Trim Sheet - Texturing - Stylized Wood @cgartistallrounder9389
Trim Sheet - Texturing - Stylized Wood  @cgartistallrounder9389
Uploaded August 2026 | Updated September 2026, 2 weeks ago
Based on your reference image, the wood has a **clean, hand-painted Ghibli/Overwatch-style aesthetic**—characterized by chunky, beveled edges, broad wood grain (no micro-noise), soft gradients, and warm tones.

Here is a step-by-step layer stack and workflow to achieve this exact look in **Substance Painter**:

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## 1. Mesh Prep & Baking (Crucial for Stylized Shading)

Before painting, ensure your mesh has:

* **Chunky, soft bevels or sculpted edge trims** (as seen on the dock posts).
* **Baked Maps:** Bake at least **Curvature**, **Ambient Occlusion**, **World Space Normal**, and **Position** maps. Stylized generators rely heavily on these.

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## 2. Substance Painter Layer Stack (Bottom to Top)

### **Step 1: Base Tone (Warm Mid-Tone)**

* Create a **Fill Layer** (Color, Roughness).
* **Color:** Warm, saturated mid-brown (sample from the dock in your reference).
* **Roughness:** Set around `0.55 – 0.65` (stylized materials look best with a smooth, soft satin response, not overly glossy or ultra-rough).

### **Step 2: World/Position Gradient (Baked Lighting)**

* Create a **Fill Layer** with a slightly darker, warmer brown (Color only).
* Add a **Black Mask** $\rightarrow$ add a **Generator** (**Position** or **3D Linear Gradient**).
* Set the gradient to fade from bottom (dark) to top (light). This grounds the props and gives them that painted, sunlit look.

### **Step 3: Stylized Wood Grain & Notches (Broad Strokes)**

- Avoid realistic fine wood noise. The reference uses broad, soft vertical grain lines and subtle chisel marks.

* Create a **Fill Layer** (Color: slightly darker brown, Height: slightly negative, e.g., `-0.02`).
* Add a **Black Mask** $\rightarrow$ add a **Fill** effect using a stylized procedural (e.g., `Directional Noise`, `Anisotropic`, or `Wood American Cherry` with heavy blur/low scale).
* Add a **Blur** filter to soften high-frequency noise.
* *Alternative (Best control):* Paint vertical broad grooves manually using a soft round brush with Pen Pressure on flow.

### **Step 4: Crevices & Ambient Occlusion (Cavity Shading)**

* Create a **Fill Layer** with a rich, dark warm tone (Color + Roughness).
* Add a **Black Mask** $\rightarrow$ add a **Curvature** or **Mask Editor** generator.
* Set it to isolate cavities/recesses only.
* Blend mode: Set the base color to **Multiply** at `60-80%` opacity to deepen splits, planks, and underside corners.

### **Step 5: Soft Edge Highlights (Curvature)**

* Create a **Fill Layer** (Color only: a pale, slightly desaturated warm cream/tan).
* Add a **Black Mask** $\rightarrow$ add a **Curvature** generator (or **Mask Editor** $\rightarrow$ Curvature: Convex).
* **Important:** Add a **Blur** filter (`0.5 - 1.0`) on top of the mask so the edge highlight looks hand-blended and soft, rather than a sharp procedural edge scratch.

### **Step 6: Top-Facing Sunlit Tint**

* Create a **Fill Layer** with a soft golden-yellow/warm tint.
* Add a **Black Mask** $\rightarrow$ add a **Light** generator (Direction: pointing straight down along Y-axis).
* Lower the layer opacity to `15-25%` and set blend mode to **Screen** or **Overlay**. This replicates the warm top surface seen on the dock planks.

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## 3. Key Golden Rules for this Style

| What to Do | What to Avoid |
| --- | --- |
| **Keep roughness uniform & smooth** across large areas. | High-frequency roughness noise or gritty finger-smudges. |
| **Use warm color transitions** (cool shadows $\rightarrow$ warm/sunlit tops). | Pure grayscale shadows and pure black AO. |
| **Large, simplified shape breaks** (thick cuts, chunky ends). | Tiny, realistic hairline cracks or splinters. |
| **Soft edge highlights** that feel hand-painted. | Sharp, photorealistic edge-wear generators. |

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Would you like tips on setting up stylized water interactions (wetness/waterlines at the base of the wood) or sculpting the base meshes for this style?
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Trim Sheet - Texturing - Stylized Wood

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