft 2, Total, Warhammer, Medieval, II, Shogun, Rise, Nations, -- Advance Wars (GBA) Campaign [Part 14] - Sami Marches On! Mission 13, Sami vs. SonjaAdvance Wars 2 - Black Hole Rising (GBA) [Part 32] - Great Sea Battle | Eagle, Andy, Sensei vs HawkeStoneMonkWisdom2023-05-01 | Mission 32: Great Sea Battle | Eagle, Andy, Sensei vs. Hawke The final battle is at hand! Destroy the pipe to the factory! Next is the enemy Citadel.
Green Earth, Orange Star, and Yellow Comet team up to take on Hawke in this final mission of Green Earth's missions. Blue Moon is busy or something.
Playlist: youtube.com/playlist?list=PLqGYD3Tcr3AWwnAYMPfP_fl-x-nbE3cil -- Advance Wars 2: Black Hole Rising is a turn-based strategy video game for the Game Boy Advance. It was developed by Intelligent Systems and published by Nintendo in 2003. It is the second game in the Advance Wars sub-series of Nintendo Wars. It is preceded by Advance Wars and followed by Advance Wars: Dual Strike. Despite being developed in the region, the original Japanese release was canceled, but the game was later released in the region alongside the original Advance Wars as part of a compilation cartridge called Game Boy Wars Advance 1+2 in 2004. At E3 2021, Nintendo announced that Black Hole Rising, alongside the original Advance Wars, would be remade and released together for the Nintendo Switch by WayForward in another compilation titled Advance Wars 1+2: Re-Boot Camp.
Black Hole Rising is nearly identical to the previous game in terms of core gameplay; there was only a small change in overall graphical style and some small content additions. The storyline of this game continues from the previous game, Advance Wars. Black Hole has quickly recovered from its defeat in Cosmo Land, and has gathered forces to invade Macro Land under the command of Sturm, the same commander who led the invasion of Cosmo Land. The protagonists, the Allied Nations, cooperate once again to drive the Black Hole forces out of Macro Land once and for all. The game was well-received, and won the European Computer Trade Show's Best Handheld Game of the Year award in 2003.
Developer: Intelligent Systems Publisher: Nintendo Director: Makoto Shimojo Producer: Toru Narihiro Artist: Ryo Hirata Writer: Masayuki Horikawa Kouhei Maeda Makoto Shimojo Composer: Yoshito Hirano Series: 'Wars' Platform: Game Boy Advance, Nintendo Switch Release: Game Boy Advance NA: June 24, 2003 AU: July 10, 2003 EU: October 3, 2003 JP: November 25, 2004 (as part of Game Boy Wars Advance 1+2) Switch: WW: April 21, 2023 Genre: Turn-based strategy Mode: Single-player, multiplayer
[Campaign mode] The Campaign mode in Black Hole Rising differs from its predecessor Advance Wars in that the mission selection is non-linear. The campaign takes place over the game's five continents, each focusing on one of the five countries in the game. The player plays as one or more commanding officers of the protagonist nations, fighting against the antagonist of the game, Black Hole. Each continent begins with several missions that the player can select from. Upon meeting certain requirements, new missions may become available.When the regular campaign has been completed, a more difficult Hard Campaign, in the vein of Advance Wars's Advance Campaign, can be unlocked, generally featuring modified maps and starting units.
[Plot] While the Allied Nations were still recovering from the war in Cosmo Land, the Black Hole Army had already recovered and has decided to launch a large-scale invasion on Macro Land. Along with the original Black Hole army's commanding officers (COs), four new COs were recruited, under the command of Sturm: Flak, Black Hole's strongman in charge of invading Orange Star; Lash, a girl genius having invented most of Black Hole's technologies, invading Blue Moon; Adder, a narcissic commander in charge of invading Yellow Comet; and Hawke, Black Hole's second-in-command and Sturm's most trusted ally. Sturm orders each Black Hole CO to invade and capture each of the four continents controlled by the four other armies from the original game: Orange Star was to be taken by Flak, Blue Moon by Lash, Yellow Comet by Adder, and Green Earth by Hawke. Lash also invented several new war weapons like the Black Cannon and the Mini Cannons that were to be put to use in this invasion. The four allied armies must now work together to drive Black Hole out of their world once and for all.
-- version lets play StoneMonkWisdom stonemonkwisdom Advance Wars 2, AW2, II, Black Hole Rising, War, Wars, Series, Part 32, Mission, 32, Great, Sea, Battle, Hot Pursuit, Final Front, Ocean, Air, Green, Earth, Episode, Walkthrough, Playthrough, Fire Emblem, Tactical, Strategy, Gameplay, Eagle, Andy, Sensei, Drake, Jess, Hawke, Lash, Sami, Wayforward, Remake, Remaster, Reboot, Camp, 1+2, Gameboy, Re-Boot, Campaign, Normal, Mode, GBA, Nintendo, Switch, Shining Force, II, Populous, The, Beginning, of, Valkyria Chronicles 4, Romance, Three, Kingdoms, Houses, III, IV, Thracia, 776, Northgard, Into, Breach, Invisible Inc., Triagnle Strategy, Shadow Run Hong Kong, Shadowrun, Princess Maker V VI VII, Dr. Stone -- Advance Wars 2 - Black Hole Rising (GBA) [Part 32] - Great Sea Battle | Eagle, Andy, Sensei vs. HawkeSuper Famicom Wars (SNES) New Maps 2 - Moji Island | Von Rosso vs Caroline | 25th Anniversary!StoneMonkWisdom2023-05-01 | New Maps 2 - Moji Island
Modes of Play: Classic Maps 2P - from previous games, where Red Star fights Blue Moon. New Maps 2P - consists of brand new maps for this game, and showcases Yellow Comet vs. Green Earth Special Maps 4P - Four Player Maps with Red Star, Blue Moon, Yellow Comet, and Green Earth
Commanding Officers: Yuan Delta - Red Star Rojenski - Blue Moon Fon Rosso (Von) - Yellow Comet Hetler - Green Earth Caroline - Unaffiliated (Lucky) sometimes she does more damage Billy Gates - Unaffiliated (+10K War Funds per day) Mr. Yamamoto - Unaffiliated (All units start with two promotions making them deal 40% extra damage, and take 40% less damage
Super Famicom Wars Playlist:
-- Super Famicom Wars is an enhanced remake of Famicom Wars developed by Intelligent Systems and released for the Super Famicom on May 1, 1998 exclusively via the Nintendo Power service in commemoration of the tenth anniversary of the original Famicom version. Improvements over the original Famicom Wars include the inclusion of 8 new types of units in addition to the 16 original units, a faster decision-making process for the CPU, the introduction of Reconnaissance Mode (also known as "Fog of War" mode in later localizations, in which enemy units are invisible during the player's turn when they're not in proximity to the player's units) and the maximum amount of deployed units being increased from 48 to 60 units. In addition to the original campaign between the Red Star and Blue Moon armies, there's a new campaign also consisting of 17 maps involving two new factions, Green Earth and Yellow Comet, as well as a 4-players mode consisting of 10 maps involving all four factions, for a total of 44 maps. The player can also assign one of seven generals to each army, which mainly affects what kind of strategies the CPU will employ, although some of the generals do provide passive benefits even when assigned to a player-controlled faction. The game was digitally released on Nintendo's Japanese Virtual Console for Wii, Wii U, and 3DS platforms. An English-language fan translation was released in 2018.
Developer: Intelligent Systems Publisher: Nintendo System: Super Famicom (1998) Wii Virtual Console (2010) Wii U Virtual Console Release Dates Japan: Satellaview demo: April 1998 May 1, 1998 (Nintendo Power) February 16, 2010 (Wii Virtual Console) October 2, 2013 (Wii U Virtual Console)
Super Famicom Wars is a game that was developed by Intelligent Systems and published by Nintendo. It was released in Japan for the Super Famicom on May 1, 1998 using the discontinued Nintendo Power (cartridge writing service), and is in that respect, a digital only game. Originally released exclusively in Japan, the game was later re-released for the Wii Virtual Console on February 16, 2010 and for the Wii U Virtual Console on October 2, 2013.
Background As the successor to Famicom Wars, the game built upon the previous one, and improved several areas. Not only did SFW have enhanced sound and graphics thanks to the new hardware, it also boasted more maps, units, and commanding officers. However, the inclusion of Fog of War and the 4-way multiplayer system were regarded as the greatest new features. Both of these features have since been carried over through the Advance Wars games.
Gameplay Like the original game, you control an army of modern units (unlike BS Fire Emblem: Akaneia Senki) against an opposing army of similar units. Also unlike Fire Emblem is the fact that each unit can be disposed and replaced, and that each unit does not have a unique and individual background. The game is a tactical role-playing game. Unlike the other "wars" games, in Super Famicom Wars, both the attacking and the defending units fire at the same time. Some units have also been added.
-- Super, Famicom, Wars, Advance, Wars 2, Series, Part 2, 02, New, Maps, 2P, Ridge, Island, Moji, Island, Point Stormy, Mode, Walkthrough, Playthrough, Tactical, Strategy, Gameplay, VS., Versus, Billy Gates, Von, Fon Rosso, Yuan Delta, Rojenski, Caroline, Nell, Mr. Yamamoto, Hetler, Promotion, Red, Orange, Star, Blue, Moon, Yellow, Gold, Comet, Green, Earth, Fire Emblem, Black Hole, Rising, Dual, Strike, DS, Days, of, Ruin, GBA, Proto, Tank, Intelligent Systems, Nintendo, 1998, Reboot, Camp, 1+2, Alundra, Nell, Lucky, Chrono Cross, Brave Fencer Musashi, Sly Cooper and the thievius racoonus 2 Band of Thieves Thief Purloin Pilfer Honor Among Zuko Avatar Last Airbender In Time Ico Shadow of the Colossus Disgaea Hour of Darkness 2 Cursed Memories Afternoon Dark Hero Days Disgaea 3 Brighter Absence of Justice Detention Promise Unforgotten Revisited Alliance of Vengeance Complete Defiance Destiny Vows of the Virtueless Beyond Good & Evil Jade Jackie Chan Adventures -- Super Famicom Wars (SNES) New Maps 2 - Moji Island | Von Rosso vs Caroline Super Famicom Wars (SNES) New Maps 2 - Moji Island | Fon Rosso vs Caroline Super Famicom Wars (SNES) New Maps 2 - Moji Island | Von Rosso vs CarolineAdvance Wars (GBA) Campaign [Part 13] - Divide and Conquer! Mission 12, Max vs. SonjaStoneMonkWisdom2023-04-30 | Mission 12: Divide & Conquer! | Max vs. Sonja Speed Requirement: 10 Days
Divide and Conquer! is the twelfth mission of the Advance Wars campaign. It is the first of the secret Sonja missions.
Sonja tells her father that he lost because he never lets her finish what she has to say, and takes command of the battle herself because of that. Kanbei makes her promise not to take unnecessary risks, after which she leaves. It is shown that Max and the advisor have become separated from the other two COs; after the battle it is shown this was done by Sonja to evaluate his combat skills. She deems him to have underdeveloped indirect-combat skills, which he compensates with strong direct-combat units; he is good in open areas, but is weak in tight areas. After finishing her explanation she puts Max to sleep again.
-- Advance Wars is a turn-based strategy video game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance. It released in North America on September 10, 2001. The game's release in Japan and Europe was delayed, supposedly due to the September 11 attacks in the United States. It was released in Europe in January 2002, but not Japan until the Game Boy Wars Advance 1+2 compilation in 2004. Advance Wars has been released for the Wii U Virtual Console simultaneously in Europe and North America on April 3, 2014. It is the seventh game in the Wars video game series. It is the first Wars game to be released outside Japan, as well as the first Wars game to not be released initially in Japan.
Advance Wars (GBA) is the first game in the Advance Wars series of video games, followed by Advance Wars 2: Black Hole Rising (Game Boy Advance), and then by Advance Wars: Dual Strike & Advance Wars: Days of Ruin for Nintendo DS. These games form a sub-series in the Wars series. At E3 2021, Nintendo announced the original Advance Wars, alongside its sequel Black Hole Rising, would be remade and released together for Nintendo Switch by WayForward in a compilation titled Advance Wars 1+2: Re-Boot Camp.
The game was not originally intended for release outside Japan, like the previous entries in the series, which were released in Japan only due to Nintendo feeling that Western consumers would not be interested in turn-based games because of their complex mechanics. To alleviate this, the developers made the mechanics of Advance Wars easy to understand, adding in an in-depth tutorial that did not require players to read the manual. Designer Kentaro Nishimura commented that the game's success shifted Nintendo's attitude over Western tastes, and that same success is frequently credited as a driving force for Nintendo bringing another Intelligent Systems franchise, Fire Emblem, outside of Japan beginning with the 7th installment.
The conflict enters a new stage when an Orange Star commanding officer named Andy is accused of attacking the armies of two other nations, Yellow Comet and Green Earth, without reason, resulting in a worldwide war. The game was released to critical acclaim and has been listed among the greatest video games of all time.
Developer: Intelligent Systems Publisher: Nintendo Director: Toru Narihiro Producer: Takehiro Izushi Artist: Ryo Hirata Writer: Masayuki Horikawa Composer: Taishi Senda Series: Wars Platform: Game Boy Advance Release NA: September 10, 2001 AU: 2001 EU: January 11, 2002 JP: November 25, 2004 (as part of Game Boy Wars Advance 1+2) Genre: Turn-based strategy Mode: Single-player, multiplayer
Plot Story Advance Wars begins in Field Training, a tutorial mode, with the nation of Orange Star in a war against the neighboring nation of Blue Moon. Olaf, Blue Moon's commanding officer (CO), suddenly ordered an invasion of Orange Star, battling their forces. Nell, de facto leader of the Orange Star COs, gives the player the duty of tactical advisor for the Orange Star Army.
-- version lets play StoneMonkWisdom stonemonkwisdom Advance Wars, Wars 2, AW1, AW2, Wars, Series, Part 13, Mission 12, Error, Divide, and, Conquer, Marches, On, Capture, Captain, Episode, Campaign, Mode, Walkthrough, Playthrough, Strategy, Gameplay, Nell, Andy, Max, Sami, Olaf, Grit, Eagle, Drake, Kanbei, Sonja, Shogun, Orange, Star, Red, Blue, Moon, Yellow, Comet, Green, Earth, Story, Remake, Remaster, Reboot, Camp, 1+2, Gameboy, GBA, Normal, Fire Emblem, Black Hole, Rising, Dual, Strike, Days, of, Ruin, Civilization V, VI, XCOM 2, Darkest Dungeon, Into the Breach, Age of Empires, II, Age, Kings, Command & Conquer Red Alert two Warcraft III Reign of Chaos Tides of Darkness Starcraft Brood War -- Advance Wars (GBA) Campaign [Part 13] - Divide and Conquer! Mission 12, Max vs. Sonja Advance Wars (GBA) Campaign [Part 13] - Divide and Conquer! Mission 12, Max vs. Sonja Advance Wars (GBA) Campaign [Part 13] - Divide and Conquer! Mission 12, Max vs. SonjaSoul Blazer (SNES) [Part 13] - World of Evil, Summoning the Phoenix, Final Boss: Deathtoll (Finale)StoneMonkWisdom2023-04-29 | Locations Visited & Stuff in Chapter: World of Evil - First Area - Red-Hot Ball Soul of Mountain House - Phoenix Magic World of Evil - First Area continued + Second Area - Soul Armor, Soul Blade World of Evil: Dazzling Space "The Final Clash!" Final Boss Battle: Deathtoll the Mage, Deathtoll the Demon
Game: Soul Blazer (Soul Blader) (Super Nintendo, Super Famicom)
Playlist Link: youtube.com/playlist?list=PLqGYD3Tcr3AURohVCjWDxK8OkRLLiG469 -- Soul Blazer, released in Japan as Soul Blader, is an action role-playing video game developed by Quintet and published by Enix for the Super Nintendo Entertainment System. It was released in 1992 in Japan and North America, but not released in Europe until 1994.
It is an action role-playing game where the player takes the role of The Master's servant, to destroy monsters and release the captured souls of a world's inhabitants. The servant can be named by the player; however, in a later game developed by Quintet, Illusion of Gaia, he is referred to as "Blazer". -- Developer: Square Publisher: Square Nintendo (PAL) Director: Kouzi Ide Writer: Chihiro Fujioka Yoshihiko Maekawa Ted Woolsey Composer: Ryuji Sasai Yasuhiro Kawakami Series: Final Fantasy Platform: Super NES Release NA: October 5, 1992 JP: September 10, 1993 EU: October 1993 Genre: Action RPG Role-playing Mode: Single-player
Gameplay The player frees a series of towns by fighting monsters in traditional dungeon crawl battles. Destroying monster lairs in the dungeons causes a soul belonging to a former town occupant to be liberated and reincarnated. This is often a human, but it could be anything from a dolphin to a talking tulip. As souls are freed, the town is reconstructed around the people. The new town occupants give the player advice and items. When the player defeats the boss monster imprisoning the soul of the head of each town, the area is cleared and the player can continue. After the hero frees the first six villages, he is granted access to the "World of Evil", where the final villain awaits.
Plot The Master sends one of his heavenly divine companions in the form of a human warrior to the Freil Empire, where the evil spirit Deathtoll has destroyed all villages and incarcerated the souls of all living creatures in his monster lairs, leaving the world empty. The warrior must defeat the monsters and liberate the inhabitants from the lairs, gradually repopulating the kingdom.
The Hero (Blazer) is the protagonist, a divine angel, deity or lesser-deity, or avatar, sent by The Master to restore the world's creatures to life. Skilled with a sword and possessing the ability to speak with any living thing and be understood, he battles the hordes of Deathtoll with the assistance of his Soul helpers.
The warrior travels throughout the kingdom, defeating monsters in each of six regions to gather six magic stones, each a different color, in order to open the path to Deathtoll, who now resides in the World of Evil. The warrior must also find three sacred artifacts to call upon the power of the phoenix to defeat Deathtoll.
[SPOILERS WARNING] On the way, the warrior falls in love with Lisa, the daughter of a brilliant inventor named Dr. Leo. The warrior learns that the world's devastation came about after King Magridd imprisoned Dr. Leo and forced him to make a machine to contact Deathtoll. After being summoned, Deathtoll offered the king a gold piece for each soul from his kingdom, and under the counsel of his wife, Magridd agreed, but was eventually imprisoned himself. [END SPOILERS WARNED]
Reception Quintet reported that Soul Blazer sold 200,000 copies Japan, 70,000 copies North America, and 25,000 copies Europe, total 295,000 cartridges sold worldwide.
Legacy Game journalists and fans often consider Soul Blazer to be the first in an unofficial series followed by Illusion of Gaia and Terranigma. This series is nicknamed either "Quintet Trilogy", "Gaia Trilogy" or "Heaven and Earth Trilogy" (after Terranigma's Japanese title, which translates to "the creation of Heaven and Earth") by fans. The Granstream Saga is sometimes considered the fourth game in the series, as it was developed by Shade (a studio composed of former Quintet personnel), has similar themes, and makes references to the previous titles. -- StoneMonkWisdom A Soul, Blazer, Blader, SNES, Part 13, Finale, Final, Boss, Fight, Battle, Deathtoll, Demon, World of Evil, Red-Hot, Ball, Mirror, Stick, Magic Bell, Phoenix, Magic, Master's Emblem, Sidequest, Blade, Sword, Armor, of, Mountain, House, Gnome, Dimension, Underworld, Dazzling, Space, Outer, Void, Final, Clash, Mage, Wizard, Sorcerer, Shadow, Realm, Scepter, Laser, Fire, Pillars, Flamethrower, Quintet, Trilogy, Episode, Action, RPG, Playthrough, Walkthrough, Lisa, Dr. Leo, Terranigma, Illusion of Gaia, Darkest, Dungeon, Legend of Grimlock, II, Hades, Dungeon, Master, -- Soul Blazer (SNES) [Part 13] - World of Evil, Summoning the Phoenix, Final Boss: Deathtoll (Finale)Advance Wars (GBA) Campaign [Part 12] - Kanbeis Error? Mission 11, Capture Property Sami vs. KanbeiStoneMonkWisdom2023-04-29 | Mission 11: Kanbei's Error? | CO Select Andy, Max, [Sami] vs. Kanbei Speed Requirement: 9 Days
Kanbei's Error? is the eleventh mission of the Advance Wars campaign. It is the last mission in which the player will face Kanbei. Clearing this mission in 12 days is the third step to obtain three additional secret missions; in doing so, it will unlock Kanbei for The Final Battle! and make Sonja available for purchase in Battle Maps after clearing the campaign.
Before the mission a conversation Kanbei and Sonja have has Sonja tell her father that he should have as many bases as Orange Star; before she can add more, Kanbei rushes off to battle again. This mission is the source of two famous quotes; Andy's "What's an airport, again?" and Kanbei's "I shall deploy a mountain of troops!" Although Kanbei does have a base in this mission, it is situated in a horribly useless location; something the Orange Star COs, and Kanbei himself, recognize after the mission.
The next mission is Divide and Conquer! if you have defeated the last three missions in 8, 10, and 12 days respectively; otherwise the next mission is Captain Drake!.
-- Advance Wars is a turn-based strategy video game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance. It released in North America on September 10, 2001. The game's release in Japan and Europe was delayed, supposedly due to the September 11 attacks in the United States. It was released in Europe in January 2002, but not Japan until the Game Boy Wars Advance 1+2 compilation in 2004. Advance Wars has been released for the Wii U Virtual Console simultaneously in Europe and North America on April 3, 2014. It is the seventh game in the Wars video game series. It is the first Wars game to be released outside Japan, as well as the first Wars game to not be released initially in Japan.
Advance Wars (GBA) is the first game in the Advance Wars series of video games, followed by Advance Wars 2: Black Hole Rising (Game Boy Advance), and then by Advance Wars: Dual Strike & Advance Wars: Days of Ruin for Nintendo DS. These games form a sub-series in the Wars series. At E3 2021, Nintendo announced the original Advance Wars, alongside its sequel Black Hole Rising, would be remade and released together for Nintendo Switch by WayForward in a compilation titled Advance Wars 1+2: Re-Boot Camp.
The game was not originally intended for release outside Japan, like the previous entries in the series, which were released in Japan only due to Nintendo feeling that Western consumers would not be interested in turn-based games because of their complex mechanics. To alleviate this, the developers made the mechanics of Advance Wars easy to understand, adding in an in-depth tutorial that did not require players to read the manual. Designer Kentaro Nishimura commented that the game's success shifted Nintendo's attitude over Western tastes, and that same success is frequently credited as a driving force for Nintendo bringing another Intelligent Systems franchise, Fire Emblem, outside of Japan beginning with the 7th installment.
The conflict enters a new stage when an Orange Star commanding officer named Andy is accused of attacking the armies of two other nations, Yellow Comet and Green Earth, without reason, resulting in a worldwide war. The game was released to critical acclaim and has been listed among the greatest video games of all time.
Developer: Intelligent Systems Publisher: Nintendo Director: Toru Narihiro Producer: Takehiro Izushi Artist: Ryo Hirata Writer: Masayuki Horikawa Composer: Taishi Senda Series: Wars Platform: Game Boy Advance Release NA: September 10, 2001 AU: 2001 EU: January 11, 2002 JP: November 25, 2004 (as part of Game Boy Wars Advance 1+2) Genre: Turn-based strategy Mode: Single-player, multiplayer
Plot Story Advance Wars begins in Field Training, a tutorial mode, with the nation of Orange Star in a war against the neighboring nation of Blue Moon. Olaf, Blue Moon's commanding officer (CO), suddenly ordered an invasion of Orange Star, battling their forces. Nell, de facto leader of the Orange Star COs, gives the player the duty of tactical advisor for the Orange Star Army.
-- version lets play StoneMonkWisdom Advance Wars, Wars 2, AW1, AW2, Wars, Series, Part 12, Mission 11, Mighty, Error, Divide, and, Conquer, Capture, Property, Properties, Cities, City, Episode, Campaign, Mode, Walkthrough, Playthrough, Strategy, Gameplay, Nell, Andy, Max, Sami, Olaf, Grit, Eagle, Drake, Kanbei, Sonja, Shogun, Orange, Star, Red, Blue, Moon, Yellow, Comet, Green, Earth, Story, Remake, Remaster, Reboot, Camp, 1+2, Gameboy, GBA, Normal, Fire Emblem, Black Hole, Rising, Dual, Strike, Days, of, Ruin, Joe & Mac, Caveman, Ninja, Lost Eden, Tomba!, II, Tail of the Sun, -- Advance Wars (GBA) Campaign [Part 12] - Kanbei's Error? Mission 11, Sami vs. KanbeiJoe & Mac (SNES) [Longplay] (Joe) - The Caveman Ninja Game! Competent Play | StoneMonkWisdomStoneMonkWisdom2023-04-28 | Caveman Ninja: Joe & Mac (SNES) [Fastrom] 0:00 Intro & Prologue 2:03 Stage A - Resting Rex 4:56 Boss: Small T-Rex 6:51 Stage B - Plants & Geysers 9:03 Boss: Man-Eating Plant 10;12 Bonus Area 1 - Collect Falling Food & 1ups 10:58 Stage C - Bee Hive Climb 12:03 Boss: Pooteranodon 13;46 Bonus Area 2 - Pick an Egg 14:01 Stage D - The River Run 16:20 Boss: Ichthyosaurs 17:20 Stage E - Waterfall - Boss: Elasmosaurus 19:05 Stage F - Ice Cave 21:16 Boss: Mammoth 23:23 Stage G - The Cliff Side - Boss: Pooteranodon II 25;32 Bonus Area 3 - Pick an Egg 25:49 Stage H - Volcano 27:56 Boss: Big T-Rex 30;52 Bonus Area 4 - Plant Enemies - Health Refill Kiss 31:16 Stage I - Lava Pools 33:11 Boss: Ankylosaurus 37:23 Stage J - Tar Pits 39:14 Boss: Boneosaurus 40;47 Bonus Area 5 - Fight Dino - Health Restoring Kiss 41;08 Bonus Area 6 - Eat Sky Food & 1ups 42:00 Stage K - Lightning Flats 43:31 Boss: Bigger T-Rex 47:45 Stage L - Inside the Dinosaur 49:30 Boss: Red Devil 52:07 Final Boss: Blue Devil 54:41 Ending & Credits
Playlist Link: -- Joe & Mac, also known as Caveman Ninja and Caveman Ninja: Joe & Mac, is a 1991 platform game released for arcades by Data East. It was later adapted for the Super NES, Mega Drive/Genesis, Nintendo Entertainment System, Game Boy, Amiga, Zeebo, Nintendo Switch, and PC. -- Developer: Data East (Arcade & SNES) Elite Systems (NES & PC) Eden Entertainment Software (MD/Genesis) Motivetime (GB, Amiga) Flying Tiger Development (Nintendo Switch) Publisher: Data East (Japan & North America Arcade & Nintendo console versions) Takara (Genesis version) New World Computing (North America PC version) Elite Systems (North American Amiga version), (Europe all versions) Motivetime Ltd. (Amiga) Tec Toy (Brazil Mega Drive version) Golem Entertainment (Nintendo Switch) Director: Makoto Kikuchi Shingo Kuwana (SNES) Trevor Williams (Amiga) Producer: Yoshi Nakamura (SNES) Designer: Chiinke, Mitsutoshi Sato, Mya & Osapan (software) Katsumi Kurihara, Hiroshi Ōnuki (hardware) Artist: Makoto Kawamura, Enomoto, M. Sato, Etsuko T., Atsushi Kaneko, Chika Shamoto Tim Round, Terry Baker, Stuart Middleton, Rob Thursfield, Lee Beckett, Robert Dorney (MD/GEN) Hiroshi Miyakawa, Chizu Ushikubo, Toshi Tanaka (SNES) David Percival & Rob Mann (Amiga) David Percival (GB) Russell Philips (NES, uncredited) Composer: Hiroaki Yoshida, Seiichi Hamada, Takafumi Miura, Yusuke Takahama Matt Furniss (MD/GEN) Mark Cooksey (GB/NES) Seiichi Hamada, Seiji Momoi, Takafumi Miura, Seiji Yamanaka (SNES) Platform: Arcade, Super NES, Genesis, Nintendo Entertainment System, Game Boy, Amiga, MS-DOS, Zeebo, Nintendo Switch Release 1991 (Arcade, PC, SNES) 1992 (Amiga) December 1992 (NES) April 1993 (Game Boy) 1994 (Mega Drive/Genesis) Genre: Platform Mode: Single-player or Two
Gameplay The game stars the green-haired Joe and the blue-haired Mac, cavemen who battle through numerous prehistoric levels using weapons such as boomerangs, bones, fire, flints, electricity, stone wheels, and clubs. The objective of the game is to rescue a group of women who were kidnapped by a rival tribe of cavemen. The game features a health system by which the player loses health over a period of time, apart from during boss battles. A co-op mode exists, and in some versions both characters are capable of damaging each other.
Ports The game has been ported to various systems, some of which drop the name Caveman Ninja, referring to the game simply as Joe & Mac.
The Mega Drive/Genesis version is considered a close match to the arcade version. The Super NES version is a reworked game which features an overworld map used to choose the levels (unlike in other versions where all of them have to be played), which were longer, plus some bonus stages (either in the levels or out in the world map). Some of the weapons are missing and can no longer be charged up. The final boss is also different, and there are only two endings. The NES and Game Boy versions lack the option of choosing levels or endings. Both feature variants of the arcade boss.
The Japanese version of the game includes a beginning scene in which cavemen enter a hut and emerge while dragging cavewomen by their hair. The scene was removed from the US release, with Data East stating: "We didn't want kids to see [the Japanese display] and think it was okay".
-- Lets Play StoneMonkWisdom Joe & Mac, Caveman Ninja, SNES, SFC, Part 1, 01, Round, Stage, Level, Resting, Rex, T-Rex, Boss, Bonus, Area, Plants, Geysers, Man, Eating, Beehive, Bee Hive, Climb, Pooteranodon, II, Egg, Dinosaur, Dino, Ichthyosaur, Waterfall, Elasmosaurus, Ice Cave, Mammoth, Cliff, Side, Volcano, Cave, Girl, Woman, Kiss, Lava, Magma, Pools, Ankylosaurus, Tar Pits, Boneosaurus, Lightning, Flats, Inside, Red, Blue, Devil, Ending, Final, Finale, 1991, Episode, Platformer, Action, Data East, Guide, Playthrough, Walkthrough, Longplay, Dr. Stone, Anime, Manga, Turok, Primal, Rage, -- Joe & Mac (SNES) [Longplay] (Joe) - The Caveman Ninja Game! Competent PlayAdvance Wars (GBA) Campaign [Part 11] - Mighty Kanbei! Mission 10, Sami vs. KanbeiStoneMonkWisdom2023-04-28 | Mission 10: Mighty Kanbei! | CO Select Andy, Max, [Sami] vs. Eagle Speed Requirement: 7 Days
Mighty Kanbei! is the tenth mission of the Advance Wars campaign. Before the mission the player is introduced to Sonja for the first time. Clearing this mission in 10 days is the second step to obtain three additional secret missions; in doing so the player will unlock Kanbei for The Final Battle! and make Sonja available for purchase in Battle Maps after clearing the campaign.
Before the battle starts the player is shown a conversation between Kanbei and his daughter, Sonja. In this conversation it is shown that Kanbei is impulsive, going to battle without gathering basic intel. Branding him hopeless, Sonja proceeds to give him her intel. However, before she is done Kanbei rushes off to battle, taking superior numbers with him.
Orange Star has deployment bases set up in the area of battle, a huge advantage over Kanbei as he does not have a single one; this is the result of the Emperor ignoring his daughter's warnings of seizing the bases before Orange Star does. After the battle, Kanbei withdraws once more, mentioning he should never lose that many units regardless the odds.
-- Advance Wars is a turn-based strategy video game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance. It released in North America on September 10, 2001. The game's release in Japan and Europe was delayed, supposedly due to the September 11 attacks in the United States. It was released in Europe in January 2002, but not Japan until the Game Boy Wars Advance 1+2 compilation in 2004. Advance Wars has been released for the Wii U Virtual Console simultaneously in Europe and North America on April 3, 2014. It is the seventh game in the Wars video game series. It is the first Wars game to be released outside Japan, as well as the first Wars game to not be released initially in Japan.
Advance Wars (GBA) is the first game in the Advance Wars series of video games, followed by Advance Wars 2: Black Hole Rising (Game Boy Advance), and then by Advance Wars: Dual Strike & Advance Wars: Days of Ruin for Nintendo DS. These games form a sub-series in the Wars series. At E3 2021, Nintendo announced the original Advance Wars, alongside its sequel Black Hole Rising, would be remade and released together for Nintendo Switch by WayForward in a compilation titled Advance Wars 1+2: Re-Boot Camp.
The game was not originally intended for release outside Japan, like the previous entries in the series, which were released in Japan only due to Nintendo feeling that Western consumers would not be interested in turn-based games because of their complex mechanics. In order to alleviate this, the developers made the mechanics of Advance Wars easy to understand, adding in an in-depth tutorial that did not require players to read the manual. Designer Kentaro Nishimura commented that the game's success shifted Nintendo's attitude over Western tastes, and that same success is frequently credited as a driving force for Nintendo bringing another Intelligent Systems franchise, Fire Emblem, outside of Japan beginning with the seventh installment.
The story takes place on a fictional continent, where two nations, Orange Star and Blue Moon, have been fighting each other for years. The conflict enters a new stage when an Orange Star commanding officer named Andy is accused of attacking the armies of two other nations, Yellow Comet and Green Earth, without reason, resulting in a worldwide war. The game was released to critical acclaim and has been listed among the greatest video games of all time.
Developer: Intelligent Systems Publisher: Nintendo Director: Toru Narihiro Producer: Takehiro Izushi Artist: Ryo Hirata Writer: Masayuki Horikawa Composer: Taishi Senda Series: Wars Platform: Game Boy Advance Release NA: September 10, 2001 AU: 2001 EU: January 11, 2002 JP: November 25, 2004 (as part of Game Boy Wars Advance 1+2) Genre: Turn-based strategy Mode: Single-player, multiplayer
Plot Story Advance Wars begins in Field Training, a tutorial mode, with the nation of Orange Star in a war against the neighboring nation of Blue Moon.
-- version lets play StoneMonkWisdom stonemonkwisdom Advance Wars, Wars 2, AW1, AW2, Wars, Series, Part 11, Mission 10, Arrives, Mighty, Error, Episode, Campaign, Mode, Walkthrough, Playthrough, Strategy, Gameplay, Nell, Andy, Max, Sami, Olaf, Grit, Eagle, Drake, Kanbei, Sonja, Shogun, Orange, Star, Red, Blue, Moon, Yellow, Comet, Green, Earth, Story, Remake, Remaster, Reboot, Camp, 1+2, Gameboy, GBA, Normal, Fire Emblem, Black Hole, Rising, Dual, Strike, Days, of, Ruin, NDS, Shadowrun, Axelay, Secret, of, Evermore, Mana, Sonic, Harvest Moon, Friends, Mineral, Town, Story, Seasons, -- Advance Wars (GBA) Campaign [Part 11] - Mighty Kanbei! Mission 10, Sami vs. KanbeiAdvance Wars 2 - Black Hole Rising (GBA) [Part 31] - To the Rescue | Eagle & Sami vs. AdderStoneMonkWisdom2023-04-27 | Mission 31: To the Rescue | Eagle & Sami vs. Adder Sami's been trapped by Adder! Save her! I will not permit the enemy a moments rest!
Sami's gotten into another predicament. It's up to Eagle to save Sami, and take out the lasers weapons surrounding her, M'kay.
Playlist: youtube.com/playlist?list=PLqGYD3Tcr3AWwnAYMPfP_fl-x-nbE3cil -- Advance Wars 2: Black Hole Rising is a turn-based strategy video game for the Game Boy Advance. It was developed by Intelligent Systems and published by Nintendo in 2003. It is the second game in the Advance Wars sub-series of Nintendo Wars. It is preceded by Advance Wars and followed by Advance Wars: Dual Strike. Despite being developed in the region, the original Japanese release was canceled, but the game was later released in the region alongside the original Advance Wars as part of a compilation cartridge called Game Boy Wars Advance 1+2 in 2004. At E3 2021, Nintendo announced that Black Hole Rising, alongside the original Advance Wars, would be remade and released together for the Nintendo Switch by WayForward in another compilation titled Advance Wars 1+2: Re-Boot Camp.
Black Hole Rising is nearly identical to the previous game in terms of core gameplay; there was only a small change in overall graphical style and some small content additions. The storyline of this game continues from the previous game, Advance Wars. Black Hole has quickly recovered from its defeat in Cosmo Land, and has gathered forces to invade Macro Land under the command of Sturm, the same commander who led the invasion of Cosmo Land. The protagonists, the Allied Nations, cooperate once again to drive the Black Hole forces out of Macro Land once and for all. The game was well-received, and won the European Computer Trade Show's Best Handheld Game of the Year award in 2003.
Developer: Intelligent Systems Publisher: Nintendo Director: Makoto Shimojo Producer: Toru Narihiro Artist: Ryo Hirata Writer: Masayuki Horikawa Kouhei Maeda Makoto Shimojo Composer: Yoshito Hirano Series: 'Wars' Platform: Game Boy Advance, Nintendo Switch Release: Game Boy Advance NA: June 24, 2003 AU: July 10, 2003 EU: October 3, 2003 JP: November 25, 2004 (as part of Game Boy Wars Advance 1+2) Switch: WW: April 21, 2023 Genre: Turn-based strategy Mode: Single-player, multiplayer
[Campaign mode] The Campaign mode in Black Hole Rising differs from its predecessor Advance Wars in that the mission selection is non-linear. The campaign takes place over the game's five continents, each focusing on one of the five countries in the game. The player plays as one or more commanding officers of the protagonist nations, fighting against the antagonist of the game, Black Hole. Each continent begins with several missions that the player can select from. Upon meeting certain requirements, new missions may become available.When the regular campaign has been completed, a more difficult Hard Campaign, in the vein of Advance Wars's Advance Campaign, can be unlocked, generally featuring modified maps and starting units.
[Plot] While the Allied Nations were still recovering from the war in Cosmo Land, the Black Hole Army had already recovered and has decided to launch a large-scale invasion on Macro Land. Along with the original Black Hole army's commanding officers (COs), four new COs were recruited, under the command of Sturm: Flak, Black Hole's strongman in charge of invading Orange Star; Lash, a girl genius having invented most of Black Hole's technologies, invading Blue Moon; Adder, a narcissic commander in charge of invading Yellow Comet; and Hawke, Black Hole's second-in-command and Sturm's most trusted ally. Sturm orders each Black Hole CO to invade and capture each of the four continents controlled by the four other armies from the original game: Orange Star was to be taken by Flak, Blue Moon by Lash, Yellow Comet by Adder, and Green Earth by Hawke. Lash also invented several new war weapons like the Black Cannon and the Mini Cannons that were to be put to use in this invasion. The four allied armies must now work together to drive Black Hole out of their world once and for all. -- version lets play StoneMonkWisdom stonemonkwisdom Advance Wars 2, AW2, II, Black Hole Rising, War, Wars, Series, Part 31, Mission, Great, Sea, Battle, Sinking Feeling, Drake's Dilemma, Rain of Fire, Danger X9, To the Rescue, Ocean, Air, Green, Earth, Episode, Operation, Walkthrough, Playthrough, Fire Emblem, Tactical, Strategy, Gameplay, Eagle, Drake, Jess, Hawke, Lash, Sami, Wayforward, Remake, Remaster, Reboot, Camp, 1+2, Gameboy, Re-Boot, Campaign, Normal, Mode, GBA, Nintendo, Switch, Yakuza, Kiwami, Zero, Fable, The, Lost, Chapters, Earthbound, Sim City, 2000, Ant, Ico, Shadow, of, Colossus, -- Advance Wars 2 - Black Hole Rising (GBA) [Part 31] - To the Rescue | Eagle & Sami vs. Adder Advance Wars 2 - Black Hole Rising (GBA) [Part 31] - To the Rescue | Eagle & Sami vs. AdderAdvance Wars (GBA) Campaign [Part 10] - Kanbei Arrives! Mission 9, Max vs. KanbeiStoneMonkWisdom2023-04-26 | Mission 9: Kanbei Arrives! | CO Select Andy, [Max], Sami vs. Eagle Speed Requirement: 5 Days
Kanbei Arrives! is the ninth mission of the Advance Wars campaign. It is the first mission where the player fights Yellow Comet, and features the first appearance of Kanbei. Clearing this mission in 8 days is the first step to obtain three additional secret missions; in doing so the player will unlock Kanbei for The Final Battle! and make Sonja available for purchase in Battle Maps after clearing the campaign.
The Orange Star army moves into Yellow Comet only to encounter a force led by its Emperor, Kanbei. Before the mission he likens Orange Star Army to the plague, thinking they are there to steal his lands and mentions he will drive them back with his Imperial Forces.
The Orange Star COs have a conversation on the quality of the Yellow Comet forces, Max going as far as to claim Kanbei is "the reason no one messes with that little country". After the battle Kanbei swiftly withdraws, mentioning too many of his units have been defeated in too little time.
-- Advance Wars is a turn-based strategy video game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance. It released in North America on September 10, 2001. The game's release in Japan and Europe was delayed, supposedly due to the September 11 attacks in the United States. It was released in Europe in January 2002, but not Japan until the Game Boy Wars Advance 1+2 compilation in 2004. Advance Wars has been released for the Wii U Virtual Console simultaneously in Europe and North America on April 3, 2014. It is the seventh game in the Wars video game series. It is the first Wars game to be released outside Japan, as well as the first Wars game to not be released initially in Japan.
Advance Wars (GBA) is the first game in the Advance Wars series of video games, followed by Advance Wars 2: Black Hole Rising (Game Boy Advance), and then by Advance Wars: Dual Strike & Advance Wars: Days of Ruin for Nintendo DS. These games form a sub-series in the Wars series. At E3 2021, Nintendo announced the original Advance Wars, alongside its sequel Black Hole Rising, would be remade and released together for Nintendo Switch by WayForward in a compilation titled Advance Wars 1+2: Re-Boot Camp.
The game was not originally intended for release outside Japan, like the previous entries in the series, which were released in Japan only due to Nintendo feeling that Western consumers would not be interested in turn-based games because of their complex mechanics. In order to alleviate this, the developers made the mechanics of Advance Wars easy to understand, adding in an in-depth tutorial that did not require players to read the manual. Designer Kentaro Nishimura commented that the game's success shifted Nintendo's attitude over Western tastes, and that same success is frequently credited as a driving force for Nintendo bringing another Intelligent Systems franchise, Fire Emblem, outside of Japan beginning with the seventh installment.
The story takes place on a fictional continent, where two nations, Orange Star and Blue Moon, have been fighting each other for years. The conflict enters a new stage when an Orange Star commanding officer named Andy is accused of attacking the armies of two other nations, Yellow Comet and Green Earth, without reason, resulting in a worldwide war. The game was released to critical acclaim and has been listed among the greatest video games of all time.
Developer: Intelligent Systems Publisher: Nintendo Director: Toru Narihiro Producer: Takehiro Izushi Artist: Ryo Hirata Writer: Masayuki Horikawa Composer: Taishi Senda Series: Wars Platform: Game Boy Advance Release NA: September 10, 2001 AU: 2001 EU: January 11, 2002 JP: November 25, 2004 (as part of Game Boy Wars Advance 1+2) Genre: Turn-based strategy Mode: Single-player, multiplayer
Plot Story Advance Wars begins in Field Training, a tutorial mode, with the nation of Orange Star in a war against the neighboring nation of Blue Moon. Olaf, Blue Moon's commanding officer (CO), suddenly ordered an invasion of Orange Star, battling their forces..
-- version lets play StoneMonkWisdom Advance Wars, Wars 2, AW1, AW2, Wars, Series, Part 10, Mission 9, 09, Sami's Debut, Arrives, Mighty, Episode, Campaign, Mode, Walkthrough, Playthrough, Strategy, Gameplay, Nell, Andy, Max, Sami, Olaf, Grit, Eagle, Drake, Kanbei, Sonja, Shogun, Orange, Star, Red, Blue, Moon, Yellow, Comet, Green, Earth, Story, Remake, Remaster, Reboot, Camp, 1+2, Gameboy, GBA, Normal, Fire Emblem, Black Hole, Rising, Dual, Strike, Days, of, Ruin, NDS, Breath of Fire, II, III, IV, Tactics, Ogre, Battle, March of the Black Queen, Knight, Lodis, Let Us Cling Together, -- Advance Wars (GBA) Campaign [Part 10] - Kanbei Arrives! Mission 9, Max vs. KanbeiSoul Blazer (SNES) [Part 12] - Castle of King Magridd (2), Left & Right Tower, Airship, Falcon BossStoneMonkWisdom2023-04-26 | Locations Visited & Stuff in Chapter: Castle of King Magridd The Torture Chamber (Spirit Sword, Harp String) Sidequest: Lostside - Light Shrine - GreenWood (Red-Hot Mirror) Basement of the Castle (B2F + B3F) Castle Town - Elemental Mail (Armor) - Platinum Card Left Tower (Soul of Reality) Castle Town - VIP Card Right Tower 1F 2F 3F 4F Corridor to the Dock Airship Dock - Boss: Demon Falcon Magic Bell, Super Bracelet
Game: Soul Blazer (Soul Blader) (Super Nintendo, Super Famicom)
Playlist Link: youtube.com/playlist?list=PLqGYD3Tcr3AURohVCjWDxK8OkRLLiG469 -- Soul Blazer, released in Japan as Soul Blader, is an action role-playing video game developed by Quintet and published by Enix for the Super Nintendo Entertainment System. It was released in 1992 in Japan and North America, but not released in Europe until 1994.
It is an action role-playing game where the player takes the role of The Master's servant, to destroy monsters and release the captured souls of a world's inhabitants. The servant can be named by the player; however, in a later game developed by Quintet, Illusion of Gaia, he is referred to as "Blazer". -- Developer: Square Publisher: Square Nintendo (PAL) Director: Kouzi Ide Writer: Chihiro Fujioka Yoshihiko Maekawa Ted Woolsey Composer: Ryuji Sasai Yasuhiro Kawakami Series: Final Fantasy Platform: Super NES Release NA: October 5, 1992 JP: September 10, 1993 EU: October 1993 Genre: Action RPG Role-playing Mode: Single-player
Gameplay The player frees a series of towns by fighting monsters in traditional dungeon crawl battles. Destroying monster lairs in the dungeons causes a soul belonging to a former town occupant to be liberated and reincarnated. This is often a human, but it could be anything from a dolphin to a talking tulip. As souls are freed, the town is reconstructed around the people. The new town occupants give the player advice and items. When the player defeats the boss monster imprisoning the soul of the head of each town, the area is cleared and the player can continue. After the hero frees the first six villages, he is granted access to the "World of Evil", where the final villain awaits.
Plot The Master sends one of his heavenly divine companions in the form of a human warrior to the Freil Empire, where the evil spirit Deathtoll has destroyed all villages and incarcerated the souls of all living creatures in his monster lairs, leaving the world empty. The warrior must defeat the monsters and liberate the inhabitants from the lairs, gradually repopulating the kingdom.
The Hero (Blazer) is the protagonist, a divine angel, deity or lesser-deity, or avatar, sent by The Master to restore the world's creatures to life. Skilled with a sword and possessing the ability to speak with any living thing and be understood, he battles the hordes of Deathtoll with the assistance of his Soul helpers.
The warrior travels throughout the kingdom, defeating monsters in each of six regions to gather six magic stones, each a different color, in order to open the path to Deathtoll, who now resides in the World of Evil. The warrior must also find three sacred artifacts to call upon the power of the phoenix to defeat Deathtoll.
[SPOILERS WARNING] On the way, the warrior falls in love with Lisa, the daughter of a brilliant inventor named Dr. Leo. The warrior learns that the world's devastation came about after King Magridd imprisoned Dr. Leo and forced him to make a machine to contact Deathtoll.
Reception Quintet reported that Soul Blazer sold 200,000 copies in Japan, 70,000 copies in North America, and 25,000 copies in Europe, adding up to 295,000 cartridges sold worldwide.
Legacy Game journalists and fans often consider Soul Blazer to be the first in an unofficial series followed by Illusion of Gaia and Terranigma. This series is nicknamed either "Quintet Trilogy", "Gaia Trilogy" or "Heaven and Earth Trilogy" (after Terranigma's Japanese title, which translates to "the creation of Heaven and Earth") by fans. The Granstream Saga is sometimes considered the fourth game in the series, as it was developed by Shade (a studio composed of former Quintet personnel), has similar themes, and makes references to the previous titles. -- StoneMonkWisdom A Soul, Blazer, Blader, SNES, Part 12, Castle of King Magridd, Queen, Fire, Explosion, Soul of Reality, 1F, 2F, 3F, 4F, Fortress, Corridor, Magic Bell, Super Bracelet, Boss, Fight, Battle, Demon, Bird, Falcon, Eagle, Spirit, Sword, Monsters, Elemental, Mail, Armor, Master's, Playlist, Platinum, Card, VIP, Left, Tower, Right, Ship, Dock, Airship, Residents, Town, Village, Black Stone, Quintet, Trilogy, Episode, Action, RPG, Playthrough, Walkthrough, Lisa, Dr. Leo, Terranigma, Illusion of Gaia, King Arthur's World, Chess, Knight, Labyrinth, Arcana, Bard's Tale, II, III, Darkest, Dungeon, Might & Magic. -- Soul Blazer (SNES) [Part 12] - Castle of King Magridd (2), Left & Right Tower, Airship, Falcon BossAdvance Wars (GBA) Campaign [Part 9] - Samis Debut! Mission 8, Sami vs. EagleStoneMonkWisdom2023-04-25 | Mission 8: Sami's Debut! | Sami vs. Eagle Speed Requirement: 9 Days
As Orange Star runs into hostile forces again they are recognised by Andy and identified by Sami; as Max compliments Sami on the intel, he wonders why Andy knows them. Telling Max and Sami he ran into them before, they say it's pretty impressive and the battle starts.
Eagle, the enemy CO, labels the Orange Star forces as Andy's and continues to claim he won't be beaten by "Andy and his ilk". This leads to him questioning why he lost. Depending on what CO the player uses, a different dialogue will occur at this moment—it results in Eagle apologizing for his behavior and taking his leave.
-- Advance Wars is a turn-based strategy video game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance. It released in North America on September 10, 2001. The game's release in Japan and Europe was delayed, supposedly due to the September 11 attacks in the United States. It was released in Europe in January 2002, but not Japan until the Game Boy Wars Advance 1+2 compilation in 2004. Advance Wars has been released for the Wii U Virtual Console simultaneously in Europe and North America on April 3, 2014. It is the seventh game in the Wars video game series. It is the first Wars game to be released outside Japan, as well as the first Wars game to not be released initially in Japan.
Advance Wars (GBA) is the first game in the Advance Wars series of video games, followed by Advance Wars 2: Black Hole Rising (Game Boy Advance), and then by Advance Wars: Dual Strike & Advance Wars: Days of Ruin for Nintendo DS. These games form a sub-series in the Wars series. At E3 2021, Nintendo announced the original Advance Wars, alongside its sequel Black Hole Rising, would be remade and released together for Nintendo Switch by WayForward in a compilation titled Advance Wars 1+2: Re-Boot Camp.
The game was not originally intended for release outside Japan, like the previous entries in the series, which were released in Japan only due to Nintendo feeling that Western consumers would not be interested in turn-based games because of their complex mechanics. In order to alleviate this, the developers made the mechanics of Advance Wars easy to understand, adding in an in-depth tutorial that did not require players to read the manual. Designer Kentaro Nishimura commented that the game's success shifted Nintendo's attitude over Western tastes, and that same success is frequently credited as a driving force for Nintendo bringing another Intelligent Systems franchise, Fire Emblem, outside of Japan beginning with the seventh installment.
The story takes place on a fictional continent, where two nations, Orange Star and Blue Moon, have been fighting each other for years. The conflict enters a new stage when an Orange Star commanding officer named Andy is accused of attacking the armies of two other nations, Yellow Comet and Green Earth, without reason, resulting in a worldwide war. The game was released to critical acclaim and has been listed among the greatest video games of all time.
Developer: Intelligent Systems Publisher: Nintendo Director: Toru Narihiro Producer: Takehiro Izushi Artist: Ryo Hirata Writer: Masayuki Horikawa Composer: Taishi Senda Series: Wars Platform: Game Boy Advance Release NA: September 10, 2001 AU: 2001 EU: January 11, 2002 JP: November 25, 2004 (as part of Game Boy Wars Advance 1+2) Genre: Turn-based strategy Mode: Single-player, multiplayer
Plot Story Advance Wars begins in Field Training, a tutorial mode, with the nation of Orange Star in a war against the neighboring nation of Blue Moon. Olaf, Blue Moon's commanding officer (CO), suddenly ordered an invasion of Orange Star, battling their forces. The campaign continues the story that started in the tutorial. Nell, de facto leader of the Orange Star COs, gives the player the duty of tactical advisor for the Orange Star Army.
-- version lets play StoneMonkWisdom stonemonkwisdom stonemonkwisdom Stone Monk Wisdom Advance Wars, Wars 2, AW1, AW2, Wars, Series, Part 9, 09, Mission 8, 08, Sami's Debut, Arrives, Sea, Strike, Navy, History, Lesson, Andy's, Route, Max's, Strikes, Episode, Campaign, Mode, Walkthrough, Playthrough, Strategy, Gameplay, Nell, Andy, Max, Sami, Olaf, Grit, Eagle, Drake, Kanbei, Sonja, Shogun, Orange, Star, Red, Blue, Moon, Yellow, Comet, Green, Earth, Story, Remake, Remaster, Reboot, Camp, 1+2, Gameboy, Re-Boot, Normal, Fire Emblem, Black Hole, Rising, Dual, Strike, Days, of, Ruin, GBA, NDS, ActRaiser, Dark Cloud 2, Dragon Quest Builders, -- Advance Wars (GBA) Campaign [Part 9] - Sami's Debut! Mission 8, Sami vs. Eagle Advance Wars (GBA) Campaign [Part 9] - Sami's Debut! Mission 8, Sami vs. Eagle Advance Wars (GBA) Campaign [Part 9] - Sami's Debut! Mission 8, Sami vs. EagleAdvance Wars 2 - Black Hole Rising (GBA) [Part 30] - Rain of Fire | Jess vs. HawkeStoneMonkWisdom2023-04-24 | Mission 30: Rain of Fire | Jess vs. Hawke The enemy marches in along the volcano. Can they be stopped? (Halted) Looks like I survived another day.
Jess versus Hawke, near an active and currently erupting, volcano! "Look, the volcano. Quick, duck and cover!" Specific squares on the map are "hot zones" where debris from the volcanic eruption land, beware!
Playlist: youtube.com/playlist?list=PLqGYD3Tcr3AWwnAYMPfP_fl-x-nbE3cil -- Advance Wars 2: Black Hole Rising is a turn-based strategy video game for the Game Boy Advance. It was developed by Intelligent Systems and published by Nintendo in 2003. It is the second game in the Advance Wars sub-series of Nintendo Wars. It is preceded by Advance Wars and followed by Advance Wars: Dual Strike. Despite being developed in the region, the original Japanese release was canceled, but the game was later released in the region alongside the original Advance Wars as part of a compilation cartridge called Game Boy Wars Advance 1+2 in 2004. At E3 2021, Nintendo announced that Black Hole Rising, alongside the original Advance Wars, would be remade and released together for the Nintendo Switch by WayForward in another compilation titled Advance Wars 1+2: Re-Boot Camp.
Black Hole Rising is nearly identical to the previous game in terms of core gameplay; there was only a small change in overall graphical style and some small content additions. The storyline of this game continues from the previous game, Advance Wars. Black Hole has quickly recovered from its defeat in Cosmo Land, and has gathered forces to invade Macro Land under the command of Sturm, the same commander who led the invasion of Cosmo Land. The protagonists, the Allied Nations, cooperate once again to drive the Black Hole forces out of Macro Land once and for all. The game was well-received, and won the European Computer Trade Show's Best Handheld Game of the Year award in 2003.
Developer: Intelligent Systems Publisher: Nintendo Director: Makoto Shimojo Producer: Toru Narihiro Artist: Ryo Hirata Writer: Masayuki Horikawa Kouhei Maeda Makoto Shimojo Composer: Yoshito Hirano Series: 'Wars' Platform: Game Boy Advance, Nintendo Switch Release: Game Boy Advance NA: June 24, 2003 AU: July 10, 2003 EU: October 3, 2003 JP: November 25, 2004 (as part of Game Boy Wars Advance 1+2) Switch: WW: April 21, 2023 Genre: Turn-based strategy Mode: Single-player, multiplayer
[Campaign mode] The Campaign mode in Black Hole Rising differs from its predecessor Advance Wars in that the mission selection is non-linear. The campaign takes place over the game's five continents, each focusing on one of the five countries in the game. The player plays as one or more commanding officers of the protagonist nations, fighting against the antagonist of the game, Black Hole. Each continent begins with several missions that the player can select from. Upon meeting certain requirements, new missions may become available.When the regular campaign has been completed, a more difficult Hard Campaign, in the vein of Advance Wars's Advance Campaign, can be unlocked, generally featuring modified maps and starting units.
[Plot] While the Allied Nations were still recovering from the war in Cosmo Land, the Black Hole Army had already recovered and has decided to launch a large-scale invasion on Macro Land. Along with the original Black Hole army's commanding officers (COs), four new COs were recruited, under the command of Sturm: Flak, Black Hole's strongman in charge of invading Orange Star; Lash, a girl genius having invented most of Black Hole's technologies, invading Blue Moon; Adder, a narcissic commander in charge of invading Yellow Comet; and Hawke, Black Hole's second-in-command and Sturm's most trusted ally. Sturm orders each Black Hole CO to invade and capture each of the four continents controlled by the four other armies from the original game: Orange Star was to be taken by Flak, Blue Moon by Lash, Yellow Comet by Adder, and Green Earth by Hawke. Lash also invented several new war weapons like the Black Cannon and the Mini Cannons that were to be put to use in this invasion. The four allied armies must now work together to drive Black Hole out of their world once and for all. -- version lets play StoneMonkWisdom stonemonkwisdom Advance Wars 2, AW2, II, Black Hole Rising, War, Wars, Series, Part 30, Mission, Great, Sea, Battle, Sinking Feeling, Drake's Dilemma, Rain of Fire, Danger X9, To the Rescue, Ocean, Air, Green, Earth, Episode, Operation, Walkthrough, Playthrough, Fire Emblem, Tactical, Strategy, Gameplay, Eagle, Drake, Jess, Hawke, Lash, Sami, Wayforward, Remake, Remaster, Reboot, Camp, 1+2, Gameboy, Re-Boot, Campaign, Normal, Mode, GBA, Nintendo, Switch, Civilization V, VI, VII, Sid Meier's, Pirates, Divinity, Original Sin, Dragon Age, Origins, Inquisition, Age, of, Empires, III, IV, -- Advance Wars 2 - Black Hole Rising (GBA) [Part 30] - Rain of Fire | Jess vs. HawkeSoul Blazer (SNES) [Part 11] - Castle of King Magridd, Torture Chamber, Sidequest: Spirit MonstersStoneMonkWisdom2023-04-24 | Locations Visited & Stuff in Chapter: Castle of King Magridd The Torture Chamber (Spirit Sword, Harp String) Sidequest: Lostside - Light Shrine - GreenWood (Red-Hot Mirror) Basement of the Castle (B2F + B3F) Castle Town - Elemental Mail (Armor) - Platinum Card Left Tower (Soul of Reality) Castle Town - VIP Card Right Tower 1F 2F 3F 4F Corridor to the Dock Airship Dock - Boss: Magic Bell, Super Bracelet
Game: Soul Blazer (Soul Blader) (Super Nintendo, Super Famicom)
Playlist Link: youtube.com/playlist?list=PLqGYD3Tcr3AURohVCjWDxK8OkRLLiG469 -- Soul Blazer, released in Japan as Soul Blader, is an action role-playing video game developed by Quintet and published by Enix for the Super Nintendo Entertainment System. It was released in 1992 in Japan and North America, but not released in Europe until 1994.
It is an action role-playing game where the player takes the role of The Master's servant, to destroy monsters and release the captured souls of a world's inhabitants. The servant can be named by the player; however, in a later game developed by Quintet, Illusion of Gaia, he is referred to as "Blazer". -- Developer: Square Publisher: Square Nintendo (PAL) Director: Kouzi Ide Writer: Chihiro Fujioka Yoshihiko Maekawa Ted Woolsey Composer: Ryuji Sasai Yasuhiro Kawakami Series: Final Fantasy Platform: Super NES Release NA: October 5, 1992 JP: September 10, 1993 EU: October 1993 Genre: Action RPG Role-playing Mode: Single-player
Gameplay The player frees a series of towns by fighting monsters in traditional dungeon crawl battles. Destroying monster lairs in the dungeons causes a soul belonging to a former town occupant to be liberated and reincarnated. This is often a human, but it could be anything from a dolphin to a talking tulip. As souls are freed, the town is reconstructed around the people. The new town occupants give the player advice and items. When the player defeats the boss monster imprisoning the soul of the head of each town, the area is cleared and the player can continue. After the hero frees the first six villages, he is granted access to the "World of Evil", where the final villain awaits.
Plot The Master sends one of his heavenly divine companions in the form of a human warrior to the Freil Empire, where the evil spirit Deathtoll has destroyed all villages and incarcerated the souls of all living creatures in his monster lairs, leaving the world empty. The warrior must defeat the monsters and liberate the inhabitants from the lairs, gradually repopulating the kingdom.
The Hero (Blazer) is the protagonist, a divine angel, deity or lesser-deity, or avatar, sent by The Master to restore the world's creatures to life. Skilled with a sword and possessing the ability to speak with any living thing and be understood, he battles the hordes of Deathtoll with the assistance of his Soul helpers.
The warrior travels throughout the kingdom, defeating monsters in each of six regions to gather six magic stones, each a different color, in order to open the path to Deathtoll, who now resides in the World of Evil. The warrior must also find three sacred artifacts to call upon the power of the phoenix to defeat Deathtoll.
[SPOILERS WARNING] On the way, the warrior falls in love with Lisa, the daughter of a brilliant inventor named Dr. Leo. The warrior learns that the world's devastation came about after King Magridd imprisoned Dr. Leo and forced him to make a machine to contact Deathtoll. After being summoned, Deathtoll offered the king a gold piece for..
Reception Quintet reported that Soul Blazer sold 200,000 copies in Japan, 70,000 copies in North America, and 25,000 copies in Europe, adding up to 295,000 cartridges sold worldwide.
Legacy Game journalists and fans often consider Soul Blazer to be the first in an unofficial series followed by Illusion of Gaia and Terranigma. This series is nicknamed either "Quintet Trilogy", "Gaia Trilogy" or "Heaven and Earth Trilogy" (after Terranigma's Japanese title, which translates to "the creation of Heaven and Earth") by fans. The Granstream Saga is sometimes considered the fourth game in the series, as it was developed by Shade (a studio composed of former Quintet personnel), has similar themes, and makes references to the previous titles. -- StoneMonkWisdom Soul, Blazer, Blader, SNES, Part 11, Castle of King Magridd, Torture, Chamber, B1F, B2F, B3F, Basement, Sidequest, Spirit, Sword, Monsters, Harp String, Red-Hot Mirror, Lostside, Light Shrine, Flame Pillar, Magic, Elemental, Mail, Armor, Spike, Protection, Master's, Emblem B, Platinum, Card, VIP, Left, Tower, Right, Ship, Dock, Airship, Residents, Town, Village, Black Stone, Quintet, Trilogy, Heaven, and, Earth, Episode, Action, RPG, Playthrough, Walkthrough, Lisa, Dr. Leo, Terranigma, Illusion of Gaia, Medieval, II, Final Fantasy, Soul of Reality, Prison, -- Soul Blazer (SNES) [Part 11] - Castle of King Magridd, Torture Chamber, Sidequest: Spirit MonstersSuper Famicom Wars (SNES) New Maps 2P - Ridge Island | Billy Gates vs. Hetler | StoneMonkWisdomStoneMonkWisdom2023-04-23 | New Maps 1 - Ridge Island
Modes of Play: Classic Maps 2P - from previous games, where Red Star fights Blue Moon. New Maps 2P - consists of brand new maps for this game, and showcases Yellow Comet vs. Green Earth Special Maps 4P - Four Player Maps with Red Star, Blue Moon, Yellow Comet, and Green Earth
Commanding Officers: Yuan Delta - Red Star Rojenski - Blue Moon Fon Rosso (Von) - Yellow Comet Hetler - Green Earth Caroline - Unaffiliated (Lucky) sometimes she does more damage Billy Gates - Unaffiliated (+10K War Funds per day) Mr. Yamamoto - Unaffiliated (All units start with two promotions making them deal 40% extra damage, and take 40% less damage
Super Famicom Wars Playlist:
-- Super Famicom Wars is an enhanced remake of Famicom Wars developed by Intelligent Systems and released for the Super Famicom on May 1, 1998 exclusively via the Nintendo Power service in commemoration of the tenth anniversary of the original Famicom version. Improvements over the original Famicom Wars include the inclusion of 8 new types of units in addition to the 16 original units, a faster decision-making process for the CPU, the introduction of Reconnaissance Mode (also known as "Fog of War" mode in later localizations, in which enemy units are invisible during the player's turn when they're not in proximity to the player's units) and the maximum amount of deployed units being increased from 48 to 60 units. In addition to the original campaign between the Red Star and Blue Moon armies, there's a new campaign also consisting of 17 maps involving two new factions, Green Earth and Yellow Comet, as well as a 4-players mode consisting of 10 maps involving all four factions, for a total of 44 maps. The player can also assign one of seven generals to each army, which mainly affects what kind of strategies the CPU will employ, although some of the generals do provide passive benefits even when assigned to a player-controlled faction. The game was digitally released on Nintendo's Japanese Virtual Console for Wii, Wii U, and 3DS platforms. An English-language fan translation was released in 2018.
Developer: Intelligent Systems Publisher: Nintendo System: Super Famicom (1998) Wii Virtual Console (2010) Wii U Virtual Console Release Dates Japan: Satellaview demo: April 1998 May 1, 1998 (Nintendo Power) February 16, 2010 (Wii Virtual Console) October 2, 2013 (Wii U Virtual Console)
Super Famicom Wars is a game that was developed by Intelligent Systems and published by Nintendo. It was released in Japan for the Super Famicom on May 1, 1998 using the discontinued Nintendo Power (cartridge writing service), and is in that respect, a digital only game. Originally released exclusively in Japan, the game was later re-released for the Wii Virtual Console on February 16, 2010 and for the Wii U Virtual Console on October 2, 2013.
Background As the successor to Famicom Wars, the game built upon the previous one, and improved several areas. Not only did SFW have enhanced sound and graphics thanks to the new hardware, it also boasted more maps, units, and commanding officers. However, the inclusion of Fog of War and the 4-way multiplayer system were regarded as the greatest new features. Both of these features have since been carried over through the Advance Wars games.
Gameplay Like the original game, you control an army of modern units (unlike BS Fire Emblem: Akaneia Senki) against an opposing army of similar units. Also unlike Fire Emblem is the fact that each unit can be disposed and replaced, and that each unit does not have a unique and individual background. The game is a tactical role-playing game. Unlike the other "wars" games, in Super Famicom Wars, both the attacking and the defending units fire at the same time. Some units have also been added.
-- Super, Famicom, Wars, Advance, Wars 2, Series, Part 1, 01, New, Maps, 2P, Ridge, Island, Moji, Island, Mode, Walkthrough, Playthrough, Tactical, Strategy, Gameplay, VS., Versus, Billy Gates, Von, Fon Rosso, Yuan Delta, Rojenski, Caroline, Nell, Mr. Yamamoto, Hetler, Promotion, Red, Orange, Star, Blue, Moon, Yellow, Gold, Comet, Green, Earth, Fire Emblem, Black Hole, Rising, Dual, Strike, DS, Days, of, Ruin, GBA, Hidden Gem, Japan, Only, Weird, Intelligent Systems, Nintendo, 1998, Reboot, Camp, 1+2, Mario, All-Stars, World, F-Zero, Kart, SNES, SFC, -- Super Famicom Wars (SNES) New Maps 2P - Ridge Island | Billy Gates vs. Hetler | StoneMonkWisdomAdvance Wars (GBA) Campaign - Maxs Route [Part 8] History Lesson, Mission 7-M, Max vs. GritStoneMonkWisdom2023-04-23 | Mission 7-M: History Lesson | Max vs. Grit Speed Requirement: 9 Days
Andy's Route: Mission 4A: Max Strikes! Mission 5A: Max's Folly? Mission 6A: Olaf's Navy Mission 7A: Olaf's Sea Strike
Max's Route: Mission 4M: Max Strikes! Mission 5M: Sniper! Mission 6M: Blizzard Battle! Mission 7M: History Lesson!
Before the mission begins Max tells Andy he, Grit, and Nell used to be friends, saying he was always a tough one to work out. When Andy asks him why Grit is working for Blue Moon, Max replies by saying he would like to know as well, which is why Andy should let him face Grit.
Neither Max nor Grit feel comfortable before the battle; Max because he is convinced the place is made for Grit, while Grit does not like the situation.
Max demands some answers from Grit after he has won the battle, but is interrupted by Nell who talks to Grit instead. Nell thinks she knows why Grit left Orange Star, but the latter denies and leaves.
-- Advance Wars is a turn-based strategy video game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance. It released in North America on September 10, 2001. The game's release in Japan and Europe was delayed, supposedly due to the September 11 attacks in the United States. It was released in Europe in January 2002, but not Japan until the Game Boy Wars Advance 1+2 compilation in 2004. Advance Wars has been released for the Wii U Virtual Console simultaneously in Europe and North America on April 3, 2014. It is the seventh game in the Wars video game series. It is the first Wars game to be released outside Japan, as well as the first Wars game to not be released initially in Japan.
Advance Wars (GBA) is the first game in the Advance Wars series of video games, followed by Advance Wars 2: Black Hole Rising (Game Boy Advance), and then by Advance Wars: Dual Strike & Advance Wars: Days of Ruin for Nintendo DS. These games form a sub-series in the Wars series. At E3 2021, Nintendo announced the original Advance Wars, alongside its sequel Black Hole Rising, would be remade and released together for Nintendo Switch by WayForward in a compilation titled Advance Wars 1+2: Re-Boot Camp.
The game was not originally intended for release outside Japan, like the previous entries in the series, which were released in Japan only due to Nintendo feeling that Western consumers would not be interested in turn-based games because of their complex mechanics. In order to alleviate this, the developers made the mechanics of Advance Wars easy to understand, adding in an in-depth tutorial that did not require players to read the manual. Designer Kentaro Nishimura commented that the game's success shifted Nintendo's attitude over Western tastes, and that same success is frequently credited as a driving force for Nintendo bringing another Intelligent Systems franchise, Fire Emblem, outside of Japan beginning with the seventh installment.
The story takes place on a fictional continent, where two nations, Orange Star and Blue Moon, have been fighting each other for years. The conflict enters a new stage when an Orange Star commanding officer named Andy is accused of attacking the armies of two other nations, Yellow Comet and Green Earth, without reason, resulting in a worldwide war. The game was released to critical acclaim and has been listed among the greatest video games of all time.
Developer: Intelligent Systems Publisher: Nintendo Director: Toru Narihiro Producer: Takehiro Izushi Artist: Ryo Hirata Writer: Masayuki Horikawa Composer: Taishi Senda Series: Wars Platform: Game Boy Advance Genre: Turn-based strategy Mode: Single-player, multiplayer
Plot Story Advance Wars begins in Field Training, a tutorial mode, with the nation of Orange Star in a war against the neighboring nation of Blue Moon. Olaf, Blue Moon's commanding officer (CO), suddenly ordered an invasion of Orange Star, battling their forces. The campaign continues the story that started in the tutorial. Nell, de facto leader of the Orange Star COs, gives the player the duty of tactical advisor for the Orange Star Army. -- version lets play StoneMonkWisdom game boy Advance Wars, Wars 2, AW1, AW2, Wars, Series, Part 8, 08, Mission 7, 07, 7M, 7-M, Air Ace, Strikes, Max's, Route, Sniper, Blizzard, Battle, History, Happy, Lesson, Episode, Campaign, Mode, Walkthrough, Playthrough, Tactical, Strategy, Gameplay, Nell, Andy, Max, Sami, Olaf, Grit, Eagle, Drake, Kanbei, Sonja, Orange, Star, Red, Blue, Moon, Yellow, Comet, Green, Earth, Wayforward, Remake, Remaster, Reboot, Camp, 1+2, Gameboy, Re-Boot, Fire Emblem, Black Hole, Rising, Famicom, Dual, Strike, DS, Days, of, Ruin, GBA, B Gata H Kei, Yamada's, First, Time, Trigun, Stampede, Vash, -- Advance Wars (GBA) Campaign - Max's Route [Part 8] History Lesson, Mission 7-M, Max vs. GritAdvance Wars 2 - Black Hole Rising (GBA) [Part 29] - Navy vs. Air | Drake vs. HawkeStoneMonkWisdom2023-04-22 | Mission 29: Navy vs. Air | Drake vs. Hawke It's Drake's peerless Navy vs. Hawke's air force. Who will win? Blow me down... We finally won.
It's Drake vs. Hawke again in a peninsula with several islands. Capturing properties on the southern middle island is key to steamrolling Hawke, especially if you can block the bridge in time! The airport can be useful with it's proximity to the Black Hole's Headquarters.
Playlist: youtube.com/playlist?list=PLqGYD3Tcr3AWwnAYMPfP_fl-x-nbE3cil -- Advance Wars 2: Black Hole Rising is a turn-based strategy video game for the Game Boy Advance. It was developed by Intelligent Systems and published by Nintendo in 2003. It is the second game in the Advance Wars sub-series of Nintendo Wars. It is preceded by Advance Wars and followed by Advance Wars: Dual Strike. Despite being developed in the region, the original Japanese release was canceled, but the game was later released in the region alongside the original Advance Wars as part of a compilation cartridge called Game Boy Wars Advance 1+2 in 2004. At E3 2021, Nintendo announced that Black Hole Rising, alongside the original Advance Wars, would be remade and released together for the Nintendo Switch by WayForward in another compilation titled Advance Wars 1+2: Re-Boot Camp.
Black Hole Rising is nearly identical to the previous game in terms of core gameplay; there was only a small change in overall graphical style and some small content additions. The storyline of this game continues from the previous game, Advance Wars. Black Hole has quickly recovered from its defeat in Cosmo Land, and has gathered forces to invade Macro Land under the command of Sturm, the same commander who led the invasion of Cosmo Land. The protagonists, the Allied Nations, cooperate once again to drive the Black Hole forces out of Macro Land once and for all. The game was well-received, and won the European Computer Trade Show's Best Handheld Game of the Year award in 2003.
Developer: Intelligent Systems Publisher: Nintendo Director: Makoto Shimojo Producer: Toru Narihiro Artist: Ryo Hirata Writer: Masayuki Horikawa Kouhei Maeda Makoto Shimojo Composer: Yoshito Hirano Series: 'Wars' Platform: Game Boy Advance, Nintendo Switch Release: Game Boy Advance NA: June 24, 2003 AU: July 10, 2003 EU: October 3, 2003 JP: November 25, 2004 (as part of Game Boy Wars Advance 1+2) Switch: WW: April 21, 2023 Genre: Turn-based strategy Mode: Single-player, multiplayer
[Campaign mode] The Campaign mode in Black Hole Rising differs from its predecessor Advance Wars in that the mission selection is non-linear. The campaign takes place over the game's five continents, each focusing on one of the five countries in the game. The player plays as one or more commanding officers of the protagonist nations, fighting against the antagonist of the game, Black Hole. Each continent begins with several missions that the player can select from. Upon meeting certain requirements, new missions may become available.When the regular campaign has been completed, a more difficult Hard Campaign, in the vein of Advance Wars's Advance Campaign, can be unlocked, generally featuring modified maps and starting units.
[Plot] While the Allied Nations were still recovering from the war in Cosmo Land, the Black Hole Army had already recovered and has decided to launch a large-scale invasion on Macro Land. Along with the original Black Hole army's commanding officers (COs), four new COs were recruited, under the command of Sturm: Flak, Black Hole's strongman in charge of invading Orange Star; Lash, a girl genius having invented most of Black Hole's technologies, invading Blue Moon; Adder, a narcissic commander in charge of invading Yellow Comet; and Hawke, Black Hole's second-in-command and Sturm's most trusted ally. Sturm orders each Black Hole CO to invade and capture each of the four continents controlled by the four other armies from the original game: Orange Star was to be taken by Flak, Blue Moon by Lash, Yellow Comet by Adder, and Green Earth by Hawke. Lash also invented several new war weapons like the Black Cannon and the Mini Cannons that were to be put to use in this invasion. The four allied armies must now work together to drive Black Hole out of their world once and for all. -- version lets play StoneMonkWisdom stonemonkwisdom Advance Wars 2, AW2, II, Black Hole Rising, Wars, Series, Part 29, Mission, Great, Sea, Battle, Sinking Feeling, Drake's Dilemma, Rain of Fire, Danger X9, To the Rescue, Ocean, Air, Green, Earth, Episode, Operation, Walkthrough, Playthrough, Intelligent Systems, Fire Emblem, Tactical, Strategy, Gameplay, Eagle, Drake, Jess, Hawke, Lash, Sami, Wayforward, Remake, Remaster, Reboot, Camp, 1+2, Gameboy, Re-Boot, Campaign, Normal, Mode, GBA, Nintendo, Switch, Okami, The, Secret of Monkey Island, Super, Paper Mario, Shovel Knight, Pillars, Eternity, Warcraft, III, -- Advance Wars 2 - Black Hole Rising (GBA) [Part 29] - Navy vs. Air | Drake vs. HawkeSoul Blazer (SNES) [Part 10] - Dr. Leos Laboratory (2), Town Model 1 & 2, Mystic Armor, Tin DollStoneMonkWisdom2023-04-22 | Locations Visited & Stuff in Chapter: Dr. Leo's Laboratory - Town Model 1 & 2 - Soul of Detection Power Plant - Boss: Tin Doll Purple Stone
Game: Soul Blazer (Soul Blader) (Super Nintendo, Super Famicom)
Playlist Link: youtube.com/playlist?list=PLqGYD3Tcr3AURohVCjWDxK8OkRLLiG469 -- Soul Blazer, released in Japan as Soul Blader, is an action role-playing video game developed by Quintet and published by Enix for the Super Nintendo Entertainment System. It was released in 1992 in Japan and North America, but not released in Europe until 1994.
It is an action role-playing game where the player takes the role of The Master's servant, to destroy monsters and release the captured souls of a world's inhabitants. The servant can be named by the player; however, in a later game developed by Quintet, Illusion of Gaia, he is referred to as "Blazer". -- Developer: Square Publisher: Square Nintendo (PAL) Director: Kouzi Ide Writer: Chihiro Fujioka Yoshihiko Maekawa Ted Woolsey Composer: Ryuji Sasai Yasuhiro Kawakami Series: Final Fantasy Platform: Super NES Release NA: October 5, 1992 JP: September 10, 1993 EU: October 1993 Genre: Action RPG Role-playing Mode: Single-player
Gameplay The player frees a series of towns by fighting monsters in traditional dungeon crawl battles. Destroying monster lairs in the dungeons causes a soul belonging to a former town occupant to be liberated and reincarnated. This is often a human, but it could be anything from a dolphin to a talking tulip. As souls are freed, the town is reconstructed around the people. The new town occupants give the player advice and items. When the player defeats the boss monster imprisoning the soul of the head of each town, the area is cleared and the player can continue. After the hero frees the first six villages, he is granted access to the "World of Evil", where the final villain awaits.
Plot The Master sends one of his heavenly divine companions in the form of a human warrior to the Freil Empire, where the evil spirit Deathtoll has destroyed all villages and incarcerated the souls of all living creatures in his monster lairs, leaving the world empty. The warrior must defeat the monsters and liberate the inhabitants from the lairs, gradually repopulating the kingdom.
The Hero (Blazer) is the protagonist, a divine angel, deity or lesser-deity, or avatar, sent by The Master to restore the world's creatures to life. Skilled with a sword and possessing the ability to speak with any living thing and be understood, he battles the hordes of Deathtoll with the assistance of his Soul helpers.
The warrior travels throughout the kingdom, defeating monsters in each of six regions to gather six magic stones, each a different color, in order to open the path to Deathtoll, who now resides in the World of Evil. The warrior must also find three sacred artifacts to call upon the power of the phoenix to defeat Deathtoll.
[SPOILERS WARNING] On the way, the warrior falls in love with Lisa, the daughter of a brilliant inventor named Dr. Leo. The warrior learns that the world's devastation came about after King Magridd imprisoned Dr. Leo and forced him to make a machine to contact Deathtoll. After being summoned, Deathtoll offered the king a gold piece for each soul from his kingdom, and under the counsel of his wife, Magridd agreed, but was eventually imprisoned himself. [END SPOILERS WARNED]
Reception Quintet reported that Soul Blazer sold 200,000 copies in Japan, 70,000 copies in North America, and 25,000 copies in Europe, adding up to 295,000 cartridges sold worldwide.
Legacy Game journalists and fans often consider Soul Blazer to be the first in an unofficial series followed by Illusion of Gaia and Terranigma. This series is nicknamed either "Quintet Trilogy", "Gaia Trilogy" or "Heaven and Earth Trilogy" (after Terranigma's Japanese title, which translates to "the creation of Heaven and Earth") by fans. The Granstream Saga is sometimes considered the fourth game in the series, as it was developed by Shade (a studio composed of former Quintet personnel), has similar themes, and makes references to the previous titles.
-- StoneMonkWisdom Soul, Blazer, Blader, SNES, Part 10, Town, Model 1, Model 2, Models, Sword, Zantetsu, Blade, Claymore, Metal, Monsters, Tornado, Mystic, Armor, Magic, Doctor, Dr. Leo's, Lab, Laboratory, Dexter's, Master's, Emblem, Master, Warrior, Avatar, Cat, Mouse, Plant, Door, Mice, Rat, Basement, B1F, B2F, Power Plant, Tin Doll, Boss, Battle, Fight, Residents, Town, Village, Purple Stone, Quintet, Trilogy, Heaven, and, Earth, Episode, Action, RPG, Playthrough, Walkthrough, Lisa, Dr. Leo, Terranigma, Illusion of Gaia, God, of, War, Master, Apprentice, King's Field, II, III, -- Soul Blazer (SNES) [Part 10] - Dr. Leo's Laboratory (2), Town Model 1 & 2, Mystic Armor, Boss: Tin Doll Soul Blazer (SNES) [Part 10] - Dr. Leo's Laboratory (2), Town Model 1 & 2, Mystic Armor, Boss: Tin DollAdvance Wars (GBA) Campaign - Maxs Route [Part 7] Blizzard Battle, Mission 6-M, Max vs. OlafStoneMonkWisdom2023-04-22 | Mission 6-M: Blizzard Battle | Max vs. Olaf Speed Requirement: 6 Days
Andy's Route: Mission 4A: Max Strikes! Mission 5A: Max's Folly? Mission 6A: Olaf's Navy Mission 7A: Olaf's Sea Strike
Max's Route: Mission 4M: Max Strikes! Mission 5M: Sniper! Mission 6M: Blizzard Battle! Mission 7M: History Lesson!
Blizzard Battle! is the sixth mission of the Advance Wars campaign, and is the last battle in which the player faces Olaf.
Before the mission begins Grit calls Olaf out on the actions of the Blue Moon army, claiming what they had been doing was common theft. Before Olaf can say anything Grit warns him over Orange Star's approach, at which point Olaf leaves to command his army. Nell contacts the advisor, Andy and Max as she informs them the area is a vital deployment point for Olaf, telling them that by driving him out of the region they might just cripple his army. After the battle Olaf leaves to pay his respects to an unknown man, ordering Grit to stop the Orange Star army.
-- Advance Wars is a turn-based strategy video game developed by Intelligent Systems and published by Nintendo for the Game Boy Advance. It released in North America on September 10, 2001. The game's release in Japan and Europe was delayed, supposedly due to the September 11 attacks in the United States. It was released in Europe in January 2002, but not Japan until the Game Boy Wars Advance 1+2 compilation in 2004. Advance Wars has been released for the Wii U Virtual Console simultaneously in Europe and North America on April 3, 2014. It is the seventh game in the Wars video game series. It is the first Wars game to be released outside Japan, as well as the first Wars game to not be released initially in Japan.
Advance Wars (GBA) is the first game in the Advance Wars series of video games, followed by Advance Wars 2: Black Hole Rising (Game Boy Advance), and then by Advance Wars: Dual Strike & Advance Wars: Days of Ruin for Nintendo DS. These games form a sub-series in the Wars series. At E3 2021, Nintendo announced the original Advance Wars, alongside its sequel Black Hole Rising, would be remade and released together for Nintendo Switch by WayForward in a compilation titled Advance Wars 1+2: Re-Boot Camp.
The game was not originally intended for release outside Japan, like the previous entries in the series, which were released in Japan only due to Nintendo feeling that Western consumers would not be interested in turn-based games because of their complex mechanics. In order to alleviate this, the developers made the mechanics of Advance Wars easy to understand, adding in an in-depth tutorial that did not require players to read the manual. Designer Kentaro Nishimura commented that the game's success shifted Nintendo's attitude over Western tastes, and that same success..
The story takes place on a fictional continent, where two nations, Orange Star and Blue Moon, have been fighting each other for years. The conflict enters a new stage when an Orange Star commanding officer named Andy is accused of attacking the armies of two other nations, Yellow Comet and Green Earth, without reason, resulting in a worldwide war. The game was released to critical acclaim and has been listed among the greatest video games of all time.
Developer: Intelligent Systems Publisher: Nintendo Director: Toru Narihiro Producer: Takehiro Izushi Artist: Ryo Hirata Writer: Masayuki Horikawa Composer: Taishi Senda Series: Wars Platform: Game Boy Advance Release NA: September 10, 2001 AU: 2001 EU: January 11, 2002 JP: November 25, 2004 (as part of Game Boy Wars Advance 1+2) Genre: Turn-based strategy Mode: Single-player, multiplayer
Plot Story Advance Wars begins in Field Training, a tutorial mode, with the nation of Orange Star in a war against the neighboring nation of Blue Moon. Olaf, Blue Moon's commanding officer (CO), suddenly ordered an invasion of Orange Star, battling their forces. The campaign continues the story that started in the tutorial. Nell, de facto leader of the Orange Star COs, gives the player the duty of tactical advisor for the Orange Star Army. -- version lets play StoneMonkWisdom game boy Advance Wars, Wars 2, AW1, AW2, Wars, Series, Part 7, 07, Mission 6, 06, 6M, 6-M, Air Ace, Strikes, Max's, Route, Sniper, Blizzard, Battle, History, Lesson, Episode, Campaign, Mode, Walkthrough, Playthrough, Tactical, Strategy, Gameplay, Nell, Andy, Max, Sami, Olaf, Grit, Eagle, Drake, Kanbei, Sonja, Orange, Star, Red, Blue, Moon, Yellow, Comet, Green, Earth, Wayforward, Remake, Remaster, Reboot, Camp, 1+2, Gameboy, Re-Boot, Fire Emblem, Black Hole, Rising, Famicom, Dual, Strike, DS, Days, of, Ruin, GBA, XCOM, X-COM, Enemy, Within, Unknown, UFO, Defense, -- Advance Wars (GBA) Campaign - Max's Route [Part 7] Blizzard Battle, Mission 6-M, Max vs. Olaf